History Main / StalkedByTheBell

17th Nov '17 9:30:00 AM WillyFourEyes
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* If you don't defeat all of the enemies in a room in ''Quinty'' (known in the U.S. as MendelPalace), those that are still alive [[TurnsRed turn red]] and attack you more tenaciously, getting progressively faster the more time you waste. For instance, the "swimmer" dolls will stop swimming and walk upright toward you, while the "copycat" dolls are no longer bound by [[DittoFighter mimicking your actions]], and will fight you on their own. A few levels, such as the Sumo level and the aforementioned EnemyMime level give you {{Musical Spoiler}}s.

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* If you don't defeat all of the enemies in a room in ''Quinty'' (known in the U.S. as MendelPalace), ''VideoGame/MendelPalace''), those that are still alive [[TurnsRed turn red]] and attack you more tenaciously, getting progressively faster the more time you waste. For instance, the "swimmer" dolls will stop swimming and walk upright toward you, while the "copycat" dolls are no longer bound by [[DittoFighter mimicking your actions]], and will fight you on their own. A few levels, such as the Sumo level and the aforementioned EnemyMime level give you {{Musical Spoiler}}s.



* In the GBA, ''[[Manga/RaveMaster Rave Master Special Attack Force]]'', all fights are on a timer and can likely drag due to the tug of war style lifebar system. If you don't beat your opponent before it expires, the Jiggle Butt Gang blasts the whole area with their farts and no one wins.

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* In the GBA, ''[[Manga/RaveMaster Rave Master Special UsefulNotes/GameBoyAdvance ''Manga/RaveMaster'' fighting game ''Special Attack Force]]'', Force'', all fights are on a timer and can likely drag due to the tug of war style tug-of-war-style lifebar system. If you don't beat your opponent before it expires, the Jiggle Butt Gang blasts the whole area with their farts and no one wins.



** One boss that used to do something even worse was Algalon The Observer, AKA [[FanNickname Algalon the]] [[NamesToRunAwayFromReallyFast Raid Destroyer.]] Not only did he have the standard [[RocksFallEveryoneDies Instant Kill after 8 Minuites version of this trope]], he also had one far more dreaded by players. If he wasn't defeated within one real-time hour of first being engaged, he would abruptly kill everyone in the raid, [[ScrewThisImOuttaHere and then leave the area.]] What makes this utterly obscene is that the raid would have to wait an entire week to try to fight him again. Thankfully, however, this restriction has been removed, giving the players as many tries and as much time as they need. However, to completely hammer the point home, he would gravely intone their failure to do it quick enough, just to rub it in and [[MemeticMutation feed on the raiders' tears.]]

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** One boss that used to do something even worse was Algalon The Observer, AKA [[FanNickname Algalon the]] [[NamesToRunAwayFromReallyFast Raid Destroyer.]] Not only did he have the standard [[RocksFallEveryoneDies Instant Kill after 8 Minuites Minutes]] version of this trope]], trope, he also had one far more dreaded by players. If he wasn't defeated within one real-time hour of first being engaged, he would abruptly kill everyone in the raid, [[ScrewThisImOuttaHere and then leave the area.]] What makes this utterly obscene is that the raid party would have to wait an entire week to try to fight him again. Thankfully, however, this restriction has been removed, giving the players as many tries and as much time as they need. However, to completely hammer the point home, he would gravely intone their failure to do it quick enough, just to rub it in and [[MemeticMutation feed on the raiders' tears.]]



* In almost all of his appearances, Super Sonic is stalked by a constantly decreasing ring count. If he runs out, he loses his Super power. If this happens during a battle with the final boss, you can expect instant death.

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* In almost all of his appearances, [[Franchise/SonicTheHedgehog Super Sonic Sonic]] is stalked by a constantly decreasing ring count. If he runs out, he loses his Super power. If this happens during a battle with the final boss, you can expect instant death.
8th Oct '17 6:43:30 PM nombretomado
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* In a rare non-action example, {{Infocom}}'s ''VideoGame/{{Planetfall}}'' kills the player after 8 full days of game time. [[spoiler:The planet is host to a Disease, which you catch shortly after landing there. The Disease is fatal. You actually notice your character getting sicker and sicker as you go along, and if you read the stuff in the Library you'll learn all about the Disease.]] It's hard to encounter this unless you're deliberately dragging your feet, however.

