History Main / SpecialEffectFailure

23rd Jul '16 1:17:35 PM nombretomado
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* There were actually a few times in which something broke in the American version of ''BigBrother''. One challenge had to be repeated because someone's machine was malfunctioning.

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* There were actually a few times in which something broke in the American version of ''BigBrother''.''Series/BigBrother''. One challenge had to be repeated because someone's machine was malfunctioning.
17th Jul '16 1:27:50 PM TheBigBopper
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* Within the industry, "botch" is often used for when someone screws up during a match. This can mean anything from a wrestler falling down before their opponent's move connects, or missing a cue, or lacking the strength/dexterity/technique to complete a maneuver. Often it just looks foolish and is generally harmless, but less fortunate occasions have lead to serious injury and [[FatalMethodActing even death]].

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* Within the industry, "botch" is often used for when someone screws up during a match. This can mean anything from a wrestler falling down before their opponent's move connects, or missing a cue, or lacking the strength/dexterity/technique to complete a maneuver. Often it just looks foolish and is generally harmless, but less fortunate occasions have lead led to serious injury and [[FatalMethodActing even death]].
15th Jul '16 6:26:05 AM Willbyr
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* ''LostOdyssey'', which sported very sharp visuals, nevertheless fell victim to this trope in one dungeon. There was one dungeon which had some shallow pools of water, which they wanted to throw a ripply reflection of the characters as they moved in and around it. While the ripples are quite nice indeed, they cheated on the reflections rather badly. Instead of showing a true reflection, the water simply duplicated the character as he appeared onscreen before applying the ripple effects. This could even still work if they had inverted the reflection, having it appear upside down "below" the character, but they put the reflection BEHIND the character right-side up. The net effect made the "reflecting pool" into a mirror you could look into and see the back of your own head.

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* ''LostOdyssey'', ''VideoGame/LostOdyssey'', which sported very sharp visuals, nevertheless fell victim to this trope in one dungeon. There was one dungeon which had some shallow pools of water, which they wanted to throw a ripply reflection of the characters as they moved in and around it. While the ripples are quite nice indeed, they cheated on the reflections rather badly. Instead of showing a true reflection, the water simply duplicated the character as he appeared onscreen before applying the ripple effects. This could even still work if they had inverted the reflection, having it appear upside down "below" the character, but they put the reflection BEHIND the character right-side up. The net effect made the "reflecting pool" into a mirror you could look into and see the back of your own head.
9th Jul '16 12:59:52 PM nombretomado
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* Given their DirectToVideo nature, the mediocre CGI used in the ''Franchise/{{Bionicle}}'' movies can be forgiven, however there are a handful of [[{{Blooper}} errors]] that could have been easily avoided:

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* Given their DirectToVideo nature, the mediocre CGI used in the ''Franchise/{{Bionicle}}'' ''WesternAnimation/{{Bionicle}}'' movies can be forgiven, however there are a handful of [[{{Blooper}} errors]] that could have been easily avoided:



* The least of the barely finished ''Franchise/{{Bionicle}}: The Game'''s problems are goofs during which parts of the character models become plainly see-through, mostly under their armor pads and the back of Onua's head during his first cutscene. Pohatu's eyes also have a tendency to disappear. Most of the movements are jerky or humorously overdone, and there's clipping everywhere. Oddest of all, on the PC version of Gali's level, Nokama has some of her texturing messed up, leaving her with a red smudge for a face, and even the animation bones are visibly poking through her model.

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* The least of the barely finished ''Franchise/{{Bionicle}}: ''VideoGame/{{Bionicle}}: The Game'''s problems are goofs during which parts of the character models become plainly see-through, mostly under their armor pads and the back of Onua's head during his first cutscene. Pohatu's eyes also have a tendency to disappear. Most of the movements are jerky or humorously overdone, and there's clipping everywhere. Oddest of all, on the PC version of Gali's level, Nokama has some of her texturing messed up, leaving her with a red smudge for a face, and even the animation bones are visibly poking through her model.
6th Jul '16 2:14:31 PM Quanyails
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* ''TheSimpsons'': Parodied in the episode 'Last Tap Dance in Springfield' when Lisa is watching short films of Vickie Valentine from the 1940s. Vick and her butler begin dancing, which supposedly "cures" her cat's illness. The cat reacts by rubbing her eyes, which are clearly off-camera hand props waving around in front of the cat's eyes. This is likely a reference to the bare bones special effects of early-1900s film.

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* ''TheSimpsons'': Parodied in the episode 'Last Tap Dance in Springfield' when Lisa is watching short films of Vickie Valentine from the 1940s. Vick and her butler begin dancing, which supposedly "cures" her cat's illness. The cat reacts by rubbing her eyes, which are clearly off-camera hand props waving around in front of the cat's eyes. This is likely a reference to the bare bones bare-bones special effects of early-1900s film.
6th Jul '16 2:06:23 PM Quanyails
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* Listing all the examples from WebVideo/SuperMarioLogan '''''[[UpToEleven WOULD HAVE TO HAVE ITS OWN PAGE]]'''''.
* WebVideo/AtopTheFourthWall: The King of Worms wears a reflective silver mask, similar to [[WebVideo/TheAngryJoeShow Corporate Commander]] which unfortunately reflects the cameraman (Lewis) and the equipment on hand (while Corporate Commander just tends to reflect the bright lighting kits). Lewis later confirmed that it's an unfortunate technical problem that he couldn't get around [[spoiler:and at the end of the Arc, the King of Worms does meet the camera man who simply laughs in his face as part of the MindScrew]].

