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* Seen extremely often in the [[Literature/Dragonlance Dragonlance]] novels. Based heavily on the [[TabletopGame/DungeonsAndDragons D&D]] mythos, wizards in the series memorize spells from spellbooks, written either by themselves or from another source. These spellbooks contain all the information needed about the spell, including the words needed to cast it, any material components needed, and the expected effects (or side effects). This makes books written by particularly thorough or scholarly mages prized commodities, and spellbooks from particular "authors" will have a better reputation. These spells, when cast, are erased from the wizard's memory and must be studied and learned again from scratch before it can be cast again. Powerful and/or wealthy mages can have collections, or entire libraries, of spellbooks, with many wizards rescribing a small collection of especially powerful or useful spells into personal traveling volumes for portability. Wizards can scribe spells onto scrolls, using just the words and in effect "pre-casting" the spell, so that the scroll can be used by any wizard that can read the words, even if the spell itself is normally beyond their skill.

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* Seen extremely often in the [[Literature/Dragonlance [[Literature/{{Dragonlance}} Dragonlance]] novels. Based heavily on the [[TabletopGame/DungeonsAndDragons D&D]] mythos, wizards in the series memorize spells from spellbooks, written either by themselves or from another source. These spellbooks contain all the information needed about the spell, including the words needed to cast it, any material components needed, and the expected effects (or side effects). This makes books written by particularly thorough or scholarly mages prized commodities, and spellbooks from particular "authors" will have a better reputation. These spells, when cast, are erased from the wizard's memory and must be studied and learned again from scratch before it can be cast again. Powerful and/or wealthy mages can have collections, or entire libraries, of spellbooks, with many wizards rescribing a small collection of especially powerful or useful spells into personal traveling volumes for portability. Wizards can scribe spells onto scrolls, using just the words and in effect "pre-casting" the spell, so that the scroll can be used by any wizard that can read the words, even if the spell itself is normally beyond their skill.
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* Seen extremely often in the [[Literature/Dragonlance Dragonlance]] novels. Based heavily on the [[TabletopGame/DungeonsAndDragons D&D]] mythos, wizards in the series memorize spells from spellbooks, written either by themselves or from another source. These spellbooks contain all the information needed about the spell, including the words needed to cast it, any material components needed, and the expected effects (or side effects). This makes books written by particularly thorough or scholarly mages prized commodities, and spellbooks from particular "authors" will have a better reputation. These spells, when cast, are erased from the wizard's memory and must be studied and learned again from scratch before it can be cast again. Powerful and/or wealthy mages can have collections, or entire libraries, of spellbooks, with many wizards rescribing a small collection of especially powerful or useful spells into personal traveling volumes for portability. Wizards can scribe spells onto scrolls, using just the words and in effect "pre-casting" the spell, so that the scroll can be used by any wizard that can read the words, even if the spell itself is normally beyond their skill.


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* The ''Literature/SwordOfTruth'' mostly averts this for a magic heavy setting. The Book of Counted Shadows is the most notable example as it is an enormous volume filled to the brim with detailed instructions on performing one incredibly detailed ritual. In terms of training, though, while books are used for ancillary knowledge and other nice-to-knows, actually learning magic is presented primarily as hands-on, with meditation exercises and feeling and manipulating energies exercised and learned over long periods of time. The Wizard's Keep is an enormous fortress containing ''dozens'' of overflowing libraries on magical theory and knowledge. Books of prophecy, however, are used by wizards gifted in that branch of magic to trigger a prophetic vision; others can only read the words and make educated guesses at their meaning.
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* In ''WesternAnimation/GravityFalls'', the three Journals contain, among listings of the strange phenomena in surrounding the titular town, several spells that are used throughout the show.
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* ''Fanfic/VowOfNudity'': Fiora's origin story, ''"Diary of a Catgirl",'' is named after the book she repurposes into a spellbook after deciding to teach herself magic against the wishes of her clan.
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Added Warframe example, as Tomes are new weapon type.

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* In ''VideoGame/{{Warframe}}'', we have the Tome weapon type as of the ''Whispers in the Walls'' update, the first of which being Albrecht Entrati's personal book, the Grimoire. It is a weapon type that fits in the secondary slot and has its own set of mods, and is used to fling bolts of Void energy at targets.
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* ''VideoGame/TwistedWonderland'': In dorm uniform, most dorm leaders' magical pens turn into [[MagicStaff magic staves]]. Vil's turns into a leatherbound book.
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* ''Manga/ZatchBell'': A cornerstone of the plot. Each of the 100 demons/mamodos sent to Earth for the battle has a book that's tied to their magic, and [[OnlyTheChosenMayWield only one person in the world can read it and unleash the spells within]]. The book's magic allows for borderline telepathy between partners with a strong enough bond and turns the willpower of anyone who touches it into pure energy to fuel the spells. Furthermore, new spells appear as new power awakens in the demon and the amount of text on one page that that spell takes up demonstrates how powerful it is; it can be anywhere from one line to the whole page. And most importantly, if the book is destroyed, the demon tied to it loses all claim to the throne and is sent back to the Demon World.

