History Main / StalkedByTheBell

1st May '16 2:56:15 PM MadDogBV
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** ''VideoGame/QuestForGloryIV'' subverts the trope when the [[BigBad Big Bad]] [[spoiler:vampire sorceress Katrina]] invokes a geas on the hero and charges him to go on a [[FetchQuest Fetch Quest]] to locate the rituals of the [[EldritchAbomination Dark One]]. As the game progresses from this point onward, if the player does not locate and return the rituals in a timely manner, the narrator reminds the player of the geas by indicating the hero is slowly dying the suffering. However, the hero will never actually die. The player can take as long as they want and the game will not end - a rare instance of Sierra [[PressXToDie not trying to kill the player at every turn]]. As the game has [[IdiotProgramming multiple programming oversights]], it might be assumed this death was never implemented. [[spoiler:Or considering that the hero becomes the player's love interest, and he really is the only candidate willing to go out of his way to summon the Dark One perhaps she doesn't want to kill him.]]

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** ''VideoGame/QuestForGloryIV'' subverts the trope when the [[BigBad Big Bad]] [[spoiler:vampire sorceress Katrina]] invokes a geas on the hero and charges him to go on a [[FetchQuest Fetch Quest]] to locate the rituals of the [[EldritchAbomination Dark One]]. As the game progresses from this point onward, if the player does not locate and return the rituals in a timely manner, the narrator reminds the player of the geas by indicating the hero is slowly dying the suffering. However, the hero will never actually die. The player can take as long as they want and the game will not end - a rare instance of Sierra [[PressXToDie not trying to kill the player at every turn]]. As the game has [[IdiotProgramming multiple programming oversights]], it might be assumed this death was never implemented. [[spoiler:Or considering that the hero becomes the player's Katrina's love interest, and he really is the only candidate willing to go out of his way to summon the Dark One perhaps she doesn't want to kill him.]]
1st May '16 2:55:11 PM MadDogBV
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** ''VideoGame/QuestForGloryIV'' subverts the trope when the [[BigBad]]'[[spoiler:vampire sorceress Katrina]] invokes a geas on the hero and charges him to go on a [[FetchQuest]] to locate the rituals of the [[EldritchAbomination Dark One]]. As the game progresses from this point onward, if the player does not locate and return the rituals in a timely manner, the narrator reminds the player of the geas by indicating the hero is slowly dying the suffering. However, the hero will never actually die. The player can take as long as they want and the game will not end - a rare instance of Sierra [[PressXToDie not trying to kill the player at every turn]]. As the game has [[IdiotProgramming multiple programming oversights]], it might be assumed this death was never implemented. [[spoiler:Or considering that the hero becomes the player's love interest, and he really is the only candidate willing to go out of his way to summon the Dark One perhaps she doesn't want to kill him.]]

to:

** ''VideoGame/QuestForGloryIV'' subverts the trope when the [[BigBad]]'[[spoiler:vampire [[BigBad Big Bad]] [[spoiler:vampire sorceress Katrina]] invokes a geas on the hero and charges him to go on a [[FetchQuest]] [[FetchQuest Fetch Quest]] to locate the rituals of the [[EldritchAbomination Dark One]]. As the game progresses from this point onward, if the player does not locate and return the rituals in a timely manner, the narrator reminds the player of the geas by indicating the hero is slowly dying the suffering. However, the hero will never actually die. The player can take as long as they want and the game will not end - a rare instance of Sierra [[PressXToDie not trying to kill the player at every turn]]. As the game has [[IdiotProgramming multiple programming oversights]], it might be assumed this death was never implemented. [[spoiler:Or considering that the hero becomes the player's love interest, and he really is the only candidate willing to go out of his way to summon the Dark One perhaps she doesn't want to kill him.]]
1st May '16 2:53:51 PM MadDogBV
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** ''VideoGame/QuestForGloryIV'' subverts the trope when the ''[[BigBad]]'' [[spoiler:vampire sorceress Katrina]] invokes a geas on the hero and charges him to go on a ''[[FetchQuest]]'' to locate the rituals of the [[EldritchAbomination Dark One]]. As the game progresses from this point onward, if the player does not locate and return the rituals in a timely manner, the narrator reminds the player of the geas by indicating the hero is slowly dying the suffering. However, the hero will never actually die. The player can take as long as they want and the game will not end - a rare instance of Sierra [[PressXToDie not trying to kill the player at every turn]]. As the game has [[IdiotProgramming multiple programming oversights]], it might be assumed this death was never implemented. [[spoiler:Or considering that the hero becomes the player's love interest, and he really is the only candidate willing to go out of his way to summon the Dark One perhaps she doesn't want to kill him.]]

