History Main / StanceSystem

13th Jul '17 3:06:41 AM Hanz
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** Kazuma Kiryu's fighting styles consist of "Brawler", a balanced fighting style; "Rush", a fast-paced boxing style that can land multiple hits on single opponents; and "Beast", which emphasizes raw power and using environmental objects like bikes and street signs as weapons. His secret "Legend" stance is his fighting style in previous games.
** Goro Majima's styles are "Thug", a balanced fighting style; "Breaker", a fast-paced style consisting of break-dancing moves; and "Slugger", a power-based style centered around battering enemies with a baseball bat. His secret unlockable "Legend" style is reminiscent of how he fights as a boss in previous games.

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** Kazuma Kiryu's fighting styles consist of "Brawler", a balanced fighting style; "Rush", a fast-paced boxing style that can land multiple hits on single opponents; and "Beast", which emphasizes raw power and using environmental objects like bikes and street signs as weapons. His secret "Legend" "Dragon of Dojima" stance is his fighting style in previous games.
** Goro Majima's styles are "Thug", a balanced fighting style; "Breaker", a fast-paced style consisting of break-dancing moves; and "Slugger", a power-based style centered around battering enemies with a baseball bat. His secret unlockable "Legend" "Mad Dog of Shimano" style is reminiscent of how he fights as a boss in previous games.
7th Jul '17 7:49:01 PM billybobfred
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** Healer classes and jobs have access to ''Cleric Stance'', which swaps their offensive spellpower and healing power around.

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** Healer classes and jobs have had access to ''Cleric Stance'', which swaps swapped their offensive spellpower and healing power around.around. Then the devs realized that "stance dancing" was not actually fun for healers, so healer damage calculation was changed to run off healing power all the time, and Cleric Stance's effect was changed to something that no longer qualifies for this trope.
21st Jun '17 9:50:39 PM AirofMystery
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* ''VideoGame/JadeEmpire'' has this in spades: 6 martial arts forms, 4 weapon forms, and 5 summon forms. Though, while a player can collect them all in a single game, it's more than likely they'll only use 6 total.
** And then there are so many support and magic forms...much of the replay value lies in getting a hold of them all and seeing how they all play when levelled out to the max.

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* ''VideoGame/JadeEmpire'' has this in spades: 6 martial arts forms, 4 weapon forms, 5 transformation forms, and 5 summon forms. Though, while a player can collect them all in a single game, it's more than likely they'll only use 6 total.
** And then there are so many
several support and or magic forms...much of the replay value lies in getting a hold of them all and seeing how they all play when levelled out to the max.forms (throw fireballs, slow enemies down, sap their [[{{Mana}} spirit]], etc).
31st May '17 11:17:06 AM mogryo
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* Udyr in ''VideoGame/LeagueOfLegends'' is based around stances.
** While the game developers do claim that Udyr is based on stances and his abilities are called stances, beyond the initial benefit that activating said stances gives (which prompts stance dancing to make an effective Udyr), the differences for being in a specific stance are hardly game-breaking. Same thing applies to the later added champion Sona, who is also based on the same mechanic.

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* Udyr and Sona in ''VideoGame/LeagueOfLegends'' is are based around stances.
** While the game developers do claim that Udyr is based on stances and his abilities are called stances, beyond the initial benefit that activating said stances gives (which prompts stance dancing to make an effective Udyr), the differences for being in a specific stance are hardly game-breaking. Same thing applies to the later added champion Sona, who is also based on the same mechanic.
stances.
18th May '17 1:37:57 PM CountDorku
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* [[SizeShifter Sky-Scraper]] of ''TabletopGame/SentinelsOfTheMultiverse''. Most of her cards are tagged with Tiny, Normal, or Huge. Playing them replaces her primary card with the version for that size, changing her power - with her standard card, Tiny lets you deploy and recover Link gadgets, Normal provides card draw, and Huge has a sonic thunderclap that can do impressive mass damage - but also risks harming her allies if her damage is increased.
17th May '17 9:40:51 AM totoofze47
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** In ''Chronophantasma'', Nu-13 has this system where one form she's her usual self, in another form, she took on Lambda-11's style. Newcomer Kagura Mutsuki also has this of sorts, which would change what kind of normal attacks he has, the only thing that's constant in him would be just his [[StreetFighter Sonic Boom/Flash Kick-esque charged attacks]].
* This is [[Franchise/AceAttorney Phoenix Wright's]] niche in ''VideoGame/UltimateMarvelVsCapcom3'' (along with ConfusionFu).
** Other characters in ''VideoGame/MarvelVsCapcom3'' that use stances are [[VideoGame/{{Okami}} Amaterasu]] (though that kind of borders between this and RealTimeWeaponChange) and [[Franchise/ResidentEvil Jill]].

