History Main / SpeedRun

8th Feb '16 5:43:34 PM billybobfred
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* On the topic of [[MassivelyMultiplayerOnlineRoleplayingGame MMO]]s, ''VideoGame/WarhammerOnline'' often has fast respawn timers on PlayerVersusEnvironment enemies, good if there's competition for said monsters, but you'd better hurry up and grab/kill what you need before they're back if you're 1) alone and 2) squishy. A respawned monster can easily take out a [[SquishyWizard Bright Wizard or Sorcerer]] who's already in a fight.
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* On ''VideoGame/{{Undertale}}'' has a speedrunning community, despite the topic premise of [[MassivelyMultiplayerOnlineRoleplayingGame MMO]]s, the game seemingly discouraging that sort of thing. Either amusingly or disturbingly, it's been determined that the optimal path for a neutral speedrun is to take a murder run all the way to Hotland, and then do a complete 180 and fight as ''few'' monsters as you can manage. * ''VideoGame/WarhammerOnline'' often has fast respawn timers on PlayerVersusEnvironment enemies, good if there's competition for said monsters, but you'd better hurry up and grab/kill what you need before they're back if you're 1) alone and 2) squishy. A respawned monster can easily take out a [[SquishyWizard Bright Wizard or Sorcerer]] who's already in a fight.
28th Jan '16 12:35:23 PM AnotherGamer
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*** VideoGame/SuperMarioBros3 joins in on the fun, this time making it seem like they've managed to find a previously unknown backdoor that allows you to change all sorts of game variables [[http://tasvideos.org/3050M.html on the fly.]]
24th Jan '16 7:58:01 PM darkabomination
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* ''VideoGame/FreedomPlanet'' enjoys a healthy speedrun community in the fandom. The game is considered to be [[NintendoHard fairly challenging]] in its own right, mind you. [[LightningBruiser Lilac]] is the most popular character to use, but [[DifficultButAwesome Milla]] is gaining steam with her slow but very technical gameplay. In Milla's case, once players mastered the recoil with her Super Shield Burst, they realized it can be used to achieve incredibly fast speeds. The game itself has an achievement for clearing the campaign in under 90 minutes, but that has been quickly cut down to faster times. The most impressive have been Lilac at [[https://www.youtube.com/watch?v=-8xsvOVnIPM 39:17.75]] and [[https://www.youtube.com/watch?v=YF0IVShSBAQ Milla in]] [[SerialEscalation 31:58.48]].
23rd Jan '16 5:14:01 AM Servbot
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* The later ''VideoGame/{{Shantae}}'' games encourage this, with rewards for completing the game with OneHundredPercentCompletion under a few hours, or completing it under even less time but without needing to collect everything. Unsurprising, since the games were partly inspired by the ''Franchise/{{Metroid}}'' series.
13th Jan '16 3:51:15 PM hamza678
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** Starting with [[{{Sonic 4}} Sonic 4 Episode 1]], if a game has achievements, [[OnceAnEpisode one of those achievements]] will require completing a 1-minute speed run of the game's first Act.
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** Starting with [[{{Sonic 4}} Sonic 4 ''VideoGame/SonicTheHedgehog4 Episode 1]], 1''' if a game has achievements, [[OnceAnEpisode one of those achievements]] will require completing a 1-minute speed run of the game's first Act.
11th Dec '15 10:08:05 PM UJellyWankstain
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* MickeyMousing: This is sometimes done just to entertain the player and/or viewer.
18th Sep '15 10:26:29 PM dotchan
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*** Super Metroid any% speedruns have gotten pretty ridiculous due to the discovery that several tricks thought to be TAS-only can be pulled off in real time. The current top-level runners complete the game with an item collection percentage in the low teens; that means running through Lower Norfair with a mere three (or ''two'', if for those feeling ''really'' ballsy) energy tanks.
27th Aug '15 1:35:39 PM ZicherCZ
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* [[RogueLike Roguelikes]], being almost always turn-based, would seem to go straight against speedruning. Not so ''DoomTheRoguelike'', which ''encourages'' the player with its Speedruner Badge series, which starts at winning in 30 minutes real-time for Speedrunner Bronze, all the way up to Speedrun Angelic Badge, that requires the player to win a [[HarderThanHard Nightmare!]] game in less than ''four minutes'' real-time. With 24 levels to go, this means less than ''ten seconds per level'' on average, including two boss battles, in a game that is almost completely random-generated. Good luck.
18th Aug '15 8:05:48 PM nombretomado
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** Sometimes, [[{{emulation}} emulators]] are used, but only for the purpose of actually playing a game as opposed to using any of the available tools, aside from possibly any recording functions they may have. For segmented runs, some players may only use save states between segments as a method of saving time. * '''Tool-assisted (TAS)''' - Use {{emulation}} to play the game frame-by-frame to create the optimal time possible, often exploiting glitches and manipulating random events along the way. While they are technically possible, they will use methods that no one has the reflexes or timing to pull off with any consistency in real-time, and some of them will use control inputs that would not be available on a normal controller, such as left and right on the d-pad at the same time.
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** Sometimes, [[{{emulation}} [[UsefulNotes/{{emulation}} emulators]] are used, but only for the purpose of actually playing a game as opposed to using any of the available tools, aside from possibly any recording functions they may have. For segmented runs, some players may only use save states between segments as a method of saving time. * '''Tool-assisted (TAS)''' - Use {{emulation}} UsefulNotes/{{emulation}} to play the game frame-by-frame to create the optimal time possible, often exploiting glitches and manipulating random events along the way. While they are technically possible, they will use methods that no one has the reflexes or timing to pull off with any consistency in real-time, and some of them will use control inputs that would not be available on a normal controller, such as left and right on the d-pad at the same time.
16th Aug '15 1:34:56 AM darkid
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quote consistency
There are also three subcategories: [[HundredPercentCompletion "100% run"]] (where the player tries to collect everything in the game as quickly as possible), "{{minimalist run}}s" or "low%" (where the player must skip all non essential items while still completing the game as quickly as possible), and the "pure speed run", also known as "any%" or "fastest time" (where the player skips as much of the game as is needed to achieve the best time). Many a popular SelfImposedChallenge are also up for grabs.
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There are also three subcategories: [[HundredPercentCompletion "100% run"]] "[[HundredPercentCompletion 100% run]]" (where the player tries to collect everything in the game as quickly as possible), "{{minimalist run}}s" or "low%" (where the player must skip all non essential items while still completing the game as quickly as possible), and the "pure speed run", also known as "any%" or "fastest time" (where the player skips as much of the game as is needed to achieve the best time). Many a popular SelfImposedChallenge are also up for grabs.
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