History Main / StanceSystem

5th Mar '17 5:10:41 PM nombretomado
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* All the characters of ''DungeonSiege III'' have two attack stances that they can use.

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* All the characters of ''DungeonSiege III'' ''VideoGame/DungeonSiegeIII'' have two attack stances that they can use.
19th Feb '17 3:42:22 AM Dravencour
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* ''Franchise/DevilMayCry'' was one of the first to use these in an action game form in [=DMC3=] with its styles system. ''4'' decided to push it to its natural evolution with the ability to switch immediately.

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* ''Franchise/DevilMayCry'' was one of the first to use these in an action game form in [=DMC3=] with its styles system. ''4'' decided to push it to its natural evolution with the ability to switch immediately.styles on the fly as Dante.
19th Feb '17 3:40:04 AM Dravencour
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[[caption-width-right:321: Four separate styles for four separate playstyles. [[note]]Swordmaster allows advanced use of melee weapons, Gunslinger grants new techniques to ranged weaponry, Trickster adds advanced dodging abilities, and Royal Guard allows you [[YouHaveResearchedBreathing to block]].[[/note]] ]]

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[[caption-width-right:321: Four separate styles for four separate playstyles. [[note]]Swordmaster allows advanced use of melee weapons, Gunslinger grants new techniques to ranged weaponry, Trickster adds advanced dodging abilities, and Royal Guard allows you [[YouHaveResearchedBreathing to block]].stop nearly any attack cold.[[/note]] ]]
11th Feb '17 4:30:35 AM WillyFourEyes
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* In ''VideoGame/{{Nioh}}'', the player can hold their weapons in one of three stances. A high stance produces slow, but strong attacks; a low stance allows for weak, but quick strikes; and a middle stance balances the two out, while also being the easiest stance for [[DefendCommand blocking incoming attacks]].
8th Feb '17 1:45:28 PM KamenRiderOokalf
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* In ''VideoGame/MagicalBattleArena'', [[MagicalGirlLyricalNanoha Fate Testarossa's]] block special lets her switch between Lightning and Sonic form. Lightning Form is her default and gives her a Mid-Range fighting style (5-hit melee combos and 3-hit long-range attacks), while Sonic Form turns her into a more FragileSpeedster with a Short-Range fighting style (7-hit melee combos and 1-hit long-range attacks).

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* In ''VideoGame/MagicalBattleArena'', [[MagicalGirlLyricalNanoha [[Franchise/LyricalNanoha Fate Testarossa's]] block special lets her switch between Lightning and Sonic form. Lightning Form is her default and gives her a Mid-Range fighting style (5-hit melee combos and 3-hit long-range attacks), while Sonic Form turns her into a more FragileSpeedster with a Short-Range fighting style (7-hit melee combos and 1-hit long-range attacks).
3rd Feb '17 6:34:11 AM Galacton
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See also DualModeUnit. Compare JobSystem. If the change in stance is more a [[ShapeShifting change in physical form]] then you probably have a SwissArmyHero on your hands.

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See also DualModeUnit. Compare JobSystem. If the change in stance is more accompanied by a [[ShapeShifting change in physical form]] then you probably have a SwissArmyHero on your hands.
25th Jan '17 4:05:21 PM superkeijikun
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* Squigly from ''VideoGame/{{Skullgirls}}'' has a rather unique twist on this concept. All of her ground specials are based off of one of two stances, the [[InstantAwesomeJustAddDragons dragon]] stance, and the [[WhipItGood whip]] stance. Holding the button while performing the special, however, allows Squigly to stay in the stance. Doing so alters her movement, charges up her moves, and after a while makes the next move used from that stance a Level 2 variant, giving it more unique and powerful properties as well as more combo opportunities. In addition, she can actually end her stances extremely quickly if another button is tapped while she's in the stance, allowing her to continue her combos via LagCancel. Having a Level 2 stance allows her to end the stances even quicker to offer even more unique combos.

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* ''VideoGame/{{Skullgirls}}''
**
Squigly from ''VideoGame/{{Skullgirls}}'' has a rather unique twist on this concept. All of her ground specials are based off of one of two stances, the [[InstantAwesomeJustAddDragons dragon]] stance, and the [[WhipItGood whip]] stance. Holding the button while performing the special, however, allows Squigly to stay in the stance. Doing so alters her movement, charges up her moves, and after a while makes the next move used from that stance a Level 2 variant, giving it more unique and powerful properties as well as more combo opportunities. In addition, she can actually end her stances extremely quickly if another button is tapped while she's in the stance, allowing her to continue her combos via LagCancel. Having a Level 2 stance allows her to end the stances even quicker to offer even more unique combos.


