History Main / SpaceIsMagic

18th Jul '17 1:47:41 PM Theriocephalus
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In ScienceFiction, space is rarely deliberately magical, but rather ends up that way due to insufficient research, the RuleOfCool, or excessive [[HandWave handwaving]]. Thus it's better described by its related tropes. However, when fantasy ventures into the final frontier, space is literally magical. Natural law isn't just ignored; it's shown the door and told not to come back. It's entirely replaced by a [[HereThereBeDragons Here be Dragons]] sign. This is typical for fantasy, but when it's applied to outer space, things can get...weird.

to:

In ScienceFiction, space is rarely deliberately magical, but rather ends up that way due to insufficient research, the RuleOfCool, or excessive [[HandWave handwaving]]. Thus it's better described by its related tropes. However, when fantasy ventures into the final frontier, space is literally magical. Natural law isn't just ignored; it's shown the door and told not to come back. It's entirely replaced by a [[HereThereBeDragons Here be Dragons]] sign. This is typical for fantasy, but when it's applied to outer space, things can get... weird.


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[[folder:Fanfic]]
* ''FanFic/ThePalaververse'': Theia lies in a classical geocentric system: it is orbited by a life-bearing moon with literal lunar seas and a moon-sized sun home to phoenixes that periodically emigrate from its depths in massive solar flares, and is surrounded by a shell of stars composed in good part of pure magic. Beyond that, rather than any sort of actual galaxy, pony astronomers can barely glimpse vast, dark gulfs of space home to enormous beasts that swim through it like whales in a sea, distant systems both geocentric and heliocentric, vast clouds of primal cosmic matter and {{eldritch abomination}}s.
[[/folder]]


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* ''TabletopGame/{{Pathfinder}}'': The setting’s take on outer space owes as much to pulp fiction and cosmic horror as anything else.
** To begin with, every planet and most moons in Golarion’s solar system are inhabitable, with some being clearer genre shout outs than others -- the lush world of Castrovel, home of monster-filled jungles and the fantastic cities of the elves and the [[GreenSkinnedSpaceBabe beautiful]], psychic Lashunta, is directly inspired by the VenusIsWet trope, while the red desert planet Akiton, a world of deserts and dried seas home to red-skinned humanoids and four-armed alien barbarians, is in turn a ShoutOut to ''Literature/JohnCarterOfMars'' and derivative works. Notably, most interplanetary travel takes place by means of magical gates or travel through alternate planes of reality, actual space travel being largely absent.
** Beyond the bounds of the solar system and in the depths of space are distant worlds, dark interstellar voids ruled by unimaginable {{Eldritch Abomination}}s, {{Space Whale}}s and advanced civilizations, only occasionally interacting with the backwards world of the setting by means of a visiting horror or crashing starship.
** An inversion of this trope came with the crash of the spaceship ''Divinity'' and its cargo of robots, androids and aliens, whose realistic but extremely advanced science is utterly alien to Golarion’s peoples’ understanding of the world -- genuine aliens are distinctly unlike anything commonly found in a MedievalEuropeanFantasy world, while the robots and androids break pretty much every established rule for how constructs work in the setting.
18th Jul '17 10:08:02 AM Theriocephalus
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* The ''Literature/ZonesOfThought'' series by Creator/VernorVinge plays with this trope, even though it is (on some levels at least) moderately hard sci-fi. The basic idea is that the laws of physics become more lax at increasing distances from a galactic core. In the "Unthinking Depths" at the center of a galaxy, not even thought is possible. The "Slow Zone" further from the core (where Earth is located) uses MundaneDogmatic physics. In the "Beyond", still further away from the galactic core, more fantastic things like FTL and strong AI become possible, and in the "Transcend", beginning at the farthest edges of a galaxy and extending out into intergalactic space, SpaceIsMagic. The series basically uses the entire MohsScaleOfScienceFictionHardness.