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* ''Manga/ZatchBell'': A cornerstone of the plot. Each of the 100 demons/mamodos sent to Earth for the battle has a book that's tied to their magic, and [[OnlyTheChosenMayWield only one person in someone whose heart resonates perfectly with the world demon's can read it and unleash the spells within]]. The book's magic allows for borderline telepathy between partners with a strong enough bond and turns the emotion and willpower of anyone who touches it into pure energy to fuel the spells. Furthermore, new spells appear as new power awakens in the demon demon, and the amount of text on one page that that spell takes up demonstrates how powerful it is; it can be anywhere from one line to the whole page. And most importantly, if the book is destroyed, the demon tied to it loses all claim to the throne and is sent back to the Demon World.
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%%The examples on this page have been alphabetized.

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Small_spell_book_red.jpg]]
[[caption-width-right:350:Franchise/{{Barbie}}'s First Spellbook[[superscript:[[TradeSnark TM]]]]: Comes with its very own athame!]]

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are arranged in alphabetical order. Please add further examples in the proper order. Thanks!
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[[quoteright:350:[[TabletopGame/MagicTheGathering https://static.
tvtropes.org/pmwiki/pub/images/Small_spell_book_red.jpg]]
[[caption-width-right:350:Franchise/{{Barbie}}'s First Spellbook[[superscript:[[TradeSnark TM]]]]: Comes with its very own athame!]]
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[[caption-width-right:350:A good book is a refuge, but a great book is a fortress.]]
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* ''Literature/ThirdTimeLuckyAndOtherStoriesOfTheMostPowerfulWizardInTheWorld'':
** In "The Last Lesson" Magdelene breaks the locking spell which prevents her reading her master's when the story opens, and it turns out he killed his own master for the book.
** In "Mirror, Mirror, on the Lam" Magdelene stops the Tarzabad-har from summoning demons using a rare spell book (only a few copies are left).
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** Grimoires are enchanted to contain [[MagicAIsMagicA rote spells]], allowing a reader to cast the spell as if they knew the rote or adding power to the spell if they already know it. The creator literally transfers the rote from their mind to the grimoire, losing knowledge of the spell until they [[PointBuildSystem spend XP to re-learn it]].

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** Grimoires are enchanted to contain [[MagicAIsMagicA rote spells]], allowing a reader to cast the spell as if they knew the rote or adding power to the spell if they already know it. The creator literally transfers the rote from their mind to the grimoire, losing knowledge of the spell until they [[PointBuildSystem spend XP to re-learn it]]. Notably, while learning rotes usually requires a teacher, grimoires count as a teacher for these purposes; in fact, the mage who wrote a grimoire can ''use the grimoire to relearn the spell''.

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* One of the more entertaining ones: In ''TabletopGame/{{Deadlands}}'', the Hucksters carry spellbooks... ''Hoyle's Book of Games''. Turns out Hoyle left coded secrets of magic in the pages, and if you know the key (and are willing to accept the price), you can mimic his better tricks.

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* One of the more entertaining ones: In ''TabletopGame/{{Deadlands}}'', the ''TabletopGame/{{Deadlands}}'': The Hucksters carry spellbooks... ''Hoyle's Book of Games''. Turns out Hoyle left coded secrets of magic in the pages, and if you know the key (and are willing to accept the price), you can mimic his better tricks.



** Classic OD&D and the first three editions and 5th of AD&D all require the Wizard class and its variants to use spellbooks along with the VancianMagic system. Certain races, classes, and class variants have dispensed with this requirement, usually at the cost of a reduction in versatility. Generally, divine casters do not use spellbooks, with the exception of the Archivist from the ''Heroes of Horror'' supplement that does it instead of praying for spells[[note]]or rather, they pray for spells with the help of a spellbook ---archivists' books of spells are called prayerbooks instead of spellbooks[[/note]].

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** Classic OD&D ''OD&D'' and the first three editions and 5th of AD&D all require the Wizard class and its variants to use spellbooks along with the VancianMagic system. Certain races, classes, and class variants have dispensed with this requirement, usually at the cost of a reduction in versatility. Generally, divine casters do not use spellbooks, with the exception of the Archivist from the ''Heroes of Horror'' supplement that does it instead of praying for spells[[note]]or rather, they pray for spells with the help of a spellbook ---archivists' books of spells are called prayerbooks instead of spellbooks[[/note]].



