History Main / SniperPistol

4th Dec '17 12:22:14 PM Kadorhal
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* Many early semi-automatic pistols were sold with detachable stocks and adjustable sights that could be calibrated up to a kilometer or more.



* The primary, and ultimately insurmountable, reason for why this trope isn't an accurate reflection of reality is the simple fact that a pistol, by definition, has a relatively short barrel, which reduces the amount of rifling (grooves) in the barrel that can apply spin to the bullet or how much of the propellant in the casing can apply force to the bullet before it leaves the barrel and whatever's left over is wasted as muzzle flash. Make the barrel longer, and you either have a rifle with no stock to stabilize your aim, or a pistol that is ''really'' inconvenient -- imagine trying to draw a pistol with even a 1-foot barrel out of a hip holster when you're in a hurry, much less in a shoulder holster or when carrying concealed. For the record, the standard size for pistol barrels is less than ''half'' of a foot.

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* The primary, Many early semi-automatic pistols were sold with detachable stocks and adjustable sights that could be calibrated up to a kilometer or more. This quickly fell off for one ultimately insurmountable, insurmountable reason for as to why this trope isn't an accurate reflection of reality is reality: the simple fact that a pistol, by definition, has a relatively short barrel, which reduces the amount of rifling (grooves) in the barrel that can apply spin to the bullet or how much of the propellant in the casing can apply force to the bullet before it leaves the barrel and whatever's left over is wasted as muzzle flash. Make the barrel longer, and you either have a rifle with no stock to stabilize your aim, or a pistol that is ''really'' inconvenient -- imagine trying to draw a pistol with even a 1-foot barrel out of a hip holster when you're in a hurry, much less in a shoulder holster or when carrying concealed. For the record, the standard size for pistol barrels is less than ''half'' of a foot.
4th Dec '17 1:30:14 AM Kadorhal
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* Many early semi-automatic pistols with adjustable sights had the sights able to be adjusted up to a kilometer or more. To be fair, removable stocks were also commonly sold with semi-autos at the time.
* From [[MotherRussiaMakesYouStrong Mother Russia]] hails the [=RSh=]-12.7, a gigantic {{revolver|sAreJustBetter}} that actually fires a [[HandCannon sniper rifle round]] - the 12.7x55mm for the [[HollywoodSilencer VKS Vykhlop]]. Its [[GunAccessories accessories]] can make it a good approximation of the page image - it can be fitted with a stock, a silencer, and has Picatinny rails for everything else. It is not, however, actually a sniper pistol it was explicitly designed as a HandCannon for [[DynamicEntry forced entry situations]], for the off case when the entrenched bad guys have something more than the simple body armor, or somehow managed to find an armored car or such.

to:

* Many early semi-automatic pistols were sold with detachable stocks and adjustable sights had the sights able to that could be adjusted calibrated up to a kilometer or more. To be fair, removable stocks were also commonly sold with semi-autos at the time.
more.
* From [[MotherRussiaMakesYouStrong Mother Russia]] hails the [=RSh=]-12.7, a gigantic {{revolver|sAreJustBetter}} that actually fires a [[HandCannon sniper rifle round]] - the 12.7x55mm for the [[HollywoodSilencer VKS Vykhlop]]. Its [[GunAccessories accessories]] can make it a good approximation of the page image - it can be fitted with a stock, a silencer, and has Picatinny rails for everything else. It is not, however, actually a sniper pistol it was explicitly designed as a HandCannon hand cannon for [[DynamicEntry forced entry situations]], for the off case when the entrenched bad guys have something more than the simple body armor, or somehow managed to find an armored car or such.
4th Dec '17 1:24:29 AM Kadorhal
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* Any game by Rare, the developers of ''VideoGame/GoldenEye1997''. ''VideoGame/PerfectDark'' even gave you a scoped pistol for some levels; you could zoom in and use them just as you would a sniper rifle. In the prequel, the player's default pistol is always scoped, though they're at least not ''completely'' crazy about it as it's sequentially outclassed by a later SMG and then assault rifle that do everything it does better.

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* Any game by Rare, the developers of ''VideoGame/GoldenEye1997''. ''VideoGame/PerfectDark'' even gave you a scoped pistol for some levels; you could zoom in and use them just as you would a sniper rifle. In the prequel, the player's default pistol is always scoped, though they're at least not ''completely'' crazy about it as as, while it does have ridiculous accuracy, it's sequentially outclassed by a later SMG and then assault rifle that that, other than taking up more [[LimitedLoadout inventory space]], do everything it does better.better with the addition of higher capacities (24 and 30), full-auto fire, and in the latter's case the addition of a GrenadeLauncher.



