History Main / StandardStatusEffects

27th Oct '17 11:06:34 AM BeerBaron
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* This is one of the most devastating effects in the ''VideoGame/TheElderScrolls'' series. Paralysis prevents a character from acting in any way until the effect wears off. However, additional paralysis effects that hit someone who is already paralyzed will reset the timer. This means that any character who can't resist the effect can be paralysis-locked indefinitely.

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* This is one of the most devastating effects in the ''VideoGame/TheElderScrolls'' ''Franchise/TheElderScrolls'' series. Paralysis prevents a character from acting in any way until the effect wears off. However, additional paralysis effects that hit someone who is already paralyzed will reset the timer. This means that any character who can't resist the effect can be paralysis-locked indefinitely.



* ''VideoGame/TheElderScrollsIVOblivion'' enemies will often cast a single spell after being silenced and then attack you with a weapon; this can be due to the fact silence only affects spells, not scrolls or greater/lesser powers.
** ''VideoGame/TheElderScrollsIIIMorrowind'' has a cheap version of this status, called "Sound". It doesn't completely render a character incapable of magic, but merely distracts them and increases their chance of spell failure.

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* ''VideoGame/TheElderScrollsIVOblivion'' enemies will often cast a single spell after being silenced and then attack you with a weapon; this can be due to the fact silence only affects spells, not scrolls or greater/lesser powers.
''Franchise/TheElderScrolls''
** ''VideoGame/TheElderScrollsIIIMorrowind'' ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has a cheap version of this status, called "Sound". It doesn't completely render a character incapable of magic, but merely distracts them and increases their chance of spell failure.failure.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' enemies will often cast a single spell after being silenced and then attack you with a weapon; this can be due to the fact silence only affects spells, not scrolls or greater/lesser powers.
27th Oct '17 5:45:40 AM Unregistered
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** ''VideoGame/Persona5'' has both Confusion where the afflicted character either "does nothing", "throws some money to opponent", "uses an item" or "throws an item to opponent" and Brainwash where the afflicted character either "heals enemy", "casts buff on enemy" or "attacks ally". There's a exploit that involves confusing the sidequest bosses from Mementos and watch them drop absurd amounts of Macca to the point that you won't be worrying about money for the rest of the game.
25th Oct '17 5:28:28 PM nombretomado
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* In ''Final Fantasy Fables: ChocobosDungeon'', Poison always causes Chocobo to take 1 HP damage per turn, with enemies always taking 10. Therefore, Poison effects are at their most effective early in the game (or in dungeons with a low level cap). In the same game, if Chocobo drops to 0% food level, he loses HP at the same rate as Poison.

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* In ''Final Fantasy Fables: ChocobosDungeon'', VideoGame/ChocobosDungeon'', Poison always causes Chocobo to take 1 HP damage per turn, with enemies always taking 10. Therefore, Poison effects are at their most effective early in the game (or in dungeons with a low level cap). In the same game, if Chocobo drops to 0% food level, he loses HP at the same rate as Poison.
24th Oct '17 6:38:52 AM ironcommando
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* ''VideoGame/SouthParkTheFracturedButWhole'' has Burning, Bleed, and Grossed out from ''VideoGame/SouthParkTheStickOfTruth'', and also adds "Shocked", inflicted by electrical attacks. Each time a Shocked character ends their turn, the static charge on them damages them ''and'' all other foes next to them.
19th Oct '17 12:48:02 PM RacattackForce
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* ''VideoGame/MarioPlusRabbidsKingdomBattle'' has the "Vampire" status. This variant of poison works more like the HP-draining moves in ''Franchise/Pokemon'' (e.g. Giga Drain or Dream Eater), rather than traditional poison. For a single turn, every attack done on the inflicted character allows some of the health lost to be [[LifeDrain bestowed upon the opponent]].

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* ''VideoGame/MarioPlusRabbidsKingdomBattle'' has the "Vampire" status. This variant of poison works more like the HP-draining moves in ''Franchise/Pokemon'' ''Franchise/{{Pokemon}}'' (e.g. Giga Drain or Dream Eater), rather than traditional poison. For a single turn, every attack done on the inflicted character allows some of the health lost to be [[LifeDrain bestowed upon the opponent]].
19th Oct '17 12:47:22 PM RacattackForce
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* ''VideoGame/MarioPlusRabbidsKingdomBattle'' has the "Vampire" status. This variant of poison works more like the HP-draining moves in ''Franchise/Pokemon'' (e.g. Giga Drain or Dream Eater), rather than traditional poison. For a single turn, every attack done on the inflicted character allows some of the health lost to be [[LifeDrain bestowed upon the opponent]].




