History Main / SpeedRun

26th Jul '16 6:11:44 AM Dimensio
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* ''[[VideoGame/SystemShock System Shock 2]]'' is a challenging sci-fi first-person shooter where resources often run scarce, especially on the [[HarderThanHard Impossible]] difficulty. Surviving to the end requires careful inventory and skills management and a typical playthrough will run over ten hours. [[https://www.youtube.com/watch?v=iRC4ulWn-ZE Or you can memorize the game layout, take advantage of speed-boosting buffs and blaze through it in less than fifteen minutes]].
23rd Jul '16 3:08:42 AM radiaki
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** [=TAS=]es are now Exaggerating this trope with Arbitrary Code Execution (Also called [[FunWithAcronyms ACE]]) runs which take control of the game entirely, allowing anything to be programmed over the game code.

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** [=TAS=]es are now Exaggerating this trope with Arbitrary Code Execution (Also called [[FunWithAcronyms ACE]]) runs which take control of the game entirely, allowing anything to be programmed over the game code.
22nd Jul '16 9:16:59 PM radiaki
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* Non–videogame example: In the film ''Film/EdgeOfTomorrow'', Cage is stuck looping the same day over and over again - an invasion of an alien-defended Normandy beach. Over his many deaths, he eventually finds a speed run path to get off the beach to attack behind enemy lines.



* Yet another non-videogame example: running races, either in track, cross country, or on your own. In order to achieve the fastest times possible, runners need to hone their body and maintain their habits, diets, and exercise so they can have anywhere from their ten seconds (for a 100M/110 yds dash) to their two hours (for a marathon) of glory. Track teams often record the best times for the events they run, with teams generally becoming better overall as a result of higher and higher records being set and pushed.

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* Yet another non-videogame example: running races, either in track, cross country, or on your own. In order to achieve the fastest times possible, runners need to hone their body and maintain their habits, diets, and exercise so they can have anywhere from their ten seconds (for a 100M/110 yds dash) to their two hours (for a marathon) of glory. Track teams often record the best times for the events they run, with teams generally becoming better overall as a result of higher and higher records being set and pushed.
9th Jul '16 8:09:38 PM potatohawk
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* Speedrunning is prominent in ''Franchise/TheLegendOfZelda'' games as well. [[http://zeldaspeedruns.com/leaderboards/oot/100 Fastest 100% speedrun]] of ''VideoGame/TheLegendOfZeldaOcarinaOfTime''? [[http://www.twitch.tv/zfg1/c/4652454 4 hours, 31 minutes, 16 seconds]]. [[http://zeldaspeedruns.com/leaderboards/oot/any Fastest speedrun]], period? '''''[[https://www.youtube.com/watch?v=7YdcgFe74RE 17 minutes, 42 seconds.]]'''''

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* Speedrunning is prominent in ''Franchise/TheLegendOfZelda'' games as well. [[http://zeldaspeedruns.com/leaderboards/oot/100 Fastest 100% speedrun]] of ''VideoGame/TheLegendOfZeldaOcarinaOfTime''? [[http://www.twitch.tv/zfg1/c/4652454 [[https://www.youtube.com/watch?v=4TP-F-W1-ro 4 hours, 31 15 minutes, 16 03 seconds]]. [[http://zeldaspeedruns.com/leaderboards/oot/any Fastest speedrun]], period? '''''[[https://www.youtube.com/watch?v=7YdcgFe74RE 17 minutes, 42 seconds.]]'''''
9th Jul '16 8:03:07 PM potatohawk
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* Speedrunning is prominent in ''Franchise/TheLegendOfZelda'' games as well. [[http://zeldaspeedruns.com/leaderboards/oot/100 Fastest 100% speedrun]] of ''VideoGame/TheLegendOfZeldaOcarinaOfTime''? [[http://www.twitch.tv/zfg1/c/4652454 4 hours, 31 minutes, 16 seconds]]. [[http://zeldaspeedruns.com/leaderboards/oot/any Fastest speedrun]], period? '''''[[https://www.youtube.com/watch?v=aq6pGJbd6Iw 18 minutes, 10 seconds.]]'''''