* In ''Franchise/StarWars: VideoGame/{{Dark Forces|Saga}}'', your starting pistol is very accurate and auto aims at long distances. This continues into the later games, where the starting blaster pistol is perfectly accurate, but deals less damage per shot than the [[ImperialStormtrooperMarksmanshipAcademy hilariously-inaccurate stormtrooper rifle]].

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* In ''Franchise/StarWars: VideoGame/{{Dark Forces|Saga}}'', VideoGame/DarkForces'', your starting pistol is very accurate and auto aims at long distances. This continues into the [[VideoGame/DarkForcesSaga later games, games]] of the series, where the starting blaster pistol is perfectly accurate, accurate and uses less ammo per shot, but is slower and deals less damage per shot than the [[ImperialStormtrooperMarksmanshipAcademy hilariously-inaccurate stormtrooper rifle]].



* ''Videogame/ReturnToCastleWolfenstein'' features a sniper machine pistol, the silenced Sten gun. Though scopeless, it has the lowest bullet spread of any weapon and can hit with pixel-perfect accuracy across the map.
** Of course, ''Videogame/WolfensteinEnemyTerritory'''s version inherits this chatacteristic.

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* ''Videogame/ReturnToCastleWolfenstein'' features a sniper machine pistol, the silenced Sten gun. Though scopeless, it has the lowest bullet spread of any weapon and can hit with pixel-perfect accuracy across the map.
map, though at the cost of {{overheating}} if you fire more than seven shots at once.
** Of course, ''Videogame/WolfensteinEnemyTerritory'''s ''Wolfenstein: Enemy Territory'''s version inherits this chatacteristic.characteristic.



*** The Talon's obscenely effective at sniping, considering it's a pistol-sized SHOTGUN.

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*** The Talon's obscenely effective at sniping, considering it's a pistol-sized SHOTGUN.''shotgun''.
19th Nov '17 4:30:22 AM DaNuke
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* ''VideoGame/CounterStrike: Global Offensive'' has the R8 Revolver, also known as "Pocket AWP" due to its absurd accuracy and firepower -- at the cost of having to learn a trigger-holding minigame.
29th Sep '17 3:53:22 PM Kadorhal
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** Or there was just so many hounds that it would be difficult to miss. He also aims for the [[CoolHorse horse]] his brother Julian (the handler) is riding on and misses, although Random mentions a rumor that the horse can only be killed by a [[SilverBullet silver bullet]].

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** Or there was just so many hounds that it would be difficult to miss. He also aims for the [[CoolHorse horse]] his brother Julian (the handler) is riding on and misses, although Random mentions a rumor that the horse can only be killed by a [[SilverBullet silver bullet]]. {{silver bullet}}.
* The {{novelization}} of ''VideoGame/CommandAndConquerTiberiumWars'' has a scene that plays off this (with oft-mocked results), with the protagonist putting away his rifle to make a long-range shot with his pistol against [[SnipingTheCockpit the driver of a Nod vehicle]]. Not only does he nail the shot, but he also gets promoted for it.



* World champion Jerry Miculek [[https://www.youtube.com/watch?v=jJ3XwizTqDw popped a balloon]] from 1000 yards (roughly 910 meters) away with a revolver at standing position. To put it into perspective, the 13th longest sniper shot is 1.2 km, and the maximum effective range of a pistol in the hands of an average soldier is 50 m.
* In general, many larger handguns can frequently be considerred effective to 200m plus in moderately skilled hands.
* Many early semi-automatic pistosl with adjustable sights had the sights go up to a kilometer or more. To be fair, removable stocks were also commonly sold with semi-autos at the time.
* From [[MotherRussiaMakesYouStrong Mother Russia]] hails the [=RSh=]-12.7, a gigantic {{revolver|sAreJustBetter}} that actually fires a [[HandCannon sniper rifle round]] - the 12.7x55 mm for the [[HollywoodSilencer VKS Vykhlop]]. Its [[GunAccessories accessories]] can make it a good approximation of the page image - it can be fitted with a stock, a silencer, and has Picatinny rails for everything else. It is not, however, actually a sniper pistol it was explicitly designed as a HandCannon for [[DynamicEntry forced entry situations]], for the off case when the entrenched bad guys have something more than the simple body armor, or somehow managed to find an armored car or such.
* The primary, and ultimately insurmountable, reason for pistol inaccuracy is the simple fact that a pistol, by definition, has a relatively short barrel, which reduces the amount of rifling (grooves) in the barrel that can apply spin to the bullet. Make the barrel longer, and you either have a rifle with no stock, or a pistol that is ''really'' inconvenient -- imagine trying to draw a pistol with even a 1-foot barrel out of a hip holster when you're in a hurry, much less in a shoulder holster or when carrying concealed.

