History Main / SolveTheSoupCans

13th Nov '17 3:39:02 PM gophergiggles
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** Used and justified in ''VideoGame/ResidentEvil7'' when forced to contend with Lucas Baker's traps and puzzles, one of which involves solving a series of puzzles in order to get a lit candle onto a birthday cake. Lucas, being a PsychopathicManChild who wasn't right in the head even ''before'' becoming infected, gets his rocks off forcing people into elaborate Film/{{Saw}} like traps. [[spoiler:His cake puzzle is even rigged to murder the person who solved it, as the cake explodes upon inserting the candle and ignites the oil that is spilled during the course of the puzzle]].
31st Oct '17 9:28:52 AM Crocket_Lawnchair
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%% YOU CHEATED!!

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%% YOU CHEATED!!Middle-right, Top-left, Bottom-right, Middle-left, Top-right, Bottom-left. Tah-daaaaaah.
20th Sep '17 11:44:31 PM Wooboo
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* In ''VideoGame/ParasiteEve2'', in order to get back into Dryfield after leaving for the first time, you have to figure out how to open a gate whose with a puzzle that relates to the stages of the moon and Japanese calendar phraseology. In addition to requiring some very esoteric knowledge, [[GuideDangIt you don't get much in the way of clues]], with the only ones you get are being asked to name the "age of the full moon" and having Aya note that there are some Japanese characters she can't read framed as an incredibly vague hint. It's entirely optional, but skipping it locks you out of the GoldenEnding.

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* In ''VideoGame/ParasiteEve2'', in order to get back into Dryfield after leaving for the first time, you have to figure out how to open a gate whose with a puzzle that relates to the stages of the moon and Japanese calendar phraseology. In addition to requiring some very esoteric knowledge, [[GuideDangIt you don't get much in the way of clues]], with the only ones you get are being asked to name the "age of the full moon" and having Aya note that there are some Japanese characters she can't read framed as an incredibly vague hint. It's entirely optional, but skipping it locks you out of the GoldenEnding.
20th Sep '17 11:09:25 PM Wooboo
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* In ''VideoGame/ParasiteEve2'', there is a gate under the small New Mexico town of Dryfield that can only be opened with a puzzle that relates to the stages of the moon. There is absolutely no logical reason for the puzzle to even be there. You can skip it, but if you do, you won't get the game's GoldenEnding.

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* In ''VideoGame/ParasiteEve2'', there is a gate under the small New Mexico town of in order to get back into Dryfield that can only be opened after leaving for the first time, you have to figure out how to open a gate whose with a puzzle that relates to the stages of the moon. There is absolutely no logical reason for moon and Japanese calendar phraseology. In addition to requiring some very esoteric knowledge, [[GuideDangIt you don't get much in the puzzle way of clues]], with the only ones you get are being asked to even be there. You can skip it, name the "age of the full moon" and having Aya note that there are some Japanese characters she can't read framed as an incredibly vague hint. It's entirely optional, but if skipping it locks you do, you won't get out of the game's GoldenEnding.
14th Jul '17 2:49:50 PM Gravidef
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** Largely [[JustifiedTrope Justified]] in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and its Shrine Trials. While some are combat-based, the majority have Link solving puzzles of all kinds (from physics to redirecting courses of electricity to the classic block-pushing) to complete the task and win a [[MacGuffin Spirit Orb]] from the Shrine's guardian. However, the Shrines are specifically stated to be tests of the hero's might and wit, so it makes sense that Link would have to pass whatever conditions they contain. It also helps that there is rarely one solution to any of the puzzles; for instance, Link could burn through some dead vines by using a fire-based weapon, carrying a torch to the spot, or cutting a hanging lantern's rope to make it fall and ignite the plants.


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** As a plus, the writers have been [[SelfDeprecation making fun of themselves]] for doing this since the very first game. At least one character in every title will comment on how ludicrous it is for someone to [[ThatRemindsMeOfASong be reminded of a puzzle]] by looking at a dead body/flight of stairs/car/what-have-you, and then expecting the other characters to solve it when there's far more important work to be done.
27th Jun '17 2:59:37 PM KingLyger
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* The trope namer, ''VideoGame/TheSeventhGuest'' is egregious: You have a lot of letters, the only vowels you're given are Ys, and must rearrange them into a sentence. That sentence? "Shy gypsy, slyly, spryly, tryst by my crypt". Oh, and it only makes any sense in retrospect, as, up to that point, you didn't know the house had a crypt. Or, if you're really unlucky (or English isn't your native language), what a tryst is[[note]]By far the worst part about the puzzle, though, is that all the letters start together. So all the Ys are together, all the Ss are together, etc. The only hint you are given is that the cans are arranged in the correct spread (so the first word is three letters long). And that's it. You have to use the clue book ''three times'' to even get a hint as to what words you should be writing, and even then, you'll be breaking out the thesaurus.[[/note]].

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* The trope namer, ''VideoGame/TheSeventhGuest'' is egregious: and the trope-naming puzzle are particularly egregious about this. You have a lot of letters, the only vowels vowel you're given are Ys, is Y, and must rearrange them the cans into a sentence. That sentence? "Shy gypsy, slyly, spryly, tryst by my crypt". Oh, and it It only makes any sense in retrospect, retrospect as, up to that point, you didn't don't know the house had has a crypt. Or, if you're really unlucky (or English isn't your native language), you might not know what a tryst is[[note]]By the word "tryst" means.[[note]]By far the worst part about the puzzle, though, is that all the letters start together. So all the Ys are together, all the Ss are together, etc. The only hint you are given is that the cans are arranged in the correct spread (so the first word is three letters long). And that's it. You have to use the clue book ''three times'' to even get a hint as to what words you should be writing, and even then, you'll be breaking out the thesaurus.[[/note]].[[/note]]
24th Jun '17 11:35:59 AM IsaWP
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* Most escape rooms rely on contrived situations to some degree. A combo lock may be placed somewhere unexpected, like a dollhouse. The digits needed to unlock it might be written on various objects scattered around, with no apparent reason except that it's fun to search for hidden things. The correct sequence for a series of buttons might be revealed by solving a sudoku. The better rooms will concoct an in-story justification for its puzzle barriers in an effort to avoid this trope, but many don't bother.