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* Speedrunning is prominent in ''Franchise/TheLegendOfZelda'' games as well. [[http://zeldaspeedruns.com/leaderboards/oot/100 Fastest 100% speedrun]] of ''VideoGame/TheLegendOfZeldaOcarinaOfTime''? [[http://www.twitch.tv/zfg1/c/4652454 4 hours, 31 minutes, 16 seconds]]. [[http://zeldaspeedruns.com/leaderboards/oot/any Fastest speedrun]], period? '''''[[https://www.youtube.com/watch?v=aq6pGJbd6Iw 18 com/watch?v=7YdcgFe74RE 17 minutes, 10 42 seconds.]]'''''
9th Jul '16 7:56:19 PM BlackMageAnolis
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* Yet another non-videogame example: running races, either in track, cross country, or on your own. In order to achieve the fastest times possible, runners need to hone their body and maintain their habits, diets, and exercise so they can have anywhere from their ten seconds (for a 100M/110 yds dash) to their two hours (for a marathon) of glory. Track teams often record the best times for the events they run, with teams generally becoming better overall as a result of higher and higher records being set and pushed.
9th Jul '16 6:08:23 PM Metroid26
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* WebOriginal/AwesomeGamesDoneQuick is a twice-yearly marathon based around speedrunners worldwide gathering together to raise money for charity. They've raised over $2,000,000 for their cause, and have been the cause of many great moments, most of which can be found on [[http://youtube.com/user/SpeedDemosArchiveSDA/videos their YouTube channel]].

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* WebOriginal/AwesomeGamesDoneQuick WebVideo/AwesomeGamesDoneQuick is a twice-yearly marathon based around speedrunners worldwide gathering together to raise money for charity. They've raised over $2,000,000 for their cause, and have been the cause of many great moments, most of which can be found on [[http://youtube.com/user/SpeedDemosArchiveSDA/videos their YouTube channel]].
3rd Jul '16 9:37:20 AM billybobfred
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* ''VideoGame/{{Undertale}}'' has a speedrunning community, despite the premise of the game seemingly discouraging that sort of thing. Either amusingly or disturbingly, it's been determined that the optimal path for a neutral speedrun is to take a murder run all the way to Hotland, and then do a complete 180 and fight as ''few'' monsters as you can manage.

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* ''VideoGame/{{Undertale}}'' has a speedrunning community, despite the premise of the game seemingly discouraging that sort of thing. Either amusingly or disturbingly, it's been determined that the optimal path for a neutral speedrun is to take a murder run all the way to Hotland, and then do ''most'' of a KillEmAll run, but pull a complete 180 and fight as ''few'' monsters as start fleeing from every battle once you can manage.reach Hotland. The extra time spent activating the AntiGrinding in the first three areas (and [[spoiler:resetting to Undyne the Undying]]) is more than made up for by not having to do the puzzles in Hotland.
27th May '16 12:59:41 PM NoSpoilerz
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** The first raid instance of vanilla World of Warcraft saw a bit of a speedrun war break out. A Norwegian guild posted a speedrun of Molten Core being clared in [[http://www.youtube.com/watch?v=ZXNeUxN1oT8 1 hour and 35 minutes]]. Another guild saw that and decided to do it one faster, clearing it in 1 hour and 22 minutes. Cue the Norwegians to up the ante, reducing it to [[http://www.youtube.com/watch?v=6rUim7uPdPM 1 hour and 10 minutes]]. And this when 1 hour was considered reasonable for clearing the first two bosses (1 hour being respawn time of the trash leading up to it).

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** The first raid instance of vanilla World of Warcraft saw a bit of a speedrun war break out. A Norwegian guild posted a speedrun of Molten Core being clared cleared in [[http://www.youtube.com/watch?v=ZXNeUxN1oT8 1 hour and 35 minutes]]. Another guild saw that and decided to do it one faster, clearing it in 1 hour and 22 minutes. Cue the Norwegians to up the ante, reducing it to [[http://www.youtube.com/watch?v=6rUim7uPdPM 1 hour and 10 minutes]]. And this when 1 hour was considered reasonable for clearing the first two bosses (1 hour being respawn time of the trash leading up to it).
16th May '16 1:47:43 PM DecafGrub47393
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* FailedASpotCheck: Is a common way for RPG runs to end. For example, in Lufia 2 Ancient Cave, you can fail to notice the stairs and end up in a monster room, where the run dies.
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