History Main / SniperPistol

19th Apr '16 5:10:57 PM Pseudoname
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[[caption-width-right:230: Have fun trying to look down that scope.]]
19th Apr '16 2:07:13 PM Glaciata
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**''VideoGame/XCOM2'' plays this trope straight to an incredible degree, with the Sharpshooter Class (XCOM 2's equivalent to the sniper) not only being the only class with a pistol, but having one of the 2 skill paths being devoted to pistol marksmanship.
16th Mar '16 3:42:24 AM Leonknight
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* Elmer Keith, the inventor of the .44 Magnum cartridge, was a skilled long range handgunner. When the .44 Magnum came out, Keith made the first animal hunt with it: taking down a [[http://elmerkeithwasdeadright.blogspot.com/ goshawk at 100 yards and dropping a rifle-wounded deer at an astonishing 600 yards]].
27th Feb '16 7:09:33 AM UmbrellasWereAwesome
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** ''VideoGame/Halo3ODST''[='s=] version of the [=M6C=] is one of the most reliable weapons in the game (often showing up as a player's weapon of choice in "Firefight") due to its incredible accuracy and high rate of fire, despite its lack of power against shielded opponents.

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** ''VideoGame/Halo3ODST''[='s=] version of the [=M6C=] (which, unlike ''Halo 2''[='s=], ''has'' a scope) is one of the most reliable weapons in the game (often showing up as a player's weapon of choice in "Firefight") due to its incredible accuracy and high rate of fire, despite its lack of power against shielded opponents.
26th Feb '16 7:46:44 AM UmbrellasWereAwesome
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* In ''Franchise/{{Halo}}'', several variants of the [=M6=]-type pistol are scoped, including the ones mentioned below:

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* In ''Franchise/{{Halo}}'', several variants of the [=M6=]-type pistol are scoped, including the ones mentioned featured below:
26th Feb '16 7:45:46 AM UmbrellasWereAwesome
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* In ''Franchise/{{Halo}}'', several variants of the [=M6=]-type pistol are scoped:

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* In ''Franchise/{{Halo}}'', several variants of the [=M6=]-type pistol are scoped: scoped, including the ones mentioned below:
26th Feb '16 7:36:49 AM UmbrellasWereAwesome
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** ''VideoGame/Halo5Guardian''[='s=] "Warzone" also has the "Whispered Truth", a [=M6H=] variant which fires three-round bursts and can kill a fully-shielded Spartan in only two headshots.

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** ''VideoGame/Halo5Guardian''[='s=] ''VideoGame/Halo5Guardians''[='s=] "Warzone" also has the "Whispered Truth", a [=M6H=] variant which fires three-round bursts and can kill a fully-shielded Spartan in only two headshots.
26th Feb '16 7:35:02 AM UmbrellasWereAwesome
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* ''VideoGame/HaloCombatEvolved'', the pistol was very powerful for a pistol, leading to many complaints, and the pistol being nerfed in the sequels. In universe, it made perfect sense for the pistol in the first game to be as powerful as it was, since it was loaded with bullets that exploded upon impact and had a zoom scope attached to it. It wasn't so much an overpowered gun, as it was a very small tactical rifle, making [[ItMakesSenseInContext perfect sense]] in the game's sci-fi setting. It only bothered players because it was a pistol, and well, [[GunsDoNotWorkThatWay pistols don't do that]]. The sequels replaced with a battle rifle that did pretty much the exact same amount of damage and had the same scope, and nobody complained.
** Even so, the [=M6=] pistol was always powerful, accurate, and had a scope built in - it was a literal sniper pistol. In ''[[VideoGame/Halo3ODST ODST]]'', it's one of the most reliable weapons and in Firefight will often show up as a player's weapon of choice.
** You could use the above strategy of lining up the shot with the sniper rifle, and then nailing a headshot with the pistol. This is only useful for unshielded opponents though. It should be noted that headshots were the only use for the pistol; an entire clip worth of body hits won't kill an opponent.

