History Main / StandardStatusEffects

18th Jan '17 4:48:30 PM Cavery210
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** In ''VideoGame/FinalFantasyVI'', a certain boss whistles for help at one point as part of his AI script (it's not a listed ability). The game even plays a whistling sound effect. Silencing the boss ([[TheDevTeamThinksOfEverything not that you can at that point without cheating]]) prevents this.

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** In ''VideoGame/FinalFantasyVI'', a certain boss Dadaluma whistles for help at one point as part of his AI script (it's not a listed ability). The game even plays a whistling sound effect. Silencing the boss ([[TheDevTeamThinksOfEverything not that you can at that point without cheating]]) cheating as you don't get Siren, the Esper that teach it until after the boss]]) prevents this.



** ''VideoGame/FinalFantasyVI'' unintentionally averts this trope in the original with a glitch making the evade stat useless, thus making blind, which makes evade 0... completely harmless. And, thus, the item that prevents blindness, GogglesDoNothing, with only one exception: Strago can learn any Lore he ''sees'' [[DeathIsASlapOnTheWrist (whether or not he survives seeing it)]], so if he can't see anything, he can't learn any Lores.

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** The SNES and PSX versions of ''VideoGame/FinalFantasyVI'' unintentionally averts this trope in the original with a glitch making the evade stat useless, thus making blind, which makes evade 0... completely harmless. And, thus, the item that prevents blindness, GogglesDoNothing, with only one exception: Strago can learn any Lore he ''sees'' [[DeathIsASlapOnTheWrist (whether or not he survives seeing it)]], so if he can't see anything, he can't learn any Lores.



** ''VideoGame/FinalFantasyIV'' has the berserk white magic spell, which does just what it says above. In addition, the "Avenger" two-handed sword, when wielded by Cecil, causes him to go into a permanent Berserk-mode, and the ultra-rare Pink Puff enemy has a "dance" that both changes the battle music and causes the whole party to go berserk.

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** ''VideoGame/FinalFantasyIV'' has the berserk white magic spell, which does just what it says above. In addition, the "Avenger" two-handed sword, when wielded by Cecil, causes him to go into a permanent Berserk-mode, and the ultra-rare Pink Puff Flan Princess enemy has a "dance" that both changes the battle music and causes the whole party to go berserk.



** ''VideoGame/FinalFantasyVI'' wins the award for "Best FridgeLogic as a Result of a StandardStatusEffect, EVER" - Sabin, while zombified (which is similar to muddle, but can't be cured by attacking the victim), can use Bum Rush on himself. Bum Rush is an attack that does damage by ''running around the target''. The attack animation for this is ''weird''.

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** ''VideoGame/FinalFantasyVI'' wins the award for "Best FridgeLogic as a Result of a StandardStatusEffect, EVER" - Sabin, while zombified (which is similar to muddle, but can't be cured by attacking the victim), can use Bum Phantom Rush on himself. Bum Phantom Rush is an attack that does damage by ''running around the target''. The attack animation for this is ''weird''.



* A handful of enemies in ''VideoGame/FinalFantasyVI'' (Barb-E, a basic enemy and Goddess, one of the last bosses, both of which look like human women) have the incredibly annoying spell Love Token, which causes the affected character to leap in front of any attacks aimed toward that enemy, taking the damage instead. They will even jump in the way of their ''own'' attacks if commanded to attack that enemy. Generally, the simplest way to deal with this is to kill the affected character and revive them, and hope that the enemy doesn't use the move again.

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* A handful of enemies in ''VideoGame/FinalFantasyVI'' (Barb-E, (Coco, a basic enemy and Goddess, one of the last bosses, both of which look like human women) have the incredibly annoying spell Love Token, which causes the affected character to leap in front of any attacks aimed toward that enemy, taking the damage instead. They will even jump in the way of their ''own'' attacks if commanded to attack that enemy. Generally, the simplest way to deal with this is to kill the affected character and revive them, and hope that the enemy doesn't use the move again.



