History Main / StalkedByTheBell

22nd Sep '16 5:46:54 PM jormis29
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* ''[[{{Wolverine}} Wolverine: Adamantium Rage]]'' for the SNES released Elsie Dee (an android filled with plastique and modeled after a child) if you took too long. She crawled all over the level to chase you down. If she managed to touch you, you'd get a NonStandardGameOver as she, Wolvie, and the stage you were in exploded.

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* ''[[{{Wolverine}} Wolverine: Adamantium Rage]]'' ''VideoGame/WolverineAdamantiumRage'' for the SNES released Elsie Dee (an android filled with plastique and modeled after a child) if you took too long. She crawled all over the level to chase you down. If she managed to touch you, you'd get a NonStandardGameOver as she, Wolvie, and the stage you were in exploded.



* ''ThinkQuick!'' also used a dragon to enforce the time limit; this dragon was actually the game's Big Bad.

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* ''ThinkQuick!'' ''VideoGame/ThinkQuick!'' also used a dragon to enforce the time limit; this dragon was actually the game's Big Bad.



* ''VideoGame/DonkeyKong64'' had a disembodied voice growl [[http://tvtropes.org/pmwiki/pmwiki.php/Main/NightmareFuel "Get Out!"]], followed by a crosshair appearing over the player. The crosshair itself is always timed, but in some instances the crosshair appears because the player stepped into a spotlight or did something else wrong. When it appears then, its timer has ''one second'' on it. Better hope you're right next to the door.

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* ''VideoGame/DonkeyKong64'' had a disembodied voice growl [[http://tvtropes.org/pmwiki/pmwiki.php/Main/NightmareFuel [[NightmareFuel "Get Out!"]], followed by a crosshair appearing over the player. The crosshair itself is always timed, but in some instances the crosshair appears because the player stepped into a spotlight or did something else wrong. When it appears then, its timer has ''one second'' on it. Better hope you're right next to the door.



* Falling too far behind Metal Sonic in ''{{Sonic CD}}'s'' race results in Dr. Robotnik killing Sonic instantly with a powerful laser, ''even if you have Rings on you''.

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* Falling too far behind Metal Sonic in ''{{Sonic CD}}'s'' ''VideoGame/SonicCD's'' race results in Dr. Robotnik killing Sonic instantly with a powerful laser, ''even if you have Rings on you''.



* Looking for gold Shadows or treasures in ''{{Persona 3}}''? Beware of Death himself if you take too long...

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* Looking for gold Shadows or treasures in ''{{Persona 3}}''? ''VideoGame/Persona3''? Beware of Death himself if you take too long...



** In Persona 5, [[spoiler: once again, if you take too long to explore Mementos, the Reaper will come for you.]]

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** In Persona 5, ''VideoGame/Persona5'', [[spoiler: once again, if you take too long to explore Mementos, the Reaper will come for you.]]
22nd Sep '16 3:23:05 PM Jgamer
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Added DiffLines:

** In Persona 5, [[spoiler: once again, if you take too long to explore Mementos, the Reaper will come for you.]]
15th Aug '16 9:49:38 PM UmbrellasWereAwesome
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* ''VideoGame/HaloReach'' has a "Return to the Battlefield" timer if you venture out of bounds.

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* ''Franchise/{{Halo}}'' games from ''VideoGame/HaloReach'' has onward have a "Return to the Battlefield" timer if you venture out of bounds.
2nd Aug '16 1:59:02 AM Medinoc
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[[AC:Rocks-and-diamonds games]]
* Honorable mention to ''Fruity Frank'', where the enemy was only ''almost'' invincible (and it was more of a boss than a "minor minion"): The dreaded Strawberry, that moved extremely fast and wasn't slowed down by undug terrain the slightest bit.



** Honorable mention to ''Fruity Frank'', where the enemy was only ''almost'' invincible And it was more of a boss than a "minor minion": The dreaded Strawberry.
14th Jun '16 5:57:45 PM apm483@gmail.com
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* In the Flash browser game ''VideoGame/LuckyTower'', shortly after discovering an adorable tame fox and deciding to take him home with you, a bizarre imp-creature first eats your adorable familiar, then begins to chase after you. If you dawdle too much with trying to figure out how to get rid of him, he eats you too.

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* In the Flash browser game ''VideoGame/LuckyTower'', shortly after discovering an adorable tame fox and deciding to take him home with you, a bizarre imp-creature impish creature first eats your adorable familiar, then begins to chase after you. If you dawdle too much with trying to figure out how to get rid of him, he eats you too.



* ''VideoGame/{{Worms}}'' has its "sudden death". Depending on the game and the mutually-agreed-upon options it has several different effects, but the part where it fits this trope is where the entire map slowly sinks into the water (which wouldn't work if the Worms didn't have SuperDrowningSkills).

