History Main / StandardStarshipScuffle

9th Jul '17 9:01:13 AM nombretomado
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** The development of more effective [=LACs=] (basically, corvettes) and dedicated LAC carriers (or [=CLACs=]), while not having nearly the same effect as the use of aircraft carriers during WorldWarTwo (which is [[LampshadeHanging lampshaded]] in the books), still adds a new dimension to space combat. In particular, the new Manticoran [=LACs=] have spinal energy weapons normally mounted on capital ships. A squadron of these [=LACs=] can easily get in range of an enemy battlecruiser and reduce it to scrap before being blown out of space. It's notable that Manticorans tend to use [=LACs=] offensively, while Havenites prefer to use them mostly for anti-LAC purposes. It's coldly pointed out that even the destruction of a squadron of 6 [=LACs=] results in significantly less casualties than the destruction of even a single destroyer (60 vs. several hundred).

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** The development of more effective [=LACs=] (basically, corvettes) and dedicated LAC carriers (or [=CLACs=]), while not having nearly the same effect as the use of aircraft carriers during WorldWarTwo UsefulNotes/WorldWarII (which is [[LampshadeHanging lampshaded]] in the books), still adds a new dimension to space combat. In particular, the new Manticoran [=LACs=] have spinal energy weapons normally mounted on capital ships. A squadron of these [=LACs=] can easily get in range of an enemy battlecruiser and reduce it to scrap before being blown out of space. It's notable that Manticorans tend to use [=LACs=] offensively, while Havenites prefer to use them mostly for anti-LAC purposes. It's coldly pointed out that even the destruction of a squadron of 6 [=LACs=] results in significantly less casualties than the destruction of even a single destroyer (60 vs. several hundred).
26th Apr '17 1:49:25 PM eroock
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->''Space battles are always a lot more exciting on TV than they are in real life.''

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->''Space ->''"Space battles are always a lot more exciting on TV than they are in real life.''"''
16th Apr '17 5:43:47 PM nombretomado
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* ''{{Starslip}}'' has a few instances of this trope, usually with [[BetterThanABareBulb humorous lampshading]] of the various associated clichés.

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* ''{{Starslip}}'' ''Webcomic/{{Starslip}}'' has a few instances of this trope, usually with [[BetterThanABareBulb humorous lampshading]] of the various associated clichés.
8th Apr '17 7:50:07 PM TheGreatSkrond
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*** Also, GodzillaThreshold applies. If they lose, Earth is toast anyway, so you might as well do anything you can to win and hope you don't hit any populated areas.
2nd Apr '17 5:11:00 AM ImpudentInfidel
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** WordOfGod is that the codex version is the canon one; the way ships fight in the cut scenes just looks cooler.
9th Feb '17 7:54:57 AM hszmv1
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** With the introduction of Carrier Ships, the tactics blend closer. A dedicated Carrier (two hangers) can spam two groups of small fighters. One fighter won't be enough against a capital ship... but a group is enough with the secondary group tasked to defend the mother ship. Between a small weapons compliment for broadsides and a typical science specialty (generally science is focused on crowd control, buffs, and debuffs), a carrier can essentially park at far range of the main battle and weaken the ships/buff the fighters enough to make the fighters a threat.
24th Oct '16 9:40:18 PM nombretomado
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* In ''Series/{{Andromeda}}'', another GeneRoddenberry series, capital ships occasionally got close enough to one another to fire Anti-Proton guns at each other. But most of the time they lobbed relativistic missiles at blips on the tac screen several light-minutes away. And due to gravity manipulation most ships could maneuver like fighters anyway.

