History Main / StalkedByTheBell

21st Dec '16 12:44:20 PM rjd1922
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* In ''VideoGame/WarioLand 4'', after hitting the switch that opens the portal out of the level, you have a time limit within which you have to get to the portal. If time runs out, you start losing coins - when your coins hit zero, you die and lose all the other treasures you got in the level.
** ''VideoGame/WarioLand Shake It!'' continues the trend, except when time starts to get low, you hear the final boss theme, and when it actually runs out, cue Wario in some kind of nightmare place, who gets suddenly picked up by the final boss, shaken until his treasure gets flung everywhere and thrown into the distance.

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* In ''VideoGame/WarioLand 4'', ''VideoGame/WarioLand4'', after hitting the switch that opens the portal out of the level, you have a time limit within which you have to get to the portal. If time runs out, you start losing coins - when your coins hit zero, you die and lose all the other treasures you got in the level.
** ''VideoGame/WarioLand Shake It!'' ''VideoGame/WarioLandShakeIt'' continues the trend, except when time starts to get low, you hear the final boss theme, and when it actually runs out, cue Wario in some kind of nightmare place, who gets suddenly picked up by the final boss, shaken until his treasure gets flung everywhere and thrown into the distance.



** In ''{{Sonic CD}}'', waiting for [[spoiler: three minutes]] completely motionless will [[spoiler: bore Sonic to the point where he waggles his finger, yell "I'm outta here!" and jumps out of the screen]]. Cue NonstandardGameOver, regardless of Rings or Lives. Obviously this [[EasterEgg isn't something you'd do by mistake]].

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** In ''{{Sonic CD}}'', waiting for [[spoiler: three minutes]] completely motionless will [[spoiler: bore Sonic to the point where he waggles his finger, yell "I'm outta here!" and jumps out of the screen]]. Cue NonstandardGameOver, NonStandardGameOver, regardless of Rings or Lives. Obviously this [[EasterEgg isn't something you'd do by mistake]].
8th Dec '16 11:37:31 PM superkeijikun
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* In ''VideoGame/LetItDie'', if you stay on one floor for too long, the Jackals will appear and start looking for you. They are outfitted with high-tech gear and weaponry that you can take for yourself '''''if''''' you beat them, but that is a very big "if": they are so powerful and resilient that escape is often the wiser choice of action.
8th Dec '16 2:27:56 AM eroock
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--> --'''[[MissionControl Mitsuru Kirijo]]''', ''VideoGame/{{Persona 3}}''

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--> --'''[[MissionControl -->-- '''[[MissionControl Mitsuru Kirijo]]''', ''VideoGame/{{Persona 3}}''
30th Oct '16 3:05:42 PM MSTOP
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This is most prevalent in UsefulNotes/{{Arcade Game}}s, as a deterrent to discourage one player from hogging the machine if others are waiting in line behind them.

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This is most prevalent in UsefulNotes/{{Arcade Game}}s, Game}}s for two purposes: as a deterrent to discourage one player from hogging the machine if others are waiting in line behind them.
them; and to reset the cabinet back to AttractMode in case players decide to abandon it during gameplay.
16th Oct '16 4:05:21 PM BossKey
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* ''VideoGame/TheBindingOfIsaac: Afterbirth'' has the "Speed!" challenge, which speeds up the entire game and gives the player a 16-minute time limit to beat it (which, in this game, borders on {{Speedrun}} territory). If the timer runs out, the player will start periodically taking damage until they die.
22nd Sep '16 5:46:54 PM jormis29
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* ''[[{{Wolverine}} Wolverine: Adamantium Rage]]'' for the SNES released Elsie Dee (an android filled with plastique and modeled after a child) if you took too long. She crawled all over the level to chase you down. If she managed to touch you, you'd get a NonStandardGameOver as she, Wolvie, and the stage you were in exploded.

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* ''[[{{Wolverine}} Wolverine: Adamantium Rage]]'' ''VideoGame/WolverineAdamantiumRage'' for the SNES released Elsie Dee (an android filled with plastique and modeled after a child) if you took too long. She crawled all over the level to chase you down. If she managed to touch you, you'd get a NonStandardGameOver as she, Wolvie, and the stage you were in exploded.



* ''ThinkQuick!'' also used a dragon to enforce the time limit; this dragon was actually the game's Big Bad.

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* ''ThinkQuick!'' ''VideoGame/ThinkQuick!'' also used a dragon to enforce the time limit; this dragon was actually the game's Big Bad.



* ''VideoGame/DonkeyKong64'' had a disembodied voice growl [[http://tvtropes.org/pmwiki/pmwiki.php/Main/NightmareFuel "Get Out!"]], followed by a crosshair appearing over the player. The crosshair itself is always timed, but in some instances the crosshair appears because the player stepped into a spotlight or did something else wrong. When it appears then, its timer has ''one second'' on it. Better hope you're right next to the door.

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* ''VideoGame/DonkeyKong64'' had a disembodied voice growl [[http://tvtropes.org/pmwiki/pmwiki.php/Main/NightmareFuel [[NightmareFuel "Get Out!"]], followed by a crosshair appearing over the player. The crosshair itself is always timed, but in some instances the crosshair appears because the player stepped into a spotlight or did something else wrong. When it appears then, its timer has ''one second'' on it. Better hope you're right next to the door.



