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* ''Pinball/PulpFiction'': P-U-L-P F-I-C-T-I-O-N lights Pulp Fiction Frenzy.
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A type of PowerUp that rewards you for collecting a number of letters to spell a word. Typically the letters do not have to be obtained in order, but will automatically move to their correct places on the status bar.

to:

A type of PowerUp that rewards you for collecting a number of letters to spell a word. Typically the letters do not have to be obtained in order, but will automatically move to their correct places on the [[StatusLine status bar.
bar]].

Added: 20923

Changed: 26679

Removed: 23627

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Alphabetizing example(s)


%% Please Alphabetise all examples by title.



* In Sierra's ''VideoGame/ThreeDUltraPinballCreepNight'', there are four tables with six letters on each table.
** Spelling G-O-B-L-I-N on the Castle Tower, M-O-N-S-T-E-R on the Tower Table and O-U-T-L-A-W on the Dungeon Table will light the Ball Locks in preparation for a 3-Ball Multiball session. In addition some of these letters adds additional points to the End of Ball Bonus.
** The Final Castle Table gives the G-O-B-L-I-N letters an additional function at the final challenge...

* ''Pinball/{{ACDC}}'': The three drop target banks spell A-C-/-D-C, T-N-T, and R-O-C-K. Lighting the cannon to fire it requiers spelling F-I-R-E.
* ''Pinball/TheAddamsFamily'': Spelling G-R-E-E-D opens the Bookcase to the Vault, spelling T-H-I-N-G gives a bonus and gets Thing to come out of his box (if you get one or two stars you get more bonus points), and spelling G-R-A-V-E ups the value of the Graveyard Bumpers.
* ''Pinball/{{Aerosmith}}'': A-E-R-O-S-M-I-T-H lights a [[ScoreMultiplier shot multiplier]] and a Mystery award.
* ''Pinball/AirborneAvenger'' has A-I-R-B-O-R-N-E-A-V-E-N-G-E-R award an extra ball. Creator/SteveRitchie regrets it in retrospect.
* Creator/{{Stern}}'s ''Pinball/{{Ali}}'' pin increases the value of the center saucer for spelling A-L-I, while A-L-I and G-R-E-A-T-E-S-T lights the Extra Ball and Specials.
* ''Pinball/Alien2017'': Spelling A-P-C lights the hypersleep lock (which eventually starts Hypersleep Multiball). During the "APC" mode, it instead awards a lit shot to progress through the mode and increases the next one's point value; Spelling D-R-O-P-S-H-I-P [[ScoreMultiplier temporarily doubles all scoring]].
* ''Pinball/AmericasMostHaunted'': O-R-B increases the bonus multiplier, G-L-I-R enables Ghost Photos, and W-I-K-I, T-E-C-H, or P-S-Y-C-H-I-C makes the Spirit Guide available.
* Spelling [[ProgressiveJackpot B-L-A-S-T-O-F-F]] in ''Pinball/{{Apollo 13}}'' starts the infamous Blastoff Multiball, and D-O-C-K lights Mystery.
* Not surprisingly, ''Pinball/TheAtarians'' has you spell A-T-A-R-I (via five saucers at the top of the playfield) to double the bonus, while E-X-T-R-A-B-A-L-L [[CaptainObvious lights the extra ball target.]]
* ''Pinball/AustinPowers'' has two -- S-H-A-G starts Shag [=HurryUp=], while M-O-J-O enables Mojo Multiball.
* ''Pinball/{{Avatar}}'': R-D-A increases the bonus multiplier; N-A-V-I enables Na'vi Scoring for Na'vi Multiball; A-M-P starts AMP Multiball; and B-A-N-S-H-E-E starts Banshee Multiball.

* ''Pinball/BabyPacMan'' requires spelling P-A-C-M-A-N to earn each power pellet. The outer loops also spell F-R-U-I-T-S and T-U-N-N-E-L, but the player is rewarded even for partial spelling.
** ''Pinball/MrAndMrsPacManPinball'' also has the player spelling P-A-C-M-A-N to get an extra life for the maze game.
* ''Pinball/BackToTheFuture'': M-C-F-L-Y increases the casino spinner value, D-O-C increases the [[ScoreMultiplier bonus multiplier]], D-M-C lights the multiball lock, and D-E-L-O-R-E-A-N starts the Million round.
* ''Pinball/{{Barracora}}'' has B-A-RR-A-C-O-R-A,[[note]]the double "R's" count as one[[/note]] which must be spelled in order. Failure causes all the targets to reset.
* A variation occurs in Creator/DataEast's ''[[Pinball/BatmanDataEast Batman]]'' pinball; the front of the Flugelheim Museum is a single large target, and opening it requires hitting it multiple times to spell B-A-T-M-A-N.
** Played straight in Creator/SternPinball's ''[[Pinball/BatmanStern Batman]]'', where B-A-T-M-A-N starts the various "Bat Mission" modes.
** ''Pinball/BatmanForever'' uses B-A-T to increase the bonus multiplier, while the "Brain Drain" mode requires spelling C-A-V-E in order.
** ''Pinball/Batman66'': G-A-D-G-E-T earns a [[SmartBomb gadget]], J-O-K-E-R lights the Joker's mode, and C-A-T (spelled twice by making shots to both ramps) starts Catwoman's mode.
* ''Pinball/{{Baywatch}}'': S-P-F raises the bonus multiplier; S-H-A-R-K to activate the Shark Fin Flipper; I-R-O-N-M-A-N enables the Ironman VideoMode; and G-U-A-R-D starts the first sub-Wizard Mode.
* ''Pinball/TheBeatles'': B-E-A-T-L-E-M-A-N-I-A gives one of a series of awards (including doubling the spinner's value); F-A-B and F-O-U-R light modes when completed together.
* ''Pinball/BigBangBar'' uses B-A-R to increase the bonus multiplier, while B-R-A-W-L enables Multibrawl Multiball.
* ''Pinball/TheBigLebowski'' features the names of its characters -- T-H-E-D-U-D-E, D-O-N-N-Y, W-A-L-T-E-R, M-A-U-D-E, and J-E-S-U-S. Also, Z-E-R-O appears on the outlanes.
* ''Pinball/BlackHole'' has the B-L-A-C-K-H-O-L-E drop targets, which light the g-force accelerators to activate a ScoreMultiplier.



* A certain shot in ''Pinball/TheSimpsonsPinballParty'' spots a letter in S-I-M-P-S-O-N-S, and getting them all unlocks D'oh Frenzy.
* ''Pinball/ElviraAndThePartyMonsters'' lights a three-million-point shot for spelling E-L-V-I-R-A. The lights [[ProgressiveJackpot carry over from player to player and game to game]].
* ''Pinball/StarWarsEpisodeI'' requires the player to spell J-A-R-J-A-R and G-U-N-G-A-N at various times, while spelling J-E-D-I not only advances to the next Jedi Level, but will also activate the WizardMode.
* In ''Pinball/TheAddamsFamily'', spelling G-R-E-E-D opens the Bookcase to the Vault, spelling T-H-I-N-G gives a bonus and gets Thing to come out of his box (if you get one or two stars you get more bonus points), and spelling G-R-A-V-E ups the value of the Graveyard Bumpers.
* Several in Creator/ZenStudios' ''[[VideoGame/TheAvengersZenStudios The Avengers]]'': T-R-I-C-K-A-R-R-O-W lights the kickback, S-H-I-E-L-D lights the SHIELD target, and completing A-S-S-E-M-B-L-E starts the WizardMode.
* Even more in Creator/SternPinball's ''[[Pinball/TheAvengersStern The Avengers]]'', as nearly every superhero gets in on the act: T-H-O-R, L-O-K-I, H-U-L-K, I-R-O-N-M-A-N, H-A-W-K-E-Y-E, B-L-A-C-K-W-I-D-O-W, and even C-O-S-M-I-C.
* The ''Captain America'' board from Creator/ZenStudios requires you to spell S-O-L-D-I-E-R-S-Y-M-B-O-L-S-A-V-I-O-U-R-F-R-I-E-N-D to activate Super Jets. Thank goodness you do it via the bumpers rather than any other kind of shot.
** Zen Studios' ''Fantastic Four'' goes nuts with what can be spelled: F-A-N-T-A-S-T-I-C (lights Fantastic Four-Ball lock), F-O-U-R (increases the end-of-ball bonus multiplier), I-N-V-I-S-I-B-L-E (allows a shot up the Human Torch ramp for a lot of points), T-O-R-C-H (lights Ball Igniter), T-H-I-N-G (activates Thing Multiball), F-O-R-C-E F-I-E-L-D (enables the left & right kickbacks), and B-A-X-T-E-R (starts Skrull Invasion once the ball is shot into the Baxter Building). The upper half of the playfield is covered in inserts for these things to spell.
** ''World War Hulk'' is just ridiculous with the words. It contains H-U-L-K (lights SAVE targets and awards points), G-A-M-M-A (2x playfield), S-A-K-A-A-R & S-H-I-P (lights Sakaar Multiball lock), A-R-E-N-A (lights the Great Arena mini-playfield), W-A-R-B-O-U-N-D (awards points), and S-A-V-E (activates the ball saver).
** The above examples are nothing compared to the bonuses in the Star Wars Pinball series. Take the ''Empire Strikes Back'' table. It has the following bonuses: L-A-N-D-O (light ramps for activate magnetic shield), T-I-E (lights Imperial Multiball lock), C-3-P-0 (collects C-3PO Bonus), R-2-D-2 (activates Astro Jets), E-M-P-I-R-E (lights Mystery), J-E-D-I & S-I-T-H (activates Jedi / Sith multiballs), T-R-A-I-N-I-N-G (lights video mode), Y-O-D-A (lights Yoda's Hideout), S-K-Y-W-A-L-K-E-R (advances Bonus X and lights AT-AT Attack), H-Y-P-E-R-S-P-A-C-E (enables Hyperspace Multiball), and F-O-R-C-E (starts a Force Hurry-Up).
** ''South Park: Super Sweet Pinball'' contains C-H-E-F (begins the Chef mode), M-A-N-B-E-A-R-P-I-G (lights the center orbit to begin the Treasure mode), S-C-H-O-O-L-B-U-S (lights the lock for Road Trip Multiball), C-A-R-T-M-A-N (begins the Probe mode), S-A-R-C-A-S-T-A-B-A-L-L (lights the Field Goal Jackpot), L-A-D-D-E-R (collects the Ladder Jackpot), K-E-N-N-Y (begins the Kenny mode), R-A-N-D-Y (begins the Bat-Dad mode), J-I-M-M-Y (lights a Kickback), S-T-A-N (begins a hurry-up), K-Y-L-E (lights the lock for Mr. Hankey Multiball), and S-O-U-T-H-P-A-R-K (lights the Wizard Mode).
* Starting multiball in ''Pinball/CreatureFromTheBlackLagoon'' requires spelling F-I-L-M. This involves several subtasks, including spelling K-I-S-S (for an extra ball) and P-A-I-D (to increase the bonus multiplier).

to:

* A certain shot in ''Pinball/TheSimpsonsPinballParty'' spots a letter in S-I-M-P-S-O-N-S, ''Pinball/BlackRose'': S-I-N-K-S-H-I-P lets you make the Broadside shot, and getting them all unlocks D'oh Frenzy.
* ''Pinball/ElviraAndThePartyMonsters''
L-O-C-K lights a three-million-point shot for spelling E-L-V-I-R-A. The lights [[ProgressiveJackpot carry over from player to player and game to game]].
* ''Pinball/StarWarsEpisodeI'' requires
the player lock.
* ''Pinball/BramStokersDracula'': Spell D-R-A-C-U-L-A during Coffin Multiball
to spell J-A-R-J-A-R and G-U-N-G-A-N at various times, while spelling J-E-D-I not only advances to light the next Jedi Level, but will also activate the WizardMode.
* In ''Pinball/TheAddamsFamily'', spelling G-R-E-E-D opens the Bookcase to the Vault, spelling T-H-I-N-G gives a bonus and gets Thing to come out of his box (if you get one or two stars you get more bonus points),
jackpot, and spelling G-R-A-V-E ups the value of the Graveyard Bumpers.
* Several in Creator/ZenStudios' ''[[VideoGame/TheAvengersZenStudios The Avengers]]'': T-R-I-C-K-A-R-R-O-W
V-I-D-E-O lights the kickback, S-H-I-E-L-D lights the SHIELD target, and completing A-S-S-E-M-B-L-E starts the WizardMode.
* Even more in Creator/SternPinball's ''[[Pinball/TheAvengersStern The Avengers]]'', as nearly every superhero gets in on the act: T-H-O-R, L-O-K-I, H-U-L-K, I-R-O-N-M-A-N, H-A-W-K-E-Y-E, B-L-A-C-K-W-I-D-O-W, and even C-O-S-M-I-C.
* The ''Captain America'' board from Creator/ZenStudios requires you to spell S-O-L-D-I-E-R-S-Y-M-B-O-L-S-A-V-I-O-U-R-F-R-I-E-N-D to activate Super Jets. Thank goodness you do it via the bumpers rather than any other kind of shot.
** Zen Studios' ''Fantastic Four'' goes nuts with what can be spelled: F-A-N-T-A-S-T-I-C (lights Fantastic Four-Ball lock), F-O-U-R (increases the end-of-ball bonus multiplier), I-N-V-I-S-I-B-L-E (allows a shot up the Human Torch ramp for a lot of points), T-O-R-C-H (lights Ball Igniter), T-H-I-N-G (activates Thing Multiball), F-O-R-C-E F-I-E-L-D (enables the left & right kickbacks), and B-A-X-T-E-R (starts Skrull Invasion once the ball is shot into the Baxter Building). The upper half of the playfield is covered in inserts for these things to spell.
** ''World War Hulk'' is just ridiculous with the words. It contains H-U-L-K (lights SAVE targets and awards points), G-A-M-M-A (2x playfield), S-A-K-A-A-R & S-H-I-P (lights Sakaar Multiball lock), A-R-E-N-A (lights the Great Arena mini-playfield), W-A-R-B-O-U-N-D (awards points), and S-A-V-E (activates the ball saver).
** The above examples are nothing compared to the bonuses in the Star Wars Pinball series. Take the ''Empire Strikes Back'' table. It has the following bonuses: L-A-N-D-O (light ramps for activate magnetic shield), T-I-E (lights Imperial Multiball lock), C-3-P-0 (collects C-3PO Bonus), R-2-D-2 (activates Astro Jets), E-M-P-I-R-E (lights Mystery), J-E-D-I & S-I-T-H (activates Jedi / Sith multiballs), T-R-A-I-N-I-N-G (lights video mode), Y-O-D-A (lights Yoda's Hideout), S-K-Y-W-A-L-K-E-R (advances Bonus X and lights AT-AT Attack), H-Y-P-E-R-S-P-A-C-E (enables Hyperspace Multiball), and F-O-R-C-E (starts a Force Hurry-Up).
** ''South Park: Super Sweet Pinball'' contains C-H-E-F (begins the Chef mode), M-A-N-B-E-A-R-P-I-G (lights the center orbit to begin the Treasure mode), S-C-H-O-O-L-B-U-S (lights the lock for Road Trip Multiball), C-A-R-T-M-A-N (begins the Probe mode), S-A-R-C-A-S-T-A-B-A-L-L (lights the Field Goal Jackpot), L-A-D-D-E-R (collects the Ladder Jackpot), K-E-N-N-Y (begins the Kenny mode), R-A-N-D-Y (begins the Bat-Dad mode), J-I-M-M-Y (lights a Kickback), S-T-A-N (begins a hurry-up), K-Y-L-E (lights the lock for Mr. Hankey Multiball), and S-O-U-T-H-P-A-R-K (lights the Wizard Mode).
* Starting multiball in ''Pinball/CreatureFromTheBlackLagoon'' requires spelling F-I-L-M. This involves several subtasks, including spelling K-I-S-S (for an extra ball) and P-A-I-D (to increase the bonus multiplier).
Video Mode.



* ''Pinball/BabyPacMan'' requires spelling P-A-C-M-A-N to earn each power pellet. The outer loops also spell F-R-U-I-T-S and T-U-N-N-E-L, but the player is rewarded even for partial spelling.
** ''Pinball/MrAndMrsPacManPinball'' also has the player spelling P-A-C-M-A-N to get an extra life for the maze game.
* ''Pinball/SuperMarioBros'' has the player spell S-U-P-E-R to make Mario... well, ''super.''
* ''Pinball/SpiritOf76'' does this with ''numbers''. Specifically, the 1-7-7-6 and 1-9-7-6 drop targets.
* ''Pinball/TronLegacy'': Spell Z-U-S-E to start a timed mode called "Fast Scoring", C-L-U starts the "Terminate Clu" mode, and T-R-O-N invokes various special features (Double Scoring, Super Pops, and Super Spinners respectively), they are among the many objectives needed to progress to activate [[WizardMode Portal Multiball]].

to:

* ''Pinball/BabyPacMan'' requires ''Pinball/TheChampionPub'': Fisticuffs Multiball is activated by spelling P-A-C-M-A-N to earn each power pellet. The outer loops also spell F-R-U-I-T-S F-I-S-T-I-C-U-F-F-S.
* ''Pinball/{{Checkpoint}}'': F-A-S-T enables Fast Mode; L-A-P advances the player's RPM
and T-U-N-N-E-L, but adds to FAST; and C-A-R-R-E-R-A scores 50,000 points, increases the player is rewarded even for partial spelling.
** ''Pinball/MrAndMrsPacManPinball'' also has
RPM value, and advances the player spelling P-A-C-M-A-N to get an extra life for the maze game.
jackpot.
* ''Pinball/SuperMarioBros'' ''Pinball/CirqusVoltaire'' has the player spell S-U-P-E-R W-O-W to make Mario... well, ''super.''
* ''Pinball/SpiritOf76'' does this with ''numbers''. Specifically,
challenge a Ringmaster to a duel, S-P-I-N to complete the 1-7-7-6 Spin Marvel, R-I-N-G to increase the bonus multiplier. and 1-9-7-6 drop targets.
V-O-L-T activiates the Boom! Balloon. The first part of "Join the Cirqus" also requires spelling C-I-R-Q-U-S.
* ''Pinball/TronLegacy'': Spell Z-U-S-E to start a timed mode called "Fast Scoring", C-L-U ''Pinball/{{Congo}}'': Z-I-N-J enables the Mystery Saucer, A-M-Y increases the bonus multiplier and enable Amy Mode, H-I-P-P-O enables the VideoMode, G-R-A-Y starts Gray Attack, and C-O-N-G-O collects the "Terminate Clu" mode, lower playfield reward.
* ''Pinball/{{Corvette}}'' has R-A-U-C-O-U-S, awarding 5 million points per letter
and T-R-O-N invokes various an additional 8 million for completing it.
* Starting multiball in ''Pinball/CreatureFromTheBlackLagoon'' requires spelling F-I-L-M. This involves several subtasks, including spelling K-I-S-S (for an extra ball) and P-A-I-D (to increase the bonus multiplier).
* ''Pinball/CueBallWizard'' has P-O-O-L to enable the Video Modes and the Sweet Spot, W-I-Z-A-R-D to light the No Way target, and D-O-U-B-L-E to double all subsequent scores.