to:

* World champion Jerry Miculek [[https://www.youtube.com/watch?v=jJ3XwizTqDw popped a balloon]] from 1000 yards (roughly 910 meters) away with a 9x19mm revolver at standing position. To put it into perspective, the 13th longest sniper shot is 1.2 km, and the maximum effective range of a modern 9mm pistol in the hands of an average soldier is 50 m.
50m.
* In general, many larger handguns can frequently be considerred considered effective to 200m plus in moderately skilled hands.
* Many early semi-automatic pistosl pistols with adjustable sights had the sights go able to be adjusted up to a kilometer or more. To be fair, removable stocks were also commonly sold with semi-autos at the time.
time.
* From [[MotherRussiaMakesYouStrong Mother Russia]] hails the [=RSh=]-12.7, a gigantic {{revolver|sAreJustBetter}} that actually fires a [[HandCannon sniper rifle round]] - the 12.7x55 mm 7x55mm for the [[HollywoodSilencer VKS Vykhlop]]. Its [[GunAccessories accessories]] can make it a good approximation of the page image - it can be fitted with a stock, a silencer, and has Picatinny rails for everything else. It is not, however, actually a sniper pistol it was explicitly designed as a HandCannon for [[DynamicEntry forced entry situations]], for the off case when the entrenched bad guys have something more than the simple body armor, or somehow managed to find an armored car or such.
* The primary, and ultimately insurmountable, reason for pistol inaccuracy why this trope isn't an accurate reflection of reality is the simple fact that a pistol, by definition, has a relatively short barrel, which reduces the amount of rifling (grooves) in the barrel that can apply spin to the bullet. bullet or how much of the propellant in the casing can apply force to the bullet before it leaves the barrel and whatever's left over is wasted as muzzle flash. Make the barrel longer, and you either have a rifle with no stock, stock to stabilize your aim, or a pistol that is ''really'' inconvenient -- imagine trying to draw a pistol with even a 1-foot barrel out of a hip holster when you're in a hurry, much less in a shoulder holster or when carrying concealed.concealed. For the record, the standard size for pistol barrels is less than ''half'' of a foot.
29th Sep '17 9:24:21 AM Adeon
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* Sharpshooter characters in ''VideoGame/SteamworldHeist'' use sniper pistols as their default weapons. Sniper Rifles don't seem to exist in the universe, snipers just use pistols.
10th Sep '17 11:38:19 AM Jacce
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** Or there was just so many hounds that it would be difficult to miss. He also aims for the [[CoolHorse horse]] his brother Julian (the handler) is riding on and misses, although Random mentions a rumor that the horse can only be killed by a [[SilverBullet silver bullet]].
5th Aug '17 10:24:35 PM HighCrate
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* Almost all weapons in the ''[[{{VideoGame/XCOM}} XCOM]]'' games have no maximum limit to their range, so a pistol can easily shoot across the map, assuming there's nothing in the way. Soldiers ''do'' have a limited range of vision, but this is easily overcome with the use of spotters. Plus, the chances of actually hitting an enemy at such long range are miniscule in a game where your soldiers are the leftovers too inaccurate to be stormtroopers.
** Mostly averted in ''VideoGame/XCOMEnemyUnknown'', as the pistol does little damage and is pitifully inaccurate at range (though less so than the shotgun, making it a reasonable backup for Assault soldiers), making it more designed to be used by a sniper up close, [[EmergencyWeapon if you run out of ammo in a pinch]], or just weaken the target for capture. "Mostly" because probably due to a coder oversight, a pistol-wielding sniper on Overwatch with the Squad Sight perk still gets a reaction shot against enemies outside of his/her pistol's effective aiming range (something that is usually reserved for sniper rifles only). That being said, Snipers are also the only class with a perk that increase the base damage of the pistol: combined with the Foundry upgrades that increase pistol damage and effectiveness, they'll be able to reach the same kind of overall damage values as other soldiers wielding heavier weaponry of the same type.
** ''VideoGame/XCOM2'' plays this trope straight to an incredible degree, with the Sharpshooter Class (XCOM 2's equivalent to the sniper) not only being the only class with a pistol, but having one of the 2 skill paths being devoted to pistol marksmanship.
*** The Alien Hunters DLC added the Shadowkeeper, a pistol with a permanent Aim bonus and no range penalties: Anything within non-Squadsight range can be hit with a reasonable chance. And that's before the once-a-mission auto-hit shot comes in...
** Averted in the ''VideoGame/UFOAfterBlank'' spiritual successor trilogy. All weapons have two range stats for each of their fire modes - "effective range", beyond which the user will suffer increasing accuracy penalties, and "maximum range", beyond which the weapon cannot be fired at all (the accuracy penalties drop your accuracy to zero at this point, and soldiers will either refuse the order to fire or move closer before shooting depending which game in the trilogy is being played). Pistols have very short effective ranges and short max ranges, especially on full-auto (for those pistols where it's an option), and can't hope to match the range, accuracy and single-shot damage of equivalent tech sniper weapons. As an example, in ''UFO Aftermath'' the entry level sniper rifle (Remington 800) has triple the effective and maximum range of the standard handguns, and equals or exceeds the per-shot damage of all equivalent (and almost all higher-tech) pistols. Generally, pistols conform to their real-life role of small, lightweight backup weapons.

