History Main / StayOnThePath

23rd Mar '17 2:40:08 PM Ajiryn
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* Speaking of Final Fantasy, for all the flak one of the later installment got for being linear, the earliest games were the perfect examples of WHY a developer needs to put a wall or two. ''VideoGame/FinalFantasyII'' followed this trope to a T in the early game; despite an open world map that you could actually explore a majority of with a Chocobo, straying from your intended path on foot was an easy trip to the Game Over screen as weak Hornets and Goblins suddenly turned into enemies far beyond your current level, with nothing to indicate you were in instant-death territory. As far as the simple graphics were concerned, the grassy plains tiles that hold meek little beginner's encounters, and the grassy tiles that held imminent death, looked exactly the same.
** You could even run into this right from the beginning of the game- ignoring your first objective in the north to go take a stroll on the beach to the south? Say hello to murderous mid-game enemies that will drain the life out of your party in seconds. Doubles as a PeninsulaOfPower with the aid of a certain White Mage, though.
* Moving on from II, ''VideoGame/FinalFantasyIII'' decided to do away with the insanely powerful encounters, and simply just kill your party in a cutscene if you wandered off the path to go exploring somewhere before you were meant to at certain points in the game. Trying to take a stroll without certain key items could result in the party sinking to a muddy death, or being zapped into oblivion. And just like II, the simplistic graphics of the time meant you could run into both of these instant death traps purely on accident.
18th Sep '16 7:25:38 PM nombretomado
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** Valve's Developer Commentary in Left4Dead pointed out a few ways they used this trope, for those who are interested. Everything from car headlights to color schemes are chosen so players can intuit their way through the level. This is important because a little exploration can be very helpful, but a lot of it guarantees more enemies will spawn and possibly overwhelm the players.

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** Valve's Developer Commentary in Left4Dead ''VideoGame/Left4Dead'' pointed out a few ways they used this trope, for those who are interested. Everything from car headlights to color schemes are chosen so players can intuit their way through the level. This is important because a little exploration can be very helpful, but a lot of it guarantees more enemies will spawn and possibly overwhelm the players.



* Justified in AlanWake. The enemies are immune to attacks if not exposed to brilliant light first, and they are powerless in bright light. Gameplay consists of a run and gun from light to light. When things go south, following the path from light to light is the best way to progress.

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* Justified in AlanWake.''VideoGame/AlanWake''. The enemies are immune to attacks if not exposed to brilliant light first, and they are powerless in bright light. Gameplay consists of a run and gun from light to light. When things go south, following the path from light to light is the best way to progress.
9th Aug '16 11:37:33 PM PaulA
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* In the {{Dragaera}} universe, if you're in the world of the dead and you leave the path, you'll never be able to find it again, wandering for all eternity even if you're very much alive.

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* In the {{Dragaera}} Literature/{{Dragaera}} universe, if you're in the world of the dead and you leave the path, you'll never be able to find it again, wandering for all eternity even if you're very much alive.
29th Jun '16 1:33:52 PM Morgenthaler
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* Zig-zagged in a ''MonkeyDust'' skit where Geoff goes to a public Cottager outing somewhere in the murky, dark English countryside. In a nearby pub, a grizzled, toothless old man warns him not to stray too far off the path. Geoff asks him why.

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* Zig-zagged in a ''MonkeyDust'' ''WesternAnimation/MonkeyDust'' skit where Geoff goes to a public Cottager outing somewhere in the murky, dark English countryside. In a nearby pub, a grizzled, toothless old man warns him not to stray too far off the path. Geoff asks him why.



* In the SillySymphony short ''The Big Bad Wolf'', the Practical Pig advises Little Red Riding Hood and his two giddy brothers to take the long road to Grandma's house, since the shortcut goes through the forest where the Big Bad Wolf lives.

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* In the SillySymphony WesternAnimation/SillySymphony short ''The Big Bad Wolf'', the Practical Pig advises Little Red Riding Hood and his two giddy brothers to take the long road to Grandma's house, since the shortcut goes through the forest where the Big Bad Wolf lives.
12th Feb '16 5:40:44 PM Kartoonkid95
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* In the SillySymphony short ''The Big Bad Wolf'', the Practical Pig advises Little Red Riding Hood and his two giddy brothers to take the long road to Grandma's house, since the shortcut goes through the forest where the Big Bad Wolf lives.
21st Nov '15 12:25:51 PM nombretomado
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* In the original ''ComicBook/TheBooksOfMagic'', Tim Hunter and Doctor Occult take a trip into [[TheFairFolk Fairyland]]. Occult gives the warning; Tim actually stays on the path fairly well, until [[RussianMythologyAndTales Baba Yaga]] uses an illusion of the Doctor to convince him to step off it...and then tries to eat him.

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* In the original ''ComicBook/TheBooksOfMagic'', Tim Hunter and Doctor Occult take a trip into [[TheFairFolk Fairyland]]. Occult gives the warning; Tim actually stays on the path fairly well, until [[RussianMythologyAndTales [[Myth/RussianMythologyAndTales Baba Yaga]] uses an illusion of the Doctor to convince him to step off it...and then tries to eat him.
22nd Oct '15 8:44:50 PM nombretomado
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** The Haunted Wasteland forces you to follow the flags; going off-route will cause you to be swallowed by the desert winds (and teleported back to a checkpoint). A similar puzzle occurs near Pinnacle Rock in the western ocean of ''MajorasMask''.

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** The Haunted Wasteland forces you to follow the flags; going off-route will cause you to be swallowed by the desert winds (and teleported back to a checkpoint). A similar puzzle occurs near Pinnacle Rock in the western ocean of ''MajorasMask''.''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''.
6th Sep '15 7:50:15 PM nombretomado
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* In ''NeverwinterNights'', a village has been suspended out of time by Lathander. When you get to the castle you have 3 paths to choose from. If you stay on the correct path, then you get a note from Lathander complementing you on your choice of the middle balanced way. In the others you get attacked by deamon or devils and appropriately chastied by Lathander.

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* In ''NeverwinterNights'', ''VideoGame/NeverwinterNights'', a village has been suspended out of time by Lathander. When you get to the castle you have 3 paths to choose from. If you stay on the correct path, then you get a note from Lathander complementing you on your choice of the middle balanced way. In the others you get attacked by deamon or devils and appropriately chastied by Lathander.
7th Jul '15 8:00:14 AM HeWhoSmilesWithoutMirth
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[[folder:Theatre ]]
* Theatre/RedTheRedRidingHoodMusical: Being an adaptation of Literature/LittleRedRidingHood, of course Red is told by her mother to "stay on the path", and [[ForgoneConclusion of course she doesn't.]] And, true to the original fairy tale, she ends up meeting, well, [[TheBigBadWolf you know.]]
[[/folder]]
6th Jul '15 6:39:07 AM Minni128
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* In ''WesternAnimation/FindingNemo'' the School of fish that gives Dory and Marlin directions to Sydney warns the pair to go THROUGH a particular undersea Canyon, rather than over it. Dory characteristically forgets this warning, leading to a near fatal incident with the jellyfish school.

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* In ''WesternAnimation/FindingNemo'' the School of fish that gives Dory and Marlin directions to Sydney warns the pair to go THROUGH a particular undersea Canyon, trench, rather than over it. Marlin chose to ignore that warning (on the grounds that it looks like death trap), while Dory characteristically forgets this warning, did try to persuade otherwise, however, goes along with him anyway, leading to a near fatal incident deadly encounter with the jellyfish school.on her end.
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