* ''Pinball/DemolitionMan'': spell M-T-L to increase the bonus multiplier and light the Cryo-Claw.
* ''Disco Fever'' by Creator/WilliamsElectronics: A couple of the bullseye spots light letters of D-I-S-C-O, which awards 5000 points and bonus multipliers. Spelling F-E-V-E-R with the drop targets lights the 1-4 sequence, which gives extra ball and
special features (Double Scoring, Super Pops, bonuses.
* ''Pinball/DoctorWho'': W-H-O lets you earn extra balls, R-E-P-A-I-R enables Unlimited Millions,
and Super Spinners respectively), they are among E-S-C-A-P-E lights the many objectives needed to progress to activate [[WizardMode Portal Multiball]].TARDIS for VideoMode.



* This is the primary scoring mechanism in ''Pinball/BackToTheFuture'': M-C-F-L-Y increases the casino spinner value, D-O-C increases the [[ScoreMultiplier bonus multiplier]], D-M-C lights the multiball lock, and D-E-L-O-R-E-A-N starts the Million round.
* ''Pinball/StarWarsDataEast'' uses S-T-A-R-W-A-R-S, of course.
* ''Pinball/StarWarsTrilogy'' has F-O-R-C-E and F-A-L-C-O-N.
* ''[[VideoGame/ProPinballTimeshock Pro Pinball: Timeshock!]]'' uses S-C-A-N for the time scanner, W-A-R-P to light Time Warp Frenzy, and M-A-G-N-E-T to turn on the [=MagnoSave=].
* In ''[[VideoGame/ProPinballBigRaceUSA Pro Pinball: Big Race USA]]'', T-R-U-N-K lights the "Open the Trunk" saucer.
* Oddly enough, [[Creator/MidwayGames Bally's]] ''[[Pinball/StarTrekBally Star Trek]]'' pinball has only one -- B-A-L-L-Y.
** Fixed in Creator/DataEast's ''[[Pinball/StarTrekDataEast Star Trek]]'' pinball, which uses S-T-A-R-T-R-E-K .
* Creator/WilliamsElectronics' ''Pinball/{{Sorcerer}}'' has the player spell S-O-R-C-E-R-E-R to "cast spells" (and enable various bonuses).
* ''Pinball/TalesOfTheArabianNights'' has G-E-N-I-E and B-A-Z-A-A-R, while the "Ali Baba" Tale has S-E-S-A-M-E.
* ''Pinball/TheatreOfMagic'': shoot the ramps to spell M-A-G-I-C to light the center loop to lock balls 1 and 2 for multiball, and T-H-E-A-T-R-E for a [[TimedMission ten-second chance]] to collect the [[ProgressiveJackpot Theatre Bonus]]. Finally, [[WizardMode The Grand Finale]] requires spelling M-A-G-I-C-T-H-E-A-T-R-E in 90 seconds.
* ''Pinball/{{Superman}}'' has his name worth bonuses both separately and together: S-U-P-E-R lights the outlane Special, M-A-N lights the outlane Extra Ball, and S-U-P-E-R-M-A-N awards 30,000 points.
* Not surprisingly, ''Pinball/TheAtarians'' has you spell A-T-A-R-I (via five saucers at the top of the playfield) to double the bonus, while E-X-T-R-A-B-A-L-L [[CaptainObvious lights the extra ball target.]]
* ''VideoGame/PlantsVsZombiesPinball'' has S-U-N (activates Sun Frenzy), C-R-A-Z-Y (gets Crazy Dave to drive his car onto the playfield), M-A-I-L (lights Mail Multiball lock), R-I-P (lights the center scoop for 50k), and B-R-A-I-N-Z (lights Brainz Main Missions).
* Spelling S-T-R-I-K-E-R in ''Pinball/WorldCupSoccer'' lights the Striker scoop, allowing a random award to be collected.
* Creator/ZenStudios' ''[[VideoGame/SpiderManZenStudios Spider-Man]]'' pinball lights the kickbacks and ball saver for spelling T-H-W-I-P, while S-P-I-D-E-Y awards an extra ball (with a convoluted case of FunWithAcronyms).
* Creator/{{Stern}}'s ''Pinball/{{Ali}}'' pin increases the value of the center saucer for spelling A-L-I, while A-L-I and G-R-E-A-T-E-S-T lights the Extra Ball and Specials.
* ''Pinball/JudgeDredd'' has J-U-D-G-E, though the letters have to be collected in order.
* Spelling L-I-E in ''Pinball/FishTales'' increases your bonus multiplier up to 7x.
* ''Pinball/{{Barracora}}'' has B-A-RR-A-C-O-R-A,[[note]]the double "R's" count as one[[/note]] which must be spelled in order. Failure causes all the targets to reset.

to:

* This is ''Pinball/ElDoradoCityOfGold'' has C-I-T-Y-O-F-G-O-L-D on the primary scoring mechanism in ''Pinball/BackToTheFuture'': M-C-F-L-Y increases the casino spinner value, D-O-C increases the [[ScoreMultiplier bonus multiplier]], D-M-C top drop target bank.
** ''Canada Dry'' (a rethemed version of ''Pinball/ElDorado'') uses D-R-I-N-K and C-A-N-A-D-A-[space]-D-R-Y for its drop target banks.
* ''Pinball/ElviraAndThePartyMonsters''
lights the multiball lock, and D-E-L-O-R-E-A-N starts the Million round.
* ''Pinball/StarWarsDataEast'' uses S-T-A-R-W-A-R-S, of course.
* ''Pinball/StarWarsTrilogy'' has F-O-R-C-E and F-A-L-C-O-N.
* ''[[VideoGame/ProPinballTimeshock Pro Pinball: Timeshock!]]'' uses S-C-A-N
a three-million-point shot for the time scanner, W-A-R-P to light Time Warp Frenzy, and M-A-G-N-E-T to turn on the [=MagnoSave=].
* In ''[[VideoGame/ProPinballBigRaceUSA Pro Pinball: Big Race USA]]'', T-R-U-N-K
spelling E-L-V-I-R-A. The lights the "Open the Trunk" saucer.
* Oddly enough, [[Creator/MidwayGames Bally's]] ''[[Pinball/StarTrekBally Star Trek]]'' pinball has only one -- B-A-L-L-Y.
** Fixed in Creator/DataEast's ''[[Pinball/StarTrekDataEast Star Trek]]'' pinball, which uses S-T-A-R-T-R-E-K .
* Creator/WilliamsElectronics' ''Pinball/{{Sorcerer}}'' has the player spell S-O-R-C-E-R-E-R to "cast spells" (and enable various bonuses).
* ''Pinball/TalesOfTheArabianNights'' has G-E-N-I-E and B-A-Z-A-A-R, while the "Ali Baba" Tale has S-E-S-A-M-E.
* ''Pinball/TheatreOfMagic'': shoot the ramps to spell M-A-G-I-C to light the center loop to lock balls 1 and 2 for multiball, and T-H-E-A-T-R-E for a [[TimedMission ten-second chance]] to collect the
[[ProgressiveJackpot Theatre Bonus]]. Finally, [[WizardMode The Grand Finale]] requires spelling M-A-G-I-C-T-H-E-A-T-R-E in 90 seconds.
carry over from player to player and game to game]].
* ''Pinball/{{Superman}}'' ''Pinball/{{Embryon}}'' has his name worth bonuses both separately and together: E-M-B-R-Y-O-N to enable the ball lock.
* ''Pinball/EvelKnievel'' has
S-U-P-E-R lights for the outlane Special, M-A-N lights the outlane Extra Ball, and S-U-P-E-R-M-A-N awards 30,000 points.
* Not surprisingly, ''Pinball/TheAtarians'' has you spell A-T-A-R-I (via five saucers at the top of the playfield) to
double the bonus, while E-X-T-R-A-B-A-L-L [[CaptainObvious lights the extra ball target.]]
* ''VideoGame/PlantsVsZombiesPinball'' has S-U-N (activates Sun Frenzy), C-R-A-Z-Y (gets Crazy Dave to drive his car onto the playfield), M-A-I-L (lights Mail Multiball lock), R-I-P (lights the center scoop for 50k),
Specials, and B-R-A-I-N-Z (lights Brainz Main Missions).
* Spelling S-T-R-I-K-E-R in ''Pinball/WorldCupSoccer'' lights the Striker scoop, allowing a random award
C-Y-C-L-E to be collected.
* Creator/ZenStudios' ''[[VideoGame/SpiderManZenStudios Spider-Man]]'' pinball lights the kickbacks and ball saver for spelling T-H-W-I-P, while S-P-I-D-E-Y awards an extra ball (with a convoluted case of FunWithAcronyms).
* Creator/{{Stern}}'s ''Pinball/{{Ali}}'' pin increases
raise the value of the center saucer for spelling A-L-I, while A-L-I bumper.

* ''Pinball/F14Tomcat'' uses T-O-M-C-A-T to light the ball locks
and G-R-E-A-T-E-S-T lights start multiball. There's also 1-2-3-4-5-6 to increase the Extra Ball and Specials.
* ''Pinball/JudgeDredd'' has J-U-D-G-E, though the letters have to be collected in order.
* Spelling L-I-E in ''Pinball/FishTales'' increases your bonus multiplier up to 7x.
* ''Pinball/{{Barracora}}'' has B-A-RR-A-C-O-R-A,[[note]]the double "R's" count as one[[/note]] which must be spelled in order. Failure causes all the targets to reset.
Flyby Bonus multiplier.



* ''[[Pinball/IndianaJonesThePinballAdventure Indiana Jones: The Pinball Adventure]]'' uses I-N-D-Y to increase the bonus multiplier and collect friends, while A-D-V-E-N-T-U-R-E enables the tilting Path of Adventure playfield.
* In ''Pinball/TheLordOfTheRings'', O-R-C increases the bonus multiplier, while K-E-E-P lights a lock for Two Towers Multiball.
* A variation occurs in Creator/DataEast's ''[[Pinball/BatmanDataEast Batman]]'' pinball; the front of the Flugelheim Museum is a single large target, and opening it requires hitting it multiple times to spell B-A-T-M-A-N.
** Played straight in Creator/SternPinball's ''[[Pinball/BatmanStern Batman]]'', where B-A-T-M-A-N starts the various "Bat Mission" modes.
** ''Pinball/BatmanForever'' uses B-A-T to increase the bonus multiplier, while the "Brain Drain" mode requires spelling C-A-V-E in order.
* In ''Pinball/DoctorWho'', W-H-O lets you earn extra balls, R-E-P-A-I-R enables Unlimited Millions, and E-S-C-A-P-E lights the TARDIS for VideoMode.
* In ''Pinball/JurassicParkDataEast'', T-R-E-X starts T-Rex Triball, and C-H-A-O-S starts another mode.
** This is a lot more common in its sequel, ''Pinball/TheLostWorldJurassicPark'': S-I-T-E-B activates the "Site B" mode, T-R-E-X starts "Mobile Lab", and R-A-P-T-O-R starts Raptor Multiball.
* Creator/{{Gottlieb}}'s ''Pinball/{{Gladiators}}'' starts a two-ball multiball for spelling the M-U-L-T-I lights. Above the playfield, W-E-A-P-O-N lets the player choose a bonus and D-O-U-B-L-E provides double scores.

to:

* ''[[Pinball/IndianaJonesThePinballAdventure Indiana Jones: The Pinball Adventure]]'' uses I-N-D-Y to increase In Creator/{{Zaccaria}}'s ''Pinball/{{Farfalla}}'', spelling L-O-V-E advances the bonus multiplier.
* Played with in ''Pinball/{{Firepower}}''; F-I-R-E is spelled with the top rollovers, but POWER is a set of three targets.
* Spelling L-I-E in ''Pinball/FishTales'' increases your
bonus multiplier and collect friends, while A-D-V-E-N-T-U-R-E enables up to 7x.
* ''Pinball/{{Flight 2000}}'' requires
the tilting Path of Adventure playfield.
player spell B-L-A-S-T-O-F-F twice to lock the first two balls, then hit 5-4-3-2-1 (in order) to enable multiball.
* In ''Pinball/TheLordOfTheRings'', O-R-C ''Pinball/TheFlintstones'': D-I-G increases the bonus multiplier, multiplier; 1-2-3 starts one of the four main game modes; B-E-D and R-O-C-K add a letter to CONCRETE; while K-E-E-P lights a lock for Two Towers C-O-N-C-R-E-T-E starts Concrete Multiball.
* A variation occurs in Creator/DataEast's ''[[Pinball/BatmanDataEast Batman]]'' pinball; ''Pinball/FooFighters2023'': Spelling V-A-N allows the front of the Flugelheim Museum is a single large target, and opening it requires hitting it multiple times player to spell B-A-T-M-A-N.
** Played straight in Creator/SternPinball's ''[[Pinball/BatmanStern Batman]]'', where B-A-T-M-A-N starts the various "Bat Mission" modes.
** ''Pinball/BatmanForever'' uses B-A-T to increase the bonus multiplier, while the "Brain Drain" mode requires
start a Van Mode.

* The ''[[Pinball/GilligansIsland Gilligan's Island]]'' pinball gives a random reward for
spelling C-A-V-E in order.
* In ''Pinball/DoctorWho'', W-H-O lets you earn extra balls, R-E-P-A-I-R enables Unlimited Millions,
L-A-G-O-O-N and E-S-C-A-P-E lights then making the TARDIS for VideoMode.
Lagoon Shot.
* In ''Pinball/JurassicParkDataEast'', T-R-E-X starts T-Rex Triball, and C-H-A-O-S starts another mode.
** This is a lot more common
''Pinball/{{Ghostbusters}}'': Spelling G-H-O-S-T will cause Slimer to drop down in its sequel, ''Pinball/TheLostWorldJurassicPark'': S-I-T-E-B activates the "Site B" mode, T-R-E-X starts "Mobile Lab", and R-A-P-T-O-R starts Raptor Multiball.
order to battle him to light your modes.
* Creator/{{Gottlieb}}'s ''Pinball/{{Gladiators}}'' starts a two-ball multiball for spelling the M-U-L-T-I lights. Above the playfield, W-E-A-P-O-N lets the player choose a bonus and D-O-U-B-L-E provides double scores.* ''Pinball/GodzillaSega'':
** Spelling T-A-X-I both starts and finishes Taxi Multiball.
** The goal of "[[WizardMode Save New York]]" is to spell N-E-W-Y-O-R-K for a massive amount of points.
* ''Pinball/GodzillaStern'': Spelling R-A-M-P-A-G-E lights the Monster Rampage mode.



* In ''Pinball/BramStokersDracula,'' spell D-R-A-C-U-L-A during Coffin Multiball to light the jackpot, and spelling V-I-D-E-O lights Video Mode.
* In ''Pinball/{{Monopoly}}'', getting the A-B-C lanes scores a bonus, and B-A-N-K starts Cash Grab.
* ''[[Pinball/F14Tomcat F-14 Tomcat]]'' uses T-O-M-C-A-T to light the ball locks and start multiball. There's also 1-2-3-4-5-6 to increase the Flyby Bonus multiplier.
* In ''Pinball/TheShadow'', spelling M-O-N-G-O-L starts Mongol Hurry Up, while K-H-A-N increases the bonus multiplier and lights the side saucer for Khan Multiball.
* ''Pinball/CirqusVoltaire'' has the player spell W-O-W to challenge a Ringmaster to a duel, S-P-I-N to complete the Spin Marvel, R-I-N-G to increase the bonus multiplier. and V-O-L-T activiates the Boom! Balloon. The first part of "Join the Cirqus" also requires spelling C-I-R-Q-U-S.
* In ''Pinball/SpaceShuttle'', U-S-A increases the bonus multiplier up to 7X, and S-H-U-T-T-L-E rewards the current Liftoff value.
* Spelling V-A-U-L-T in ''Pinball/SafeCracker'' starts Token Multiball.
* In ''Pinball/BlackRose'', S-I-N-K-S-H-I-P lets you make the Broadside shot, and L-O-C-K lights the lock.
* ''[[Pinball/NoFearDangerousSports No Fear: Dangerous Sports]]'' requires spelling N-O-F-E-A-R to start the Major Challenges.



