History Main / SpeedRun

10th Dec '17 1:26:27 PM nombretomado
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* [[RogueLike Roguelikes]], being almost always turn-based, would seem to go straight against speedruning. Not so ''DoomTheRoguelike'', which ''encourages'' the player with its Speedruner Badge series, which starts at winning in 30 minutes real-time for Speedrunner Bronze, all the way up to Speedrun Angelic Badge, that requires the player to win a [[HarderThanHard Nightmare!]] game in less than ''four minutes'' real-time. With 24 levels to go, this means less than ''ten seconds per level'' on average, including two boss battles, in a game that is almost completely random-generated. Good luck.

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* [[RogueLike Roguelikes]], being almost always turn-based, would seem to go straight against speedruning. Not so ''DoomTheRoguelike'', ''VideoGame/DoomTheRoguelike'', which ''encourages'' the player with its Speedruner Badge series, which starts at winning in 30 minutes real-time for Speedrunner Bronze, all the way up to Speedrun Angelic Badge, that requires the player to win a [[HarderThanHard Nightmare!]] game in less than ''four minutes'' real-time. With 24 levels to go, this means less than ''ten seconds per level'' on average, including two boss battles, in a game that is almost completely random-generated. Good luck.
3rd Dec '17 2:05:24 AM mickey96
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* ''VideoGame/ShawsNightmare'' has one with a time of [[https://www.twitch.tv/videos/42414560 49 minutes and 10 seconds.]]
15th Nov '17 1:47:23 AM ijustwantedtoeditonepage
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* Non–videogame example: a popular activity among Rubik's Cube fans is "speedcubing," or solving the cube as fast as possible. The world record for a [=3x3x3=] cube stands at 5.66 seconds.

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* Non–videogame example: a popular activity among Rubik's Cube fans is "speedcubing," or solving the cube as fast as possible. The world record for a [=3x3x3=] cube stands at 5.66 4.59 seconds.
10th Nov '17 11:39:40 AM case
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*** Repeated with even more impressive results with VideoGame/SuperMarioWorld, making most examples of HollywoodHacking [[http://tasvideos.org/4156S.html seem mild in comparision.]]

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*** Repeated with even more impressive results with VideoGame/SuperMarioWorld, making most examples of HollywoodHacking [[http://tasvideos.org/4156S.html seem mild in comparision.]]comparision,]] programming ''Pong'' and ''Snake'' clones into a real copy of the game on a real [=SNES=] using nothing but controller inputs.
10th Nov '17 11:31:19 AM case
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* '''Tool-assisted (TAS)''' - Use UsefulNotes/{{emulation}} to play the game frame-by-frame to create the optimal time possible, often exploiting glitches and manipulating random events along the way. While they are technically possible, they will use methods that no one has the reflexes or timing to pull off with any consistency in real-time, and some of them will use control inputs that would not be available on a normal controller, such as left and right on the d-pad at the same time.[[note]]In some cases, however, these tools are to perform impressive feats besides simply beating the game quickly. In that case, the "S" in "TAS" is taken to mean "Superplay" rather than "Speedrun".[[/note]]

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* '''Tool-assisted (TAS)''' - Use UsefulNotes/{{emulation}} to play the game frame-by-frame to create the optimal time possible, often exploiting glitches and manipulating random events along the way. While they are technically possible, they will use methods that no one has the reflexes or timing to pull off with any consistency in real-time, and some of them will use control inputs that would not be available on a normal controller, such as left and right on the d-pad at the same time.[[note]]In time.
** In
some cases, however, these tools are to perform impressive feats besides simply beating the game quickly. In that case, Such a performance is known as a '''Play-around''', and the "S" in "TAS" is taken to mean "Superplay" rather than "Speedrun".[[/note]]
"Speedrun".
25th Oct '17 8:43:48 AM Rytex
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* DungeonBypass