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* The ''Literature/ZonesOfThought'' series by Creator/VernorVinge plays with this trope, even though it is (on some levels at least) moderately hard sci-fi. The basic idea is that the laws of physics become more lax at increasing distances from a galactic core. In the "Unthinking Depths" at the center of a galaxy, not even thought is possible. The "Slow Zone" further from the core (where Earth is located) uses MundaneDogmatic physics. In the "Beyond", still further away from the galactic core, more fantastic things like FTL and strong AI become possible, and in the "Transcend", beginning at the farthest edges of a galaxy and extending out into intergalactic space, SpaceIsMagic.Space Is Magic. The series basically uses the entire MohsScaleOfScienceFictionHardness.
14th May '17 2:39:17 PM nombretomado
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* In the ''Franchise/{{Starcraft}}'' franchise, the Protoss are SufficientlyAdvancedAliens with psychic powers. The overwhelming majority of the Protoss derive their psychic powers from the Khala, a sort of mystical energy that connects all the Protoss together. A certain splinter sect of the Protoss, the Dark Templar, are not connected to the Khala. They draw their powers from "the void", which is explained as a sort of dark energy inherent to the emptiness of space itself.

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* In the ''Franchise/{{Starcraft}}'' ''VideoGame/StarCraft'' franchise, the Protoss are SufficientlyAdvancedAliens with psychic powers. The overwhelming majority of the Protoss derive their psychic powers from the Khala, a sort of mystical energy that connects all the Protoss together. A certain splinter sect of the Protoss, the Dark Templar, are not connected to the Khala. They draw their powers from "the void", which is explained as a sort of dark energy inherent to the emptiness of space itself.
22nd Apr '17 8:11:38 AM shrikelet
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* In the ''TabletopGame/OldWorldOfDarkness'', a spiritual analog to outer space is the Deep Umbra. It is home to spirits, monsters, insane mages, ''relatively'' sane mages (no guarantees), gods, [[DragonsAreDinosaurs weredragons]], and [[EldritchAbomination Eldritch Abominations]]. Celestial bodies represent various metaphysical aspects, and you can visit their spirit-world mirrors. And because in ''TabletopGame/MageTheAscension'' reality is consensual, some books indicate that deep space (beyond the local solar system and its nearest neighbours) is really a part of the Umbra, because humans have only imagined it.
** And for this very same reason of ''Mage'''s consensual reality, this trope is ''literally true'' for the Void Engineers.

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* In the ''TabletopGame/OldWorldOfDarkness'', a spiritual analog to outer space is the Deep Umbra. It is home to spirits, monsters, insane mages, ''relatively'' sane mages (no guarantees), gods, [[DragonsAreDinosaurs weredragons]], and [[EldritchAbomination Eldritch Abominations]]. Celestial bodies represent various metaphysical aspects, and you can visit their spirit-world mirrors. And because in ''TabletopGame/MageTheAscension'' [[ClapYourHandsIfYouBelieve reality is consensual, consensual]], some books indicate that deep space (beyond the local solar system and its nearest neighbours) is really a part of the Umbra, because humans have only imagined it.
**
it. And for this very same reason of ''Mage'''s consensual reality, reason, this trope is ''literally true'' for the Void Engineers.
20th Apr '17 10:39:34 AM Galacton
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In ScienceFiction, space is rarely deliberately magical, but rather ends up that way due to insufficient research, the RuleOfCool, or excessive [[HandWave handwaving]]. Thus it's better described by its related tropes. However, when fantasy ventures into the final frontier, space is literally magical. Natural law isn't just ignored; it's shown the door and told not to come back. It's entirely replaced by a [[HereThereWereDragons Here be Dragons]] sign. This is typical for fantasy, but when it's applied to outer space, things can get...weird.

to:

In ScienceFiction, space is rarely deliberately magical, but rather ends up that way due to insufficient research, the RuleOfCool, or excessive [[HandWave handwaving]]. Thus it's better described by its related tropes. However, when fantasy ventures into the final frontier, space is literally magical. Natural law isn't just ignored; it's shown the door and told not to come back. It's entirely replaced by a [[HereThereWereDragons [[HereThereBeDragons Here be Dragons]] sign. This is typical for fantasy, but when it's applied to outer space, things can get...weird.
20th Apr '17 10:00:09 AM Theriocephalus
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* The "Literature/ZonesOfThought" series by Creator/VernorVinge plays with this trope, even though it is (on some levels at least) moderately hard sci-fi. The basic idea is that the laws of physics become more lax at increasing distances from a galactic core. In the "Unthinking Depths" at the center of a galaxy, not even thought is possible. The "Slow Zone" further from the core (where Earth is located) uses MundaneDogmatic physics. In the "Beyond", still further away from the galactic core, more fantastic things like FTL and strong AI become possible, and in the "Transcend", beginning at the farthest edges of a galaxy and extending out into intergalactic space, SpaceIsMagic. The series basically uses the entire MohsScaleOfScienceFictionHardness.
* Creator/IsaacAsimov's novel ''Literature/TheGodsThemselves'' was written largely in response to this trope. Asimov once heard Robert Silverberg make up an isotope off the top of his head, Plutonium-186. When Asimov pointed out that said isotope does not and cannot exist, Silverberg responded "So what?" Asimov, who was never one to back down from a challenge (even a self-imposed one) decided to work out under what conditions Plutonium-186 could be possible. He concluded that it would have to be in an parallel universe where the laws of Physics behaved differently than they do here (such as the strong force being a lot stronger than it is in our universe). He went on to figure out how such a Universe would operate, and eventually developed his ideas into what he considered his most ambitious novel.

to:

* The "Literature/ZonesOfThought" ''Literature/ZonesOfThought'' series by Creator/VernorVinge plays with this trope, even though it is (on some levels at least) moderately hard sci-fi. The basic idea is that the laws of physics become more lax at increasing distances from a galactic core. In the "Unthinking Depths" at the center of a galaxy, not even thought is possible. The "Slow Zone" further from the core (where Earth is located) uses MundaneDogmatic physics. In the "Beyond", still further away from the galactic core, more fantastic things like FTL and strong AI become possible, and in the "Transcend", beginning at the farthest edges of a galaxy and extending out into intergalactic space, SpaceIsMagic. The series basically uses the entire MohsScaleOfScienceFictionHardness.
* Creator/IsaacAsimov's novel ''Literature/TheGodsThemselves'' was written largely in response to this trope. Asimov once heard Robert Silverberg make up an isotope off the top of his head, Plutonium-186. When Asimov pointed out that said isotope does not and cannot exist, Silverberg responded "So what?" Asimov, who was never one to back down from a challenge (even a self-imposed one) one), decided to work out under what conditions Plutonium-186 could be possible. He concluded that it would have to be in an parallel universe where the laws of Physics physics behaved differently than they do here (such as the strong force being a lot stronger than it is in our universe). He went on to figure out how such a Universe would operate, and eventually developed his ideas into what he considered his most ambitious novel.



* TabletopGame/DungeonsAndDragons:
** In the TabletopGame/{{Spelljammer}} setting for ''TabletopGame/DungeonsAndDragons'', the Greek philosophers were right. Each solar system is enclosed in an enormous crystal sphere, which has the stars embedded in its inner surface. Spaceships are frequently modified [[SpaceSailing ocean-faring vessels]]. Gravity is uniform; even the ships have an intrinsic gravitational field. The laws of reality within the spheres themselves are wildly variable, with some being geocentric and some heliocentric, while others are {{Dyson Sphere}}s populated by planet-sized megafauna. Inhabited worlds range from regular planets to asteroid fields with their own atmospheres to {{Flat World}}s on the back of giant animals. Space outside the spheres is a flammable substance called Phlogiston that allows for fast travel between the spheres.