* In ''Pinball/JohnnyMnemonic'', the left loop spots a letter in J-O-H-N-N-Y, and the right one does likewise for M-N-E-M-O-N-I-C. Getting all the letters starts a 20-second frenzy where every switch is worth 15 million points.
* Spelling [[ProgressiveJackpot B-L-A-S-T-O-F-F]] in ''Pinball/{{Apollo 13}}'' starts the infamous Blastoff Multiball, and D-O-C-K lights Mystery.
* Unsurprisingly, ''Pinball/{{Paragon}}'' has P-A-R-A-G-O-N, which enables the Paragon Tower saucer for a 25,000-point reward.
* Spelling M-E-T-E-O-R in ''Pinball/{{Meteor}}'' increases the bonus multiplier.
* Creator/{{Gottlieb}}'s ''Pinball/StreetFighterII'' pinball has T-O-R-P-E-D-O (for E. Honda's "Torpedo Head Butt" attack), which starts Torpedo Multiball.
* ''Pinball/{{Flight 2000}}'' requires the player spell B-L-A-S-T-O-F-F twice to lock the first two balls, then hit 5-4-3-2-1 (in order) to enable multiball.
* ''Pinball/BlackHole'' has the B-L-A-C-K-H-O-L-E drop targets, which light the g-force accelerators to activate a ScoreMultiplier.

to:

* In ''Pinball/JohnnyMnemonic'', the left loop spots a letter in J-O-H-N-N-Y, ''VideoGame/GoldenLogres'' has numerous spelling bonuses across its three tables, such as M-E-R-L-I-N and the right one does likewise for M-N-E-M-O-N-I-C. Getting all the letters starts a 20-second frenzy where every switch is worth 15 million points.
* Spelling [[ProgressiveJackpot B-L-A-S-T-O-F-F]]
M-A-G-I-C in ''Pinball/{{Apollo 13}}'' starts the infamous Blastoff Multiball, "Camelot"; D-R-A-G-O-N and D-O-C-K lights Mystery.
* Unsurprisingly, ''Pinball/{{Paragon}}'' has P-A-R-A-G-O-N, which enables the Paragon Tower saucer for a 25,000-point reward.
* Spelling M-E-T-E-O-R
E-R-R-A-N-T-R-Y in ''Pinball/{{Meteor}}'' "Land's End"; and L-O-N-G-I-N-U-S, B-E-A-S-T, and H-O-L-Y-G-R-A-I-L on "Fisher King".
* ''Pinball/GunsNRosesDataEast'': J-A-M
increases the bonus multiplier.
* Creator/{{Gottlieb}}'s ''Pinball/StreetFighterII'' pinball has T-O-R-P-E-D-O (for E. Honda's "Torpedo Head Butt" attack), which
multipliers; S-N-A-K-E enables the left-hand Rose plunger; D-U-F-F collects the Duff Jackpot; R-O-C-K starts Torpedo the Rock Hurry-Up; and G-U-N-S-N-R-O-S-E-S starts a countdown bonus mode.
* ''Pinball/GunsNRosesJerseyJack'': A-X-L lights Axl (one of the steps needed to start a song mode); J-A-M lights the Jam target, which counts towards collecting any missing band members; A-M-P lights Turn it Up! Multiball; G-N-R rewards a patch (and a gameplay benefit alongside it).

* ''Pinball/HarleyDavidson'':
** In the first game from [[Creator/WilliamsElectronics Bally,]] H-A-R-L-E-Y advances the Harley Bonus, while D-A-V-I-D-S-O-N lights the Speed Bonus. U-S-A advances the bonus multiplier, while B-I-K-E advances a city.
** In the subsequent games from Creator/SternPinball, spelling R-I-D-E or L-I-V-E lights Next City, while H-A-R-L-E-Y pops a wheelie to enable Motorcycle
Multiball.
* ''Pinball/{{Flight 2000}}'' requires Creator/WilliamsElectronics' not-quite-a-pinball ShootEmUp ''Pinball/{{Hyperball}}'' has a variation; in addition to shooting down the player spell B-L-A-S-T-O-F-F twice to lock various enemies, players could also score huge bonuses by hitting the first two balls, then hit 5-4-3-2-1 lettered targets around the playfield (in order) to enable multiball.
* ''Pinball/BlackHole'' has
spell out a word currently shown on the B-L-A-C-K-H-O-L-E drop targets, which light the g-force accelerators to activate a ScoreMultiplier.display.



* In ''[[Pinball/TheWhosTommy The Who's Tommy]],'' spelling T-O-M-M-Y enables Tommy Multiball, while during [[WizardMode "Pinball Wizard,"]] the player must spell W-I-Z-A-R-D.
* Spelling M-I-L-L-I-O-N-S and riding the ramp in ''Pinball/TheSimpsonsDataEast'' awards a million points

to:

* In ''[[Pinball/TheWhosTommy The Who's Tommy]],'' spelling T-O-M-M-Y ''Pinball/IndianaJonesThePinballAdventure'' uses I-N-D-Y to increase the bonus multiplier and collect friends, while A-D-V-E-N-T-U-R-E enables Tommy Multiball, while during [[WizardMode "Pinball Wizard,"]] the player must spell W-I-Z-A-R-D.
tilting Path of Adventure playfield.
* ''Pinball/{{Indianapolis 500}}'' has several:
**
Spelling M-I-L-L-I-O-N-S P-I-T increases the bonus multiplier and riding lights the ramp in ''Pinball/TheSimpsonsDataEast'' awards a million pointsPit Stop.
** Spell I-N-D-Y to collect letters for S-O-U-V-E-N-I-R.
** For "Go for the Pole", spell P-O-L-E for the Pole Jackpot.
** Hit the spanner targets to spell various four-letter words (INDY, RACE, CARS, FAST, LAPS, TIRE, etc.) for an ever-increasing Spanner bonus.



* ''Pinball/IronMaidenLegacyOfTheBeast'': E-D-D-I-E lights a Battle mode; R-E-V-I-V-E lights an outlane ball save with the same name; M-U-M-M-Y progresses towards and starts Mummy Multiball.

* ''Pinball/JamesBond007Stern'':
** In the cornerstone models:
*** Spelling M-I-6 via the topmost lanes adds a multiplier to the end-of-ball bonus.
*** Lighting all the letters in S-P-E-C-T-R-E increases the jackpot in Bird One Multiball and lights a SPECTRE Weapon mode.
*** Each of the in- and outlanes represents a letter in B-O-N-D. Every other time the player gets them all, they light "High Stakes" (a mystery award).
** The 60th Anniversary Limited Edition has two sets of drop targets that each spell something:
*** B-O-N-D can either light one of the Bonds for collection or allow the player to collect a gadget by shooting the Oddjob disc.
*** Spelling M-I-6 once lets the player begin choosing a Villain Mode, while spelling it again afterward will start it.
* ''VideoGame/JinniZeala'' has O-C-E-A-N to collect items for the Felucca Bonus Stage, while J-I-N-N-I starts the Zeala Bonus Stage.

* ''Pinball/JohnnyMnemonic'': The left loop spots a letter in J-O-H-N-N-Y, and the right one does likewise for M-N-E-M-O-N-I-C. Getting all the letters starts a 20-second frenzy where every switch is worth 15 million points.
* ''Pinball/JudgeDredd'' has J-U-D-G-E, though the letters have to be collected in order.
* ''Pinball/JurassicParkDataEast'': T-R-E-X starts T-Rex Triball, and C-H-A-O-S starts another mode.
** This is a lot more common in its sequel, ''Pinball/TheLostWorldJurassicPark'': S-I-T-E-B activates the "Site B" mode, T-R-E-X starts "Mobile Lab", and R-A-P-T-O-R starts Raptor Multiball.
* ''Pinball/JurassicParkStern'': M-A-P allows the player to advance to the next paddock; T-R-E-X lights a T-Rex mode; C-H-A-O-S lights Chaos Multiball. Notably, each letter is invariably lit in sequence.

* Creator/{{Capcom}}'s unreleased ''Pinball/{{Kingpin}}'' has K-I-D to advance the bonus multiplier. Spelling either K-I-N-G or P-I-N lights the ball locks, while KINGPIN advances the Gunwheel and is used to defeat the Kingpin in the Final Boss fight.



* ''Pinball/ElDoradoCityOfGold'' has C-I-T-Y-O-F-G-O-L-D on the top drop target bank.
** ''Canada Dry'' (a rethemed version of ''Pinball/ElDorado'') uses D-R-I-N-K and C-A-N-A-D-A-[space]-D-R-Y for its drop target banks.
* In ''Pinball/RoboCop'', 2-0-9 advances the bonus multiplier, while R-O-B-O-C-O-P lights the extra ball.
* For Creator/DataEast's ''[[Pinball/Playboy35thAnniversary Playboy 35th Anniversary]]'' pinball, P-L-A-Y-B-O-Y enables the Special, M-A-N-S-I-O-N awards the Mansion Million Countdown, P-I-N-B-A-L-L enables the Extra Ball, and H-M-H (Hugh Hefner's initials) increases the bonus multiplier.
* ''Pinball/StrikerXtreme'' has C-U-P to increase the bonus multiplier, and S-H-O-O-T-O-U-T to collect the Hurry Up bonus and take a free goal shot.
** The Americanized remake, ''Pinball/{{NFL}},'' uses N-F-L and F-I-R-S-T-D-O-W-N instead. Yes, there's an extra letter required there.

to:


* ''Pinball/ElDoradoCityOfGold'' has C-I-T-Y-O-F-G-O-L-D on the top drop target bank.
** ''Canada Dry'' (a rethemed version of ''Pinball/ElDorado'') uses D-R-I-N-K and C-A-N-A-D-A-[space]-D-R-Y for its drop target banks.
* In ''Pinball/RoboCop'', 2-0-9 advances the bonus multiplier, while R-O-B-O-C-O-P lights the extra ball.
* For Creator/DataEast's ''[[Pinball/Playboy35thAnniversary Playboy 35th Anniversary]]'' pinball, P-L-A-Y-B-O-Y
''Pinball/LastActionHero'': C-R-A-N-E enables the Special, M-A-N-S-I-O-N awards ball lock on the Mansion Million Countdown, P-I-N-B-A-L-L crane, R-I-P-P-E-R collects the Ripper Bounty, and LAST-ACTION-HERO starts the six-ball Hero Round.
* ''Pinball/LedZeppelin'': R-O-L-L increases the bonus multiplier; R-O-C-K, L-E-D, and Z-E-P increase three of the four primary {{Score Multiplier}}s.
** In the Premium and Limited editions, spelling L-E-D-Z-E-P is a necessary prerequisite for starting Electric Magic Multiball.
* ''[[Pinball/LexyLightspeed Lexy Lightspeed - Escape from Earth]]'': L-I-T-E-L-O-C-K
enables the Extra Ball, and H-M-H (Hugh Hefner's initials) ball lock; L-E-X-Y increases the bonus multiplier.
* ''Pinball/StrikerXtreme'' has C-U-P ''VideoGame/LoonyLabyrinth'': S-T-O-N-E collects the Galopetra Stones; L-O-O-N-Y starts Loony Multiball; while L-A-B-Y-R-I-N-T-H is used to increase start Labyrinth Multiball and rescue the sacrifices.
** The sequel ''VideoGame/MadDaedalus'' uses M-A-D to spot a letter in D-A-E-D-A-L-U-S, while A-R-I-A-D-N-E enables an award at the Ariadne Shrine.
* ''Pinball/TheLordOfTheRings'': O-R-C increases
the bonus multiplier, while K-E-E-P lights a lock for Two Towers Multiball.

* ''Pinball/MagicGirl'' includes W-I-Z-A-R-D, H-E-X, M-Y-T-H, M-A-G-I-C, P-O-T-I-O-N, P-O-W-E-R, L-O-C-K,
and S-H-O-O-T-O-U-T to collect V-O-L-T-A.
* ''Franchise/{{Marvel}}'' pinball:
** Several in Creator/ZenStudios' ''[[VideoGame/TheAvengersZenStudios The Avengers]]'': T-R-I-C-K-A-R-R-O-W lights
the Hurry Up bonus kickback; S-H-I-E-L-D lights the SHIELD target; and take completing A-S-S-E-M-B-L-E starts the WizardMode.
** Even more in Creator/SternPinball's ''[[Pinball/TheAvengersStern The Avengers]]'', as nearly every superhero gets in on the act: T-H-O-R, L-O-K-I, H-U-L-K, I-R-O-N-M-A-N, H-A-W-K-E-Y-E, B-L-A-C-K-W-I-D-O-W, and even C-O-S-M-I-C.
** ''Pinball/AvengersInfinityQuest'': I-R-O-N collects Iron Man; S-T-R-A-N-G-E lights
a free goal shot.
Gem Quest; T-H-O-R starts Thor Multiball.
** The Americanized remake, ''Pinball/{{NFL}},'' uses N-F-L ''Captain America'' board from Creator/ZenStudios requires you to spell S-O-L-D-I-E-R-S-Y-M-B-O-L-S-A-V-I-O-U-R-F-R-I-E-N-D to activate Super Jets. Thank goodness you do it via the bumpers rather than any other kind of shot.
** ''Pinball/{{Deadpool|2018}}'': B-O-O-M lights the [[SmartBomb boom button]]; D-E-A-D-P-O-O-L lights various awards on repeated completions. There are two separate target banks for each half of the word,
and F-I-R-S-T-D-O-W-N instead. Yes, there's both of them provide different bonuses on their own: D-E-A-D lights a Battle mode and P-O-O-L lights a Ninja Multiball lock.
** Zen Studios' ''Fantastic Four'' goes nuts with what can be spelled: F-A-N-T-A-S-T-I-C (lights Fantastic Four-Ball lock), F-O-U-R (increases the end-of-ball bonus multiplier), I-N-V-I-S-I-B-L-E (allows a shot up the Human Torch ramp for a lot of points), T-O-R-C-H (lights Ball Igniter), T-H-I-N-G (activates Thing Multiball), F-O-R-C-E F-I-E-L-D (enables the left & right kickbacks), and B-A-X-T-E-R (starts Skrull Invasion once the ball is shot into the Baxter Building). The upper half of the playfield is covered in inserts for these things to spell.
** ''Pinball/GuardiansOfTheGalaxy2017'': G-U-A-R-D-I-A-N-S lights Mystery and advances the end-of-ball bonus multiplier; R-A-M-P-A-G-E doubles all scoring for 30 seconds.
** Stern's ''[[Pinball/IronManStern Iron Man]]'' plays it straight with Iron Monger, as spelling M-O-N-G-E-R enables the Iron Monger Multiball mode. It's played with, however, for Iron Man himself; spelling I-R-O-N-M-A-N starts various timed Score Multiplier modes, but the letters only appear on the dot-matrix display. The playfield targets are instead labeled with pictures of Iron Man, as Marvel refused to allow "IRON" and "MAN" to appear on separate sides of the playfield.
** Creator/ZenStudios' ''[[VideoGame/SpiderManZenStudios Spider-Man]]'' pinball lights the kickbacks and ball saver for spelling T-H-W-I-P, while S-P-I-D-E-Y awards
an extra letter required there.ball (with a convoluted case of FunWithAcronyms).
** ''World War Hulk'' is just ridiculous with the words. It contains H-U-L-K (lights SAVE targets and awards points), G-A-M-M-A (2x playfield), S-A-K-A-A-R & S-H-I-P (lights Sakaar Multiball lock), A-R-E-N-A (lights the Great Arena mini-playfield), W-A-R-B-O-U-N-D (awards points), and S-A-V-E (activates the ball saver).

* Creator/SegaPinball's ''Pinball/MaryShelleysFrankenstein'': F-R-A-N-K-E-N-S-T-E-I-N starts a Creation Scene, and shooting the scoop spells G-E-N-E-V-A for Geneva Multiball.
** During the "Creature Feature" scene, shooting the ramp spells C-R-E-A-T-U-R-E.
** C-R-E-A-T-I-O-N itself is spelled by passing a score threshold for each Scene.
* ''Pinball/{{Metallica}}'': Spelling F-U-E-L qualifies the Fuel target for temporary double scoring, and spelling M-E-T-A-L-L-I-C-A starts "And Justice for All..." for cumulative increasing scores.
* Spelling M-E-T-E-O-R in ''Pinball/{{Meteor}}'' increases the bonus multiplier.
* ''Pinball/{{Monopoly}}'': Getting the A-B-C lanes scores a bonus, and B-A-N-K starts Cash Grab.
* ''Pinball/MonsterBash'': D-I-G increases the bonus multiplier; P-H-A-N-T-O-M enables the Phantom Flip; and D-R-A-C-U-L-A starts "Drac Attack" mode.
* ''Pinball/MousinAround'': C-H-E-E-S-E lights a Cheezy Bonus and an opportunity to increase your current jackpot value; M-O-U-S-E-T-R-A-P lights the "traps" for multiball; P-O-W opens up the "Big Cheese" loop shot; M-I-L-L-I-O-N grants the player an opportunity to score a million points by shooting the Mouse Hole.
* ''Pinball/TheMunsters'': L-I-L-Y starts Lily's frenzy mode; S-P-O-T starts Spot's mode; D-R-A-G-U-L-A increases the Dragula lane's value.
* On Creator/SternPinball's ''[[Pinball/MustangStern Mustang]]'', spell G-E-A-R-S to start Gears Multiball, and M-U-S-T-A-N-G to start Mustang Multiball.

* ''Pinball/{{NASCAR}}'' has R-A-C-E to light the locks for Race Multiball, while C-H-A-M-P-#1 enables the Champion Challenge WizardMode.
* ''Pinball/NBAFastbreak'': 3-P-T lights the 3-point shot ramps and S-H-O-O-T both starts and completes Shoot Around multiball.
* ''VideoGame/{{Necronomicon}}'': All three tables use M-A-Z-E to award million-point bonuses.
** "Dreamlands" spells W-I-S-D-O-M for a bonus up to 10 million.
** "Arkham Asylum" and "Dreamlands" use M-A-D-N-E-S-S to start the sub-WizardMode.
** "Cult of the Bloody Tongue" requires the player to spell A-W-A-K-E-T-H-E-M-A-C-H-I-N-E for the sub-WizardMode.
* ''Pinball/NoFearDangerousSports'' requires spelling N-O-F-E-A-R to start the Major Challenges.

* Used in several tables on ''VideoGame/ObsessionPinball'' -- S-E-A and D-I-V-E-R for "Aquatic Adventure;" W-A-R, L-I-F-E and D-E-A-T-H in "X-ile Zone;" and O-I-L in "Desert Run."

* Unsurprisingly, ''Pinball/{{Paragon}}'' has P-A-R-A-G-O-N, which enables the Paragon Tower saucer for a 25,000-point reward.
* ''Pinball/ThePhantomOfTheOpera'': P-H-A-N-T-O-M lights the Catwalk for unlimited million shots, while O-N-E and T-W-O activates the Organ.