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* ''VideoGame/{{Worms}}'' has its "sudden death". Depending on the game and the mutually-agreed-upon mutually agreed upon options it has several different effects, but the part where it fits this trope is where the entire map slowly sinks into the water (which wouldn't work if the Worms didn't have SuperDrowningSkills).



* GameShow example: In ''Series/{{DERO}}!'' (as well as its SpiritualSuccessor ''TORE!''), the Key Box Challenge portion of the Wall Room round is played in a corridor with padded walls. When time runs out, the walls close together to trap the player in between the pads. The player only fails the game if he/she gets stuck between the pads; if they complete the challenge a split-second after time expires and still manage to reach the Safety Zone at the end of the corridor without getting trapped, their attempt is still ruled a success. However, they cannot just push the walls(pads) while they are closing - this was a banned move. Even they managed to Safety Zone by such way they would still ruled as a failure.

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* GameShow example: In ''Series/{{DERO}}!'' (as well as its SpiritualSuccessor ''TORE!''), the Key Box Challenge portion of the Wall Room round is played in a corridor with padded walls. When time runs out, the walls close together to trap the player in between the pads. The player only fails the game if he/she gets stuck between the pads; if they complete the challenge a split-second split second after time expires and still manage to reach the Safety Zone at the end of the corridor without getting trapped, their attempt is still ruled a success. However, they cannot just push the walls(pads) while they are closing - this was a banned move. Even they managed to Safety Zone by such way they would still ruled as a failure.



* The player car in ''VideoGame/RallyX'' games halves its speed and loses the smoke-screen ability when the player runs out of gas.

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* The player car in ''VideoGame/RallyX'' games halves its speed and loses the smoke-screen smokescreen ability when the player runs out of gas.



** Atramedes uses a similar mechanic in Blackwing Descent. Both his Searing Flame room-wide attack and his player-tracking beam of fire from the air MUST be interrupted otherwise a raid wipe is guaranteed. Only ringing one of the shields spread around the room will do so but you only get ten of those for the entire fight. When you run out of shields, you're out of time and out of luck.

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** Atramedes uses a similar mechanic in Blackwing Descent. Both his Searing Flame room-wide roomwide attack and his player-tracking beam of fire from the air MUST be interrupted otherwise a raid wipe is guaranteed. Only ringing one of the shields spread around the room will do so but you only get ten of those for the entire fight. When you run out of shields, you're out of time and out of luck.
4th Jun '16 12:58:41 PM Morgenthaler
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* In the arcade version of ''SunsetRiders'', if you stay still at the same area a long period a vulture will fly down to attack your character.
* In ''{{Exolon}}'' if you spend too much time on a screen, an indestructible missile will be fired on you. It can be dodged by teleporting or jumping downward, but another one is launched afterward.

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* In the arcade version of ''SunsetRiders'', ''VideoGame/SunsetRiders'', if you stay still at the same area a long period a vulture will fly down to attack your character.
* In ''{{Exolon}}'' ''VideoGame/{{Exolon}}'' if you spend too much time on a screen, an indestructible missile will be fired on you. It can be dodged by teleporting or jumping downward, but another one is launched afterward.
17th May '16 11:13:12 AM ajbit26
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* Let the timer run out in ''VideoGame/ResidentEvilGunSurvivor 2 - Code: Veronica'' and you have to start fleeing from [[VideoGame/ResidentEvil3Nemesis the Nemesis]].

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* Let the timer run out in ''VideoGame/ResidentEvilGunSurvivor 2 - Code: Veronica'' and you have to start fleeing from [[VideoGame/ResidentEvil3Nemesis the Nemesis]].
1st May '16 2:56:15 PM MadDogBV
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** ''VideoGame/QuestForGloryIV'' subverts the trope when the [[BigBad Big Bad]] [[spoiler:vampire sorceress Katrina]] invokes a geas on the hero and charges him to go on a [[FetchQuest Fetch Quest]] to locate the rituals of the [[EldritchAbomination Dark One]]. As the game progresses from this point onward, if the player does not locate and return the rituals in a timely manner, the narrator reminds the player of the geas by indicating the hero is slowly dying the suffering. However, the hero will never actually die. The player can take as long as they want and the game will not end - a rare instance of Sierra [[PressXToDie not trying to kill the player at every turn]]. As the game has [[IdiotProgramming multiple programming oversights]], it might be assumed this death was never implemented. [[spoiler:Or considering that the hero becomes the player's love interest, and he really is the only candidate willing to go out of his way to summon the Dark One perhaps she doesn't want to kill him.]]