*** And, of course, MoralGuardians still insist that the D&D rulebooks themselves include actual directions for summoning demons and the like.
** In the ''TabletopGame/DarkSun'' setting, since magic (and literacy) are outlawed, Wizards' spellbook-equivalents are as diverse as pictogram-inscribed bones or knotted, beaded clusters of string.
* In ''TabletopGame/{{Ironclaw}}'' each spellcaster's (save for Druids and Blessed, who follow oral traditions and don't even need to be literate) trappings Gift includes one copy of a published spellbook. ''On Elementalism'' for Elementalists, ''Thamauturgoria'' by Kyndranigar the Shadow Magus for Thaumaturge's, an anonymous treatise on Green and Purple magic for [[PsychicPowers Cognoscenti]], ''Ye Book of Black Magic'' for Necromancers, and [[strike: a Bible]] ''The Testaments of Helloise'' for Clerics.
** 1st edition had an advancement system that required wizards to either find a mentor or read the appropriate spellbook (requiring a literacy check) to improve their spell skills or career trait. 2nd edition converted many [[SkillScoresAndPerks skills to perks]], including literacy and all spells, and made the aforementioned trappings the base of each school's spell tree.

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*** And, of course, MoralGuardians still insist that the D&D rulebooks themselves include actual directions for summoning demons and the like.
** In the ''TabletopGame/DarkSun'' setting, since ''TabletopGame/DarkSun'': Since magic (and literacy) are outlawed, Wizards' spellbook-equivalents spellbook equivalents are as diverse as pictogram-inscribed bones or knotted, beaded clusters of string.
* In ''TabletopGame/{{Ironclaw}}'' each ''TabletopGame/{{Godforsaken}}'': A Book of All Spells is a heavy tome containing instructions for casting hundreds of different spells, if not far more.
* ''TabletopGame/{{Ironclaw}}'':
** Each
spellcaster's (save for Druids and Blessed, who follow oral traditions and don't even need to be literate) trappings Gift includes one copy of a published spellbook. ''On Elementalism'' for Elementalists, ''Thamauturgoria'' by Kyndranigar the Shadow Magus for Thaumaturge's, an anonymous treatise on Green and Purple magic for [[PsychicPowers Cognoscenti]], ''Ye Book of Black Magic'' for Necromancers, and [[strike: a Bible]] ''The Testaments of Helloise'' for Clerics.
** 1st edition had has an advancement system that required requires wizards to either find a mentor or read the appropriate spellbook (requiring a literacy check) to improve their spell skills or career trait. 2nd edition converted converts many [[SkillScoresAndPerks skills to perks]], including literacy and all spells, and made makes the aforementioned trappings the base of each school's spell tree.
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* ''VideoGame/HandsOfNecromancy'' have a spellbook as one of the many power-ups, capable of casting [[BlowYouAway Tornado Spells]] and using them to hurl zombies, demons and enemy cultists a distance away. The pages deplete after each use though - the "ammunition" for this item are depicted as spellbook pages.
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* ''Literature/LegendsOfTheRedSun'': In the far future, humans go beyond MagicFromTechnology and discover that magic is real and the right sequence of words can be miraculous. The godlike {{Archmage}} Frater Mercury is the [[ScienceWizard scientist turned wizard]] who discovered and mastered magic, he would write many of his spells in what's known as the Book of Transformations and create the various inhuman races in the setting.

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* ''Literature/LegendsOfTheRedSun'': In the far future, humans go beyond MagicFromTechnology and discover that magic is real and the right sequence of words can be miraculous. miraculous and [[RealityWarper alter reality]]. The godlike {{Archmage}} sorcerer [[TheArchmage Frater Mercury Mercury]] is the [[ScienceWizard scientist turned wizard]] who discovered and mastered magic, he would write many of his spells in what's known as the Book of Transformations and create the various inhuman races in the setting.
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* ''Literature/LegendsOfTheRedSun'': In the far future, humans go beyond MagicFromTechnology and discover that magic is real and the right sequence of words can be miraculous. The godlike {{Archmage}} Frater Mercury is the [[ScienceWizard scientist turned wizard]] who discovered and mastered magic, he would write many of his spells in what's known as the Book of Transformations and create the various inhuman races in the setting.

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* ''TabletopGame/MageTheAwakening'' features grimoires, books of information on the structure and development of rotes. Unlike most spell books, however, grimoires act more like hard drives for magical knowledge; the mage literally writes all the information out of his mind and into the grimoire, where it can then be picked up by whoever reads it. The mage can even relearn the spell invested into a grimoire from one he wrote himself (at the same cost it took to learn it in the first place), and having it on hand when he casts the spell makes it easier to do.

