History Main / StealthInSpace

27th Oct '17 6:22:39 PM WillKeaton
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* ''Franchise/StarTrek'' has cloaking devices, mostly used by the Romulans and Klingons. They can be detected by someone who suspects they're there and has good enough sensors, though. These cloaks have limitations, like the extreme power consumption and the inability to do certain things, like go at high warp without being detected, raise shields, or fire weapons. Some vessels over the franchise are exceptions, mostly in the movies.

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* ''Franchise/StarTrek'' has cloaking devices, mostly used by the Romulans and Klingons. They can be detected by someone who suspects they're there and has good enough sensors, though. These cloaks have limitations, like the extreme power consumption and the inability to do certain things, things while cloaked, like go at high warp without being detected, raise shields, or fire weapons. Some vessels over the franchise are exceptions, mostly in the movies.
27th Oct '17 6:21:53 PM WillKeaton
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** There's also [[Literature/TheCourtshipOfPrincessLeia Nightcloak]] technology, which draws in all light into its satellites... which results in a not-at-all-stealthy chunk of missing starscape. It has a very few, very complicated uses.

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** There's also [[Literature/TheCourtshipOfPrincessLeia Nightcloak]] technology, which draws in all light into its satellites... which results in a not-at-all-stealthy chunk of missing starscape. It has a very few, very complicated uses.
23rd Oct '17 11:58:28 AM KeithM
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** Various back-of-the-envelope calculations by people knowledgeable with the technology involved have suggested that for a relatively modest sum (a few billion dollars, well within a modern military procurement program for richer nations) and with proven off-the-shelf technology available now, you could place sensor platforms in solar orbit that would provide continuous full coverage of the sphere of space surrounding the solar system sufficiently detailed and fast to provide an alert of potential targets that could then be examined more closely. Just ''two'' such platforms in orbits on opposite sides of the sun would almost guarantee no one (barring ridiculously sci-fi tech) could sneak up into the inner solar system. The reason why this hasn't been done, as mentioned above, is that there's currently no evidence of a need for such a thing.

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** Various back-of-the-envelope calculations by people knowledgeable with the technology involved have suggested that for a relatively modest sum (a few billion dollars, well within a modern military procurement program for richer nations) and with proven off-the-shelf technology available now, you could place sensor platforms in solar orbit that would provide continuous full coverage of the sphere of space surrounding the solar system sufficiently detailed and fast to provide an alert of potential targets that could then be examined more closely.closely by dedicated high-resolution narrow-field instruments. Just ''two'' such platforms in orbits on opposite sides of the sun would almost guarantee no one (barring ridiculously sci-fi tech) could sneak up into the inner solar system. The reason why this hasn't been done, as mentioned above, is that there's currently no evidence of a need for such a thing.
23rd Oct '17 11:43:05 AM KeithM
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** Various back-of-the-envelope calculations by people knowledgeable with the technology involved have suggested that for a relatively modest sum (a few billion dollars, well within a modern military procurement program for richer nations) and with proven off-the-shelf technology available now, you could place sensor platforms in solar orbit that would provide continuous full coverage of the sphere of space surrounding the solar system sufficiently detailed and fast to provide an alert of potential targets that could then be examined more closely. Two such platforms in orbits on opposite sides of the sun would almost guarantee no one (barring ridiculously sci-fi tech) could sneak up on Earth. The reason why this hasn't been done, as mentioned above, is that there's currently no evidence of a need for such a thing.

to:

** Various back-of-the-envelope calculations by people knowledgeable with the technology involved have suggested that for a relatively modest sum (a few billion dollars, well within a modern military procurement program for richer nations) and with proven off-the-shelf technology available now, you could place sensor platforms in solar orbit that would provide continuous full coverage of the sphere of space surrounding the solar system sufficiently detailed and fast to provide an alert of potential targets that could then be examined more closely. Two Just ''two'' such platforms in orbits on opposite sides of the sun would almost guarantee no one (barring ridiculously sci-fi tech) could sneak up on Earth.into the inner solar system. The reason why this hasn't been done, as mentioned above, is that there's currently no evidence of a need for such a thing.
11th Oct '17 9:40:02 PM BattleMaster
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* ''TabletopGame/BattleTech'' has stealth armor for Aerospace Fighters, but when used outside of a planet's atmosphere it's only effective in rounds that the fighter doesn't use its engines, the fusion torch it uses for thrust gives off so much IR emissions that it completely negates the stealth armor's effects.
24th Sep '17 9:14:30 AM nombretomado
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* Eldar ships in ''BattlefleetGothic'' use a variant of this called a holofield. Rather than try to completely hide the ship, it makes it almost impossible to pinpoint. You know it's there, but only its general area. The most effective method of attack is straight up [[MoreDakka saturation bombing]].

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* Eldar ships in ''BattlefleetGothic'' ''TabletopGame/BattlefleetGothic'' use a variant of this called a holofield. Rather than try to completely hide the ship, it makes it almost impossible to pinpoint. You know it's there, but only its general area. The most effective method of attack is straight up [[MoreDakka saturation bombing]].
18th Sep '17 2:03:00 PM slvstrChung
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* In ''Film/StarTrekNemesis'' the idea of a ship that can fire while cloaked, the Reman ''Scimitar'', comes up. However it becomes especially implausible here because the ship does not just fire a few shots here and there. It fires almost constantly as it attacks the ''Enterprise''. By any logic this should reveal its position, speed and trajectory even if the ship itself were invisible. However, considering the number of times the ''Enterprise'' managed to hit it despite the cloak, this may very mean it ''did'' reveal its position: the cloak merely reduced the number of times it got hit. However, unlike other ships in Star Trek, the ''Scimitar'' could retain its shields while cloaked, so tanking a few hits wasn't a big deal the way it was with other ships.

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* In ''Film/StarTrekNemesis'' the idea of a ship that can fire while cloaked, the Reman ''Scimitar'', comes up. However it becomes especially implausible here because the ship does not just fire a few shots here and there. It fires almost constantly as it attacks the ''Enterprise''. By any logic this should reveal its position, speed and trajectory even if the ship itself were invisible. However, considering the number of times invisible; and, in fact, it does, and the ''Enterprise'' managed is able to hit it despite the cloak, this may very mean it ''did'' reveal its position: the cloak merely reduced the number of times it got hit. maintain fairly accurate return fire. However, unlike other ships in Star Trek, the franchise, the ''Scimitar'' could retain its shields while cloaked, so tanking a few hits wasn't a big deal the way it was with other ships.ships. (It also has a much bigger power plant than most starships, turning into a LightningBruiser that can -- and does -- have the defenses and weapons to win three-on-one fights.)



* ''VideoGame/WingCommander 2'''s plot was based around the main character being demoted for supposedly lying about the Kilrathi having cloaking devices. Of course, halfway through the game stealthed fighters are all over the place wrecking Earth's shit. You still don't get your old job back, though, thanks to a traitor destroying all the evidence.
** The third game (and the film) introduce the Skipper Missile, a powerful, very annoying and thankfully rare anti-capital ship weapon. It travels under cloak, only becoming visible for a few seconds to check and correct its course before cloaking again, causing it to 'skip' in and out of sensor detection. This is actually a plausible way of using a cloaking device given the assumption that the technical issues behind making one have been solved.