to:

* Almost all weapons in the ''[[{{VideoGame/XCOM}} XCOM]]'' games have no maximum limit to their range, so a pistol can easily shoot across the map, assuming there's nothing in the way. Soldiers ''do'' have a limited range of vision, but this is easily overcome with the use of spotters. Plus, the chances of actually hitting an enemy at such long range are miniscule in a game where your soldiers are the leftovers too inaccurate to be stormtroopers.
** Mostly averted in ''VideoGame/XCOMEnemyUnknown'', as the pistol does little damage and is pitifully inaccurate at range (though less so than the shotgun, making it a reasonable backup for Assault soldiers), making it more designed to be used by a sniper up close, [[EmergencyWeapon if you run out of ammo in a pinch]], or just weaken the target for capture. "Mostly" because probably due to a coder oversight, a pistol-wielding sniper on Overwatch with the Squad Sight perk still gets a reaction shot against enemies outside of his/her pistol's effective aiming range (something that is usually reserved for sniper rifles only). That being said, Snipers are also the only class with a perk that increase the base damage of the pistol: combined with the Foundry upgrades that increase pistol damage and effectiveness, they'll be able to reach the same kind of overall damage values as other soldiers wielding heavier weaponry of the same type.
** ''VideoGame/XCOM2'' plays this trope straight to an incredible degree, with the Sharpshooter Class (XCOM 2's equivalent to the sniper) not only being the only class with a pistol, but having one of the 2 skill paths being devoted to pistol marksmanship.
***
''VideoGame/XCOM2'': The Alien Hunters DLC added the Shadowkeeper, a pistol with a permanent Aim bonus and no range penalties: Anything within non-Squadsight range can be hit with a reasonable chance. And that's before the once-a-mission auto-hit shot comes in...
** Averted in the ''VideoGame/UFOAfterBlank'' spiritual successor trilogy. All weapons have two range stats for each of their fire modes - "effective range", beyond which the user will suffer increasing accuracy penalties, and "maximum range", beyond which the weapon cannot be fired at all (the accuracy penalties drop your accuracy to zero at this point, and soldiers will either refuse the order to fire or move closer before shooting depending which game in the trilogy is being played). Pistols have very short effective ranges and short max ranges, especially on full-auto (for those pistols where it's an option), and can't hope to match the range, accuracy and single-shot damage of equivalent tech sniper weapons. As an example, in ''UFO Aftermath'' the entry level sniper rifle (Remington 800) has triple the effective and maximum range of the standard handguns, and equals or exceeds the per-shot damage of all equivalent (and almost all higher-tech) pistols. Generally, pistols conform to their real-life role of small, lightweight backup weapons.
in...
31st Jul '17 12:28:07 PM Caps-luna
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* Many early semi-automatics with adjustable sights had the sights go up to a kilometer or more. To be fair, removable stocks were also commonly sold with semi-autos at the time.

to:

* Many early semi-automatics semi-automatic pistosl with adjustable sights had the sights go up to a kilometer or more. To be fair, removable stocks were also commonly sold with semi-autos at the time.
31st Jul '17 12:27:24 PM Caps-luna
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* Many early semi-automatics with adjustable sights had the sights go up to a kilometer or more. To be fair, removable stocks were also commonly sold with semi-autos at the time.
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