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History Main / SpecialEffectFailure

16th May '16 4:09:44 PM ThatBitterTase
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* The main failing of the CGI used for the Transformers themselves in ''Anime/TransformersEnergon'' is that it renders them utterly incapable of emoting beyond combinations of "eyes closed/open/slightly more open" and "mouth open/closed". Never do they feel like the have weight, and even such simple movements as turning around are accomplished by the robots' stiff CGI models spinning around on their vertical axis, without moving their limbs.

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* The main failing of the CGI used for the Transformers themselves in ''Anime/TransformersEnergon'' is that it renders them utterly incapable of emoting beyond combinations of "eyes closed/open/slightly more open" and "mouth open/closed". Never do they feel like the have weight, and even such simple movements as turning around are accomplished by the robots' stiff CGI models spinning around on their vertical axis, without moving their limbs. On several occasions, in order for characters to more properly emote or move (such as Inferno screaming in agony during the torture scene in "Imprisoned Inferno", the show ''switches back to traditional animation''.
15th May '16 8:42:11 AM Steven
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* ''VideoGame/FinalFantasyX'' and ''VideoGame/FinalFantasyX2'' both received HD remasters and the visuals are absolutely stunning. The player character models were rebuilt from scratch instead of simply upscaling the textures on the old models so that the character models can be consistent throughout the game. [[note]]The original game would swap between the default models and higher quality models when it was called for and you can easily spot the differences when it happens such as Tidus' hands having individually rendered fingers in one scene and "mitten" hands in another.[[/note]] However, the transition to the new models was not quite smooth since a some of characters' facial animations look incredibly stiff (especially Yuna's expressions). Tidus' blue eyes can look a bit ''too'' blue in certain scenes due to the improved lighting and color correction while Yuna's eyes look bigger than they originally did. There's also some minor glitches with the animations; one example being Auron pushing past a Guado guard as the party flees and said guard gets knocked over in about one second after Auron pushed him aside instead of falling over instantly as soon as he gets pushed.
24th Apr '16 9:57:57 PM Nicoaln
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* A running gag in ''WesternAnimation/SpongebobSquarepants''. Any time something live-action appears on screen, it's either done with unconvincing puppets or badly green-screened.

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* A [[PlayedForLaughs running gag gag]] in ''WesternAnimation/SpongebobSquarepants''. Any time something live-action appears on screen, it's either done with unconvincing puppets or badly green-screened.green-screened.
* In ''WesternAnimation/SpeedRacerTheNextGeneration'', the ConspicuousCG would be somewhat impressive in the 19''80s'', not so much for a show made in the 2000s-2010s. Combined with the obvious Flash animation, it looks almost hilariously jarring when the CG races transition to the animated people and backgrounds.
** Several portraits of other characters from the original series are also shown... drawn in the style of the original anime. It looks almost comically out of place when you see a character drawn in the artstyle of the show nearby them.
24th Apr '16 3:53:12 AM erforce
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* A very minor one in MortalKombat9: during a story mode cutscene where Stryker is using a walkie-talkie, you can briefly see its antenna clip through the brim of his hat.

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* A very minor one in MortalKombat9: ''VideoGame/MortalKombat9'': during a story mode cutscene where Stryker is using a walkie-talkie, you can briefly see its antenna clip through the brim of his hat.
21st Apr '16 3:34:17 PM philipnova798
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** [[http://www.youtube.com/watch?v=Db52uepxANg The General]]'s commercials aren't much better than the [[labelnote:above]] the titular character looking like the offspring of Max and a character from ''WesternAnimation/StarWarsTheCloneWars'' at best[[/labelnote]]. While the animation ''has'' gone through some hefty ArtEvolution lately, it's debatable how much better that makes the effects.
* In [[http://www.youtube.com/watch?v=x3eQaX9cThA this Budweiser commercial]], while there's nothing wrong with the tortoises, the beer bottles one of them throws are obviously (and quite poorly) composited.

