History Main / Speedrun

21st Sep '17 9:07:21 AM dotchan
Is there an issue? Send a Message


* '''Regular''', a.k.a. '''Realtime''' - Consists of a player sitting down with an actual copy of the game and playing it normally, using only whatever features are available on the original hardware. The clock starts ticking at the beginning of the game and doesn't stop until the ending is achieved[[note]]The exact timing varies between games and even between speedrunning communities; some begin at the moment the game boots and others the moment the player pushes start, for example[[/note]].

to:

* '''Regular''', a.k.a. '''Realtime''' - Consists of a player sitting down with an actual copy of the game and playing it normally, using only whatever features are available on the original hardware. The clock starts ticking at the beginning of the game and doesn't stop until the ending is achieved[[note]]The exact timing varies between games and even between speedrunning communities; some begin at the moment the game boots and others the moment the player pushes start, start (or when they gain meaningful control), for example[[/note]].
17th Sep '17 1:52:39 PM dieseldragons
Is there an issue? Send a Message


** Speedrunners who want to play the game the ''traditional way'' aka "Glitchless runs", [[NotTheIntendedUse and those who love to exploit]][[GoodBadBugs all manner of glitches]]. Neither side usually respects the other's viewpoint. Glitchless runners argue its the way the game is meant to be played, and using a bug to warp straight to the end credits [[NotTheWayItIsMeantToBePlayed can feel very cheap]]. Those that reply upon them to achieve a faster time assert doing it legitimately [[StopHavingFunGuys is a tedious experience]]. In reality, both methods ''are usually hard'' and a real challenge to execute either way.

to:

** Speedrunners who want to play the game the ''traditional way'' aka "Glitchless runs", [[NotTheIntendedUse and those who love to exploit]][[GoodBadBugs exploit]] [[GoodBadBugs all manner of glitches]]. Neither side usually respects the other's viewpoint. Glitchless runners argue its the way the game is meant to be played, and using a bug to warp straight to the end credits [[NotTheWayItIsMeantToBePlayed can feel very cheap]]. Those that reply upon them to achieve a faster time assert doing it legitimately [[StopHavingFunGuys is a tedious experience]]. In reality, both methods ''are usually hard'' and a real challenge to execute either way.
17th Sep '17 1:52:10 PM dieseldragons
Is there an issue? Send a Message


* BrokenBase: [=TAS=] and real time. Within [=TAS=], the divide between pro-[=ACE=] (Arbitrary Code Execution) and anti-[=ACE=]

to:

* BrokenBase: BrokenBase:
**
[=TAS=] and real time. Within [=TAS=], the divide between pro-[=ACE=] (Arbitrary Code Execution) and anti-[=ACE=]anti-[=ACE=].
** Speedrunners who want to play the game the ''traditional way'' aka "Glitchless runs", [[NotTheIntendedUse and those who love to exploit]][[GoodBadBugs all manner of glitches]]. Neither side usually respects the other's viewpoint. Glitchless runners argue its the way the game is meant to be played, and using a bug to warp straight to the end credits [[NotTheWayItIsMeantToBePlayed can feel very cheap]]. Those that reply upon them to achieve a faster time assert doing it legitimately [[StopHavingFunGuys is a tedious experience]]. In reality, both methods ''are usually hard'' and a real challenge to execute either way.
26th Aug '17 5:46:56 PM BURGINABC
Is there an issue? Send a Message


* NoDamageRun: Luck manipulation makes not taking damage much easier, though it's rarely a category in itself, and makes less sense in action games with characters who are resilient enough to take a few hits (and especially when taking hits can save time).

to:

* NoDamageRun: Luck Often averted -- luck manipulation makes not taking damage much easier, though however it's rarely a category in itself, and makes less sense in action games with characters who are resilient enough to take a few hits (and especially when taking hits can save time).



