History Main / SniperPistol

8th May '18 6:24:59 PM Leonknight
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In many cases, this is due to accuracy being determined by recoil, along with no realistic damage/bullet drop. Rather than have the bullets deviate from the cross-hair, the weapon always shoots where it is aimed, but each shot causes your aim to shift. Therefore, carefully lining up the first shot always results in a hit, even if the subsequent shots go wide. Weapons with low damage but high firing rates, such as machine guns, will therefore be hard to aim accurately, while slower firing and more powerful single shot weapons, such as pistols, will be more effective at range so long as you take the time to line up each shot. It's often possible to get the same effect from an automatic if it has the option to switch to single-shot mode (or sometimes it will have the exact same accuracy, which makes even less sense). This is likely a way to work around the limitations of HitScan. The extreme version of this is PunchPackingPistol, where the pistol is not only as accurate as a sniper rifle at long range, it's as strong as one too.

In RealLife, accurately shooting a handgun at longer ranges, regardless which type of scope is used, is [[DontTryThisAtHome incredibly difficult]] and takes a lot of training to master, much more compared to a rifle or carbine. Getting any kind of grouping on a target set beyond 100 yards can prove really tough to accomplish.

See also ImprobableAimingSkills. Additionally, ranges are extremely compressed in Video Games. The effective range for the average pistol is up to 100 yards, whereas even a small caliber assault rifle reaches 300 yards easily, not to count designated marksman rifles which hit 600 yards or true sniper rifles, which pass 2000 yards.

The ability to shoot better at long range with a handgun can be heavily influenced by the cartridges its using, as fast and flat shooting pistol calibers do much better at far distances than slow calibers.

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In many cases, this is due to accuracy being determined by recoil, along with no realistic damage/bullet drop. Rather than have the bullets deviate from the cross-hair, the weapon always shoots where it is aimed, but each shot causes your aim to shift. Therefore, carefully lining up the first shot always results in a hit, even if the subsequent shots go wide. Weapons with low damage but high firing rates, such as machine guns, will therefore be hard to aim accurately, while slower firing and more powerful single shot weapons, such as pistols, will be more effective at range so long as you take the time to line up each shot. It's often possible to get the same effect from an automatic if it has the option to switch to single-shot mode (or sometimes it will have the exact same accuracy, which makes even less sense). This is likely a way to work around the limitations of HitScan. The extreme version of this is PunchPackingPistol, where the pistol is not only as accurate as a sniper rifle at long range, it's as strong as one too.

too. See also ImprobableAimingSkills.

In RealLife, accurately shooting a handgun at longer ranges, regardless which type of scope is used, is [[DontTryThisAtHome incredibly difficult]] and takes a lot of training to master, much more compared to a rifle or carbine.rifle. Getting any kind of grouping on a target set beyond 100 yards can prove really tough to accomplish.

See also ImprobableAimingSkills. Additionally, ranges are extremely compressed in Video Games. The In real life, the effective range for the average 9mm or .45 ACP pistol is up to 100 yards, whereas even a small caliber assault rifle reaches 300 yards easily, not to count designated marksman rifles which hit 600 yards or true sniper rifles, which pass 2000 yards.

The ability to shoot better at long range with a handgun can be heavily influenced by the cartridges its using, caliber, as fast and flat shooting pistol calibers do much better at far distances than slow calibers.



* In general, many powerful handgun calibers can frequently be considered effective to 200m plus in moderately skilled hands.

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* In general, many Many powerful handgun calibers handguns can frequently be considered effective to 200m plus at 200 meters or more in moderately skilled hands.the right hands. They are primarily used in Handgun Hunting, a sport that involves scoped long barreled revolvers or single shot pistols, and are chambered in magnum pistol calibers or rifle calibers. While pistol hunting ranges are typically shorter than rifle hunting, bagging game beyond 100 yards (91 meters) is not unusual.
6th May '18 4:36:41 PM Leonknight
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* The .460 S&W Magnum cartridge boasts one of the fastest speeds along handgun calibers, capable of exceeding 2000 fps (609 mps) with a 200 grain bullet, making it a very good candidate for long range shooting.

