History Main / StanceSystem

25th Oct '17 6:08:06 PM darkpit06
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* ''VideoGame/BravelySecond'' gives us the Fencer Asterisk, which has three stances. The Wolf Stance focuses on attack, the Aurochs Stance relies on Defence, and the Falcon Stance focuses on speed.

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* ''VideoGame/BravelySecond'' gives us the Fencer Asterisk, which has three stances. The Wolf Stance focuses on attack, the Aurochs Stance relies on Defence, defense, and the Falcon Stance focuses on speed.
25th Oct '17 6:07:36 PM darkpit06
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* ''VideoGame/BravelySecond'' gives us the Fencer Asterisk, which has three stances. The Wolf Stance focuses on attack, the Aurochs Stance relies on Defence, and the Falcon Stance focuses on speed.
30th Sep '17 4:07:59 AM Vir
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* ''[[Franchise/SonicTheHedgehog Sonic Heroes]]'', which featured the ability to choose one of three characters on the fly while having the other two invincible and in some sort of formation with your character. The swap is so near-instant that it's pretty much a glorified stance change. Contrast to other games that used this idea before, which often had some sort of delay or disadvantage to switching characters mid-game.

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* ''[[Franchise/SonicTheHedgehog Sonic Heroes]]'', ''VideoGame/SonicHeroes'', which featured the ability to choose one of three characters on the fly while having the other two invincible and in some sort of formation with your character. The swap is so near-instant that it's pretty much a glorified stance change. Contrast to other games that used this idea before, which often had some sort of delay or disadvantage to switching characters mid-game.
10th Sep '17 11:13:14 PM superkeijikun
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** Pugilists and Monks have three stances: Fists of Wind (increased movement speed), Fists of Earth (improved defense), and Fists of Fire (increased damage output).
29th Aug '17 2:11:38 PM DavidCowie
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* ''VideoGame/DragonQuestVIII:'' Party members can be assigned one of five stances. The player can override these at the start of each turn, if necessary.
** "Fight wisely" -- balance of attack and defence.
** "Show no mercy" -- all out attack, the stance that uses most magic.
** "Psyche up" -- build up a ChargedAttack.
** "Focus on healing"
** "Use no magic" -- if you want to save MP for later.
13th Jul '17 3:06:41 AM Hanz
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** Kazuma Kiryu's fighting styles consist of "Brawler", a balanced fighting style; "Rush", a fast-paced boxing style that can land multiple hits on single opponents; and "Beast", which emphasizes raw power and using environmental objects like bikes and street signs as weapons. His secret "Legend" stance is his fighting style in previous games.
** Goro Majima's styles are "Thug", a balanced fighting style; "Breaker", a fast-paced style consisting of break-dancing moves; and "Slugger", a power-based style centered around battering enemies with a baseball bat. His secret unlockable "Legend" style is reminiscent of how he fights as a boss in previous games.

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** Kazuma Kiryu's fighting styles consist of "Brawler", a balanced fighting style; "Rush", a fast-paced boxing style that can land multiple hits on single opponents; and "Beast", which emphasizes raw power and using environmental objects like bikes and street signs as weapons. His secret "Legend" "Dragon of Dojima" stance is his fighting style in previous games.
** Goro Majima's styles are "Thug", a balanced fighting style; "Breaker", a fast-paced style consisting of break-dancing moves; and "Slugger", a power-based style centered around battering enemies with a baseball bat. His secret unlockable "Legend" "Mad Dog of Shimano" style is reminiscent of how he fights as a boss in previous games.
7th Jul '17 7:49:01 PM billybobfred
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** Healer classes and jobs have access to ''Cleric Stance'', which swaps their offensive spellpower and healing power around.

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** Healer classes and jobs have had access to ''Cleric Stance'', which swaps swapped their offensive spellpower and healing power around.around. Then the devs realized that "stance dancing" was not actually fun for healers, so healer damage calculation was changed to run off healing power all the time, and Cleric Stance's effect was changed to something that no longer qualifies for this trope.
21st Jun '17 9:50:39 PM AirofMystery
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* ''VideoGame/JadeEmpire'' has this in spades: 6 martial arts forms, 4 weapon forms, and 5 summon forms. Though, while a player can collect them all in a single game, it's more than likely they'll only use 6 total.
** And then there are so many support and magic forms...much of the replay value lies in getting a hold of them all and seeing how they all play when levelled out to the max.

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* ''VideoGame/JadeEmpire'' has this in spades: 6 martial arts forms, 4 weapon forms, 5 transformation forms, and 5 summon forms. Though, while a player can collect them all in a single game, it's more than likely they'll only use 6 total.
** And then there are so many
several support and or magic forms...much of the replay value lies in getting a hold of them all and seeing how they all play when levelled out to the max.forms (throw fireballs, slow enemies down, sap their [[{{Mana}} spirit]], etc).
31st May '17 11:17:06 AM mogryo
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* Udyr in ''VideoGame/LeagueOfLegends'' is based around stances.
** While the game developers do claim that Udyr is based on stances and his abilities are called stances, beyond the initial benefit that activating said stances gives (which prompts stance dancing to make an effective Udyr), the differences for being in a specific stance are hardly game-breaking. Same thing applies to the later added champion Sona, who is also based on the same mechanic.

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* Udyr and Sona in ''VideoGame/LeagueOfLegends'' is are based around stances.
** While the game developers do claim that Udyr is based on stances and his abilities are called stances, beyond the initial benefit that activating said stances gives (which prompts stance dancing to make an effective Udyr), the differences for being in a specific stance are hardly game-breaking. Same thing applies to the later added champion Sona, who is also based on the same mechanic.
stances.
18th May '17 1:37:57 PM CountDorku
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* [[SizeShifter Sky-Scraper]] of ''TabletopGame/SentinelsOfTheMultiverse''. Most of her cards are tagged with Tiny, Normal, or Huge. Playing them replaces her primary card with the version for that size, changing her power - with her standard card, Tiny lets you deploy and recover Link gadgets, Normal provides card draw, and Huge has a sonic thunderclap that can do impressive mass damage - but also risks harming her allies if her damage is increased.
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