to:

** ''VideoGame/QuestForGloryIV'' subverts the trope when the ''[[BigBad]]'' [[spoiler:vampire [[BigBad]]'[[spoiler:vampire sorceress Katrina]] invokes a geas on the hero and charges him to go on a ''[[FetchQuest]]'' [[FetchQuest]] to locate the rituals of the [[EldritchAbomination Dark One]]. As the game progresses from this point onward, if the player does not locate and return the rituals in a timely manner, the narrator reminds the player of the geas by indicating the hero is slowly dying the suffering. However, the hero will never actually die. The player can take as long as they want and the game will not end - a rare instance of Sierra [[PressXToDie not trying to kill the player at every turn]]. As the game has [[IdiotProgramming multiple programming oversights]], it might be assumed this death was never implemented. [[spoiler:Or considering that the hero becomes the player's love interest, and he really is the only candidate willing to go out of his way to summon the Dark One perhaps she doesn't want to kill him.]]
1st May '16 2:53:16 PM MadDogBV
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Added DiffLines:

** ''VideoGame/QuestForGloryIV'' subverts the trope when the ''[[BigBad]]'' [[spoiler:vampire sorceress Katrina]] invokes a geas on the hero and charges him to go on a ''[[FetchQuest]]'' to locate the rituals of the [[EldritchAbomination Dark One]]. As the game progresses from this point onward, if the player does not locate and return the rituals in a timely manner, the narrator reminds the player of the geas by indicating the hero is slowly dying the suffering. However, the hero will never actually die. The player can take as long as they want and the game will not end - a rare instance of Sierra [[PressXToDie not trying to kill the player at every turn]]. As the game has [[IdiotProgramming multiple programming oversights]], it might be assumed this death was never implemented. [[spoiler:Or considering that the hero becomes the player's love interest, and he really is the only candidate willing to go out of his way to summon the Dark One perhaps she doesn't want to kill him.]]
25th Apr '16 7:41:32 AM Prfnoff
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** Multiplayer levels opt for a stronger solution: have wall pieces start dropping in a spiraling in pattern.

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** Multiplayer levels opt for a stronger solution: have wall pieces start dropping in a spiraling in pattern.
pattern. ''VideoGame/BombermanActZero''[='s=] "First-Person Bomber" mode also starts draining everyone's LifeMeter down to 1 HP at this point.
2nd Apr '16 4:30:33 AM Morgenthaler
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** ''QuestForGloryII'' runs on a time limit: when it expires, a huge elemental will destroy the city of Shapeir. In the endgame, instead, the SealedEvilInACan will destroy the world.

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** ''QuestForGloryII'' ''VideoGame/QuestForGloryII'' runs on a time limit: when it expires, a huge elemental will destroy the city of Shapeir. In the endgame, instead, the SealedEvilInACan will destroy the world.






* In ''TetrisTheGrandMaster 2'' and ''3'', if the clock reaches 15 minutes, the game will go into instant-drop speed and the delays for piece lock, appearance, and the line clear animation will minimize. However, a round of of [=TGM2=] or 3 usually doesn't last more than 10 minutes, so you'd have to ''try'' to get the clock to reach 15 minutes before you die. It is ''not'' a KillScreen; you can still reach Level 999, but you'll probably have a lousy grade from taking so long.

to:

* In ''TetrisTheGrandMaster ''VideoGame/TetrisTheGrandMaster 2'' and ''3'', if the clock reaches 15 minutes, the game will go into instant-drop speed and the delays for piece lock, appearance, and the line clear animation will minimize. However, a round of of [=TGM2=] or 3 usually doesn't last more than 10 minutes, so you'd have to ''try'' to get the clock to reach 15 minutes before you die. It is ''not'' a KillScreen; you can still reach Level 999, but you'll probably have a lousy grade from taking so long.



