History Main / SpaceIsMagic

22nd Feb '18 8:10:32 PM vexusdylandasecond
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[[folder:Web Original]]
* ''WebAnimation/DSBTInsaniT'': Amber, oddly, has powers over space.
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14th Feb '18 12:36:10 PM BeerBaron
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* Cosmology in ''Franchise/TheElderScrolls'' universe is a little weird. For example, the two moons of Nirn are actually the [[GodIsDead physical corpse of a dead god]]. And other planets are projections of {{Alternate Dimension}}s owned by the [[EldritchAbomination Aedra and Daedra]] puncturing through a [[VoidBetweenTheWorlds murky region known as the Oblivion]] in which everything floats. Stars and the sun are other punctures in Oblivion but project into the [[TheLifestream Aetherius]]. Also, the Serpent constellation moves around the sky without rhyme or reason and is said to be made of "[[MagiBabble unstars]]." Yeah.

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* Cosmology in ''Franchise/TheElderScrolls'' universe is a little weird. For example, the [[WeirdMoon two moons moons]] of Nirn are actually the [[GodIsDead physical corpse ("flesh divinity") of a dead god]]. And other planets are projections of {{Alternate Dimension}}s owned by the [[EldritchAbomination [[OurGodsAreDifferent Aedra and Daedra]] puncturing through a [[VoidBetweenTheWorlds murky region known as the Oblivion]] in which everything floats. [[AlienSky Stars and the sun sun]] are other punctures in Oblivion Oblivion, but project into [[SpiritWorld Aetherius]], the [[TheLifestream Aetherius]]. "immortal realm" and the "realm of magic". [[BackgroundMagicField Magic flows in from Aetherius]], visible in the night sky as nebulae. Also, the Serpent constellation moves around the sky without rhyme or reason and is said to be made of "[[MagiBabble unstars]]." Yeah."[[MindScrew unstars]]".
25th Jan '18 5:55:47 PM nombretomado
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* An [[OrphanedSeries aborted]] trilogy from MargaretWeis and Tracy Hickman made this explicit, with the rules of the universe changing radically in different areas of space. This left a human exploration ship in rather bad shape, as while it could navigate well near earth, if it entered the zone where, for example, a circle of magical statues is required for safety there would be trouble.

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* An [[OrphanedSeries aborted]] trilogy from MargaretWeis Creator/MargaretWeis and Tracy Hickman made this explicit, with the rules of the universe changing radically in different areas of space. This left a human exploration ship in rather bad shape, as while it could navigate well near earth, if it entered the zone where, for example, a circle of magical statues is required for safety there would be trouble.
6th Aug '17 3:18:12 PM Theriocephalus
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* ''Disney/TreasurePlanet'': The film is essentially an ''extremely'' soft science fiction work that approaches this trope by way of {{Steampunk}}, a very literal take on SpaceSailing, and base concept that consists of taking a story from pre-industrial times and putting it in space with as few narrative and aesthetic changes as possible, resulting in a nominal outer space setting where things like the law of gravity and hard vacuum are cheerfully absent. Among other things, the movie features literal space galleons, a space port that is for all intents and purposed a port city floating in space and shaped like a crescent moon for some inexplicable reason, pods of space whales, aliens that have as much in common with fantasy creatures as with science fiction aliens and the titular treasure planet with its trove of pirate gold.

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* ''Disney/TreasurePlanet'': The film is essentially an ''extremely'' soft science fiction work that approaches this trope by way of {{Steampunk}}, a very literal take on SpaceSailing, and a base concept that consists of taking a story from pre-industrial times and putting it in space with as few narrative and aesthetic changes as possible, resulting in a nominal outer space setting where things like the law of gravity and hard vacuum are cheerfully absent. Among other things, the movie features literal space galleons, a space port that is for all intents and purposed a port city floating in space and shaped like a crescent moon for some inexplicable reason, pods of space whales, aliens that have as much in common with fantasy creatures as with science fiction aliens and the titular treasure planet with its trove of pirate gold.



** To begin with, every planet and most moons in Golarionís solar system are inhabitable, with some being clearer genre shout outs than others -- the lush world of Castrovel, home of monster-filled jungles and the fantastic cities of the elves and the [[GreenSkinnedSpaceBabe beautiful]], psychic Lashunta, is directly inspired by the VenusIsWet trope, while the red desert planet Akiton, a world of deserts and dried seas home to red-skinned humanoids and four-armed alien barbarians, is in turn a ShoutOut to ''Literature/JohnCarterOfMars'' and derivative works. Notably, most interplanetary travel takes place by means of magical gates or travel through alternate planes of reality, actual space travel being largely absent.

