History Main / SoLongAndthanksForAllTheGear

23rd Apr '17 12:20:04 AM justanid
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[[folder:Hack And Slash]]

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[[folder:Hack And and Slash]]



[[folder:MMORPG]]
* Can happen in ''VideoGame/WorldOfWarcraft'' or any other MMORPG which uses guild vaults. Griefers will get themselves invited to a guild, convince their new guildmates to allow them to grab some gear out of the vault, and then leave the guild with their newfound stuff. Fortunately this activity is usually against the game's EULA and [=GMs=] can often help you recover your goods.
** This was a much more prevalent problem shortly after guild vault introduction to the game due to a coding glitch: whatever banking access privileges a character had with his previous guild were the defaults given back upon joining a new guild, meaning that a vault ransacking group could give maximum withdrawal permission to an accomplice who would then join other guilds and clean out their vaults and quit the guild within 5 minutes of joining. Needless to say this was rapidly patched.
** If members of a raiding guild can be considered party members, a not necessarily malicious case of this that resembles the traditional version of this trope can happen. Guilds might spend time gearing up a certain person who's crucial to progression, only for them to lose interest, encounter a real life issue, or go to a guild that's further along, taking all the gear they've looted with them. It can be frustrating to be passed over for a piece of gear in favor of someone who needs it more, only for them to leave soon after they they acquire it, which doesn't benefit you or your guild.
* The above kind of behavior is NOT against the rules in ''VideoGame/EveOnline'', and is a particularly infamous and widespread profession, making vetting new members and restricting access a lot more of a big deal. If your corporation gets swindled out of your items, tough luck, you should have been more careful about placing your trust in people. Your only option is to swear revenge.
* Though less severe than the others, players who choose to head up to Haven at an elevator in ''VideoGame/SpiralKnights'' will take with them their vitapods, potions, remedies, and health capsules if they don't drop them before getting on. If they leave mid-level, however, all of those items will drop where they stood and be up for grab.
* Happened in the short-lived ''VideoGame/TheSimsOnline''. When starting out, your Sim cannot afford a place on his/her own. So, you need to get a roommate. But, you have no idea who is trustworthy. This trope could certainly ensue.
[[/folder]]



[[folder:MMORPG]]
* Can happen in ''VideoGame/WorldOfWarcraft'' or any other MMORPG which uses guild vaults. Griefers will get themselves invited to a guild, convince their new guildmates to allow them to grab some gear out of the vault, and then leave the guild with their newfound stuff. Fortunately this activity is usually against the game's EULA and [=GMs=] can often help you recover your goods.
** This was a much more prevalent problem shortly after guild vault introduction to the game due to a coding glitch: whatever banking access privileges a character had with his previous guild were the defaults given back upon joining a new guild, meaning that a vault ransacking group could give maximum withdrawal permission to an accomplice who would then join other guilds and clean out their vaults and quit the guild within 5 minutes of joining. Needless to say this was rapidly patched.
** If members of a raiding guild can be considered party members, a not necessarily malicious case of this that resembles the traditional version of this trope can happen. Guilds might spend time gearing up a certain person who's crucial to progression, only for them to lose interest, encounter a real life issue, or go to a guild that's further along, taking all the gear they've looted with them. It can be frustrating to be passed over for a piece of gear in favor of someone who needs it more, only for them to leave soon after they they acquire it, which doesn't benefit you or your guild.
* The above kind of behavior is NOT against the rules in ''VideoGame/EveOnline'', and is a particularly infamous and widespread profession, making vetting new members and restricting access a lot more of a big deal. If your corporation gets swindled out of your items, tough luck, you should have been more careful about placing your trust in people. Your only option is to swear revenge.
* Though less severe than the others, players who choose to head up to Haven at an elevator in ''VideoGame/SpiralKnights'' will take with them their vitapods, potions, remedies, and health capsules if they don't drop them before getting on. If they leave mid-level, however, all of those items will drop where they stood and be up for grab.
* Happened in the short-lived ''VideoGame/TheSimsOnline''. When starting out, your Sim cannot afford a place on his/her own. So, you need to get a roommate. But, you have no idea who is trustworthy. This trope could certainly ensue.
[[/folder]]

to:

[[folder:MMORPG]]
* Can happen in ''VideoGame/WorldOfWarcraft'' or any other MMORPG which uses guild vaults. Griefers will get themselves invited to a guild, convince their new guildmates to allow them to grab some gear out of the vault, and then leave the guild with their newfound stuff. Fortunately this activity is usually against the game's EULA and [=GMs=] can often help you recover your goods.
** This was a much more prevalent problem shortly after guild vault introduction to the game due to a coding glitch: whatever banking access privileges a character had with his previous guild were the defaults given back upon joining a new guild, meaning that a vault ransacking group could give maximum withdrawal permission to an accomplice who would then join other guilds and clean out their vaults and quit the guild within 5 minutes of joining. Needless to say this was rapidly patched.
** If members of a raiding guild can be considered party members, a not necessarily malicious case of this that resembles the traditional version of this trope can happen. Guilds might spend time gearing up a certain person who's crucial to progression, only for them to lose interest, encounter a real life issue, or go to a guild that's further along, taking all the gear they've looted with them. It can be frustrating to be passed over for a piece of gear in favor of someone who needs it more, only for them to leave soon after they they acquire it, which doesn't benefit you or your guild.
* The above kind of behavior is NOT against the rules in ''VideoGame/EveOnline'', and is a particularly infamous and widespread profession, making vetting new members and restricting access a lot more of a big deal. If your corporation gets swindled out of your items, tough luck, you should have been more careful about placing your trust in people. Your only option is to swear revenge.
* Though less severe than the others, players who choose to head up to Haven at an elevator in ''VideoGame/SpiralKnights'' will take with them their vitapods, potions, remedies, and health capsules if they don't drop them before getting on. If they leave mid-level, however, all of those items will drop where they stood and be up for grab.
* Happened in the short-lived ''VideoGame/TheSimsOnline''. When starting out, your Sim cannot afford a place on his/her own. So, you need to get a roommate. But, you have no idea who is trustworthy. This trope could certainly ensue.
[[/folder]]
22nd Apr '17 5:06:51 PM nombretomado
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* In ''SuikodenIII'' when you return to Karaya, [[spoiler:Lulu is accidentally killed by Lady Chris]], and you lose every piece of equipment that he had on him. Luckily you're not likely to have anything special equipped to him.

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* In ''SuikodenIII'' ''VideoGame/SuikodenIII'' when you return to Karaya, [[spoiler:Lulu is accidentally killed by Lady Chris]], and you lose every piece of equipment that he had on him. Luckily you're not likely to have anything special equipped to him.
29th Mar '17 3:08:38 PM Mooncalf
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* In ''VideoGame/ShinMegamiTensei'', the Chaos Hero will at one point decide that he needs more power in order to defeat a boss, and wants to fuse himself with a demon to do so. The next time you're at the Jakyou Manor, he'll automatically pick the highest-level demon you have (thus usually your most powerful and necessary one) and use that one. And while he does get a fair bit more powerful from this, after the boss fight he'll decide that you're weak and "only holding him back", and leaves the party forever.



* Toyed with and reversed somewhat in ''[[Videogame/{{X}} X2: The Threat]]''. During one early mission you are loaned a personnel transport ship armed with some decent equipment -- [[ATasteOfPower including some expensive shields]]. After the mission is finished you are given an old cargo transport, but its hull integrity will be greatly reduced if you decided to sell off the shields in the other ship for personnel gain.

