History Main / StanceSystem

4th Dec '16 4:51:14 PM SwiftSeraph
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[[caption-width-right:321: Four separate styles for four separate playstyles. [[note]]Swordmaster allows advanced use of melee weapons, Gunslinger grants new techniques to ranged weaponry, Trickster adds advanced dodging abilities, and Royal Guard allows you to block.[[/note]] ]]

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[[caption-width-right:321: Four separate styles for four separate playstyles. [[note]]Swordmaster allows advanced use of melee weapons, Gunslinger grants new techniques to ranged weaponry, Trickster adds advanced dodging abilities, and Royal Guard allows you [[YouHaveResearchedBreathing to block.block]].[[/note]] ]]
2nd Dec '16 2:10:21 PM DavidCowie
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** The battle system of ''VideoGame/FinalFantasyXIII'' hinges on this mixed with a JobSystem. Parties are made up of three members, and each character as a battle role, the combination of which determines the name and the type of Paradigm you're using (e.g. [[TheMedic Medic/Medic]]/[[DamageSponge Sentinel]] is a defensive paradigm called "Combat Clinic", while using Commando/Ravager/Ravager is an offensive paradigm aptly called "Relentless Assault"). The entire purpose of these roles is to mix-n'-match your paradigms depending on your party and situation. Over leveled? Using Cerberus (Commando/Commando/Commando) will take at weak enemies. Enemy dishing out too much damage and is too fast? A balanced paradigm like Supernatural(Synergist/Saboteur/Medic) is the way to go. Boss preparing an ultimate attack an you're underleveled? Quickly switching to Tortoise (Sentinel/Sentinel/Sentinel) should help. The roles are:

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** The battle system of ''VideoGame/FinalFantasyXIII'' hinges on this mixed with a JobSystem. Parties are made up of three members, and each character as a battle role, the combination of which determines the name and the type of Paradigm you're using (e.g. [[TheMedic Medic/Medic]]/[[DamageSponge Sentinel]] is a defensive paradigm called "Combat Clinic", while using Commando/Ravager/Ravager is an offensive paradigm aptly called "Relentless Assault"). The entire purpose of these roles is to mix-n'-match your paradigms depending on your party and situation. Over leveled? Using Cerberus (Commando/Commando/Commando) will take at out weak enemies. Enemy dishing out too much damage and is too fast? A balanced paradigm like Supernatural(Synergist/Saboteur/Medic) Supernatural (Synergist/Saboteur/Medic) is the way to go. Boss preparing an ultimate attack an and you're underleveled? Quickly switching to Tortoise (Sentinel/Sentinel/Sentinel) should help. The roles are:



** ''VideoGame/LightningReturnsFinalFantasyXIII'' plays it even straighter than the previous ''FF13'' games, with Lightning now being the sole playable character who shifts between several customizable Schemas, with each abilities attached to each one.

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** ''VideoGame/LightningReturnsFinalFantasyXIII'' plays it even straighter than the previous ''FF13'' ''FF 13'' games, with Lightning now being the sole playable character who shifts between several customizable Schemas, with each abilities attached to each one.
2nd Dec '16 2:07:44 PM DavidCowie
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* ''VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook:'' Party members can take an Offensive or Defensive stance in battles:
** Offensive does more damage, and performs bonus attacks.
** Defensive does less damage, but can block enemy attacks.
** Two or more characters in the same stance can combine to perform powerful offensive or defensive actions, depending on the Chain gauge and their position on the VisualInitiativeQueue.
21st Nov '16 9:21:03 AM ZombieAladdin
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* The {{Pokemon}} [[http://bulbapedia.bulbagarden.net/wiki/Aegislash_%28Pok%C3%A9mon%29 Aegislash]], which takes the form of an animate sword and shield, has the unique Ability "Stance Change". In its Shield Forme, it has some of the [[StoneWall highest defenses in the game]]; in its Blade Forme, its [[GlassCannon attack stats skyrocket and its defenses drop to almost nothing]].

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* The {{Pokemon}} Franchise/{{Pokemon}} has a few cases, though not all are manual:
**
[[http://bulbapedia.bulbagarden.net/wiki/Aegislash_%28Pok%C3%A9mon%29 net/wiki/Aegislash_(Pokémon) Aegislash]], which takes the form of an animate sword and shield, has the unique Ability "Stance Change". In its Shield Forme, it has some of the [[StoneWall highest defenses in the game]]; in its Blade Forme, its [[GlassCannon attack stats skyrocket and its defenses drop to almost nothing]].nothing]].
** [[http://bulbapedia.bulbagarden.net/wiki/Minior_(Pokémon) Minior]] follows a similar defensive stat setup in the form of a round floating chunk of rock. Once its HP dips below half, however, it can then activate its unique Ability "Shields Down," upon which the rock casing breaks off and reveals its true form inside, a brightly-colored star. Its stats then shift to an emphasis on offense and speed as one of the fastest Rock-types in the game.
** A [[http://bulbapedia.bulbagarden.net/wiki/Darmanitan_(Pokémon) Darmanitan]] with the Ability "Zen Mode" functions in this way. Normally, it's a fast-moving physical hitter and a pure Fire-type. Entering Zen Mode, however, causes it to turn a teal green and curls up into a largely stationary ball, appropriately enough, as if in a meditative stance. When in Zen Mode, it gains the Psychic-type and its defensive and special-attack stats skyrocket at the cost of its physical stats.
21st Nov '16 8:25:45 AM Morgenthaler
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* The ''LittleBigAdventure'' series - Twinsen can switch between four "moods" that influence his movement, his magic ball throwing, his swordwork, and, in the sequel, his use of the ray gun. Normal is used for interacting with other beings, Sporty gives him faster movement and the ability to jump, Aggressive lets him attack enemies with his fists, and Discreet is used for sneaking.

