History Main / SpeedRun

3rd Sep '16 9:43:14 AM dotchan
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*** Super Metroid any% speedruns have gotten pretty ridiculous due to the discovery that several tricks thought to be TAS-only can be pulled off in real time. The current top-level runners complete the game with an item collection percentage in the low teens; that means running through Lower Norfair with a mere three (or ''two'', if for those feeling ''really'' ballsy) energy tanks.

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*** Super Metroid any% speedruns have gotten pretty ridiculous due to the discovery that several tricks thought to be TAS-only can be pulled off in real time. The current top-level runners complete the game with an item collection percentage in the low teens; that means running through Lower Norfair with a mere three energy tanks (or ''two'', if for those feeling ''really'' ballsy) energy tanks.ballsy), turning all battles into an intensely deadly game of chicken.
29th Aug '16 7:28:33 AM case
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* LuckBasedMission: Most games don't play out the same way every time, meaning that things often have to go perfectly to get a good time.

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* LuckBasedMission: Most games don't play out the same way every time, meaning that things often have to go perfectly to get a good time. This can make some games undesirable for realtime speedrunning, if runs are too often ruined by bad luck. For [=TAS=]es, setting up the run for ridiculously good luck is all part of the challenge.
29th Aug '16 6:12:05 AM case
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* LuckManipulationMechanic: Speedrunners find everything they can, intentional or not [[note]]though keep in mind that unintentional examples should not be added to that trope's article[[/note]], as long as it ultimately saves time. [=TAS=]ers can make their own luck, though they might have to burn a few frames putting in inputs to get the exact outcome they want (accounting for whether those few frames will pay for themselves later is an oft-complicated process).

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* LuckManipulationMechanic: Speedrunners find everything they can, intentional or not [[note]]though keep in mind that unintentional examples should not be added to that trope's article[[/note]], as long as it ultimately saves time. [=TAS=]ers can make their own luck, though they might have to burn a few frames putting in inputs to get the exact outcome they want (accounting for whether those few frames will pay for themselves later is an oft-complicated process).process that may be subject to [[ForWantOfANail the Butterfly Effect]]).
29th Aug '16 6:10:05 AM case
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* DoWellButNotPerfect: Some games tabulate points at the end of each level, which can waste precious time. Part of the strategy is these games is to know which bonuses should be avoided to achieve a faster overall run.

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* DoWellButNotPerfect: DoWellButNotPerfect:
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Some games tabulate points at the end of each level, which can waste precious time. Part of the strategy is these games is to know which bonuses should be avoided to achieve a faster overall run.
29th Aug '16 6:09:29 AM case
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* DoWellButNotPerfect: Part of the speed strategy for games where perfect-completion bonuses increase run time as well as points.

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* DoWellButNotPerfect: Some games tabulate points at the end of each level, which can waste precious time. Part of the speed strategy for is these games where perfect-completion is to know which bonuses increase run time as well as points.should be avoided to achieve a faster overall run.
29th Aug '16 6:02:57 AM case
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* WinsByDoingAbsolutelyNothing: In [=TAS=] runs, the goal is to reach the victory screen, but the clock stops once the player is finished entering input. If you can engineer the FinalBoss to do themselves in for the last part of the battle, it can shave precious time off of the run.
15th Aug '16 10:57:33 AM Spikestuff
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*** [[http://tasvideos.org/1812M.html Now has its own TAS.]] The first TAS for a current-generation console on TAS Videos, and it's for [[{{Retraux}} a game designed to be a throwback to the NES.]]

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*** [[http://tasvideos.org/1812M.html Now has its own TAS.]] The first TAS for a current-generation console on TAS Videos, TASVideos, and it's for [[{{Retraux}} a game designed to be a throwback to the NES.]]
14th Aug '16 1:09:13 PM UmbrellasWereAwesome
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* [[http://www.archive.org/details/Halo2SingleSegment A no-death world record run]] of ''VideoGame/{{Halo 2}}''. Published in the Guiness Book of World Records.

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* Pretty much every ''Franchise/{{Halo}}'' game has an active speedrunning community. [[http://www.archive.org/details/Halo2SingleSegment A no-death world record run]] of ''VideoGame/{{Halo 2}}''. Published 2}}'' is even published in the Guiness Guinness Book of World Records.
3rd Aug '16 8:53:19 AM Dimensio
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** Its predecessor has been done in [[https://www.youtube.com/watch?v=pLHh0aJ8rkk under ''twelve'' minutes]] thanks to a door/wall bypassing glitch discovered very recently.
26th Jul '16 6:11:44 AM Dimensio
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* ''[[VideoGame/SystemShock System Shock 2]]'' is a challenging sci-fi first-person shooter where resources often run scarce, especially on the [[HarderThanHard Impossible]] difficulty. Surviving to the end requires careful inventory and skills management and a typical playthrough will run over ten hours. [[https://www.youtube.com/watch?v=iRC4ulWn-ZE Or you can memorize the game layout, take advantage of speed-boosting buffs and blaze through it in less than fifteen minutes]].
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