History Main / StanceSystem

17th Jun '16 11:28:06 PM superkeijikun
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* ''VideoGame/PhantasyStarOnline2'' has two stances for each class that specializes in melee combat:
** Hunters have Assault Stance (increased damage output at the cost of defense) and Guard Stance (increased defense at the cost attack power).
** Fighters have Brave Stance (increased damage to the front of enemies, but less when attacking from behind) and Wise Stance (more damage when attacking from behind, less from the front)
** Bravers have Weak Stance (increased damage when hitting enemy weak spots, but less damage to all other parts of the body) and Average Stance (increased overall attack, though not as significant as other stances)
** Bouncers have Break Stance (increased damage to breakable body parts, but less damage to other parts of the body) and Elemental Stance (more damage when exploiting elemental weaknesses, but less damage otherwise).
17th Jun '16 10:42:11 PM superkeijikun
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* ''VideoGame/{{Yakuza}} 0'' introduces a stance system for its two playable characters.
** Kazuma Kiryu's fighting styles consist of "Brawler", a balanced fighting style; "Rush", a fast-paced boxing style that can land multiple hits on single opponents; and "Beast", which emphasizes raw power and using environmental objects like bikes and street signs as weapons.
** Goro Majima's styles are "Thug", a balanced fighting style; "Breaker", a fast-paced style consisting of break-dancing moves; and "Slugger", a power-based style centered around battering enemies with a baseball bat.
30th May '16 6:18:53 AM TheOneWhoTropes
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* Several characters from ''VirtuaFighter'' have different sets of attacks depending on their stance, most notably Lei-Fei and Vanessa Lewis.

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* Several characters from ''VirtuaFighter'' ''VideoGame/VirtuaFighter'' have different sets of attacks depending on their stance, most notably Lei-Fei and Vanessa Lewis.
28th May '16 8:30:33 PM nombretomado
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* Toro Inoue, the Sony Cat in ''VideoGame/PlayStationAllStarsBattleRoyale'' fights like this (during the reveal, the PlayStation blog referred to Toro as having "a unique stance-based fighting style"). Justice Toro is a martial arts master who specializes in close combat, Torobi is a {{Ninja}} that uses long-ranged tactics and Oni Toro is a {{Youkai}} that prefers a wide-area assault.

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* Toro Inoue, the Sony Cat in ''VideoGame/PlayStationAllStarsBattleRoyale'' fights like this (during the reveal, the PlayStation UsefulNotes/PlayStation blog referred to Toro as having "a unique stance-based fighting style"). Justice Toro is a martial arts master who specializes in close combat, Torobi is a {{Ninja}} that uses long-ranged tactics and Oni Toro is a {{Youkai}} that prefers a wide-area assault.
25th May '16 5:20:19 PM nombretomado
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* Patty in the PS3 version of ''VideoGame/TalesOfVesperia'' has four battle modes when fighting: Normal, Advance, Brainel, and Critical. Normal is exactly what it sounds like, Advance emphasizes direct attacks, Brainel prefers range and spell casting, and Critical has the benefits of both Advance and Brainel. Knowing the difference between the modes is crucial, since certain techniques are different depending on her form.

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* Patty in the PS3 [=PS3=] version of ''VideoGame/TalesOfVesperia'' has four battle modes when fighting: Normal, Advance, Brainel, and Critical. Normal is exactly what it sounds like, Advance emphasizes direct attacks, Brainel prefers range and spell casting, and Critical has the benefits of both Advance and Brainel. Knowing the difference between the modes is crucial, since certain techniques are different depending on her form.
14th May '16 6:54:20 AM AzureSeas
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* ''VideoGame/EtrianOdyssey'' and its remake have the Ronin class, which has certain skills based on which of the three stances are active. Overhead increases offence and defence, with focus on offence, Seigan increases the same, but with focus on defence, and Iai increases speed.
* ''VideoGame/TalesOfGraces'' has this in its battle system. Each character has an A-style, generally a balanced style that emphasizes faster combat, and a B-style, which is generally focused on single, powerful strikes.

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* Some ''VideoGame/EtrianOdyssey'' and its remake games have the Ronin class, which has certain skills based on which of the three stances are active. Overhead Overhead/Upper increases offence and defence, with focus on offence, Seigan Seigan/Clear increases the same, but with focus on defence, and Iai Iai/Drawing increases speed.
* ''VideoGame/TalesOfGraces'' has this in its battle system. Each character has an A-style, generally a balanced style that emphasizes faster combat, and a B-style, which is generally focused on single, powerful strikes.
speed.
26th Apr '16 5:49:45 PM Mullon
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* Several characters in ''InjusticeGodsAmongUs'' have multiple fighting styles. Wonder Woman switches between using her whip and a Sword and shield, while Nightwing uses escrima sticks which can combine into a staff.