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* ''VideoGame/HaloCombatEvolved'', In ''Franchise/{{Halo}}'', several variants of the [=M6=]-type pistol are scoped:
** The [=M6D=] from ''VideoGame/HaloCombatEvolved''
was very powerful infamous for a pistol, leading to many complaints, and the pistol being nerfed in the sequels. In universe, it made perfect sense for the pistol in the first game to be as powerful as it was, since it was loaded with bullets that exploded upon impact and had a zoom scope attached to it. It wasn't so much an overpowered gun, as (in-universe, it was a very small tactical rifle, making [[ItMakesSenseInContext perfect sense]] fires ''explosive'' rounds), which resulted in the game's sci-fi setting. It only bothered players because it was a pistol, and well, [[GunsDoNotWorkThatWay pistols don't do that]]. The sequels being replaced with a battle rifle that did pretty by the much weaker (and scopeless) [=M6C=] in ''VideoGame/{{Halo 2}}''. That said, the exact same amount of damage and had original [=M6D=] is still fondly remembered by many fans, to the same scope, and nobody complained.
** Even so, the [=M6=] pistol was always powerful, accurate, and had a scope built in -
point where it was eventually brought back as a literal sniper pistol. In ''[[VideoGame/Halo3ODST ODST]]'', it's power weapon in ''VideoGame/Halo5Guardians''[='s=] "Warzone" multiplayer mode.
** ''VideoGame/Halo3ODST''[='s=] version of the [=M6C=] is
one of the most reliable weapons and in Firefight will often show the game (often showing up as a player's weapon of choice.
choice in "Firefight") due to its incredible accuracy and high rate of fire, despite its lack of power against shielded opponents.
** You could Both the [=M6G=] (specifically ''VideoGame/HaloReach''[='s=] version) and the [=M6H=] (''VideoGame/{{Halo 4}}'' and ''VideoGame/Halo5Guardians'') are basically just weaker (but still powerful) versions of the [=M6D=], complete with explosive rounds.
** ''VideoGame/Halo5Guardian''[='s=] "Warzone" also has the "Whispered Truth", a [=M6H=] variant which fires three-round bursts and can kill a fully-shielded Spartan in only two headshots.
** While you can ''technically''
use the above strategy of lining up the shot with the sniper rifle, and then rifle before nailing a headshot with the pistol. This is only useful for unshielded opponents though. It should be noted that headshots were pistol, all versions of the only use for the pistol; an entire clip pistol takes several rounds to down shielded opponents. It's also worth of body hits won't kill an opponent.noting the pistols all deal far less damage if they're ''not'' aimed at the opponent's head.
18th Feb '16 11:33:59 PM Kadorhal
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** VideoGame/FalloutNewVegas has the Hunting Revolver, which is similar to the Scoped .44 Magnum, except slightly more powerful. The [[AceCustom Ranger Sequoia]] version is potentially several times ''more'' accurate, but doesn't get a scope. There's also scope mods for some of the pistols. The game also features "That Gun", the same old .223 Pistol returning from the classic games, which is once again not only more accurate but also more powerful than rifles firing the same rounds.

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** VideoGame/FalloutNewVegas has the Hunting Revolver, which is similar to the Scoped .44 Magnum, except slightly more powerful. The [[AceCustom Ranger Sequoia]] version is potentially several times ''more'' accurate, but doesn't get a scope. There's also scope mods for some of the pistols. The game also features "That Gun", the same old .223 Pistol returning from the classic games, which is once again not only more accurate but also more powerful than rifles firing the same rounds.rounds; combined with the fact that 5.56mm ammo gets the most variations for different situations (armor-piercing, hollowpoints, and the like), That Gun is probably the most versatile weapon in the game.



* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' handles this pretty well: a scoped Desert Eagle[[note]]this combination sounds very odd, but the gun was originally meant to fire magnum rounds in sports shooting, and doesn't necessarily require a mounting bracket like other pistols.[[/note]]. Also, in multiplayer, your pistols are surprisingly accurate and pretty useful - provided you can squeeze a shot off before you get killed by your FN SCAR-H-wielding opponent.

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* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' handles this pretty well: a scoped Desert Eagle[[note]]this combination sounds very odd, but the gun was originally meant to fire magnum rounds in sports shooting, and doesn't necessarily require a mounting bracket like other pistols.[[/note]].pistols - there have been Desert Eagles made with Picatinny rails directly above the barrel, in fact[[/note]]. Also, in multiplayer, your pistols are surprisingly accurate and pretty useful - provided you can squeeze a shot off before you get killed by your FN SCAR-H-wielding opponent.



* ''VideoGame/{{Uncharted}} 3'' introduces the Tau-Sniper, a scoped pistol that's kills most enemies in a single shot and can even kill armored enemies in a single headshot, whereas with most guns you have to shoot off the helmet first.

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* ''VideoGame/{{Uncharted}} 3'' introduces the Tau-Sniper, a scoped pistol that's that kills most enemies in a single shot and can even kill armored enemies in a single headshot, whereas with most guns you have to shoot off the helmet first.



** The humble 45T pistol can shoot as far as the P417 rifle despite being listed with a range shorter than a shotgun.

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** The humble 45T pistol can shoot as far as the P417 7.62mm 417 rifle despite being listed with a range shorter than a shotgun.shotgun. Whether it can kill as effectively at that range is another story.



** Mostly averted in ''VideoGame/XCOMEnemyUnknown'', as the pistol does little damage and is pitifully inaccurate at range, making it more designed to be used by a sniper up close, [[EmergencyWeapon if you run out of ammo in a pinch]], or just weaken the target for capture. "Mostly" because probably due to a coder oversight, a pistol-wielding sniper on Overwatch with the Squad Sight perk still gets a reaction shot against enemies outside of his/her pistol's effective aiming range (something that is usually reserved for sniper rifles only). That being said, Snipers are also the only class with a perk that increase the base damage of the pistol: combined with the Foundry upgrades that increase pistol damage and effectiveness, they'll be able to reach the same kind of overall damage values as other solidiers wielding heavier weaponry of the same type.

