History Main / StayOnThePath

12th Feb '16 5:40:44 PM Kartoonkid95
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* In the SillySymphony short ''The Big Bad Wolf'', the Practical Pig advises Little Red Riding Hood and his two giddy brothers to take the long road to Grandma's house, since the shortcut goes through the forest where the Big Bad Wolf lives.
21st Nov '15 12:25:51 PM nombretomado
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* In the original ''ComicBook/TheBooksOfMagic'', Tim Hunter and Doctor Occult take a trip into [[TheFairFolk Fairyland]]. Occult gives the warning; Tim actually stays on the path fairly well, until [[RussianMythologyAndTales Baba Yaga]] uses an illusion of the Doctor to convince him to step off it...and then tries to eat him.

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* In the original ''ComicBook/TheBooksOfMagic'', Tim Hunter and Doctor Occult take a trip into [[TheFairFolk Fairyland]]. Occult gives the warning; Tim actually stays on the path fairly well, until [[RussianMythologyAndTales [[Myth/RussianMythologyAndTales Baba Yaga]] uses an illusion of the Doctor to convince him to step off it...and then tries to eat him.
22nd Oct '15 8:44:50 PM nombretomado
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** The Haunted Wasteland forces you to follow the flags; going off-route will cause you to be swallowed by the desert winds (and teleported back to a checkpoint). A similar puzzle occurs near Pinnacle Rock in the western ocean of ''MajorasMask''.

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** The Haunted Wasteland forces you to follow the flags; going off-route will cause you to be swallowed by the desert winds (and teleported back to a checkpoint). A similar puzzle occurs near Pinnacle Rock in the western ocean of ''MajorasMask''.''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''.
6th Sep '15 7:50:15 PM nombretomado
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* In ''NeverwinterNights'', a village has been suspended out of time by Lathander. When you get to the castle you have 3 paths to choose from. If you stay on the correct path, then you get a note from Lathander complementing you on your choice of the middle balanced way. In the others you get attacked by deamon or devils and appropriately chastied by Lathander.

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* In ''NeverwinterNights'', ''VideoGame/NeverwinterNights'', a village has been suspended out of time by Lathander. When you get to the castle you have 3 paths to choose from. If you stay on the correct path, then you get a note from Lathander complementing you on your choice of the middle balanced way. In the others you get attacked by deamon or devils and appropriately chastied by Lathander.
7th Jul '15 8:00:14 AM HeWhoSmilesWithoutMirth
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[[folder:Theatre ]]
* Theatre/RedTheRedRidingHoodMusical: Being an adaptation of Literature/LittleRedRidingHood, of course Red is told by her mother to "stay on the path", and [[ForgoneConclusion of course she doesn't.]] And, true to the original fairy tale, she ends up meeting, well, [[TheBigBadWolf you know.]]
[[/folder]]
6th Jul '15 6:39:07 AM Minni128
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* In ''WesternAnimation/FindingNemo'' the School of fish that gives Dory and Marlin directions to Sydney warns the pair to go THROUGH a particular undersea Canyon, rather than over it. Dory characteristically forgets this warning, leading to a near fatal incident with the jellyfish school.

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* In ''WesternAnimation/FindingNemo'' the School of fish that gives Dory and Marlin directions to Sydney warns the pair to go THROUGH a particular undersea Canyon, trench, rather than over it. Marlin chose to ignore that warning (on the grounds that it looks like death trap), while Dory characteristically forgets this warning, did try to persuade otherwise, however, goes along with him anyway, leading to a near fatal incident deadly encounter with the jellyfish school.on her end.
15th Feb '15 7:35:30 AM BaronPraxis
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* When traveling the [[MagicalLand Nevernever]] in Literature/TheDresdenFiles, wizards usually stick to the safer Ways, lest they wander off into an area that is horrifyingly dangerous. In the Nevernever, quite literally anything can happen.
18th Dec '14 2:39:27 PM MarsJenkar
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* ''WorldOfWarcraft'': One of the loading screen tips is that players are much less likely to encounter monsters when following a path. Generally true, but there are also some regions where particularly deadly enemies follow the roads. Pre-expanion Rexxar followed a very long path through Durotar and Feralas, and was death to any Alliance character who didn't see him coming in time.

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* ''WorldOfWarcraft'': ''VideoGame/WorldOfWarcraft'': One of the loading screen tips is that players are much less likely to encounter monsters when following a path. Generally true, but there are also some regions where particularly deadly enemies follow the roads.roads, and some roads lead directly to dungeons or the cities of the opposite faction. Pre-expanion Rexxar followed a very long path through Durotar and Feralas, and was death to any Alliance character who didn't see him coming in time.
16th Nov '14 10:41:04 PM Funden
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* At the beginning of ''VideoGame/AfraidOfMonsters'', David is told to "follow the red." What follows is a trip through a surreal nightmare realm, which changes from pitch black walls and floors to insane, tilted rooms. Colored dots lead your way, and if you don't follow the red, you'll end up at the bottom of the pit.
28th Sep '14 5:42:54 PM foxley
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* In "Finding Nemo" the School of fish that gives Dory and Marlin directions to Sydney warns the pair to go THROUGH a particular undersea Canyon, rather than over it. Dory characteristically forgets this warning, leading to a near fatal incident with the jellyfish school.

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* In "Finding Nemo" ''WesternAnimation/FindingNemo'' the School of fish that gives Dory and Marlin directions to Sydney warns the pair to go THROUGH a particular undersea Canyon, rather than over it. Dory characteristically forgets this warning, leading to a near fatal incident with the jellyfish school.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.StayOnThePath