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* Toyed with and reversed somewhat in ''[[Videogame/{{X}} X2: The Threat]]''. During one early mission you are loaned a personnel transport ship armed with some decent equipment -- [[ATasteOfPower including some expensive shields]]. After the mission is finished you are given an old cargo transport, but its hull integrity will be greatly reduced if you decided to sell off the shields in the other ship for personnel personal gain.
20th Mar '17 11:15:49 AM PikaHikariKT
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** There is a true problem with this later in the game. Party members that leave temporarily keep all their gear ''and the items they are holding''. This is usually not a problem because you will gain the character and those items back, however the game has a GottaCatchEmAll MacGuffin system to advance the game and in the rare chance [[spoiler:Maribel]] holds onto a [[MacGuffin shard]], well this is one of the few Game-Breaking Bugs that becomes an UnwinnableByMistake.

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** There is a true problem with this later in the game. original Playstation version. Party members that leave left temporarily keep kept all their gear ''and the items they are holding''. This is usually not a problem because you will gain the character and those items back, however the game has a GottaCatchEmAll MacGuffin system to advance the game and in the rare chance [[spoiler:Maribel]] holds onto a [[MacGuffin shard]], well shard]]...well, this is one of the few Game-Breaking Bugs that becomes an UnwinnableByMistake.UnwinnableByMistake. The 3DS remake fixes this by sending anything not equipped by the characters to the BagOfHolding when they leave.
17th Feb '17 7:42:26 AM MightyKombat
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* In ''VideoGame/FinalFantasyVII'' Aerith's [[ItWasHisSled sudden death]] makes you lose all her equipment. Thank God the creators weren't cruel enough to take away all her materia, too... The fact that her equipment is not returned is especially irritating because there is a unique piece of armour (the Edincoat) in the dungeon just before you lose her that you will quite likely equip on her, since she is a WhiteMagicianGirl who is, for that dungeon, a RequiredPartyMember. Luckily the weapon situation is no problem at all because Aerith is the only one that can equip staves in the first place. Aerith's death also means all the time you invested into leveling her up and having her learn new limit breaks goes down with her when she is killed (meaning all that EXP that could have been put into other characters is now permanently wasted, leaving the other characters underlevelled). Hope you didn't waste time trying to get her level 4 LimitBreak!

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* In ''VideoGame/FinalFantasyVII'' Aerith's [[ItWasHisSled sudden death]] makes you lose all her equipment. Thank God the creators weren't cruel enough to take away all her materia, too... The fact that her equipment is not returned is especially irritating because there is a unique piece of armour (the Edincoat) in the dungeon just before you lose her that you will quite likely equip on her, since she is a WhiteMagicianGirl who is, for that dungeon, a RequiredPartyMember. Luckily the weapon situation is no problem at all because Aerith is the only one that can equip staves in the first place.place, and there is one part in the last scene at the Temple of the Ancients where you can open the menu and de-equip Aerith of her gear just before she leaves. Aerith's death also means all the time you invested into leveling her up and having her learn new limit breaks goes down with her when she is killed (meaning all that EXP that could have been put into other characters is now permanently wasted, leaving the other characters underlevelled). Hope you didn't waste time trying to get her level 4 LimitBreak!



** Ironically, the game ''tries'' to avert this a few times, when a character temporarily leaves the party and their equipment is added to your inventory. But the only times this happens, the character is away for such a short time it's mostly annoying having to put the equipment back on them afterwards.
*** Actually, there is one instance where this happens and is genuinely useful: [[spoiler:if you choose the storyline path where Zelos dies, you still get to keep his equipment. And that happens near the end of the game, so the stuff he was wearing is pretty nice.]]

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** Ironically, the game ''tries'' to avert this a few times, when a character temporarily leaves the party and their equipment is added to your inventory. But the only times this happens, the character is away for such a short time it's mostly annoying having to put the equipment back on them afterwards.
*** Actually, there is
afterwards. The one instance where this happens and exception is genuinely useful: [[spoiler:if Zelos if you choose end up going down the storyline path where Zelos dies, you still he dies. You get to keep all his equipment. And that happens near gear back after the end of the game, so the stuff he was wearing is pretty nice.]]fact and its decent late game gear.