** ''VideoGame/FinalFantasyI'' had Poison, a Black Magic spell that killed any enemy instantly but often missed, and Reaper, a spell only usable by bosses that instantly killed one of your party members.
** ''VideoGame/FinalFantasyVI'' had two such spells, Doom and X-Zone. Bosses were usually immune to these spells. However, players could use the Vanish spell on most bosses to give them the [[StatusBuff usually-beneficial]] Clear status, which makes a character resistant to all physical attacks but extremely susceptible to magic. So susceptible, in fact, that [[GoodBadBugs a bug in the game]] caused these invisible bosses to lose their immunity to the two instant-death spells! This could be used to [[GameBreaker trivialize a lot of difficult boss fights]].
** Using X-Zone in this manner to kill the randomly-appearing boss Doom Gaze would result in not getting the Bahamut Esper upon his defeat. Not a good call; use Doom instead.

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** ''VideoGame/FinalFantasyI'' had Poison, BANE/Scrouge, a Black Magic spell that killed any enemy instantly but often missed, and Reaper, RUB/Death, a spell only usable by bosses that instantly killed one of your party members.
** ''VideoGame/FinalFantasyVI'' had two such spells, Doom Death and X-Zone.Banish. Bosses were usually immune to these spells. However, players of the SNES and PS1 versions could use the Vanish spell on most bosses to give them the [[StatusBuff usually-beneficial]] Clear status, which makes a character resistant to all physical attacks but extremely susceptible to magic. So susceptible, in fact, that [[GoodBadBugs a bug in the game]] caused these invisible bosses to lose their immunity to the two instant-death spells! This could be used to [[GameBreaker trivialize a lot of difficult boss fights]].
** Using X-Zone Banish in this manner to kill the randomly-appearing boss Doom Gaze would result in not getting the Bahamut Esper upon his defeat. Not a good call; use Doom Death instead.
14th Jan '17 7:05:59 PM nombretomado
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* In ''{{Lufia}}'', petrified characters can still be attacked, but they take zero HP damage until cured.

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* In ''{{Lufia}}'', ''VideoGame/{{Lufia}}'', petrified characters can still be attacked, but they take zero HP damage until cured.



* The ''Franchise/{{Lufia}}'' series has the staple Perish and Destroy instant-death spells. In ''VideoGame/LufiaIIRiseOfTheSinistrals'', Destroy had a 50% chance of instant-death (against a single target), which made it [[DeathOrGloryAttack a worthwhile tactic]] in the Ancient Cave.

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* The ''Franchise/{{Lufia}}'' ''VideoGame/{{Lufia}}'' series has the staple Perish and Destroy instant-death spells. In ''VideoGame/LufiaIIRiseOfTheSinistrals'', Destroy had a 50% chance of instant-death (against a single target), which made it [[DeathOrGloryAttack a worthwhile tactic]] in the Ancient Cave.
7th Jan '17 9:41:10 PM nombretomado
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A condition which interferes with [[InterfaceScrew the player's control interface]] somehow, such as by obscuring parts of the screen or, yes, reversing the controls. Hard to [[JustifiedTrope justify]] within the context of the game world, so it often gets folded in with Confusion, curses, or sanity somehow. Most of the "sanity effects" in ''EternalDarkness'' are of this type (such as having the screen blank, the sound mute, or the controls not work, and even deleting the mem card [thankfully falsely] and putting up a SequelHook card).

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A condition which interferes with [[InterfaceScrew the player's control interface]] somehow, such as by obscuring parts of the screen or, yes, reversing the controls. Hard to [[JustifiedTrope justify]] within the context of the game world, so it often gets folded in with Confusion, curses, or sanity somehow. Most of the "sanity effects" in ''EternalDarkness'' ''VideoGame/EternalDarkness'' are of this type (such as having the screen blank, the sound mute, or the controls not work, and even deleting the mem card [thankfully falsely] and putting up a SequelHook card).
20th Dec '16 5:48:05 AM Morgenthaler
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* The Kaclang status effect shows up in several DragonQuest games, either by monsters (often gargoyles) or the party. It turns the caster into a steel statue, preventing all damage but all action as well[[note]]The stated use for such an attack is to learn the enemy attack patterns, but the far better use is to make an enemy with strong magic attacks run out of MP[[/note]].
** While DragonQuestV doesn't use it as a status effect, it's a major part of the plot when [[spoiler:the Hero and his wife]] are turned to stone for eight years.

