History Main / SoLongAndthanksForAllTheGear

19th Jul '17 12:03:42 AM ironcommando
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[[folder:Platform Game]]
* ''VideoGame/MegaManX5'': If Zero becomes Maverick, you lose all the [[HeartContainer Heart Tanks]] and life/weapon up parts he's collected.
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18th Jul '17 8:43:52 PM Ferot_Dreadnaught
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*** This works both ways. If you were particularly GenreSavvy on your second playthrough and give her all [[spoiler:Dark Side powers to help you immensely on the Star Forge with your evil character, she will majorly kick your ass in the mini-boss fight.]]

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*** This works both ways. If you were particularly GenreSavvy on your second playthrough and you give her all [[spoiler:Dark Side powers to help you immensely on the Star Forge with your evil character, she will majorly kick your ass in the mini-boss fight.]]



*** [[http://www.escapistmagazine.com/articles/view/comics/stolen-pixels/6831-Stolen-Pixels-147-Naked-Greed This "Stolen Pixels" strip]] illustrates the reaction of GenreSavvy players.

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*** [[http://www.escapistmagazine.com/articles/view/comics/stolen-pixels/6831-Stolen-Pixels-147-Naked-Greed This "Stolen Pixels" strip]] illustrates the reaction of GenreSavvy players.
15th Jul '17 12:01:05 AM dancnbna
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* In ''VideoGame/{{Xenoblade}}'', one of your party members leaves for a large chunk of the story, taking whatever they have on with them. Once they come back, they're sporting entirely new equipment. Though as they leave in the first hour or two of the game, the gear you lose isn't that valuable.
* Averted in ''VideoGame/XenobladeChroniclesX''. Although one of your party members leaves for good, completing Doug's final Heart-to-Heart conversation after beating the game will reward you with their gear.
14th Jul '17 5:26:51 PM Plactus
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* In ''VideoGame/StarWarsTheOldRepublic'', when you lose your crew at the start of ''Knights of the Fallen Empire'', they keep their gear. However, there's a button on the companion interface that lets you reclaim it. Oddly, if you wait until they're reintroduced naturally, their old gear magically reappears in your inventory shortly before they come back.
28th Jun '17 11:26:52 PM Zerukin
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*** The one exception to this is in the optional Wutai quest where Yuffie leaves the party and takes all of your most valuable Materia (All of your Materia if she can carry it). This includes Materia that was equipped by other characters.
20th May '17 2:13:10 PM nombretomado
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* The ''ValkyrieProfile'' series is an odd turn in that it actually puts this under your control. You choose (with a couple exceptions in the second game) when to get rid of your guest party members, and thus have full control over what equipment they have at the time. The twist here is you get items in exchange for the characters, and you get better items for a well-equipped and high-level character than one you've stripped bare.

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* The ''ValkyrieProfile'' ''VideoGame/ValkyrieProfile'' series is an odd turn in that it actually puts this under your control. You choose (with a couple exceptions in the second game) when to get rid of your guest party members, and thus have full control over what equipment they have at the time. The twist here is you get items in exchange for the characters, and you get better items for a well-equipped and high-level character than one you've stripped bare.
10th May '17 2:15:26 AM totoofze47
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* In ''VideoGame/FinalFantasyVII'' Aerith's [[ItWasHisSled sudden death]] makes you lose all her equipment. Thank God the creators weren't cruel enough to take away all her materia, too... The fact that her equipment is not returned is especially irritating because there is a unique piece of armour (the Edincoat) in the dungeon just before you lose her that you will quite likely equip on her, since she is a WhiteMagicianGirl who is, for that dungeon, a RequiredPartyMember. Luckily the weapon situation is no problem at all because Aerith is the only one that can equip staves in the first place, and there is one part in the last scene at the Temple of the Ancients where you can open the menu and de-equip Aerith of her gear just before she leaves. Aerith's death also means all the time you invested into leveling her up and having her learn new limit breaks goes down with her when she is killed (meaning all that EXP that could have been put into other characters is now permanently wasted, leaving the other characters underlevelled). Hope you didn't waste time trying to get her level 4 LimitBreak!

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* In ''VideoGame/FinalFantasyVII'' Aerith's [[ItWasHisSled sudden death]] makes you lose all her equipment. Thank God the creators weren't cruel enough to take away all her materia, too... The fact that her equipment is not returned is especially irritating because there is a unique piece of armour (the Edincoat) in the dungeon just before you lose her that you will quite likely equip on her, since she is a WhiteMagicianGirl who is, for that dungeon, a RequiredPartyMember. Luckily the weapon situation is no problem at all because Aerith is the only one that can equip staves in the first place, and there is one part in the last scene at the Temple of the Ancients where you can open the menu and de-equip Aerith of her gear just before she leaves. Aerith's death also means all the time you invested into leveling her up and having her learn new limit breaks goes down with her when she is killed (meaning all that EXP that could have been put into other characters is now permanently wasted, leaving the other characters underlevelled). Hope you didn't waste time trying to get her level 4 LimitBreak!



