History Main / SpaceTrader

5th May '14 5:34:26 AM Caplin
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[[quoteright:160:http://static.tvtropes.org/pmwiki/pub/images/space-trader-1_5016.jpg]]
[[caption-width-right:160:The title screen.]]

''Space Trader'' ([[http://ticc.uvt.nl/~pspronck/spacetrader/ Official Website]]) is a freeware game for Palm OS devices. It is compatible with Palm OS 2.0 and higher[[note]]but full greyscale and color support only work on 3.5 and higher. The game should work even on "Garnet" versions; OS 5.4.2.[[/note]]. The game was initially released in 2002, with its most recent version being released in December 2005. It has since been ported to the Pocket PC, a native Windows program, and iOS and Android (the latter being retitled [[http://darknova.net/ ''Dark Nova'']]).

The game is based off of the fairly-popular ''{{Elite}}'' and ''Solar Wars''[[note]]which, in turn, was based on ''Dope Wars''[[/note]]. ''Space Trader'' itself became quite popular as far as freeware Palm OS games went, and it is commonly cited as one of the OS's best.

The game itself focuses on buying and selling goods between multiple planet-like "systems", with the ultimate goal of eventually purchasing a moon and retiring there. The player can choose to be a perfectly benign trader, or walk the path of piracy and plunder less capable traders (or somewhere in between) while dealing with the police.

The developer (Pieter Spronck) was writing a sequel at one point, called ''Picoverse'', but unfortunately it has fallen off the map.

----
!!Tropes present in ''Space Trader''
* AWinnerIsYou: Your reward for claiming the moon is a nifty little picture before being ushered to the scoreboard.
* AllThereInTheManual: The backstory of how the player's trading quest got started.
* AnarchyIsChaos: Planets under Anarchy have a very high concentration of SpacePirates.
* AttackAttackRetreatRetreat: Frequently occurs for the player if they try to take out a target, only to find that the target gets a lucky streak of hits.
* BoringButPractical: Trading back and forth between two fairly quiet systems (low pirates and/or police), steadily gaining profits.
** {{Antigrinding}}: Systems take time to replenish goods, so doing this may result in suddenly running out of goods to trade at those systems, forcing the player to either wait or move on to another area.
* BountyHunter: One way to earn money is to kill pirates.
* CheatCode: Has a few, which can be entered in the Galactic Chart's Find System box.
* ContinuingIsPainful: If your ship gets destroyed and you have an escape pod, you (and your crew members, but they get sent home) will survive, but all of your cargo is lost and you're stuck with the most basic of the ship models. If you don't have many credits left, you're practically screwed.
* CoolStarship: The more-expensive ship models boast impressive stats.
* CurbStompBattle: What happens when a powerful ship meets a weaker ship, and the weaker has no luck in fleeing. Has the potential to happen within the first few days of the game.
* DrugsAreBad: Trading Narcotics can be very profitable, but good luck if the police catch you.
* DynamicDifficulty: Generally speaking, ships and equipment owned by pirates scales based on the player's current credit total.
* ExplosiveBreeder: Tribbles, should they get their fur on any of the player's food.
* FinalDeath: You can't reload your save if your character dies. Averted in the Windows port, however.
* FlatCharacter: Pretty much all the [=NPCs=] are simply there to give you something to do.
* GuideDangIt: Averted, more or less. The game includes a *very* extensive built-in help system, with text for virtually every dialog box that can appear.
* ImmortalLifeIsCheap: In planets that run a Cybernetic State, the local TranshumanAliens are all backed up on hard disk and death means no more than the loss of a ship, so both pirates and police come in huge swarms.
* InfinityPlusOneSword: The player can earn an unbuyable weapon through one of the quests.
* JackOfAllStats: One possible way to set up the player character.
* LuckBasedMission: A few of the quests can end up this way, especially if the player needs to reach a specific system within a limited time frame; the system maps are randomly generated. And then there's the Amazing Stat Tonic ...
* NintendoHard: Particularly for newer players.
* OneNationUnderCopyright: Corporate worlds. Always [[CorruptCorporateExecutive corrupt]], so the police are bribable.
* RandomEncounters: With traders, police, and pirates, mainly.
* RandomlyDrops: On occasion, a destroyed pirate or trader ship may leave behind some cargo, which the player may pick up.
* SchmuckBait: You may encounter an abandoned ship during your travels. According to salvage law, you are free to take the cargo inside - including Narcotics, which can sell for a lot. [[spoiler: Trouble is, the whole thing is an elaborate trap for catching criminally-inclined traders -- if you take the narcotics out of the ship, the police will be waiting.]]
* SpacePirates: A major enemy. Also, the player can be one (though it's not very profitable unless you have the right gear to avoid blowing up your targets).
* ShoutOut: To ''Elite'', ''Solar Wars'', and ''Star Trek''. The gameplay, as mentioned earlier, is even based off the former two.
* TimedMission: The aforementioned "get to a specific system within X days" quests.
* VillainWithGoodPublicity: The player can be this, if he has a clean criminal record, a cloaking device, and smuggles drugs while remaining above suspicion by the police.

to:

[[quoteright:160:http://static.tvtropes.org/pmwiki/pub/images/space-trader-1_5016.jpg]]
[[caption-width-right:160:The title screen.]]