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* The Kaclang status effect shows up in several DragonQuest ''VideoGame/DragonQuest'' games, either by monsters (often gargoyles) or the party. It turns the caster into a steel statue, preventing all damage but all action as well[[note]]The stated use for such an attack is to learn the enemy attack patterns, but the far better use is to make an enemy with strong magic attacks run out of MP[[/note]].
** * While DragonQuestV ''VideoGame/DragonQuestV'' doesn't use it as a status effect, it's a major part of the plot when [[spoiler:the Hero and his wife]] are turned to stone for eight years.



* Gorgons will do this in ''FireEmblem: The Sacred Stones''. The first turn a character has been petrified, any creature that attacks the character has a higher chance of scoring a CriticalHit.
* ''OgreBattle'' features Cockatrices and Gorgons, whose breath and gaze carry a high chance to petrify. Once petrified, the victim may as well be dead for good, given how rare the curing item is. And if it hits an important character...

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* Gorgons will do this in ''FireEmblem: The Sacred Stones''.''VideoGame/FireEmblemTheSacredStones''. The first turn a character has been petrified, any creature that attacks the character has a higher chance of scoring a CriticalHit.
* ''OgreBattle'' ''VideoGame/OgreBattle'' features Cockatrices and Gorgons, whose breath and gaze carry a high chance to petrify. Once petrified, the victim may as well be dead for good, given how rare the curing item is. And if it hits an important character...
23rd Nov '16 3:29:39 AM Morgenthaler
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** ''StarcraftII'': The Infestor's Neural Parasite ability allows you to control a single enemy until it or the Infestor (who is completely helpless and immobile, what with controlling the unit via a stretchy tentacle) dies. The campaign version removes the need for the Infestor to channel the spell, while the human campaign gives Nova's Domination ability, which lets her control one enemy at a time.

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** ''StarcraftII'': ''VideoGame/StarcraftII'': The Infestor's Neural Parasite ability allows you to control a single enemy until it or the Infestor (who is completely helpless and immobile, what with controlling the unit via a stretchy tentacle) dies. The campaign version removes the need for the Infestor to channel the spell, while the human campaign gives Nova's Domination ability, which lets her control one enemy at a time.
15th Nov '16 12:42:30 AM Morgenthaler
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** ''VideoGame/FinalFantasyVIII'''s Squall Leonhart and Seifer Almasy, who sport [[{{Cap}} 255]]% accuracy with their weapons by default, are utterly unhindered by Blind. They're ''that'' BadAss. Selphie also reaches maximum accuracy and functional immunity to Blind if her nunchaku are upgraded to their ultimate model, the Strange Vision.

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** ''VideoGame/FinalFantasyVIII'''s Squall Leonhart and Seifer Almasy, who sport [[{{Cap}} 255]]% accuracy with their weapons by default, are utterly unhindered by Blind. They're ''that'' BadAss.badass. Selphie also reaches maximum accuracy and functional immunity to Blind if her nunchaku are upgraded to their ultimate model, the Strange Vision.
5th Nov '16 8:14:16 AM DonPiano
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[[AC:Sandbox Games]]
* ''VideoGame/{{Minecraft}}'' has a poison status of three flavors. The first one is the standard Poison that reduces your health every second until the effects wear off. The Poison can't kill you and only drops your health to half a heart if it gets that low, but that will leave you open to be killed in one shot by anything else in the area that can hurt you. It also turns your hearts greenish-yellow. The second flavor of poison is Food Poisoning, which may occur when you eat certain foods. Food Poisoning will reduce your hunger meter at a faster rate until it wears off. It turns your hunger bar green for the duration of the effect. The third variety is a rare poison called Wither. Inflicted when hit by a Wither Skeleton or one of the Wither's projectiles, it reduces your health in a manner similar to Poison. However, Wither is lethal; it ''will'' kill you. It also turns your hearts black, making it difficult to keep track of your current health.


