History Main / StandardStatusEffects

29th Aug '16 10:36:58 PM Kazmahu
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* In ''VideoGame/LostDimension'', characters who hit 0 Sanity in battle will go berserk. Berserk characters stop providing passive support to their allies, suffer a 50% drop in defense, gain a damage buff, and start attacking enemies automatically. However, they will continue to use their psychic skills, often with gay abandon. Considering said skills have a Sanity cost that contributed to this state in the first place, intentionally berserking your characters is a crucial tactic.

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* In ''VideoGame/LostDimension'', characters who hit 0 Sanity in battle will go berserk. Berserk characters stop providing passive support to their allies, suffer a 50% drop in defense, gain a damage buff, and start attacking enemies automatically. However, they will continue to use their psychic skills, often with gay abandon. Considering said skills have a Sanity cost that contributed to this state in the first place, but skills used like this ignore the cost and carry no penalty for being used, intentionally berserking your characters is a crucial tactic.
29th Aug '16 5:47:53 PM SAMAS
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* Xavier does his own version of this in ''VideoGame/EternalChampions'' with an expensive twist: Instead of encasing them in ice, he turns them into ''gold''.



* ''VideoGame/WarcraftIII'' has the Sorceress' Slow spell, an autocast ability that, well, slows down the enemy. Any kind of frost magic has this effect as well, along with other spells like Earthquake and Cripple.

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* ''VideoGame/WarcraftIII'' has the Sorceress' Slow spell, an autocast ability that, well, slows down the enemy. Any kind of frost magic has this effect as well, well(this naturally spread to the TowerDefense and MOBA genres), along with other spells like Earthquake and Cripple.
Cripple.
27th Aug '16 11:31:03 PM Kazmahu
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* In ''VideoGame/LostDimension'', characters who hit 0 Sanity in battle will go berserk. Berserk characters stop providing passive support to their allies, suffer a 50% drop in defense, gain a damage buff, and start attacking enemies automatically. However, they will continue to use their psychic skills, often with gay abandon. Considering said skills have a Sanity cost that contributed to this state in the first place, intentionally berserking your characters is a crucial tactic.
30th Jul '16 11:11:05 AM SparkyLurkdragon
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* ''SkiesOfArcadia'' features this as a part of the silver magic school (along with revival magic and a status cure spell). The basic version has a low chance to insta-kill one enemy, the advanced version has a higher chance and targets the entire enemy party, and the final version has perfect accuracy and targets one enemy (though Contractual Boss Immunity is still in play). Some common Mooks know the basic versions, and one BonusBoss specializes in silver magic. One of your party members has a skill that defends against all status effects for a turn, and this includes Instant Death.

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* ''SkiesOfArcadia'' ''VideoGame/SkiesOfArcadia'' features this as a part of the silver magic school (along with revival magic and a status cure spell). The basic version has a low chance to insta-kill one enemy, the advanced version has a higher chance and targets the entire enemy party, and the final version has perfect accuracy and targets one enemy (though Contractual Boss Immunity is still in play). Some common Mooks know the basic versions, and one BonusBoss specializes in silver magic. One of your party members has a skill that defends against all status effects for a turn, and this includes Instant Death.
30th Jul '16 3:40:21 AM Morgenthaler
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* Characters in ''UltimaIII'' could be turned to ash. Thankfully, the most powerful cleric spell could reverse this.

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* Characters in ''UltimaIII'' ''VideoGame/UltimaIII'' could be turned to ash. Thankfully, the most powerful cleric spell could reverse this.
24th Jul '16 5:48:11 PM nombretomado
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* ''CompanyOfHeroes'' uses two sets of status effects, one for infantry and one for vehicles. High concentrations of fire, like from a [[MoreDakka MG42 or Browning .30cal]], can [[color:yellow:suppress]] and eventually [[color:red:pin]] enemy infantry, slowing their movement to a crawl and reducing their firepower drastically. Vehicles can suffer critical hits to various components, like engine or main gun [[color:red:Damaged]] or [[color:red:Destroyed]], in addition to being [[color:yellow:buttoned]] up by Bren gun fire. The ones that both infantry and vehicles both suffer from are [[color:gray:stun]] and burn damage (no text color to indicate this, but then again it's rather hard to not notice the flames).