* ''Pinball/EvelKnievel'' has S-U-P-E-R for the double Specials, and C-Y-C-L-E to raise the value of the center bumper.
* ''Pinball/BigBangBar'' uses B-A-R to increase the bonus multiplier, while B-R-A-W-L enables Multibrawl Multiball.
* In ''Pinball/MonsterBash'', D-I-G increases the bonus multiplier, P-H-A-N-T-O-M enables the Phantom Flip, and D-R-A-C-U-L-A starts "Drac Attack" mode.
* In ''Pinball/TheChampionPub'', Fisticuffs Multiball is activated by spelling F-I-S-T-I-C-U-F-F-S.
* For ''Pinball/GunsNRosesDataEast'', J-A-M increases the bonus multipliers, S-N-A-K-E enables the left-hand Rose plunger, D-U-F-F collects the Duff Jackpot, R-O-C-K starts the Rock Hurry-Up, and G-U-N-S-N-R-O-S-E-S starts a countdown bonus mode.
* ''Pinball/{{Transformers}}'' has just one -- spell B-U-M-B-L-E-B-E-E to start a temporary Double Scoring frenzy mode.
* Stern's ''[[Pinball/IronManStern Iron Man]]'' plays it straight with Iron Monger, as spelling M-O-N-G-E-R enables the Iron Monger Multiball mode. It's played with, however, for Iron Man himself; spelling I-R-O-N-M-A-N starts various timed Score Multiplier modes, but the letters only appear on the dot-matrix display. The playfield targets are instead labeled with pictures of Iron Man, as Marvel refused to allow "IRON" and "MAN" to appear on separate sides of the playfield.
* ''Pinball/CueBallWizard'' has P-O-O-L to enable the Video Modes and the Sweet Spot, W-I-Z-A-R-D to light the No Way target, and D-O-U-B-L-E to double all subsequent scores.
* In ''[[Pinball/TeedOff Tee'd Off]]'', S-L-I-C-E starts a Slice Hurry-Up and lights the Extra Ball, S-K-I-N-S starts the Skins Game, and getting G-O-P-H-E-R on the Gopher Wheel enables the Go-Fore-Par-Tee three-ball multiball.

to:

* ''Pinball/EvelKnievel'' has S-U-P-E-R Spell P-I-N-K in the ''Pinball/PinkPanther'' pinball to enable the extra ball.
* ''Pinball/PiratesOfTheCaribbeanJerseyJack'': P-I-R-A-T-E can award many different things, depending on what's selected with the action button beforehand; G-O-L-D makes some gold available
for the double Specials, player to collect; M-A-P lights the Map Award.
* ''Pinball/PiratesOfTheCaribbeanStern'': P-A-R-L-A-Y enables the ball saver, J-A-C-K completes Jack the Monkey,
and C-Y-C-L-E to raise K-E-Y opens the value of Dead Man's Chest. With the chest open, H-E-A-R-T enables Heart Multiball and collects the Heart Jackpot.
* ''VideoGame/PlantsVsZombiesPinball'' has S-U-N (activates Sun Frenzy), C-R-A-Z-Y (gets Crazy Dave to drive his car onto the playfield), M-A-I-L (lights Mail Multiball lock), R-I-P (lights
the center bumper.
scoop for 50k), and B-R-A-I-N-Z (lights Brainz Main Missions).
* ''Pinball/BigBangBar'' uses B-A-R to increase For Creator/DataEast's ''[[Pinball/Playboy35thAnniversary Playboy 35th Anniversary]]'' pinball, P-L-A-Y-B-O-Y enables the Special, M-A-N-S-I-O-N awards the Mansion Million Countdown, P-I-N-B-A-L-L enables the Extra Ball, and H-M-H (Hugh Hefner's initials) increases the bonus multiplier, while B-R-A-W-L enables Multibrawl Multiball.
multiplier.
* In ''Pinball/MonsterBash'', D-I-G ''Pinball/PoliceForce'': G-U-N increases the bonus multiplier, P-H-A-N-T-O-M while P-O-L-I-C-E enables the Phantom Flip, and D-R-A-C-U-L-A starts "Drac Attack" mode.
Top Cop bonus.
* In ''Pinball/TheChampionPub'', Fisticuffs Multiball is activated by spelling F-I-S-T-I-C-U-F-F-S.
* For ''Pinball/GunsNRosesDataEast'', J-A-M increases
''Pinball/PopeyeSavesTheEarth'': O-Y-L raises the bonus multipliers, S-N-A-K-E multiplier, while P-O-P-E-Y-E lights a can of spinach.
* ''VideoGame/ProPinballBigRaceUSA'': T-R-U-N-K lights the "Open the Trunk" saucer.
* ''VideoGame/ProPinballTimeshock'' uses S-C-A-N for the time scanner, W-A-R-P to light Time Warp Frenzy, and M-A-G-N-E-T to turn on the [=MagnoSave=].
* ''VideoGame/ProPinballFantasticJourney'': Spelling L-U-C-K enables a random award and the [=MagnoGrab=], while G-A-T-H-E-R
enables the left-hand Rose plunger, D-U-F-F collects the Duff Jackpot, R-O-C-K starts the Rock Hurry-Up, ball rescue and G-U-N-S-N-R-O-S-E-S starts a countdown bonus mode.
* ''Pinball/{{Transformers}}'' has just one -- spell B-U-M-B-L-E-B-E-E to
start a temporary Double Scoring frenzy mode.
an Ultra Round.
* Stern's ''[[Pinball/IronManStern Iron Man]]'' plays it straight with Iron Monger, as ''VideoGame/PsychoPinball'' has numerous spelling M-O-N-G-E-R enables the Iron Monger Multiball mode. It's played with, however, bonuses among its four tables, such as C-A-T, S-P-O-O-K, and G-H-O-U-L for Iron Man himself; spelling I-R-O-N-M-A-N starts various timed Score Multiplier modes, but the letters only appear on the dot-matrix display. The playfield targets are instead labeled with pictures of Iron Man, as Marvel refused to allow "IRON" "Trick or Treat", R-E-W-A-R-D, G-U-N, and "MAN" to appear E-N-G-I-N-E on separate sides of the playfield.
* ''Pinball/CueBallWizard'' has P-O-O-L to enable the Video Modes
"Wild West", and the Sweet Spot, W-I-Z-A-R-D to light the No Way target, W-R-E-C-K, L-A-V-A, and D-O-U-B-L-E to double all subsequent scores.
* In ''[[Pinball/TeedOff Tee'd Off]]'', S-L-I-C-E starts a Slice Hurry-Up and lights the Extra Ball, S-K-I-N-S starts the Skins Game, and getting G-O-P-H-E-R on the Gopher Wheel enables the Go-Fore-Par-Tee three-ball multiball.
T-A-I-L in "The Abyss".



* ''Pinball/TalesFromTheCrypt'' has C-R-Y-P-T for Crypt Multiball (and the Monster Jackpot), while K-E-E-P-E-R lights the left outlane kickback.
* ''Pinball/{{Indianapolis 500}}'' has several:
** Spelling P-I-T increases the bonus multiplier and lights the Pit Stop.
** Spell I-N-D-Y to collect letters for S-O-U-V-E-N-I-R.
** For "Go for the Pole", spell P-O-L-E for the Pole Jackpot.
** Hit the spanner targets to spell various four-letter words (INDY, RACE, CARS, FAST, LAPS, TIRE, etc.) for an ever-increasing Spanner bonus.
* In ''Pinball/TheSixMillionDollarMan'', spelling 5-0-0-0-0 enables the Bionic Power Score bonus and to open the right outlane gate.
* ''Pinball/{{NASCAR}}'' has R-A-C-E to light the locks for Race Multiball, while C-H-A-M-P-#1 enables the Champion Challenge WizardMode.
* There are oodles of them in Jersey Jack Pinball's ''Pinball/TheWizardOfOz'':
** S-C-A-R-E-C-R-O-W, T-I-N-M-A-N, and L-I-O-N recruit Dorothy's companions and enable the multiball locks.
** W-I-Z-A-R-D awards the Wizard's Throne Room bonus.
** R-E-S-C-U-E opens the Castle Doors and rescues Dorothy from the Witch.
** T-O-T-O allows Toto to escape.
** B-A-L-L activates the Wicked Witch's Crystal Ball modes.
** R-A-I-N-B-O-W enables access to the Munchkinland upper playfield.
* ''Pinball/AirborneAvenger'' has A-I-R-B-O-R-N-E-A-V-E-N-G-E-R award an extra ball. Creator/SteveRitchie regrets it in retrospect.
* In ''Pinball/StellarWars'', spelling 1-2-3-4, S-T-E-L-L-A-R, or W-A-R-S increases the bonus multiplier. Getting S-T-E-L-L-A-R-W-A-R-S awards a 50,000 point bonus and a flashing light show on the Battlescope.
* The ''[[Pinball/GilligansIsland Gilligan's Island]]'' pinball gives a random reward for spelling L-A-G-O-O-N and then making the Lagoon Shot.
* In ''Pinball/{{Avatar}},'' R-D-A increases the bonus multiplier, N-A-V-I enables Na'vi Scoring for Na'vi Multiball, A-M-P starts AMP Multiball, and B-A-N-S-H-E-E starts Banshee Multiball.
* ''Pinball/{{Corvette}}'' has R-A-U-C-O-U-S, awarding 5 million points per letter and an additional 8 million for completing it.
* Spell P-I-N-K in the ''Pinball/PinkPanther'' pinball to enable the extra ball.
* Played with in ''Pinball/{{Firepower}}''; F-I-R-E is spelled with the top rollovers, but POWER is a set of three targets.
* In ''Pinball/TheSopranos,'' spelling R-I-P on the top rollover tombstones pays respect to one of the fallen and advances the bonus multiplier. Unlike most pinball games, this can advance the multiplier by 1x, 2x, or 3x depending on the subject.
* ''VideoGame/{{Necronomicon}}'':
** All three tables use M-A-Z-E to award million-point bonuses.
** "Dreamlands" spells W-I-S-D-O-M for a bonus up to 10 million.
** "Arkham Asylum" and "Dreamlands" use M-A-D-N-E-S-S to start the sub-WizardMode.
** "Cult of the Bloody Tongue" requires the player to spell A-W-A-K-E-T-H-E-M-A-C-H-I-N-E for the sub-WizardMode.
* In ''VideoGame/LoonyLabyrinth'', S-T-O-N-E collects the Galopetra Stones, L-O-O-N-Y starts Loony Multiball, while L-A-B-Y-R-I-N-T-H is used to start Labyrinth Multiball and rescue the sacrifices.
** The sequel ''VideoGame/MadDaedalus'' uses M-A-D to spot a letter in D-A-E-D-A-L-U-S, while A-R-I-A-D-N-E enables an award at the Ariadne Shrine.
* ''VideoGame/JinniZeala'' has O-C-E-A-N to collect items for the Felucca Bonus Stage, while J-I-N-N-I starts the Zeala Bonus Stage.
* ''VideoGame/GoldenLogres'' has numerous spelling bonuses across its three tables, such as M-E-R-L-I-N and M-A-G-I-C in "Camelot", D-R-A-G-O-N and E-R-R-A-N-T-R-Y in "Land's End", and L-O-N-G-I-N-U-S, B-E-A-S-T, and H-O-L-Y-G-R-A-I-L on "Fisher King".
* ''VideoGame/PsychoPinball'' has numerous spelling bonuses among its four tables, such as C-A-T, S-P-O-O-K, and G-H-O-U-L for "Trick or Treat", R-E-W-A-R-D, G-U-N, and E-N-G-I-N-E on "Wild West", and W-R-E-C-K, L-A-V-A, and T-A-I-L in "The Abyss".

to:

* ''Pinball/TalesFromTheCrypt'' has C-R-Y-P-T for Crypt Multiball (and the Monster Jackpot), while K-E-E-P-E-R ''Pinball/RickAndMorty'': S-L-A-M lights the left outlane kickback.
* ''Pinball/{{Indianapolis 500}}'' has several:
** Spelling P-I-T increases the bonus multiplier and lights the Pit Stop.
** Spell I-N-D-Y to collect letters for S-O-U-V-E-N-I-R.
** For "Go for the Pole", spell P-O-L-E for the Pole Jackpot.
** Hit the spanner targets to spell various four-letter words (INDY, RACE, CARS, FAST, LAPS, TIRE, etc.) for an ever-increasing Spanner bonus.
* In ''Pinball/TheSixMillionDollarMan'', spelling 5-0-0-0-0 enables the Bionic Power Score bonus and to open the right outlane gate.
* ''Pinball/{{NASCAR}}'' has R-A-C-E to light the locks for Race Multiball, while C-H-A-M-P-#1 enables the Champion Challenge WizardMode.
* There are oodles of them in Jersey Jack Pinball's ''Pinball/TheWizardOfOz'':
** S-C-A-R-E-C-R-O-W, T-I-N-M-A-N, and L-I-O-N recruit Dorothy's companions and enable the multiball locks.
** W-I-Z-A-R-D awards the Wizard's Throne Room bonus.
** R-E-S-C-U-E opens the Castle Doors and rescues Dorothy from the Witch.
** T-O-T-O allows Toto to escape.
** B-A-L-L activates the Wicked Witch's Crystal Ball modes.
** R-A-I-N-B-O-W enables access to the Munchkinland upper playfield.
* ''Pinball/AirborneAvenger'' has A-I-R-B-O-R-N-E-A-V-E-N-G-E-R award an extra ball. Creator/SteveRitchie regrets it in retrospect.
* In ''Pinball/StellarWars'', spelling 1-2-3-4, S-T-E-L-L-A-R, or W-A-R-S increases the bonus multiplier. Getting S-T-E-L-L-A-R-W-A-R-S awards a 50,000 point bonus and a flashing light show on the Battlescope.
*
Slam Save; The ''[[Pinball/GilligansIsland Gilligan's Island]]'' pinball gives a random reward for spelling L-A-G-O-O-N and then making the Lagoon Shot.
* In ''Pinball/{{Avatar}},'' R-D-A increases the bonus multiplier, N-A-V-I enables Na'vi Scoring for Na'vi Multiball, A-M-P starts AMP Multiball, and B-A-N-S-H-E-E starts Banshee Multiball.
* ''Pinball/{{Corvette}}'' has R-A-U-C-O-U-S, awarding 5 million points per letter and an additional 8 million for completing it.
* Spell P-I-N-K in the ''Pinball/PinkPanther'' pinball to enable the extra ball.
* Played with in ''Pinball/{{Firepower}}''; F-I-R-E is spelled with the top rollovers, but POWER is a set of three targets.
* In ''Pinball/TheSopranos,'' spelling R-I-P on the top rollover tombstones pays respect to one
mode "Pirates of the fallen and advances the bonus multiplier. Unlike most pinball games, this can advance the multiplier by 1x, 2x, or 3x depending on the subject.
* ''VideoGame/{{Necronomicon}}'':
** All three tables use M-A-Z-E to award million-point bonuses.
** "Dreamlands" spells W-I-S-D-O-M for a bonus up to 10 million.
** "Arkham Asylum" and "Dreamlands" use M-A-D-N-E-S-S to start the sub-WizardMode.
** "Cult of the Bloody Tongue"
Pancreas" requires the player to spell A-W-A-K-E-T-H-E-M-A-C-H-I-N-E for out the sub-WizardMode.
* In ''VideoGame/LoonyLabyrinth'', S-T-O-N-E collects
entire title.
---> '''Rick:''' C'mon, Morty, hit
the Galopetra Stones, L-O-O-N-Y starts Loony Multiball, shot, spell the thing. This is Pinball 101 stuff.

* ''Pinball/RoboCop'': 2-0-9 advances the bonus multiplier,
while L-A-B-Y-R-I-N-T-H is used R-O-B-O-C-O-P lights the extra ball.
* Creator/{{Zaccaria}}'s ''Pinball/{{Robot}}'': Hitting the pop-up robot targets advance the corresponding indicator lights
to start Labyrinth Multiball spell R-O-B-O-T and rescue enable the sacrifices.
** The sequel ''VideoGame/MadDaedalus'' uses M-A-D to spot a letter in D-A-E-D-A-L-U-S, while A-R-I-A-D-N-E enables an award at
Red Special.
* Creator/{{Gottlieb}}'s pinball game ''Rock'' has you hit targets and go through
the Ariadne Shrine.
* ''VideoGame/JinniZeala''
switches with the light (which can be resetted by hitting the ball into a bullseye target) to spell R-O-C-K and-R-O-L-L-L-I-V-E-S-! which then has O-C-E-A-N to collect items you go through the loop for an extra ball. At some points, the Felucca Bonus Stage, while J-I-N-N-I starts letters remain lit after a certain number is lit, but if you drain the Zeala Bonus Stage.
* ''VideoGame/GoldenLogres'' has numerous spelling bonuses across its three tables, such as M-E-R-L-I-N and M-A-G-I-C in "Camelot", D-R-A-G-O-N and E-R-R-A-N-T-R-Y in "Land's End", and L-O-N-G-I-N-U-S, B-E-A-S-T, and H-O-L-Y-G-R-A-I-L on "Fisher King".
* ''VideoGame/PsychoPinball'' has numerous spelling bonuses among its four tables, such as C-A-T, S-P-O-O-K, and G-H-O-U-L
ball prior to getting the extra ball, you will have to spell it again for "Trick or Treat", R-E-W-A-R-D, G-U-N, and E-N-G-I-N-E on "Wild West", and W-R-E-C-K, L-A-V-A, and T-A-I-L in "The Abyss".another shot.



* In Creator/{{Zaccaria}}'s ''Pinball/{{Farfalla}}'', spelling L-O-V-E advances the bonus multiplier.
* Spelling M-A-C-H-I-N-E in ''Pinball/TimeMachineZaccaria'' lights the Time Hole for a 1,000,000 point Machine Special bonus.
* Creator/WilliamsElectronics' not-quite-a-pinball ShootEmUp ''Pinball/{{Hyperball}}'' has a variation; in addition to shooting down the various enemies, players could also score huge bonuses by hitting the lettered targets around the playfield (in order) to spell out a word currently shown on the display.
* In Creator/DataEast's ''[[Pinball/TimeMachineDataEast Time Machine]]'', spelling S-T-A-R-W-A-R-P lights the million-point center spiral jackpot.

to:

* In Creator/{{Zaccaria}}'s ''Pinball/{{Farfalla}}'', spelling L-O-V-E advances ''Pinball/{{Rollergames}}'': J-E-T increases the bonus multiplier.
multiplier; W-A-R lights the locks; A-B-C relights the Atomic Whip (kickback); S-K-A-T-E relights the Magna-Flip and advances W-I-L-L-I-A-M-S; W-I-L-L-I-A-M-S starts the Scoring Cycle hurry-up bonus, which scores up to four million points, and is carried over from game-to-game.
* ''Pinball/Rush2022'': Hitting all of the R-U-S-H targets starts a hurry-up mode.