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** To begin with, every planet and most moons in Golarionís solar system are inhabitable, with some being clearer genre shout outs than others -- the lush world of Castrovel, home of monster-filled jungles and the fantastic cities of the elves and the [[GreenSkinnedSpaceBabe beautiful]], psychic Lashunta, is directly inspired by the VenusIsWet trope, while the red desert planet Akiton, a world of deserts and dried seas home to red-skinned humanoids and four-armed alien barbarians, is in turn a ShoutOut to ''Literature/JohnCarterOfMars'' and derivative works. Notably, most interplanetary travel takes place by means of magical gates or travel through alternate planes of reality, actual space travel being largely absent.
21st Jul '17 12:52:45 PM Theriocephalus
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[[folder:Film]]

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[[folder:Film]][[folder:Film -- Animated]]
* ''Disney/TreasurePlanet'': The film is essentially an ''extremely'' soft science fiction work that approaches this trope by way of {{Steampunk}}, a very literal take on SpaceSailing, and base concept that consists of taking a story from pre-industrial times and putting it in space with as few narrative and aesthetic changes as possible, resulting in a nominal outer space setting where things like the law of gravity and hard vacuum are cheerfully absent. Among other things, the movie features literal space galleons, a space port that is for all intents and purposed a port city floating in space and shaped like a crescent moon for some inexplicable reason, pods of space whales, aliens that have as much in common with fantasy creatures as with science fiction aliens and the titular treasure planet with its trove of pirate gold.
[[/folder]]

[[folder:Film -- Live-Action]]



* ''Disney/TreasurePlanet''. It's probably best to think of it as a film adaptation of ''TabletopGame/{{Spelljammer}}'' (discussed below).
18th Jul '17 1:47:41 PM Theriocephalus
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In ScienceFiction, space is rarely deliberately magical, but rather ends up that way due to insufficient research, the RuleOfCool, or excessive [[HandWave handwaving]]. Thus it's better described by its related tropes. However, when fantasy ventures into the final frontier, space is literally magical. Natural law isn't just ignored; it's shown the door and told not to come back. It's entirely replaced by a [[HereThereBeDragons Here be Dragons]] sign. This is typical for fantasy, but when it's applied to outer space, things can get...weird.

to:

In ScienceFiction, space is rarely deliberately magical, but rather ends up that way due to insufficient research, the RuleOfCool, or excessive [[HandWave handwaving]]. Thus it's better described by its related tropes. However, when fantasy ventures into the final frontier, space is literally magical. Natural law isn't just ignored; it's shown the door and told not to come back. It's entirely replaced by a [[HereThereBeDragons Here be Dragons]] sign. This is typical for fantasy, but when it's applied to outer space, things can get... weird.


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[[folder:Fanfic]]
* ''FanFic/ThePalaververse'': Theia lies in a classical geocentric system: it is orbited by a life-bearing moon with literal lunar seas and a moon-sized sun home to phoenixes that periodically emigrate from its depths in massive solar flares, and is surrounded by a shell of stars composed in good part of pure magic. Beyond that, rather than any sort of actual galaxy, pony astronomers can barely glimpse vast, dark gulfs of space home to enormous beasts that swim through it like whales in a sea, distant systems both geocentric and heliocentric, vast clouds of primal cosmic matter and {{eldritch abomination}}s.
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* ''TabletopGame/{{Pathfinder}}'': The settingís take on outer space owes as much to pulp fiction and cosmic horror as anything else.
** To begin with, every planet and most moons in Golarionís solar system are inhabitable, with some being clearer genre shout outs than others -- the lush world of Castrovel, home of monster-filled jungles and the fantastic cities of the elves and the [[GreenSkinnedSpaceBabe beautiful]], psychic Lashunta, is directly inspired by the VenusIsWet trope, while the red desert planet Akiton, a world of deserts and dried seas home to red-skinned humanoids and four-armed alien barbarians, is in turn a ShoutOut to ''Literature/JohnCarterOfMars'' and derivative works. Notably, most interplanetary travel takes place by means of magical gates or travel through alternate planes of reality, actual space travel being largely absent.
** Beyond the bounds of the solar system and in the depths of space are distant worlds, dark interstellar voids ruled by unimaginable {{Eldritch Abomination}}s, {{Space Whale}}s and advanced civilizations, only occasionally interacting with the backwards world of the setting by means of a visiting horror or crashing starship.
** An inversion of this trope came with the crash of the spaceship ''Divinity'' and its cargo of robots, androids and aliens, whose realistic but extremely advanced science is utterly alien to Golarionís peoplesí understanding of the world -- genuine aliens are distinctly unlike anything commonly found in a MedievalEuropeanFantasy world, while the robots and androids break pretty much every established rule for how constructs work in the setting.
18th Jul '17 10:08:02 AM Theriocephalus
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* The ''Literature/ZonesOfThought'' series by Creator/VernorVinge plays with this trope, even though it is (on some levels at least) moderately hard sci-fi. The basic idea is that the laws of physics become more lax at increasing distances from a galactic core. In the "Unthinking Depths" at the center of a galaxy, not even thought is possible. The "Slow Zone" further from the core (where Earth is located) uses MundaneDogmatic physics. In the "Beyond", still further away from the galactic core, more fantastic things like FTL and strong AI become possible, and in the "Transcend", beginning at the farthest edges of a galaxy and extending out into intergalactic space, SpaceIsMagic. The series basically uses the entire MohsScaleOfScienceFictionHardness.

