History Main / SniperPistol

17th Feb '17 3:24:51 PM margdean56
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* The primary, and ultimately insurmountable, reason for pistol inaccuracy is the simple fact that a pistol, by definition, has a relatively short barrel, which reduces the amount of rifling (grooves) in the barrel that can apply spin to the bullet. Make the barrel longer, and you either have a rifle with no stock, or a pistol that is ''really'' inconvenient - imagine trying to draw a pistol with even a 1-foot barrel out of a hip holster when you're in a hurry, much less in a shoulder holster or when carrying concealed.
* The Remington XP100 is a notable example, being a bolt-action pistol based on the Remington 700 rifle line. Chambered in the propietary .221 Fireball cartridge, it ''was'' very accurate at long ranges.

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* The primary, and ultimately insurmountable, reason for pistol inaccuracy is the simple fact that a pistol, by definition, has a relatively short barrel, which reduces the amount of rifling (grooves) in the barrel that can apply spin to the bullet. Make the barrel longer, and you either have a rifle with no stock, or a pistol that is ''really'' inconvenient - -- imagine trying to draw a pistol with even a 1-foot barrel out of a hip holster when you're in a hurry, much less in a shoulder holster or when carrying concealed.
* The Remington XP100 [=XP100=] is a notable example, being a bolt-action pistol based on the Remington 700 rifle line. Chambered in the propietary .proprietary .221 Fireball cartridge, it ''was'' very accurate at long ranges.
10th Feb '17 4:03:56 PM zachaquack1987
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* ''Film/{{XXX}}'' In the opening, ''ColdSniper'' Kirill kills a secret agent with one of these. Justified in that the pistol is a custom job with specialized rail attachments.
5th Jan '17 2:21:44 PM Jake18
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* ''VideoGame/MafiaTheCityOfLostHeaven'': While featuring a sniper rifle, it's only found in one level and is basically only used to assassinate the target. The Colt 1911 and Smith & Wesson 27 make for great accuracy weapons though. However most of the game is set in fairly close environments.
** Likewise, the first round fired from the Tommy gun is 100% accurate, despite its historical notoriety for [[MoreDakka imprecision]]. As long as the player is careful to only fire one shot at a time, it is possible to snipe enemies from across the map.



** The humble 45T pistol can shoot as far as the 7.62mm 417 rifle despite being listed with a range shorter than a shotgun. Whether it can kill as effectively at that range is another story.

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** The humble 45T pistol can shoot as far score a headshot at nearly the same distance as the 7.62mm 417 rifle despite being listed with a range shorter than a shotgun. Whether it can kill as effectively at that range is another story.


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* ''VideoGame/MafiaTheCityOfLostHeaven'': While featuring a sniper rifle, it's only found in one level and is basically only used to assassinate the target. The Colt 1911 and Smith & Wesson 27 make for great high-accuracy weapons though. However most of the game is set in fairly close environments.
** Likewise, the first round fired from the Tommy gun is 100% accurate, despite its historical notoriety for [[MoreDakka imprecision]]. As long as the player is careful to only fire one shot at a time, it is possible to snipe enemies from across the map.
3rd Dec '16 3:55:40 AM Medinoc
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** Mostly averted in ''VideoGame/XCOMEnemyUnknown'', as the pistol does little damage and is pitifully inaccurate at range, making it more designed to be used by a sniper up close, [[EmergencyWeapon if you run out of ammo in a pinch]], or just weaken the target for capture. "Mostly" because probably due to a coder oversight, a pistol-wielding sniper on Overwatch with the Squad Sight perk still gets a reaction shot against enemies outside of his/her pistol's effective aiming range (something that is usually reserved for sniper rifles only). That being said, Snipers are also the only class with a perk that increase the base damage of the pistol: combined with the Foundry upgrades that increase pistol damage and effectiveness, they'll be able to reach the same kind of overall damage values as other soldiers wielding heavier weaponry of the same type.

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** Mostly averted in ''VideoGame/XCOMEnemyUnknown'', as the pistol does little damage and is pitifully inaccurate at range, range (though less so than the shotgun, making it a reasonable backup for Assault soldiers), making it more designed to be used by a sniper up close, [[EmergencyWeapon if you run out of ammo in a pinch]], or just weaken the target for capture. "Mostly" because probably due to a coder oversight, a pistol-wielding sniper on Overwatch with the Squad Sight perk still gets a reaction shot against enemies outside of his/her pistol's effective aiming range (something that is usually reserved for sniper rifles only). That being said, Snipers are also the only class with a perk that increase the base damage of the pistol: combined with the Foundry upgrades that increase pistol damage and effectiveness, they'll be able to reach the same kind of overall damage values as other soldiers wielding heavier weaponry of the same type.
3rd Dec '16 3:53:37 AM Medinoc
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*** The Alien Hunters DLC added the Shadowkeeper, a pistol with a permanent Aim bonus and no range penalties: Anything within non-Squadsight range can be hit with a reasonable chance. And that's before the once-a-mission auto-hit shot comes in...
2nd Nov '16 1:57:51 PM SasquatchJim
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* The Remington XP100 is a notable example, being a bolt-action pistol based on the Remington 700 rifle line. Chambered in the propietary .221 Fireball cartridge, it ''was'' very accurate at long ranges.
16th Oct '16 11:11:04 AM nombretomado
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* In ''VideoGame/FinalFantasyTacticsAdvance'' and ''VideoGame/FinalFantasyTacticsA2'', guns have huge range compared to any other weapon (save [[DeathDealer magical cards]]). Much like in [[FinalFantasyTactics FFT]], there are abilities that allow you to deal elemental damage and cause some [[StandardStatusEffects effects]] like Stop and Charm... and some abilities use the range of the weapon, allowing you to combine the range of guns with - say - ''Ultima Charge'' to turn your humble gun into a [[NinjaPirateZombieRobot sniper magic bazooka gun]].

