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* Possibly by accident in ''Webcomic/GetMedieval''. [[http://get-medieval.livejournal.com/226663.html A near-miss fired at the heroes while they were preparing for takeoff from the moon]] is accompanied by a KABOOM! -- which makes perfect sense, since the shot ''hit'' the moon and the sound can be conveyed through the regolith. (This does not stop people in the [[Website/LiveJournal comments section]] from hypothesizing some kind of glancing blow to explain the noise.)

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* Possibly by accident in ''Webcomic/GetMedieval''. A {{near miss|es}} fired [[http://get-medieval.livejournal.com/226663.html A near-miss fired at the heroes while they were preparing for takeoff from the moon]] is accompanied by a KABOOM! -- which makes perfect sense, since the shot ''hit'' the moon and the sound can be conveyed through the regolith. (This does not stop people in the [[Website/LiveJournal comments section]] from hypothesizing some kind of glancing blow to explain the noise.)
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* Played with in ''VideoGame/SuperMarioWorld2YoshisIsland''. When you battle Raphael the Raven on a moon, your jumps and ground-pounds still have sound effects, but if you get hit and Baby Mario flies off of your back, he doesn't cry, the only time this happens.
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* In the third ''Animation/PleasantGoatAndBigBigWolf'' movie, ''Animation/MoonCastleTheSpaceAdventure'', Weslie and Wolffy are accidentally sent outside of the candy spaceship and into space. They can still talk perfectly fine while in space.

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* In the third ''Animation/PleasantGoatAndBigBigWolf'' movie, ''Animation/MoonCastleTheSpaceAdventure'', ''[[Animation/PleasantGoatAndBigBigWolfMoonCastleTheSpaceAdventure Moon Castle: The Space Adventure]]'', Weslie and Wolffy are accidentally sent outside of the candy spaceship and into space. They can still talk perfectly fine while in space.

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* Averted in ''Film/ItTheTerrorFromBeyondSpace'' with the spacewalk which is carried out in silence. Of course [[TrappedWithMonsterPlot most of the action takes place inside the ship]], so they could afford to avert the trope for this one scene.

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* Averted in ''Film/ItTheTerrorFromBeyondSpace'' with the spacewalk which is carried out in silence. Of course [[TrappedWithMonsterPlot most of the action takes place inside the ship]], so they could afford to avert the trope for this one scene. The trailer even mentions the action taking place "in the silent void of outer space".



* In the ''Franchise/{{Alien}}'' movies, there are some flight-cruising sounds and [[ExplosionsInSpace explosions.]] Rather ironic, considering the first movie's {{tagline}} was "In Space No One Can Hear You Scream."
** Film/Alien40thAnniversaryShorts''. Averted in ''Containment'' which opens with a spacecraft silently exploding, and the only noise we hear is what would realistically reverberate through the hull of the {{escape pod}} when the scene shifts to it. So in space no-one can hear you self-destruct.

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* In ''Franchise/{{Alien}}''
** Despite
the ''Franchise/{{Alien}}'' movies, first movie's famous {{tagline}} "In Space No One Can Hear You Scream", there are some flight-cruising sounds and [[ExplosionsInSpace explosions.]] Rather ironic, considering explosions]] in the first movie's {{tagline}} was "In Space No One Can Hear You Scream."
various movies.
** Film/Alien40thAnniversaryShorts''.''Film/Alien40thAnniversaryShorts''. Averted in ''Containment'' which opens with a spacecraft silently exploding, and the only noise we hear is what would realistically reverberate through the hull of the {{escape pod}} when the scene shifts to it. So in space no-one can hear you self-destruct.
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* Averted in ''Film/ItTheTerrorFromBeyondSpace'' with the spacewalk which is carried out in silence. Of course [[TrappedWithTheMonsterPlot most of the action takes place inside the ship]], so they could afford to avert the trope for this one scene.

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* Averted in ''Film/ItTheTerrorFromBeyondSpace'' with the spacewalk which is carried out in silence. Of course [[TrappedWithTheMonsterPlot [[TrappedWithMonsterPlot most of the action takes place inside the ship]], so they could afford to avert the trope for this one scene.
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* Averted in ''Film/ItTheTerrorFromBeyondSpace'' with the spacewalk which is carried out in silence. Of course [[TrappedWithTheMonsterPlot most of the action takes place inside the ship]], so they could afford to avert the trope for this one scene.
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* In the ''Franchise/{{Alien}}'' movies, there are some flight-cruising sounds, and [[StuffBlowingUp explosion.]]
** Rather ironic, considering the first movie's tagline was "In Space No One Can Hear You Scream."