* NotTheIntendedUse: Most tricks used in a TAS run are physically impossible to pull off without the use of an emulator [[note]]this can mean frame-perfect timing that real players could never pull off, or actually impossible actions for a standard controller such as pressing up and down at the same time, or luck manipulation that isn't possible in real time[[/note]], which of course the game designers never predicted.
** A newer trend in the TAS community involves [[http://tasvideos.org/ConsoleVerifiedMovies.html console verified movies]]. Solder together a cable with a controller plug on one end and a microcontroller on the other that sends keypresses to the console. This lets you run certain kind of Tool assisted speed runs on the console itself.
** Arbitrary Code Execution (Also called [[FunWithAcronyms ACE]]) runs take control of the game entirely through some security flaw in the game[[note]]For example, ''VideoGame/SuperMarioWorld'' has a buffer overflow from having too many objects on screen, which can be triggered by abusing the row of koopas at the start of Yoshi's Island 2.[[/note]], allowing anything to be programmed over the game code.

to:

* NotTheIntendedUse: Most tricks Game mechanics are often used in a TAS run are physically impossible to pull off without ways the use of an emulator [[note]]this developers probably did not intend. This goes double for TAS, which can mean frame-perfect timing do things that real players could never pull off, or actually impossible actions for playtesters during development couldn't possibly have found, due to requiring an inhumanly precise sequence of inputs and/or a combination of inputs that would be ''physically impossible'' on a standard controller such (such as pressing up and down on a d-pad at the same time, or luck manipulation that isn't possible in real time[[/note]], which of course the game designers never predicted.
** A newer trend in the TAS community involves [[http://tasvideos.org/ConsoleVerifiedMovies.html console verified movies]]. Solder together a cable with a controller plug on one end and a microcontroller on the other that sends keypresses to the console. This lets you run certain kind of Tool assisted speed runs on the console itself.
** Arbitrary Code Execution (Also called [[FunWithAcronyms ACE]]) runs take control of the game entirely through some security flaw in the game[[note]]For example, ''VideoGame/SuperMarioWorld'' has a buffer overflow from having too many objects on screen, which can be triggered by abusing the row of koopas at the start of Yoshi's Island 2.[[/note]], allowing anything to be programmed over the game code.
time).
26th Aug '17 5:14:54 PM BURGINABC
Is there an issue? Send a Message


* '''Tool-assisted (TAS)''' - Use UsefulNotes/{{emulation}} to play the game frame-by-frame to create the optimal time possible, often exploiting glitches and manipulating random events along the way. While they are technically possible, they will use methods that no one has the reflexes or timing to pull off with any consistency in real-time, and some of them will use control inputs that would not be available on a normal controller, such as left and right on the d-pad at the same time.

to:

* '''Tool-assisted (TAS)''' - Use UsefulNotes/{{emulation}} to play the game frame-by-frame to create the optimal time possible, often exploiting glitches and manipulating random events along the way. While they are technically possible, they will use methods that no one has the reflexes or timing to pull off with any consistency in real-time, and some of them will use control inputs that would not be available on a normal controller, such as left and right on the d-pad at the same time.
time.[[note]]In some cases, however, these tools are to perform impressive feats besides simply beating the game quickly. In that case, the "S" in "TAS" is taken to mean "Superplay" rather than "Speedrun".[[/note]]
4th Aug '17 6:47:30 AM Synch
Is there an issue? Send a Message

Added DiffLines:

* RuleOfFun: Most games have a few house rules on what is or isn't allowed, based on this trope, as speedrunning is ultimately about the challenge and entertainment. Exploits that make a run too easy, or rules that make it too hard, are likely to be done away with (or at least put into their own competitive category).
12th Jul '17 11:03:29 AM Synch
Is there an issue? Send a Message

Added DiffLines:

* LordBritishPostulate: Exploits and SequenceBreaking are common speedrunning tools, so this trope comes with that territory. While in many games it might make the game {{Unwinnable}}, in others it can produce any number of unexpectedly advantageous effects.