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* In a rare non-action example, {{Infocom}}'s Creator/{{Infocom}}'s ''VideoGame/{{Planetfall}}'' kills the player after 8 full days of game time. [[spoiler:The planet is host to a Disease, which you catch shortly after landing there. The Disease is fatal. You actually notice your character getting sicker and sicker as you go along, and if you read the stuff in the Library you'll learn all about the Disease.]] It's hard to encounter this unless you're deliberately dragging your feet, however.
23rd Sep '17 10:04:38 AM nombretomado
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** Luckily, Death is easily escapable, and for higher-leveled parties, beatable. Because {{Atlus}} [[ThatOneBoss/{{Atlus}} loves to make you suffer]], in fact, one of Elizabeth's requests ''requires'' you to kill the Reaper. (If you know how to use [[LastDiscMagic Armageddon]] or [[StunLock how to cheese the battle system]], this can be done without fret; otherwise, steel thyself.)

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** Luckily, Death is easily escapable, and for higher-leveled parties, beatable. Because {{Atlus}} Creator/{{Atlus}} [[ThatOneBoss/{{Atlus}} loves to make you suffer]], in fact, one of Elizabeth's requests ''requires'' you to kill the Reaper. (If you know how to use [[LastDiscMagic Armageddon]] or [[StunLock how to cheese the battle system]], this can be done without fret; otherwise, steel thyself.)
17th Sep '17 7:23:23 AM Doug86
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* In ''Shadow of Memories'' (known as ''[[ShadowOfDestiny Shadow of Destiny]]'' in America), Eike will be killed in some way once the in-game clock reaches a certain time (which varies depending on the chapter). The whole point of the game is to go back in time to find a way to prevent your death. If you reach the "fated hour", two things can happen: in the present, you see a cutscene of Eike being killed, and then you get warped to Homunculus's place, who chastises you and gives you a hint on how to avoid death, before sending you back to the beginning of the chapter. However, if the time in the present reaches the fated hour while Eike is in the past ([[SanDimasTime since time still passes in the present even when Eike isn't]]), you see Eike convulse strangely, and then literally fade from existence, resulting in a GameOver.

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* In ''Shadow of Memories'' (known as ''[[ShadowOfDestiny Shadow of Destiny]]'' ''VideoGame/ShadowOfDestiny'' in America), Eike will be killed in some way once the in-game clock reaches a certain time (which varies depending on the chapter). The whole point of the game is to go back in time to find a way to prevent your death. If you reach the "fated hour", two things can happen: in the present, you see a cutscene of Eike being killed, and then you get warped to Homunculus's place, who chastises you and gives you a hint on how to avoid death, before sending you back to the beginning of the chapter. However, if the time in the present reaches the fated hour while Eike is in the past ([[SanDimasTime since time still passes in the present even when Eike isn't]]), you see Eike convulse strangely, and then literally fade from existence, resulting in a GameOver.
29th Aug '17 11:42:58 PM SonicGamer07
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* ''VideoGame/PhantasyStarOnline2'' has Deus ESC-A Zephyros (and its 4-player counterpart, Deus ESC-A Gracia). During the final phase, dealing enough damage during the DPS check will cause it to fall over and enter a 30-second stun phase. If it isn't killed by then, Deus gets up and uses an arena-wide sword sweep that inflicts a OneHitKill on hit (but can still be avoided with proper dodging or various invulnerability effects). Although seeing this attack in action is extremely rare anyways, since it's very uncommon to have a party that can inflict enough DPS to enter the stun phase but is unable to kill it given what little HP it has left.