** Luckily this is avoided by the important stuff: the Materia. Whenever a party member leaves, they hand over their Materia beforehand. Except for Yuffie's sidequest, where they're ''all taken away''.
*** And if you find hidden materia during said sidequest, Yuffie appears just to STEAL THAT TOO. And when it's done she randomly puts all the materia back in random slots on your characters instead of replacing it as you had it before.

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** Luckily this is avoided by the important stuff: the Materia. Whenever a party member leaves, they hand over their Materia beforehand. Except for Yuffie's sidequest, where they're ''all taken away''.\n*** And if you find hidden materia during said sidequest, Yuffie appears just to STEAL THAT TOO. And when it's done she randomly puts all the materia back in random slots on your characters instead of replacing it as you had it before.
7th May '17 3:24:25 PM Skooter910
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* In ''VideoGame/{{Fallout 3}}'', there are numerous temporary companions you can have on your journey. On occasion, they can be equipped with weapons, and a few can be treated outright like party members and equipped with both weapons and armor. For example, Red from Big Town, who you have to rescue from Super Mutants. The second these people have reach their destination, THE DIALOG OPTION TO TRADE ITEMS VANISHES. Then they'll just be walking around with the gear you gave them, totally unwilling to give it back. You can't even steal it without giving them better gear. The only solution is murder, which tarnishes your karma. Fortunately, it also works in reverse on occasion: Fawkes carries one of the most powerful melee weapons in the game in his inventory when you first meet him, and most players will take it (he'll equip a replacement). A temporary example occurs when you leave the Wasteland for a DLC area, you have to leave your companions behind, along with any gear they were carrying. Also, if a companion dies (which may happen due to a glitch when entering the Operation Anchorage simulation), the weapon and/or apparel they were equipped with may disappear. Worse, in ''VideoGame/FalloutNewVegas'', Arcade Gannon is permanently removed from the game once you complete his quest. Averted in ''Lonesome Road'' when ED-E is captured by Ulysses, since whatever stuff it was carrying is automatically returned to you.

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* In ''VideoGame/{{Fallout 3}}'', there are numerous temporary companions you can have on your journey. On occasion, they can be equipped with weapons, and a few can be treated outright like party members and equipped with both weapons and armor. For example, Red from Big Town, who you have to rescue from Super Mutants. The second these people have reach their destination, THE DIALOG OPTION TO TRADE ITEMS VANISHES. Then they'll just be walking around with the gear you gave them, totally unwilling to give it back. You can't even steal it without giving them better gear. The only solution is murder, which tarnishes your karma. Fortunately, it also works in reverse on occasion: Fawkes carries one of the most powerful melee weapons in the game in his inventory when you first meet him, and most players will take it (he'll equip a replacement). A temporary example occurs when you leave the Wasteland for a DLC area, you have to leave your companions behind, along with any gear they were carrying. Also, if a companion dies (which may happen due to a glitch when entering the Operation Anchorage simulation), the weapon and/or apparel they were equipped with may disappear. Worse, Averted in ''VideoGame/FalloutNewVegas'', Arcade Gannon is permanently removed from the game once you complete returns any gear given to him before completion of his quest. Averted companion quest, after which he is no longer available as a companion. Also averted in ''Lonesome Road'' when ED-E is captured by Ulysses, since whatever stuff it was carrying is automatically returned to you.
26th Apr '17 8:14:58 PM infernape612
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* Also averted in ''VideoGame/{{Persona 5}}'' when TheMole backstabs you; their armor, accessory, and now-useless weaponry are placed back into your inventory.
23rd Apr '17 12:20:04 AM justanid
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[[folder:Hack And Slash]]

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[[folder:Hack And and Slash]]



[[folder:MMORPG]]
* Can happen in ''VideoGame/WorldOfWarcraft'' or any other MMORPG which uses guild vaults. Griefers will get themselves invited to a guild, convince their new guildmates to allow them to grab some gear out of the vault, and then leave the guild with their newfound stuff. Fortunately this activity is usually against the game's EULA and [=GMs=] can often help you recover your goods.
** This was a much more prevalent problem shortly after guild vault introduction to the game due to a coding glitch: whatever banking access privileges a character had with his previous guild were the defaults given back upon joining a new guild, meaning that a vault ransacking group could give maximum withdrawal permission to an accomplice who would then join other guilds and clean out their vaults and quit the guild within 5 minutes of joining. Needless to say this was rapidly patched.
** If members of a raiding guild can be considered party members, a not necessarily malicious case of this that resembles the traditional version of this trope can happen. Guilds might spend time gearing up a certain person who's crucial to progression, only for them to lose interest, encounter a real life issue, or go to a guild that's further along, taking all the gear they've looted with them. It can be frustrating to be passed over for a piece of gear in favor of someone who needs it more, only for them to leave soon after they they acquire it, which doesn't benefit you or your guild.
* The above kind of behavior is NOT against the rules in ''VideoGame/EveOnline'', and is a particularly infamous and widespread profession, making vetting new members and restricting access a lot more of a big deal. If your corporation gets swindled out of your items, tough luck, you should have been more careful about placing your trust in people. Your only option is to swear revenge.
* Though less severe than the others, players who choose to head up to Haven at an elevator in ''VideoGame/SpiralKnights'' will take with them their vitapods, potions, remedies, and health capsules if they don't drop them before getting on. If they leave mid-level, however, all of those items will drop where they stood and be up for grab.
* Happened in the short-lived ''VideoGame/TheSimsOnline''. When starting out, your Sim cannot afford a place on his/her own. So, you need to get a roommate. But, you have no idea who is trustworthy. This trope could certainly ensue.
[[/folder]]