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* ''TabletopGame/MageTheAwakening'' features grimoires, books of information on ''TabletopGame/MageTheAwakening'':
** Grimoires are enchanted to contain [[MagicAIsMagicA rote spells]], allowing a reader to cast
the structure and development of rotes. Unlike most spell books, however, grimoires act more like hard drives for magical knowledge; as if they knew the mage rote or adding power to the spell if they already know it. The creator literally writes all transfers the information out of his rote from their mind and into to the grimoire, where it can then be picked up by whoever reads it. The mage can even relearn losing knowledge of the spell invested into until they [[PointBuildSystem spend XP to re-learn it]].
** Daimonomicons hold
a grimoire from one he wrote himself (at more powerful enchantment: the same cost it took magical knowledge for a reader to join a [[PrestigeClass Legacy]] and learn it in its [[WrongContextMagic Attainments]] with no need for a mentor. They're relatively rare, due to both the first place), magical mastery required and having it on hand when he casts the spell makes it easier fact that the MasterApprenticeChain is quite important to do.most Legacies.
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* Jax from ''ComicBook/JaxEpochAndTheQuickenForbidden'' took this along with the magic boots and gloves from an old cabin after she went through a door in Realmsend.
* In the Marvel universe, there are at least two major spellbooks -- The Book of the Vishanti, containing every light magic spell, and the Darkhold, its evil counterpart. ComicBook/DoctorStrange owns a copy of both.
* Deimos in ''ComicBook/TheWarlord'' ''thinks'' he has a Spell Book, but it's actually [[ClarkesThirdLaw an ancient technical manual]] from Atlantis and everything he's doing that looks like magic is actually electricity, holograms, and so on. He calls these texts "The Scrolls of Blood," misreading the title which is actually "Technical Operations Manual, Computer No. B-100-D". (The bigger mystery is how an Atlantean text has a title in English.)
* ''ComicBook/{{Wonder Woman|1987}}'': When Circe was viciously looking for revenge on humanity after her MemoryGambit worked too well and she nearly became ''nice'' while pretending to be human she came to Themyscira to steal Magala's spell book, as it is the only handwritten and personally researched book as old as her own and is full of unique spells she can use to widen her repertoire.

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* ''ComicBook/JaxEpochAndTheQuickenForbidden'': Jax from ''ComicBook/JaxEpochAndTheQuickenForbidden'' took this along with the magic boots and gloves from an old cabin after she went through a door in Realmsend.
* In the Marvel universe, there ''Franchise/MarvelUniverse'': There are at least two major spellbooks -- The the Book of the Vishanti, containing every light magic spell, and the Darkhold, its evil counterpart. ComicBook/DoctorStrange owns a copy of both.
* ''ComicBook/TheWarlordDC'': Deimos in ''ComicBook/TheWarlord'' ''thinks'' that he has a Spell Book, but it's actually [[ClarkesThirdLaw an ancient technical manual]] from Atlantis and everything he's doing that looks like magic is actually electricity, holograms, and so on. He calls these texts "The Scrolls of Blood," misreading the title which is actually "Technical Operations Manual, Computer No. B-100-D". (The bigger mystery is how an Atlantean text has a title in English.)
* ''ComicBook/{{Wonder Woman|1987}}'': ''ComicBook/WonderWoman1987'': When Circe was viciously looking for revenge on humanity after her MemoryGambit worked too well and she nearly became ''nice'' while pretending to be human she came to Themyscira to steal Magala's spell book, as it is the only handwritten and personally researched book as old as her own and is full of unique spells she can use to widen her repertoire.



* In ''Fanfic/AncientLanguages'', some ancient books contain spells in the Sindarin language. One of these books brings Lyla to Rivendell in Middle-earth, the setting of ''Literature/TheLordOfTheRings''. Because of limits, no one can use the spells except when the plot demands.

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* In ''Fanfic/AncientLanguages'', some ''Fanfic/AncientLanguages'': Some ancient books contain spells in the Sindarin language. One of these books brings Lyla to Rivendell in Middle-earth, the setting of ''Literature/TheLordOfTheRings''. Because of limits, no one can use the spells except when the plot demands.



* Unlike most Persona users, [[VideoGame/Persona4 Nanako]] doesn't possess a Persona of her own in ''Fanfic/StealTheTruthReachOutForYourHeart''. Instead, she uses Yu's Compendium and summons the Personas recorded in it, such as Yu's own Persona Izanagi.

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* ''Fanfic/StealTheTruthReachOutForYourHeart'': Unlike most Persona users, [[VideoGame/Persona4 Nanako]] doesn't possess a Persona of her own in ''Fanfic/StealTheTruthReachOutForYourHeart''.own. Instead, she uses Yu's Compendium and summons the Personas recorded in it, such as Yu's own Persona Izanagi.

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