* Spelling M-A-C-H-I-N-E V-A-U-L-T in ''Pinball/TimeMachineZaccaria'' ''Pinball/SafeCracker'' starts Token Multiball.
* ''Pinball/TheShadow'': Spelling M-O-N-G-O-L starts Mongol Hurry Up, while K-H-A-N increases the bonus multiplier and
lights the Time Hole side saucer for a 1,000,000 point Machine Special bonus.
Khan Multiball.
* Creator/WilliamsElectronics' not-quite-a-pinball ShootEmUp ''Pinball/{{Hyperball}}'' has a variation; in addition ''Pinball/ShaqAttaq'': One way to shooting down the various enemies, players could also score huge bonuses by hitting the lettered targets around the playfield (in order) start Slammin' Jammin' is to spell out S-H-A-Q-U-I-L-L-E.
* ''Pinball/SilverballMania'': Spelling S-I-L-V-E-R-B-A-L-L-M-A-N-I-A enables the Wizard Bonus, Supreme Wizard Bonus, and then
a word currently shown Special. Also, each time it's spelled lights one letter in "SILVERBALL" on the display.
backglass; completing it earns ''four'' free games.
* In Creator/DataEast's ''[[Pinball/TimeMachineDataEast Time Machine]]'', spelling S-T-A-R-W-A-R-P lights Spelling M-I-L-L-I-O-N-S and riding the million-point center spiral jackpot.ramp in ''Pinball/TheSimpsonsDataEast'' awards a million points
* A certain shot in ''Pinball/TheSimpsonsPinballParty'' spots a letter in S-I-M-P-S-O-N-S, and getting them all unlocks D'oh Frenzy.
* ''Pinball/TheSixMillionDollarMan'': Spelling 5-0-0-0-0 enables the Bionic Power Score bonus and to open the right outlane gate.



* In ''Pinball/PoliceForce'', G-U-N increases the bonus multiplier, while P-O-L-I-C-E enables the Top Cop bonus.
* In ''Pinball/{{Victory}}'', F-I-N-I-S-H raises the ScoreMultiplier up to 8x, while F-U-E-L (which must be spelled in order) gives various rewards, up to an Extra Ball.
* With ''Pinball/{{Metallica}}'', spelling F-U-E-L qualifies the Fuel target for temporary double scoring, and spelling M-E-T-A-L-L-I-C-A starts "And Justice for All..." for cumulative increasing scores.
* In ''Pinball/DemolitionMan,'' spell M-T-L to increase the bonus multiplier and light the Cryo-Claw.
* On Creator/SternPinball's ''[[Pinball/MustangStern Mustang]]'', spell G-E-A-R-S to start Gears Multiball, and M-U-S-T-A-N-G to start Mustang Multiball.
* In ''Pinball/SilverballMania'', spelling S-I-L-V-E-R-B-A-L-L-M-A-N-I-A enables the Wizard Bonus, Supreme Wizard Bonus, and then a Special. Also, each time it's spelled lights one letter in "SILVERBALL" on the backglass; completing it earns ''four'' free games.
* ''Pinball/{{Rollergames}}'':
** J-E-T increases the bonus multiplier.
** W-A-R lights the locks.
** A-B-C relights the Atomic Whip (kickback).
** S-K-A-T-E relights the Magna-Flip and advances W-I-L-L-I-A-M-S.
** W-I-L-L-I-A-M-S starts the Scoring Cycle hurry-up bonus, which scores up to four million points, and is carried over from game-to-game.
* In ''[[VideoGame/ProPinballFantasticJourney Pro Pinball: Fantastic Journey]],'' spelling L-U-C-K enables a random award and the [=MagnoGrab=], while G-A-T-H-E-R enables the ball rescue and start an Ultra Round.
* For ''Pinball/PopeyeSavesTheEarth'', O-Y-L raises the bonus multiplier, while P-O-P-E-Y-E lights a can of spinach.
* In ''Pinball/PiratesOfTheCaribbeanStern'', P-A-R-L-A-Y enables the ball saver, J-A-C-K completes Jack the Monkey, and K-E-Y opens the Dead Man's Chest. With the chest open, H-E-A-R-T enables Heart Multiball and collects the Heart Jackpot.
* In Sierra's ''[[VideoGame/ThreeDUltraPinballCreepNight 3-D Ultra Pinball: Creep Night]]'', there are four tables with six letters on each table.
** Spelling G-O-B-L-I-N on the Castle Tower, M-O-N-S-T-E-R on the Tower Table and O-U-T-L-A-W on the Dungeon Table will light the Ball Locks in preparation for a 3-Ball Multiball session. In addition some of these letters adds additional points to the End of Ball Bonus.
** The Final Castle Table gives the G-O-B-L-I-N letters an additional function at the final challenge...
* For Creator/SegaPinball's ''Pinball/MaryShelleysFrankenstein,'' F-R-A-N-K-E-N-S-T-E-I-N starts a Creation Scene, and shooting the scoop spells G-E-N-E-V-A for Geneva Multiball.
** During the "Creature Feature" scene, shooting the ramp spells C-R-E-A-T-U-R-E.
** C-R-E-A-T-I-O-N itself is spelled by passing a score threshold for each Scene.
* In ''Pinball/{{Baywatch}}'', S-P-F raises the bonus multiplier, S-H-A-R-K to activate the Shark Fin Flipper, I-R-O-N-M-A-N enables the Ironman VideoMode, and G-U-A-R-D starts the first sub-Wizard Mode.
* In Creator/SegaPinball's ''Pinball/StarshipTroopers'', B-U-G raises the bonus multiplier, while shooting the ramps spells S-T-A-R-S-H-I-P and T-R-O-O-P-E-R-S to raise the Recon level.
* ''Pinball/HarleyDavidson'':
** In the first game from [[Creator/WilliamsElectronics Bally,]] H-A-R-L-E-Y advances the Harley Bonus, while D-A-V-I-D-S-O-N lights the Speed Bonus. U-S-A advances the bonus multiplier, while B-I-K-E advances a city.
** In the subsequent games from Creator/SternPinball, spelling R-I-D-E or L-I-V-E lights Next City, while H-A-R-L-E-Y pops a wheelie to enable Motorcycle Multiball.
* Used in several tables on ''VideoGame/ObsessionPinball'' -- S-E-A and D-I-V-E-R for "Aquatic Adventure;" W-A-R, L-I-F-E and D-E-A-T-H in "X-ile Zone;" and O-I-L in "Desert Run."
* In ''Pinball/AmericasMostHaunted,'' O-R-B increases the bonus multiplier, G-L-I-R enables Ghost Photos, and W-I-K-I, T-E-C-H, or P-S-Y-C-H-I-C makes the Spirit Guide available.
* In ''Pinball/ThePhantomOfTheOpera,'' P-H-A-N-T-O-M lites the Catwalk for unlimited million shots, while O-N-E and T-W-O activates the Organ.
* For ''Pinball/TheFlintstones,'' D-I-G increases the bonus multiplier, 1-2-3 starts one of the four main game modes, B-E-D and R-O-C-K add a letter to CONCRETE, while C-O-N-C-R-E-T-E starts Concrete Multiball.
* In ''Pinball/TheWalkingDead,'' P-R-I-S-O-N begins the Prison Mode, while W-E-L-L awakes the Well Walker and allows the player to start Well Walker Multiball.
* Creator/{{Gottlieb}}'s pinball game ''Rock'' has you hit targets and go through the switches with the light (which can be resetted by hitting the ball into a bullseye target) to spell R-O-C-K and-R-O-L-L-L-I-V-E-S-! which then has you go through the loop for an extra ball. At some points, the letters remain lit after a certain number is lit, but if you drain the ball prior to getting the extra ball, you will have to spell it again for another shot.
* ''Pinball/StrangeScience'': L-A-B increases the bonus multiplier, while S-T-R-A-N-G-E-S-C-I-E-N-C-E advances the Spark Bonus.
* In ''Pinball/ShaqAttaq'', one way to start Slammin' Jammin' is to spell S-H-A-Q-U-I-L-L-E.
* ''Pinball/{{Checkpoint}}'': F-A-S-T enables Fast Mode, L-A-P advances the player's RPM and adds to FAST, and C-A-R-R-E-R-A scores 50,000 points, increases the RPM value, and advances the jackpot.
* In Creator/{{Zaccaria}}'s ''Pinball/{{Robot}}'', hitting the pop-up robot targets advance the corresponding indicator lights to spell R-O-B-O-T and enable the Red Special.
* ''Pinball/{{Congo}}'': Z-I-N-J enables the Mystery Saucer, A-M-Y increases the bonus multiplier and enable Amy Mode, H-I-P-P-O enables the VideoMode, G-R-A-Y starts Gray Attack, and C-O-N-G-O collects the lower playfield reward.
* In ''Pinball/TimeFantasy,'' T-I-M-E starts Time Ball mode, while F-A-N-T-A-S-Y increases the bonus multiplier and adds five seconds to the Time Ball mode.
* ''Pinball/{{Embryon}}'' has E-M-B-R-Y-O-N to enable the ball lock.
* Creator/{{Capcom}}'s unreleased ''Pinball/{{Kingpin}}'' has K-I-D to advance the bonus multiplier. Spelling either K-I-N-G or P-I-N lights the ball locks, while KINGPIN advances the Gunwheel and is used to defeat the Kingpin in the Final Boss fight.
* In ''Pinball/WWFRoyalRumble,'' T-A-G gives various Tag Team awards, D-E-A-D raises the Undertaker, R-I-P rewards the RIP Jackpot, and M-A-C-H-O-M-A-N lights the top hole for Macho Madness.
* ''Pinball/VacationAmerica'': M-A-P increases the playfield multiplier, D-R-I-V-E goes to the next city, and V-A-C-A-T-I-O-N enables the extra ball.
* In ''Pinball/SpyHunter,'' S-H-O-T collects the current Hunter reward, while A-G-E-N-T-G-K gives an increasing bonus and doubles or triples all scores.
** Bell Games' conversion kit ''Saturn 2'' uses F-I-R-E to give a 5,000 point bonus, while S-A-T-U-R-N-2 gives an increasing bonus and doubles or triples scores.
* ''Pinball/LastActionHero'': C-R-A-N-E enables the ball lock on the crane, R-I-P-P-E-R collects the Ripper Bounty, and LAST-ACTION-HERO starts the six-ball Hero Round.
* ''Pinball/AustinPowers'' has two -- S-H-A-G starts Shag [=HurryUp=], while M-O-J-O enables Mojo Multiball.
* In ''Pinball/SpaceJam,'' S-P-A-C-E-J-A-M enables the Superjam mode, 2-3 enables the Wabbit Hole, F-I-R-E temporarily makes all baskets worth 10 points, and S-L-A-M raises the bonus multiplier.

to:


* In ''Pinball/PoliceForce'', G-U-N increases the bonus multiplier, while P-O-L-I-C-E enables the Top Cop bonus.
* In ''Pinball/{{Victory}}'', F-I-N-I-S-H raises the ScoreMultiplier up to 8x, while F-U-E-L (which must be spelled in order) gives various rewards, up to an Extra Ball.
* With ''Pinball/{{Metallica}}'', spelling F-U-E-L qualifies the Fuel target for temporary double scoring, and spelling M-E-T-A-L-L-I-C-A starts "And Justice for All..." for cumulative increasing scores.
* In ''Pinball/DemolitionMan,'' spell M-T-L to increase the bonus multiplier and light the Cryo-Claw.
* On Creator/SternPinball's ''[[Pinball/MustangStern Mustang]]'', spell G-E-A-R-S to start Gears Multiball, and M-U-S-T-A-N-G to start Mustang Multiball.
* In ''Pinball/SilverballMania'', spelling S-I-L-V-E-R-B-A-L-L-M-A-N-I-A enables the Wizard Bonus, Supreme Wizard Bonus, and then a Special. Also, each time it's spelled lights one letter in "SILVERBALL"
''Pinball/TheSopranos'': Spelling R-I-P on the backglass; completing it earns ''four'' free games.
* ''Pinball/{{Rollergames}}'':
** J-E-T increases
top rollover tombstones pays respect to one of the bonus multiplier.
** W-A-R lights the locks.
** A-B-C relights the Atomic Whip (kickback).
** S-K-A-T-E relights the Magna-Flip
fallen and advances W-I-L-L-I-A-M-S.
** W-I-L-L-I-A-M-S starts the Scoring Cycle hurry-up bonus, which scores up to four million points, and is carried over from game-to-game.
* In ''[[VideoGame/ProPinballFantasticJourney Pro Pinball: Fantastic Journey]],'' spelling L-U-C-K enables a random award and the [=MagnoGrab=], while G-A-T-H-E-R enables the ball rescue and start an Ultra Round.
* For ''Pinball/PopeyeSavesTheEarth'', O-Y-L raises the bonus multiplier, while P-O-P-E-Y-E lights a can of spinach.
* In ''Pinball/PiratesOfTheCaribbeanStern'', P-A-R-L-A-Y enables the ball saver, J-A-C-K completes Jack the Monkey, and K-E-Y opens the Dead Man's Chest. With the chest open, H-E-A-R-T enables Heart Multiball and collects the Heart Jackpot.
* In Sierra's ''[[VideoGame/ThreeDUltraPinballCreepNight 3-D Ultra Pinball: Creep Night]]'', there are four tables with six letters on each table.
** Spelling G-O-B-L-I-N on the Castle Tower, M-O-N-S-T-E-R on the Tower Table and O-U-T-L-A-W on the Dungeon Table will light the Ball Locks in preparation for a 3-Ball Multiball session. In addition some of these letters adds additional points to the End of Ball Bonus.
** The Final Castle Table gives the G-O-B-L-I-N letters an additional function at the final challenge...
* For Creator/SegaPinball's ''Pinball/MaryShelleysFrankenstein,'' F-R-A-N-K-E-N-S-T-E-I-N starts a Creation Scene, and shooting the scoop spells G-E-N-E-V-A for Geneva Multiball.
** During the "Creature Feature" scene, shooting the ramp spells C-R-E-A-T-U-R-E.
** C-R-E-A-T-I-O-N itself is spelled by passing a score threshold for each Scene.
* In ''Pinball/{{Baywatch}}'', S-P-F raises the bonus multiplier, S-H-A-R-K to activate the Shark Fin Flipper, I-R-O-N-M-A-N enables the Ironman VideoMode, and G-U-A-R-D starts the first sub-Wizard Mode.
* In Creator/SegaPinball's ''Pinball/StarshipTroopers'', B-U-G raises the bonus multiplier, while shooting the ramps spells S-T-A-R-S-H-I-P and T-R-O-O-P-E-R-S to raise the Recon level.
* ''Pinball/HarleyDavidson'':
** In the first game from [[Creator/WilliamsElectronics Bally,]] H-A-R-L-E-Y advances the Harley Bonus, while D-A-V-I-D-S-O-N lights the Speed Bonus. U-S-A advances the bonus multiplier, while B-I-K-E advances a city.
** In the subsequent games from Creator/SternPinball, spelling R-I-D-E or L-I-V-E lights Next City, while H-A-R-L-E-Y pops a wheelie to enable Motorcycle Multiball.
* Used in several tables on ''VideoGame/ObsessionPinball'' -- S-E-A and D-I-V-E-R for "Aquatic Adventure;" W-A-R, L-I-F-E and D-E-A-T-H in "X-ile Zone;" and O-I-L in "Desert Run."
* In ''Pinball/AmericasMostHaunted,'' O-R-B increases the bonus multiplier, G-L-I-R enables Ghost Photos, and W-I-K-I, T-E-C-H, or P-S-Y-C-H-I-C makes the Spirit Guide available.
* In ''Pinball/ThePhantomOfTheOpera,'' P-H-A-N-T-O-M lites the Catwalk for unlimited million shots, while O-N-E and T-W-O activates the Organ.
* For ''Pinball/TheFlintstones,'' D-I-G increases the bonus multiplier, 1-2-3 starts one of the four main game modes, B-E-D and R-O-C-K add a letter to CONCRETE, while C-O-N-C-R-E-T-E starts Concrete Multiball.
* In ''Pinball/TheWalkingDead,'' P-R-I-S-O-N begins the Prison Mode, while W-E-L-L awakes the Well Walker and allows the player to start Well Walker Multiball.
* Creator/{{Gottlieb}}'s pinball game ''Rock'' has you hit targets and go through the switches with the light (which can be resetted by hitting the ball into a bullseye target) to spell R-O-C-K and-R-O-L-L-L-I-V-E-S-! which then has you go through the loop for an extra ball. At some points, the letters remain lit after a certain number is lit, but if you drain the ball prior to getting the extra ball, you will have to spell it again for another shot.
* ''Pinball/StrangeScience'': L-A-B increases the bonus multiplier, while S-T-R-A-N-G-E-S-C-I-E-N-C-E advances the Spark Bonus.
* In ''Pinball/ShaqAttaq'', one way to start Slammin' Jammin' is to spell S-H-A-Q-U-I-L-L-E.
* ''Pinball/{{Checkpoint}}'': F-A-S-T enables Fast Mode, L-A-P advances the player's RPM and adds to FAST, and C-A-R-R-E-R-A scores 50,000 points, increases the RPM value, and advances the jackpot.
* In Creator/{{Zaccaria}}'s ''Pinball/{{Robot}}'', hitting the pop-up robot targets advance the corresponding indicator lights to spell R-O-B-O-T and enable the Red Special.
* ''Pinball/{{Congo}}'': Z-I-N-J enables the Mystery Saucer, A-M-Y increases the bonus multiplier and enable Amy Mode, H-I-P-P-O enables the VideoMode, G-R-A-Y starts Gray Attack, and C-O-N-G-O collects the lower playfield reward.
* In ''Pinball/TimeFantasy,'' T-I-M-E starts Time Ball mode, while F-A-N-T-A-S-Y increases the bonus multiplier and adds five seconds to the Time Ball mode.
* ''Pinball/{{Embryon}}'' has E-M-B-R-Y-O-N to enable the ball lock.
* Creator/{{Capcom}}'s unreleased ''Pinball/{{Kingpin}}'' has K-I-D to advance
the bonus multiplier. Spelling either K-I-N-G or P-I-N lights Unlike most pinball games, this can advance the ball locks, while KINGPIN advances multiplier by 1x, 2x, or 3x depending on the Gunwheel and is used to defeat subject.
* Creator/WilliamsElectronics' ''Pinball/{{Sorcerer}}'' has
the Kingpin in the Final Boss fight.
* In ''Pinball/WWFRoyalRumble,'' T-A-G gives
player spell S-O-R-C-E-R-E-R to "cast spells" (and enable various Tag Team awards, D-E-A-D raises bonuses).
* ''South Park: Super Sweet Pinball'' contains C-H-E-F (begins
the Undertaker, R-I-P rewards Chef mode), M-A-N-B-E-A-R-P-I-G (lights the RIP Jackpot, and M-A-C-H-O-M-A-N lights center orbit to begin the top hole for Macho Madness.
* ''Pinball/VacationAmerica'': M-A-P increases
Treasure mode), S-C-H-O-O-L-B-U-S (lights the playfield multiplier, D-R-I-V-E goes to the next city, and V-A-C-A-T-I-O-N enables the extra ball.
* In ''Pinball/SpyHunter,'' S-H-O-T collects the current Hunter reward, while A-G-E-N-T-G-K gives an increasing bonus and doubles or triples all scores.
** Bell Games' conversion kit ''Saturn 2'' uses F-I-R-E to give a 5,000 point bonus, while S-A-T-U-R-N-2 gives an increasing bonus and doubles or triples scores.
* ''Pinball/LastActionHero'': C-R-A-N-E enables the ball
lock on for Road Trip Multiball), C-A-R-T-M-A-N (begins the crane, R-I-P-P-E-R collects Probe mode), S-A-R-C-A-S-T-A-B-A-L-L (lights the Ripper Bounty, Field Goal Jackpot), L-A-D-D-E-R (collects the Ladder Jackpot), K-E-N-N-Y (begins the Kenny mode), R-A-N-D-Y (begins the Bat-Dad mode), J-I-M-M-Y (lights a Kickback), S-T-A-N (begins a hurry-up), K-Y-L-E (lights the lock for Mr. Hankey Multiball), and LAST-ACTION-HERO starts S-O-U-T-H-P-A-R-K (lights the six-ball Hero Round.
Wizard Mode).
* ''Pinball/AustinPowers'' has two -- S-H-A-G starts Shag [=HurryUp=], while M-O-J-O enables Mojo Multiball.
* In ''Pinball/SpaceJam,''
''Pinball/SpaceJam'': S-P-A-C-E-J-A-M enables the Superjam mode, 2-3 enables the Wabbit Hole, F-I-R-E temporarily makes all baskets worth 10 points, and S-L-A-M raises the bonus multiplier.