Added DiffLines:

* MinusWorld: In some games it is possible to reach out-of-bounds, DummiedOut, or developer-only areas where shortcuts, unobtainable items, and other exploits can be found.
12th Jul '17 12:57:23 AM TheCuza
Is there an issue? Send a Message


-->"At first there were 70 stars because Bowser demanded it. Then there were 16 stars because MIPS the rabbit demanded it. Then there was 1 star because Bowser's Sub demanded it. Now there are none because the viewers are impatient and demanded the game be quicker."

to:

-->"At ---->"At first there were 70 stars because Bowser demanded it. Then there were 16 stars because MIPS the rabbit demanded it. Then there was 1 star because Bowser's Sub demanded it. Now there are none because the viewers are impatient and demanded the game be quicker."
11th Jul '17 11:37:13 PM godofgamers
Is there an issue? Send a Message


** Years later, these records have been shattered, with the WR for Vice City being just [[http://www.speedrunrecords.com/Grand_Theft_Auto_Vice_City/run/588 1:27:26 by Aces_High]], while the WR for San Andreas is [[http://www.speedrunrecords.com/Grand_Theft_Auto_San_Andreas/run/551 5:24:17 by UltimateOmega07]] ''done in a single sitting''. Don't forget the world record for VideoGame/GrandTheftAutoIII: [[http://www.speedrunrecords.com/Grand_Theft_Auto_III/run/200 1:13:02 by SSJ4Vegito]].

to:

** Years later, these records have been shattered, with the WR for Vice City being just [[http://www.speedrunrecords.com/Grand_Theft_Auto_Vice_City/run/588 1:27:26 by Aces_High]], while the WR for San Andreas is [[http://www.speedrunrecords.com/Grand_Theft_Auto_San_Andreas/run/551 5:24:17 by UltimateOmega07]] ''done in a single sitting''. Don't forget the world record for VideoGame/GrandTheftAutoIII: [[http://www.speedrunrecords.com/Grand_Theft_Auto_III/run/200 1:13:02 by SSJ4Vegito]]. More recently, it has been discovered that the game can be beaten in about [[https://www.youtube.com/watch?v=Z9cXVQLe7j0& 12 minutes]].
4th Jul '17 9:16:27 PM Wuz
Is there an issue? Send a Message


* {{Parodied}} with ''VideoGame/ClubPenguin'' [[https://www.speedrun.com/cp banned%]] speedruns. As the game is mainly a kiddy social game with no endings, some players decided to parody the concept of speedruns by speedrunning the process of creating an account and banning that account by swearing in-game. [[https://www.youtube.com/watch?v=vcNjtiidugY The world record]] is currently 37.37 seconds, while a [[https://www.youtube.com/watch?v=OALbVKuJm60 TAS]] pushes it to 29.1 seconds. The process also parodies many common topics in speedrunning, such as RNG (filling out the CAPTCHA), using tricks (copying and pasting into the speech bar), and abusing glitches (a glitch allows you to say the f-word during the startup tutorial).

to:

* {{Parodied}} with ''VideoGame/ClubPenguin'' [[https://www.speedrun.com/cp banned%]] speedruns. As the game is mainly a kiddy social game with no endings, some players decided to parody the concept of speedruns by speedrunning the process of creating an account and banning that account by swearing in-game. [[https://www.youtube.com/watch?v=vcNjtiidugY The world record]] is currently 37.37 seconds, while a [[https://www.youtube.com/watch?v=OALbVKuJm60 TAS]] pushes it to 29.1 seconds. The process also parodies many common topics in speedrunning, such as RNG (filling out the CAPTCHA), using tricks (copying and pasting into the speech bar), and abusing glitches SequenceBreaking (a glitch allows you to say the f-word during the startup tutorial).
This list shows the last 10 events of 159. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.Speedrun