* Falling too far behind Metal Sonic in ''{{Sonic CD}}'s'' race results in Dr. Robotnik killing Sonic instantly with a powerful laser, ''even if you have Rings on you''.

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* Falling too far behind Metal Sonic in ''{{Sonic CD}}'s'' ''VideoGame/SonicCD's'' race results in Dr. Robotnik killing Sonic instantly with a powerful laser, ''even if you have Rings on you''.



* Looking for gold Shadows or treasures in ''{{Persona 3}}''? Beware of Death himself if you take too long...

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* Looking for gold Shadows or treasures in ''{{Persona 3}}''? ''VideoGame/Persona3''? Beware of Death himself if you take too long...



** In Persona 5, [[spoiler: once again, if you take too long to explore Mementos, the Reaper will come for you.]]

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** In Persona 5, ''VideoGame/Persona5'', [[spoiler: once again, if you take too long to explore Mementos, the Reaper will come for you.]]
22nd Sep '16 3:23:05 PM Jgamer
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Added DiffLines:

** In Persona 5, [[spoiler: once again, if you take too long to explore Mementos, the Reaper will come for you.]]
15th Aug '16 9:49:38 PM UmbrellasWereAwesome
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* ''VideoGame/HaloReach'' has a "Return to the Battlefield" timer if you venture out of bounds.

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* ''Franchise/{{Halo}}'' games from ''VideoGame/HaloReach'' has onward have a "Return to the Battlefield" timer if you venture out of bounds.
2nd Aug '16 1:59:02 AM Medinoc
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[[AC:Rocks-and-diamonds games]]
* Honorable mention to ''Fruity Frank'', where the enemy was only ''almost'' invincible (and it was more of a boss than a "minor minion"): The dreaded Strawberry, that moved extremely fast and wasn't slowed down by undug terrain the slightest bit.



** Honorable mention to ''Fruity Frank'', where the enemy was only ''almost'' invincible And it was more of a boss than a "minor minion": The dreaded Strawberry.
14th Jun '16 5:57:45 PM apm483@gmail.com
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* In the Flash browser game ''VideoGame/LuckyTower'', shortly after discovering an adorable tame fox and deciding to take him home with you, a bizarre imp-creature first eats your adorable familiar, then begins to chase after you. If you dawdle too much with trying to figure out how to get rid of him, he eats you too.

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* In the Flash browser game ''VideoGame/LuckyTower'', shortly after discovering an adorable tame fox and deciding to take him home with you, a bizarre imp-creature impish creature first eats your adorable familiar, then begins to chase after you. If you dawdle too much with trying to figure out how to get rid of him, he eats you too.



* ''VideoGame/{{Worms}}'' has its "sudden death". Depending on the game and the mutually-agreed-upon options it has several different effects, but the part where it fits this trope is where the entire map slowly sinks into the water (which wouldn't work if the Worms didn't have SuperDrowningSkills).

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* ''VideoGame/{{Worms}}'' has its "sudden death". Depending on the game and the mutually-agreed-upon mutually agreed upon options it has several different effects, but the part where it fits this trope is where the entire map slowly sinks into the water (which wouldn't work if the Worms didn't have SuperDrowningSkills).



* GameShow example: In ''Series/{{DERO}}!'' (as well as its SpiritualSuccessor ''TORE!''), the Key Box Challenge portion of the Wall Room round is played in a corridor with padded walls. When time runs out, the walls close together to trap the player in between the pads. The player only fails the game if he/she gets stuck between the pads; if they complete the challenge a split-second after time expires and still manage to reach the Safety Zone at the end of the corridor without getting trapped, their attempt is still ruled a success. However, they cannot just push the walls(pads) while they are closing - this was a banned move. Even they managed to Safety Zone by such way they would still ruled as a failure.

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* GameShow example: In ''Series/{{DERO}}!'' (as well as its SpiritualSuccessor ''TORE!''), the Key Box Challenge portion of the Wall Room round is played in a corridor with padded walls. When time runs out, the walls close together to trap the player in between the pads. The player only fails the game if he/she gets stuck between the pads; if they complete the challenge a split-second split second after time expires and still manage to reach the Safety Zone at the end of the corridor without getting trapped, their attempt is still ruled a success. However, they cannot just push the walls(pads) while they are closing - this was a banned move. Even they managed to Safety Zone by such way they would still ruled as a failure.



* The player car in ''VideoGame/RallyX'' games halves its speed and loses the smoke-screen ability when the player runs out of gas.

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* The player car in ''VideoGame/RallyX'' games halves its speed and loses the smoke-screen smokescreen ability when the player runs out of gas.



** Atramedes uses a similar mechanic in Blackwing Descent. Both his Searing Flame room-wide attack and his player-tracking beam of fire from the air MUST be interrupted otherwise a raid wipe is guaranteed. Only ringing one of the shields spread around the room will do so but you only get ten of those for the entire fight. When you run out of shields, you're out of time and out of luck.

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** Atramedes uses a similar mechanic in Blackwing Descent. Both his Searing Flame room-wide roomwide attack and his player-tracking beam of fire from the air MUST be interrupted otherwise a raid wipe is guaranteed. Only ringing one of the shields spread around the room will do so but you only get ten of those for the entire fight. When you run out of shields, you're out of time and out of luck.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.StalkedByTheBell