History Main / StartScreen

1st Feb '16 6:21:07 AM EarlOfSandvich
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** ''NoMoreHeroes'' does this as well.
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** ''NoMoreHeroes'' ''VideoGame/NoMoreHeroes'' does this as well.
6th Jan '16 10:12:56 PM nombretomado
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* ''BlueDragon'', oddly, instead of having a typical start screen with a title, just has a white screen with copyright information on it. * If you beat most ''SoulSeries'' games with every character, you are awarded with a fancier title screen. Different characters will also announce the title.
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* ''BlueDragon'', ''VideoGame/BlueDragon'', oddly, instead of having a typical start screen with a title, just has a white screen with copyright information on it. * If you beat most ''SoulSeries'' ''VideoGame/SoulSeries'' games with every character, you are awarded with a fancier title screen. Different characters will also announce the title.
13th May '15 10:13:26 AM StFan
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* The first Sega Genesis X-men gave does not begin with a start screen-instead, you are prompted to pick a X-man and travel through a short level, and then the screen proper appears. Its sequel does the same thing, only your character is random. ''X-men 2: Clone Wars'' for the Sega Genesis goes even further with it, as seen in the Angry Video Game Nerd's [[http://www.gametrailers.com/video/angry-video-screwattack/48906 review]]; you start playing the instant the console is turned on.
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* The first Sega Genesis X-men ''X-Men'' gave does not begin with a start screen-instead, you are prompted to pick a X-man X-Man and travel through a short level, and then the screen proper appears. Its sequel does the same thing, only your character is random. ''X-men 2: Clone Wars'' ''VideoGame/XMen2CloneWars'' for the Sega Genesis goes even further with it, as seen in the Angry Video Game Nerd's [[http://www.gametrailers.com/video/angry-video-screwattack/48906 review]]; you start playing the instant the console is turned on.

* Much like the ''Franchise/{{X-Men}}'' examples above, in ''Vice: Project Doom'', the title screen doesn't appear until after you beat the first stage. The "Push Start Button" screen appears after the intro.
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* Much like the ''Franchise/{{X-Men}}'' ''Franchise/XMen'' examples above, in ''Vice: Project Doom'', the title screen doesn't appear until after you beat the first stage. The "Push Start Button" screen appears after the intro.
21st Oct '14 1:47:10 AM TheOneWhoTropes
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In true arcade games, "Press Start" will be replaced by "Insert Coin" (or credit or quarter). Start screens for games for older consoles, such as the {{Atari 2600}}, won't always have "press start" stated outright - but even they usually have a start screen.
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In true arcade games, "Press Start" will be replaced by "Insert Coin" (or credit or quarter). Start screens for games for older consoles, such as the {{Atari UsefulNotes/{{Atari 2600}}, won't always have "press start" stated outright - but even they usually have a start screen.
20th Sep '14 5:54:18 PM MasamiPhoenix
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20th Sep '14 5:54:17 PM MasamiPhoenix
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* AssassinsCreed Revelations has a barebones start screen with glitches on the screen, since the game [[spoiler: has the Animus breaking down with your mind inside it.]]
20th Nov '13 6:07:40 PM Lirodon
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* ''VideoGame/GuitarHero'': "PRESS ANY BUTTON TO ROCK!" ** On ''5'', ''Band Hero'' and ''Warriors of Rock'', the game launches directly into a random song in the jump-in Party Play mode (pressing Start still goes to the main menu)
13th Sep '13 4:25:15 PM NESBoy
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* Averted in ''VideoGame/WiiFit'', which boots directly into the Wii Fit Plaza (where the players' Miis can be selected). If the game is booted for the first time, you instead get the Wii Balance Board introducing itself, followed by the usual proceedure for adding a new player.
2nd Sep '13 4:23:04 AM EarlOfSandvich
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** Oddly enough, almost all Source-based multiplayer [[FirstPersonShooter FPS's]] have near-identical title screens (the exception to this being VideoGame/TeamFortress2). The only thing that varies is the image in the background and the font of the menu text. The escape-key menu is this same menu with a few extra options and your current view in-game instead of a background image. Left4Dead and its sequel seem to be the only games close to an exception so far, but even then they're still somewhat similar.
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** Oddly enough, almost all Source-based multiplayer [[FirstPersonShooter FPS's]] have near-identical title screens (the exception to this being VideoGame/TeamFortress2). The only thing that varies is the image in the background and the font of the menu text. The escape-key menu is this same menu with a few extra options and your current view in-game instead of a background image. Left4Dead ''VideoGame/Left4Dead'' and its sequel ''VideoGame/Left4Dead2'' both seem to be the only games close to an exception so far, but even then they're still somewhat similar.
7th May '13 5:30:56 AM case
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* The first Sega Genesis X-men gave does not begin with a start screen-instead, you are prompted to pick a X-man and travel through a short level, and then the screen proper appears. Its sequel does the same thing, only your character is random.
to:
* The first Sega Genesis X-men gave does not begin with a start screen-instead, you are prompted to pick a X-man and travel through a short level, and then the screen proper appears. Its sequel does the same thing, only your character is random. ''X-men 2: Clone Wars'' for the Sega Genesis goes even further with it, as seen in the Angry Video Game Nerd's [[http://www.gametrailers.com/video/angry-video-screwattack/48906 review]]; you start playing the instant the console is turned on.

* ''X-men 2: Clone Wars'' for the Sega Genesis lacks a title screen, as is seen in the Angry Video Game Nerd's [[http://www.gametrailers.com/video/angry-video-screwattack/48906 review]]
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