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* The .460 S&W Magnum cartridge boasts one of the fastest speeds along among handgun calibers, capable of exceeding 2000 fps (609 mps) with a 200 grain bullet, making it a very good candidate for long range shooting.
6th May '18 4:35:19 PM Leonknight
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In RealLife, accurately shooting a handgun, regardless which type of scope is used, is [[DontTryThisAtHome incredibly difficult]] and takes a lot of training to master, much more compared to a rifle or carbine, and getting any kind of grouping on short notice beyond seven yards without several seconds of aiming typically involves a lot of luck. See also ImprobableAimingSkills. Additionally, ranges are extremely compressed in Video Games. An average effective rage for a pistol is 100 yards, whereas even a small caliber assault rifle reaches 300 yards easily, not to count marksman rifles which hit 600 yards or true sniper rifles, which pass 2000 yards.

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In RealLife, accurately shooting a handgun, handgun at longer ranges, regardless which type of scope is used, is [[DontTryThisAtHome incredibly difficult]] and takes a lot of training to master, much more compared to a rifle or carbine, and getting carbine. Getting any kind of grouping on short notice a target set beyond seven 100 yards without several seconds of aiming typically involves a lot of luck. can prove really tough to accomplish.

See also ImprobableAimingSkills. Additionally, ranges are extremely compressed in Video Games. An average The effective rage range for a the average pistol is up to 100 yards, whereas even a small caliber assault rifle reaches 300 yards easily, not to count designated marksman rifles which hit 600 yards or true sniper rifles, which pass 2000 yards.
yards.

The ability to shoot better at long range with a handgun can be heavily influenced by the cartridges its using, as fast and flat shooting pistol calibers do much better at far distances than slow calibers.



* [[http://www.fab-defense.com/en/category-pistol-to-carbine-conversion-kit.html Pistol-to-carbine conversion kits]].

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* [[http://www.fab-defense.com/en/category-pistol-to-carbine-conversion-kit.html Pistol-to-carbine conversion kits]].In general, many powerful handgun calibers can frequently be considered effective to 200m plus in moderately skilled hands.



* The .460 S&W Magnum cartridge boasts one of the fastest speeds along handgun calibers, capable of exceeding 2000 fps (609 mps) with a 200 grain bullet, making it a very good candidate for long range shooting.



* In general, many larger handguns can frequently be considered effective to 200m plus in moderately skilled hands.

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* In general, many larger handguns can frequently be considered effective to 200m plus in moderately skilled hands.[[http://www.fab-defense.com/en/category-pistol-to-carbine-conversion-kit.html Pistol-to-carbine conversion kits]].
21st Mar '18 2:52:27 PM jtierney50
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* Generally averted in ''VideoGame/{{Overwatch}}'' due to damage falloff at long distances, but early versions of [=McCree=] had such long damage falloff on his revolver that he was nicknamed "[=McSniper=]" by the community until his falloff was nerfed.
1st Mar '18 5:36:24 AM Edvardelis
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In RealLife, accurately shooting a handgun, regardless which type of scope is used, is [[DontTryThisAtHome incredibly difficult]] and takes a lot of training to master, much more compared to a rifle or carbine, and getting any kind of grouping on short notice beyond seven yards without several seconds of aiming typically involves a lot of luck. See also ImprobableAimingSkills.

to:

In RealLife, accurately shooting a handgun, regardless which type of scope is used, is [[DontTryThisAtHome incredibly difficult]] and takes a lot of training to master, much more compared to a rifle or carbine, and getting any kind of grouping on short notice beyond seven yards without several seconds of aiming typically involves a lot of luck. See also ImprobableAimingSkills. Additionally, ranges are extremely compressed in Video Games. An average effective rage for a pistol is 100 yards, whereas even a small caliber assault rifle reaches 300 yards easily, not to count marksman rifles which hit 600 yards or true sniper rifles, which pass 2000 yards.
22nd Jan '18 2:26:21 AM jormis29
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* In ''Medal of Honor: Rising Sun'', there was a British silenced pistol called the Welrod. Though lacking a scope, the bullet would hit exactly where the gun was pointed (albeit with a slight delay between the time you fired & the time the bullet hit the target) & would kill in one hit. However, the gun only carried one round per magazine. In real life, the maximum effective range of the Welrod was only 23 meters (75 feet) & it could hold six or eight rounds per magazine depending on the model, but it was manually cycled.

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* In ''Medal of Honor: Rising Sun'', ''VideoGame/MedalOfHonorRisingSun'', there was a British silenced pistol called the Welrod. Though lacking a scope, the bullet would hit exactly where the gun was pointed (albeit with a slight delay between the time you fired & the time the bullet hit the target) & would kill in one hit. However, the gun only carried one round per magazine. In real life, the maximum effective range of the Welrod was only 23 meters (75 feet) & it could hold six or eight rounds per magazine depending on the model, but it was manually cycled.
4th Dec '17 12:22:14 PM Kadorhal
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* Many early semi-automatic pistols were sold with detachable stocks and adjustable sights that could be calibrated up to a kilometer or more.



* The primary, and ultimately insurmountable, reason for why this trope isn't an accurate reflection of reality is the simple fact that a pistol, by definition, has a relatively short barrel, which reduces the amount of rifling (grooves) in the barrel that can apply spin to the bullet or how much of the propellant in the casing can apply force to the bullet before it leaves the barrel and whatever's left over is wasted as muzzle flash. Make the barrel longer, and you either have a rifle with no stock to stabilize your aim, or a pistol that is ''really'' inconvenient -- imagine trying to draw a pistol with even a 1-foot barrel out of a hip holster when you're in a hurry, much less in a shoulder holster or when carrying concealed. For the record, the standard size for pistol barrels is less than ''half'' of a foot.

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* The primary, Many early semi-automatic pistols were sold with detachable stocks and adjustable sights that could be calibrated up to a kilometer or more. This quickly fell off for one ultimately insurmountable, insurmountable reason for as to why this trope isn't an accurate reflection of reality is reality: the simple fact that a pistol, by definition, has a relatively short barrel, which reduces the amount of rifling (grooves) in the barrel that can apply spin to the bullet or how much of the propellant in the casing can apply force to the bullet before it leaves the barrel and whatever's left over is wasted as muzzle flash. Make the barrel longer, and you either have a rifle with no stock to stabilize your aim, or a pistol that is ''really'' inconvenient -- imagine trying to draw a pistol with even a 1-foot barrel out of a hip holster when you're in a hurry, much less in a shoulder holster or when carrying concealed. For the record, the standard size for pistol barrels is less than ''half'' of a foot.
4th Dec '17 1:30:14 AM Kadorhal
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* Many early semi-automatic pistols with adjustable sights had the sights able to be adjusted up to a kilometer or more. To be fair, removable stocks were also commonly sold with semi-autos at the time.
* From [[MotherRussiaMakesYouStrong Mother Russia]] hails the [=RSh=]-12.7, a gigantic {{revolver|sAreJustBetter}} that actually fires a [[HandCannon sniper rifle round]] - the 12.7x55mm for the [[HollywoodSilencer VKS Vykhlop]]. Its [[GunAccessories accessories]] can make it a good approximation of the page image - it can be fitted with a stock, a silencer, and has Picatinny rails for everything else. It is not, however, actually a sniper pistol it was explicitly designed as a HandCannon for [[DynamicEntry forced entry situations]], for the off case when the entrenched bad guys have something more than the simple body armor, or somehow managed to find an armored car or such.

