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History Main / SpikesOfDoom

23rd May '16 6:08:50 AM InfinityRyujin
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* Part two of ''Manga/JoJosBizarreAdventure'' sees Joseph Jostar battling Esidsi in the field of spikes pictured above.

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* Part two of ''Manga/JoJosBizarreAdventure'' sees Joseph Jostar Joestar battling Esidsi in the field of spikes pictured above.
23rd May '16 6:08:10 AM InfinityRyujin
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* Part two of ''Manga/JojosBizarreAdventure'' sees Joseph Jostar battling Esidsi in the field of spikes pictured above.

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* Part two of ''Manga/JojosBizarreAdventure'' ''Manga/JoJosBizarreAdventure'' sees Joseph Jostar battling Esidsi in the field of spikes pictured above.
11th May '16 12:00:44 AM LucaEarlgrey
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* ''VideoGame/CaveStory'' has two types of spikes. One type is found on floors, walls and ceilings throughout the game, and damages you a good bit if you run into it. There is another type of floor spikes which glow red; landing on them is instant death. The BonusLevelOfHell contains extreme amounts of both spike types.

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* ''VideoGame/CaveStory'' has two types of spikes. One type is found on floors, walls and ceilings throughout the game, and damages you a good bit if you run into it. There is another type of floor spikes which glow red; landing on them is instant death.death[[note]]They inflict 127 HP of damage; the max HP you can ever have is 55.[[/note]]. The BonusLevelOfHell contains extreme amounts of both spike types.
3rd Feb '16 5:20:03 PM billybobfred
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** Curiously, both the original ''[[VideoGame/SonicTheHedgehog Sonic 1]]'' and the original ''Mega Man'' game had a specifically programmed behavior (at least [[http://info.sonicretro.org/Spike_damage_behavior in Sonic's case]]) with their Spikes of Doom that instantly killed you if you touched them during MercyInvincibility. The remakes took out the [[strike:glitch]] behavior, but it's never been explained why it was there, in the first place.

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** Curiously, both the original spikes in ''[[VideoGame/SonicTheHedgehog Sonic 1]]'' would bypass MercyInvincibility -- and the original ''Mega Man'' game had a specifically programmed behavior (at least contrary to what you might think, it was actually [[http://info.sonicretro.org/Spike_damage_behavior totally intentional]]. This was removed in Sonic's case]]) with their Spikes of Doom that instantly killed you if you touched them during MercyInvincibility. The remakes took out future games, as well as the [[strike:glitch]] behavior, but it's never been explained why it was there, in the first place.''[[CompilationRerelease Sonic Mega Collection]]'' version.
11th Jan '16 10:25:36 PM wolftickets1969
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Added DiffLines:

* ''VideoGame/OriAndTheBlindForest'' has both damaging and instantly lethal spikes, with little visual distinction between the two.
1st Jan '16 7:50:51 AM Thunderchin
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Added DiffLines:

* Cops in the ''VideoGame/NeedForSpeed'', as in the RealLife example listed below, will attempt to use spike strips on your car. If your tire hits one, it'll deflate, leaving you on the rim and seriously fucking up your car's handling and acceleration. It's only in the later games that your tires can be reinflated mid-chase - Reinflating Tires (''Most Wanted 2012''), automatically after a few seconds (''Rivals''), or Repair Shops (both). or can be repaired with Repair Shops. ''Hot Pursuit 2010'' just shows a short cutscene of you spinning to a stop before returning to gameplay. Of course, in [=HP2010=] and ''Rivals'', you get to use Spike Strips yourself.
21st Dec '15 2:47:48 PM Prfnoff
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* In ''VideoGame/KeithCourageInAlphaZones'', touching spikes is [[OneHitKill instant death]] (same as a BottomlessPit), and since Keith only has one life, it's back to the beginning of the level (or game) if he dies. Particularly aggravating when jumping on platforms, or dodging GoddamnedBats such as the flying skulls in the underworld.

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* In ''VideoGame/KeithCourageInAlphaZones'', touching spikes is [[OneHitKill instant death]] (same as a BottomlessPit), BottomlessPit) for the player, and since Keith only has one life, it's back to the beginning of the level (or game) if he dies.dies. They do nothing to hurt enemies that fall on them. Particularly aggravating when jumping on platforms, or dodging GoddamnedBats such as the flying skulls in the underworld.
13th Dec '15 6:59:14 PM nombretomado
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** Subverted in [=DF2010=] where one of the best ways to train your dwarfs for combat is to turn the barracks into a [[Franchise/{{X-Men}} danger room]] filled with spike traps loaded with blunt training spears.

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** Subverted in [=DF2010=] where one of the best ways to train your dwarfs for combat is to turn the barracks into a [[Franchise/{{X-Men}} [[Franchise/XMen danger room]] filled with spike traps loaded with blunt training spears.
12th Dec '15 8:09:06 AM Wuz
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[[folder:Other Sites]]
* ''Wiki/SCPFoundation'', [[http://scp-wiki.wikidot.com/scp-694 SCP-694 ("Pseudoteraphosa habilis")]]. SCP-694 dig entrenchments (pits) and cover the bottom with sharpened objects such as tree branches and bone. These damage the animals that fall in and cause them to die more quickly, allowing SCP-694 to feed on them.
[[/folder]]
8th Dec '15 1:42:03 AM Wheezy
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** [[MemeticMutation I used to be a biologist like you, but then I-]] [[DiscreditedMeme *shot*]]
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