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* The ''Literature/ZonesOfThought'' series by Creator/VernorVinge plays with this trope, even though it is (on some levels at least) moderately hard sci-fi. The basic idea is that the laws of physics become more lax at increasing distances from a galactic core. In the "Unthinking Depths" at the center of a galaxy, not even thought is possible. The "Slow Zone" further from the core (where Earth is located) uses MundaneDogmatic physics. In the "Beyond", still further away from the galactic core, more fantastic things like FTL and strong AI become possible, and in the "Transcend", beginning at the farthest edges of a galaxy and extending out into intergalactic space, SpaceIsMagic.Space Is Magic. The series basically uses the entire MohsScaleOfScienceFictionHardness.
14th May '17 2:39:17 PM nombretomado
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* In the ''Franchise/{{Starcraft}}'' franchise, the Protoss are SufficientlyAdvancedAliens with psychic powers. The overwhelming majority of the Protoss derive their psychic powers from the Khala, a sort of mystical energy that connects all the Protoss together. A certain splinter sect of the Protoss, the Dark Templar, are not connected to the Khala. They draw their powers from "the void", which is explained as a sort of dark energy inherent to the emptiness of space itself.

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* In the ''Franchise/{{Starcraft}}'' ''VideoGame/StarCraft'' franchise, the Protoss are SufficientlyAdvancedAliens with psychic powers. The overwhelming majority of the Protoss derive their psychic powers from the Khala, a sort of mystical energy that connects all the Protoss together. A certain splinter sect of the Protoss, the Dark Templar, are not connected to the Khala. They draw their powers from "the void", which is explained as a sort of dark energy inherent to the emptiness of space itself.
22nd Apr '17 8:11:38 AM shrikelet
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* In the ''TabletopGame/OldWorldOfDarkness'', a spiritual analog to outer space is the Deep Umbra. It is home to spirits, monsters, insane mages, ''relatively'' sane mages (no guarantees), gods, [[DragonsAreDinosaurs weredragons]], and [[EldritchAbomination Eldritch Abominations]]. Celestial bodies represent various metaphysical aspects, and you can visit their spirit-world mirrors. And because in ''TabletopGame/MageTheAscension'' reality is consensual, some books indicate that deep space (beyond the local solar system and its nearest neighbours) is really a part of the Umbra, because humans have only imagined it.
** And for this very same reason of ''Mage'''s consensual reality, this trope is ''literally true'' for the Void Engineers.

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* In the ''TabletopGame/OldWorldOfDarkness'', a spiritual analog to outer space is the Deep Umbra. It is home to spirits, monsters, insane mages, ''relatively'' sane mages (no guarantees), gods, [[DragonsAreDinosaurs weredragons]], and [[EldritchAbomination Eldritch Abominations]]. Celestial bodies represent various metaphysical aspects, and you can visit their spirit-world mirrors. And because in ''TabletopGame/MageTheAscension'' [[ClapYourHandsIfYouBelieve reality is consensual, consensual]], some books indicate that deep space (beyond the local solar system and its nearest neighbours) is really a part of the Umbra, because humans have only imagined it.
**
it. And for this very same reason of ''Mage'''s consensual reality, reason, this trope is ''literally true'' for the Void Engineers.
20th Apr '17 10:39:34 AM Galacton
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In ScienceFiction, space is rarely deliberately magical, but rather ends up that way due to insufficient research, the RuleOfCool, or excessive [[HandWave handwaving]]. Thus it's better described by its related tropes. However, when fantasy ventures into the final frontier, space is literally magical. Natural law isn't just ignored; it's shown the door and told not to come back. It's entirely replaced by a [[HereThereWereDragons Here be Dragons]] sign. This is typical for fantasy, but when it's applied to outer space, things can get...weird.

to:

In ScienceFiction, space is rarely deliberately magical, but rather ends up that way due to insufficient research, the RuleOfCool, or excessive [[HandWave handwaving]]. Thus it's better described by its related tropes. However, when fantasy ventures into the final frontier, space is literally magical. Natural law isn't just ignored; it's shown the door and told not to come back. It's entirely replaced by a [[HereThereWereDragons [[HereThereBeDragons Here be Dragons]] sign. This is typical for fantasy, but when it's applied to outer space, things can get...weird.
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