History Main / StalkedByTheBell

14th Jun '16 5:57:45 PM apm483@gmail.com
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* In the Flash browser game ''VideoGame/LuckyTower'', shortly after discovering an adorable tame fox and deciding to take him home with you, a bizarre imp-creature first eats your adorable familiar, then begins to chase after you. If you dawdle too much with trying to figure out how to get rid of him, he eats you too.

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* In the Flash browser game ''VideoGame/LuckyTower'', shortly after discovering an adorable tame fox and deciding to take him home with you, a bizarre imp-creature impish creature first eats your adorable familiar, then begins to chase after you. If you dawdle too much with trying to figure out how to get rid of him, he eats you too.



* ''VideoGame/{{Worms}}'' has its "sudden death". Depending on the game and the mutually-agreed-upon options it has several different effects, but the part where it fits this trope is where the entire map slowly sinks into the water (which wouldn't work if the Worms didn't have SuperDrowningSkills).

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* ''VideoGame/{{Worms}}'' has its "sudden death". Depending on the game and the mutually-agreed-upon mutually agreed upon options it has several different effects, but the part where it fits this trope is where the entire map slowly sinks into the water (which wouldn't work if the Worms didn't have SuperDrowningSkills).



* GameShow example: In ''Series/{{DERO}}!'' (as well as its SpiritualSuccessor ''TORE!''), the Key Box Challenge portion of the Wall Room round is played in a corridor with padded walls. When time runs out, the walls close together to trap the player in between the pads. The player only fails the game if he/she gets stuck between the pads; if they complete the challenge a split-second after time expires and still manage to reach the Safety Zone at the end of the corridor without getting trapped, their attempt is still ruled a success. However, they cannot just push the walls(pads) while they are closing - this was a banned move. Even they managed to Safety Zone by such way they would still ruled as a failure.

to:

* GameShow example: In ''Series/{{DERO}}!'' (as well as its SpiritualSuccessor ''TORE!''), the Key Box Challenge portion of the Wall Room round is played in a corridor with padded walls. When time runs out, the walls close together to trap the player in between the pads. The player only fails the game if he/she gets stuck between the pads; if they complete the challenge a split-second split second after time expires and still manage to reach the Safety Zone at the end of the corridor without getting trapped, their attempt is still ruled a success. However, they cannot just push the walls(pads) while they are closing - this was a banned move. Even they managed to Safety Zone by such way they would still ruled as a failure.



* The player car in ''VideoGame/RallyX'' games halves its speed and loses the smoke-screen ability when the player runs out of gas.

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* The player car in ''VideoGame/RallyX'' games halves its speed and loses the smoke-screen smokescreen ability when the player runs out of gas.



** Atramedes uses a similar mechanic in Blackwing Descent. Both his Searing Flame room-wide attack and his player-tracking beam of fire from the air MUST be interrupted otherwise a raid wipe is guaranteed. Only ringing one of the shields spread around the room will do so but you only get ten of those for the entire fight. When you run out of shields, you're out of time and out of luck.

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** Atramedes uses a similar mechanic in Blackwing Descent. Both his Searing Flame room-wide roomwide attack and his player-tracking beam of fire from the air MUST be interrupted otherwise a raid wipe is guaranteed. Only ringing one of the shields spread around the room will do so but you only get ten of those for the entire fight. When you run out of shields, you're out of time and out of luck.
4th Jun '16 12:58:41 PM Morgenthaler
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* In the arcade version of ''SunsetRiders'', if you stay still at the same area a long period a vulture will fly down to attack your character.
* In ''{{Exolon}}'' if you spend too much time on a screen, an indestructible missile will be fired on you. It can be dodged by teleporting or jumping downward, but another one is launched afterward.