* ''Pinball/MagicGirl'' includes W-I-Z-A-R-D, H-E-X, M-Y-T-H, M-A-G-I-C, P-O-T-I-O-N, P-O-W-E-R, L-O-C-K, and V-O-L-T-A.
* ''Pinball/TheBigLebowski'' features the names of its characters -- T-H-E-D-U-D-E, D-O-N-N-Y, W-A-L-T-E-R, M-A-U-D-E, and J-E-S-U-S. Also, Z-E-R-O appears on the outlanes.
* ''Pinball/TheXFiles'': F-B-I lights the Episode scoop.
* ''Pinball/{{ACDC}}'': The three drop target banks spell A-C-/-D-C, T-N-T, and R-O-C-K. Lighting the cannon to fire it requiers spelling F-I-R-E.
* ''Pinball/{{Ghostbusters}}'': Spelling G-H-O-S-T will cause Slimer to drop down in order to battle him to light your modes.
* In ''Spring Break'' by Creator/{{Gottlieb}}, spelling V-A-C-A-T-I-O-N lights the extra ball.
* In ''Disco Fever'' by Creator/WilliamsElectronics, a couple of the bullseye spots light letters of D-I-S-C-O, which awards 5000 points and bonus multipliers. Spelling F-E-V-E-R with the drop targets lights the 1-4 sequence, which gives extra ball and special bonuses.
* In ''Pinball/NBAFastbreak'', 3-P-T lights the 3-point shot ramps and S-H-O-O-T both starts and completes Shoot Around multiball.
* In ''Pinball/StarWarsStern'', F-O-R-C-E bestows one in a progression of awards (culminating in Lightsaber Duel, which must be completed to access the WizardMode).
* ''Pinball/TotalNuclearAnnihilation'':
** C-O-R-E increases the end-of-ball multiplier.
** R-A-D lights the Mystery Award.
** S-A-V-E re-lights the ball saver.
* ''Pinball/GuardiansOfTheGalaxy2017'':
** G-U-A-R-D-I-A-N-S lights Mystery and advances the end-of-ball bonus multiplier.
** R-A-M-P-A-G-E doubles all scoring for 30 seconds.
* ''Pinball/{{Deadpool|2018}}'':
** B-O-O-M lights the [[SmartBomb boom button]].
** D-E-A-D-P-O-O-L lights various awards on repeated completions. There are two separate target banks for each half of the word, and both of them provide different bonuses on their own: D-E-A-D lights a Battle mode and P-O-O-L lights a Ninja Multiball lock.
* ''Pinball/WillyWonkaAndTheChocolateFactory'':
** G-U-M lights the kickback.
** W-O-N-K-A helps progress the Factory Tour.
** Perhaps the most extreme is "scrumdiddlyumptious", which is progressively spelled through {{combos}} and can be cashed in for points by hitting the Most Secret Machine. (Thankfully, partially spelling it works as well, though spelling the entire word causes the current and future combo value to spike.)
* ''Pinball/IronMaidenLegacyOfTheBeast'':
** E-D-D-I-E lights a Battle mode.
** R-E-V-I-V-E lights an outlane ball save with the same name.
** M-U-M-M-Y progresses towards and starts Mummy Multiball.
* ''Pinball/JurassicParkStern'':
** M-A-P allows the player to advance to the next paddock.
** T-R-E-X lights a T-Rex mode.
** C-H-A-O-S lights Chaos Multiball. Notably, each letter is invariably lit in sequence.
* ''Pinball/Batman66'': G-A-D-G-E-T earns a [[SmartBomb gadget]], J-O-K-E-R lights the Joker's mode, and C-A-T (spelled twice by making shots to both ramps) starts Catwoman's mode.

to:

* ''Pinball/MagicGirl'' includes W-I-Z-A-R-D, H-E-X, M-Y-T-H, M-A-G-I-C, P-O-T-I-O-N, P-O-W-E-R, L-O-C-K, ''Pinball/SpaceShuttle'': U-S-A increases the bonus multiplier up to 7X, and V-O-L-T-A.
* ''Pinball/TheBigLebowski'' features
S-H-U-T-T-L-E rewards the names of its characters -- T-H-E-D-U-D-E, D-O-N-N-Y, W-A-L-T-E-R, M-A-U-D-E, current Liftoff value.
* ''Pinball/SpiritOf76'' does this with ''numbers''. Specifically, the 1-7-7-6
and J-E-S-U-S. Also, Z-E-R-O appears on the outlanes.
* ''Pinball/TheXFiles'': F-B-I lights the Episode scoop.
* ''Pinball/{{ACDC}}'': The three
1-9-7-6 drop target banks spell A-C-/-D-C, T-N-T, and R-O-C-K. Lighting the cannon to fire it requiers spelling F-I-R-E.
targets.
* ''Pinball/{{Ghostbusters}}'': Spelling G-H-O-S-T will cause Slimer to drop down in order to battle him to light your modes.
* In
''Spring Break'' by Creator/{{Gottlieb}}, spelling Creator/{{Gottlieb}}: Spelling V-A-C-A-T-I-O-N lights the extra ball.
* In ''Disco Fever'' by Creator/WilliamsElectronics, a couple of ''Pinball/SpyHunter'': S-H-O-T collects the bullseye spots light letters of D-I-S-C-O, current Hunter reward, while A-G-E-N-T-G-K gives an increasing bonus and doubles or triples all scores.
** Bell Games' conversion kit ''Saturn 2'' uses F-I-R-E to give a 5,000 point bonus, while S-A-T-U-R-N-2 gives an increasing bonus and doubles or triples scores.
* Creator/SegaPinball's ''Pinball/StarshipTroopers'': B-U-G raises the bonus multiplier, while shooting the ramps spells S-T-A-R-S-H-I-P and T-R-O-O-P-E-R-S to raise the Recon level.
* Oddly enough, [[Creator/MidwayGames Bally's]] ''[[Pinball/StarTrekBally Star Trek]]'' pinball has only one -- B-A-L-L-Y.
** Fixed in Creator/DataEast's ''[[Pinball/StarTrekDataEast Star Trek]]'' pinball,
which awards 5000 points uses S-T-A-R-T-R-E-K .

* ''Franchise/StarWars'' pinball:
** ''The Empire Strikes Back'' has the following bonuses: L-A-N-D-O (light ramps for activate magnetic shield), T-I-E (lights Imperial Multiball lock), C-3-P-0 (collects C-3PO Bonus), R-2-D-2 (activates Astro Jets), E-M-P-I-R-E (lights Mystery), J-E-D-I & S-I-T-H (activates Jedi / Sith multiballs), T-R-A-I-N-I-N-G (lights video mode), Y-O-D-A (lights Yoda's Hideout), S-K-Y-W-A-L-K-E-R (advances Bonus X
and bonus multipliers. Spelling F-E-V-E-R with the drop targets lights the 1-4 sequence, which gives extra ball AT-AT Attack), H-Y-P-E-R-S-P-A-C-E (enables Hyperspace Multiball), and special bonuses.
* In ''Pinball/NBAFastbreak'', 3-P-T
F-O-R-C-E (starts a Force Hurry-Up).
** ''Pinball/StarWarsDataEast'' uses S-T-A-R-W-A-R-S, of course.
** ''Pinball/StarWarsTrilogy'' has F-O-R-C-E and F-A-L-C-O-N.
** ''Pinball/TheMandalorian'': C-H-I-L-D
lights one of many possible bonuses (such as a ball save or a ScoreMultiplier level).
** ''Pinball/StarWarsEpisodeI'' requires
the 3-point shot ramps player to spell J-A-R-J-A-R and S-H-O-O-T both starts and completes Shoot Around multiball.
* In ''Pinball/StarWarsStern'',
G-U-N-G-A-N at various times, while spelling J-E-D-I not only advances to the next Jedi Level, but will also activate the WizardMode.
** ''Pinball/StarWarsStern'':
F-O-R-C-E bestows one in a progression of awards (culminating in Lightsaber Duel, which must be completed to access the WizardMode).
* ''Pinball/TotalNuclearAnnihilation'':
** C-O-R-E increases the end-of-ball multiplier.
** R-A-D lights the Mystery Award.
** S-A-V-E re-lights the ball saver.
* ''Pinball/GuardiansOfTheGalaxy2017'':
** G-U-A-R-D-I-A-N-S lights Mystery and advances the end-of-ball bonus multiplier.
** R-A-M-P-A-G-E doubles all scoring for 30 seconds.
* ''Pinball/{{Deadpool|2018}}'':
** B-O-O-M lights the [[SmartBomb boom button]].
** D-E-A-D-P-O-O-L lights various awards on repeated completions. There are two separate target banks for each half of the word, and both of them provide different bonuses on their own: D-E-A-D lights a Battle mode and P-O-O-L lights a Ninja Multiball lock.
* ''Pinball/WillyWonkaAndTheChocolateFactory'':
** G-U-M lights the kickback.
** W-O-N-K-A helps progress the Factory Tour.
** Perhaps the most extreme is "scrumdiddlyumptious", which is progressively spelled through {{combos}} and can be cashed in for points by hitting the Most Secret Machine. (Thankfully, partially spelling it works as well, though spelling the entire word causes the current and future combo value to spike.)
* ''Pinball/IronMaidenLegacyOfTheBeast'':
** E-D-D-I-E lights a Battle mode.
** R-E-V-I-V-E lights an outlane ball save with the same name.
** M-U-M-M-Y progresses towards and starts Mummy Multiball.
* ''Pinball/JurassicParkStern'':
** M-A-P allows the player to advance to the next paddock.
** T-R-E-X lights a T-Rex mode.
** C-H-A-O-S lights Chaos Multiball. Notably, each letter is invariably lit in sequence.
* ''Pinball/Batman66'': G-A-D-G-E-T earns a [[SmartBomb gadget]], J-O-K-E-R lights the Joker's mode, and C-A-T (spelled twice by making shots to both ramps) starts Catwoman's mode.



* ''Pinball/TheMunsters'':
** L-I-L-Y starts Lily's frenzy mode.
** S-P-O-T starts Spot's mode.
** D-R-A-G-U-L-A increases the Dragula lane's value.
* ''Pinball/PiratesOfTheCaribbeanJerseyJack'':
** P-I-R-A-T-E can award many different things, depending on what's selected with the action button beforehand.
** G-O-L-D makes some gold available for the player to collect.
** M-A-P lights the Map Award.
* ''Pinball/RickAndMorty'':
** S-L-A-M lights the Slam Save.
** The mode "Pirates of the Pancreas" requires the player to spell out the entire title.
---> '''Rick:''' C'mon, Morty, hit the shot, spell the thing. This is Pinball 101 stuff.
* ''Pinball/TheBeatles'':
** B-E-A-T-L-E-M-A-N-I-A gives one of a series of awards (including doubling the spinner's value).
** F-A-B and F-O-U-R light modes when completed together.
* ''Pinball/TeenageMutantNinjaTurtlesStern'':
** L-A-I-R lights a Training Mode.
** A-P-R-I-L lights the left outlane ball save (or a hurry-up mode, if it's done again while the ball save is lit).
* In ''Pinball/{{Aerosmith}}'', A-E-R-O-S-M-I-T-H lights a [[ScoreMultiplier shot multiplier]] and a Mystery award.
* ''Pinball/AvengersInfinityQuest'':
** I-R-O-N collects Iron Man.
** S-T-R-A-N-G-E lights a Gem Quest.
** T-H-O-R starts Thor Multiball.
* ''Pinball/GunsNRosesJerseyJack'':
** A-X-L lights Axl (one of the steps needed to start a song mode).
** J-A-M lights the Jam target, which counts towards collecting any missing band members.
** A-M-P lights Turn it Up! Multiball.
** G-N-R rewards a patch (and a gameplay benefit alongside it).
* ''Pinball/LedZeppelin'':
** R-O-L-L increases the bonus multiplier.
** R-O-C-K, L-E-D, and Z-E-P increase three of the four primary {{Score Multiplier}}s.
** In the Premium and Limited editions, spelling L-E-D-Z-E-P is a necessary prerequisite for starting Electric Magic Multiball.
* In ''Pinball/TheMandalorian'', C-H-I-L-D lights one of many possible bonuses (such as a ball save or a ScoreMultiplier level).
* ''Pinball/GodzillaSega'':
** Spelling T-A-X-I both starts and finishes Taxi Multiball.
** The goal of "[[WizardMode Save New York]]" is to spell N-E-W-Y-O-R-K for a massive amount of points.
* In ''Pinball/GodzillaStern'', spelling R-A-M-P-A-G-E lights the Monster Rampage mode.
* ''Pinball/Rush2022'': Hitting all of the R-U-S-H targets starts a hurry-up mode.
* ''Pinball/MousinAround'':
** C-H-E-E-S-E lights a Cheezy Bonus and an opportunity to increase your current jackpot value.
** M-O-U-S-E-T-R-A-P lights the "traps" for multiball.
** P-O-W opens up the "Big Cheese" loop shot.
** M-I-L-L-I-O-N grants the player an opportunity to score a million points by shooting the Mouse Hole.
* ''[[Pinball/LexyLightspeed Lexy Lightspeed - Escape from Earth]]'':
** L-I-T-E-L-O-C-K enables the ball lock.
** L-E-X-Y increases the bonus multiplier.

to:

* ''Pinball/TheMunsters'':
** L-I-L-Y starts Lily's frenzy mode.
** S-P-O-T starts Spot's mode.
** D-R-A-G-U-L-A
''Pinball/StrangeScience'': L-A-B increases the Dragula lane's value.
* ''Pinball/PiratesOfTheCaribbeanJerseyJack'':
** P-I-R-A-T-E can award many different things, depending on what's selected with
bonus multiplier, while S-T-R-A-N-G-E-S-C-I-E-N-C-E advances the action button beforehand.
Spark Bonus.
* ''Pinball/StellarWars'': Spelling 1-2-3-4, S-T-E-L-L-A-R, or W-A-R-S increases the bonus multiplier. Getting S-T-E-L-L-A-R-W-A-R-S awards a 50,000 point bonus and a flashing light show on the Battlescope.
* Creator/{{Gottlieb}}'s ''Pinball/StreetFighterII'' pinball has T-O-R-P-E-D-O (for E. Honda's "Torpedo Head Butt" attack), which starts Torpedo Multiball.
* ''Pinball/StrikerXtreme'' has C-U-P to increase the bonus multiplier, and S-H-O-O-T-O-U-T to collect the Hurry Up bonus and take a free goal shot.
** G-O-L-D makes some gold available for The Americanized remake, ''Pinball/{{NFL}},'' uses N-F-L and F-I-R-S-T-D-O-W-N instead. Yes, there's an extra letter required there.
* ''Pinball/{{Superman}}'' has his name worth bonuses both separately and together: S-U-P-E-R lights the outlane Special, M-A-N lights the outlane Extra Ball, and S-U-P-E-R-M-A-N awards 30,000 points.
* ''Pinball/SuperMarioBros'' has
the player spell S-U-P-E-R to collect.
** M-A-P
make Mario... well, ''super.''