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* Several characters in ''InjusticeGodsAmongUs'' ''VideoGame/InjusticeGodsAmongUs'' have multiple fighting styles. Wonder Woman switches between using her whip and a Sword and shield, while Nightwing uses escrima sticks which can combine into a staff.
21st Mar '16 6:50:07 PM CoCage
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* All of the autbots in ''VideoGame/TransformersDevastation'' can switch between their robot and vehicle modes on the fly (and said vehicle modes can be used for CarFu). There is also a close combat and range combat stance, and each of the five playable characters have varying degrees of ability at both (e.g. Wheeljack is primarily geared for long range firefights, while Grimlock is primarily up close and personal).

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* All of the autbots autobots in ''VideoGame/TransformersDevastation'' can switch between their robot and vehicle modes on the fly (and said vehicle modes can be used for CarFu). There is also a close combat and range combat stance, and each of the five playable characters have varying degrees of ability at both (e.g. Wheeljack is primarily geared for long range firefights, while Grimlock is primarily up close and personal).
21st Mar '16 6:49:20 PM CoCage
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[[folder:Beat'Em Up/Hack and Slash]]
* ''Franchise/DevilMayCry'' was one of the first to use these in an action game form in [=DMC3=] with its styles system. ''4'' decided to push it to its natural evolution with the ability to switch immediately.
** In the [[VideoGame/DmCDevilMayCry reboot]], developed by ''VideoGame/HeavenlySword'' creator Ninja Theory, the stances return in the form of your standard Rebellion sword, and an Angelic weapon (focusing on fast, crowd-hitting attacks) and Demonic weapon (focusing on slow but heavy-damage attacks).
* ''VideoGame/{{Genji}}: Days of the Blade'' (the one with [[MemeticMutation real-time weapon switching]]) gives the ability to switch between four characters who can themselves switch between two weapons in real time. The concept isn't the same, but from a gameplay stand-point it's a stance.
* This shows up in ''VideoGame/HeavenlySword''. Each stance is oriented towards some specialty (power, speed and range).
* ''VideoGame/NoMoreHeroes'' allows you to change between 'High' and 'Low' stances depending on how you hold the Wiimote.
* ''VideoGame/{{Onechanbara}}'s'' stance system has been a staple of the series, that also doubles as RealTimeWeaponChange. Aya can switch from single to dual wielding swords, Saki has access to grapple moves with her fists, Reiko pulls out a shotgun or SMG, and Misery's sword becomes a WhipSword (the latter two ladies are playable in ''Bikini Zombie Slayers''). Kagura and Saaya more so count as real time weapon changing, but the game(s) themselves count them as stances.
* Pretty abundant in ''VideoGame/SengokuBasara'', sometimes overlapping SuperMode.
** Date Masamune has the War Dance/Six Swords stance in which he foregoes blocking and defense for wielding ''all his katanas'' at once for a more aggressive fighting style, and in the 3rd game, modifies his normal skills. Either it's activated manually by equipping the skill/his unique item or it's an aftereffect of his BASARA attack.
*** His second-in-command and BattleButler, Katakura Kojuuro, can pull off a "Berserker Mode" which also forfeits his ability to block and evade to add some GoodOldFistcuffs to the action. This mode also comes with a cool SwordDrag to complete the picture of the wrath of a usually calm and reserved man when he chooses to [[LetsGetDangerous get REALLY serious]].
** Honda Tadakatsu has the Heavy Mode skill, which turns his style from a LightningBruiser into a MightyGlacier by trading his normal drill-spear into a gigantic {{Pilebunker}}.
** Magoichi can switch guns with certain attacks, going from a pistol to a shotgun or machine gun.
** Nobunaga can do this in the third game as well, where he can switch from using SwordAndGun to attacking with his GuardianEntity, the latter of which makes him an outright GameBreaker.
** The fourth game introduces newcomers Shima Sakon and Goto Matabe. The first is a happy-go-lucky, [[TheGambler gambling-loving]] jock who can switch between [[ExtremityExtremist kick-]] and [[DualWield blade-based]] moves, and the latter is a murder-obsessed madman who can switch between swinging around his PrecisionGuidedBoomerang or swiping at enemies with his gauntlets after tossing said boomerang.
* All of the autbots in ''VideoGame/TransformersDevastation'' can switch between their robot and vehicle modes on the fly (and said vehicle modes can be used for CarFu). There is also a close combat and range combat stance, and each of the five playable characters have varying degrees of ability at both (e.g. Wheeljack is primarily geared for long range firefights, while Grimlock is primarily up close and personal).
[[/folder]]



