History Main / SolveTheSoupCans

13th Apr '16 11:16:03 AM Lemia
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* The ''VideoGame/CubeEscape'' games are chock-full of puzzles of this kind. It's more justified than for most other RoomEscape games by the series's heavy use of SurrealHorror and the majority of its installments [[ThroughTheEyesOfMadness starring mentally disturbed characters]] and/or [[MentalWorld taking place inside someone's mind/memories]]. It does still lead to strange situations like having to cut a birthday cake so that each slice has exactly one candle on it instead of just cutting out one slice normally, though.

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* The ''VideoGame/CubeEscape'' games are chock-full of puzzles of this kind. It's more justified than for most other RoomEscape games {{Room Escape Game}}s by the series's heavy use of SurrealHorror and the majority of its installments [[ThroughTheEyesOfMadness starring mentally disturbed characters]] and/or [[MentalWorld taking place inside someone's mind/memories]]. It does still lead to strange situations like having to cut a birthday cake so that each slice has exactly one candle on it instead of just cutting out one slice normally, though.
13th Apr '16 11:13:48 AM Lemia
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* The ''VideoGame/CubeEscape'' games are chock-full of puzzles of this kind. It's more justified than for most other RoomEscape games by the series's heavy use of SurrealHorror and the majority of its installments [[ThroughTheEyesOfMadness starring mentally disturbed characters]] and/or [[MentalWorld taking place inside someone's mind/memories]]. It does still lead to strange situations like having to cut a birthday cake so that each slice has exactly one candle on it instead of just cutting out one slice normally, though.
30th Mar '16 7:42:46 AM matruz
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* The main puzzle of the additional chapter of ''Videogame/{{Scratches}}'', ''Last Visit'', could be summed as [[spoiler: clean the bathroom's window so that light can come in and illuminate the African tribal mask that's sitting at the bottom of the bathtub]].
22nd Mar '16 7:46:03 PM Justadoo444
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* A very common trait in online "get out of the locked room" games. One required you to feed ''cactus-flavored roasted peanuts'' to a parrot to get the key. Aside from the moon-logic procedure to ''make'' said nuts (including the combination-locked ''fireplace''), there was no indication that this brand of nuts was required (since the bird ate everything else you fed it, with no visible response) or even that the key was in the cage in the first place. And if you knew the key was there (perhaps by mentioning that when you looked at the bird, instead of telling the obvious "it's a parrot in a cage"), wouldn't a sensible person have wanted to open the cage and just grab it?

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* A very common trait in online "get out of the locked room" games. One ''[[http://bartbonte.com/bonteroom2/ The Bonte Room 2]]'' required you to feed ''cactus-flavored roasted peanuts'' to a parrot to get the key. Aside from the moon-logic procedure to ''make'' said nuts (including the combination-locked ''fireplace''), there was no indication that this brand of nuts was required (since the bird ate everything else you fed it, with no visible response) or even that the key was in the cage in the first place. And if you knew the key was there (perhaps by mentioning that when you looked at the bird, instead of telling the obvious "it's a parrot in a cage"), wouldn't a sensible person have wanted to open the cage and just grab it?
20th Jan '16 4:36:52 PM MyFinalEdits
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* An episode of ''WesternAnimation/PhineasAndFerb'' had the brothers use a computer to generate a complicated maze, and several doors were locked out with various puzzles, including but not limited to a chessboard, a jar of jellybeans with a numeric pad asking the number in the jar, and a room with the "Idol Switching" scene from Indiana Jones. They even had the jacket and hat on the wall.
** It's worth noting that on one puzzle where they had to calculate how many jellybeans are in a jar, Buford, in true {{CuttingTheKnot}} fashion, simply ate all of the jellybeans, then put the jar back and entered "0".

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* An episode of ''WesternAnimation/PhineasAndFerb'' had has the brothers use a computer to generate a complicated maze, and several doors were are locked out with various puzzles, including but not limited to a chessboard, a jar of jellybeans with a numeric pad asking the number in the jar, and a room with the "Idol Switching" scene from Indiana Jones. They even had have the jacket and hat on the wall.
** It's worth noting that on
wall. On one puzzle where they had have to calculate how many jellybeans are in a jar, Buford, in true {{CuttingTheKnot}} fashion, simply ate eats all of the jellybeans, then put puts the jar back and entered "0".
20th Jan '16 4:21:27 PM MrCoolioPants
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-->(''Baljeet'':) "OK, techinically, you are correct. But you did not show your work!\*

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-->(''Baljeet'':) "OK, techinically, you are correct. But you did not show your work!\*work!
20th Jan '16 4:20:51 PM MrCoolioPants
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Added DiffLines:

** It's worth noting that on one puzzle where they had to calculate how many jellybeans are in a jar, Buford, in true {{CuttingTheKnot}} fashion, simply ate all of the jellybeans, then put the jar back and entered "0".
-->(''Baljeet'':) "OK, techinically, you are correct. But you did not show your work!\*
7th Dec '15 5:07:28 PM eroock
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--> --'''[[http://www.ifwiki.org/index.php/Soup_cans Russ Bryan]]''', on ''Videogame/TheSeventhGuest''

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--> --'''[[http://www.-->-- '''[[http://www.ifwiki.org/index.php/Soup_cans Russ Bryan]]''', on ''Videogame/TheSeventhGuest''
25th Nov '15 9:21:53 PM billybobfred
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* Parodied in ''VideoGame/{{Undertale}}''. Papyrus and Sans, doing border patrol, set puzzles in your path to slow you down so they can capture you. One of the puzzles is a word search, just set on the ground, with no added mechanisms. Nothing actually forces you to so much as ''look'' at the thing, much less actually try to solve it (and due to a typo, you technically can't anyway). When you walk past it, Papyrus freaks out that it's not stopping you, while Sans just quips that he should have picked something harder, [[ComicallyMissingThePoint like a crossword]].
17th Nov '15 8:41:35 PM deezee
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** [[HandWaved]] in several of the games, but most explicitly in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]], by stating that the dungeons are a test of the hero's worth placed by the goddesses; the puzzles may not make any sense, but they are still part of the test.

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** [[HandWaved]] [[HandWave Hand-Waved]] in several of the games, but most explicitly in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]], by stating that the dungeons are a test of the hero's worth placed by the goddesses; the puzzles may not make any sense, but they are still part of the test.
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