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* ''VideoGame/PhantasyStarOnline2'' has certain varieties of this.
** The Mothership Emergency Trial in Riding Quest gives you a fixed timer to destroy it. If it is not defeated in time, it fires a WaveMotionGun that inflicts a TotalPartyKill on the entire map.
** [[VideoGame/FinalFantasyXIV Elder Primal Odin]] uses the same mechanic as in ''Final Fantasy XIV'', in which being unable to kill him in sufficient time once he starts charging Shin-Zantetsuken will result in him performing an attack that instantly kills all players in range, and is one of the only attacks in the game that ''hits through invulnerability.''
** The Profound Darkness, during the DuelBoss phase with [[spoiler:Persona]], gives you roughly a minute or so to beat it. If it isn't defeated in time, it initiates a field-wide attack that hits for [[TheresNoKillLikeOverkill 999,999 damage.]] It can still be avoided with certain invulnerability effects, and the fight still proceeds like normal afterwards, but be prepared to eat dirt if you didn't have a live Photon Blast or Katana Combat prepped.
**
Deus ESC-A Zephyros (and its 4-player counterpart, Deus ESC-A Gracia). During the final phase, dealing enough damage during the DPS check will cause it to fall over and enter a 30-second stun phase. If it isn't killed by then, Deus gets up and uses an arena-wide sword sweep that inflicts a OneHitKill on hit (but can still be avoided with proper dodging or various invulnerability effects). Although seeing this attack in action is extremely rare anyways, since it's very uncommon to have a party that can inflict enough DPS to enter the stun phase but is unable to kill it given what little HP it has left.
29th Aug '17 11:04:52 PM SonicGamer07
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* ''VideoGame/PhantasyStarOnline2'' has Deus ESC-A Zephyros (and its 4-player counterpart, Deus ESC-A Gracia). During the final phase, dealing enough damage during the DPS check will cause it to fall over and enter a 30-second stun phase. If it isn't killed by then, Deus gets up and uses an arena-wide sword sweep that inflicts a OneHitKill on hit (but can still be avoided with proper dodging or various invulnerability effects). Although seeing this attack in action is extremely rare anyways, since it's very uncommon to have a party that can inflict enough DPS to enter the stun phase but is unable to kill it given what little HP it has left.
29th Aug '17 10:58:09 PM SonicGamer07
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** Multiplayer levels opt for a stronger solution: have wall pieces start dropping in a spiraling in pattern. ''VideoGame/BombermanActZero''[='s=] "First-Person Bomber" mode also starts draining everyone's LifeMeter down to 1 HP at this point.

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** Multiplayer levels opt for a stronger solution: have wall pieces start dropping in a spiraling in pattern. ''VideoGame/BombermanActZero''[='s=] "First-Person Bomber" mode also starts draining everyone's LifeMeter down to 1 HP at this point.



** And ''VideoGame/{{Bomberman}} 64'''s every-man-for-himself multiplayer mode.
*** Bomberman 64's multiplayer had different hurry-ups depending on the level. Some of them closed in the walls until players had no where to run from each other. Another just started dropping meteors on the players until they eventually died.
*** Also, generally speaking, Bomberman's hurry up tactic is to drop blocks around the play area to box players in, occasionally squash whoever happens to be in the wrong place at the wrong time. The idea is that, with a smaller play area, one of the survivors is more likely to get caught in a blast.

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** And ''VideoGame/{{Bomberman}} 64'''s every-man-for-himself multiplayer mode.
*** Bomberman 64's multiplayer
mode, although different stages had different hurry-ups depending on the level.hurry-ups. Some of them closed in the walls until players had no where to run from each other. Another just started dropping meteors on the players until they eventually died.
*** Also, generally speaking, Bomberman's hurry up tactic is to drop blocks around the play area to box players in, occasionally squash whoever happens to be in the wrong place at the wrong time. The idea is that, with a smaller play area, one of the survivors is more likely to get caught in a blast.
died.


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[[AC:MazeGame]]
* In most entries in the ''{{VideoGame/Bomberman}}'' series, the standard-issue multiplayer modes would eventually start dropping killer blocks from the sky in a spiral pattern once the timer runs down to one minute. These instantly squash any Bomberman unfortunate to be under their drop zone, and also quickly reduce the size of the stage to make remaining players more likely to get killed by bombs. ''VideoGame/BombermanActZero''[='=]s "First-Person Bomber" mode also starts sapping your health on top of this to make it easier to kill other players in one shot.
29th Aug '17 10:45:34 PM SonicGamer07
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* Capcom ShootEmUp ''[[VideoGame/NineteenFortyTwo 1943]]'', not to be outdone by Compile, forced players to redo battleship stages if the player could not destroy 70% of the boss battleship. More often than not, the player restarted the level with low fuel and the default weapon. But if the player couldn't complete the mission with special weapons and a full fuel tank, then how...?

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* Capcom ShootEmUp ''[[VideoGame/NineteenFortyTwo 1943]]'', not to be outdone by Compile, forced players to redo battleship stages if the player could not destroy 70% of the boss battleship. More often than not, the player restarted the level with low fuel and the default weapon. [[UnstableEquilibrium But if the player couldn't complete the mission with special weapons and a full fuel tank, then how...??]]
6th Aug '17 9:22:23 PM Luigifan
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* In the original ''VideoGame/{{Rygar}}'', time running out would cause the entire background to go black and a huge, invincible wraithlike monster to fly at you from the left. Interestingly enough, it not only was possible to evade this monster, but repeatedly - and it would go faster every time you dodged it [[https://www.youtube.com/watch?v=5A_cTjeo5hg until it became impossible to evade]]. The real danger was not getting killed by it ''or'' the monsters normally a part of the level.

