History Main / StealthBasedMission

17th Jan '17 11:15:03 AM Ferot_Dreadnaught
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* ''VideoGame/BatmanArkhamAsylum'' alternates between stealth and action, but a few missions are explicitly stealth-based, since Joker's got hostages and instructs his goons to kill them the second they see Batman, or even think Batman's around; as the Joker helpfully informs them, [[GenreSavvy if the goons start vanishing mysteriously, that means Batman is there]].

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* ''VideoGame/BatmanArkhamAsylum'' alternates between stealth and action, but a few missions are explicitly stealth-based, since Joker's got hostages and instructs his goons to kill them the second they see Batman, or even think Batman's around; as the Joker helpfully informs them, [[GenreSavvy if the goons start vanishing mysteriously, that means Batman is there]].there.
14th Jan '17 8:36:36 AM MalDresden
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* In ''{{Yu-Gi-Oh 5D}}s: Stardust Accelerator: World Championship 2009'', you get your Deck and Ruel Runner confiscated, requiring some stealth to get back. Thanks to your security guard disguise, getting caught just gets you sent back to the central room, but it can still be quite annoying to figure out when they can or can not see you, especially since one of the things you have to do is get past a hall of guards to unlock a door in another part of the building for a few minutes, requiring you to traverse two sets of guards within a time limit without being caught.

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* In ''{{Yu-Gi-Oh 5D}}s: Stardust Accelerator: World Championship 2009'', you get your Deck and Ruel Duel Runner confiscated, requiring some stealth to get back. Thanks to your security guard disguise, getting caught just gets you sent back to the central room, but it can still be quite annoying to figure out when they can or can not see you, especially since one of the things you have to do is get past a hall of guards to unlock a door in another part of the building for a few minutes, requiring you to traverse two sets of guards within a time limit without being caught.
8th Dec '16 5:39:34 AM Morgenthaler
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* In ''VideoGame/MetroidZeroMission'', after finishing what used to be the "[[VideoGame/{{Metroid1}} original game]]", Samus flees to her ship and takes off her armor. Uh, bad idea. She gets shot down by SpacePirates, resulting in her being without a ship... ''or'' her armor. You then have to slink around a Space Pirate base as ordinary, no PoweredArmor Samus, armed with only a stun gun. Avoiding conflict is ''highly'' recommended. (Of course, once ''VideoGame/SuperSmashBros Brawl'' rolled around, it made Zero Suit Samus into a combat BadAss like her "regular" self, and made her stun gun into a [[WhipItGood laser whip]].)

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* In ''VideoGame/MetroidZeroMission'', after finishing what used to be the "[[VideoGame/{{Metroid1}} original game]]", Samus flees to her ship and takes off her armor. Uh, bad idea. She gets shot down by SpacePirates, resulting in her being without a ship... ''or'' her armor. You then have to slink around a Space Pirate base as ordinary, no PoweredArmor Samus, armed with only a stun gun. Avoiding conflict is ''highly'' recommended. (Of course, once ''VideoGame/SuperSmashBros Brawl'' rolled around, it made Zero Suit Samus into a combat BadAss badass like her "regular" self, and made her stun gun into a [[WhipItGood laser whip]].)
24th Oct '16 3:54:26 PM nombretomado
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* Chapter 10 of ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'' gives you a very large amount of bonus EXP (Experience points you can freely assign, great for MagikarpPower characters) if you escape without alerting the prison guards, but it's possible to ignore stealth and get a slightly greater amount of combat experience. Due to the game's turnbased nature, one of the GameFAQs walkthoughs has a turn by turn method of finishing it.

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* Chapter 10 of ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'' gives you a very large amount of bonus EXP (Experience points you can freely assign, great for MagikarpPower characters) if you escape without alerting the prison guards, but it's possible to ignore stealth and get a slightly greater amount of combat experience. Due to the game's turnbased nature, one of the GameFAQs Website/GameFAQs walkthoughs has a turn by turn method of finishing it.
7th Oct '16 10:17:20 AM gophergiggles
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* Although these segments appear throughout in ''VideoGame/ResidentEvilRevelations2'' the only drawback if you're seen is that you're forced to now waste ammo instead of killing them from behind with your melee weapon. ''The Struggle'' DLC however, has an already TimedMission where if an enemy spots you the timer drops to ''thirty seconds'', giving you that much time to either kill the enemy that saw you or [[RunOrDie run your fool ass off]] until they lose sight of you and the timer restores to what it was before.
2nd Sep '16 3:59:26 AM erforce
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* ''VideoGame/TimeSplitters 2'' has plenty of chances for OptionalStealth throughout the game, but for the first half of the Neo Tokyo level you're required to tail a hacker to gain access to an underground base, the only instance of required stealth in the entire game. It's a pretty tough section with security cameras everywhere that give away your position, and if you mess up once you have no choice but to restart the entire mission, so anyone who's been playing the game like a run & gun up until this point, or hasn't played ''VideoGame/MetalGearSolid'' (which has a similar radar to the one used here) is in for a nasty difficulty spike.