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** Mostly averted in ''VideoGame/XCOMEnemyUnknown'', as the pistol does little damage and is pitifully inaccurate at range, making it more designed to be used by a sniper up close, [[EmergencyWeapon if you run out of ammo in a pinch]], or just weaken the target for capture. "Mostly" because probably due to a coder oversight, a pistol-wielding sniper on Overwatch with the Squad Sight perk still gets a reaction shot against enemies outside of his/her pistol's effective aiming range (something that is usually reserved for sniper rifles only). That being said, Snipers are also the only class with a perk that increase the base damage of the pistol: combined with the Foundry upgrades that increase pistol damage and effectiveness, they'll be able to reach the same kind of overall damage values as other solidiers soldiers wielding heavier weaponry of the same type.



* From [[MotherRussiaMakesYouStrong Mother Russia]] hails [=RSh=]-12,7, which ''actually fires a sniper rifle round'' - the [[HandCannon 12.7x55 mm]] for the [[HollywoodSilencer VKSS Vyklop]], and is a [[RevolversAreJustBetter Revolver]] to boot. The GunAccessories make it a good approximation of the page image - it can be fitted with a stock, a silencer, and has Picatinny rails for everything else. It is not, however, actually a sniper pistol it was explicitly designed as a HandCannon for a [[DynamicEntry forced entry situations]], for the off case when the entrenched bad guys have something more than the simple body armor, or managed to find an armored car or such ''somewhere''.

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* From [[MotherRussiaMakesYouStrong Mother Russia]] hails [=RSh=]-12,7, which ''actually the [=RSh=]-12.7, a gigantic {{revolver|sAreJustBetter}} that actually fires a [[HandCannon sniper rifle round'' round]] - the [[HandCannon 12.7x55 mm]] mm for the [[HollywoodSilencer VKSS Vyklop]], and is a [[RevolversAreJustBetter Revolver]] to boot. The GunAccessories VKS Vykhlop]]. Its [[GunAccessories accessories]] can make it a good approximation of the page image - it can be fitted with a stock, a silencer, and has Picatinny rails for everything else. It is not, however, actually a sniper pistol it was explicitly designed as a HandCannon for a [[DynamicEntry forced entry situations]], for the off case when the entrenched bad guys have something more than the simple body armor, or somehow managed to find an armored car or such ''somewhere''.such.
1st Feb '16 5:49:31 PM nombretomado
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* Guns in the hands of Gunners in TacticsOgre have a range of "So long as there's nothing between me and my target," regardless of whether you're using a pistol or a rifle - using one doesn't even highlight the target range, as is done with all other attacks. In the hands of non-gunners, [[ShortRangeLongRangeWeapon they're mere bludgeons]].
* FinalFantasyTactics: Guns (all of which are magic pistols) have a range of 8 squares (bows have 5) and can do elemental damage. Although they are only usuable by a few classes, they basically make you a sniper wizard.
* In FinalFantasyTacticsAdvance and FinalFantasyTacticsA2, guns have huge range compared to any other weapon (save [[DeathDealer magical cards]]). Much like in [[FinalFantasyTactics FFT]], there are abilities that allow you to deal elemental damage and cause some [[StandardStatusEffects effects]] like Stop and Charm... and some abilities use the range of the weapon, allowing you to combine the range of guns with - say - ''Ultima Charge'' to turn your humble gun into a [[NinjaPirateZombieRobot sniper magic bazooka gun]].

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* Guns in the hands of Gunners in TacticsOgre ''VideoGame/TacticsOgre'' have a range of "So long as there's nothing between me and my target," regardless of whether you're using a pistol or a rifle - using one doesn't even highlight the target range, as is done with all other attacks. In the hands of non-gunners, [[ShortRangeLongRangeWeapon they're mere bludgeons]].
* FinalFantasyTactics: ''VideoGame/FinalFantasyTactics'': Guns (all of which are magic pistols) have a range of 8 squares (bows have 5) and can do elemental damage. Although they are only usuable usable by a few classes, they basically make you a sniper wizard.
* In FinalFantasyTacticsAdvance ''VideoGame/FinalFantasyTacticsAdvance'' and FinalFantasyTacticsA2, ''VideoGame/FinalFantasyTacticsA2'', guns have huge range compared to any other weapon (save [[DeathDealer magical cards]]). Much like in [[FinalFantasyTactics FFT]], there are abilities that allow you to deal elemental damage and cause some [[StandardStatusEffects effects]] like Stop and Charm... and some abilities use the range of the weapon, allowing you to combine the range of guns with - say - ''Ultima Charge'' to turn your humble gun into a [[NinjaPirateZombieRobot sniper magic bazooka gun]].
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