[[folder:MMORPG]]
* Can happen in ''VideoGame/WorldOfWarcraft'' or any other MMORPG which uses guild vaults. Griefers will get themselves invited to a guild, convince their new guildmates to allow them to grab some gear out of the vault, and then leave the guild with their newfound stuff. Fortunately this activity is usually against the game's EULA and [=GMs=] can often help you recover your goods.
** This was a much more prevalent problem shortly after guild vault introduction to the game due to a coding glitch: whatever banking access privileges a character had with his previous guild were the defaults given back upon joining a new guild, meaning that a vault ransacking group could give maximum withdrawal permission to an accomplice who would then join other guilds and clean out their vaults and quit the guild within 5 minutes of joining. Needless to say this was rapidly patched.
** If members of a raiding guild can be considered party members, a not necessarily malicious case of this that resembles the traditional version of this trope can happen. Guilds might spend time gearing up a certain person who's crucial to progression, only for them to lose interest, encounter a real life issue, or go to a guild that's further along, taking all the gear they've looted with them. It can be frustrating to be passed over for a piece of gear in favor of someone who needs it more, only for them to leave soon after they they acquire it, which doesn't benefit you or your guild.
* The above kind of behavior is NOT against the rules in ''VideoGame/EveOnline'', and is a particularly infamous and widespread profession, making vetting new members and restricting access a lot more of a big deal. If your corporation gets swindled out of your items, tough luck, you should have been more careful about placing your trust in people. Your only option is to swear revenge.
* Though less severe than the others, players who choose to head up to Haven at an elevator in ''VideoGame/SpiralKnights'' will take with them their vitapods, potions, remedies, and health capsules if they don't drop them before getting on. If they leave mid-level, however, all of those items will drop where they stood and be up for grab.
* Happened in the short-lived ''VideoGame/TheSimsOnline''. When starting out, your Sim cannot afford a place on his/her own. So, you need to get a roommate. But, you have no idea who is trustworthy. This trope could certainly ensue.
[[/folder]]

to:

[[folder:MMORPG]]
* Can happen in ''VideoGame/WorldOfWarcraft'' or any other MMORPG which uses guild vaults. Griefers will get themselves invited to a guild, convince their new guildmates to allow them to grab some gear out of the vault, and then leave the guild with their newfound stuff. Fortunately this activity is usually against the game's EULA and [=GMs=] can often help you recover your goods.
** This was a much more prevalent problem shortly after guild vault introduction to the game due to a coding glitch: whatever banking access privileges a character had with his previous guild were the defaults given back upon joining a new guild, meaning that a vault ransacking group could give maximum withdrawal permission to an accomplice who would then join other guilds and clean out their vaults and quit the guild within 5 minutes of joining. Needless to say this was rapidly patched.
** If members of a raiding guild can be considered party members, a not necessarily malicious case of this that resembles the traditional version of this trope can happen. Guilds might spend time gearing up a certain person who's crucial to progression, only for them to lose interest, encounter a real life issue, or go to a guild that's further along, taking all the gear they've looted with them. It can be frustrating to be passed over for a piece of gear in favor of someone who needs it more, only for them to leave soon after they they acquire it, which doesn't benefit you or your guild.
* The above kind of behavior is NOT against the rules in ''VideoGame/EveOnline'', and is a particularly infamous and widespread profession, making vetting new members and restricting access a lot more of a big deal. If your corporation gets swindled out of your items, tough luck, you should have been more careful about placing your trust in people. Your only option is to swear revenge.
* Though less severe than the others, players who choose to head up to Haven at an elevator in ''VideoGame/SpiralKnights'' will take with them their vitapods, potions, remedies, and health capsules if they don't drop them before getting on. If they leave mid-level, however, all of those items will drop where they stood and be up for grab.
* Happened in the short-lived ''VideoGame/TheSimsOnline''. When starting out, your Sim cannot afford a place on his/her own. So, you need to get a roommate. But, you have no idea who is trustworthy. This trope could certainly ensue.
[[/folder]]
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