History Main / StealthBasedMission

2nd Sep '16 3:59:26 AM erforce
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* ''VideoGame/TimeSplitters 2'' has plenty of chances for OptionalStealth throughout the game, but for the first half of the Neo Tokyo level you're required to tail a hacker to gain access to an underground base, the only instance of required stealth in the entire game. It's a pretty tough section with security cameras everywhere that give away your position, and if you mess up once you have no choice but to restart the entire mission, so anyone who's been playing the game like a run & gun up until this point, or hasn't played ''VideoGame/MetalGearSolid'' (which has a similar radar to the one used here) is in for a nasty difficulty spike.

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* ''VideoGame/TimeSplitters 2'' ''VideoGame/TimeSplitters2'' has plenty of chances for OptionalStealth throughout the game, but for the first half of the Neo Tokyo level you're required to tail a hacker to gain access to an underground base, the only instance of required stealth in the entire game. It's a pretty tough section with security cameras everywhere that give away your position, and if you mess up once you have no choice but to restart the entire mission, so anyone who's been playing the game like a run & gun up until this point, or hasn't played ''VideoGame/MetalGearSolid'' (which has a similar radar to the one used here) is in for a nasty difficulty spike.
10th Aug '16 12:18:45 PM UmbrellasWereAwesome
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** The stealth portions in ''VideoGame/{{Halo 2}}'' (where you play as the Arbiter) frustrated many people as they were much less enjoyable to play, even though they often involved an interesting plot. To be fair, the stealth sequences were very similar to the stealth sequences in the [[VideoGame/HaloCombatEvolved first game]]. Namely, short and optional. You can go in guns blazing if you want to, and the game doesn't penalize you for it.

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** The stealth portions in ''VideoGame/{{Halo 2}}'' (where you play as the Arbiter) frustrated many people as they were much less enjoyable to play, even though they often involved an interesting plot. To be fair, the stealth sequences were very similar to the stealth sequences in the [[VideoGame/HaloCombatEvolved first game]]. Namely, short and optional. You can go in guns blazing if you want to, and the game doesn't penalize you too much for it.
10th Aug '16 12:18:04 PM UmbrellasWereAwesome
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* The stealth portions in ''VideoGame/{{Halo 2}}'' (where you play as the Arbiter) frustated many people as they were much less enjoyable to play, even though they had an interesting plot. One of the only complaints of ''VideoGame/{{Halo 3}}'' is that they got rid of the gameplay shifts, but drop a lot of the Arbiter's plot with it.
** To be fair, the stealth sequences in Halo 2 were very similar to the stealth sequences in the first game. Namely, short and optional. You can go in guns blazing if you want to, and the game doesn't penalize you for it.
** During the nighttime sections of ''VideoGame/Halo3ODST'' the player has the option of running around the city guns blazing (as per the usual ''Franchise/{{Halo}}'' strategy)... or, using the city map that keeps track of Covenant patrols, avoid nearly every enemy on the way to the next objective. The game doesn't care either way but does increase the number of Covenant near objectives and as the game progresses. The daytime sections are classic Halo gunslinging, though.
** Likewise for Nightfall in ''VideoGame/HaloReach''.

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* ''Franchise/{{Halo}}'':
**
The stealth portions in ''VideoGame/{{Halo 2}}'' (where you play as the Arbiter) frustated frustrated many people as they were much less enjoyable to play, even though they had often involved an interesting plot. One of the only complaints of ''VideoGame/{{Halo 3}}'' is that they got rid of the gameplay shifts, but drop a lot of the Arbiter's plot with it.
**
To be fair, the stealth sequences in Halo 2 were very similar to the stealth sequences in the [[VideoGame/HaloCombatEvolved first game.game]]. Namely, short and optional. You can go in guns blazing if you want to, and the game doesn't penalize you for it.
** During the nighttime sections of ''VideoGame/Halo3ODST'' the player has the option of running around the city guns blazing (as per the usual ''Franchise/{{Halo}}'' strategy)... or, using the city map that keeps to keep track of Covenant patrols, patrols and avoid nearly every enemy on the way to the next objective. The game doesn't care either way but does increase the number of Covenant near objectives and as the game progresses. The daytime sections are classic Halo ''Halo'' gunslinging, though.
** Likewise ''Nightfall'' is this combined with sniping for Nightfall in ''VideoGame/HaloReach''.
26th Jul '16 11:29:19 AM 64SuperNintendo
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*** In ''Oracle of Seasons'', you have to follow a Subrosian to a hidden portal without being seen by hiding behind trees. Alater trip to Subrosia has two guys [[NoGearLevel steal your equipment]], forcing you to get it back.

