History Main / StandardStatusEffects

24th Apr '17 6:46:51 PM nombretomado
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* Depending on the game, paralysis in the ''TalesSeries'' either prevents action until cured (and will result in a game over if everyone is affected), prevents action for a short time, or perhaps most annoyingly, causes the afflicted character to flinch at random intervals.

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* Depending on the game, paralysis in the ''TalesSeries'' ''VideoGame/TalesSeries'' either prevents action until cured (and will result in a game over if everyone is affected), prevents action for a short time, or perhaps most annoyingly, causes the afflicted character to flinch at random intervals.



* The ''[[TalesSeries Tales]]'' series have always approached this effect somewhat differently with systems like Overlimit and Spirits Blaster. At first, this just provided temporary immunity to staggering when the target took enough damage (essentially, it was something of a desperation move). However, as the games went on, Overlimit gained a gauge that could be built up through causing and receiving damage. Characters were still immune to staggering after it was activated, except the overpowered Mystic Artes were now easier to use since you could trigger them on a whim.

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* The ''[[TalesSeries ''[[VideoGame/TalesSeries Tales]]'' series have always approached this effect somewhat differently with systems like Overlimit and Spirits Blaster. At first, this just provided temporary immunity to staggering when the target took enough damage (essentially, it was something of a desperation move). However, as the games went on, Overlimit gained a gauge that could be built up through causing and receiving damage. Characters were still immune to staggering after it was activated, except the overpowered Mystic Artes were now easier to use since you could trigger them on a whim.
19th Apr '17 9:12:59 PM ironcommando
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* Rose from ''VideoGame/PlantsVsZombiesGardenWarfare 2'' has the ability "Goatify" which fires a magic blast with a small splash. Any zombies hit by this are temporarily turned into Stinky Goats, who have reduced power and weak abilities. Of course, the Hover-Goat 3000 is immune, by virtue of ''already being a Goat''.
19th Apr '17 9:04:08 PM ironcommando
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* ''VideoGame/{{Warframe}}'' has Toxin damage which slowly does health damage over time; not only does the damage-over-time ignore your shields, so does the attack that caused it. This makes enemies who do Toxin damage an immediate target for anyone who relies on shields to survive. Slash damage fills the Bleeding status effect, but it doesn't last as long. The Bleeding ignores shields too, though the attack that caused it won't.

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* ''VideoGame/{{Warframe}}'' has Toxin damage which slowly does health damage over time; not only does the damage-over-time ignore your shields, so does the attack that caused it. This makes enemies who do Toxin damage an immediate target for anyone who relies on shields to survive. Slash damage fills the Bleeding status effect, but it doesn't last as long. The Bleeding ignores shields too, though the attack that caused it won't.
Thstu



* ''VideoGame/PlantsVsZombies2ItsAboutTime'' has the Shadow-Shroom. If a zombie eats it, they will be poisoned, taking huge amounts of damage over time ([[ArmorPiercingAttack bypassing headwear]]) until they die or if it wears off. If the Shadow-Shroom is charged by a Moonflower's aura when eaten, the poisoned zombie will spread the poison to other zombies it touches.

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* ''VideoGame/PlantsVsZombies2ItsAboutTime'' has the ''VideoGame/PlantsVsZombies2ItsAboutTime'':
**
Shadow-Shroom. If a zombie eats it, they will be poisoned, taking huge amounts of damage over time ([[ArmorPiercingAttack bypassing headwear]]) until they die or if it wears off. If the Shadow-Shroom is charged by a Moonflower's aura when eaten, the poisoned zombie will spread the poison to other zombies it touches.
** Once the Stunion reaches level 5 and above, it gains the ability to poison any zombies stunned by its stinky breath for the duration of the stun.



* ''VideoGame/PlantsVsZombies2ItsAboutTime'': Besides butter, there's also stun gas used by Stunion and Chilli Bean, which temporary stun zombies affected.