* {{Pharaoh}} If you take too many years to complete a mission, the population stays as it is, but the actual workforce decreases. But you still have to feed the people, run the industries, prevent the buildings from collapsing or getting fire, please the gods, train armies, build monuments; and if the missing workers get to 3 digits, that's grave trouble. Of course, you can always add more housing and bring more workers... but you will need even more resources to take care of them as well, and space may be a problem. Of course, that's unless you prepare the layout for future expansions from the begining, and the new houses when the workforce reduces are AllAccordingToPlan (the genre is not called "strategy" for naught).

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* {{Pharaoh}} ''VideoGame/{{Pharaoh}}'': If you take too many years to complete a mission, the population stays as it is, but the actual workforce decreases. But you still have to feed the people, run the industries, prevent the buildings from collapsing or getting fire, please the gods, train armies, build monuments; and if the missing workers get to 3 digits, that's grave trouble. Of course, you can always add more housing and bring more workers... but you will need even more resources to take care of them as well, and space may be a problem. Of course, that's unless you prepare the layout for future expansions from the begining, and the new houses when the workforce reduces are AllAccordingToPlan (the genre is not called "strategy" for naught).
25th Mar '16 1:24:24 PM StFan
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[[AC:{{Live-Action TV}}]]

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[[AC:{{Live-Action TV}}]][[AC:Live-Action TV]]



[[AC:{{Live-Action TV}}]]
* GameShow example: In ''Series/{{DERO}}!'' (as well as its SpiritualSuccessor ''TORE!''), the Key Box Challenge portion of the Wall Room round is played in a corridor with padded walls. When time runs out, the walls close together to trap the player in between the pads. The player only fails the game if he/she gets stuck between the pads; if they complete the challenge a split-second after time expires and still manage to reach the Safety Zone at the end of the corridor without getting trapped, their attempt is still ruled a success.
** However, they cannot just push the walls(pads) while they are closing - this was a banned move. Even they managed to Safety Zone by such way they would still ruled as a failure.

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[[AC:{{Live-Action TV}}]]
[[AC:Live-Action TV]]
* GameShow example: In ''Series/{{DERO}}!'' (as well as its SpiritualSuccessor ''TORE!''), the Key Box Challenge portion of the Wall Room round is played in a corridor with padded walls. When time runs out, the walls close together to trap the player in between the pads. The player only fails the game if he/she gets stuck between the pads; if they complete the challenge a split-second after time expires and still manage to reach the Safety Zone at the end of the corridor without getting trapped, their attempt is still ruled a success. \n** However, they cannot just push the walls(pads) while they are closing - this was a banned move. Even they managed to Safety Zone by such way they would still ruled as a failure.



[[AC:Pinball]]

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[[AC:Pinball]][[AC:Pinballs]]
23rd Mar '16 6:53:49 PM Prfnoff
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* Spend too much time on a screen in ''Montezuma's Revenge'', and a bat will swoop down and grab you [[NightmareFuel while a heart-stopping tune of horror plays from the speakers]].

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* Spend too much time on a screen in ''Montezuma's Revenge'', ''VideoGame/MontezumasRevenge'', and a bat will swoop down and grab you [[NightmareFuel while a heart-stopping tune of horror plays from the speakers]].
17th Mar '16 2:25:06 PM Hossmeister
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* The Stage of Gobi's Valley in the Pyramid Maze of King Sandybuts Tomb in ''BanjoKazooie'' requires a player to make it to the end in a time limit. If you fail the pyramid ceiling will come and crush you.

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* The Stage of Gobi's Valley in the Pyramid Maze of King Sandybuts Tomb in ''BanjoKazooie'' 'VideoGame/BanjoKazooie'' requires a player to make it to the end in a time limit. If you fail the pyramid ceiling will come and crush you.
17th Mar '16 2:12:14 PM Hossmeister
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http://tvtropes.org/pmwiki/article_history.php?article=Main.StalkedByTheBell