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* ''VideoGame/MarioPlusRabbidsKingdomBattle'' has characters hit by the burn status run around the battlefield for a short period of time[[note]]-- the nature of its effect lasts between the turns of singular opponents --[[/note]] before they put themselves out. Inflicted characters will pass on the status to whatever character (friend or foe) they may run into during this period, causing them to run around and potentially hit even more characters.



[[AC:TurnBasedTactics]]
* ''VideoGame/MarioPlusRabbidsKingdomBattle'' has the "Honey" status, which has an inflicted character stuck in a large glob of...well, honey for a single turn. The character is unable to move across the battlefield, but they can still attack any opponents in range and activate passive skills.



[[AC:TurnBasedTactics]]
* ''VideoGame/MarioPlusRabbidsKingdomBattle'' has the "Ink" status, where a character's head is encased in a large blob of ink for a turn, making them able to attack (but still able to move and use passive skills).




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[[AC:TurnBasedTactics]]
* In ''VideoGame/MarioPlusRabbidsKingdomBattle'', being frozen lasts a single turn and renders you unable to use passive skills, such as counter attacks and shields. Characters can still move and attack while in this state.


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[[AC:TurnBasedTactics]]
* ''VideoGame/MarioPlusRabbidsKingdomBattle'' has Stone, which prevents all actions for a single turn.
15th Oct '17 2:20:39 PM nombretomado
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* ''BreathOfFireIII'': While not so much a curable status effect, having Rei [[spoiler:transform into his Weretiger form]] will cause him to become ''much'' stronger but uncontrollable, having him only attack physically, and becoming increasingly likely to attack allies every turn he stays in that form. Luckily, you can easily fix this by using Influence, which is normally [[UselessUsefulSpell pretty useless]]. With it, however, you can use Influence to target a boss monster and have Rei [[GameBreaker only attack them]] [[UselessUsefulSpell for the whole fight]].
* In ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'', Bowser can be get hit with the Fury ailment if he takes too many hits (complete with him [[TurnsRed Turning Red]] and [[HighPressureEmotion steaming up]]). He's still perfectly controllable, but his Attack goes up and his Defense goes down.

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* ''BreathOfFireIII'': ''VideoGame/BreathOfFireIII'': While not so much a curable status effect, having Rei [[spoiler:transform into his Weretiger form]] will cause him to become ''much'' stronger but uncontrollable, having him only attack physically, and becoming increasingly likely to attack allies every turn he stays in that form. Luckily, you can easily fix this by using Influence, which is normally [[UselessUsefulSpell pretty useless]]. With it, however, you can use Influence to target a boss monster and have Rei [[GameBreaker only attack them]] [[UselessUsefulSpell for the whole fight]].
* In ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'', ''VideoGame/MarioAndLuigiBowsersInsideStory'', Bowser can be get hit with the Fury ailment if he takes too many hits (complete with him [[TurnsRed Turning Red]] and [[HighPressureEmotion steaming up]]). He's still perfectly controllable, but his Attack goes up and his Defense goes down.
10th Sep '17 2:39:32 PM thatother1dude
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* In ''VideoGame/FinalFantasyTactics'', an additional Doom counter comes into being after a character dies. If that counter reaches 0, the character is [[PermanentlyMissableContent lost]] (unless it's an undead, in which case it might revive instead.) If this happens to Ramza, GameOver.

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* In ''VideoGame/FinalFantasyTactics'', an additional Doom counter comes into being after a character dies. If that counter reaches 0, the character is [[PermanentlyMissableContent [[FinalDeath lost]] (unless it's an undead, in which case it might revive instead.) If this happens to Ramza, GameOver.
6th Sep '17 1:48:35 AM RacattackForce
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* In ''VideoGame/EarthBound'', your HP doesn't go down instantly when hit by an attack, it instead goes down to it somewhat slowly and stops if the battle ends. At a high level, any physical damage that should kill you becomes a Doom effect instead, allowing you to survive through healing or winning the battle before you die. This doesn't stop death-inducing Flash attacks, however.

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* In ''VideoGame/EarthBound'', ''VideoGame/EarthBound'' and ''VideoGame/Mother3'', your HP doesn't go down instantly when hit by an attack, it attack. It instead goes down to it somewhat slowly rolls down, and stops doing so if the battle ends. At ends before the full damage is acknowledged. This means that, if your character is at a high enough level, any physical damage that should kill you effectively becomes a Doom effect instead, allowing you to survive through healing or winning the battle before you die. This doesn't stop death-inducing Flash attacks, however.
30th Aug '17 9:33:40 AM tustin2121
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*** That petrifying underwater boss mentioned in earlier sections also happens to be a zombie itself. And you can target healing items on enemies. Using a hyper potion is a very cathartic way to instant-kill that boss once it has instant-killed one of your party members by petrification.
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