* Both played straight and averted in ''VideoGame/MassEffect1''. [[spoiler:Killing Wrex]] will give you all his equipment as if it just dropped. However, any items equipped on [[spoiler:Ashley or Kaidan]] are [[PermanentlyMissableContent lost for good]]. Which is kinda {{justified|Trope}}, what with [[spoiler:the nuclear bomb]] and all. The weird thing is, though, that the cutscene which depicts [[spoiler:their deaths]] puts them in their starting armor, but you still lose the one you had actually equipped them with, even though they apparently weren't wearing it. You do get [[spoiler:Ashley/Kaidan]]'s weapons and armor back on a NewGamePlus.

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* Both played straight and averted in ''VideoGame/MassEffect1''. [[spoiler:Killing Wrex]] will give you all his equipment as if it just dropped. However, any items equipped on [[spoiler:Ashley or Kaidan]] are [[PermanentlyMissableContent lost for good]]. Which is kinda {{justified|Trope}}, what with [[spoiler:the nuclear bomb]] and all. The weird thing is, though, that the cutscene which depicts [[spoiler:their deaths]] puts them in their starting armor, but you still lose the one you had actually equipped them with, even though they apparently weren't wearing it. You do get [[spoiler:Ashley/Kaidan]]'s weapons and armor back on a NewGamePlus. Due to how later games handle equipment, they avert this even if you get those characters perma-killed, either in 2's SuicideMission or story events in 3.
26th Jan '17 4:23:26 PM Gosicrystal
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In VideoGames, this is the annoying effect of having potentially great equipment stolen from you because the character wearing them has left the party. If they come back, their equipment may have fallen victim to the SortingAlgorithmOfWeaponEffectiveness. Or they may have found new, better equipment and ditched what they had before. Or they get themselves killed. Either way, you better hope they didn't have anything powerful and [[LostForever irreplaceable]] on them. Kinder games will dump the gear back into your inventory.

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In VideoGames, this is the annoying effect of having potentially great equipment stolen from you because the character wearing them has left the party. If they come back, their equipment may have fallen victim to the SortingAlgorithmOfWeaponEffectiveness. Or they may have found new, better equipment and ditched what they had before. Or they get themselves killed. Either way, you better hope they didn't have anything powerful and [[LostForever [[PermanentlyMissableContent irreplaceable]] on them. Kinder games will dump the gear back into your inventory.



** The only exception is if the Hero you can't use anymore was on a separate journey than the main hero of the campaign. For example, Grom Hellscream during his two missions in the Orc Campaign, Illidan during his own single mission in the Night Elf Campaign and any of Sylvanas' missions during the Frozen Throne Undead campaign. Anything they or any other heroes they met had is LostForever. There is a minor exception though, since [[spoiler:Illidan]] is a usable hero for both the Night Elf and Alliance campaigns in Frozen Throne, he retains any gear he had between campaigns.

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** The only exception is if the Hero you can't use anymore was on a separate journey than the main hero of the campaign. For example, Grom Hellscream during his two missions in the Orc Campaign, Illidan during his own single mission in the Night Elf Campaign and any of Sylvanas' missions during the Frozen Throne Undead campaign. Anything they or any other heroes they met had is LostForever.[[PermanentlyMissableContent permanently lost]]. There is a minor exception though, since [[spoiler:Illidan]] is a usable hero for both the Night Elf and Alliance campaigns in Frozen Throne, he retains any gear he had between campaigns.



*** The Mythril Sword loss is only a problem if the player doesn't think to visit Esto Gaza before going to the Desert Palace.
** However, you can give Beatrix one of the summoning items and cause it to be LostForever.

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*** The Mythril Sword loss is only a problem if the player doesn't think to visit Esto Gaza before going to the Desert Palace.
**
Palace. However, you can give Beatrix one of the summoning items and cause [[PermanentlyMissableContent lose it to be LostForever.for good]].



** In addition, if you fail to reveal the villains' true plan to [[spoiler:Gideon when you meet him in Tsen'Ang, Vollinger, if he's with you]] will challenge you to a duel and leave the party. When you show up at his place, your opponent will have standard equipment rather than what you gave him before the betrayal; that stuff is, of course, LostForever.

