History Main / StandardStatusEffects

21st Jul '17 4:47:51 PM Heartlesswithaheart
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* Is a first level spell in ''VideoGame/TheDarkSpire'' and will be useful to the very end. Sleep not only has an extremely high chance of hitting, but ''it usually lasts the entire battle''. At least until you get to higher levels, at which point you'll still find it to be very useful in crippling an enemy group (or all enemies, with a later spell) for one turn at the least. The best part? Slept enemies have their defences completely shut down, meaning they're practically guaranteed to die if you target them. Enemies can use it as well, but by the time it shows up you'll be able to resist it, making it less of an issue.




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* Shows up in ''VideoGame/TheDarkSpire'' as a second level Priest spell, which you'll get far, far more use of than any enemy with it. Magic is ''incredibly'' dangerous, but spellcasters are vulnerable to the spell, meaning you're free to turn what would normally be a party wipe into a free kill. It also targets groups instead of individuals, so it's unlikely you'll need to cast it more than once.




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* Shows up many times in ''VideoGame/TheDarkSpire'' once you get to higher spell tiers. Like its other status effects, instant death has an incredibly high chance of working against enemies that don't have magic resistance, and still works pretty well on enemies that do. Logic still applies to them (you can't suffocate a skeleton to death, for example), but they constantly remain useful. One such spell even instantly kills ''everything'' under level 8, no questions asked, which is easily the strongest spell until floor 6. They're high level for a ''reason''.
15th Jul '17 3:58:50 PM Quanyails
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* ''VideoGame/TeamFortress2'' has ghosts in two of its Halloween maps to date, which cause the player to [[ScreamsLikeAGirl Scream Like a Girl]] and be unable to wield a weapon for a few seconds, though curiously they will still be able to taunt. The same effect happens to players on the losing team at the end of a round, including ''both teams'' in the case of a stalemate.

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* ''VideoGame/TeamFortress2'' has ghosts in two of its Halloween maps to date, which cause the player to [[ScreamsLikeAGirl [[ScreamsLikeALittleGirl Scream Like a Little Girl]] and be unable to wield a weapon for a few seconds, though curiously they will still be able to taunt. The same effect happens to players on the losing team at the end of a round, including ''both teams'' in the case of a stalemate.
15th Jul '17 3:55:47 PM Quanyails
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** Hell, Petrification is so effective that it's one huge DiscOneNuke in pretty much every game that includes it. One of the best grinding strategies in VideoGame/ShinMegamiTenseiStrangeJourney is to pick a gun that has a Petrifying skill, find the biggest, baddest enemy you can find, and ''face him alone''. On the other hand, it's GameOver if the main character is petrified in that game.

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** Hell, Petrification is so effective that it's one huge DiscOneNuke in pretty much every game that includes it. One of the best grinding strategies in VideoGame/ShinMegamiTenseiStrangeJourney ''VideoGame/ShinMegamiTenseiStrangeJourney'' is to pick a gun that has a Petrifying skill, find the biggest, baddest enemy you can find, and ''face him alone''. On the other hand, it's GameOver if the main character is petrified in that game.
15th Jul '17 3:52:53 PM Quanyails
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* [[Disgaea5AllianceOfVengeance Disgaea 5]] introduces Charm as one of its two new status ailments. Charmed units will attack their allies, though as a tradeoff the ailment tends to only last a short while. Seraphina, a [[HornyDevils Succubus]], has her Overload skill being a mass-charm effect, but [[CripplingOverspecialization it only affects male targets.]] Said Overload does upgrade during the story, allowing the player to outright control the affected targets, though again, females are unaffected. Of course, the Kunoichi and Succubi can inflict this as well, theirs being able to even charm female opponents.

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* [[Disgaea5AllianceOfVengeance ''[[Disgaea5AllianceOfVengeance Disgaea 5]] 5]]'' introduces Charm as one of its two new status ailments. Charmed units will attack their allies, though as a tradeoff the ailment tends to only last a short while. Seraphina, a [[HornyDevils Succubus]], has her Overload skill being a mass-charm effect, but [[CripplingOverspecialization it only affects male targets.]] Said Overload does upgrade during the story, allowing the player to outright control the affected targets, though again, females are unaffected. Of course, the Kunoichi and Succubi can inflict this as well, theirs being able to even charm female opponents.
15th Jul '17 3:48:48 PM Quanyails
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* This is one of the status effects in ''[[VideoGame/KingdomHearts358DaysOver2 Kingdom Hearts 358/2 Days]]''. It causes most physical attacks to miss, though magic attacks are unaffected. For who knows what reason, even ''[[spoiler:Riku]]'' is affected by Blindess, even though [[spoiler:he's ''blindfolded as it is'']].

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* This is one of the status effects in ''[[VideoGame/KingdomHearts358DaysOver2 Kingdom Hearts 358/2 Days]]''. It causes most physical attacks to miss, though magic attacks are unaffected. For who knows what reason, even ''[[spoiler:Riku]]'' is affected by Blindess, Blindness, even though [[spoiler:he's ''blindfolded as it is'']].
15th Jul '17 3:45:29 PM Quanyails
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* In ''''VideoGame/BlackSigil'': Blade of the Exiled'', being put to sleep stops a character from acting for a few turns, but being attacked will wake you up, physical or magical. Tends to be undone by angry monsters before you need to bother curing it, unless the only creatures present like reinflicting Sleep over and over.