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* ''VideoGame/PlantsVsZombies2ItsAboutTime'': Besides butter, there's also stun gas used by Stunion and Chilli Bean, which temporary stun zombies affected.
affected. The former's also gains a poison property once it reaches level 5.



* ''VideoGame/PlantsVsZombies2ItsAboutTime'' has the Perfume-shroom, which causes this on dinosaurs. Normally, the [[InvincibleMinorMinion dinosaurs can't be harmed by plants]] and greatly help the zombies, but when they're charmed, they OneHitKill the zombies instead.

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* ''VideoGame/PlantsVsZombies2ItsAboutTime'' has the Perfume-shroom, which ''VideoGame/PlantsVsZombies2ItsAboutTime''
** The Perfume-shroom
causes this on dinosaurs. Normally, the [[InvincibleMinorMinion dinosaurs can't be harmed by plants]] and greatly help the zombies, but when they're charmed, they OneHitKill the zombies instead.
** The Caulipower fires a hypnotizing blast at a random zombie, turning them over to your side ala the Hypno-Shroom. Best of all, it can even affect Zombies that don't eat, such as Mecha-Football Zombies, Excavator Zombies or Gargantuars.



** The Iceberg Lettuce temporarily freezes the first zombie that steps on it. Using a Plant Food on it lets it freeze all the zombies on the screen temporarily. Snow Pea's and Cld Snapdragon's Plant Food abilities also cause freezing.

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** The Iceberg Lettuce temporarily freezes the first zombie that steps on it. Using a Plant Food on it lets it freeze all the zombies on the screen temporarily. Snow Pea's and Cld Cold Snapdragon's Plant Food abilities also cause freezing.



* ''VideoGame/PlantsVsZombies2ItsAboutTime'': Besides the chilled status, there exist two more. The Sap-Fling throws sticky sap onto a tile, making all zombies walking on it to move slower, while the Stallia explodes into a 3x3 area of perfume that temporarily slows down zombies caught in it.

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* ''VideoGame/PlantsVsZombies2ItsAboutTime'': Besides the chilled status, there exist two more. The more:
**
Sap-Fling throws sticky sap onto a tile, making all zombies walking on it to move slower, while the slower
**
Stallia explodes into a 3x3 area of perfume that temporarily slows down zombies caught in it.
18th Apr '17 7:44:30 PM Lopiny
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* ''VideoGame/DarkestDungeon'' has Bleed and Blight, which are both essentially DamageOverTime, but different enemies have different resistance to each. Undead, for example, cannot bleed but can easily be blighted.

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* ''VideoGame/DarkestDungeon'' has Bleed and Blight, which are both essentially DamageOverTime, but different enemies have different resistance to each. Undead, for example, cannot bleed but can easily be blighted.blighted, while [[PigMan Swine]] are resistant to blight but bleed much easier.
14th Apr '17 2:48:54 PM Sintharius
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* Ana Amari from ''VideoGame/Overwatch'' can shoot a sleep dart to disables an enemy. Victims will wake up when the dart wears off or when attacked.

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* Ana Amari from ''VideoGame/Overwatch'' ''VideoGame/{{Overwatch}}'' can shoot a sleep dart to disables an enemy. Victims will wake up when the dart wears off or when attacked.
14th Apr '17 2:43:17 PM Sintharius
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* Ana Amari from ''VideoGame/Overwatch'' can shoot a sleep dart to disables an enemy. Victims will wake up when the dart wears off or when attacked.
14th Apr '17 1:34:35 AM Psychadelico
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The character under ForcedSleep won't be able to move or act, much like Stun. This effect usually lasts longer than paralysis, sometimes indefinitely if you don't cure it. Fortunately for you, striking a sleeping character will usually wake them up (although sometimes it ''must'' be a physical attack). If they don't get attacked, they might even [[RestingRecovery recover some health]] while under the effect.

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The character under ForcedSleep won't be able to move or act, much like Stun. This effect usually lasts longer than paralysis, sometimes indefinitely if you don't cure it. Fortunately for you, striking a sleeping character will usually wake them up (although sometimes it ''must'' be a physical attack).attack, and be warned that sometimes such an attack is considered an instant CriticalHit). If they don't get attacked, they might even [[RestingRecovery recover some health]] while under the effect.


