History Main / StalkedByTheBell

23rd Apr '17 2:54:57 PM superkeijikun
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* In the ''VideoGame/RoadRash'' series, a police officer on a motorcycle will start chasing the player about a minute into a race. If they manage to catch up to them and force them to stop, the player will be busted and forced to pay a fine (or if they can't afford the fine, [[GameOver go to jail]]).



[[AC:RacingGame]]
* In the ''VideoGame/RoadRash'' series, a police officer on a motorcycle will start chasing the player about a minute into a race. If they manage to catch up to them and force them to stop, the player will be busted and forced to pay a fine (or if they can't afford the fine, [[GameOver go to jail]]).
23rd Apr '17 2:53:37 PM superkeijikun
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[[AC:RacingGame]]
* In the ''VideoGame/RoadRash'' series, a police officer on a motorcycle will start chasing the player about a minute into a race. If they manage to catch up to them and force them to stop, the player will be busted and forced to pay a fine (or if they can't afford the fine, [[GameOver go to jail]]).
21st Apr '17 2:08:11 PM tropower
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* In ''Express Raiders'', if you stay on a train car too long, a CartoonBomb is planted on the coupling and explodes after a few seconds, disconnecting you from the rest of the train.

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* In ''Express Raiders'', Raider'', if you stay on a train car too long, a CartoonBomb is planted on the coupling and explodes after a few seconds, disconnecting you from the rest of the train.
15th Apr '17 5:27:58 PM nombretomado
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** In ''{{Sonic CD}}'', waiting for [[spoiler: three minutes]] completely motionless will [[spoiler: bore Sonic to the point where he waggles his finger, yell "I'm outta here!" and jumps out of the screen]]. Cue NonStandardGameOver, regardless of Rings or Lives. Obviously this [[EasterEgg isn't something you'd do by mistake]].

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** In ''{{Sonic ''VideoGame/{{Sonic CD}}'', waiting for [[spoiler: three minutes]] completely motionless will [[spoiler: bore Sonic to the point where he waggles his finger, yell "I'm outta here!" and jumps out of the screen]]. Cue NonStandardGameOver, regardless of Rings or Lives. Obviously this [[EasterEgg isn't something you'd do by mistake]].
16th Mar '17 2:54:39 PM CybranGeneralSturm
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** And in VI and VII we have the Demon Wall, who one-hit kills the whole party if not defeated in a set amount of turns (IV has it, too, but its mechanic at the end is to crush the party one at a time, so you have a little more time to pull off a win). And then the trope is played with in the Undersea Palace in ''VideoGame/FinalFantasyV'', where the game makes you think you have to defeat Gogo before the timer runs out...but you're ''supposed'' to [[SheatheYourSword stall the battle]] (e.g. do ''nothing'') until the very last moment. And the same happens with rescuing Shadow in ''VideoGame/FinalFantasyVI''.

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** And in VI and VII XII we have the Demon Wall, who one-hit kills the whole party if not defeated in a set amount of turns (IV has it, too, but its mechanic at the end is to crush the party one at a time, so you have a little more time to pull off a win). And then the trope is played with in the Undersea Palace in ''VideoGame/FinalFantasyV'', where the game makes you think you have to defeat Gogo before the timer runs out...but you're ''supposed'' to [[SheatheYourSword stall the battle]] (e.g. do ''nothing'') until the very last moment. And the same happens with rescuing Shadow in ''VideoGame/FinalFantasyVI''. The Demon's Gate in VII tries to kill you quickly and does not have any instant-death attacks.
25th Feb '17 11:32:14 AM nombretomado
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* Unlike all other games in the ''AceCombat'' series, ''VideoGame/AceCombat3Electrosphere'' (at least, the original Japanese version) didn't give you a hard time limit. The time limit in the briefing instead indicated how fast you have to destroy the initial enemies to get a mission update and more enemies (with whom you could totally TakeYourTime unless you were going for A-rank completion) and a better mission ending. Said endings mainly differed in dialogue but some resulted in story branching: completing "Ghosts of the Past" on time, for example, lets you play a hidden mission revealing more of Rena's BackStory, while taking too long gives you the default counter-terrorism assignment next.