* ''Pinball/TalesFromTheCrypt'' has C-R-Y-P-T for Crypt Multiball (and the Monster Jackpot), while K-E-E-P-E-R
lights the Map Award.
left outlane kickback.
* ''Pinball/RickAndMorty'':
** S-L-A-M
''Pinball/TalesOfTheArabianNights'' has G-E-N-I-E and B-A-Z-A-A-R, while the "Ali Baba" Tale has S-E-S-A-M-E.
* ''[[Pinball/TeedOff Tee'd Off]]'': S-L-I-C-E starts a Slice Hurry-Up and
lights the Slam Save.
** The mode "Pirates of
Extra Ball, S-K-I-N-S starts the Pancreas" requires Skins Game, and getting G-O-P-H-E-R on the player to spell out Gopher Wheel enables the entire title.
---> '''Rick:''' C'mon, Morty, hit the shot, spell the thing. This is Pinball 101 stuff.
Go-Fore-Par-Tee three-ball multiball.
* ''Pinball/TheBeatles'':
** B-E-A-T-L-E-M-A-N-I-A gives one of a series of awards (including doubling the spinner's value).
** F-A-B and F-O-U-R light modes when completed together.
* ''Pinball/TeenageMutantNinjaTurtlesStern'':
**
''Pinball/TeenageMutantNinjaTurtlesStern'': L-A-I-R lights a Training Mode.
**
Mode; A-P-R-I-L lights the left outlane ball save (or a hurry-up mode, if it's done again while the ball save is lit).
* In ''Pinball/{{Aerosmith}}'', A-E-R-O-S-M-I-T-H lights a [[ScoreMultiplier shot multiplier]] ''Pinball/TheatreOfMagic'': Shoot the ramps to spell M-A-G-I-C to light the center loop to lock balls 1 and 2 for multiball, and T-H-E-A-T-R-E for a Mystery award.
[[TimedMission ten-second chance]] to collect the [[ProgressiveJackpot Theatre Bonus]]. Finally, [[WizardMode The Grand Finale]] requires spelling M-A-G-I-C-T-H-E-A-T-R-E in 90 seconds.
* ''Pinball/AvengersInfinityQuest'':
** I-R-O-N collects Iron Man.
** S-T-R-A-N-G-E lights a Gem Quest.
** T-H-O-R
''Pinball/TimeFantasy'': T-I-M-E starts Thor Multiball.
* ''Pinball/GunsNRosesJerseyJack'':
** A-X-L lights Axl (one of the steps needed to start a song mode).
** J-A-M lights the Jam target, which counts towards collecting any missing band members.
** A-M-P lights Turn it Up! Multiball.
** G-N-R rewards a patch (and a gameplay benefit alongside it).
* ''Pinball/LedZeppelin'':
** R-O-L-L
Time Ball mode, while F-A-N-T-A-S-Y increases the bonus multiplier.
** R-O-C-K, L-E-D,
multiplier and Z-E-P increase three of adds five seconds to the four primary {{Score Multiplier}}s.
** In
Time Ball mode.
* Creator/DataEast's ''[[Pinball/TimeMachineDataEast Time Machine]]'': Spelling S-T-A-R-W-A-R-P lights
the Premium and Limited editions, spelling L-E-D-Z-E-P is a necessary prerequisite million-point center spiral jackpot.
* Spelling M-A-C-H-I-N-E in ''Pinball/TimeMachineZaccaria'' lights the Time Hole
for starting Electric Magic a 1,000,000 point Machine Special bonus.
* ''Pinball/TotalNuclearAnnihilation'': C-O-R-E increases the end-of-ball multiplier; R-A-D lights the Mystery Award; S-A-V-E re-lights the ball saver.
* ''Pinball/ToyStory42022'': Hitting all the F-O-R-K-Y targets starts the mode "Forky Rescue"; Spelling A-L-I-E-N lights the Take a Chance Wheel for an award; Spelling G-A-B-B-Y-G-A-B-B-Y by hitting the namesake character enough times starts Gabby Gabby
Multiball.
* In ''Pinball/TheMandalorian'', C-H-I-L-D lights ''Pinball/{{Transformers}}'' has just one of -- spell B-U-M-B-L-E-B-E-E to start a temporary Double Scoring frenzy mode.
* ''Pinball/TronLegacy'': Spell Z-U-S-E to start a timed mode called "Fast Scoring", C-L-U starts the "Terminate Clu" mode, and T-R-O-N invokes various special features (Double Scoring, Super Pops, and Super Spinners respectively), they are among the
many possible bonuses (such as a ball save or a objectives needed to progress to activate [[WizardMode Portal Multiball]].

* ''Pinball/VacationAmerica'': M-A-P increases the playfield multiplier, D-R-I-V-E goes to the next city, and V-A-C-A-T-I-O-N enables the extra ball.
* ''Pinball/{{Victory}}'': F-I-N-I-S-H raises the
ScoreMultiplier level).
up to 8x, while F-U-E-L (which must be spelled in order) gives various rewards, up to an Extra Ball.

* ''Pinball/GodzillaSega'':
** Spelling T-A-X-I both starts
''Pinball/TheWalkingDead'': P-R-I-S-O-N begins the Prison Mode, while W-E-L-L awakes the Well Walker and finishes Taxi Multiball.
** The goal of "[[WizardMode Save New York]]" is to spell N-E-W-Y-O-R-K for a massive amount of points.
* In ''Pinball/GodzillaStern'', spelling R-A-M-P-A-G-E lights the Monster Rampage mode.
* ''Pinball/Rush2022'': Hitting all of the R-U-S-H targets starts a hurry-up mode.
* ''Pinball/MousinAround'':
** C-H-E-E-S-E lights a Cheezy Bonus and an opportunity to increase your current jackpot value.
** M-O-U-S-E-T-R-A-P lights the "traps" for multiball.
** P-O-W opens up the "Big Cheese" loop shot.
** M-I-L-L-I-O-N grants
allows the player an opportunity to score a million points by shooting the Mouse Hole.
* ''[[Pinball/LexyLightspeed Lexy Lightspeed - Escape from Earth]]'':
** L-I-T-E-L-O-C-K enables the ball lock.
** L-E-X-Y increases the bonus multiplier.
start Well Walker Multiball.



* ''Pinball/Alien2017'':
** Spelling A-P-C lights the hypersleep lock (which eventually starts Hypersleep Multiball). During the "APC" mode, it instead awards a lit shot to progress through the mode and increases the next one's point value.
** Spelling D-R-O-P-S-H-I-P [[ScoreMultiplier temporarily doubles all scoring]].
* ''Pinball/ToyStory42022'':
** Hitting all the F-O-R-K-Y targets starts the mode "Forky Rescue."
** Spelling A-L-I-E-N lights the Take a Chance Wheel for an award.
** Spelling G-A-B-B-Y-G-A-B-B-Y by hitting the namesake character enough times starts Gabby Gabby Multiball.
* ''Pinball/JamesBond007Stern'':
** In the cornerstone models:
*** Spelling M-I-6 via the topmost lanes adds a multiplier to the end-of-ball bonus.
*** Lighting all the letters in S-P-E-C-T-R-E increases the jackpot in Bird One Multiball and lights a SPECTRE Weapon mode.
*** Each of the in- and outlanes represents a letter in B-O-N-D. Every other time the player gets them all, they light "High Stakes" (a mystery award).
** The 60th Anniversary Limited Edition has two sets of drop targets that each spell something:
*** B-O-N-D can either light one of the Bonds for collection or allow the player to collect a gadget by shooting the Oddjob disc.
*** Spelling M-I-6 once lets the player begin choosing a Villain Mode, while spelling it again afterward will start it.
* ''Pinball/FooFighters2023'': Spelling V-A-N allows the player to start a Van Mode.

to:

* ''Pinball/Alien2017'':
** Spelling A-P-C
''Pinball/WillyWonkaAndTheChocolateFactory'': G-U-M lights the hypersleep lock (which eventually starts Hypersleep Multiball). During the "APC" mode, it instead awards a lit shot to kickback; W-O-N-K-A helps progress the Factory Tour; Perhaps the most extreme is "scrumdiddlyumptious", which is progressively spelled through the mode {{combos}} and increases the next one's point value.
** Spelling D-R-O-P-S-H-I-P [[ScoreMultiplier temporarily doubles all scoring]].
* ''Pinball/ToyStory42022'':
** Hitting all the F-O-R-K-Y targets starts the mode "Forky Rescue."
** Spelling A-L-I-E-N lights the Take a Chance Wheel
can be cashed in for an award.
** Spelling G-A-B-B-Y-G-A-B-B-Y
points by hitting the namesake character enough times starts Gabby Gabby Multiball.
* ''Pinball/JamesBond007Stern'':
** In the cornerstone models:
*** Spelling M-I-6 via the topmost lanes adds a multiplier to the end-of-ball bonus.
*** Lighting all the letters in S-P-E-C-T-R-E increases the jackpot in Bird One Multiball and lights a SPECTRE Weapon mode.
*** Each of the in- and outlanes represents a letter in B-O-N-D. Every other time the player gets them all, they light "High Stakes" (a mystery award).
** The 60th Anniversary Limited Edition has two sets of drop targets that each spell something:
*** B-O-N-D can either light one of the Bonds for collection or allow the player to collect a gadget by shooting the Oddjob disc.
*** Spelling M-I-6 once lets the player begin choosing a Villain Mode, while
Most Secret Machine. (Thankfully, partially spelling it again afterward will start it.
works as well, though spelling the entire word causes the current and future combo value to spike.)
* ''Pinball/FooFighters2023'': ''Pinball/TheWhosTommy'': Spelling V-A-N allows T-O-M-M-Y enables Tommy Multiball, while during [[WizardMode "Pinball Wizard,"]] the player must spell W-I-Z-A-R-D.
* There are oodles of them in Jersey Jack Pinball's ''Pinball/TheWizardOfOz'':
** S-C-A-R-E-C-R-O-W, T-I-N-M-A-N, and L-I-O-N recruit Dorothy's companions and enable the multiball locks.
** W-I-Z-A-R-D awards the Wizard's Throne Room bonus.
** R-E-S-C-U-E opens the Castle Doors and rescues Dorothy from the Witch.
** T-O-T-O allows Toto
to start escape.
** B-A-L-L activates the Wicked Witch's Crystal Ball modes.
** R-A-I-N-B-O-W enables access to the Munchkinland upper playfield.
* Spelling S-T-R-I-K-E-R in ''Pinball/WorldCupSoccer'' lights the Striker scoop, allowing
a Van Mode.random award to be collected.
* ''Pinball/WWFRoyalRumble'': T-A-G gives various Tag Team awards, D-E-A-D raises the Undertaker, R-I-P rewards the RIP Jackpot, and M-A-C-H-O-M-A-N lights the top hole for Macho Madness.

* ''Pinball/TheXFiles'': F-B-I lights the Episode scoop.



* In the ''VideoGame/CallOfDutyBlackOps'' First Strike map pack, one part of the Kassimir Mechanism sidequest requires using Lunar Landers to collect the letters L-U-N-A, in that specific order.

to:

* ''VideoGame/CallOfDutyBlackOps'': In the ''VideoGame/CallOfDutyBlackOps'' First Strike map pack, one part of the Kassimir Mechanism sidequest requires using Lunar Landers to collect the letters L-U-N-A, in that specific order.



* In ''VideoGame/LadyBug'', collecting E-X-T-R-A in yellow letters gets you an extra life and 500 points, and collecting S-P-E-C-I-A-L in red letters earns you a free game credit in the arcade original or the [[BonusStage Vegetable Harvest Bonus]] in the Platform/ColecoVision version.

to:

* In ''VideoGame/LadyBug'', collecting ''Iggle Pop'' gives you an extra life for spelling I-G-G-L-E.
* ''VideoGame/LadyBug'': Collecting
E-X-T-R-A in yellow letters gets you an extra life and 500 points, and collecting S-P-E-C-I-A-L in red letters earns you a free game credit in the arcade original or the [[BonusStage Vegetable Harvest Bonus]] in the Platform/ColecoVision version.



* In ''Nasen Jack'' for the Platform/Atari8BitComputers, collecting the letters E-X-T-R-A gives an extra life.

to:

* In ''Nasen Jack'' for the Platform/Atari8BitComputers, collecting Platform/Atari8BitComputers: Collecting the letters E-X-T-R-A gives an extra life.



* ''Iggle Pop'' gives you an extra life for spelling I-G-G-L-E.

to:

* ''Iggle Pop'' gives you an extra life for spelling I-G-G-L-E.



* In ''VideoGame/BubbleBobble'', if a player pops enough bubbles to spell E-X-T-E-N-D (there are two E's in different colors), they win an extra life and the game automatically advances to the next stage.

to:

* In ''VideoGame/BubbleBobble'', if the original ''VideoGame/AchievementUnlocked'', there are six points, numbered 0-5. Visiting these areas in certain orders would unlock achievements based on the combination of numbers; for instance, visiting point 4 and then point 2 gives the achievement "[[Franchise/TheHitchHikersGuideToTheGalaxy Meaning of Life]]".
* ''VideoGame/TheAngryVideoGameNerdIIAssimilation'': Each level after the first contains Platform/NintendoEntertainmentSystem cartridges labeled N-E-R-D. Collecting all of them in a world or in the game gives you [[BraggingRightsReward achievements]].
* ''VideoGame/BubbleBobble'': If
a player pops enough bubbles to spell E-X-T-E-N-D (there are two E's in different colors), they win an extra life and the game automatically advances to the next stage.



* In ''VideoGame/DonkeyKongCountry'':

to:

* In ''VideoGame/CrystalCaves'' has eggs which can be collected for 1000 points each. When [[AttackablePickup shot]], an egg turns into a letter which gives only 100 points, but getting all five letters (B-O-N-U-S) gives several thousands of points.
*
''VideoGame/DonkeyKongCountry'':



** ''VideoGame/DonkeyKongCountry1'' level Misty Mine has an interesting take on this: All four K-O-N-G letters are in a single bonus area. Also, the secret bonus-area-within-a-bonus-area requires you to hit the spinning letters in "DONKEY" in the correct order for a 1-Up, then do the same with "KONG" for a 2-Up, and finally with "COUNTRY" for a 3-up.
** In ''VideoGame/DonkeyKongCountryReturns'', the K-O-N-G letters instead grant a token, and getting all the tokens from a single world opens up a BrutalBonusLevel.

to:

** ''VideoGame/DonkeyKongCountry1'' ''VideoGame/DonkeyKongCountry1'': The level Misty Mine has an interesting take on this: this; All four K-O-N-G letters are in a single bonus area. Also, the secret bonus-area-within-a-bonus-area requires you to hit the spinning letters in "DONKEY" in the correct order for a 1-Up, then do the same with "KONG" for a 2-Up, and finally with "COUNTRY" for a 3-up.
** In ''VideoGame/DonkeyKongCountryReturns'', the ''VideoGame/DonkeyKongCountryReturns'': The K-O-N-G letters instead grant a token, and getting all the tokens from a single world opens up a BrutalBonusLevel.



* ''VideoGame/DukeNukemI'': You can collect D-U-K-E for a lot of points (if you do it in order), or a few points if you don't. ''VideoGame/DukeNukemII'' did exactly the same for N-U-K-E-M.
* ''Head Panic'': When you spell B-O-N-U-S, the stage immediately clears and you proceed to a BonusStage. The letters dropped by enemies rapidly and randomly cycle through the alphabet, and they're worth 500 points individually whether or not they contribute to the word.
* ''Disney's VideoGame/{{Hercules}} Action Game'': Collecting H-E-R-C-U-L-E-S gives an extra continue.



* ''Jerry Boy'': Spelling J-E-R-R-Y grants an extra life, or two extra lives if done in the correct order. The U.S. version uses the same letters, despite [[MarketBasedTitle changing the name of the game]] and doing away with the plot.
* ''VideoGame/JerseyDevil'': Collecting tokens that spell K-N-A-R-F unlocks a Golden K door.
* ''VideoGame/{{Lunistice}}'': Each act of each stage has the four letters of Hana's name scattered around it for her to collect. Collecting all four unlocks a secret bonus area near the goal, where the player can collect a key in the first act and a file in the second. This, of course, does not apply to guest characters and their bonus stages.



** In ''VideoGame/MegaMan7'', collecting R-U-S-H in the first four Robot Masters' stages unlocks the Super Adapter, which allows a DoubleJump and RocketPunch, but disables sliding.

to:

** In ''VideoGame/MegaMan7'', collecting ''VideoGame/MegaMan7'': Collecting R-U-S-H in the first four Robot Masters' stages unlocks the Super Adapter, which allows a DoubleJump and RocketPunch, but disables sliding.sliding.
* ''VideoGame/MonumentsOfMars'': Collecting M-A-R-S in order yields a point bonus.
* ''VideoGame/{{Plok}}'': Beating a level without dying earns you one of four P-L-O-K letters. Getting all four earns you a continue. You can also collect a red checkmark token in a level to instantly get a letter.
* ''VideoGame/PrehistorikMan'': Spelling B-O-N-U-S teleported you to a bonus stage.



* In ''VideoGame/RodLand'', if you collect all the flowers on a stage, enemies will start turning into letters when killed. Collecting E-X-T-R-A will instantly end the stage, winning an extra life and 10,000 points.

to:

* In ''VideoGame/RodLand'', if ''VideoGame/RodLand'': If you collect all the flowers on a stage, enemies will start turning into letters when killed. Collecting E-X-T-R-A will instantly end the stage, winning an extra life and 10,000 points.points.
* ''VideoGame/SecretAgent'' has the letters S-P-Y on every level, which give a bonus when collected in order.
* ''VideoGame/TheSimpsonsBartVsTheSpaceMutants'': Successfully collecting the letters to spell the name of a Simpsons character will get you their assistance in the level's boss fight.