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** In addition, if you fail to reveal the villains' true plan to [[spoiler:Gideon when you meet him in Tsen'Ang, Vollinger, if he's with you]] will challenge you to a duel and leave the party. When you show up at his place, your opponent will have standard equipment rather than what you gave him before the betrayal; that stuff is, of course, LostForever.[[PermanentlyMissableContent lost forever]].



* Both played straight and averted in ''VideoGame/MassEffect1''. [[spoiler:Killing Wrex]] will give you all his equipment as if it just dropped. However, any items equipped on [[spoiler:Ashley or Kaidan]] are LostForever. Which is kinda {{justified|Trope}}, what with [[spoiler:the nuclear bomb]] and all. The weird thing is, though, that the cutscene which depicts [[spoiler:their deaths]] puts them in their starting armor, but you still lose the one you had actually equipped them with, even though they apparently weren't wearing it. You do get [[spoiler:Ashley/Kaidan]]'s weapons and armor back on a NewGamePlus.

to:

* Both played straight and averted in ''VideoGame/MassEffect1''. [[spoiler:Killing Wrex]] will give you all his equipment as if it just dropped. However, any items equipped on [[spoiler:Ashley or Kaidan]] are LostForever.[[PermanentlyMissableContent lost for good]]. Which is kinda {{justified|Trope}}, what with [[spoiler:the nuclear bomb]] and all. The weird thing is, though, that the cutscene which depicts [[spoiler:their deaths]] puts them in their starting armor, but you still lose the one you had actually equipped them with, even though they apparently weren't wearing it. You do get [[spoiler:Ashley/Kaidan]]'s weapons and armor back on a NewGamePlus.



* ''VideoGame/SuikodenI'', of course, has this a few times, with characters that leave your team (either temporarily or for good) and take everything they were carrying with them. There's also an unusual instance of the trope where this is caused by the main character; when he obtains the [[BlessedWithSuck Soul Eater]] rune, it's automatically equipped to him, and whatever rune he had equipped before is LostForever. This is particularly frustrating because he might have one of two extremely rare runes that you can get right near the start of the game, [[GuideDangIt if you know how to find them]]. Later games avoid this problem by allowing characters to equip up to 3 runes instead of one, and if a character will be getting a True Rune (or other unique story-based rune, in the case of ''VideoGame/SuikodenV'') in a particular slot, chances are good that slot will be locked until they get it.

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* ''VideoGame/SuikodenI'', of course, has this a few times, with characters that leave your team (either temporarily or for good) and take everything they were carrying with them. There's also an unusual instance of the trope where this is caused by the main character; when he obtains the [[BlessedWithSuck Soul Eater]] rune, it's automatically equipped to him, and whatever rune he had equipped before is LostForever.lost forever. This is particularly frustrating because he might have one of two extremely rare runes that you can get right near the start of the game, [[GuideDangIt if you know how to find them]]. Later games avoid this problem by allowing characters to equip up to 3 runes instead of one, and if a character will be getting a True Rune (or other unique story-based rune, in the case of ''VideoGame/SuikodenV'') in a particular slot, chances are good that slot will be locked until they get it.



* ''VideoGame/SaGaFrontier2'' averts this by allowing you to access the inventories of characters not in your current party, and you can even equip techniques that they've learned. (This is, in fact, how you can pick up a technique that would otherwise be LostForever.)

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* ''VideoGame/SaGaFrontier2'' averts this by allowing you to access the inventories of characters not in your current party, and you can even equip techniques that they've learned. (This learned (this is, in fact, how you can pick up a technique that would otherwise be LostForever.)permanently lost).



** In ''Code Veronica'', any items carried by Claire near the end of the game will be LostForever when you switch back to Chris for the last time.

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** In ''Code Veronica'', any items carried by Claire near the end of the game will be LostForever lost forever when you switch back to Chris for the last time.