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* In the arcade version of ''SunsetRiders'', ''VideoGame/SunsetRiders'', if you stay still at the same area a long period a vulture will fly down to attack your character.
* In ''{{Exolon}}'' ''VideoGame/{{Exolon}}'' if you spend too much time on a screen, an indestructible missile will be fired on you. It can be dodged by teleporting or jumping downward, but another one is launched afterward.
17th May '16 11:13:12 AM ajbit26
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* Let the timer run out in ''VideoGame/ResidentEvilGunSurvivor 2 - Code: Veronica'' and you have to start fleeing from [[VideoGame/ResidentEvil3Nemesis the Nemesis]].

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* Let the timer run out in ''VideoGame/ResidentEvilGunSurvivor 2 - Code: Veronica'' and you have to start fleeing from [[VideoGame/ResidentEvil3Nemesis the Nemesis]].
1st May '16 2:56:15 PM MadDogBV
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** ''VideoGame/QuestForGloryIV'' subverts the trope when the [[BigBad Big Bad]] [[spoiler:vampire sorceress Katrina]] invokes a geas on the hero and charges him to go on a [[FetchQuest Fetch Quest]] to locate the rituals of the [[EldritchAbomination Dark One]]. As the game progresses from this point onward, if the player does not locate and return the rituals in a timely manner, the narrator reminds the player of the geas by indicating the hero is slowly dying the suffering. However, the hero will never actually die. The player can take as long as they want and the game will not end - a rare instance of Sierra [[PressXToDie not trying to kill the player at every turn]]. As the game has [[IdiotProgramming multiple programming oversights]], it might be assumed this death was never implemented. [[spoiler:Or considering that the hero becomes the player's love interest, and he really is the only candidate willing to go out of his way to summon the Dark One perhaps she doesn't want to kill him.]]

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** ''VideoGame/QuestForGloryIV'' subverts the trope when the [[BigBad Big Bad]] [[spoiler:vampire sorceress Katrina]] invokes a geas on the hero and charges him to go on a [[FetchQuest Fetch Quest]] to locate the rituals of the [[EldritchAbomination Dark One]]. As the game progresses from this point onward, if the player does not locate and return the rituals in a timely manner, the narrator reminds the player of the geas by indicating the hero is slowly dying the suffering. However, the hero will never actually die. The player can take as long as they want and the game will not end - a rare instance of Sierra [[PressXToDie not trying to kill the player at every turn]]. As the game has [[IdiotProgramming multiple programming oversights]], it might be assumed this death was never implemented. [[spoiler:Or considering that the hero becomes the player's Katrina's love interest, and he really is the only candidate willing to go out of his way to summon the Dark One perhaps she doesn't want to kill him.]]
1st May '16 2:55:11 PM MadDogBV
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** ''VideoGame/QuestForGloryIV'' subverts the trope when the [[BigBad]]'[[spoiler:vampire sorceress Katrina]] invokes a geas on the hero and charges him to go on a [[FetchQuest]] to locate the rituals of the [[EldritchAbomination Dark One]]. As the game progresses from this point onward, if the player does not locate and return the rituals in a timely manner, the narrator reminds the player of the geas by indicating the hero is slowly dying the suffering. However, the hero will never actually die. The player can take as long as they want and the game will not end - a rare instance of Sierra [[PressXToDie not trying to kill the player at every turn]]. As the game has [[IdiotProgramming multiple programming oversights]], it might be assumed this death was never implemented. [[spoiler:Or considering that the hero becomes the player's love interest, and he really is the only candidate willing to go out of his way to summon the Dark One perhaps she doesn't want to kill him.]]

to:

** ''VideoGame/QuestForGloryIV'' subverts the trope when the [[BigBad]]'[[spoiler:vampire [[BigBad Big Bad]] [[spoiler:vampire sorceress Katrina]] invokes a geas on the hero and charges him to go on a [[FetchQuest]] [[FetchQuest Fetch Quest]] to locate the rituals of the [[EldritchAbomination Dark One]]. As the game progresses from this point onward, if the player does not locate and return the rituals in a timely manner, the narrator reminds the player of the geas by indicating the hero is slowly dying the suffering. However, the hero will never actually die. The player can take as long as they want and the game will not end - a rare instance of Sierra [[PressXToDie not trying to kill the player at every turn]]. As the game has [[IdiotProgramming multiple programming oversights]], it might be assumed this death was never implemented. [[spoiler:Or considering that the hero becomes the player's love interest, and he really is the only candidate willing to go out of his way to summon the Dark One perhaps she doesn't want to kill him.]]
1st May '16 2:53:51 PM MadDogBV
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** ''VideoGame/QuestForGloryIV'' subverts the trope when the ''[[BigBad]]'' [[spoiler:vampire sorceress Katrina]] invokes a geas on the hero and charges him to go on a ''[[FetchQuest]]'' to locate the rituals of the [[EldritchAbomination Dark One]]. As the game progresses from this point onward, if the player does not locate and return the rituals in a timely manner, the narrator reminds the player of the geas by indicating the hero is slowly dying the suffering. However, the hero will never actually die. The player can take as long as they want and the game will not end - a rare instance of Sierra [[PressXToDie not trying to kill the player at every turn]]. As the game has [[IdiotProgramming multiple programming oversights]], it might be assumed this death was never implemented. [[spoiler:Or considering that the hero becomes the player's love interest, and he really is the only candidate willing to go out of his way to summon the Dark One perhaps she doesn't want to kill him.]]

to:

** ''VideoGame/QuestForGloryIV'' subverts the trope when the ''[[BigBad]]'' [[spoiler:vampire [[BigBad]]'[[spoiler:vampire sorceress Katrina]] invokes a geas on the hero and charges him to go on a ''[[FetchQuest]]'' [[FetchQuest]] to locate the rituals of the [[EldritchAbomination Dark One]]. As the game progresses from this point onward, if the player does not locate and return the rituals in a timely manner, the narrator reminds the player of the geas by indicating the hero is slowly dying the suffering. However, the hero will never actually die. The player can take as long as they want and the game will not end - a rare instance of Sierra [[PressXToDie not trying to kill the player at every turn]]. As the game has [[IdiotProgramming multiple programming oversights]], it might be assumed this death was never implemented. [[spoiler:Or considering that the hero becomes the player's love interest, and he really is the only candidate willing to go out of his way to summon the Dark One perhaps she doesn't want to kill him.]]
1st May '16 2:53:16 PM MadDogBV
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Added DiffLines:

** ''VideoGame/QuestForGloryIV'' subverts the trope when the ''[[BigBad]]'' [[spoiler:vampire sorceress Katrina]] invokes a geas on the hero and charges him to go on a ''[[FetchQuest]]'' to locate the rituals of the [[EldritchAbomination Dark One]]. As the game progresses from this point onward, if the player does not locate and return the rituals in a timely manner, the narrator reminds the player of the geas by indicating the hero is slowly dying the suffering. However, the hero will never actually die. The player can take as long as they want and the game will not end - a rare instance of Sierra [[PressXToDie not trying to kill the player at every turn]]. As the game has [[IdiotProgramming multiple programming oversights]], it might be assumed this death was never implemented. [[spoiler:Or considering that the hero becomes the player's love interest, and he really is the only candidate willing to go out of his way to summon the Dark One perhaps she doesn't want to kill him.]]
25th Apr '16 7:41:32 AM Prfnoff
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** Multiplayer levels opt for a stronger solution: have wall pieces start dropping in a spiraling in pattern.

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** Multiplayer levels opt for a stronger solution: have wall pieces start dropping in a spiraling in pattern.
pattern. ''VideoGame/BombermanActZero''[='s=] "First-Person Bomber" mode also starts draining everyone's LifeMeter down to 1 HP at this point.
2nd Apr '16 4:30:33 AM Morgenthaler
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** ''QuestForGloryII'' runs on a time limit: when it expires, a huge elemental will destroy the city of Shapeir. In the endgame, instead, the SealedEvilInACan will destroy the world.