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* In ''VideoGame/FinalFantasyTacticsAdvance'' and ''VideoGame/FinalFantasyTacticsA2'', guns have huge range compared to any other weapon (save [[DeathDealer magical cards]]). Much like in [[FinalFantasyTactics [[VideoGame/FinalFantasyTactics FFT]], there are abilities that allow you to deal elemental damage and cause some [[StandardStatusEffects effects]] like Stop and Charm... and some abilities use the range of the weapon, allowing you to combine the range of guns with - say - ''Ultima Charge'' to turn your humble gun into a [[NinjaPirateZombieRobot sniper magic bazooka gun]].
8th Sep '16 5:24:02 AM REV6Pilot
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* Repeater Pistols in ''VideoGame/{{Borderlands}}'' are ridiculously inaccurate; that is, unless you get one made by Hyperion. The Revolvers, on the other hand, can act as very useful mid-range snipers in a pinch... and as we all know, RevolversAreJustBetter. The Hunter, the class optimized for sniping, is also the pistol expert. To be fair, just about any weapon in that game can come with a scope. Revolvers, rocket launchers, shotguns and machine pistols, they're all fair game to the gun-assembly coding. It even gets brought up in Mordecai's back story, when he won a sniping competition... with a revolver. He was disqualified for suspected cheating. He didn't cheat.
* ''VideoGame/{{Borderlands 2}}'' has the Hyperion pistols. After a few shots to stabilize the gun, it'll have almost pixel-perfect accuracy for the rest of the mag as long as you keep firing, especially if it's named Leverage or Vision. If it also has the Hyperion scope (the most powerful zoom of all), constantly popping [[AttackItsWeakPoint critical hits]] halfway across the map is a done deal.

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* Repeater Pistols pistols in ''VideoGame/{{Borderlands}}'' are ridiculously inaccurate; that is, unless you get one tend to be rather inaccurate if they're not Swatters or made by Hyperion.Hyperion (if it's both, you got a bona fide sniper pistol more accurate than the absolute majority of two-handed guns, including snipers). The Revolvers, on the other hand, can act as very useful mid-range snipers in a pinch... and as we all know, RevolversAreJustBetter. The Hunter, the class optimized for sniping, is also the pistol expert. To be fair, just about any weapon in that game can come with a scope. Revolvers, rocket launchers, shotguns and machine pistols, they're all fair game to the gun-assembly coding. It even gets brought up in Mordecai's back story, when he won a sniping competition... with a revolver. He was disqualified for suspected cheating. He cheating, which sounds reasonable... except he didn't cheat.
cheat. [[ImprobableAimingSkills He's just that good]].
* ''VideoGame/{{Borderlands 2}}'' has the Hyperion pistols. After a few shots to stabilize the gun, it'll have almost pixel-perfect accuracy for the rest of the mag as long as you keep firing, especially if it's named Leverage or Vision. If it also has the Hyperion scope (the most powerful zoom of all), constantly popping [[AttackItsWeakPoint critical hits]] halfway across the map is a done deal. Pistols from other brands can qualify if they have the Hyperion barrel and the shouder stock accessory.
30th Aug '16 8:43:42 AM hullflyer
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* The primary, and ultimately insurmountable, reason for pistol inaccuracy is the simple fact that a pistol, by definition, has a relatively short barrel, which reduces the amount of rifling (grooves) in the barrel that can apply spin to the bullet. Make the barrel longer, and you either have a rifle with no stock, or a pistol that is ''really'' inconvenient - imagine trying to draw a pistol with even a 1-foot barrel out of a hip holster when you're in a hurry, much less in a shoulder holster or when carrying concealed.
9th Aug '16 1:01:52 PM Ripburger
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* Almost all weapons in the ''VideoGame/XCom'' games have no maximum limit to their range, so a pistol can easily shoot across the map, assuming there's nothing in the way. Soldiers ''do'' have a limited range of vision, but this is easily overcome with the use of spotters. Plus, the chances of actually hitting an enemy at such long range are miniscule in a game where your soldiers are the leftovers too inaccurate to be stormtroopers.

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* Almost all weapons in the ''VideoGame/XCom'' ''[[{{VideoGame/XCOM}} XCOM]]'' games have no maximum limit to their range, so a pistol can easily shoot across the map, assuming there's nothing in the way. Soldiers ''do'' have a limited range of vision, but this is easily overcome with the use of spotters. Plus, the chances of actually hitting an enemy at such long range are miniscule in a game where your soldiers are the leftovers too inaccurate to be stormtroopers.
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