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* ''VideoGame/{{Minecraft}}'' has a poison status of three flavors. The first one is the standard Poison that reduces your health every second until a difficulty-dependent health value is reached or the timer runs out, but that leaves the player highly vulnerable to damage. It also turns the health bar greenish-yellow. The second veriety of poison is Food Poisoning, which may occur when you eat certain foods. Food Poisoning rapidly increases exhaustion, draining a hunger point every 8 seconds, indicated by a green outline around the hunger bar and rotten shanks. The third variety is called Wither, caused by Wither Skeleton contact or Wither projectiles. It reduces health at the same rate as Poison. However, Wither is lethal; it ''will'' kill you if it doesn't wear out or get healed. It also turns your hearts black, making it difficult to keep track of your current health.
1st Nov '16 10:27:44 PM Sabrewing
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** ''VideoGame/FinalFantasyVIII'''s Squall Leonhart and Seifer Almasy, who sport [[{{Cap}} 255]]% accuracy with their weapons by default, are utterly unhindered by Blind. They're ''that'' BadAss. Selphie also reaches maximum accuracy and functional immunity to BLind if her nunchaku are upgraded to their ultimate model, the Strange Vision.

to:

** ''VideoGame/FinalFantasyVIII'''s Squall Leonhart and Seifer Almasy, who sport [[{{Cap}} 255]]% accuracy with their weapons by default, are utterly unhindered by Blind. They're ''that'' BadAss. Selphie also reaches maximum accuracy and functional immunity to BLind Blind if her nunchaku are upgraded to their ultimate model, the Strange Vision.



** ''VideoGame/FinalFantasyVI'' didn't have that much use for it, but one particularly nasty boss [[LoopholeAbuse becomes trivial if Berserked]] - instead of hammering the party with powerful magic, he attacks for pathetic damage.

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** ''VideoGame/FinalFantasyVI'' didn't have that much use for it, but one particularly nasty boss [[LoopholeAbuse becomes trivial if Berserked]] - instead of hammering the party with powerful magic, he attacks for pathetic damage. Furthermore, there were two characters who harkened back to the Berserker class from ''V'':
*** Gau the WildChild could use "Rages", where he would mimic an animal but be otherwise uncontrollable for the duraction of the fight. Each Rage used either a normal attack or an ability specific to the creature being mimicked, many of them {{Game Breaker}}s.
*** Umaro the yeti was a classic Berserker, uncontrollable 24/7, but by equipping him with certain relics, you could influence his behavior to include more attacks beyond simple club strikes.
30th Oct '16 10:55:10 AM nombretomado
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* You can take this as a ''character flaw'' in ''{{GURPS}}'', in which case you have to roll to avoid flying into a rage during a fight. Affliction attacks can give temporary disadvantages like this one.

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* You can take this as a ''character flaw'' in ''{{GURPS}}'', ''TabletopGame/{{GURPS}}'', in which case you have to roll to avoid flying into a rage during a fight. Affliction attacks can give temporary disadvantages like this one.



* ''{{GURPS}}'' has the Heart Attack affliction, which yes, gives you a heart attack. This instantly renders the character unconscious, and kills then within about 3-5 minutes. During this "grace period", the character can be resuscitated with First Aid or healing magic, and comes back missing a significant chunk of hit points.

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* ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' has the Heart Attack affliction, which yes, gives you a heart attack. This instantly renders the character unconscious, and kills then within about 3-5 minutes. During this "grace period", the character can be resuscitated with First Aid or healing magic, and comes back missing a significant chunk of hit points.
30th Oct '16 10:50:30 AM nombretomado
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* ''{{GURPS}}'' poisons are modeled fairly conventionally, in that they damage you in cycles of a defined length, and wear out after some number of cycles. However, while poisons ''normally'' deal the "toxic" damage type, there is nothing stopping them from dealing burning or crushing damage, and they can have other effects linked to them, frequently in the form of a temporary disadvantage.

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* ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' poisons are modeled fairly conventionally, in that they damage you in cycles of a defined length, and wear out after some number of cycles. However, while poisons ''normally'' deal the "toxic" damage type, there is nothing stopping them from dealing burning or crushing damage, and they can have other effects linked to them, frequently in the form of a temporary disadvantage.
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