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* TabletopGame/DungeonsAndDragons:
''TabletopGame/DungeonsAndDragons'':
** In the TabletopGame/{{Spelljammer}} setting for ''TabletopGame/DungeonsAndDragons'', ''TabletopGame/{{Spelljammer}}'' setting, the Greek philosophers were right. Each solar system is enclosed in an enormous crystal sphere, which has the stars embedded in its inner surface.surface in the form of glowing crystals. Spaceships are frequently modified [[SpaceSailing ocean-faring vessels]]. Gravity is uniform; even the ships have an intrinsic gravitational field. The laws of reality within the spheres themselves are wildly variable, with some being geocentric and some heliocentric, while others are {{Dyson Sphere}}s populated by planet-sized megafauna. Inhabited worlds range from regular planets to asteroid fields with their own atmospheres to {{Flat World}}s on the back of giant animals. Space outside the spheres is a flammable substance called Phlogiston that allows for fast travel between the spheres.



** And for this very same reason of ''Mage's'' consensual reality, this trope is ''literally true'' for the Void Engineers.

to:

** And for this very same reason of ''Mage's'' ''Mage'''s consensual reality, this trope is ''literally true'' for the Void Engineers.



* A curious - and actually well explained - version appears in ''Webcomic/HeroInTraining''; The Trainer takes the main character around TheMultiverse to show him that, outside the universe Earth is in, things just work ''differently''.
** Basically: Once you get outside our 'local' universe, all bets are off as to what the local laws of physics are.

to:

* A curious - -- and actually well explained - -- version appears in ''Webcomic/HeroInTraining''; ''Webcomic/HeroInTraining''. The Trainer takes the main character around TheMultiverse to show him that, outside the universe Earth is in, things just work ''differently''.
** Basically: Once
''differently''. Basically, once you get outside our 'local' universe, all bets are off as to what the local laws of physics are.
16th Nov '16 4:49:48 PM frogpatrol
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In science fiction, space is rarely deliberately magical, but rather ends up that way due to insufficient research, the RuleOfCool, or excessive [[HandWave handwaving]]. Thus it's better described by its related tropes. However, when fantasy ventures into the final frontier, space is literally magical. Natural law isn't just ignored; it's shown the door and told not to come back. It's entirely replaced by a [[HereThereWereDragons Here be Dragons]] sign. This is typical for fantasy, but when it's applied to outer space, things can get...weird.

to:

In science fiction, ScienceFiction, space is rarely deliberately magical, but rather ends up that way due to insufficient research, the RuleOfCool, or excessive [[HandWave handwaving]]. Thus it's better described by its related tropes. However, when fantasy ventures into the final frontier, space is literally magical. Natural law isn't just ignored; it's shown the door and told not to come back. It's entirely replaced by a [[HereThereWereDragons Here be Dragons]] sign. This is typical for fantasy, but when it's applied to outer space, things can get...weird.



* ''Disney/TreasurePlanet''. It's probably best if you just think of it as a film adaptation of the ''TabletopGame/{{Spelljammer}}'' setting discussed below.

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* ''Disney/TreasurePlanet''. It's probably best if you just to think of it as a film adaptation of the ''TabletopGame/{{Spelljammer}}'' setting discussed below.(discussed below).



* This was essentially the main premise of the [[http://en.wikipedia.org/wiki/Celestial_spheres Celestial spheres]] theory of the universe. Before Newton, it was understood that objects in the air will fall to Earth, yet the stars and planets could be seen hovering in the sky in fixed positions. Early philosophers reasoned that the observed "rules" for earthbound objects must end at some unknown distance from earth-the beginning of the "outer space" concept.

to:

* This was essentially the main premise of the [[http://en.wikipedia.org/wiki/Celestial_spheres Celestial spheres]] theory of the universe. Before Newton, it was understood that objects in the air will fall to Earth, yet the stars and planets could be seen hovering in the sky in fixed positions. Early philosophers reasoned that the observed "rules" for earthbound objects must end at some unknown distance from earth-the beginning of the "outer space" concept.
26th May '16 1:52:50 PM Theriocephalus
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** In the TabletopGame/{{Spelljammer}} setting for ''TabletopGame/DungeonsAndDragons'', the Greek philosophers were right. Each solar system is enclosed in an enormous crystal sphere, which has the stars embedded in its inner surface. Spaceships are frequently modified [[SpaceSailing ocean-faring vessels]]. Gravity is uniform; even the ships have an intrinsic gravitational field. The laws of reality within the spheres themselves are wildly variable, with some being geocentric, some being heliocentric, while others are Dyson Spheres populated by planet-sized megafauna. Inhabited worlds range from regular planets to asteroid fields with their own atmospheres to {{flat world}}s on the back of giant animals. Space outside the spheres is a flammable substance called Phlogiston that allows for fast travel between the spheres.