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* ''VideoGame/TimeSplitters 2'' ''VideoGame/TimeSplitters2'' has plenty of chances for OptionalStealth throughout the game, but for the first half of the Neo Tokyo level you're required to tail a hacker to gain access to an underground base, the only instance of required stealth in the entire game. It's a pretty tough section with security cameras everywhere that give away your position, and if you mess up once you have no choice but to restart the entire mission, so anyone who's been playing the game like a run & gun up until this point, or hasn't played ''VideoGame/MetalGearSolid'' (which has a similar radar to the one used here) is in for a nasty difficulty spike.
10th Aug '16 12:18:45 PM UmbrellasWereAwesome
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** The stealth portions in ''VideoGame/{{Halo 2}}'' (where you play as the Arbiter) frustrated many people as they were much less enjoyable to play, even though they often involved an interesting plot. To be fair, the stealth sequences were very similar to the stealth sequences in the [[VideoGame/HaloCombatEvolved first game]]. Namely, short and optional. You can go in guns blazing if you want to, and the game doesn't penalize you for it.

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** The stealth portions in ''VideoGame/{{Halo 2}}'' (where you play as the Arbiter) frustrated many people as they were much less enjoyable to play, even though they often involved an interesting plot. To be fair, the stealth sequences were very similar to the stealth sequences in the [[VideoGame/HaloCombatEvolved first game]]. Namely, short and optional. You can go in guns blazing if you want to, and the game doesn't penalize you too much for it.
10th Aug '16 12:18:04 PM UmbrellasWereAwesome
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* The stealth portions in ''VideoGame/{{Halo 2}}'' (where you play as the Arbiter) frustated many people as they were much less enjoyable to play, even though they had an interesting plot. One of the only complaints of ''VideoGame/{{Halo 3}}'' is that they got rid of the gameplay shifts, but drop a lot of the Arbiter's plot with it.
** To be fair, the stealth sequences in Halo 2 were very similar to the stealth sequences in the first game. Namely, short and optional. You can go in guns blazing if you want to, and the game doesn't penalize you for it.
** During the nighttime sections of ''VideoGame/Halo3ODST'' the player has the option of running around the city guns blazing (as per the usual ''Franchise/{{Halo}}'' strategy)... or, using the city map that keeps track of Covenant patrols, avoid nearly every enemy on the way to the next objective. The game doesn't care either way but does increase the number of Covenant near objectives and as the game progresses. The daytime sections are classic Halo gunslinging, though.
** Likewise for Nightfall in ''VideoGame/HaloReach''.

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* ''Franchise/{{Halo}}'':
**
The stealth portions in ''VideoGame/{{Halo 2}}'' (where you play as the Arbiter) frustated frustrated many people as they were much less enjoyable to play, even though they had often involved an interesting plot. One of the only complaints of ''VideoGame/{{Halo 3}}'' is that they got rid of the gameplay shifts, but drop a lot of the Arbiter's plot with it.
**
To be fair, the stealth sequences in Halo 2 were very similar to the stealth sequences in the [[VideoGame/HaloCombatEvolved first game.game]]. Namely, short and optional. You can go in guns blazing if you want to, and the game doesn't penalize you for it.
** During the nighttime sections of ''VideoGame/Halo3ODST'' the player has the option of running around the city guns blazing (as per the usual ''Franchise/{{Halo}}'' strategy)... or, using the city map that keeps to keep track of Covenant patrols, patrols and avoid nearly every enemy on the way to the next objective. The game doesn't care either way but does increase the number of Covenant near objectives and as the game progresses. The daytime sections are classic Halo ''Halo'' gunslinging, though.
** Likewise ''Nightfall'' is this combined with sniping for Nightfall in ''VideoGame/HaloReach''.
26th Jul '16 11:29:19 AM 64SuperNintendo
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*** In ''Oracle of Seasons'', you have to follow a Subrosian to a hidden portal without being seen by hiding behind trees. Alater trip to Subrosia has two guys [[NoGearLevel steal your equipment]], forcing you to get it back.

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*** In ''Oracle of Seasons'', you have to follow a Subrosian to a hidden portal without being seen by hiding behind trees. Alater A later trip to Subrosia has two guys [[NoGearLevel steal your equipment]], forcing you to get it back.
18th Jul '16 7:42:03 AM GunarmDyne
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* ''VideoGame/SongOfTheDeep'' has one that requires diving through a pitch-black shaft and use only sonar to navigate as lighting up the area will attract the resident DemonicSpiders that will instantly kill you.
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