to:

** ''VideoGame/QuestForGloryIV'' subverts the trope when the [[BigBad Big Bad]] [[spoiler:vampire sorceress Katrina]] invokes a geas on the hero and charges him to go on a [[FetchQuest Fetch Quest]] to locate the rituals of the [[EldritchAbomination Dark One]]. As the game progresses from this point onward, if the player does not locate and return the rituals in a timely manner, the narrator reminds the player of the geas by indicating the hero is slowly dying the suffering. However, the hero will never actually die. The player can take as long as they want and the game will not end - a rare instance of Sierra [[PressXToDie not trying to kill the player at every turn]]. As the game has [[IdiotProgramming multiple programming oversights]], it might be assumed this death was never implemented. [[spoiler:Or considering that the hero becomes the player's Katrina's love interest, and he really is the only candidate willing to go out of his way to summon the Dark One perhaps she doesn't want to kill him.]]
1st May '16 2:55:11 PM MadDogBV
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** ''VideoGame/QuestForGloryIV'' subverts the trope when the [[BigBad]]'[[spoiler:vampire sorceress Katrina]] invokes a geas on the hero and charges him to go on a [[FetchQuest]] to locate the rituals of the [[EldritchAbomination Dark One]]. As the game progresses from this point onward, if the player does not locate and return the rituals in a timely manner, the narrator reminds the player of the geas by indicating the hero is slowly dying the suffering. However, the hero will never actually die. The player can take as long as they want and the game will not end - a rare instance of Sierra [[PressXToDie not trying to kill the player at every turn]]. As the game has [[IdiotProgramming multiple programming oversights]], it might be assumed this death was never implemented. [[spoiler:Or considering that the hero becomes the player's love interest, and he really is the only candidate willing to go out of his way to summon the Dark One perhaps she doesn't want to kill him.]]

to:

** ''VideoGame/QuestForGloryIV'' subverts the trope when the [[BigBad]]'[[spoiler:vampire [[BigBad Big Bad]] [[spoiler:vampire sorceress Katrina]] invokes a geas on the hero and charges him to go on a [[FetchQuest]] [[FetchQuest Fetch Quest]] to locate the rituals of the [[EldritchAbomination Dark One]]. As the game progresses from this point onward, if the player does not locate and return the rituals in a timely manner, the narrator reminds the player of the geas by indicating the hero is slowly dying the suffering. However, the hero will never actually die. The player can take as long as they want and the game will not end - a rare instance of Sierra [[PressXToDie not trying to kill the player at every turn]]. As the game has [[IdiotProgramming multiple programming oversights]], it might be assumed this death was never implemented. [[spoiler:Or considering that the hero becomes the player's love interest, and he really is the only candidate willing to go out of his way to summon the Dark One perhaps she doesn't want to kill him.]]
1st May '16 2:53:51 PM MadDogBV
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** ''VideoGame/QuestForGloryIV'' subverts the trope when the ''[[BigBad]]'' [[spoiler:vampire sorceress Katrina]] invokes a geas on the hero and charges him to go on a ''[[FetchQuest]]'' to locate the rituals of the [[EldritchAbomination Dark One]]. As the game progresses from this point onward, if the player does not locate and return the rituals in a timely manner, the narrator reminds the player of the geas by indicating the hero is slowly dying the suffering. However, the hero will never actually die. The player can take as long as they want and the game will not end - a rare instance of Sierra [[PressXToDie not trying to kill the player at every turn]]. As the game has [[IdiotProgramming multiple programming oversights]], it might be assumed this death was never implemented. [[spoiler:Or considering that the hero becomes the player's love interest, and he really is the only candidate willing to go out of his way to summon the Dark One perhaps she doesn't want to kill him.]]

to:

** ''VideoGame/QuestForGloryIV'' subverts the trope when the ''[[BigBad]]'' [[spoiler:vampire [[BigBad]]'[[spoiler:vampire sorceress Katrina]] invokes a geas on the hero and charges him to go on a ''[[FetchQuest]]'' [[FetchQuest]] to locate the rituals of the [[EldritchAbomination Dark One]]. As the game progresses from this point onward, if the player does not locate and return the rituals in a timely manner, the narrator reminds the player of the geas by indicating the hero is slowly dying the suffering. However, the hero will never actually die. The player can take as long as they want and the game will not end - a rare instance of Sierra [[PressXToDie not trying to kill the player at every turn]]. As the game has [[IdiotProgramming multiple programming oversights]], it might be assumed this death was never implemented. [[spoiler:Or considering that the hero becomes the player's love interest, and he really is the only candidate willing to go out of his way to summon the Dark One perhaps she doesn't want to kill him.]]
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