* ''VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman'' has obtaining letter tiles to spell [=SpongeBob's=] name as the player's main goal in each level. Once all nine tiles in a stage have been collected, they are arranged into a sliding puzzle that, when solved, reveals the location of [[PlotCoupon the Flying Dutchman's treasure]] in that stage.



* In ''VideoGame/TransformersConvoyNoNazo'', the alternate ending is unlocked by collecting the letters R-O-D-I-M-U-S, which are hidden in seven different stages.

to:

* In ''VideoGame/TransformersConvoyNoNazo'', ''Switchblade'': Spelling E-X-T-R-A grants an extra life, and B-O-N-U-S a 10,000-point bonus.
* ''VideoGame/SuperLuckysTale'': Each level has five letters that spell out "Lucky". Collecting all of them gives you an additional [[PlotCoupon page]].
* ''VideoGame/{{Tarzan}}'': Collecting letters T-A-R-Z-A-N rewards
the player with items.
* ''VideoGame/TransformersConvoyNoNazo'': The
alternate ending is unlocked by collecting the letters R-O-D-I-M-U-S, which are hidden in seven different stages.



* ''VideoGame/WordRescue'', predictably enough for an EdutainmentGame centered around teaching words and their meanings, gives a 500 point bonus for collecting the letters for one of that level's vocabulary words, which is randomly chosen at the start of the level, but only if collected in the correct order. Individual letters in the wrong order don't yield any more points than the generic book collectibles. It also has the added bonus of completely filling the slime meter, giving the player more ammunition against enemy Gruzzles who [[OneHitKill force players to restart the level from the beginning upon contact]].
* In ''VideoGame/DukeNukemI'' you can collect D-U-K-E for a lot of points (if you do it in order), or a few points if you don't. ''VideoGame/DukeNukemII'' did exactly the same for N-U-K-E-M.
* ''VideoGame/CrystalCaves'' has eggs which can be collected for 1000 points each. When [[AttackablePickup shot]], an egg turns into a letter which gives only 100 points, but getting all five letters (B-O-N-U-S) gives several thousands of points.
* ''VideoGame/SecretAgent'' has the letters S-P-Y on every level, which give a bonus when collected in order.
* In ''VideoGame/PrehistorikMan'', spelling B-O-N-U-S teleported you to a bonus stage.
* In ''Disney's VideoGame/{{Hercules}} Action Game'', collecting H-E-R-C-U-L-E-S gives an extra continue.
* In ''Switchblade'', spelling E-X-T-R-A grants an extra life, and B-O-N-U-S a 10,000-point bonus.
* In ''Wolfchild'', spelling E-X-T-R-A grants an extra life, and B-O-N-U-S a 20,000-point bonus.
* In ''VideoGame/JerseyDevil'', collecting tokens that spell K-N-A-R-F unlocks a Golden K door.
* In the original ''VideoGame/AchievementUnlocked'', there are six points, numbered 0-5. Visiting these areas in certain orders would unlock achievements based on the combination of numbers; for instance, visiting point 4 and then point 2 gives the achievement "[[Franchise/TheHitchHikersGuideToTheGalaxy Meaning of Life]]".
* In ''Jerry Boy'', spelling J-E-R-R-Y grants an extra life, or two extra lives if done in the correct order. The U.S. version uses the same letters, despite [[MarketBasedTitle changing the name of the game]] and doing away with the plot.
* In ''VideoGame/MonumentsOfMars'', collecting M-A-R-S in order yields a point bonus.
* In ''VideoGame/TheAngryVideoGameNerdIIAssimilation'', each level after the first contains Platform/NintendoEntertainmentSystem cartridges labeled N-E-R-D. Collecting all of them in a world or in the game gives you [[BraggingRightsReward achievements]].
* In ''VideoGame/TheSimpsonsBartVsTheSpaceMutants'', successfully collecting the letters to spell the name of a Simpsons character will get you their assistance in the level's boss fight.
* In ''Head Panic'', when you spell B-O-N-U-S, the stage immediately clears and you proceed to a BonusStage. The letters dropped by enemies rapidly and randomly cycle through the alphabet, and they're worth 500 points individually whether or not they contribute to the word.
* In ''VideoGame/{{Plok}}'', beating a level without dying earns you one of four P-L-O-K letters. Getting all four earns you a continue. You can also collect a red checkmark token in a level to instantly get a letter.
* In ''VideoGame/SuperLuckysTale'', each level has five letters that spell out "Lucky". Collecting all of them gives you an additional [[PlotCoupon page]].
* ''VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman'' has obtaining letter tiles to spell [=SpongeBob's=] name as the player's main goal in each level. Once all nine tiles in a stage have been collected, they are arranged into a sliding puzzle that, when solved, reveals the location of [[PlotCoupon the Flying Dutchman's treasure]] in that stage.
* In ''VideoGame/{{Lunistice}}'', each act of each stage has the four letters of Hana's name scattered around it for her to collect. Collecting all four unlocks a secret bonus area near the goal, where the player can collect a key in the first act and a file in the second. This, of course, does not apply to guest characters and their bonus stages.
* In ''VideoGame/{{Tarzan}}'', collecting letters T-A-R-Z-A-N rewards the player with items.

to:

* ''VideoGame/WordRescue'', predictably ''VideoGame/{{Wolfchild}}'': Spelling E-X-T-R-A grants an extra life, and B-O-N-U-S a 20,000-point bonus.
* ''VideoGame/WordRescue'': Predictably
enough for an EdutainmentGame centered around teaching words and their meanings, gives a 500 point bonus for collecting the letters for one of that level's vocabulary words, which is randomly chosen at the start of the level, but only if collected in the correct order. Individual letters in the wrong order don't yield any more points than the generic book collectibles. It also has the added bonus of completely filling the slime meter, giving the player more ammunition against enemy Gruzzles who [[OneHitKill force players to restart the level from the beginning upon contact]].
* In ''VideoGame/DukeNukemI'' you can collect D-U-K-E for a lot of points (if you do it in order), or a few points if you don't. ''VideoGame/DukeNukemII'' did exactly the same for N-U-K-E-M.
* ''VideoGame/CrystalCaves'' has eggs which can be collected for 1000 points each. When [[AttackablePickup shot]], an egg turns into a letter which gives only 100 points, but getting all five letters (B-O-N-U-S) gives several thousands of points.
* ''VideoGame/SecretAgent'' has the letters S-P-Y on every level, which give a bonus when collected in order.
* In ''VideoGame/PrehistorikMan'', spelling B-O-N-U-S teleported you to a bonus stage.
* In ''Disney's VideoGame/{{Hercules}} Action Game'', collecting H-E-R-C-U-L-E-S gives an extra continue.
* In ''Switchblade'', spelling E-X-T-R-A grants an extra life, and B-O-N-U-S a 10,000-point bonus.
* In ''Wolfchild'', spelling E-X-T-R-A grants an extra life, and B-O-N-U-S a 20,000-point bonus.
* In ''VideoGame/JerseyDevil'', collecting tokens that spell K-N-A-R-F unlocks a Golden K door.
* In the original ''VideoGame/AchievementUnlocked'', there are six points, numbered 0-5. Visiting these areas in certain orders would unlock achievements based on the combination of numbers; for instance, visiting point 4 and then point 2 gives the achievement "[[Franchise/TheHitchHikersGuideToTheGalaxy Meaning of Life]]".
* In ''Jerry Boy'', spelling J-E-R-R-Y grants an extra life, or two extra lives if done in the correct order. The U.S. version uses the same letters, despite [[MarketBasedTitle changing the name of the game]] and doing away with the plot.
* In ''VideoGame/MonumentsOfMars'', collecting M-A-R-S in order yields a point bonus.
* In ''VideoGame/TheAngryVideoGameNerdIIAssimilation'', each level after the first contains Platform/NintendoEntertainmentSystem cartridges labeled N-E-R-D. Collecting all of them in a world or in the game gives you [[BraggingRightsReward achievements]].
* In ''VideoGame/TheSimpsonsBartVsTheSpaceMutants'', successfully collecting the letters to spell the name of a Simpsons character will get you their assistance in the level's boss fight.
* In ''Head Panic'', when you spell B-O-N-U-S, the stage immediately clears and you proceed to a BonusStage. The letters dropped by enemies rapidly and randomly cycle through the alphabet, and they're worth 500 points individually whether or not they contribute to the word.
* In ''VideoGame/{{Plok}}'', beating a level without dying earns you one of four P-L-O-K letters. Getting all four earns you a continue. You can also collect a red checkmark token in a level to instantly get a letter.
* In ''VideoGame/SuperLuckysTale'', each level has five letters that spell out "Lucky". Collecting all of them gives you an additional [[PlotCoupon page]].
* ''VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman'' has obtaining letter tiles to spell [=SpongeBob's=] name as the player's main goal in each level. Once all nine tiles in a stage have been collected, they are arranged into a sliding puzzle that, when solved, reveals the location of [[PlotCoupon the Flying Dutchman's treasure]] in that stage.
* In ''VideoGame/{{Lunistice}}'', each act of each stage has the four letters of Hana's name scattered around it for her to collect. Collecting all four unlocks a secret bonus area near the goal, where the player can collect a key in the first act and a file in the second. This, of course, does not apply to guest characters and their bonus stages.
* In ''VideoGame/{{Tarzan}}'', collecting letters T-A-R-Z-A-N rewards the player with items.



* In ''VideoGame/HelterSkelter'', spelling E-X-T-R-A grants an extra ball, though duplicate letters cancel each other out.

to:

* In ''VideoGame/HelterSkelter'', spelling ''VideoGame/HelterSkelter'': Spelling E-X-T-R-A grants an extra ball, though duplicate letters cancel each other out.out.
* ''Jungo'': Spelling J-U-N-G-O gives you an extra life.



* In ''Jungo'' spelling J-U-N-G-O gives you an extra life.

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* In ''Jungo'' spelling J-U-N-G-O gives you an extra life.



* The CTR mode from ''VideoGame/CrashTeamRacing'' requires you to collect the titular letters in order to earn a CTR token, used to unlock Gem Cups and earn 100% completion.



* The CTR mode from ''VideoGame/CrashTeamRacing'' requires you to collect the titular letters in order to earn a CTR token, used to unlock Gem Cups and earn 100% completion.

to:

* The CTR mode from ''VideoGame/CrashTeamRacing'' requires you to collect the titular letters in order to earn a CTR token, used to unlock Gem Cups and earn 100% completion.



* ''VideoGame/{{Carnival}}'': Hitting the letter targets that spell BONUS in order gives you whatever bonus points are left in the counter.



* ''VideoGame/{{Phelios}}'': The titular SwordOfPlotAdvancement is unlocked when all seven letters are obtained.



* In ''VideoGame/{{Phelios}}'', the titular SwordOfPlotAdvancement is unlocked when all seven letters are obtained.
* In ''VideoGame/{{Carnival}}'', hitting the letter targets that spell BONUS in order gives you whatever bonus points are left in the counter.

to:

* In ''VideoGame/{{Phelios}}'', the titular SwordOfPlotAdvancement is unlocked when all seven letters are obtained.
* In ''VideoGame/{{Carnival}}'', hitting the letter targets that spell BONUS in order gives you whatever bonus points are left in the counter.



* ''VideoGame/AttackOfTheMutantPenguins'': Collecting letters from treasure chests to spell B-A-T or ''P-A-N will get Bernard or Rodney his main weapon.
* In ''VideoGame/FallingFred'' and one of the sequels ''Super Falling Fred'' collecting F-R-E-D will restore your character's health. (Though not the body parts they may have lost.)



* ''VideoGame/HungrySharkWorld'': The letters H-U-N-G-R-Y are placed in random locations on the level in each game. Collecting them temporarily [[MakeMyMonsterGrow super-sizes]] your shark, letting it eat anything as if a Mega Gold Rush was active. A new set of letters will appear in the level once the effect expires.



* Collecting S-A-M in ''VideoGame/JetpackJoyride'' activates a HumongousMecha.



* In ''VideoGame/AttackOfTheMutantPenguins'', collecting letters from treasure chests to spell B-A-T or ''P-A-N will get Bernard or Rodney his main weapon.

to:

* In ''VideoGame/AttackOfTheMutantPenguins'', collecting letters from treasure chests ''Sergeant Seymour Robotcop'': Collecting R-O-B-O-T-C-O-P transports you to spell B-A-T or ''P-A-N will get Bernard or Rodney his main weapon.a BonusStage.



* In ''Sergeant Seymour Robotcop'', collecting R-O-B-O-T-C-O-P transports you to a BonusStage.
* Collecting S-A-M in ''VideoGame/JetpackJoyride'' activates a HumongousMecha.
* In ''VideoGame/SuperMash'', this is a common aspect of the Platformer genre- collecting S-U-P-E-R or M-A-S-H will give an extra life. Given the premise, you'll occasionally find the letters in areas of different genres.
* In ''VideoGame/FallingFred'' and one of the sequels ''Super Falling Fred'' collecting F-R-E-D will restore your character's health. (Though not the body parts they may have lost.)
* In ''VideoGame/HungrySharkWorld'', the letters H-U-N-G-R-Y are placed in random locations on the level in each game. Collecting them temporarily [[MakeMyMonsterGrow super-sizes]] your shark, letting it eat anything as if a Mega Gold Rush was active. A new set of letters will appear in the level once the effect expires.

to:

* In ''Sergeant Seymour Robotcop'', collecting R-O-B-O-T-C-O-P transports you to a BonusStage.
* Collecting S-A-M in ''VideoGame/JetpackJoyride'' activates a HumongousMecha.
* In ''VideoGame/SuperMash'', this
''VideoGame/SuperMash'': This is a common aspect of the Platformer genre- collecting S-U-P-E-R or M-A-S-H will give an extra life. Given the premise, you'll occasionally find the letters in areas of different genres.
* In ''VideoGame/FallingFred'' and one of the sequels ''Super Falling Fred'' collecting F-R-E-D will restore your character's health. (Though not the body parts they may have lost.)
* In ''VideoGame/HungrySharkWorld'', the letters H-U-N-G-R-Y are placed in random locations on the level in each game. Collecting them temporarily [[MakeMyMonsterGrow super-sizes]] your shark, letting it eat anything as if a Mega Gold Rush was active. A new set of letters will appear in the level once the effect expires.



* In ''[[http://archiveofourown.org/works/4294902/chapters/11616715 Black Diaries]]'' spelling S-H-O-R-T by touching the appropriate letters on a Hogwarts crest in the dungeons opens a secret passageway.



* In ''[[http://archiveofourown.org/works/4294902/chapters/11616715 Black Diaries]]'' spelling S-H-O-R-T by touching the appropriate letters on a Hogwarts crest in the dungeons opens a secret passageway.

to:

* In ''[[http://archiveofourown.org/works/4294902/chapters/11616715 Black Diaries]]'' spelling S-H-O-R-T by touching the appropriate letters on a Hogwarts crest in the dungeons opens a secret passageway.
Is there an issue? Send a MessageReason:
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** S-C-A-R-E-C-R-O-W, T-I-N-M-A-N, and L-I-O-N recruit Dorthy's companions and enable the multiball locks.

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** S-C-A-R-E-C-R-O-W, T-I-N-M-A-N, and L-I-O-N recruit Dorthy's Dorothy's companions and enable the multiball locks.



** R-E-S-C-U-E opens the Castle Doors and rescues Dorthy from the Witch.

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** R-E-S-C-U-E opens the Castle Doors and rescues Dorthy Dorothy from the Witch.
Is there an issue? Send a MessageReason:
None


* The UsefulNotes/ZXSpectrum game ''Pinball Wizard'' had S-A-G-I-T-T-A-R-I-A-N, a reference to its programmers.

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* The UsefulNotes/ZXSpectrum Platform/ZXSpectrum game ''Pinball Wizard'' had S-A-G-I-T-T-A-R-I-A-N, a reference to its programmers.



* In ''VideoGame/LadyBug'', collecting E-X-T-R-A in yellow letters gets you an extra life and 500 points, and collecting S-P-E-C-I-A-L in red letters earns you a free game credit in the arcade original or the [[BonusStage Vegetable Harvest Bonus]] in the UsefulNotes/ColecoVision version.

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* In ''VideoGame/LadyBug'', collecting E-X-T-R-A in yellow letters gets you an extra life and 500 points, and collecting S-P-E-C-I-A-L in red letters earns you a free game credit in the arcade original or the [[BonusStage Vegetable Harvest Bonus]] in the UsefulNotes/ColecoVision Platform/ColecoVision version.



* In ''Nasen Jack'' for the UsefulNotes/Atari8BitComputers, collecting the letters E-X-T-R-A gives an extra life.

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* In ''Nasen Jack'' for the UsefulNotes/Atari8BitComputers, Platform/Atari8BitComputers, collecting the letters E-X-T-R-A gives an extra life.



** Other Taito games did this as well, most notably ''VideoGame/TheNewZealandStory'' (except in the UsefulNotes/NintendoEntertainmentSystem version, which had OneUp items instead). That one also gave you an extra life for ten of the same letter.

to:

** Other Taito games did this as well, most notably ''VideoGame/TheNewZealandStory'' (except in the UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem version, which had OneUp items instead). That one also gave you an extra life for ten of the same letter.



* In ''VideoGame/TheAngryVideoGameNerdIIAssimilation'', each level after the first contains UsefulNotes/NintendoEntertainmentSystem cartridges labeled N-E-R-D. Collecting all of them in a world or in the game gives you [[BraggingRightsReward achievements]].

to:

* In ''VideoGame/TheAngryVideoGameNerdIIAssimilation'', each level after the first contains UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem cartridges labeled N-E-R-D. Collecting all of them in a world or in the game gives you [[BraggingRightsReward achievements]].



* In ''Pop'n Bounce'' (a BreakingOut game for the UsefulNotes/NeoGeo), hitting all the A-T-T-A-C-K letters with the ball puts three balls in play and temporarily expands the paddle to nearly the width of the playfield.

to:

* In ''Pop'n Bounce'' (a BreakingOut game for the UsefulNotes/NeoGeo), Platform/NeoGeo), hitting all the A-T-T-A-C-K letters with the ball puts three balls in play and temporarily expands the paddle to nearly the width of the playfield.

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