History Main / SquishyWizard

27th Nov '16 2:15:02 AM Yukianesa
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** 5E improves things for Wizards a bit by upping their hit die from d4 to d6... which is still the lowest among the classes, plus it uniquely among the classes has zero defensive and protective options among their spells and no armour proficiency. Wizards need to prepare their spells but they stray well into RealityWarper territory [[DifficultButAwesome if played properly]].
24th Nov '16 3:49:15 PM Necrodomo
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* Wizards in ''[[NexusWar Nexus Clash]]'' are no more durable than they were at their [[TheTeamNormal Mortal]] beginnings. Some Wizards learn an elaborate array of defensive spells and enchantments to make up for this, but others believe that the best defense is a [[TheGunslinger good offense]].
15th Nov '16 12:40:37 AM Morgenthaler
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* ComicBook/{{Zatanna}} from Franchise/DCComics can do ''anything'' with her spells, as long as she's able to ''say'' them. One hit to the throat or gut and she's out of the fight. A fact that ComicBook/TheJoker uses to his advantage in the Franchise/{{Batman}} storyline ''Trust''. He shoots Zatanna in the throat and dumps her into a glass casket full of water, while he's got Batman trapped in a chair, helpless to watch as she dies. [[spoiler:Turns out she's not so helpless when hit in the throat. She heals herself and escapes by writing the required spells on the side of the casket ''[[{{Badass}} with her own blood]]'']]. Zatanna has been shown exploring other ways of charmcasting, owing to her heritage as a bona fide sorceress. However, she has always returned to logomancy.

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* ComicBook/{{Zatanna}} from Franchise/DCComics can do ''anything'' with her spells, as long as she's able to ''say'' them. One hit to the throat or gut and she's out of the fight. A fact that ComicBook/TheJoker uses to his advantage in the Franchise/{{Batman}} storyline ''Trust''. He shoots Zatanna in the throat and dumps her into a glass casket full of water, while he's got Batman trapped in a chair, helpless to watch as she dies. [[spoiler:Turns out she's not so helpless when hit in the throat. She heals herself and escapes by writing the required spells on the side of the casket ''[[{{Badass}} with ''with her own blood]]'']].blood'']]. Zatanna has been shown exploring other ways of charmcasting, owing to her heritage as a bona fide sorceress. However, she has always returned to logomancy.
7th Nov '16 7:21:42 AM billybobfred
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-->'''Black Dragon:''' What would happen when we turn the magic off? [[AntiMagic Anti-magic Field]]. Fascinating. It appears that you cease to be a mighty wizard and become a fragile pointy-eared monkey. While I? I am still a dragon.

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-->'''Black Dragon:''' What would happen when we turn the magic off? [[AntiMagic Anti-magic Field]]. Fascinating. It appears that you cease to be a mighty wizard and become a fragile pointy-eared monkey. While I? [[BroughtDownToBadass I am still a dragon.dragon]].
1st Nov '16 4:25:19 PM Zaptech
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* In ''Videogame/XCOMEnemeyUnknown'', the Ethereals are incredibly frail and weak physically. On the other hand, their immense reservoir of psychic energy shields them from many attacks and makes them ''effectively'' as tough as a looming Muton Berserker.

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* In ''Videogame/XCOMEnemeyUnknown'', ''Videogame/XCOMEnemyUnknown'', the Ethereals are incredibly frail and weak physically. On the other hand, their immense reservoir of psychic energy shields them from many attacks and makes them ''effectively'' as tough as a looming Muton Berserker.
1st Nov '16 4:24:48 PM Zaptech
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* In ''Videogame/XCOMEnemeyUnknown'', the Ethereals are incredibly frail and weak physically. On the other hand, their immense reservoir of psychic energy shields them from many attacks and makes them ''effectively'' as tough as a looming Muton Berserker.
* In ''Videogame/{{XCOM 2}}'', the Sectoid and Codex enemy types serve as spellcasters among the enemies encountered in the early to mid game. They are also ''never'' armored, have low hit points compared with mid-game enemies, and extremely vulnerable to specific weapons (sword for the Sectoids, and anti-robot weapons for the Codex). One the other hand, the ''late-game'' spellcaster enemies, the Gatekeepers and Avatars, are ''far'' from squishy, with the Gatekeeper being nearly as heavily armored as the massive Sectopod war machine.
26th Oct '16 1:02:41 PM KlarkKentThe3rd
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* Played ''literally'' in VideoGame/SpyroYearOfTheDragon. Could be seen [[http://youtu.be/GgqMv8HZS7Q?t=21m58s here.]]

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* Played Used ''literally'' in VideoGame/SpyroYearOfTheDragon. Could be seen [[http://youtu.be/GgqMv8HZS7Q?t=21m58s here.]]
26th Oct '16 1:02:03 PM KlarkKentThe3rd
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* Played ''literally'' in Spyro 3. Could be seen [[http://youtu.be/GgqMv8HZS7Q?t=21m58s here.]]

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* Played ''literally'' in Spyro 3.VideoGame/SpyroYearOfTheDragon. Could be seen [[http://youtu.be/GgqMv8HZS7Q?t=21m58s here.]]
26th Oct '16 1:01:00 PM KlarkKentThe3rd
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* Played ''literally'' in Spyro 3. Could be seen [[http://youtu.be/GgqMv8HZS7Q?t=21m58s here.]]
25th Oct '16 10:14:11 AM Mechamorph2
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* LegendOfTheFiveRings subverts this in various ways. Mechanically spellcasting depends heavily on a character's Rings. Each Ring has two traits, one physical and one mental, so any Shugenja (spellcaster) worth his scrolls has at least one good physical trait. Fire users are very agile and Earth casters are very durable for example so the "Wizard" is not much more "squishy" than any other character. There are no class restrictions to wearing armour and wielding honking big swords if someone is a shugenja either; the restrictions are largely ''social''. Carrying a katana implies that you know how to use it, wearing armour states that you are a military combatant rather than a priest like other shugenja.
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