History Main / SmashingHallwayTrapsOfDoom

15th Jul '17 9:27:12 AM nombretomado
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** Which isn't to say they're entirely absent, of course. The Evil Foundry level in ''[[SonicStorybookSeries Secret Rings]]'' has vertical crushers bordered on either side by {{Bottomless Pit}}s, establishing that it is, in fact, an ''evil'' foundry.

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** Which isn't to say they're entirely absent, of course. The Evil Foundry level in ''[[SonicStorybookSeries ''[[VideoGame/SonicAndTheSecretRings Secret Rings]]'' has vertical crushers bordered on either side by {{Bottomless Pit}}s, establishing that it is, in fact, an ''evil'' foundry.
9th Jul '17 12:00:42 AM harlbior
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->'''Gwen:''' What is this thing? There's no useful purpose for there to be a bunch of chompy, crushy things in the middle of a hallway!\\

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->'''Gwen:''' What is ''is'' this thing? There's I mean, there's no useful purpose for there to be a bunch of chompy, crushy things in the middle of a hallway!\\



'''Gwen:''' No! I mean, we shouldn't have to do this! It makes no logical sense! Why is it here?! \\
'''Jason:''' Because it was on the show!\\

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'''Gwen:''' No! I mean, think we shouldn't have to do this! It makes no logical sense! Why ''Why is it here?! here?!'' \\
'''Jason:''' Because it was 'Cause it's on the television show!\\
21st May '17 2:42:11 PM nombretomado
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* The ''{{Warehouse 13}}'' episode "Buried" had a DeathCourse with swinging blades and blasts of fire. Instead of jumping through it, [[CuttingTheKnot the team gets by it by zip-lining over the top.]]

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* The ''{{Warehouse ''Series/{{Warehouse 13}}'' episode "Buried" had a DeathCourse with swinging blades and blasts of fire. Instead of jumping through it, [[CuttingTheKnot the team gets by it by zip-lining over the top.]]
2nd May '17 9:25:02 PM nombretomado
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* In ''TransformersAnimated'', to stop [=Longarm/Shockwave's=] identity from being discovered, he [[spoiler:kills Blurr in one of these.]]

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* In ''TransformersAnimated'', ''WesternAnimation/TransformersAnimated'', to stop [=Longarm/Shockwave's=] identity from being discovered, he [[spoiler:kills Blurr in one of these.]]
4th Feb '17 8:53:58 AM Joolaboola
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Added DiffLines:

* Also (vertically!) in ''Film/RogueOne'' in the Tower on Scarif.
21st Dec '16 10:52:32 PM DastardlyDemolition
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* ''VideoGame/TheElderScrollsIVOblivion'' has lots of these. In one EscortMission, the NPC you're escorting [[LeeroyJenkins charges straight into one, dying instantly]].

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* ''VideoGame/TheElderScrollsIVOblivion'' has lots of these. In one EscortMission, the Mages Guild mission "Liberation or Apprehension?", Fithragaer, the NPC you're (meant to be) escorting [[LeeroyJenkins charges straight into one, dying instantly]].instantly]]. If he doesn't he'll just stand there. When the quest is done, he'll walk slowly to the exit and will most likely die for real this time.
21st Aug '16 4:56:56 PM Gingerkitteh
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* The Spellhold asylum in ''VideoGame/BaldursGate 2'' has one corridor that randomly smashes shut anyone who wants in there.It is the only trap of this sort in the game, and there is nothing to indicate it will happen. There's also a group of enemies nearby that casts Confusion, causing you to wander around randomly.

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* The Spellhold asylum in ''VideoGame/BaldursGate 2'' has one corridor that randomly smashes shut on anyone who wants wanders in there.there. It is the only trap of this sort in the game, and there is nothing to indicate it will happen. There's also a group of enemies nearby that casts Confusion, causing you to wander around randomly.
21st Aug '16 4:51:01 PM Gingerkitteh
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* ''VideoGame/HalfLif'':

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* ''VideoGame/HalfLif'':''VideoGame/HalfLife'':
14th Jul '16 5:57:35 AM Kvaseren
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*** ...He's a Jedi and he used the Force?

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*** ...*** [[AWizardDidIt ...He's a Jedi and he used the Force?Force?]]
5th Jul '16 3:22:52 PM DanaO
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** Not to mention the revolving doors that can crush you, the bottomless pits, the earthquakes, the cave-ins, the collapsing bridges, the impaling [[SpikesOfDoom spikes]]...

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** Not to mention the revolving doors that can crush you, the bottomless pits, the earthquakes, the cave-ins, the collapsing bridges, the impaling [[SpikesOfDoom spikes]]... In fact, the game specifically improved the Doom engine to enabling sliding and rotating solid surfaces (Doom/Heretic could only raise or lower ceilings or floors due to the way the engine maintains and renders maps), so it's not surprising the designers found uses for their new toy.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SmashingHallwayTrapsOfDoom