History Main / Speedrun

3rd Jun '17 9:41:55 PM infernape612
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** And now behold [[https://www.youtube.com/watch?v=cfty4mWEf5g a 120 star run with no TAS in only 99 minutes!]]
3rd Jun '17 9:23:37 PM infernape612
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* PauseScumming: for TAS players; some games are still active when paused allowing for random number manipulation, or a meta example of rapidly pausing the emulator. Depending on the game, some realtime runs can also make use of this, such as frame-buffering techniques in VideoGame/TheLegendOfZeldaOcarinaOfTime or the infamous pause damage glitch in {{VideoGame/MegaMan}}. The dominant rule in [=TAS=] is that the real time is what counts, whereas a better in-game time is secondary; that said, there are moments where due to in-game slow-down, the player can pause for a frame or two to make the in-game time better without affecting the real time negatively.

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* PauseScumming: for For TAS players; some games are still active when paused allowing for random number manipulation, or a meta example of rapidly pausing the emulator. Depending on the game, some realtime runs can also make use of this, such as frame-buffering techniques in VideoGame/TheLegendOfZeldaOcarinaOfTime or the infamous pause damage glitch in {{VideoGame/MegaMan}}. The dominant rule in [=TAS=] is that the real time is what counts, whereas a better in-game time is secondary; that said, there are moments where due to in-game slow-down, the player can pause for a frame or two to make the in-game time better without affecting the real time negatively.



* WeDoTheImpossible: For TAS players

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* WeDoTheImpossible: For TAS playersplayers.
3rd Jun '17 9:22:14 PM infernape612
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* TheBerserker: a non-combat variant. if a speed-runner can save time by taking damage or dying, they'll take it without fear, and likewise will liberally absue DesperationAttacks

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* TheBerserker: a A non-combat variant. if a speed-runner can save time by taking damage or dying, they'll take it without fear, and likewise will liberally absue DesperationAttacksabuse {{Desperation Attack}}s.
2nd Jun '17 11:20:55 AM omnicritic
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** Some games tabulate points at the end of each level, which can waste precious time. Part of the strategy is these games is to know which bonuses should be avoided to achieve a faster overall run.

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** Some games tabulate points at the end of each level, which can waste precious time. Part of the strategy is in these games is to know which bonuses should be avoided to achieve a faster overall run.
2nd Jun '17 1:50:34 AM Medinoc
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** Arbitrary Code Execution (Also called [[FunWithAcronyms ACE]]) runs take control of the game entirely, allowing anything to be programmed over the game code.

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** Arbitrary Code Execution (Also called [[FunWithAcronyms ACE]]) runs take control of the game entirely, entirely through some security flaw in the game[[note]]For example, ''VideoGame/SuperMarioWorld'' has a buffer overflow from having too many objects on screen, which can be triggered by abusing the row of koopas at the start of Yoshi's Island 2.[[/note]], allowing anything to be programmed over the game code.
26th May '17 5:34:51 AM Medinoc
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** Several of the games have been broken so severely that entire segments of the game can now be completely skipped. ''VideoGame/FinalFantasyIII'' now takes [[http://tasvideos.org/2445M.html less than seven minutes to beat]] with tool assistance. In ''VideoGame/FinalFantasyVI'', the entire [[http://tasvideos.org/2725M.html second half of the game]] can be skipped (starting from the FloatingContinent), while the underworld and moon in ''VideoGame/FinalFantasyIV'' can be [[http://tasvideos.org/2543M.html skipped]]. The latter of these has been done without tool assistance; see [[https://www.youtube.com/watch?v=YcRcbi6GmSg the run at AGDQ]].

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** Several of the games have been broken so severely that entire segments of the game can now be completely skipped. ''VideoGame/FinalFantasyIII'' now takes [[http://tasvideos.org/2445M.html less than seven minutes to beat]] with tool assistance. In ''VideoGame/FinalFantasyVI'', the entire [[http://tasvideos.org/2725M.html second half of the game]] can be skipped (starting from the FloatingContinent), while the underworld and moon in ''VideoGame/FinalFantasyIV'' can be [[http://tasvideos.org/2543M.html skipped]]. The latter of these has been done without tool assistance; see [[https://www.youtube.com/watch?v=YcRcbi6GmSg the SGDQ 2013 run at AGDQ]].
24th May '17 2:42:30 PM Medinoc
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* [[http://tasvideos.org/668M.html This run]] of ''VideoGame/SuperMarioBros3'' is one of the most famous tool-assisted speedruns of all time. When it first started making the rounds it was not initially advertised as being tool-assisted, which led many gamers to decry it as "fake". It has since been [[http://tasvideos.org/1590M.html obsoleted]] by more than 35 seconds, but is still a good example of its type.