Added DiffLines:

** To a lesser extent, there is also Ms. Fortune and Beowulf, whose moves differ depending on whether the former's head is still attached to her shoulders, and whether the latter is brandishing his folding chair.
23rd Jan '17 4:18:57 AM Hanz
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** Kazuma Kiryu's fighting styles consist of "Brawler", a balanced fighting style; "Rush", a fast-paced boxing style that can land multiple hits on single opponents; and "Beast", which emphasizes raw power and using environmental objects like bikes and street signs as weapons. His secret unlockable stance is the "Dragon of Dojima" stance, which is his fighting style in previous games.
** Goro Majima's styles are "Thug", a balanced fighting style; "Breaker", a fast-paced style consisting of break-dancing moves; and "Slugger", a power-based style centered around battering enemies with a baseball bat. His secret unlockable style is the "Mad Dog" style, which is reminiscent of how he fights as a boss in previous games.

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** Kazuma Kiryu's fighting styles consist of "Brawler", a balanced fighting style; "Rush", a fast-paced boxing style that can land multiple hits on single opponents; and "Beast", which emphasizes raw power and using environmental objects like bikes and street signs as weapons. His secret unlockable "Legend" stance is the "Dragon of Dojima" stance, which is his fighting style in previous games.
** Goro Majima's styles are "Thug", a balanced fighting style; "Breaker", a fast-paced style consisting of break-dancing moves; and "Slugger", a power-based style centered around battering enemies with a baseball bat. His secret unlockable "Legend" style is the "Mad Dog" style, which is reminiscent of how he fights as a boss in previous games.
4th Dec '16 4:51:14 PM SwiftSeraph
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[[caption-width-right:321: Four separate styles for four separate playstyles. [[note]]Swordmaster allows advanced use of melee weapons, Gunslinger grants new techniques to ranged weaponry, Trickster adds advanced dodging abilities, and Royal Guard allows you to block.[[/note]] ]]

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[[caption-width-right:321: Four separate styles for four separate playstyles. [[note]]Swordmaster allows advanced use of melee weapons, Gunslinger grants new techniques to ranged weaponry, Trickster adds advanced dodging abilities, and Royal Guard allows you [[YouHaveResearchedBreathing to block.block]].[[/note]] ]]
2nd Dec '16 2:10:21 PM DavidCowie
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** The battle system of ''VideoGame/FinalFantasyXIII'' hinges on this mixed with a JobSystem. Parties are made up of three members, and each character as a battle role, the combination of which determines the name and the type of Paradigm you're using (e.g. [[TheMedic Medic/Medic]]/[[DamageSponge Sentinel]] is a defensive paradigm called "Combat Clinic", while using Commando/Ravager/Ravager is an offensive paradigm aptly called "Relentless Assault"). The entire purpose of these roles is to mix-n'-match your paradigms depending on your party and situation. Over leveled? Using Cerberus (Commando/Commando/Commando) will take at weak enemies. Enemy dishing out too much damage and is too fast? A balanced paradigm like Supernatural(Synergist/Saboteur/Medic) is the way to go. Boss preparing an ultimate attack an you're underleveled? Quickly switching to Tortoise (Sentinel/Sentinel/Sentinel) should help. The roles are:

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** The battle system of ''VideoGame/FinalFantasyXIII'' hinges on this mixed with a JobSystem. Parties are made up of three members, and each character as a battle role, the combination of which determines the name and the type of Paradigm you're using (e.g. [[TheMedic Medic/Medic]]/[[DamageSponge Sentinel]] is a defensive paradigm called "Combat Clinic", while using Commando/Ravager/Ravager is an offensive paradigm aptly called "Relentless Assault"). The entire purpose of these roles is to mix-n'-match your paradigms depending on your party and situation. Over leveled? Using Cerberus (Commando/Commando/Commando) will take at out weak enemies. Enemy dishing out too much damage and is too fast? A balanced paradigm like Supernatural(Synergist/Saboteur/Medic) Supernatural (Synergist/Saboteur/Medic) is the way to go. Boss preparing an ultimate attack an and you're underleveled? Quickly switching to Tortoise (Sentinel/Sentinel/Sentinel) should help. The roles are:



** ''VideoGame/LightningReturnsFinalFantasyXIII'' plays it even straighter than the previous ''FF13'' games, with Lightning now being the sole playable character who shifts between several customizable Schemas, with each abilities attached to each one.

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** ''VideoGame/LightningReturnsFinalFantasyXIII'' plays it even straighter than the previous ''FF13'' ''FF 13'' games, with Lightning now being the sole playable character who shifts between several customizable Schemas, with each abilities attached to each one.
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