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* In ''''VideoGame/BlackSigil'': ''''VideoGame/BlackSigil: Blade of the Exiled'', being put to sleep stops a character from acting for a few turns, but being attacked will wake you up, physical or magical. Tends to be undone by angry monsters before you need to bother curing it, unless the only creatures present like reinflicting Sleep over and over.
15th Jul '17 3:44:46 PM Quanyails
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** Before it got nerfed, the 'x% chance per received hit to put melee attackers asleep for 30 seconds (any damage will wake them up)' level 30 leather chest, obtained with crafting, was great fun in pvp and handy in pve. It used to put anything to sleep, regardless of level difference. It was very useful in the right situations for tanks, ranged classes, and druids for some extra crowd control.

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** Before it got nerfed, the 'x% chance per received hit to put melee attackers asleep for 30 seconds (any damage will wake them up)' level 30 leather chest, obtained with crafting, was great fun in pvp [=PvP=] and handy in pve.[=PvE=]. It used to put anything to sleep, regardless of level difference. It was very useful in the right situations for tanks, ranged classes, and druids for some extra crowd control.



* In the ''VideoGame/IzunaLegendOfTheUnemployedNinja'' series, being Asleep renders you unable to move or attack for several turns. It wears off when you're hit, and possibly increaes your [[RegeneratingHealth HP regen rate]].

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* In the ''VideoGame/IzunaLegendOfTheUnemployedNinja'' series, being Asleep renders you unable to move or attack for several turns. It wears off when you're hit, and possibly increaes your [[RegeneratingHealth HP regen regeneration rate]].



* ''Franchise/{{Pokemon}}'' uses this, which prevents attacking for 1-7 turns (lowered to 1-3 or 4 in later games). Pokémon with the abilities Insomnia or Vital Spirit are immune to this. Amusingly, you can wake them up with a reusable flute item in some versions, and in ''Coliseum'' you can just ''yell at them''.

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* ''Franchise/{{Pokemon}}'' uses this, which prevents attacking for 1-7 turns (lowered to 1-3 or 4 in later games). Pokémon with the abilities Insomnia or Vital Spirit are immune to this. Amusingly, you can wake them up with a reusable flute item in some versions, and in ''Coliseum'' ''Colosseum'' you can just ''yell at them''.
15th Jul '17 3:38:05 PM Quanyails
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* ''VideoGame/{{Minecraft}}'' has a poison status of three flavors. The first one is the standard Poison that reduces your health every second until a difficulty-dependent health value is reached or the timer runs out, but that leaves the player highly vulnerable to damage. It also turns the health bar greenish-yellow. The second veriety of poison is Food Poisoning, which may occur when you eat certain foods. Food Poisoning rapidly increases exhaustion, draining a hunger point every 8 seconds, indicated by a green outline around the hunger bar and rotten shanks. The third variety is called Wither, caused by Wither Skeleton contact or Wither projectiles. It reduces health at the same rate as Poison. However, Wither is lethal; it ''will'' kill you if it doesn't wear out or get healed. It also turns your hearts black, making it difficult to keep track of your current health.

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* ''VideoGame/{{Minecraft}}'' has a poison status of three flavors. The first one is the standard Poison that reduces your health every second until a difficulty-dependent health value is reached or the timer runs out, but that leaves the player highly vulnerable to damage. It also turns the health bar greenish-yellow. The second veriety variety of poison is Food Poisoning, which may occur when you eat certain foods. Food Poisoning rapidly increases exhaustion, draining a hunger point every 8 seconds, indicated by a green outline around the hunger bar and rotten shanks. The third variety is called Wither, caused by Wither Skeleton contact or Wither projectiles. It reduces health at the same rate as Poison. However, Wither is lethal; it ''will'' kill you if it doesn't wear out or get healed. It also turns your hearts black, making it difficult to keep track of your current health.
15th Jul '17 3:37:53 PM Quanyails
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* In VideoGame/BattleForWesnoth, poison make your unit lose 8 HP per turn. It can't kill an unit though.

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* In VideoGame/BattleForWesnoth, ''VideoGame/BattleForWesnoth'', poison make your unit lose 8 HP per turn. It can't kill an unit though.
15th Jul '17 3:32:10 PM Quanyails
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* All Umbran Witches, such as ''VideoGame/{{Bayonetta}}'', make a DealWithTheDevil (several, in fact) to gain their powers. Thus, when Bayonetta's health is minimal, small shadow hands begin to reach at her from the edges of the screen, as the demons prepare to claim her soul.

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* All Umbran Witches, Witches such as ''VideoGame/{{Bayonetta}}'', VideoGame/{{Bayonetta}} make a DealWithTheDevil (several, in fact) to gain their powers. Thus, when Bayonetta's health is minimal, small shadow hands begin to reach at her from the edges of the screen, as the demons prepare to claim her soul.
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