History Main / SpecialSnowFlakeSyndrome

18th Mar '17 8:41:49 AM Reymma
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** In the 1st Edition ''Dungeon Master's Guide'' Gary Gygax strongly warned {{Dungeon Master}}s against allowing players to play monsters (such as dragons, demons/devils or undead) as {{PC}}s in order to avoid this.
*** Which was a reversal on the original booklets, which specifically advised the DM to allow it. Gygax probably had some personal experience on what a can of worms he'd opened.

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** In the 1st Edition ''Dungeon Master's Guide'' Gary Gygax strongly warned {{Dungeon Master}}s against allowing players to play monsters (such as dragons, demons/devils or undead) as {{PC}}s in order to avoid this.
*** Which
this. This was a reversal on the original booklets, which specifically advised the DM to allow it. it, so maybe Gygax probably had some personal experience on what a can of worms he'd opened.



*** 3rd edition imposed a 10% experience point penalty for multiclassing but this was easy to forget and rarely enforced (and did not apply to prestige classes). However the real deterrent to a powergamer taking multiple classes was that the most powerful classes were spellcasters who were better off taking only pure class levels and prestige class levels, thanks to LinearWarriorsQuadraticWizards.



** Really, 3rd edition had a better mechanic for averting this, a 10% experience point penalty but the mechanic was easy to forget and rarely enforced.
*** The 10% experience point penalty only applied under specific circumstances, and did not apply to the most egregious special snowflake classes (the prestige classes). Multiclassing in general was a bad idea in 3rd edition though; while the mundane classes might benefit from it to avoid "dead" levels, the spellcasters were better off taking only pure class levels and prestige class levels that granted full spellcasting ability. Thus while a fighter/rogue/ranger/monk might sound cheesy, it was less powerful than a straight up full caster character due to LinearWarriorsQuadraticWizards.



* The ''TabletopGame/NewWorldOfDarkness'' flat-out makes hybrids of any kind explicitly impossible, though some creatures can be thematic hybrids. Hilariously, the only real way to become something resembling such a hybrid would make your character a CosmicPlaything; a [[TabletopGame/HunterTheVigil hunter]] turned into a [[TabletopGame/WerewolfTheForsaken werewolf]], who dies and has his corpse made into a [[TabletopGame/PrometheanTheCreated Promethean]], becomes human and gets turned into a [[TabletopGame/VampireTheRequiem vampire]], reaches Golconda and becomes human again, then getting an epiphany and awakening as a [[TabletopGame/MageTheAwakening Mage]], somehow having the awakened soul put to sleep by being kidnapped to {{Arcadia}} by the True Fae and turned into a [[TabletopGame/ChangelingTheLost Changeling]], getting killed '''''yet again''''' and then coming back as a [[TabletopGame/GeistTheSinEaters Sin Eater]] with a Geist... but, through all that, the character would still only ever be one type of supernatural at a time. And probably very, ''very'' confused. To have this character be a [[TabletopGame/MummyTheCurse mummy]] as well, all of this either needs to happen six thousand years ago, or the luckless corpse becomes the new body of a mummy who's lost their original. Of course, [[AndThenJohnWasAZombie a hunter becoming his prey is something of a cliche by now.]]

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* The ''TabletopGame/NewWorldOfDarkness'' flat-out makes hybrids of any kind explicitly impossible, though some creatures can be thematic hybrids. Hilariously, the only real way to become something resembling such more of a hybrid someone would make your character be, the more they would seem like a CosmicPlaything; CosmicPlaything than a MarySue; a [[TabletopGame/HunterTheVigil hunter]] turned into a [[TabletopGame/WerewolfTheForsaken werewolf]], ([[AndThenJohnWasAZombie this at least is something of a cliché]]) who dies and has his corpse made into a [[TabletopGame/PrometheanTheCreated Promethean]], becomes human and gets turned into a [[TabletopGame/VampireTheRequiem vampire]], reaches Golconda and becomes human again, then getting an epiphany and awakening as a [[TabletopGame/MageTheAwakening Mage]], somehow having the awakened soul put to sleep by being kidnapped to {{Arcadia}} by the True Fae and turned into a [[TabletopGame/ChangelingTheLost Changeling]], getting killed '''''yet again''''' and then coming back as a [[TabletopGame/GeistTheSinEaters Sin Eater]] with a Geist... but, through all that, the character would still only ever be one type of supernatural at a time. And probably very, ''very'' confused. To have this character be a [[TabletopGame/MummyTheCurse mummy]] as well, all of this either needs to happen six thousand years ago, or the luckless corpse becomes the new body of a mummy who's lost their original. Of course, [[AndThenJohnWasAZombie a hunter becoming his prey is something of a cliche by now.]]
8th Feb '17 11:05:57 PM Anddrix
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* Really, just see CommonMarySueTraits for this trope's usual results in works not governed by rules.
31st Dec '16 12:43:56 PM nombretomado
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{{Munchkin}}s may want to play as something weird solely for the [[MinMaxing mechanical benefits]], mixing traits and templates with no concern for how such a being would fit into the setting (or is physically possible, for that matter). The wise gamemaster is advised not to allow such a monstrosity unless the powergamer can explain ''exactly'' how a [[TheUndead half-vampire]], [[HalfHumanHybrid half-dragon]] [[{{Eberron}} Warforged]] came [[NinjaPirateZombieRobot into being]]. Others will do it just to be disruptive or to refuse to play along with the campaign's genre because it doesn't interest them.