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* In the ''Franchise/{{Alien}}'' movies, there are some flight-cruising sounds, sounds and [[StuffBlowingUp explosion.]]
**
[[ExplosionsInSpace explosions.]] Rather ironic, considering the first movie's tagline {{tagline}} was "In Space No One Can Hear You Scream.""
** Film/Alien40thAnniversaryShorts''. Averted in ''Containment'' which opens with a spacecraft silently exploding, and the only noise we hear is what would realistically reverberate through the hull of the {{escape pod}} when the scene shifts to it. So in space no-one can hear you self-destruct.
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* Averted, surprisingly, in ''WesternAnimation/DespicableMe'': the rocket is plenty noisy on launch but, when it rises above the atmosphere, we hear nothing but the background music.

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* Averted, surprisingly, in ''WesternAnimation/DespicableMe'': ''WesternAnimation/DespicableMe1'': the rocket is plenty noisy on launch but, when it rises above the atmosphere, we hear nothing but the background music.
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* In ''Film/GalaxyQuest'', the villain's ship explodes with lots of noise.

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* In ''Film/GalaxyQuest'', the villain's ship explodes with lots of noise.noise, though there's also a gag about the rock monster being ''happy'' when flung off into the vaccuum of space, because it means all the annoying noises have finally stopped.
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* Turns out the Soviets got there first in 1957. ''Road to the Stars'' shows a cosmonaut exiting a RetroRocket in his 'hermetic suit' for a spacewalk.

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* Turns out the Soviets got there first in 1957. ''Road to the Stars'' ''Film/RoadToTheStars'' shows a cosmonaut exiting a RetroRocket in his 'hermetic suit' for a spacewalk.
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** ''Anime/MobileSuitGundamTheWitchFromMercury'' averts this for one scene in the finale [[spoiler:when Suletta is left drifting in space after the dissolution of Quiet Zero and the Gundams. Miorine finding her, her frantic attempts to rouse her, and her breaking down in tears when she thinks Suletta is dead all play out in complete silence. It's only after Suletta regains consciousness and begins to speak does the audience hear any sound.]]
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* ''Literature/{{Animorphs}}'' attempt to justify this in ''The Andalite Chronicles'', by saying that energy from shredder or dracon beam blasts are translated into sound to lessen the impact of the weapons, and there's the stereotypical noises in space. And since the [[ThePuppeteers other]] main space-faring race in the series basically reverse-engineered all their technology from the Andalites, they'd have this technology too.

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* ''Literature/{{Animorphs}}'' attempt to justify this in ''The Andalite Chronicles'', by saying that energy from shredder or dracon beam blasts are translated into sound to lessen the impact of the weapons, and there's the stereotypical noises in space. And since the [[ThePuppeteers other]] other main space-faring race in the series (the [[PuppeteerParasite Yeerks]]) basically reverse-engineered all their technology from the Andalites, they'd have this technology too.



* ''Series/BabylonFive'' creator J. Michael Straczynski defends the sounds of exploding ships in space due to the air inside them resisting dissipation long enough to carry sound (This however is an illustration that ScifiWritersHaveNoSenseOfScale). He admits that the guns creating sound does not make sense, however. On another occasion, Straczynski claimed that the "sounds" heard during a space battle were actually part of the background music.