''Space Trader'' ([[http://ticc.uvt.nl/~pspronck/spacetrader/ Official Website]]) is a freeware game for Palm OS devices. It is compatible with Palm OS 2.0 and higher[[note]]but full greyscale and color support only work on 3.5 and higher. The game should work even on "Garnet" versions; OS 5.4.2.[[/note]]. The game was initially released in 2002, with its most recent version being released in December 2005. It has since been ported to the Pocket PC, a native Windows program, and iOS and Android (the latter being retitled [[http://darknova.net/ ''Dark Nova'']]).

The game is based off of the fairly-popular ''{{Elite}}'' and ''Solar Wars''[[note]]which, in turn, was based on ''Dope Wars''[[/note]]. ''Space Trader'' itself became quite popular as far as freeware Palm OS games went, and it is commonly cited as one of the OS's best.

The game itself focuses on buying and selling goods between multiple planet-like "systems", with the ultimate goal of eventually purchasing a moon and retiring there. The player can choose to be a perfectly benign trader, or walk the path of piracy and plunder less capable traders (or somewhere in between) while dealing with the police.

The developer (Pieter Spronck) was writing a sequel at one point, called ''Picoverse'', but unfortunately it has fallen off the map.

----
!!Tropes present in ''Space Trader''
* AWinnerIsYou: Your reward for claiming the moon is a nifty little picture before being ushered to the scoreboard.
* AllThereInTheManual: The backstory of how the player's trading quest got started.
* AnarchyIsChaos: Planets under Anarchy have a very high concentration of SpacePirates.
* AttackAttackRetreatRetreat: Frequently occurs for the player if they try to take out a target, only to find that the target gets a lucky streak of hits.
* BoringButPractical: Trading back and forth between two fairly quiet systems (low pirates and/or police), steadily gaining profits.
** {{Antigrinding}}: Systems take time to replenish goods, so doing this may result in suddenly running out of goods to trade at those systems, forcing the player to either wait or move on to another area.
* BountyHunter: One way to earn money is to kill pirates.
* CheatCode: Has a few, which can be entered in the Galactic Chart's Find System box.
* ContinuingIsPainful: If your ship gets destroyed and you have an escape pod, you (and your crew members, but they get sent home) will survive, but all of your cargo is lost and you're stuck with the most basic of the ship models. If you don't have many credits left, you're practically screwed.
* CoolStarship: The more-expensive ship models boast impressive stats.
* CurbStompBattle: What happens when a powerful ship meets a weaker ship, and the weaker has no luck in fleeing. Has the potential to happen within the first few days of the game.
* DrugsAreBad: Trading Narcotics can be very profitable, but good luck if the police catch you.
* DynamicDifficulty: Generally speaking, ships and equipment owned by pirates scales based on the player's current credit total.
* ExplosiveBreeder: Tribbles, should they get their fur on any of the player's food.
* FinalDeath: You can't reload your save if your character dies. Averted in the Windows port, however.
* FlatCharacter: Pretty much all the [=NPCs=] are simply there to give you something to do.
* GuideDangIt: Averted, more or less. The game includes a *very* extensive built-in help system, with text for virtually every dialog box that can appear.
* ImmortalLifeIsCheap: In planets that run a Cybernetic State, the local TranshumanAliens are all backed up on hard disk and death means no more than the loss of a ship, so both pirates and police come in huge swarms.
* InfinityPlusOneSword: The player can earn an unbuyable weapon through one of the quests.
* JackOfAllStats: One possible way to set up the player character.
* LuckBasedMission: A few of the quests can end up this way, especially if the player needs to reach a specific system within a limited time frame; the system maps are randomly generated. And then there's the Amazing Stat Tonic ...
* NintendoHard: Particularly for newer players.
* OneNationUnderCopyright: Corporate worlds. Always [[CorruptCorporateExecutive corrupt]], so the police are bribable.
* RandomEncounters: With traders, police, and pirates, mainly.
* RandomlyDrops: On occasion, a destroyed pirate or trader ship may leave behind some cargo, which the player may pick up.
* SchmuckBait: You may encounter an abandoned ship during your travels. According to salvage law, you are free to take the cargo inside - including Narcotics, which can sell for a lot. [[spoiler: Trouble is, the whole thing is an elaborate trap for catching criminally-inclined traders -- if you take the narcotics out of the ship, the police will be waiting.]]
* SpacePirates: A major enemy. Also, the player can be one (though it's not very profitable unless you have the right gear to avoid blowing up your targets).
* ShoutOut: To ''Elite'', ''Solar Wars'', and ''Star Trek''. The gameplay, as mentioned earlier, is even based off the former two.
* TimedMission: The aforementioned "get to a specific system within X days" quests.
* VillainWithGoodPublicity: The player can be this, if he has a clean criminal record, a cloaking device, and smuggles drugs while remaining above suspicion by the police.
[[redirect:VideoGame/SpaceTrader]]
1st Sep '13 3:54:52 AM Viira
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''Space Trader'' ([[http://ticc.uvt.nl/~pspronck/spacetrader/ Official Website]]) is a freeware game for Palm OS devices. It is compatible with Palm OS 2.0 and higher[[hottip:*:but full greyscale and color support only work on 3.5 and higher. The game should work even on "Garnet" versions; OS 5.4.2.]]. The game was initially released in 2002, with its most recent version being released in December 2005. It has since been ported to the Pocket PC, a native Windows program, and iOS and Android (the latter being retitled [[http://darknova.net/ ''Dark Nova'']]).

