History Main / Speedrun

4th Apr '16 1:45:38 AM LucaEarlgrey
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* WeDoTheImpossible (for TAS players)

to:

* WeDoTheImpossible (for ViolationOfCommonSense: Many runners will take damage on purpose if it will save time. Some will even ''die'' on purpose, especially if dying respawns the player closer to their next target.
* WeDoTheImpossible: For
TAS players)
players
4th Apr '16 1:44:15 AM LucaEarlgrey
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* ChallengeGamer: Everyone who does this.
4th Apr '16 1:34:28 AM LucaEarlgrey
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** Richter mode in ''VideoGame/CastlevaniaSymphonyOfTheNight'' is practically designed around speedrunning. Unlike the main Alucard game, you do not need to collect any {{MacGuffin}}s to unlock areas; just race to the Inverted Castle and beat Shaft, who serves as the FinalBoss in place of Dracula. On top of that, he has several DifficultButAwesome moves that greatly supplement his mobility. A good Richter run clocks in at around 5 1/2 to 6 minutes.

to:

** Richter mode in ''VideoGame/CastlevaniaSymphonyOfTheNight'' is practically designed around speedrunning. Unlike the main Alucard game, you do not need to collect any {{MacGuffin}}s to unlock areas; just race to the Inverted Castle and beat Shaft, who serves as the FinalBoss in place of Dracula. On top of that, he Richter has several DifficultButAwesome moves that greatly supplement his mobility. A good Richter run clocks in at around 5 1/2 to 6 minutes.
4th Apr '16 1:33:44 AM LucaEarlgrey
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Added DiffLines:

** Richter mode in ''VideoGame/CastlevaniaSymphonyOfTheNight'' is practically designed around speedrunning. Unlike the main Alucard game, you do not need to collect any {{MacGuffin}}s to unlock areas; just race to the Inverted Castle and beat Shaft, who serves as the FinalBoss in place of Dracula. On top of that, he has several DifficultButAwesome moves that greatly supplement his mobility. A good Richter run clocks in at around 5 1/2 to 6 minutes.
4th Apr '16 1:24:11 AM LucaEarlgrey
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* A ''VideoGame/{{Touhou}}'' speedrun (or a speedrun of any fixed-pace ShootEmUp for that matter) is hard to find due to a. the games having fixed scrolling, meaning that only boss performance have any effect on your time and that the non-boss portions of stages are effectively FakeLongevity, and b. more popular challenges such as [[NoDamageRun not dying or using bombs to escape death]] (a.k.a. Perfect run), [[PacifistRun pacifist runs]] and [[ScoringPoints highscoring]] (where one expects the game to be finished as ''slow'' as possible in order to graze more projectiles). However, segmented speedruns of the series’ spinoff games ''[[https://www.youtube.com/watch?v=R4z2HEjF-as Shoot the Bullet]]'' and ''[[https://www.youtube.com/watch?v=6TGRj4zFCqA Double Spoiler]]'' have been done, mainly because additional time taken grazing projectiles does not reward more points, and speedrunning more attractive as a result.

to:

* A ''VideoGame/{{Touhou}}'' speedrun (or a speedrun of any fixed-pace ShootEmUp for that matter) is hard to find due to a. the games having [[AutoScrollingLevel fixed scrolling, scrolling]], meaning that only boss performance have any effect on your time and that the non-boss portions of stages are effectively FakeLongevity, and b. more popular challenges such as [[NoDamageRun not dying or using bombs to escape death]] (a.k.a. Perfect run), [[PacifistRun pacifist runs]] and [[ScoringPoints highscoring]] (where one expects the game to be finished as ''slow'' as possible in order to graze more projectiles). However, segmented speedruns of the series’ spinoff games ''[[https://www.youtube.com/watch?v=R4z2HEjF-as Shoot the Bullet]]'' and ''[[https://www.youtube.com/watch?v=6TGRj4zFCqA Double Spoiler]]'' have been done, mainly because additional time taken grazing projectiles does not reward more points, and speedrunning more attractive as a result.
4th Apr '16 1:20:39 AM LucaEarlgrey
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* A ''VideoGame/{{Touhou}}'' speedrun (or a speedrun of any fixed-pace ShootEmUp for that matter) is hard to find due to a. the games having fixed scrolling, meaning that only boss performance have any effect on your time and turning the non-boss portions of stages into FakeLongevity, and b. more popular challenges such as [[NoDamageRun not dying or using bombs to escape death]] (a.k.a. Perfect run), [[PacifistRun pacifist runs]] and [[ScoringPoints highscoring]] (where one expects the game to be finished as ''slow'' as possible in order to graze more projectiles). However, segmented speedruns of the series’ spinoff games ''[[https://www.youtube.com/watch?v=R4z2HEjF-as Shoot the Bullet]]'' and ''[[https://www.youtube.com/watch?v=6TGRj4zFCqA Double Spoiler]]'' have been done, mainly because additional time taken grazing projectiles does not reward more points, and speedrunning more attractive as a result.

to:

* A ''VideoGame/{{Touhou}}'' speedrun (or a speedrun of any fixed-pace ShootEmUp for that matter) is hard to find due to a. the games having fixed scrolling, meaning that only boss performance have any effect on your time and turning that the non-boss portions of stages into are effectively FakeLongevity, and b. more popular challenges such as [[NoDamageRun not dying or using bombs to escape death]] (a.k.a. Perfect run), [[PacifistRun pacifist runs]] and [[ScoringPoints highscoring]] (where one expects the game to be finished as ''slow'' as possible in order to graze more projectiles). However, segmented speedruns of the series’ spinoff games ''[[https://www.youtube.com/watch?v=R4z2HEjF-as Shoot the Bullet]]'' and ''[[https://www.youtube.com/watch?v=6TGRj4zFCqA Double Spoiler]]'' have been done, mainly because additional time taken grazing projectiles does not reward more points, and speedrunning more attractive as a result.
4th Apr '16 1:20:20 AM LucaEarlgrey
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* A ''VideoGame/{{Touhou}}'' speedrun is hard to find due to more popular challenges such as [[NoDamageRun not dying or using bombs to escape death]] (a.k.a. Perfect run), [[PacifistRun pacifist runs]] and [[ScoringPoints highscoring]] (where one expects the game to be finished as ''slow'' as possible in order to graze more projectiles). However, segmented speedruns of the series’ spinoff games ''[[https://www.youtube.com/watch?v=R4z2HEjF-as Shoot the Bullet]]'' and ''[[https://www.youtube.com/watch?v=6TGRj4zFCqA Double Spoiler]]'' have been done, mainly because additional time taken grazing projectiles does not reward more points, and speedrunning more attractive as a result.

to:

* A ''VideoGame/{{Touhou}}'' speedrun (or a speedrun of any fixed-pace ShootEmUp for that matter) is hard to find due to a. the games having fixed scrolling, meaning that only boss performance have any effect on your time and turning the non-boss portions of stages into FakeLongevity, and b. more popular challenges such as [[NoDamageRun not dying or using bombs to escape death]] (a.k.a. Perfect run), [[PacifistRun pacifist runs]] and [[ScoringPoints highscoring]] (where one expects the game to be finished as ''slow'' as possible in order to graze more projectiles). However, segmented speedruns of the series’ spinoff games ''[[https://www.youtube.com/watch?v=R4z2HEjF-as Shoot the Bullet]]'' and ''[[https://www.youtube.com/watch?v=6TGRj4zFCqA Double Spoiler]]'' have been done, mainly because additional time taken grazing projectiles does not reward more points, and speedrunning more attractive as a result.
8th Feb '16 5:43:34 PM billybobfred
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* On the topic of [[MassivelyMultiplayerOnlineRoleplayingGame MMO]]s, ''VideoGame/WarhammerOnline'' often has fast respawn timers on PlayerVersusEnvironment enemies, good if there's competition for said monsters, but you'd better hurry up and grab/kill what you need before they're back if you're 1) alone and 2) squishy. A respawned monster can easily take out a [[SquishyWizard Bright Wizard or Sorcerer]] who's already in a fight.

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* On ''VideoGame/{{Undertale}}'' has a speedrunning community, despite the topic premise of [[MassivelyMultiplayerOnlineRoleplayingGame MMO]]s, the game seemingly discouraging that sort of thing. Either amusingly or disturbingly, it's been determined that the optimal path for a neutral speedrun is to take a murder run all the way to Hotland, and then do a complete 180 and fight as ''few'' monsters as you can manage.
*
''VideoGame/WarhammerOnline'' often has fast respawn timers on PlayerVersusEnvironment enemies, good if there's competition for said monsters, but you'd better hurry up and grab/kill what you need before they're back if you're 1) alone and 2) squishy. A respawned monster can easily take out a [[SquishyWizard Bright Wizard or Sorcerer]] who's already in a fight.
28th Jan '16 12:35:23 PM AnotherGamer
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*** VideoGame/SuperMarioBros3 joins in on the fun, this time making it seem like they've managed to find a previously unknown backdoor that allows you to change all sorts of game variables [[http://tasvideos.org/3050M.html on the fly.]]
24th Jan '16 7:58:01 PM darkabomination
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* ''VideoGame/FreedomPlanet'' enjoys a healthy speedrun community in the fandom. The game is considered to be [[NintendoHard fairly challenging]] in its own right, mind you. [[LightningBruiser Lilac]] is the most popular character to use, but [[DifficultButAwesome Milla]] is gaining steam with her slow but very technical gameplay. In Milla's case, once players mastered the recoil with her Super Shield Burst, they realized it can be used to achieve incredibly fast speeds. The game itself has an achievement for clearing the campaign in under 90 minutes, but that has been quickly cut down to faster times. The most impressive have been Lilac at [[https://www.youtube.com/watch?v=-8xsvOVnIPM 39:17.75]] and [[https://www.youtube.com/watch?v=YF0IVShSBAQ Milla in]] [[SerialEscalation 31:58.48]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Speedrun