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** ''QuestForGloryII'' ''VideoGame/QuestForGloryII'' runs on a time limit: when it expires, a huge elemental will destroy the city of Shapeir. In the endgame, instead, the SealedEvilInACan will destroy the world.






* In ''TetrisTheGrandMaster 2'' and ''3'', if the clock reaches 15 minutes, the game will go into instant-drop speed and the delays for piece lock, appearance, and the line clear animation will minimize. However, a round of of [=TGM2=] or 3 usually doesn't last more than 10 minutes, so you'd have to ''try'' to get the clock to reach 15 minutes before you die. It is ''not'' a KillScreen; you can still reach Level 999, but you'll probably have a lousy grade from taking so long.

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* In ''TetrisTheGrandMaster ''VideoGame/TetrisTheGrandMaster 2'' and ''3'', if the clock reaches 15 minutes, the game will go into instant-drop speed and the delays for piece lock, appearance, and the line clear animation will minimize. However, a round of of [=TGM2=] or 3 usually doesn't last more than 10 minutes, so you'd have to ''try'' to get the clock to reach 15 minutes before you die. It is ''not'' a KillScreen; you can still reach Level 999, but you'll probably have a lousy grade from taking so long.



* {{Pharaoh}} If you take too many years to complete a mission, the population stays as it is, but the actual workforce decreases. But you still have to feed the people, run the industries, prevent the buildings from collapsing or getting fire, please the gods, train armies, build monuments; and if the missing workers get to 3 digits, that's grave trouble. Of course, you can always add more housing and bring more workers... but you will need even more resources to take care of them as well, and space may be a problem. Of course, that's unless you prepare the layout for future expansions from the begining, and the new houses when the workforce reduces are AllAccordingToPlan (the genre is not called "strategy" for naught).

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* {{Pharaoh}} ''VideoGame/{{Pharaoh}}'': If you take too many years to complete a mission, the population stays as it is, but the actual workforce decreases. But you still have to feed the people, run the industries, prevent the buildings from collapsing or getting fire, please the gods, train armies, build monuments; and if the missing workers get to 3 digits, that's grave trouble. Of course, you can always add more housing and bring more workers... but you will need even more resources to take care of them as well, and space may be a problem. Of course, that's unless you prepare the layout for future expansions from the begining, and the new houses when the workforce reduces are AllAccordingToPlan (the genre is not called "strategy" for naught).
25th Mar '16 1:24:24 PM StFan
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[[AC:{{Live-Action TV}}]]

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[[AC:{{Live-Action TV}}]][[AC:Live-Action TV]]



[[AC:{{Live-Action TV}}]]
* GameShow example: In ''Series/{{DERO}}!'' (as well as its SpiritualSuccessor ''TORE!''), the Key Box Challenge portion of the Wall Room round is played in a corridor with padded walls. When time runs out, the walls close together to trap the player in between the pads. The player only fails the game if he/she gets stuck between the pads; if they complete the challenge a split-second after time expires and still manage to reach the Safety Zone at the end of the corridor without getting trapped, their attempt is still ruled a success.
** However, they cannot just push the walls(pads) while they are closing - this was a banned move. Even they managed to Safety Zone by such way they would still ruled as a failure.

to:

[[AC:{{Live-Action TV}}]]
[[AC:Live-Action TV]]
* GameShow example: In ''Series/{{DERO}}!'' (as well as its SpiritualSuccessor ''TORE!''), the Key Box Challenge portion of the Wall Room round is played in a corridor with padded walls. When time runs out, the walls close together to trap the player in between the pads. The player only fails the game if he/she gets stuck between the pads; if they complete the challenge a split-second after time expires and still manage to reach the Safety Zone at the end of the corridor without getting trapped, their attempt is still ruled a success. \n** However, they cannot just push the walls(pads) while they are closing - this was a banned move. Even they managed to Safety Zone by such way they would still ruled as a failure.



[[AC:Pinball]]

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[[AC:Pinball]][[AC:Pinballs]]
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