to:

** In the TabletopGame/{{Spelljammer}} setting for ''TabletopGame/DungeonsAndDragons'', the Greek philosophers were right. Each solar system is enclosed in an enormous crystal sphere, which has the stars embedded in its inner surface. Spaceships are frequently modified [[SpaceSailing ocean-faring vessels]]. Gravity is uniform; even the ships have an intrinsic gravitational field. The laws of reality within the spheres themselves are wildly variable, with some being geocentric, geocentric and some being heliocentric, while others are Dyson Spheres {{Dyson Sphere}}s populated by planet-sized megafauna. Inhabited worlds range from regular planets to asteroid fields with their own atmospheres to {{flat world}}s {{Flat World}}s on the back of giant animals. Space outside the spheres is a flammable substance called Phlogiston that allows for fast travel between the spheres.
26th May '16 1:51:30 PM Theriocephalus
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* In the TabletopGame/{{Spelljammer}} setting for ''TabletopGame/DungeonsAndDragons'', the Greek philosophers were right. Each solar system is enclosed in an enormous crystal sphere, which has the stars embedded in its inner surface. Spaceships are frequently modified [[SpaceSailing ocean faring vessels]]. Gravity is uniform; even the ships have an intrinsic gravitational field. The laws of reality within the spheres themselves are wildly variable, with some being geocentric, while others are Dyson Spheres populated by planet-sized megafauna. Space outside the spheres is a flammable substance called Phlogiston that allows for fast travel between the spheres.

to:

* TabletopGame/DungeonsAndDragons:
**
In the TabletopGame/{{Spelljammer}} setting for ''TabletopGame/DungeonsAndDragons'', the Greek philosophers were right. Each solar system is enclosed in an enormous crystal sphere, which has the stars embedded in its inner surface. Spaceships are frequently modified [[SpaceSailing ocean faring ocean-faring vessels]]. Gravity is uniform; even the ships have an intrinsic gravitational field. The laws of reality within the spheres themselves are wildly variable, with some being geocentric, some being heliocentric, while others are Dyson Spheres populated by planet-sized megafauna.megafauna. Inhabited worlds range from regular planets to asteroid fields with their own atmospheres to {{flat world}}s on the back of giant animals. Space outside the spheres is a flammable substance called Phlogiston that allows for fast travel between the spheres.
19th Feb '16 12:44:11 PM Theriocephalus
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* During the very earliest stages of the Universe, just after the Big Bang[[note]](we're talking about ''[[https://en.wikipedia.org/wiki/Chronology_of_the_universe#Planck_epoch very tiny]]'' fractions of second, that in the most extreme cases in proportion one to each other, however, they would look like a year (or even (much) less) compared to the current age of the Universe)[[/note]], among other things not only temperature and density were ''far'' higher than anything in these times we're living, but also the four different elementary forces of the nature were combined into one or more. Anything that could have existed by then would have been quite different of what exists in our epoch.

to:

* During the very earliest stages of the Universe, just after the Big Bang[[note]](we're talking about ''[[https://en.wikipedia.org/wiki/Chronology_of_the_universe#Planck_epoch very tiny]]'' fractions of second, that in the most extreme cases cases, in proportion one to each other, however, they would look like a year (or even (much) less) compared to the current age of the Universe)[[/note]], among other things not only temperature and density were ''far'' higher than anything in these times we're living, but also the four different elementary forces of the nature were combined into one or more. Anything that could have existed by then would have been quite different of what exists in our epoch.
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