History Main / SniperPistol

20th Apr '17 3:02:44 AM AaronHong
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[[folder:Western Animation]]
* Megatron from ''{{WesternAnimation/Transformers}}'' turned into a Walther with scope, stock and extended barrel. [[KibblesAndBits Only the scope has a proper location in robot mode.]]
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16th Apr '17 12:16:45 PM Megacandy
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* ''Videogame/ReturnToCastleWolfenstein'' features a sniper machine pistol, the silenced Sten gun. Though scopeless, it has the lowest bullet spread of any weapon and can hit with pixel-perfect accuracy across the map.
** Of course, ''Videogame/WolfensteinEnemyTerritory'''s version inherits this chatacteristic.
24th Mar '17 7:26:10 PM nombretomado
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* The {{Nintendo 64}} adaptation of ''Film/TheWorldIsNotEnough'' gives you a [[RevolversAreJustBetter Colt Anaconda]] which is equipped with a scope. Since it's the [[HandCannon most powerful pistol]] in the game, it fits this well as accurately-aimed shots can be one-shot kills.

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* The {{Nintendo 64}} UsefulNotes/Nintendo64 adaptation of ''Film/TheWorldIsNotEnough'' gives you a [[RevolversAreJustBetter Colt Anaconda]] which is equipped with a scope. Since it's the [[HandCannon most powerful pistol]] in the game, it fits this well as accurately-aimed shots can be one-shot kills.
17th Mar '17 9:05:28 PM Jake18
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** [[VideoGame/MafiaIII The third game]] allows you to obtain a scoped revolver as a favor from Vito.
17th Feb '17 3:24:51 PM margdean56
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* The primary, and ultimately insurmountable, reason for pistol inaccuracy is the simple fact that a pistol, by definition, has a relatively short barrel, which reduces the amount of rifling (grooves) in the barrel that can apply spin to the bullet. Make the barrel longer, and you either have a rifle with no stock, or a pistol that is ''really'' inconvenient - imagine trying to draw a pistol with even a 1-foot barrel out of a hip holster when you're in a hurry, much less in a shoulder holster or when carrying concealed.
* The Remington XP100 is a notable example, being a bolt-action pistol based on the Remington 700 rifle line. Chambered in the propietary .221 Fireball cartridge, it ''was'' very accurate at long ranges.

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* The primary, and ultimately insurmountable, reason for pistol inaccuracy is the simple fact that a pistol, by definition, has a relatively short barrel, which reduces the amount of rifling (grooves) in the barrel that can apply spin to the bullet. Make the barrel longer, and you either have a rifle with no stock, or a pistol that is ''really'' inconvenient - -- imagine trying to draw a pistol with even a 1-foot barrel out of a hip holster when you're in a hurry, much less in a shoulder holster or when carrying concealed.
* The Remington XP100 [=XP100=] is a notable example, being a bolt-action pistol based on the Remington 700 rifle line. Chambered in the propietary .proprietary .221 Fireball cartridge, it ''was'' very accurate at long ranges.
10th Feb '17 4:03:56 PM zachaquack1987
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* ''Film/{{XXX}}'' In the opening, ''ColdSniper'' Kirill kills a secret agent with one of these. Justified in that the pistol is a custom job with specialized rail attachments.
5th Jan '17 2:21:44 PM Jake18
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* ''VideoGame/MafiaTheCityOfLostHeaven'': While featuring a sniper rifle, it's only found in one level and is basically only used to assassinate the target. The Colt 1911 and Smith & Wesson 27 make for great accuracy weapons though. However most of the game is set in fairly close environments.
** Likewise, the first round fired from the Tommy gun is 100% accurate, despite its historical notoriety for [[MoreDakka imprecision]]. As long as the player is careful to only fire one shot at a time, it is possible to snipe enemies from across the map.



** The humble 45T pistol can shoot as far as the 7.62mm 417 rifle despite being listed with a range shorter than a shotgun. Whether it can kill as effectively at that range is another story.

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** The humble 45T pistol can shoot as far score a headshot at nearly the same distance as the 7.62mm 417 rifle despite being listed with a range shorter than a shotgun. Whether it can kill as effectively at that range is another story.


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* ''VideoGame/MafiaTheCityOfLostHeaven'': While featuring a sniper rifle, it's only found in one level and is basically only used to assassinate the target. The Colt 1911 and Smith & Wesson 27 make for great high-accuracy weapons though. However most of the game is set in fairly close environments.
** Likewise, the first round fired from the Tommy gun is 100% accurate, despite its historical notoriety for [[MoreDakka imprecision]]. As long as the player is careful to only fire one shot at a time, it is possible to snipe enemies from across the map.
3rd Dec '16 3:55:40 AM Medinoc
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** Mostly averted in ''VideoGame/XCOMEnemyUnknown'', as the pistol does little damage and is pitifully inaccurate at range, making it more designed to be used by a sniper up close, [[EmergencyWeapon if you run out of ammo in a pinch]], or just weaken the target for capture. "Mostly" because probably due to a coder oversight, a pistol-wielding sniper on Overwatch with the Squad Sight perk still gets a reaction shot against enemies outside of his/her pistol's effective aiming range (something that is usually reserved for sniper rifles only). That being said, Snipers are also the only class with a perk that increase the base damage of the pistol: combined with the Foundry upgrades that increase pistol damage and effectiveness, they'll be able to reach the same kind of overall damage values as other soldiers wielding heavier weaponry of the same type.

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** Mostly averted in ''VideoGame/XCOMEnemyUnknown'', as the pistol does little damage and is pitifully inaccurate at range, range (though less so than the shotgun, making it a reasonable backup for Assault soldiers), making it more designed to be used by a sniper up close, [[EmergencyWeapon if you run out of ammo in a pinch]], or just weaken the target for capture. "Mostly" because probably due to a coder oversight, a pistol-wielding sniper on Overwatch with the Squad Sight perk still gets a reaction shot against enemies outside of his/her pistol's effective aiming range (something that is usually reserved for sniper rifles only). That being said, Snipers are also the only class with a perk that increase the base damage of the pistol: combined with the Foundry upgrades that increase pistol damage and effectiveness, they'll be able to reach the same kind of overall damage values as other soldiers wielding heavier weaponry of the same type.
3rd Dec '16 3:53:37 AM Medinoc
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*** The Alien Hunters DLC added the Shadowkeeper, a pistol with a permanent Aim bonus and no range penalties: Anything within non-Squadsight range can be hit with a reasonable chance. And that's before the once-a-mission auto-hit shot comes in...
2nd Nov '16 1:57:51 PM SasquatchJim
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* The Remington XP100 is a notable example, being a bolt-action pistol based on the Remington 700 rifle line. Chambered in the propietary .221 Fireball cartridge, it ''was'' very accurate at long ranges.
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