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* Unlike all other games in the ''AceCombat'' ''VideoGame/AceCombat'' series, ''VideoGame/AceCombat3Electrosphere'' (at least, the original Japanese version) didn't give you a hard time limit. The time limit in the briefing instead indicated how fast you have to destroy the initial enemies to get a mission update and more enemies (with whom you could totally TakeYourTime unless you were going for A-rank completion) and a better mission ending. Said endings mainly differed in dialogue but some resulted in story branching: completing "Ghosts of the Past" on time, for example, lets you play a hidden mission revealing more of Rena's BackStory, while taking too long gives you the default counter-terrorism assignment next.
9th Feb '17 2:25:06 PM GuiRitter
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** One boss that used to do something even worse was Algalon The Observer, AKA [[FanNickname Algalon the]] [[NamesToRunAwayFromReallyFast Raid Destroyer.]] Not only did he have the standard [[RocksFallEveryoneDies Instant Kill after 8 Minuites version of this trope]], he also had one far more dreaded by players. If he wasn't defeated within one real-time hour of first being engaged, he would abruptly kill everyone in the raid, [[ScrewThisImOuttaHere and then leave the area.]] What makes this utterly obscene is that the raid would have to wait an entire week to try to fight him again. Thankfully, however, this restriction has been removed, giving the players as many tries and as much time as they need. However, to completely hammer the point home, he would gravely intone thier failure to do it quick enough, just to rub it in and [[MemeticMutation feed on the raiders' tears.]]

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** One boss that used to do something even worse was Algalon The Observer, AKA [[FanNickname Algalon the]] [[NamesToRunAwayFromReallyFast Raid Destroyer.]] Not only did he have the standard [[RocksFallEveryoneDies Instant Kill after 8 Minuites version of this trope]], he also had one far more dreaded by players. If he wasn't defeated within one real-time hour of first being engaged, he would abruptly kill everyone in the raid, [[ScrewThisImOuttaHere and then leave the area.]] What makes this utterly obscene is that the raid would have to wait an entire week to try to fight him again. Thankfully, however, this restriction has been removed, giving the players as many tries and as much time as they need. However, to completely hammer the point home, he would gravely intone thier their failure to do it quick enough, just to rub it in and [[MemeticMutation feed on the raiders' tears.]]
1st Feb '17 11:36:47 PM lygerzero0zero
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** The enemies are in fact killable (just very hard) and must be farmed for post-endgame 100% completion objectives. They still serve the same purpose of driving you out if you take too long, though, as they don't stop spawning.
21st Dec '16 12:44:20 PM rjd1922
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* In ''VideoGame/WarioLand 4'', after hitting the switch that opens the portal out of the level, you have a time limit within which you have to get to the portal. If time runs out, you start losing coins - when your coins hit zero, you die and lose all the other treasures you got in the level.
** ''VideoGame/WarioLand Shake It!'' continues the trend, except when time starts to get low, you hear the final boss theme, and when it actually runs out, cue Wario in some kind of nightmare place, who gets suddenly picked up by the final boss, shaken until his treasure gets flung everywhere and thrown into the distance.

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* In ''VideoGame/WarioLand 4'', ''VideoGame/WarioLand4'', after hitting the switch that opens the portal out of the level, you have a time limit within which you have to get to the portal. If time runs out, you start losing coins - when your coins hit zero, you die and lose all the other treasures you got in the level.
** ''VideoGame/WarioLand Shake It!'' ''VideoGame/WarioLandShakeIt'' continues the trend, except when time starts to get low, you hear the final boss theme, and when it actually runs out, cue Wario in some kind of nightmare place, who gets suddenly picked up by the final boss, shaken until his treasure gets flung everywhere and thrown into the distance.



** In ''{{Sonic CD}}'', waiting for [[spoiler: three minutes]] completely motionless will [[spoiler: bore Sonic to the point where he waggles his finger, yell "I'm outta here!" and jumps out of the screen]]. Cue NonstandardGameOver, regardless of Rings or Lives. Obviously this [[EasterEgg isn't something you'd do by mistake]].

to:

** In ''{{Sonic CD}}'', waiting for [[spoiler: three minutes]] completely motionless will [[spoiler: bore Sonic to the point where he waggles his finger, yell "I'm outta here!" and jumps out of the screen]]. Cue NonstandardGameOver, NonStandardGameOver, regardless of Rings or Lives. Obviously this [[EasterEgg isn't something you'd do by mistake]].
8th Dec '16 11:37:31 PM superkeijikun
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* In ''VideoGame/LetItDie'', if you stay on one floor for too long, the Jackals will appear and start looking for you. They are outfitted with high-tech gear and weaponry that you can take for yourself '''''if''''' you beat them, but that is a very big "if": they are so powerful and resilient that escape is often the wiser choice of action.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.StalkedByTheBell