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* ''Series/BabylonFive'' creator J. Michael Straczynski Creator/JMichaelStraczynski defends the sounds of exploding ships in space due to the air inside them resisting dissipation long enough to carry sound (This however is an illustration that ScifiWritersHaveNoSenseOfScale). He admits that the guns creating sound does not make sense, however. On another occasion, Straczynski claimed that the "sounds" heard during a space battle were actually part of the background music.
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** In one small instance in ''Anime/MobileSuitZetaGundam'', Kamille who is caught up in the moment ends up opening his helmet while in space resulting in the sound immediately cutting off, making it clear that all the sounds the viewer hears are only there for their benefit.
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AcousticLicense prevails. It is standard cinematic convention that sound is subjective. You hear what the characters are hearing. Since the ship can hear itself, and there is nothing else in the scene, it is natural to include audio from the ship's point of view. Deleting audio would only be correct if a character was somewhere able to see, but not hear, the ship. Another more 'technical' explanation has more to do with the rules of television production: a silent space battle is somewhere between incredibly boring and incredibly ''unsettling'', and unlikely to attract viewers that have just tuned in or may even turn viewers off simply because [[RealityIsUnrealistic our brains are telling us we should be hearing sound even if there is nothing to hear]]. Indeed, some productions play the "unsettling" part to the hilt by having brief scenes that depict space "realistically" with no sound to emphasize that the noises we're hearing are for convenience--and using the ''lack'' of sound in that scene for NothingIsScarier purposes.

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AcousticLicense prevails. It is standard cinematic convention that sound is subjective. You hear what the characters are hearing. Since the ship can hear itself, and there is nothing else in the scene, it is natural to include audio from the ship's point of view. Deleting audio would only be correct if a character was somewhere able to see, but not hear, the ship. Another more 'technical' explanation has more to do with the rules of television production: a silent space battle is somewhere between incredibly boring and incredibly ''unsettling'', and unlikely to attract viewers that have just tuned in or may even turn viewers off simply because [[RealityIsUnrealistic our brains are telling us we should be hearing sound even if there is nothing to hear]]. Indeed, some productions play the "unsettling" part to the hilt by [[ZigZaggedTrope having brief scenes that depict space "realistically" with no sound sound]] to emphasize that the noises we're hearing are for convenience--and using the ''lack'' of sound in that scene for NothingIsScarier purposes.
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AcousticLicense prevails. It is standard cinematic convention that sound is subjective. You hear what the characters are hearing. Since the ship can hear itself, and there is nothing else in the scene, it is natural to include audio from the ship's point of view. Deleting audio would only be correct if a character was somewhere able to see, but not hear, the ship. Another more 'technical' explanation has more to do with the rules of television production: a silent space battle is somewhere between incredibly boring and incredibly ''unsettling'', and unlikely to attract viewers that have just tuned in or may even turn viewers off simply because [[RealityIsUnrealistic our brains are telling us we should be hearing sound even if there is nothing to hear]].

to:

AcousticLicense prevails. It is standard cinematic convention that sound is subjective. You hear what the characters are hearing. Since the ship can hear itself, and there is nothing else in the scene, it is natural to include audio from the ship's point of view. Deleting audio would only be correct if a character was somewhere able to see, but not hear, the ship. Another more 'technical' explanation has more to do with the rules of television production: a silent space battle is somewhere between incredibly boring and incredibly ''unsettling'', and unlikely to attract viewers that have just tuned in or may even turn viewers off simply because [[RealityIsUnrealistic our brains are telling us we should be hearing sound even if there is nothing to hear]].
hear]]. Indeed, some productions play the "unsettling" part to the hilt by having brief scenes that depict space "realistically" with no sound to emphasize that the noises we're hearing are for convenience--and using the ''lack'' of sound in that scene for NothingIsScarier purposes.

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* ''Anime/{{Planetes}}'' averts this. EVA scenes have only the sound of the focus character's life support system a la ''2001: A Space Odyssey'', as well as their communication and maneuvering systems. When it shows establishing shots of ships, stations, or Luna City, all we hear is music.



* Averted, like many many more [[ArtisticLicenseSpace space tropes]] by ''Anime/{{Planetes}}''. Of course, it's hard to notice when the soundtrack is busy with dramatic orchestral tunes, quiet, contemplative melodies, or even the character's banter. Not to mention all the sounds that you actually can hear inside the space suit, such as the hissing of air.

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* Averted, like many many more [[ArtisticLicenseSpace space tropes]] by ''Anime/{{Planetes}}''. Of course, it's hard to notice when the soundtrack is busy with dramatic orchestral tunes, quiet, contemplative melodies, or even the character's banter. Not to mention all ArtisticLicenseSpace tropes, in ''Manga/{{Planetes}}''. EVA scenes have only the sounds that you actually can hear inside the space suit, such as the hissing of air.air, as well as their communication and maneuvering systems. When it shows establishing shots of ships, stations, or Luna City, all we hear is music.

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