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*** In ''Oracle of Seasons'', you have to follow a Subrosian to a hidden portal without being seen by hiding behind trees. Alater A later trip to Subrosia has two guys [[NoGearLevel steal your equipment]], forcing you to get it back.
18th Jul '16 7:42:03 AM GunarmDyne
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* ''VideoGame/SongOfTheDeep'' has one that requires diving through a pitch-black shaft and use only sonar to navigate as lighting up the area will attract the resident DemonicSpiders that will instantly kill you.
26th Jun '16 9:02:28 AM mariovsonic999
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* ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'' has a stealth mission in Chapter 10 where you must rescue the prisoners and escape without getting detected. You will be rewarded bonus experience if you manage to get through without getting detected, otherwise, you'll have to fight some enemies in order to do it.
** This type of mission return in ''VideoGame/FireEmblemFates'' in Chapter 24 Revelation, where you must get past the guards and open the blue doors. Should you not be detected by the guards, you will get several rewards, including Boots.
27th Apr '16 4:47:00 PM Galacton
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The single-mission counterpart to the StealthBasedGame, where the player must sneak through an area infested with enemies. Getting detected may result in automatic failure and/or death or just mean being besieged by lots of guards. Being thrown in an [[CardboardPrison easily escapable jail cell]] is also common. Frequently means dealing with [[TheGuardsMustBeCrazy guards that have no sense of peripheral vision]] (or even hearing), so the player may only have to avoid direct line of sight with them to slip past.

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The single-mission counterpart to the StealthBasedGame, where the player must sneak through an area infested with enemies. Getting detected may result in automatic failure and/or death or just mean being besieged by lots of guards. Being thrown in an [[CardboardPrison easily escapable jail cell]] is also common. Frequently means dealing with [[TheGuardsMustBeCrazy guards that have no sense of peripheral vision]] (or even hearing), so the player may only have has to avoid direct line of sight with them to slip past.
past.

Sometimes the player will have to avoid searchlights that sweep about in a specific pattern.



** ''Ocarina'' has Hyrule Castle, where you have to avoid the guards standing outside then sneak around the patrolling guards inside, and the Gerudo Fortress, where you have to avoid being thrown in jail. The Gerudo Fortress mission [[DownplayedTrope downplays]] the mandatory nature of these missions: Since your captors [[TheGuardsMustBeCrazy didn't notice that you're carrying a trunkload of weaponry]], getting back out of your cell and simply neutralizing the guards is a snap.

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** ''Ocarina'' has Hyrule Castle, where you have to avoid the guards standing outside then sneak around the patrolling guards inside, and the Gerudo Fortress, where you have to avoid being thrown in jail. The Gerudo Fortress mission [[DownplayedTrope downplays]] the mandatory nature of these missions: Since your captors [[TheGuardsMustBeCrazy didn't don't notice that you're carrying a trunkload of weaponry]], getting back out of your cell and simply neutralizing the guards is a snap.



*** Two moments that involve Wolf Link: In both, you're stuck as the lupine form and you have to get past a bar filled with people via tightropes and catwalks without falling or breaking/knocking down the many, many pots up there. Failure means being knocked out of the bar and you have to start all over again. There's also Ordon, again as Wolf Link, where if Rusl sees you he attacks you with a torch (though he doesn't move fast due to his injury).

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*** Two moments that involve Wolf Link: In both, you're stuck as the lupine in wolf form and you have to get past a bar filled with people via tightropes and catwalks without falling or breaking/knocking down the many, many pots up there. Failure means being knocked kicked out of the bar and you have to start all over again. There's also Ordon, again as Wolf Link, where if Rusl sees you he attacks you with a torch (though he doesn't move fast due to his injury).
6th Apr '16 12:13:05 AM RAMChYLD
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* The first half of the first mission in VideoGame/StarCraftIINovaCovertOps suddenly becomes this, you control Nova and need to sneak around without getting detected to recover your sniper rifle, save your colleagues who were also captured, and escape.
2nd Apr '16 7:41:40 AM adriangodzilla
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Sometimes combined with a SnipingMission. Otherwise often occurs after [[NoGearLevel the player has been stripped of their weapons]]. If there are alternatives to complete the mission and stealth is only an option, it's OptionalStealth. May sometimes [[StartStealthilyEndsLoudly end loudly.]]

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Sometimes combined with a SnipingMission. Otherwise often occurs after [[NoGearLevel the player has been stripped of their weapons]]. If there are alternatives to complete the mission and stealth is only an option, it's OptionalStealth. May sometimes [[StartStealthilyEndsLoudly [[StartsStealthilyEndsLoudly end loudly.]]
14th Feb '16 1:56:37 PM YgothanEru
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Sometimes combined with a SnipingMission. Otherwise often occurs after [[NoGearLevel the player has been stripped of their weapons]]. If there are alternatives to complete the mission and stealth is only an option, it's OptionalStealth. May sometimes [[StartStealthilyEndsLoudly ends loudly.]]

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Sometimes combined with a SnipingMission. Otherwise often occurs after [[NoGearLevel the player has been stripped of their weapons]]. If there are alternatives to complete the mission and stealth is only an option, it's OptionalStealth. May sometimes [[StartStealthilyEndsLoudly ends end loudly.]]
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