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* DungeonBypassDungeonBypass: If at all possible, it ''will'' be done. A famous example is ''VideoGame/TheLegendOfZeldaTheWindWaker'''s Barrier Skip, which allows for ''two'' dungeons bypassed.
18th Oct '17 10:53:17 AM Synch
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* HouseRules: These are often a necessity, since there are rarely any "official" rules on how speedrunning should be conducted. There is a broad range of opinions, particularly with regards to bugs and exploits and to what degree they should be allowed. Some players dislike using them, since they divest a game of its intended challenges. For others, half the fun is finding creative ways to break a game. Depending on the size of the speedrunning community for a particular game, there may be several subgroups with rules catering to the preferences of each.
28th Sep '17 4:58:14 PM Gosicrystal
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** Speedrunners who want to play the game the ''traditional way'' aka "Glitchless runs", [[NotTheIntendedUse and those who love to exploit]] [[GoodBadBugs all manner of glitches]]. Neither side usually respects the other's viewpoint. Glitchless runners argue its the way the game is meant to be played, and using a bug to warp straight to the end credits [[NotTheWayItIsMeantToBePlayed can feel very cheap]]. Those that reply upon them to achieve a faster time assert doing it legitimately [[StopHavingFunGuys is a tedious experience]]. In reality, both methods ''are usually hard'' and a real challenge to execute either way.

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** Speedrunners who want to play the game the ''traditional way'' aka "Glitchless runs", [[NotTheIntendedUse and those who love to exploit]] [[GoodBadBugs all manner of glitches]]. Neither side usually respects the other's viewpoint. Glitchless runners argue its it's the way the game is meant to be played, and using a bug to warp straight to the end credits [[NotTheWayItIsMeantToBePlayed can feel very cheap]]. Those that reply upon them to achieve a faster time assert doing it legitimately [[StopHavingFunGuys is a tedious experience]]. In reality, both methods ''are usually hard'' and a real challenge to execute either way.
21st Sep '17 9:07:21 AM dotchan
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* '''Regular''', a.k.a. '''Realtime''' - Consists of a player sitting down with an actual copy of the game and playing it normally, using only whatever features are available on the original hardware. The clock starts ticking at the beginning of the game and doesn't stop until the ending is achieved[[note]]The exact timing varies between games and even between speedrunning communities; some begin at the moment the game boots and others the moment the player pushes start, for example[[/note]].

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* '''Regular''', a.k.a. '''Realtime''' - Consists of a player sitting down with an actual copy of the game and playing it normally, using only whatever features are available on the original hardware. The clock starts ticking at the beginning of the game and doesn't stop until the ending is achieved[[note]]The exact timing varies between games and even between speedrunning communities; some begin at the moment the game boots and others the moment the player pushes start, start (or when they gain meaningful control), for example[[/note]].
17th Sep '17 1:52:39 PM dieseldragons
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** Speedrunners who want to play the game the ''traditional way'' aka "Glitchless runs", [[NotTheIntendedUse and those who love to exploit]][[GoodBadBugs all manner of glitches]]. Neither side usually respects the other's viewpoint. Glitchless runners argue its the way the game is meant to be played, and using a bug to warp straight to the end credits [[NotTheWayItIsMeantToBePlayed can feel very cheap]]. Those that reply upon them to achieve a faster time assert doing it legitimately [[StopHavingFunGuys is a tedious experience]]. In reality, both methods ''are usually hard'' and a real challenge to execute either way.

to:

** Speedrunners who want to play the game the ''traditional way'' aka "Glitchless runs", [[NotTheIntendedUse and those who love to exploit]][[GoodBadBugs exploit]] [[GoodBadBugs all manner of glitches]]. Neither side usually respects the other's viewpoint. Glitchless runners argue its the way the game is meant to be played, and using a bug to warp straight to the end credits [[NotTheWayItIsMeantToBePlayed can feel very cheap]]. Those that reply upon them to achieve a faster time assert doing it legitimately [[StopHavingFunGuys is a tedious experience]]. In reality, both methods ''are usually hard'' and a real challenge to execute either way.
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