* The TabletopGame/{{Warhammer 40000}} turn-based game ''Chaos Gate'' has this on one level. Enemies will teleport in, grab a random team member and then whisk him away, [[LostForever never to be seen again]]. Hope you didn't have any rare/unique wargear on him

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* The TabletopGame/{{Warhammer 40000}} turn-based game ''Chaos Gate'' has this on one level. Enemies will teleport in, grab a random team member and then whisk him away, [[LostForever [[PermanentlyMissableContent never to be seen again]]. Hope you didn't have any rare/unique wargear on him
2nd Jan '17 8:05:04 PM DustSnitch
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* Happens about two thirds of the way through ''VideoGame/MetalGearSolid3'', wherein Snake recovers all of his equipment after a NoGearLevel sequence, except for all of his previously captured animals and collected food (including the pricelessly valuable Tsuchinoko, if you were lucky enough to find it - fortunately you can catch it again just after getting your gear back). Humorously, you can call [=EVA=] about this, and she will confess that she rifled through your pack for instant noodles, but the rest of Snake's pack was emptied by Ocelot because "[[HoYay he wanted to eat the same things Snake did]]".

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* Happens about two thirds of the way through ''VideoGame/MetalGearSolid3'', wherein Snake recovers all of his equipment after a NoGearLevel sequence, except for all of his previously captured animals and collected food (including the pricelessly valuable Tsuchinoko, if you were lucky enough to find it - fortunately you can catch it again just after getting your gear back). Humorously, you can call [=EVA=] about this, and she will confess that she rifled through your pack for instant noodles, but the rest of Snake's pack was emptied by Ocelot because "[[HoYay he "he wanted to eat the same things Snake did]]".did".
9th Dec '16 12:44:18 PM Toadofsteel
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* In ''VideoGame/FinalFantasyVIII'', don't forget to take back all the magic you gave to [[GuestStarPartyMember Edea]] unless you never want to see it again after Esthar.

to:

* In ''VideoGame/FinalFantasyVIII'', don't forget to take back all the magic you gave to [[GuestStarPartyMember Edea]] unless you never want to see it again after Esthar. (Thankfully, Seifer's short stint in the party is mercifully spared this trope, as anything junctioned to him will magically appear on Selphie when she makes her first appearance later in the same mission.)
29th Nov '16 8:45:40 AM Scabbard
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*** As mentioned above if [[spoiler:Alistair]] leaves he takes his stuff with him, and you've no option to get it back, nor can you attack him for leaving. If Zevran decides to leave you actually can demand his equipment before he does in a dialogue option, but he'll refuse, stating he earned it for his service. You can still attack him though, and take it from his corpse.

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*** As mentioned above if [[spoiler:Alistair]] leaves he takes his stuff with him, and you've no option to get it back, nor can you attack him for leaving. If Zevran decides to leave leave, you actually can demand his equipment before he does in a dialogue option, but he'll refuse, stating he earned it for his service. You can still attack him though, and take it from his corpse.
13th Nov '16 8:26:38 PM Valiona
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** If members of a raiding guild can be considered party members, a not necessarily malicious case of this that resembles the traditional version of this trope can happen. Guilds might spend time gearing up a certain person who's crucial to progression, only for them to lose issue, encounter a real life issue, or go to a guild that's further along, taking all the gear they've looted with them. It can be frustrating to be passed over for a piece of gear in favor of someone who needs it more, only for them to leave soon after they they acquire it, which doesn't benefit you or your guild.

to:

** If members of a raiding guild can be considered party members, a not necessarily malicious case of this that resembles the traditional version of this trope can happen. Guilds might spend time gearing up a certain person who's crucial to progression, only for them to lose issue, interest, encounter a real life issue, or go to a guild that's further along, taking all the gear they've looted with them. It can be frustrating to be passed over for a piece of gear in favor of someone who needs it more, only for them to leave soon after they they acquire it, which doesn't benefit you or your guild.
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