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** In ''Chronophantasma'', Nu-13 has this system where one form she's her usual self, in another form, she took on Lambda-11's style. Newcomer Kagura Mutsuki also has this of sorts, which would change what kind of normal attacks he has, the only thing that's constant in him would be just his [[StreetFighter [[Franchise/StreetFighter Sonic Boom/Flash Kick-esque charged attacks]].
* ''VideoGame/MarvelVsCapcom3'':
**
This is [[Franchise/AceAttorney Phoenix Wright's]] niche in ''VideoGame/UltimateMarvelVsCapcom3'' ''Ultimate'' (along with ConfusionFu).
ConfusionFu), whose three modes make him DifficultButAwesome. He starts fights in Investigation mode, where his attacks leave a lot to be desired damage-wise, but keep his opponents away long enough for him to search for good pieces of evidence. In Trial mode, his moves change and each good piece of evidence turns into a decent, spammable projectile. With three good pieces of evidence, connecting with an "Objection!" attack makes him enter Turnabout mode, a SuperMode that makes him a lot stronger and faster, with awesome attacks and one of the most damaging Level 3 Hyper Combos in the game.
** Other characters in ''VideoGame/MarvelVsCapcom3'' the game that use stances are [[VideoGame/{{Okami}} Amaterasu]] (though that kind of borders between this and RealTimeWeaponChange) and [[Franchise/ResidentEvil Jill]].
7th May '17 5:33:18 PM nombretomado
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* ''StarCraft'':

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* ''StarCraft'': ''VideoGame/StarCraft'':
30th Apr '17 5:57:53 PM nombretomado
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* In ''[[{{Touhou}} Hopeless Masquerade]]'', characters have religions which affect the properties of most of their attacks. There's Buddhism, which greatly prefers [[AllMonksKnowKungFu short-range and melee attacks]], Taoism, which prefers low-spread, fast-moving projectiles, and Shinto, which prefers high-spread and homing projectiles. There is also Atheism, which is merely a middle ground between each of the faiths.

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* In ''[[{{Touhou}} ''[[VideoGame/{{Touhou}} Hopeless Masquerade]]'', characters have religions which affect the properties of most of their attacks. There's Buddhism, which greatly prefers [[AllMonksKnowKungFu short-range and melee attacks]], Taoism, which prefers low-spread, fast-moving projectiles, and Shinto, which prefers high-spread and homing projectiles. There is also Atheism, which is merely a middle ground between each of the faiths.
25th Apr '17 11:55:02 PM TheKaizerreich
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** The American Strategy Center can use 3 different battleplans: "Bombardment", which increases unit attack power and equips with an artillery piece, "Hold the Line", which increases unit defence and improves its own armour (depicted as sandbags), and "Search & Destroy", which deploys scanners and improves unit weapon range. The bonii are strong enough to make the American faction play very differently in each mode. They are ''also'' free to be switched at any time, though that takes a few seconds and disables all units to adjust.
7th Apr '17 2:20:17 PM HouseLyrander
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* In ''Earthlock: Festival of Magic'' each character has two different stances that they can switch between to change how they fight
** Amon acts like a standard video game thief in his [[ExactlyWhatItSaysOnTheTin Thief]] Stance complete with VideoGameStealing, StandardStatusEffects, and [[CombatPragmatist dirty attacks]] like bleeding cuts. In his Blaster Stance he acts more like an alchemist doing elemental damage with a [[NerfArm spud gun]] that fires [[AbnormalAmmo magical potatos]] that you craft yourself in an aversion of BottomlessMagazines.
** Gnart focuses on [[StatusBuff party wides buffs]] in his Focus Stance to the point of [[CripplingOverspecialization not even being able to attack]]. His Pestle Stance acts more like a standard WhiteMage with various healing spells, weak attacks, and a few StandardStatusEffects.
** Olia's [[ExactlyWhatItSaysOnTheTin Warrior]] Stance is your typical fighter with various physical attacks and a few Shouts that augment the party's physical attacks. Her Veteran Stance makes her automatically CounterAttack when enemies attack her and has a varity of [[StatusBuff personal buffs]] and a PracticalTaunt to draw aggro but [[CripplingOverspecialization has no ways of directly attacking]].
** Ive's Scout Stance acts like a {{Foil}} to Amon's Thief Stance with the exact same VideoGameStealing but with [[StatusBuff defensive buffs]] and a healing spell instead of StandardStatusEffects and indirect magical Trap spells that do damage when an enemy attacks instead of straightforward physical attacks. Her Sniper Stance similarly imitates Amon's Blaster Stance but with crossbow bolts instead of potatos and favoring [[ShockAndAwe lightning ammo]] early on instead of Amon's [[PlayingWithFire fire ammo]].
** Taika deals elemental damage in his Predator Stance and can [[PowerCopying copy new elements from enemies]]. In Packmate Stance he instead prevents elemental damage.
** [[spoiler:PAT's ATK-bot Stance has a speed buff and debuff, but mostly does physical and [[ShockAndAwe lightning damage]] with an ActionBomb attack thrown in. DEF-bot Stance lets him grant defensive bonuses to the party and penalties to the enemy based on which [[PowersAsPrograms Upgrade Talents he has equipped]] as well as some tanking abilities.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.StanceSystem