[[folder:Hack and Slash]]
* This shows up in ''VideoGame/HeavenlySword''. Each stance is oriented towards some specialty (power, speed and range).
* ''Franchise/DevilMayCry'' was one of the first to use these in an action game form in [=DMC3=] with its styles system. ''4'' decided to push it to its natural evolution with the ability to switch immediately.
** In the [[VideoGame/DmCDevilMayCry reboot]], developed by ''VideoGame/HeavenlySword'' creator Ninja Theory, the stances return in the form of your standard Rebellion sword, and an Angelic weapon (focusing on fast, crowd-hitting attacks) and Demonic weapon (focusing on slow but heavy-damage attacks).
* ''VideoGame/{{Genji}}: Days of the Blade'' (the one with [[MemeticMutation real-time weapon switching]]) gives the ability to switch between four characters who can themselves switch between two weapons in real time. The concept isn't the same, but from a gameplay stand-point it's a stance.
* ''VideoGame/NoMoreHeroes'' allows you to change between 'High' and 'Low' stances depending on how you hold the Wiimote.
* ''VideoGame/{{Onechanbara}}'': A staple of the series that also doubles as RealTimeWeaponChange. Aya can switch from single to dual wielding swords, and Saki has access to grapple moves with her fists, Reiko pulls out a shotgun or SMG, and Misery's sword becomes a WhipSword (the latter two ladies are playable in ''Bikini Zombie Slayers''). Kagura and Saaya more so count as real time weapon changing, but the game(s) themselves count them as stances.
* Pretty abundant in ''VideoGame/SengokuBasara'', sometimes overlapping SuperMode.
** Date Masamune has the War Dance/Six Swords stance in which he foregoes blocking and defense for wielding ''all his katanas'' at once for a more aggressive fighting style, and in the 3rd game, modifies his normal skills. Either it's activated manually by equipping the skill/his unique item or it's an aftereffect of his BASARA attack.
*** His second-in-command and BattleButler, Katakura Kojuuro, can pull off a "Berserker Mode" which also forfeits his ability to block and evade to add some GoodOldFistcuffs to the action. This mode also comes with a cool SwordDrag to complete the picture of the wrath of a usually calm and reserved man when he chooses to [[LetsGetDangerous get REALLY serious]].
** Honda Tadakatsu has the Heavy Mode skill, which turns his style from a LightningBruiser into a MightyGlacier by trading his normal drill-spear into a gigantic {{Pilebunker}}.
** Magoichi can switch guns with certain attacks, going from a pistol to a shotgun or machine gun.
** Nobunaga can do this in the third game as well, where he can switch from using SwordAndGun to attacking with his GuardianEntity, the latter of which makes him an outright GameBreaker.
** The fourth game introduces newcomers Shima Sakon and Goto Matabe. The first is a happy-go-lucky, [[TheGambler gambling-loving]] jock who can switch between [[ExtremityExtremist kick-]] and [[DualWield blade-based]] moves, and the latter is a murder-obsessed madman who can switch between swinging around his PrecisionGuidedBoomerang or swiping at enemies with his gauntlets after tossing said boomerang.
[[/folder]]



12th Mar '16 7:19:33 PM CoCage
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* ''Genji: Days of the Blade'' (the one with [[MemeticMutation real-time weapon switching]]) gives the ability to switch between four characters who can themselves switch between two weapons in real time. The concept isn't the same, but from a gameplay stand-point it's a stance.

to:

* ''Genji: ''VideoGame/{{Genji}}: Days of the Blade'' (the one with [[MemeticMutation real-time weapon switching]]) gives the ability to switch between four characters who can themselves switch between two weapons in real time. The concept isn't the same, but from a gameplay stand-point it's a stance.stance.
* ''VideoGame/NoMoreHeroes'' allows you to change between 'High' and 'Low' stances depending on how you hold the Wiimote.
* ''VideoGame/{{Onechanbara}}'': A staple of the series that also doubles as RealTimeWeaponChange. Aya can switch from single to dual wielding swords, and Saki has access to grapple moves with her fists, Reiko pulls out a shotgun or SMG, and Misery's sword becomes a WhipSword (the latter two ladies are playable in ''Bikini Zombie Slayers''). Kagura and Saaya more so count as real time weapon changing, but the game(s) themselves count them as stances.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.StanceSystem