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* In the original ''VideoGame/{{Rygar}}'', time running out would cause the entire background to go black and a huge, invincible wraithlike monster to fly at you from the left. Interestingly enough, it not only was possible to evade this monster, but repeatedly - -- and it would go faster every time you dodged it [[https://www.youtube.com/watch?v=5A_cTjeo5hg until it became impossible to evade]]. evade.]] The real danger was not getting killed by it ''or'' the monsters normally a part of the level.



* In ''VideoGame/TheLegendOfZeldaSkywardSword'', you must enter "Silent Realms" to collect tears at a few points, in order to progress. These tears also extend a timer, and when that timer runs out, you get chased by the realm's guardians - who can kill you in one hit. With some pretty badass/terrifying music too.

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* In ''VideoGame/TheLegendOfZeldaSkywardSword'', you must enter "Silent Realms" to collect tears at a few points, in order to progress. These tears also extend a timer, and when that timer runs out, you get chased by the realm's guardians - -- who can kill you in one hit. With some pretty badass/terrifying music too.



* In ''VideoGame/{{Mappy}}'', the first warning to hurry up adds more and faster Meowkies to the stage, and some time after that the invincible Gosenzo appears to chase Mappy.
* In ''VideoGame/{{Shamus}}'', if you don't clear out a room fast enough, a creepy sound would occur, then [[{{NightmareFuel}} the Shadow]] would jump in after you from the corner of the screen. The Shadow can go through walls, can't be killed (only stunned), and is faster than the player. Good luck.

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* In ''VideoGame/{{Mappy}}'', the first warning to hurry up adds more and faster Meowkies to the stage, and some time after that that, the invincible Gosenzo appears to chase Mappy.
* In ''VideoGame/{{Shamus}}'', if you don't clear out a room fast enough, a creepy sound would occur, then [[{{NightmareFuel}} [[NightmareFuel the Shadow]] would jump in after you from the corner of the screen. The Shadow can go through walls, can't be killed (only stunned), and is faster than the player. Good luck.



* Stay alive for too long in a level in the original ''[[VideoGame/DigDug Dig Dug Arrangement]]'', and a cloud enemy with a Pooka's face [[note]] [[http://static.tvtropes.org/pmwiki/pub/images/digdugarrtimeoutcloud.png No, really.]] [[/note]]will swoop across the map and kill ''[[NoKillLikeOverkill anything]]'' it hits.
* ''EVERSPACE'' has multiple interceptor ships start jumping in and hunting you in large numbers if the player stays for too long in one sector without moving on. This ships are beatable and a savvy (or desperate) player can obtain fuel and resources from them. However, should you ignore this warning and leave ASAP, after a few waves of minor ships a gigantic Colonial Warship will jump in without warning and start pummeling your ship to oblivion with very powerful and accurate strikes. This ship is invincible and even if you manage to destroy their turrets, they will keep spawning ships and drones from their hangars to kill you.

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* Stay alive for too long in a level in the original ''[[VideoGame/DigDug Dig Dug Arrangement]]'', and a cloud enemy with a Pooka's face [[note]] [[http://static.[[note]][[http://static.tvtropes.org/pmwiki/pub/images/digdugarrtimeoutcloud.png No, really.]] [[/note]]will ]][[/note]] will swoop across the map and kill ''[[NoKillLikeOverkill anything]]'' it hits.
* ''EVERSPACE'' has multiple interceptor ships start jumping in and hunting you in large numbers if the player stays for too long in one sector without moving on. This These ships are beatable and a savvy (or desperate) player can obtain fuel and resources from them. However, should you ignore this warning and not leave ASAP, after a few waves of minor ships ships, a gigantic Colonial Warship will jump in without warning and start pummeling your ship to oblivion with very powerful and accurate strikes. This ship is invincible and even if you manage to destroy their turrets, they will keep spawning ships and drones from their hangars to kill you.
2nd Aug '17 11:10:53 PM wolftickets1969
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* In ''VideoGame/WonderBoy'', your LifeMeter is constantly decreasing, and must be refilled by collecting fruit. In ''VideoGame/WonderBoyInMonsterLand'', there's a timer represented by an hourglass that takes away a life heart every time it runs down. And healing items are hard to come by.

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* In ''VideoGame/WonderBoy'', your LifeMeter is constantly decreasing, and must be refilled by collecting fruit. In ''VideoGame/WonderBoyInMonsterLand'', there's a timer represented by an hourglass [[DeathsHourglass hourglass]] that takes away a life heart every time it runs down. And healing items are hard to come by.
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