History Main / StealthBasedMission

27th Apr '16 4:47:00 PM Galacton
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The single-mission counterpart to the StealthBasedGame, where the player must sneak through an area infested with enemies. Getting detected may result in automatic failure and/or death or just mean being besieged by lots of guards. Being thrown in an [[CardboardPrison easily escapable jail cell]] is also common. Frequently means dealing with [[TheGuardsMustBeCrazy guards that have no sense of peripheral vision]] (or even hearing), so the player may only have to avoid direct line of sight with them to slip past.

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The single-mission counterpart to the StealthBasedGame, where the player must sneak through an area infested with enemies. Getting detected may result in automatic failure and/or death or just mean being besieged by lots of guards. Being thrown in an [[CardboardPrison easily escapable jail cell]] is also common. Frequently means dealing with [[TheGuardsMustBeCrazy guards that have no sense of peripheral vision]] (or even hearing), so the player may only have has to avoid direct line of sight with them to slip past.
past.

Sometimes the player will have to avoid searchlights that sweep about in a specific pattern.



** ''Ocarina'' has Hyrule Castle, where you have to avoid the guards standing outside then sneak around the patrolling guards inside, and the Gerudo Fortress, where you have to avoid being thrown in jail. The Gerudo Fortress mission [[DownplayedTrope downplays]] the mandatory nature of these missions: Since your captors [[TheGuardsMustBeCrazy didn't notice that you're carrying a trunkload of weaponry]], getting back out of your cell and simply neutralizing the guards is a snap.

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** ''Ocarina'' has Hyrule Castle, where you have to avoid the guards standing outside then sneak around the patrolling guards inside, and the Gerudo Fortress, where you have to avoid being thrown in jail. The Gerudo Fortress mission [[DownplayedTrope downplays]] the mandatory nature of these missions: Since your captors [[TheGuardsMustBeCrazy didn't don't notice that you're carrying a trunkload of weaponry]], getting back out of your cell and simply neutralizing the guards is a snap.



*** Two moments that involve Wolf Link: In both, you're stuck as the lupine form and you have to get past a bar filled with people via tightropes and catwalks without falling or breaking/knocking down the many, many pots up there. Failure means being knocked out of the bar and you have to start all over again. There's also Ordon, again as Wolf Link, where if Rusl sees you he attacks you with a torch (though he doesn't move fast due to his injury).

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*** Two moments that involve Wolf Link: In both, you're stuck as the lupine in wolf form and you have to get past a bar filled with people via tightropes and catwalks without falling or breaking/knocking down the many, many pots up there. Failure means being knocked kicked out of the bar and you have to start all over again. There's also Ordon, again as Wolf Link, where if Rusl sees you he attacks you with a torch (though he doesn't move fast due to his injury).
6th Apr '16 12:13:05 AM RAMChYLD
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* The first half of the first mission in VideoGame/StarCraftIINovaCovertOps suddenly becomes this, you control Nova and need to sneak around without getting detected to recover your sniper rifle, save your colleagues who were also captured, and escape.
2nd Apr '16 7:41:40 AM adriangodzilla
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Sometimes combined with a SnipingMission. Otherwise often occurs after [[NoGearLevel the player has been stripped of their weapons]]. If there are alternatives to complete the mission and stealth is only an option, it's OptionalStealth. May sometimes [[StartStealthilyEndsLoudly end loudly.]]

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Sometimes combined with a SnipingMission. Otherwise often occurs after [[NoGearLevel the player has been stripped of their weapons]]. If there are alternatives to complete the mission and stealth is only an option, it's OptionalStealth. May sometimes [[StartStealthilyEndsLoudly [[StartsStealthilyEndsLoudly end loudly.]]
14th Feb '16 1:56:37 PM YgothanEru
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Sometimes combined with a SnipingMission. Otherwise often occurs after [[NoGearLevel the player has been stripped of their weapons]]. If there are alternatives to complete the mission and stealth is only an option, it's OptionalStealth. May sometimes [[StartStealthilyEndsLoudly ends loudly.]]