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* ''CompanyOfHeroes'' ''VideoGame/CompanyOfHeroes'' uses two sets of status effects, one for infantry and one for vehicles. High concentrations of fire, like from a [[MoreDakka MG42 or Browning .30cal]], can [[color:yellow:suppress]] and eventually [[color:red:pin]] enemy infantry, slowing their movement to a crawl and reducing their firepower drastically. Vehicles can suffer critical hits to various components, like engine or main gun [[color:red:Damaged]] or [[color:red:Destroyed]], in addition to being [[color:yellow:buttoned]] up by Bren gun fire. The ones that both infantry and vehicles both suffer from are [[color:gray:stun]] and burn damage (no text color to indicate this, but then again it's rather hard to not notice the flames).
24th Jul '16 12:53:19 AM dvorak
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* ''VideoGame/{{Pandemic}}'' and its SpiritualSuccessor ''Plague Inc.'' are about seeing how many people you can infect with Plague, and choosing the symptoms, infection vectors, and making it deadly without being especially noticeable ([[TheComputerIsACheatingBastard in theory]]).

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* ''VideoGame/{{Pandemic}}'' and its SpiritualSuccessor ''Plague Inc.''VideoGame/PlagueInc.'' are about seeing how many people you can infect with Plague, and choosing the symptoms, infection vectors, and making it deadly without being especially noticeable ([[TheComputerIsACheatingBastard in theory]]).
21st Jul '16 12:03:37 PM JoieDeCombat
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** ''VideoGame/FinalFantasyVIII'''s Squall Leonhart and Seifer Almasy, who sport [[{{Cap}} 255]]% accuracy with their weapons by default, are utterly unhindered by Blind. They're ''that'' BadAss.

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** ''VideoGame/FinalFantasyVIII'''s Squall Leonhart and Seifer Almasy, who sport [[{{Cap}} 255]]% accuracy with their weapons by default, are utterly unhindered by Blind. They're ''that'' BadAss. Selphie also reaches maximum accuracy and functional immunity to BLind if her nunchaku are upgraded to their ultimate model, the Strange Vision.
16th Jul '16 4:01:36 PM OmegaMetroid
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* Blades in ''VideoGame/{{FlyFF}}'' have the Berserk self-buff, which increases their damage by a small amount, and more importantly their attack speed, but prevents them from using skills while active. This isn't generally a problem; since blades' skills run off a different stat than their standard attacks, a 1v1 blade won't be using skills anyways, and the rare skill blade won't need the attack speed from Berserk.

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* Blades in ''VideoGame/{{FlyFF}}'' have the Berserk self-buff, which increases their damage by a small amount, and more importantly their attack speed, but prevents them from using skills while active. This isn't generally a problem; since blades' skills run off a different stat than their standard attacks, attacks[[labelnote:*]]Melee damage is based on STR, but blades' skill damage is based on DEX[[/labelnote]], a 1v1 blade won't be using skills anyways, and the rare skill blade won't need the attack speed from Berserk.
Berserk[[labelnote:*]]as attack speed is also based on DEX[[/labelnote]].
16th Jul '16 3:26:20 PM OmegaMetroid
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* Justified in ''VideoGame/BrutalLegend''. The ''Silence'' guitar solo wraps the opposing hero unit in mummy bandages, which not only prevents them from using their guitar properly, but also ''unable to speak'' and therefore cannot issue commands.

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* Justified in ''VideoGame/BrutalLegend''. The ''Silence'' guitar solo [[MummyWrap wraps the opposing hero unit in mummy bandages, bandages]], which not only prevents them from using their guitar properly, but also ''unable to speak'' and therefore cannot issue commands.
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