History Main / SpaceisNoisy

3rd Dec '16 1:53:03 PM godzillavkk
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* ''VideoGame/CallOfDutyInfiniteWarfare'', works around this by having the helmets that pilots wear enable artificial audio.

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* ''VideoGame/CallOfDutyInfiniteWarfare'', works around this by having the capital ships and starfighter pilot helmets that pilots wear enable artificial audio.
20th Nov '16 9:42:32 AM Morgenthaler
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* ''Film/{{Superman}} II'': Zod and his minions hold a conversation on the moon. Considering the [[NewPowersAsThePlotDemands kinds of powers]] that Kryptonians had [[ComicBook/CrisisOnInfiniteEarths in that era]], this doesn't seem too way out. At least it wasn't [[http://comiccoverage.typepad.com/comic_coverage/2009/01/the-superpowers-that-time-forgot-part-3.html Super Antiquing-Breath]]. It's still a matter of the sound travelling through a vacuum from one person to another.

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* ''Film/{{Superman}} II'': ''Film/SupermanII'': Zod and his minions hold a conversation on the moon. Considering the [[NewPowersAsThePlotDemands kinds of powers]] that Kryptonians had [[ComicBook/CrisisOnInfiniteEarths in that era]], this doesn't seem too way out. At least it wasn't [[http://comiccoverage.typepad.com/comic_coverage/2009/01/the-superpowers-that-time-forgot-part-3.html Super Antiquing-Breath]]. It's still a matter of the sound travelling through a vacuum from one person to another.
20th Nov '16 9:37:19 AM Morgenthaler
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* In ElizabethMoon's ''Literature/FamiliasRegnant'' series it is mentioned that despite the soundlessness of space, the computer systems on warships are programmed to generate sound effects appropriate to ongoing events to provide audio cues for the crew. This allows them to take advantage of the considerable unused information bandwidth, without overloading visual readouts. At least one ship captain is said to have edited his sound effects to mimic that of an orchestra playing.

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* In ElizabethMoon's Creator/ElizabethMoon's ''Literature/FamiliasRegnant'' series it is mentioned that despite the soundlessness of space, the computer systems on warships are programmed to generate sound effects appropriate to ongoing events to provide audio cues for the crew. This allows them to take advantage of the considerable unused information bandwidth, without overloading visual readouts. At least one ship captain is said to have edited his sound effects to mimic that of an orchestra playing.
13th Nov '16 8:20:23 PM godzillavkk
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* ''VideoGame/CallOfDutyInfiniteWarfare'', works around this by having the helmets that pilots wear enable artificial audio.
21st Oct '16 1:43:41 PM Ferot_Dreadnaught
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** ''Film/AttackOfTheClones'' featured "seismic charges", essentially noise-bombs used in space. In the commentary track of the DVD, one of the filmmakers commented that they were aware there's no sound in space, [[TheyJustDidntCare but used them anyway]] because they're [[RuleOfCool so cool.]]

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** ''Film/AttackOfTheClones'' featured "seismic charges", essentially noise-bombs used in space. In the commentary track of the DVD, one of the filmmakers commented that they were aware there's no sound in space, [[TheyJustDidntCare but used them anyway]] anyway because they're [[RuleOfCool so cool.]]
30th Sep '16 9:21:43 AM Morgenthaler
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* ''BobTheAngryFlower'': When Lovebot is saving the day in space even the narrator has trouble following events without sound.

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* ''BobTheAngryFlower'': ''Webcomic/BobTheAngryFlower'': When Lovebot is saving the day in space even the narrator has trouble following events without sound.



* Averted and lampshaded in {{Narbonic}}, as seen in the opening quote and [[http://www.webcomicsnation.com/users/narbonic/012403despots.jpg this strip]].

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* Averted and lampshaded in {{Narbonic}}, ''Webcomic/{{Narbonic}}'', as seen in the opening quote and [[http://www.webcomicsnation.com/users/narbonic/012403despots.jpg this strip]].
14th Sep '16 8:36:59 PM KatanaCat
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* How about ''{{Transformers}}'' talking while on the moon or flying around in space?

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* How about ''{{Transformers}}'' talking can talk while on the moon or flying around in space? space.


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* In the ''WesternAnimation/StevenUniverse'' episode "Bubbled", the characters spend much of the episode talking in a vacuum. The episode in general is a case of SpaceDoesNotWorkThatWay, complete with the titular magic bubble bouncing through an AsteroidThicket like a pinball.
10th Sep '16 11:25:19 PM DustSnitch
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* {{Lampshaded}} and then {{Justified|Trope}} in ''VideoGame/EveOnline'', the PC MMORPG. Space is filled with many wondrous sounds, but the game itself acknowledges that there is no sound in space. It justifies the presence of audio in the vacuum by saying that your ship's computer renders the sounds of activities in space in order to create a more reactive environment for the pilot to operate in. Indeed, the in-universe explanation mentions that early capsule technology ''lacked'' any sound, just like "real" space... and the operators found this to be ''[[NightmareFuel profoundly disturbing]]'' since they could lack auditory stimulation for hours at a time. Therefore the ship provides sound in space to help you [[GoMadFromTheRevelation not go crazy]]. ([[CrapsackWorld er.]]) In space, nobody can hear you scream, but their on-board computer can synthesize the sound for their listening pleasure. Eve is that kind of game.

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* {{Lampshaded}} and then {{Justified|Trope}} in ''VideoGame/EveOnline'', the PC MMORPG. Space is filled with many wondrous sounds, but the game itself acknowledges that there is no sound in space. It justifies the presence of audio in the vacuum by saying that your ship's computer renders the sounds of activities in space in order to create a more reactive environment for the pilot to operate in. Indeed, the in-universe explanation mentions that early capsule technology ''lacked'' any sound, just like "real" space... and the operators found this to be ''[[NightmareFuel profoundly disturbing]]'' ''profoundly disturbing'' since they could lack auditory stimulation for hours at a time. Therefore the ship provides sound in space to help you [[GoMadFromTheRevelation not go crazy]]. ([[CrapsackWorld er.]]) In space, nobody can hear you scream, but their on-board computer can synthesize the sound for their listening pleasure. Eve is that kind of game.
8th Sep '16 5:05:45 PM MrNickelodeon
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[[folder:Theme Parks]]
* ''Ride/SpaceMountain'' at the Ride/DisneyThemeParks has numerous sounds being heard in the vacuum of space, whether it be the sound of asteroids, the rockets themselves, or a terrifying nebula ghost.
[[/folder]]
5th Sep '16 8:39:41 AM DoomTay
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* ''Film/RobotJox'': This {{MadeOfExplodium}} {{HumongousMecha}} {{XtremeKoolLetterz}} B-movie features a climactic battle where robots (with no legitimate reason to be space-capable) spontaneously launch themselves into orbit [[spoiler: only to blow your mind by AVERTING the trope! If you are watching for the first time and haven't heard about the blatant aversion, this singular nod to realism is so jarring you may literally fall out of your chair.]]

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* ''Film/RobotJox'': This {{MadeOfExplodium}} {{HumongousMecha}} {{XtremeKoolLetterz}} MadeOfExplodium HumongousMecha XtremeKoolLetterz B-movie features a climactic battle where robots (with no legitimate reason to be space-capable) spontaneously launch themselves into orbit [[spoiler: only to blow your mind by AVERTING the trope! If you are watching for the first time and haven't heard about the blatant aversion, this singular nod to realism is so jarring you may literally fall out of your chair.]]
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