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* Listing all the examples from WebVideo/SuperMarioLogan '''''[[UpToEleven WOULD HAVE TO HAVE ITS OWN PAGE]]'''''.
* WebVideo/AtopTheFourthWall:
''WebVideo/AtopTheFourthWall'': The King of Worms wears a reflective silver mask, similar to [[WebVideo/TheAngryJoeShow Corporate Commander]] which unfortunately reflects the cameraman (Lewis) and the equipment on hand (while Corporate Commander just tends to reflect the bright lighting kits). Lewis later confirmed that it's an unfortunate technical problem that he couldn't get around [[spoiler:and at the end of the Arc, the King of Worms does meet the camera man who simply laughs in his face as part of the MindScrew]].
6th Jul '16 2:05:39 PM Quanyails
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** And the examples go on too much to list, in no small part due to the fact SturgeonsLaw is very, ''very'' much in effect due to the ludicrous number of stories, side-stories, fan-films, games (special note should go to the original ''[[{{VideoGame/Slender}} Slender]],'' in which Slendy looks like a blowup-doll) and so on.
* [[StylisticSuck Deliberately invoked]] in the machinima portions of Machinima/RedVsBlue, where things such as wrenches, cakes, and wedding dresses have extremely obviously been added after the fact. More serious uses of animation and the all-CG sections of later seasons look significantly better and are nearly seamless at times, to the point that some of the special effects had to be ''made worse'' in season 10 for the sake of comedy (in particular, the pile of stuff the Blues have collected as a result of beating Red Team so many times).

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** And the examples go on too much to list, in no small part due to the fact SturgeonsLaw is very, ''very'' much in effect due to the ludicrous number of stories, side-stories, fan-films, games (special note should go to the original ''[[{{VideoGame/Slender}} Slender]],'' ''{{VideoGame/Slender}}'', in which Slendy looks like a blowup-doll) and so on.
* [[StylisticSuck Deliberately invoked]] in the machinima portions of Machinima/RedVsBlue, ''Machinima/RedVsBlue'', where things such as wrenches, cakes, and wedding dresses have extremely obviously been added after the fact. More serious uses of animation and the all-CG sections of later seasons look significantly better and are nearly seamless at times, to the point that some of the special effects had to be ''made worse'' in season 10 for the sake of comedy (in particular, the pile of stuff the Blues have collected as a result of beating Red Team so many times).
6th Jul '16 1:57:50 PM Quanyails
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* SonicTheHedgehog2006 is chock full of these thanks to its ObviousBeta status (and even some that would've stayed even if the game had been finished properly,) from giant towers toppling over at lightning fast speeds with absolutely no sense of weight to them, to enemies clipping through scenery and getting {{Tele Frag}}ged when picked up with psychokinesis, to the creepy UncannyValley humans and their wild, over-the-top talking animations.

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* SonicTheHedgehog2006 ''VideoGame/SonicTheHedgehog2006'' is chock full of these thanks to its ObviousBeta status (and even some that would've stayed even if the game had been finished properly,) from giant towers toppling over at lightning fast speeds with absolutely no sense of weight to them, to enemies clipping through scenery and getting {{Tele Frag}}ged when picked up with psychokinesis, to the creepy UncannyValley humans and their wild, over-the-top talking animations.
6th Jul '16 1:47:24 PM Quanyails
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* ''[[VideoGame/TheSims The Sims 2: Seasons]]'' suffers this. Rather than creating the rain with particles (A technique which has existed for years) they decided to just overlay an animation of rain falling over the screen. This technique often looks fine, but not in a game with a freely movable camera. Half the time it looks like it's raining indoors, and when you zoom in on an indoor area and look out the window it's pretty clear that rain isn't falling outside. And worst of all, this makes the game lag like hell.

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* ''[[VideoGame/TheSims The Sims 2: Seasons]]'' suffers this. Rather than creating the rain with particles (A (a technique which has existed for years) they decided to just overlay an animation of rain falling over the screen. This technique often looks fine, but not in a game with a freely movable camera. Half the time it looks like it's raining indoors, and when you zoom in on an indoor area and look out the window it's pretty clear that rain isn't falling outside. And worst of all, this makes the game lag like hell.
6th Jul '16 1:46:29 PM Quanyails
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* Opening Remake 101: When remaking the Manga/DragonBall Z opening in CG, there's three things one should '''''never''''' do - make the characters look like arthritic Lego people that barely emote, have Chaozu look like he stepped out of the UncannyValley, and make sure that when Gohan flies past; not to 'noclip' through his head. Sadly, [[http://www.youtube.com/watch?v=2FmKGZZNggI the opening to Budokai does all three]].

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* Opening Remake 101: When remaking the Manga/DragonBall Z ''Manga/DragonBall Z'' opening in CG, there's three things one should '''''never''''' do - make do--make the characters look like arthritic Lego people that barely emote, have Chaozu look like he stepped out of the UncannyValley, and make sure that when Gohan flies past; not to 'noclip' through his head. Sadly, [[http://www.youtube.com/watch?v=2FmKGZZNggI the opening to Budokai does all three]].
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