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* The ''LittleBigAdventure'' ''VideoGame/LittleBigAdventure'' series - Twinsen can switch between four "moods" that influence his movement, his magic ball throwing, his swordwork, and, in the sequel, his use of the ray gun. Normal is used for interacting with other beings, Sporty gives him faster movement and the ability to jump, Aggressive lets him attack enemies with his fists, and Discreet is used for sneaking.



* Episode 3 of ''PennyArcadeAdventures'' has the Cardboard Tube Samurai class. Different stances that the samurai can take will both raise one stat and offer a stance-selective option of moves.

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* Episode 3 of ''PennyArcadeAdventures'' ''VideoGame/PennyArcadeAdventures'' has the Cardboard Tube Samurai class. Different stances that the samurai can take will both raise one stat and offer a stance-selective option of moves.
25th Sep '16 6:22:50 AM Qube
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** Terran Siege tanks have two modes, [[ExactlyWhatItSaysOnTheTin tank]] and siege. Siege mode transforms tank into powerful but immobile long range artillery.

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** Terran Siege tanks Tanks have two modes, [[ExactlyWhatItSaysOnTheTin tank]] Tank Mode]] and siege. Siege Mode. Siege mode transforms the already-formidable tank into powerful but immobile long range artillery.artillery, but renders them immobile and unable to defend themselves if the enemy somehow manages to [[ArbitraryMinimumRange get close enough]].
21st Sep '16 5:07:10 AM Dinjoralo
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* In ''VideoGame/KillerInstinct'' Season 3, The two-headed Eyedol has a moveset in each of his heads. The first head is the Warrior Head, which is played like a rushdown character, while the other head, the Mage Head, is more of a zoner.

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* In ''VideoGame/KillerInstinct'' Season 3, The two-headed Eyedol has a moveset in for each of his heads. The first head is the Warrior Head, which is played like a rushdown character, while the other head, the Mage Head, is more of a zoner. Unlike most examples, the player has no direct control over what stance they're in; It switches randomly as Eyedol uses special moves, and can be forced by [[CastFromHitPoints punching the other head awake]].
17th Sep '16 7:45:51 PM Guide
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* Squigly from ''VideoGame/{{Skullgirls}}'' has a rather unique twist on this concept. All of her ground specials are based off of one of two stances, the [[InstantAwesomeJustAddDragons dragon]] stance, and the [[WhipItGood whip]] stance. Holding the button while performing the special, however, allows Squigly to stay in the stance. Doing so alters her movement charges up her moves, and after a while makes the next move used from that stance a Level 2 variant, giving it more unique and powerful properties as well as more combo opportunities. In addition, she can actually end her stances extremely quickly if another button is tapped while she's in the stance, allowing her to continue her combos via LagCancel. Having a Level 2 stance allows her to end the stances even quicker to offer even more unique combos.

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* Squigly from ''VideoGame/{{Skullgirls}}'' has a rather unique twist on this concept. All of her ground specials are based off of one of two stances, the [[InstantAwesomeJustAddDragons dragon]] stance, and the [[WhipItGood whip]] stance. Holding the button while performing the special, however, allows Squigly to stay in the stance. Doing so alters her movement movement, charges up her moves, and after a while makes the next move used from that stance a Level 2 variant, giving it more unique and powerful properties as well as more combo opportunities. In addition, she can actually end her stances extremely quickly if another button is tapped while she's in the stance, allowing her to continue her combos via LagCancel. Having a Level 2 stance allows her to end the stances even quicker to offer even more unique combos.
22nd Aug '16 9:00:09 PM LinTaylor
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* ''VideoGame/StreetFighter'' gives us Gen, in one of the earliest examples in video games.

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* ''VideoGame/StreetFighter'' gives us Gen, in one One of the earliest examples in video games.games is Gen from ''VideoGame/StreetFighter'', who can change between Crane and Mantis-style Kung Fu on the fly.


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** There's a similar set-up for machines that can swap equipment; the prime example is the [[Anime/MobileSuitGundamThe08thMSTeam Gundam Ez8]], which can switch between a fairly orthodox playstyle and one where he busts out his 180mm cannon for long-range bombardment.
21st Aug '16 6:58:44 AM Zoriax91
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* Most Stand users in ''VideoGame/JojosBizarreAdventureAllStarBattle'' can choose between having their stand on or off, with different moves between the two stances as well as a bigger hitbox in the former stance.
** Shigechi has "offensive formation" and "defensive formation" instead.
** Jhonny and Gyro can mount on their horses, getting a number of benefits (bigger reach, resistance to knockdowns, cannot be grappled) and disadvantages (bigger target, cannot recover their Guard gauge, grapple, or collect corpse parts) as well as different movesets.
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