History Main / StanceSystem

22nd Aug '16 9:00:09 PM LinTaylor
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* ''VideoGame/StreetFighter'' gives us Gen, in one of the earliest examples in video games.

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* ''VideoGame/StreetFighter'' gives us Gen, in one One of the earliest examples in video games.games is Gen from ''VideoGame/StreetFighter'', who can change between Crane and Mantis-style Kung Fu on the fly.


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** There's a similar set-up for machines that can swap equipment; the prime example is the [[Anime/MobileSuitGundamThe08thMSTeam Gundam Ez8]], which can switch between a fairly orthodox playstyle and one where he busts out his 180mm cannon for long-range bombardment.
21st Aug '16 6:58:44 AM Zoriax91
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* Most Stand users in ''VideoGame/JojosBizarreAdventureAllStarBattle'' can choose between having their stand on or off, with different moves between the two stances as well as a bigger hitbox in the former stance.
** Shigechi has "offensive formation" and "defensive formation" instead.
** Jhonny and Gyro can mount on their horses, getting a number of benefits (bigger reach, resistance to knockdowns, cannot be grappled) and disadvantages (bigger target, cannot recover their Guard gauge, grapple, or collect corpse parts) as well as different movesets.
25th Jul '16 3:56:34 PM DarkHunter
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* ''VideoGame/DarkSoulsIII'' has a "sword arts" system, that allows you go into an alternate mode where you hold your weapon differently and gain new attacks.

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* ''VideoGame/DarkSoulsIII'' ''VideoGame/DarkSoulsIII'':
** The game
has a "sword arts" system, that allows you go into an alternate mode where you hold your weapon differently and gain new attacks.attacks.
** The FinalBoss swaps between four completely different movesets in his first phase, making it hard to predict what's coming and forcing the player to learn ''four'' boss movesets rather than just one.
21st Jul '16 2:17:45 AM Hanz
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** Kazuma Kiryu's fighting styles consist of "Brawler", a balanced fighting style; "Rush", a fast-paced boxing style that can land multiple hits on single opponents; and "Beast", which emphasizes raw power and using environmental objects like bikes and street signs as weapons.
** Goro Majima's styles are "Thug", a balanced fighting style; "Breaker", a fast-paced style consisting of break-dancing moves; and "Slugger", a power-based style centered around battering enemies with a baseball bat.

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** Kazuma Kiryu's fighting styles consist of "Brawler", a balanced fighting style; "Rush", a fast-paced boxing style that can land multiple hits on single opponents; and "Beast", which emphasizes raw power and using environmental objects like bikes and street signs as weapons.
weapons. His secret unlockable stance is the "Dragon of Dojima" stance, which is his fighting style in previous games.
** Goro Majima's styles are "Thug", a balanced fighting style; "Breaker", a fast-paced style consisting of break-dancing moves; and "Slugger", a power-based style centered around battering enemies with a baseball bat. His secret unlockable style is the "Mad Dog" style, which is reminiscent of how he fights as a boss in previous games.
20th Jul '16 1:35:06 PM Witherbrine98
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* In ''VideoGame/KillerInstinct'' Season 3, The two-headed Eyedol has two movesets in each of his heads. The first head is the Warrior Head, which is played like a rushdown character, while the other head, the Mage Head, is more of a zoner.

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* In ''VideoGame/KillerInstinct'' Season 3, The two-headed Eyedol has two movesets a moveset in each of his heads. The first head is the Warrior Head, which is played like a rushdown character, while the other head, the Mage Head, is more of a zoner.
20th Jul '16 1:34:33 PM Witherbrine98
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* In ''VideoGame/KillerInstinct'' Season 3, The two-headed Eyedol has two movesets in each of his heads. The first head is the Warrior Head, which is played like a rushdown character, while the other head, the Mage Head, is more of a zoner.
19th Jul '16 5:24:11 AM aenthin
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** OldMaster Chin Gentsai may as well be the first one to use this in the series proper, being able to attack (and dodge attacks) in a drunken stance or from a prone position. In ''XIII'' onwards, he has a new set of stances entirely, with him standing on one foot or in a ducking position.

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** OldMaster Chin Gentsai may as well be the first one to use this in the series proper, being able to attack (and dodge attacks) in a drunken stance or from a prone lying position. In ''XIII'' onwards, he has a new set of stances entirely, with him standing on one foot or in a ducking position.
19th Jul '16 5:20:13 AM aenthin
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** Shion, the sub-boss of ''[=KoF=] XI'' can switch between using a spear or martial arts.
** OldMaster Chin Gentsai may as well be the first one to use this in the series proper, being able to attack (and dodge attacks) in a drunken stance or from a prone position. In ''XIII'' onwards, he has a new set of stances entirely, with him standing on one foot or in a ducking position.
17th Jun '16 11:28:06 PM superkeijikun
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* ''VideoGame/PhantasyStarOnline2'' has two stances for each class that specializes in melee combat:
** Hunters have Assault Stance (increased damage output at the cost of defense) and Guard Stance (increased defense at the cost attack power).
** Fighters have Brave Stance (increased damage to the front of enemies, but less when attacking from behind) and Wise Stance (more damage when attacking from behind, less from the front)
** Bravers have Weak Stance (increased damage when hitting enemy weak spots, but less damage to all other parts of the body) and Average Stance (increased overall attack, though not as significant as other stances)
** Bouncers have Break Stance (increased damage to breakable body parts, but less damage to other parts of the body) and Elemental Stance (more damage when exploiting elemental weaknesses, but less damage otherwise).
17th Jun '16 10:42:11 PM superkeijikun
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* ''VideoGame/{{Yakuza}} 0'' introduces a stance system for its two playable characters.
** Kazuma Kiryu's fighting styles consist of "Brawler", a balanced fighting style; "Rush", a fast-paced boxing style that can land multiple hits on single opponents; and "Beast", which emphasizes raw power and using environmental objects like bikes and street signs as weapons.
** Goro Majima's styles are "Thug", a balanced fighting style; "Breaker", a fast-paced style consisting of break-dancing moves; and "Slugger", a power-based style centered around battering enemies with a baseball bat.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.StanceSystem