History Main / Speedrun

29th Jan '17 1:16:42 PM legendaryweredragon
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* ''VideoGame/RuneScape'' has the quest Broken Home, which is the first quest in the game that can be completed multiple times. The player is given extra rewards if they can finish it in under 37 minutes.
23rd Jan '17 12:14:56 PM salvadorfranz
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* The game was barely out when someone decided to speed run ''VideoGame/ResidentEvil7Biohazard'' with a time of [[https://www.youtube.com/watch?v=8_qmzmXRCR0 2 hours, 30 minutes, and 50 seconds.]]
12th Jan '17 11:44:48 PM doorhandle
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* TheBerserker: a non-combat variant. if a speed-runner can save time by taking damage or dying, they'll take it without fear.

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* TheBerserker: a non-combat variant. if a speed-runner can save time by taking damage or dying, they'll take it without fear.fear, and likewise will liberally absue DesperationAttacks
12th Jan '17 11:32:49 PM doorhandle
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* TheBeserker: a non-combat variant. if a speedrunenr can save time by taking damage or dying, they'll take it without fear.

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* TheBeserker: TheBerserker: a non-combat variant. if a speedrunenr speed-runner can save time by taking damage or dying, they'll take it without fear.
12th Jan '17 11:32:20 PM doorhandle
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*TheBeserker: a non-combat variant. if a speedrunenr can save time by taking damage or dying, they'll take it without fear.
19th Dec '16 7:09:59 AM MegaMarioMan
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* Some TAS runs get a bit ridiculous thanks to the ability to manipulate the game's memory ''directly'' to take the player right to the ending [[note]]but TAS users cannot simply decide to alter the memory from the emulator; instead, they must find a glitch in the game that alters memory, then find a way to get that glitch to specifically change what needs to be changed to trigger the ending: in short, all of it must be accomplished with controller inputs.[[/note]]. Demonstrated to great effect in the current standing runs of Pokémon Yellow version ([[http://tasvideos.org/1860M.html 1:09.63]]), ''VideoGame/SuperMarioLand2'' ([[http://tasvideos.org/2651M.html 0:41.55]]), ''VideoGame/SuperMarioWorld'' ([[http://tasvideos.org/2926M.html 0:41.81]]), ''VideoGame/KirbysAdventure'' ([[http://tasvideos.org/2406M.html 0:35.91]]) and ''VideoGame/SuperMetroid'' ([[http://tasvideos.org/2913M.html 7:14.75]]).

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* Some TAS runs get a bit ridiculous thanks to the ability to manipulate the game's memory ''directly'' to take the player right to the ending [[note]]but TAS users cannot simply decide to alter the memory from the emulator; instead, they must find a glitch in the game that alters memory, then find a way to get that glitch to specifically change what needs to be changed to trigger the ending: in short, all of it must be accomplished with controller inputs.[[/note]]. Demonstrated to great effect in the current standing runs of Pokémon Yellow version ([[http://tasvideos.org/1860M.html 1:09.63]]), ''VideoGame/SuperMarioLand2'' ''VideoGame/SuperMarioLand2SixGoldenCoins'' ([[http://tasvideos.org/2651M.html 0:41.55]]), ''VideoGame/SuperMarioWorld'' ([[http://tasvideos.org/2926M.html 0:41.81]]), ''VideoGame/KirbysAdventure'' ([[http://tasvideos.org/2406M.html 0:35.91]]) and ''VideoGame/SuperMetroid'' ([[http://tasvideos.org/2913M.html 7:14.75]]).
17th Dec '16 8:25:20 PM Emio-Trope-Zuna
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* Some TAS runs get a bit ridiculous thanks to the ability to manipulate the game's memory ''directly'' to take the player right to the ending [[note]]but TAS users cannot simply decide to alter the memory from the emulator; instead, they must find a glitch in the game that alters memory, then find a way to get that glitch to specifically change what needs to be changed to trigger the ending: in short, all of it must be accomplished with controller inputs.[[/note]]. Demonstrated to great effect in the current standing runs of Pokémon Yellow version ([[http://tasvideos.org/1123M.html 1:09.63]]), ''VideoGame/SuperMarioLand2'' ([[http://tasvideos.org/1886M.html 2:08.98]]), ''VideoGame/SuperMarioWorld'' ([[http://tasvideos.org/1945M.html 2:36.40]]), ''VideoGame/KirbysAdventure'' ([[http://tasvideos.org/2406M.html 0:35.91]]) and ''VideoGame/SuperMetroid'' ([[http://www.youtube.com/watch?v=84cl334SnvQ 14:52.88]]).