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Sometimes combined with a SnipingMission. Otherwise often occurs after [[NoGearLevel the player has been stripped of their weapons]]. If there are alternatives to complete the mission and stealth is only an option, it's OptionalStealth. May sometimes [[StartStealthilyEndsLoudly ends end loudly.]]
5th Feb '16 8:18:00 PM nombretomado
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* UrExample: In ''[[http://en.wikipedia.org/wiki/005 005]]'', a spy-themed ArcadeGame produced by Creator/{{Sega}} in 1981, one of the game's four "scenes" has the player hiding out in a ContainerMaze while trying to avoid searchlights carried by cops.

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* UrExample: In ''[[http://en.wikipedia.org/wiki/005 005]]'', a spy-themed ArcadeGame UsefulNotes/ArcadeGame produced by Creator/{{Sega}} in 1981, one of the game's four "scenes" has the player hiding out in a ContainerMaze while trying to avoid searchlights carried by cops.
3rd Jan '16 9:10:29 AM KCN
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** The first stealth level at the Prague railway station is a particularly dubious example, as the transition to stealth makes little sence. Prior to that level, you [[spoiler: kill dozens of Mooks, blow up trucks and buildings in downtown Prague, even fight off armored troop carriers on the road to the station. Then, all of the sudden, you are required to be stealthy and not alarm the guards at the station - the same kind of guards you ''mowned down'' in the previous few levels.]]

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** The first stealth level at the Prague railway station is a particularly dubious example, as the transition to stealth makes little sence. Prior to that level, you [[spoiler: kill dozens of Mooks, blow up trucks and buildings in downtown Prague, even fight off armored troop carriers on the road to the station. Then, all of the sudden, you are required to be stealthy and not alarm the guards at the station - the same kind of guards you ''mowned ''mowed down'' in the previous few levels.]]
2nd Jan '16 8:51:51 AM KCN
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** The first stealth level at the Prague railway station is a particularly dubious example, as the transition to stealth makes little sence. Prior to that level, you [[spoiler: kill dozens of Mooks, blow up trucks and buildings in downtown Prague, even fight off armored troop carriers on the road to the station. Then, all of the sudden, you are required to be stealthy and not alarm the guards at the station - the same kind of guards you ''mowned down'' in the previous few levels.]]
28th Dec '15 8:14:30 AM DAN004
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Sometimes combined with a SnipingMission. Otherwise often occurs after [[NoGearLevel the player has been stripped of their weapons]]. If there are alternatives to complete the mission and stealth is only an option, it's OptionalStealth.

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Sometimes combined with a SnipingMission. Otherwise often occurs after [[NoGearLevel the player has been stripped of their weapons]]. If there are alternatives to complete the mission and stealth is only an option, it's OptionalStealth.
OptionalStealth. May sometimes [[StartStealthilyEndsLoudly ends loudly.]]
23rd Dec '15 11:10:56 AM Tank50us
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*** It should be noted that the B-2 is only as stealthy as it is thanks to a combination of factors. For one, the shape, and coating reduce the radar cross section, while pilot training and sophisticated systems tell the pilot where not to fly so as to avoid detection. A B-2 and F-117 can still be detected, especially if the pilot is stupid enough[[note]] Or command is stupid enough for the mission to have the aircraft[[/note]] to fly directly in front of a radar dish. Considering the mission in question takes place in Russian airspace, and is set TwentyMinutesInTheFuture, you can bet money that the Russians will have further developed their radar systems to pick up aircraft like the B-2 and F-22.
16th Dec '15 2:59:04 AM jormis29
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* ''VideoGame/SplinterCell: Conviction'' is an ActionizedSequel where [[OptionalStealth stealth is mostly optional]], but there are still a few mandatory stealth missions, such as the amusement park level.

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* ''VideoGame/SplinterCell: Conviction'' ''VideoGame/SplinterCellConviction'' is an ActionizedSequel where [[OptionalStealth stealth is mostly optional]], but there are still a few mandatory stealth missions, such as the amusement park level.
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