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* ''VideoGame/WingCommander 2'''s plot was based around the main character PlayerCharacter being demoted for supposedly lying falling asleep on the job, letting his carrier get blown up, and inventing a lie about the Kilrathi having cloaking devices.devices to cover his negligence. Only one other character believes the truth. Of course, halfway through the game stealthed fighters are all over the place wrecking Earth's shit. You still don't get your old job back, though, thanks to a traitor destroying all the evidence.
** The third game (and the film) film, covered above) introduce the Skipper Missile, a powerful, very annoying and thankfully rare anti-capital ship weapon. It travels under cloak, only becoming visible for a few seconds to check and correct its course before cloaking again, causing it to 'skip' in and out of sensor detection. This is actually a plausible way of using a cloaking device device, given the assumption that the technical issues behind making one have been solved.solved. However, given that the Kilrathi have been fielding Strakha stealth fighters for a game and a half now, and their sensors are clearly capable of allowing things to fly around without dropping out of cloak, the plausibility seems more like a lucky incidence of MinovskyPhysics.
18th Sep '17 1:50:56 PM slvstrChung
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* ''Franchise/MassEffect'' makes a real effort to keep the physics plausible apart from the eponymous 'addition', has a prototype system on the SSV ''Normandy'' that works by storing the excess heat into an internal heat sink - which can only be done for a limited period of time before it needs venting, or else the personnel will be cooked. The ship's own mass effect drive is then used to create gravity wells that the ship "falls" into, thus propelling it without the need of physical emissions. The ship is thus rendered "heatless" and invisible to IR scanners, but still visible to anyone peering out a window. But because the stealth system is extremely new and extremely secret, no one has yet developed countermeasures against it (until the sequel, where more ships are using this technology, and the third game where the Reapers can track you once made aware of your presence). However, the stealth systems only work while not moving at FTL speeds since any energy passing through the ME field automatically gets blue-shifted. A sudden flare of blue-shifted energy indicates the presence of an FTL mass effect field.

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* ''Franchise/MassEffect'' ''Franchise/MassEffect'', which makes a real effort to keep the physics plausible apart from the eponymous 'addition', has a prototype system on the SSV ''Normandy'' that works by storing the excess heat into an internal heat sink - which can only be done for a limited period of time before it needs venting, or else the personnel will be cooked. The ship's own mass effect mass-effect drive is then used to create gravity wells that the ship "falls" into, thus propelling it without the need of physical emissions. The ship is thus rendered "heatless" and invisible to IR scanners, but does not employ optic camouflage and is still visible to anyone peering out a window. But because the stealth system is extremely new and extremely secret, no one has yet developed countermeasures against it (until the sequel, where more ships are using this technology, and technology; in the third game where the game, Reapers can also track you once made aware of your presence).you've sent out enough radar pulses). However, the stealth systems only work while not moving at FTL speeds since any energy passing through the ME field automatically gets blue-shifted. A sudden flare of blue-shifted energy indicates the presence of an FTL mass effect field.
24th Aug '17 3:07:29 PM SubjectFive
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*** And let's not forget the Blood Axes: a clan of orks who completely understand logistics, strategy, pinpoint strikes, evasion and when to use them. When these guys are calling the shots, they are terrifyingly good at taking anyone by surprise (explicitly taking advantage of the unsubtleness of other clans, like the Goffs, to keep their enemies from thinking orks are capable of sneaking or even being quiet). The most notable lore example involved a Tau supership called the Korst'la, which could obliterate anything the local Waagh! could throw at it. The solution? Some Blood Axe Kommandos realized there was only one spacedock big enough to rearm and refuel that ship, and used a captured Tau transport to deceive their way in, at which point [[CurbStompBattle things went about]] [[StuffBlowingUp as one would expect]] and the spacedock was destroyed. With the Korst'la unable to dock anywhere, it eventually ran out of ammo and the ork Waagh went on uninterrupted. That's right; ORKS decieved TAU.
18th Aug '17 6:34:04 AM JackG
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** In "Volcano", The Liberator is in geostationary orbit so it can only scan one half of a planet at the time. Servalan has a battlefleet in the same orbit on the other side of the planet, until it's time to strike. It also helps that the man in charge of the planet's detection grid is in league with her.

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** In "Volcano", The the Liberator is in geostationary orbit so it can only scan one half of a planet at the time. Servalan has a battlefleet in the same orbit on the other side of the planet, until it's time to strike. It also helps that the man in charge of the planet's detection grid is in league with her.
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