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* Most escape rooms rely on contrived situations to some degree. A combo lock may be placed somewhere unexpected, like a dollhouse. The digits needed to unlock it might be written on various objects scattered around, with no apparent reason except that it's fun to search for hidden things. The correct sequence for a series of buttons might be revealed by solving a sudoku. The better Some rooms will concoct an in-story justification for its puzzle barriers in an effort to avoid this trope, but many don't bother.
17th Jun '17 6:42:09 PM ThraggLootrippa
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* ''VideoGame/FurFighters'' has a lot of these, it being a mix of shooting and platforming it can be quite jarring. One actually involved making a special soup in a jungle with an elongated fetch-quest to boot.

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* ''VideoGame/FurFighters'' has a lot of these, it being a mix of shooting and platforming it can be quite jarring. One actually involved making a special soup in a jungle with an elongated fetch-quest to boot. That particular one gets justified when you finish it, as the quest giver is revealed to have been deliberately wasting your time.
12th Jun '17 5:49:46 PM Arctimon
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** One needs to find the Ymir Fruit in Ymir Forest before being able to reach Heimdall. This evidently necessitates the painfully tedious process of making the fruit drop into the water, and then ''getting the little fishies to guide the floating fruit all around the forest'' before one can obtain the item. Apparently, eight people cannot try ''anything else'' other than this -- like summoning Undine, using their various weapons to try knocking it somewhere closer by (although it drops into the water reasonably close to the player anyway), asking the party member with * wings* to fly up and grab it, or best of all, just reaching down and grabbing the freaking item (something about "dangerous-looking fish in the water"). "Dangerous-looking fish" is made all the more pointless when you realize that [[DidYouJustPunchOutCthulhu the party contains]] a MessianicArchetype, a pair of incredibly powerful magicians, and ''[[TheChosenOne an angel]]''. Over the course of the game they've dealt with ''bunnies'' more intimidating than the "dangerous-looking fish" Lloyd is bitching about. Genis even poked fun at Lloyd for "squaring off" against the fish.\\
\\
To top the whole shenanigan off, an optional skit features Lloyd expressing interest in trying a Ymir fruit for himself. Now, up until this point, anytime you make a mistake in the overly-tedious series of maneuvers required to get the fruit into a position where anyone's willing to expend the effort to reach over and grab it, you could knock a new one into the water and try again. But once you finally nab one, it is apparently the last one in the world ever (those stupid fish took all the rest), because everyone gets on Lloyd's case for wanting to eat it when a sick woman needs it as medicine.

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** One needs to find the Ymir Fruit in Ymir Forest before being able to reach Heimdall. This evidently necessitates the painfully tedious process of making the fruit drop into the water, and then ''getting the little fishies to guide the floating fruit all around the forest'' before one can obtain the item. Apparently, eight people cannot try ''anything else'' other than this -- like summoning Undine, using their various weapons to try knocking it somewhere closer by (although it drops into the water reasonably close to the player anyway), asking the party member with * wings* to fly up and grab it, or best of all, just reaching down and grabbing the freaking item (something about "dangerous-looking fish in the water"). "Dangerous-looking fish" is made all the more pointless when you realize that [[DidYouJustPunchOutCthulhu the party contains]] a MessianicArchetype, a pair of incredibly powerful magicians, and ''[[TheChosenOne an angel]]''. Over the course of the game they've dealt with ''bunnies'' more intimidating than the "dangerous-looking fish" Lloyd is bitching about. Genis even poked fun at Lloyd for "squaring off" against the fish.\\
\\
To
fish.
**To
top the whole shenanigan off, an optional skit features Lloyd expressing interest in trying a Ymir fruit for himself. Now, up until this point, anytime you make a mistake in the overly-tedious series of maneuvers required to get the fruit into a position where anyone's willing to expend the effort to reach over and grab it, you could knock a new one into the water and try again. But once you finally nab one, it is apparently the last one in the world ever (those stupid fish took all the rest), because everyone gets on Lloyd's case for wanting to eat it when a sick woman needs it as medicine.
2nd May '17 6:40:37 AM Kazmahu
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* ''VideoGame/TalesOfBerseria'' is generally very good about making its puzzles fit the environment, at it's worst you're eating colored fruit to give temporary AcquiredPoisonImmunity from matching-colored gas vents. That is, until the endgame, where ''[[UpToEleven the entire bonus dungeon]]'', itself an elaborate six-zone randomly-generated harder-than-TheVeryDefinitelyFinalDungeon nightmare, is just an elaborate prank by the Katz so you can gain bathtowel costumes for the party and eventually a hot springs scene. Lapshaded by Velvet, who starts off skeptical and gets in a worse and worse mood with each not-actually-in-danger Katz the party finds. [[spoiler:On the other hand, the plot this causes the party to stumble onto ''completely'' changes the context of the game, and retroactively makes distant sequel ''VideoGame/TalesOfZestiria'' suffer an EsotericHappyEnding]], so most players still agree it's worth it.
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