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* In ''Series/{{Andromeda}}'', another GeneRoddenberry Creator/GeneRoddenberry series, capital ships occasionally got close enough to one another to fire Anti-Proton guns at each other. But most of the time they lobbed relativistic missiles at blips on the tac screen several light-minutes away. And due to gravity manipulation most ships could maneuver like fighters anyway.
27th Sep '16 9:30:47 PM PaulA
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* Way, way, way [[AvertedTrope averted]] in the ''Literature/AllianceUnion'' novels. Combat takes place at such distances - and sufficient fractions of ''c'' - that space combat is described as being displayed as an intersecting mesh of tri-D cones predicting where the ships you can see might actually be now, and more importantly might actually be by the time your missiles and [[KineticWeaponsAreJustBetter inert mass ammunition]] gets to them.
** It's explicitly stated in ''Hellburner'' that most of the skill of fractional c firefights is being able to predict what your opponent is likely to do - partly on interpreting the data in light of tactical objectives, partly based on knowing them by name and reputation.
** Even the titular Hellburners (properly called Riderships) avert the [[AirborneAircraftCarrier carrier]] [[StandardSciFiFleet equivalent]] [[RecycledInSpace in space]] as well - they are more like warships in their own right, with a command crew of 4, 30+ operational crew and capable of carrying a contingent of SpaceMarines. The only things they lack are the Carriers years-long supply stores and Jump Drives.
** The combat is also fairly well justified. Jump Drives only work if ships are far enough away from stars & planets not to be affected by gravity. Stations tend to orbit planets. Attacking and defending star systems becomes about crossing those distances and threatening to cut your enemy off from his line of retreat through a jump range.

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* Way, way, way [[AvertedTrope averted]] in the ''Literature/AllianceUnion'' novels. Combat takes place at such distances - and sufficient fractions of ''c'' - that space combat is described as being displayed as an intersecting mesh of tri-D cones predicting where the ships you can see might actually be now, and more importantly might actually be by the time your missiles and [[KineticWeaponsAreJustBetter inert mass ammunition]] gets to them.
**
them. It's explicitly stated in ''Hellburner'' ''Literature/{{Hellburner}}'' that most of the skill of fractional c firefights is being able to predict what your opponent is likely to do - partly on interpreting the data in light of tactical objectives, partly based on knowing them by name and reputation.
**
reputation. Even the titular Hellburners (properly called Riderships) avert the [[AirborneAircraftCarrier carrier]] [[StandardSciFiFleet equivalent]] [[RecycledInSpace in space]] as well - they are more like warships in their own right, with a command crew of 4, 30+ operational crew and capable of carrying a contingent of SpaceMarines. The only things they lack are the Carriers years-long supply stores and Jump Drives.
**
Drives. The combat is also fairly well justified. Jump Drives only work if ships are far enough away from stars & planets not to be affected by gravity. Stations tend to orbit planets. Attacking and defending star systems becomes about crossing those distances and threatening to cut your enemy off from his line of retreat through a jump range.
2nd Jun '16 8:03:52 PM PaulA
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* Lampshaded and averted by Creator/HarryHarrison in the final book of the ''To the Stars'' trilogy. The admiral in charge of the rebel colonists shows the protagonist an old space movie before pointing out how real space battles aren't anything like this -- spaceships don't fight at close range and energy weapons don't work in the [[ArbitraryMaximumRange vast distances of space]]. Although missiles are being used by both sides, the rebels use [[KineticWeaponsAreJustBetter linear accelerators firing unguided cannon balls]] to gain the decisive edge, then finish them off with a FlechetteStorm of rocket-propelled bullets -- all this happens before anyone is close enough to see their opponent.

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* Lampshaded and averted by Creator/HarryHarrison in the final book of the ''To the Stars'' trilogy.''Literature/{{Starworld}}''. The admiral in charge of the rebel colonists shows the protagonist an old space movie before pointing out how real space battles aren't anything like this -- spaceships don't fight at close range and energy weapons don't work in the [[ArbitraryMaximumRange vast distances of space]]. Although missiles are being used by both sides, the rebels use [[KineticWeaponsAreJustBetter linear accelerators firing unguided cannon balls]] to gain the decisive edge, then finish them off with a FlechetteStorm of rocket-propelled bullets -- all this happens before anyone is close enough to see their opponent.
26th May '16 8:56:03 AM FernFromChtio
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[[folder:{{ComicBook}}]]
* There are two space-brawls in ''ComicBook/{{Pouvoirpoint}}'': The first one is lived from inside the [[WaveMotionGun vibro-cannons room]] of ship ''Entreprise-2061'', during the ambush by a [[BlobMonster Proximian]] swarm from outer space. The second one is seen from outside the ship, when it gets attacked by a pestering [[SpaceFighter coastguard fighter]].
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