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* [[http://tasvideos.org/668M.html This run]] of ''VideoGame/SuperMarioBros3'' is one of the most famous tool-assisted speedruns of all time. When it first started making the rounds it was not initially advertised as being tool-assisted, which led many gamers to decry it as "fake". It has since been [[http://tasvideos.org/1590M.html obsoleted]] by more than 35 seconds, seconds (and further obsoleted by glitch speedruns), but is still a good example of its type.
12th May '17 4:16:03 AM Cryoclaste
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Some series that are popular for speedrunning are ''VideoGame/{{Quake}}'' (the series which arguably started competitive speedrunning), ''VideoGame/{{Doom}}'', ''{{Metroid}}'', ''SuperMarioBros'', ''Franchise/TheLegendOfZelda'', and ''VideoGame/MegaMan''. According to the website [[http://www.speedrun.com/ speedrun.com]], the five most popular games in the speedrunning community are (in order) ''VideoGame/SuperMario64'', ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', ''VideoGame/SuperMarioSunshine'', ''VideoGame/SuperMetroid'', and ''VideoGame/TheLegendOfZeldaALinkToThePast''.

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Some series that are popular for speedrunning are ''VideoGame/{{Quake}}'' (the series which arguably started competitive speedrunning), ''VideoGame/{{Doom}}'', ''{{Metroid}}'', ''Franchise/{{Metroid}}'', ''SuperMarioBros'', ''Franchise/TheLegendOfZelda'', and ''VideoGame/MegaMan''. According to the website [[http://www.speedrun.com/ speedrun.com]], the five most popular games in the speedrunning community are (in order) ''VideoGame/SuperMario64'', ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', ''VideoGame/SuperMarioSunshine'', ''VideoGame/SuperMetroid'', and ''VideoGame/TheLegendOfZeldaALinkToThePast''.



** The above is just one product of the very active ''{{Metroid}}'' speedrunning community. Among other things, every 2D game has now been beaten in less than an hour (''VideoGame/MetroidIIReturnOfSamus'' was the last to fall). Here are a couple of the all-time classic runs:

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** The above is just one product of the very active ''{{Metroid}}'' ''Franchise/{{Metroid}}'' speedrunning community. Among other things, every 2D game has now been beaten in less than an hour (''VideoGame/MetroidIIReturnOfSamus'' was the last to fall). Here are a couple of the all-time classic runs:
8th Apr '17 6:44:34 PM RacattackForce
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' allows players to run straight to the final boss as soon as they leave the starting area, if they so wish. Within weeks of the game's release, runners have managed to get their completion times down to under '''fifty minutes'''.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' allows players to run straight to the final boss as soon as they leave the starting area, if they so wish. Within weeks a month of the game's release, runners have managed to get their completion times down to under '''fifty minutes'''.'''forty minutes''', as seen [[https://www.youtube.com/watch?v=baJBYEKf60Y here]].
5th Apr '17 8:52:00 AM OluapPlayer
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Some series that are popular for speedrunning are ''VideoGame/{{Quake}}'' (the series which arguably started competitive speedrunning), ''VideoGame/{{Doom}}'', ''{{Metroid}}'', ''SuperMarioBros'', ''Franchise/TheLegendOfZelda'', and ''VideoGame/MegaMan''. According to the website [[http://www.speedrun.com/ speedrun.com]], the five most popular games in the speedrunning community are (in order) ''VideoGame/SuperMario64'', ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', ''VideoGame/SuperMarioSunshine'', ''VideoGame/SuperMetroid'', and ''VideoGame/TheLEgendOfZeldaALinkToThePast''.

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Some series that are popular for speedrunning are ''VideoGame/{{Quake}}'' (the series which arguably started competitive speedrunning), ''VideoGame/{{Doom}}'', ''{{Metroid}}'', ''SuperMarioBros'', ''Franchise/TheLegendOfZelda'', and ''VideoGame/MegaMan''. According to the website [[http://www.speedrun.com/ speedrun.com]], the five most popular games in the speedrunning community are (in order) ''VideoGame/SuperMario64'', ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', ''VideoGame/SuperMarioSunshine'', ''VideoGame/SuperMetroid'', and ''VideoGame/TheLEgendOfZeldaALinkToThePast''.
''VideoGame/TheLegendOfZeldaALinkToThePast''.
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