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* Some TAS runs get a bit ridiculous thanks to the ability to manipulate the game's memory ''directly'' to take the player right to the ending [[note]]but TAS users cannot simply decide to alter the memory from the emulator; instead, they must find a glitch in the game that alters memory, then find a way to get that glitch to specifically change what needs to be changed to trigger the ending: in short, all of it must be accomplished with controller inputs.[[/note]]. Demonstrated to great effect in the current standing runs of Pokémon Yellow version ([[http://tasvideos.org/1123M.org/1860M.html 1:09.63]]), ''VideoGame/SuperMarioLand2'' ([[http://tasvideos.org/1886M.org/2651M.html 2:08.98]]), 0:41.55]]), ''VideoGame/SuperMarioWorld'' ([[http://tasvideos.org/1945M.org/2926M.html 2:36.40]]), 0:41.81]]), ''VideoGame/KirbysAdventure'' ([[http://tasvideos.org/2406M.html 0:35.91]]) and ''VideoGame/SuperMetroid'' ([[http://www.youtube.com/watch?v=84cl334SnvQ 14:52.88]]).([[http://tasvideos.org/2913M.html 7:14.75]]).
6th Nov '16 1:21:17 PM Kotomikun
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** The level of obsession this involves can get downright frightening. Some players (affectionately known as "dickstabbers" from a comment Jick once made) have managed to shave their times down to ''two days'' for a ''Hardcore'' run. These also tend to be the same players who throw royal fits if any change in the game adds a single-digit number of turns to their runs. They aren't very popular.

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** The level of obsession this involves can get downright frightening. Some players (affectionately known as "dickstabbers" from a comment Jick once made) have managed to shave their times down to ''two days'' for a ''Hardcore'' run. These also tend to be the same players who throw royal fits if any change in the game adds a single-digit number of turns to their runs. They aren't very popular.runs.
** The game's creator/overlord, Jick, coined the term "dickstabbers" to describe the most speed-and-score-obsessed players--supposedly, if offered the choice between [[DeusSexMachina sleeping with the prom queen]] for 9 points and [[GroinAttack stabbing themselves in the dick]] for 10 points, they would always choose the latter. Not surprisingly, he deliberately added similar "dilemmas" to the game; in the hedge maze near the final boss, for example, you can follow the friendly floating skull and get free items, or ignore his advice and subject your character to painful traps and monsters just to save a few turns.
7th Oct '16 12:05:57 PM XJDHDR
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* ShutUpHannibal: A speedrunner will only listen to the [[BigBad Big Bad's]] speech if the game forces them. Otherwise, they will use any way possible to bypass, fight or kill the Big Bad before they can finish.
3rd Sep '16 9:43:14 AM dotchan
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*** Super Metroid any% speedruns have gotten pretty ridiculous due to the discovery that several tricks thought to be TAS-only can be pulled off in real time. The current top-level runners complete the game with an item collection percentage in the low teens; that means running through Lower Norfair with a mere three (or ''two'', if for those feeling ''really'' ballsy) energy tanks.

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*** Super Metroid any% speedruns have gotten pretty ridiculous due to the discovery that several tricks thought to be TAS-only can be pulled off in real time. The current top-level runners complete the game with an item collection percentage in the low teens; that means running through Lower Norfair with a mere three energy tanks (or ''two'', if for those feeling ''really'' ballsy) energy tanks.ballsy), turning all battles into an intensely deadly game of chicken.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Speedrun