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** [[http://www.youtube.com/watch?v=Db52uepxANg The General]]'s commercials aren't much better than the [[labelnote:above]] the above[[note]]the titular character looking like the offspring of Max and a character from ''WesternAnimation/StarWarsTheCloneWars'' at best[[/labelnote]]. While best[[/note]]. And while the animation ''has'' gone through some hefty ArtEvolution lately, as of late, it's debatable how much better that makes the effects.
* In [[http://www.youtube.com/watch?v=x3eQaX9cThA this Budweiser commercial]], while there's nothing wrong with the tortoises, the beer bottles one of them throws being thrown are obviously (and quite (quite poorly) composited.
19th Apr '16 11:28:12 PM Gimere
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The audience's expectations for effects have grown up with the media. For example, it is obviously a dummy being thrown from a train in ''Film/TheGreatTrainRobbery'' -- but since it was filmed when filmmaking ''itself'' was in its infancy (1903 to be exact), people forgave. If, however, it was an obvious dummy thrown off in a 2003 remake, they would not be kind.

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The audience's expectations for effects have grown up with the media. For example, it is obviously a dummy being thrown from a train in ''Film/TheGreatTrainRobbery'' -- but since it was filmed when filmmaking ''itself'' was in its infancy (1903 to be exact), people forgave.forgave it. If, however, it was an obvious dummy thrown off in a 2003 remake, they would not be kind.



* [[http://www.youtube.com/watch?v=O4-e4nlfdRI The Eagleman!]] No clue how the [=EagleMAN=] lays an egg.

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* [[http://www.youtube.com/watch?v=O4-e4nlfdRI The Eagleman!]] No clue how the [=EagleMAN=] Eagle''man'' lays an egg.



* Within the industry, "botch" is often used for when someone screws up during a match. This can mean anything from a wrestler falling down before their opponent's move connects, or missing a cue, or lacking the strength/dexterity/technique to complete a maneuver. Often it just looks foolish and is generally harmless, but less fortunate occasions have lead to serious injury and even death.
* Many a wrestler have been unintentionally caught on camera "blading," which is when a wrestler secretly (when it goes right, anyways) nicks their forehead with a razor blade to create the illusion that they've been cut by one of their opponent's attacks. Usually this happens thanks to the camera being on them at the wrong time. "Caught red-handed" indeed.

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* Within the industry, "botch" is often used for when someone screws up during a match. This can mean anything from a wrestler falling down before their opponent's move connects, or missing a cue, or lacking the strength/dexterity/technique to complete a maneuver. Often it just looks foolish and is generally harmless, but less fortunate occasions have lead to serious injury and [[FatalMethodActing even death.death]].
* Many a wrestler have has been unintentionally caught on camera "blading," which is when a wrestler secretly (when it goes right, anyways) nicks their forehead with a razor blade to create the illusion that they've been cut by one of their opponent's attacks. Usually this happens thanks to the camera being on them at the wrong time. "Caught red-handed" indeed.



** There have been some theories as to why Kane's make-up job was so horrific. The most popular one was the heavy black eyeliner Kane wore under his mask started to run. Thus when he unmasked, his face was covered in black make-up splotches. It also did not help that when he removed his mask, it was revealed that Kane was completely bald on the top of his head save for the hair on his sides. The long locks he sported for years were actually part of the mask itself and he grew out what hair he had left. The WWE quickly reacted to this; having Kane lose the make-up, shave himself completely bald and have him wear a towel over his head for a few weeks afterwards before making another reveal.

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** There have been some theories as to why Kane's make-up job was so horrific. The most popular one was the heavy black eyeliner Kane wore under his mask started to run. Thus when he unmasked, his face was covered in black make-up splotches. It also did not help that when he removed his mask, it was revealed that Kane was completely bald on the top of his head save for the hair on his sides. The long locks he sported for years were actually part of the mask itself and he grew out what hair he had left. The WWE quickly reacted to this; having Kane lose the make-up, shave himself completely bald and have him wear a towel over his head for a few weeks afterwards before making another reveal.
17th Apr '16 5:42:02 PM LinTaylor
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* InUniverse in the ''WesternAnimation/{{Doug}}'' episode "Doug's Nightmare on Jumbo Street", when Doug and his friends go see a scary movie and none of them were brave enough to keep their eyes open when the monster, who was previously using NothingIsScarier, finally appears. When Doug starts having nightmares about the movie, he can never keep his eyes open to see the monster. When Doug sees the movie one last time and finally succeeds in keeping his eyes open during TheReveal, the monster looks completely silly, being [[NightmareRetardant a guy in an ugly-colored costume with an obvious zipper on the back]].