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{{Munchkin}}s may want to play as something weird solely for the [[MinMaxing mechanical benefits]], mixing traits and templates with no concern for how such a being would fit into the setting (or is physically possible, for that matter). The wise gamemaster is advised not to allow such a monstrosity unless the powergamer can explain ''exactly'' how a [[TheUndead half-vampire]], [[HalfHumanHybrid half-dragon]] [[{{Eberron}} [[TabletopGame/{{Eberron}} Warforged]] came [[NinjaPirateZombieRobot into being]]. Others will do it just to be disruptive or to refuse to play along with the campaign's genre because it doesn't interest them.
5th May '16 8:15:50 AM justanid
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Added DiffLines:

SubTrope of CharacterCustomization.
26th Apr '16 1:10:20 AM Universalist
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CantrII: Like you would not believe. Characters have walked into towns and asked if there was a plague, from all the stuttering, limbs missing, sobbing and wailing. No, just a Tuesday.

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CantrII: *CantrII: Like you would not believe. Characters have walked into towns and asked if there was a plague, from all the stuttering, limbs missing, sobbing and wailing. No, just a Tuesday.
26th Apr '16 1:10:20 AM Universalist
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* CantrII: Like you would not believe. Characters have walked into towns and asked if there was a plague, from all the stuttering, limbs missing, sobbing and wailing. No, just a Tuesday.

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* CantrII: *CantrII: Like you would not believe. Characters have walked into towns and asked if there was a plague, from all the stuttering, limbs missing, sobbing and wailing. No, just a Tuesday.
13th Feb '16 11:17:06 PM Driavatus
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Added DiffLines:

CantrII: Like you would not believe. Characters have walked into towns and asked if there was a plague, from all the stuttering, limbs missing, sobbing and wailing. No, just a Tuesday.
17th Jan '16 10:18:24 AM Underachiever
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Some gamemasters will forbid this kind of behavior, rolling their eyes at the guy who absolutely must play a dragon thief, Chaotic Good Drow ranger or an Avariel wereshark Elemental Archon of Fire. Making an interesting character has nothing to do with having an obscure background and grab-bag of powers, and everything to do with how well the character is played. However, some will [[JustForPun roll]] [[OffTheRails with it]], letting people make up stat bonuses for the most ridiculous of races or classes.

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Some gamemasters will forbid this kind of behavior, rolling their eyes at the guy who absolutely must play a dragon thief, Chaotic Good Drow ranger or an Avariel wereshark Elemental Archon of Fire. Making an interesting character has nothing to do with having an obscure background and grab-bag of powers, and everything to do with how well the character is played. [[note]]Of course, FridgeLogic might then suggest that if they indeed have nothing to do with it, all these things aren't automatically a ''hindrance'' to making an interesting character either...[[/note]] However, some will [[JustForPun roll]] [[OffTheRails with it]], letting people make up stat bonuses for the most ridiculous of races or classes.
22nd Oct '15 3:29:56 PM ImpudentInfidel
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* In ''Film/TheGamersDorknessRising'', one player declares he is playing an Elf Monk, despite the fact that the DM said ahead of time that this was a Medieval Western Europe inspired setting and that an Eastern-flavored Monk wouldn't fit, and that it was also a human only campaign. The DM begrudgingly allows the Monk class, but disallows him to play an elf, to the point where the in-game avatar's elf ears get ripped off.

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* In ''Film/TheGamersDorknessRising'', one player declares he is playing an Elf Monk, despite the fact that the DM said ahead of time that this was a Medieval Western Europe inspired setting and that an Eastern-flavored Monk wouldn't fit, and that it was also a human only campaign. The DM begrudgingly allows the Monk class, but disallows him to play an elf, to the point where the in-game avatar's elf ears get ripped off. The DM then [[HypocriticalHumor throws ninjas at them]] as the second combat encounter.
7th Sep '15 8:42:41 AM Morgenthaler
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* In ''Film/TheGamers: Dorkness Rising'', one player declares he is playing an Elf Monk, despite the fact that the DM said ahead of time that this was a Medieval Western Europe inspired setting and that an Eastern-flavored Monk wouldn't fit, and that it was also a human only campaign. The DM begrudgingly allows the Monk class, but disallows him to play an elf, to the point where the in-game avatar's elf ears get ripped off.

to:

* In ''Film/TheGamers: Dorkness Rising'', ''Film/TheGamersDorknessRising'', one player declares he is playing an Elf Monk, despite the fact that the DM said ahead of time that this was a Medieval Western Europe inspired setting and that an Eastern-flavored Monk wouldn't fit, and that it was also a human only campaign. The DM begrudgingly allows the Monk class, but disallows him to play an elf, to the point where the in-game avatar's elf ears get ripped off.
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