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* Many early semi-automatic pistols were sold with detachable stocks and adjustable sights had the sights able to that could be adjusted calibrated up to a kilometer or more. To be fair, removable stocks were also commonly sold with semi-autos at the time.
more.
* From [[MotherRussiaMakesYouStrong Mother Russia]] hails the [=RSh=]-12.7, a gigantic {{revolver|sAreJustBetter}} that actually fires a [[HandCannon sniper rifle round]] - the 12.7x55mm for the [[HollywoodSilencer VKS Vykhlop]]. Its [[GunAccessories accessories]] can make it a good approximation of the page image - it can be fitted with a stock, a silencer, and has Picatinny rails for everything else. It is not, however, actually a sniper pistol it was explicitly designed as a HandCannon hand cannon for [[DynamicEntry forced entry situations]], for the off case when the entrenched bad guys have something more than the simple body armor, or somehow managed to find an armored car or such.
4th Dec '17 1:24:29 AM Kadorhal
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* Any game by Rare, the developers of ''VideoGame/GoldenEye1997''. ''VideoGame/PerfectDark'' even gave you a scoped pistol for some levels; you could zoom in and use them just as you would a sniper rifle. In the prequel, the player's default pistol is always scoped, though they're at least not ''completely'' crazy about it as it's sequentially outclassed by a later SMG and then assault rifle that do everything it does better.

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* Any game by Rare, the developers of ''VideoGame/GoldenEye1997''. ''VideoGame/PerfectDark'' even gave you a scoped pistol for some levels; you could zoom in and use them just as you would a sniper rifle. In the prequel, the player's default pistol is always scoped, though they're at least not ''completely'' crazy about it as as, while it does have ridiculous accuracy, it's sequentially outclassed by a later SMG and then assault rifle that that, other than taking up more [[LimitedLoadout inventory space]], do everything it does better.better with the addition of higher capacities (24 and 30), full-auto fire, and in the latter's case the addition of a GrenadeLauncher.



* In ''Franchise/StarWars: VideoGame/{{Dark Forces|Saga}}'', your starting pistol is very accurate and auto aims at long distances. This continues into the later games, where the starting blaster pistol is perfectly accurate, but deals less damage per shot than the [[ImperialStormtrooperMarksmanshipAcademy hilariously-inaccurate stormtrooper rifle]].

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* In ''Franchise/StarWars: VideoGame/{{Dark Forces|Saga}}'', VideoGame/DarkForces'', your starting pistol is very accurate and auto aims at long distances. This continues into the [[VideoGame/DarkForcesSaga later games, games]] of the series, where the starting blaster pistol is perfectly accurate, accurate and uses less ammo per shot, but is slower and deals less damage per shot than the [[ImperialStormtrooperMarksmanshipAcademy hilariously-inaccurate stormtrooper rifle]].



* ''Videogame/ReturnToCastleWolfenstein'' features a sniper machine pistol, the silenced Sten gun. Though scopeless, it has the lowest bullet spread of any weapon and can hit with pixel-perfect accuracy across the map.
** Of course, ''Videogame/WolfensteinEnemyTerritory'''s version inherits this chatacteristic.

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* ''Videogame/ReturnToCastleWolfenstein'' features a sniper machine pistol, the silenced Sten gun. Though scopeless, it has the lowest bullet spread of any weapon and can hit with pixel-perfect accuracy across the map.
map, though at the cost of {{overheating}} if you fire more than seven shots at once.
** Of course, ''Videogame/WolfensteinEnemyTerritory'''s ''Wolfenstein: Enemy Territory'''s version inherits this chatacteristic.characteristic.



*** The Talon's obscenely effective at sniping, considering it's a pistol-sized SHOTGUN.

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*** The Talon's obscenely effective at sniping, considering it's a pistol-sized SHOTGUN.''shotgun''.
19th Nov '17 4:30:22 AM DaNuke
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* ''VideoGame/CounterStrike: Global Offensive'' has the R8 Revolver, also known as "Pocket AWP" due to its absurd accuracy and firepower -- at the cost of having to learn a trigger-holding minigame.
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