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* ''VideoGame/{{Overwatch}}'' provides the sci-fi equivalent, as [[HollywoodHacking Sombra's hack]] disables the use of all activated abilities (including things like [[SuperSoldier Soldier76's]] ''sprinting'').
11th Apr '17 5:45:31 PM nombretomado
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* ''ShiningForce'' is a little more merciful with its confusion: A lot of the time, the confused character just stands there and mumbles to himself.

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* ''ShiningForce'' ''VideoGame/ShiningForce'' is a little more merciful with its confusion: A lot of the time, the confused character just stands there and mumbles to himself.
6th Apr '17 7:40:54 PM nombretomado
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* In ''PlanescapeTorment'', one of Morte's main powers was Litany of Curses, which caused him to spout a random insult at the targeted foe. If they failed the saving throw to resist, they were rendered unable to do anything for a short time except to attempt melee attacks against Morte. Unlike many versions of Berserk, this was a pure debuff -- the target not only took a penalty to their armor class for the duration, but also had a penalty to attack and damage. As Morte had an already good armor class, high hit points, and very good resistance to most forms of damage, this made it a very effective ability, especially if it was fully upgraded (each upgrade was gained by certain events that caused Morte to learn new insults, measured in-game by giving the target a larger penalty on the saving throw). [[TheDevTeamThinksOfEverything The ability only worked on enemies that were smart enough to understand what he was saying, though]].

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* In ''PlanescapeTorment'', ''VideoGame/PlanescapeTorment'', one of Morte's main powers was Litany of Curses, which caused him to spout a random insult at the targeted foe. If they failed the saving throw to resist, they were rendered unable to do anything for a short time except to attempt melee attacks against Morte. Unlike many versions of Berserk, this was a pure debuff -- the target not only took a penalty to their armor class for the duration, but also had a penalty to attack and damage. As Morte had an already good armor class, high hit points, and very good resistance to most forms of damage, this made it a very effective ability, especially if it was fully upgraded (each upgrade was gained by certain events that caused Morte to learn new insults, measured in-game by giving the target a larger penalty on the saving throw). [[TheDevTeamThinksOfEverything The ability only worked on enemies that were smart enough to understand what he was saying, though]].
2nd Apr '17 5:16:15 PM nombretomado
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* Creator/NipponIchi games' paralysis stops movement (but not actions) and reduces the affected character's speed to 1 (meaning that every attack against it automatically hits). An exception is made for ''PhantomBrave'', where paralysis halves speed (which affects how many turns the character gets) and movement range.

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* Creator/NipponIchi games' paralysis stops movement (but not actions) and reduces the affected character's speed to 1 (meaning that every attack against it automatically hits). An exception is made for ''PhantomBrave'', ''VideoGame/PhantomBrave'', where paralysis halves speed (which affects how many turns the character gets) and movement range.



** Also in some Nippon Ichi games is an effect they call "Critical", but is unlike the Critical above (though some units do have low HP effects). This Critical is an effect on Geo Panels in ''Disgaea'' and a room in ''VideoGame/SoulNomadAndTheWorldEaters''. If you're standing on a Critical Geo Panel, any attack that hits (doesn't miss) kills you. ''PhantomBrave'' had a proto-critical effect in the "Gamble" status condition, which made the odds 50/50 of missing or killing the Gambled character.

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** Also in some Nippon Ichi games is an effect they call "Critical", but is unlike the Critical above (though some units do have low HP effects). This Critical is an effect on Geo Panels in ''Disgaea'' and a room in ''VideoGame/SoulNomadAndTheWorldEaters''. If you're standing on a Critical Geo Panel, any attack that hits (doesn't miss) kills you. ''PhantomBrave'' ''VideoGame/PhantomBrave'' had a proto-critical effect in the "Gamble" status condition, which made the odds 50/50 of missing or killing the Gambled character.
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