The game is based off of the fairly-popular ''{{Elite}}'' and ''Solar Wars''[[hottip:*:which, in turn, was based on ''Dope Wars'']]. ''Space Trader'' itself became quite popular as far as freeware Palm OS games went, and it is commonly cited as one of the OS's best.

to:

''Space Trader'' ([[http://ticc.uvt.nl/~pspronck/spacetrader/ Official Website]]) is a freeware game for Palm OS devices. It is compatible with Palm OS 2.0 and higher[[hottip:*:but higher[[note]]but full greyscale and color support only work on 3.5 and higher. The game should work even on "Garnet" versions; OS 5.4.2.]].[[/note]]. The game was initially released in 2002, with its most recent version being released in December 2005. It has since been ported to the Pocket PC, a native Windows program, and iOS and Android (the latter being retitled [[http://darknova.net/ ''Dark Nova'']]).

The game is based off of the fairly-popular ''{{Elite}}'' and ''Solar Wars''[[hottip:*:which, Wars''[[note]]which, in turn, was based on ''Dope Wars'']].Wars''[[/note]]. ''Space Trader'' itself became quite popular as far as freeware Palm OS games went, and it is commonly cited as one of the OS's best.
26th Feb '13 11:31:33 PM Ramidel
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* TimedMission: The aforementioned "get to a specific system within X days" quests.

to:

* TimedMission: The aforementioned "get to a specific system within X days" quests.quests.
* VillainWithGoodPublicity: The player can be this, if he has a clean criminal record, a cloaking device, and smuggles drugs while remaining above suspicion by the police.
26th Feb '13 11:29:28 PM Ramidel
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* BountyHunter: One way to earn money is to kill pirates.



* SpacePirates: A major enemy. Also, the player can be one (though it's not very profitable).

to:

* SpacePirates: A major enemy. Also, the player can be one (though it's not very profitable).profitable unless you have the right gear to avoid blowing up your targets).
26th Feb '13 11:28:04 PM Ramidel
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Added DiffLines:

* AnarchyIsChaos: Planets under Anarchy have a very high concentration of SpacePirates.


Added DiffLines:

* ImmortalLifeIsCheap: In planets that run a Cybernetic State, the local TranshumanAliens are all backed up on hard disk and death means no more than the loss of a ship, so both pirates and police come in huge swarms.


Added DiffLines:

* OneNationUnderCopyright: Corporate worlds. Always [[CorruptCorporateExecutive corrupt]], so the police are bribable.


Added DiffLines:

* SpacePirates: A major enemy. Also, the player can be one (though it's not very profitable).
26th Feb '13 11:21:23 PM Ramidel
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The game is based off of the fairly-popular ''Elite'' and ''Solar Wars''[[hottip:*:which, in turn, was based on ''Dope Wars'']]. ''Space Trader'' itself became quite popular as far as freeware Palm OS games went, and it is commonly cited as one of the OS's best.

to:

The game is based off of the fairly-popular ''Elite'' ''{{Elite}}'' and ''Solar Wars''[[hottip:*:which, in turn, was based on ''Dope Wars'']]. ''Space Trader'' itself became quite popular as far as freeware Palm OS games went, and it is commonly cited as one of the OS's best.
26th Feb '13 11:20:08 PM Ramidel
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* CripplingOverspecialization: Many of the assistants that the player can hire. Players themselves can set up their character like this.
** MasterOfNone: The main alternative.
26th Feb '13 11:19:34 PM Ramidel
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** {{Antigrinding}} / AntiPoopSocking : Systems take time to replenish goods, so doing this may result in suddenly running out of goods to trade at those systems, forcing the player to either wait or move on to another area.

to:

** {{Antigrinding}} / AntiPoopSocking : {{Antigrinding}}: Systems take time to replenish goods, so doing this may result in suddenly running out of goods to trade at those systems, forcing the player to either wait or move on to another area.
11th Dec '12 9:35:50 AM Strife89
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Added DiffLines:

* ExplosiveBreeder: Tribbles, should they get their fur on any of the player's food.
11th Dec '12 9:31:53 AM Strife89
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Added DiffLines:

** MasterOfNone: The main alternative.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SpaceTrader