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* InUniverse in the ''WesternAnimation/{{Doug}}'' episode "Doug's Nightmare on Jumbo Street", when Doug and his friends go see a scary movie and none of them were brave enough to keep their Doug panics and shuts his eyes open when the monster, who was previously using NothingIsScarier, finally appears. When Doug starts having nightmares about the movie, he can never keeps going to see it but can't ever manage to keep his eyes open to see the monster. When Doug sees the movie On his one last time and chance to watch it, Doug finally succeeds in keeping his eyes open during TheReveal, the monster looks completely silly, being [[NightmareRetardant a guy in an ugly-colored costume with an obvious zipper on the back]].back]]. When he tries to laugh about this with his friends, the rest of them admit that they closed their eyes too.
14th Apr '16 5:26:17 PM Steven
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* ''VideoGame/FinalFantasyIX'' was finally ported to Steam and Android/[=iOS=] and all the character models were given much higher resolution textures that makes everyone look smooth and crisp. However, the texture improvements also works against itself due to the pre rendered backgrounds still using the same low resolution and blurry assets that the original Playstation version used. It is believed that a fire that happened in Square-Enix's office some time ago destroyed a lot of the company's video game assets, which is why the developers couldn't use the original assets when it came to the backgrounds. You can see the worst of it when controlling Vivi for the first time in Alexandria where his high res character model sticks out a ''lot'' compared to the moving characters in the animated background as the game transitions from FMV to actual game; the characters in the FMV transition are hard coded within the FMV itself, therefore they're a low res and blurry mess until you meet [=NPCs=] with their higher res models once the game begins.

to:

* ''VideoGame/FinalFantasyIX'' was finally ported to Steam and Android/[=iOS=] and all the character models were given much higher resolution textures that makes everyone look smooth and crisp. However, the texture improvements also works against itself due to the pre rendered backgrounds still using the same low resolution and blurry assets that the original Playstation version used. It is believed that a fire that happened in Square-Enix's office some time ago destroyed a lot of the company's video game assets, which is why the developers couldn't use the original assets when it came to the backgrounds. You can see the worst of it when controlling Vivi for the first time in Alexandria where his high res character model sticks out a ''lot'' compared to the moving characters in the animated background as the game transitions from FMV to actual game; the characters in the FMV transition are hard coded within the FMV itself, therefore they're a low res and blurry mess until you meet [=NPCs=] with their higher res models once the game begins. The sound effects had also taken a hit by having them compressed so that the game can fit on smartphones, but they were left compressed on the Steam version; many sound effects sound a bit lower or muffled and the pitch for certain sound effects sound higher than the original.
14th Apr '16 3:09:08 PM Steven
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* ''VideoGame/FinalFantasyIX'' was finally ported to Steam and Android/[=iOS=] and all the character models were given much higher resolution textures that makes everyone look smooth and crisp. However, the texture improvements also works against itself due to the pre rendered backgrounds still using the same low resolution and blurry assets that the original Playstation version used. It is believed that a fire that happened in Square-Enix's office some time ago destroyed a lot of the company's video game assets, which is why the developers couldn't use the original assets when it came to the backgrounds.

to:

* ''VideoGame/FinalFantasyIX'' was finally ported to Steam and Android/[=iOS=] and all the character models were given much higher resolution textures that makes everyone look smooth and crisp. However, the texture improvements also works against itself due to the pre rendered backgrounds still using the same low resolution and blurry assets that the original Playstation version used. It is believed that a fire that happened in Square-Enix's office some time ago destroyed a lot of the company's video game assets, which is why the developers couldn't use the original assets when it came to the backgrounds. You can see the worst of it when controlling Vivi for the first time in Alexandria where his high res character model sticks out a ''lot'' compared to the moving characters in the animated background as the game transitions from FMV to actual game; the characters in the FMV transition are hard coded within the FMV itself, therefore they're a low res and blurry mess until you meet [=NPCs=] with their higher res models once the game begins.
14th Apr '16 2:50:47 PM Edrobot
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* A running gag in ''WesternAnimation/SpongebobSquarepants''. Any time something live-action appears on screen, it's either done with unconvincing puppets or badly green-screened.
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