History Main / SmashMook

21st Nov '17 8:10:10 AM DragonQuestZ
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The Smash Mook is the most single-minded enemy in the history of {{Role Playing Game}}s (either [[TabletopRPG Tabletop]] or VideoGames). All it does is [[SpamAttack direct attacks without any real strategy.]] Whether it's an [[OurOgresAreHungrier ogre]], a [[OurGiantsAreBigger giant]], a [[AllTrollsAreDifferent troll]], a cyclops, a {{Golem}}, an {{Oni}} (if it's particularly brutish), a walking statue, or a robot that looks like one of these, you can expect few, if any, fancy tricks when fighting it. It may be a major threat, or a minor one, but they all fight the same way, smashing, smashing, and more smashing.

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The Smash Mook is the most single-minded enemy in the history of {{Role Playing Game}}s gaming (either [[TabletopRPG Tabletop]] or VideoGames). All it does is [[SpamAttack direct attacks without any real strategy.]] Whether it's an [[OurOgresAreHungrier ogre]], a [[OurGiantsAreBigger giant]], a [[AllTrollsAreDifferent troll]], a cyclops, a {{Golem}}, an {{Oni}} (if it's particularly brutish), a walking statue, or a robot that looks like one of these, you can expect few, if any, fancy tricks when fighting it. It may be a major threat, or a minor one, but they all fight the same way, smashing, smashing, and more smashing.
21st Nov '17 8:09:44 AM DragonQuestZ
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The Smash Mook is the most single-minded enemy in the history of {{Role Playing Game}}s (either [[TabletopRPG Tabletop]] or VideoGames). All it does is [[SpamAttack direct attacks without any real strategy.]] Whether it's an [[OurOgresAreHungrier ogre]], a [[OurGiantsAreBigger giant]], a [[AllTrollsAreDifferent troll]], a cyclops, a {{Golem}}, a walking statue, or a robot that looks like one of these, you can expect few, if any, fancy tricks when fighting it. It may be a major threat, or a minor one, but they all fight the same way, smashing, smashing, and more smashing.

to:

The Smash Mook is the most single-minded enemy in the history of {{Role Playing Game}}s (either [[TabletopRPG Tabletop]] or VideoGames). All it does is [[SpamAttack direct attacks without any real strategy.]] Whether it's an [[OurOgresAreHungrier ogre]], a [[OurGiantsAreBigger giant]], a [[AllTrollsAreDifferent troll]], a cyclops, a {{Golem}}, an {{Oni}} (if it's particularly brutish), a walking statue, or a robot that looks like one of these, you can expect few, if any, fancy tricks when fighting it. It may be a major threat, or a minor one, but they all fight the same way, smashing, smashing, and more smashing.
8th Oct '17 1:47:33 AM jormis29
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-->-- '''Cyclops''', ''[[VideoGame/CityBuildingSeries Zeus: Master of Olympus]]''

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-->-- '''Cyclops''', ''[[VideoGame/CityBuildingSeries Zeus: Master of Olympus]]''
''VideoGame/ZeusMasterOfOlympus''
13th Sep '17 8:36:15 AM BeerBaron
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Added DiffLines:

** The ''Battlespire'' DungeonCrawler spin-off and ''Redguard'' ActionAdventure spin-off games include Vermai, a [[EyelessFace blind]] and aggressive form of [[OurDemonsAreDifferent lesser Daedra]] which provide a Downplayed example of the trope. While not particularly large, their only means of attack is their relatively strong physical attack.
13th Sep '17 8:34:24 AM BeerBaron
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* In ''Franchise/TheElderScrolls'' games, Minotaurs, giants, and Ogres all fit with this trope.
** Also Daedroths in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', though they were quite different in [[VillainDecay previous installments.]]. Xivilai are the most similar to ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' version of the Daedroth.
** Trolls act as a smaller, but faster, and much more lethal version of this trope.
** The ''G I A N T S'' mod for ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' added bigger varieties of this trope. ''Much'' bigger. They had different names and dressed in different clothes, but they had those basic attacks, and harder. There have been mumblings and rumblings about porting this to Oblivion.
** Martigen's Monster Mod (Google it, links to downloads have a short life expectancy) injects giants and a variety of other nasties, including giant goblins.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' had giants that would, quite literally, smash you to the moon. They also had a punch attack and a sweep attack, for variety's sake.

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* In ''Franchise/TheElderScrolls'' games, Minotaurs, giants, and Ogres all fit ''Franchise/TheElderScrolls''
** A variety of enemies of this type have been featured throughout the series, often crossing over
with this trope.
** Also Daedroths in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', though they were quite different in [[VillainDecay previous installments.]]. Xivilai are the most similar to ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' version of the Daedroth.
** Trolls
being {{Giant Mook}}s. These include [[ALoadOfBull Minotaurs]], [[OurGiantsAreBigger Giants]], and [[OurOgresAreHungrier Ogres]]. [[AllTrollsAreDifferent Trolls]] act as a smaller, but faster, and much more lethal version of this trope.
trope in large part thanks to their extreme HealingFactor.
** The ''G ''"G I A N T S'' mod S"'' GameMod for ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' added adds bigger varieties of this trope. ''Much'' bigger. They had have different names and are dressed in different clothes, but they had those have powerful basic attacks, and harder. There have been mumblings and rumblings about porting this to Oblivion.
attacks.
** Martigen's The "Martigen's Monster Mod (Google it, links to downloads have a short life expectancy) Mod" for ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' injects giants and a variety of other nasties, including (lore friendly) giant goblins.
[[OurGoblinsAreDifferent Goblins]].
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' had has giants that would, quite can, almost literally, smash you to the moon. They also had a punch attack and a sweep attack, for variety's sake.
31st Jul '17 7:33:29 AM CosmicFerret
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[[quoteright:245:[[Franchise/DragonQuest http://static.tvtropes.org/pmwiki/pub/images/ogre_smash.jpg]]]]

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[[quoteright:245:[[Franchise/DragonQuest [[quoteright:245:[[VideoGame/DragonQuest http://static.tvtropes.org/pmwiki/pub/images/ogre_smash.jpg]]]]
15th May '17 1:27:40 PM azul120
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** Monsters in 4e are sorted by roles; Soldiers are [[StoneWall durable but don't hit very hard]], Skirmishers are mobile, Artillery are ranged and so forth. {{Smash Mook}}s tend to be listed as Brutes, who are very durable and don't hit very often, but hit hard when they do -- and sometimes Elite Brutes for those that smash ''really'' hard.

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** Monsters in 4e are sorted by roles; Soldiers are [[StoneWall durable but don't hit very hard]], Skirmishers are mobile, Artillery are ranged and so forth. {{Smash Mook}}s Smash Mooks tend to be listed as Brutes, who are very durable and don't hit very often, but hit hard when they do -- and sometimes Elite Brutes for those that smash ''really'' hard.



* ''VideoGame/DragonQuest'' games love this type. There are easily a dozen kinds in a few games, even if a lot are {{Palette Swap}}s.
** The page image is the Cyclops, an end-game mook from ''Dragon Quest II''. Though many (if not most) of the enemies in this game are simple-minded damage machines, the Cyclops (and worse, the Gigantes) is a true embodiment of the trope. Only one attack, hits with a club for massive damage, has large amounts of HP...and little else.

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* ''VideoGame/DragonQuest'' games love this type. There are easily a dozen kinds in a few games, even if a lot are {{Palette Swap}}s.
**
Swap}}s. The page image is the Cyclops, which debuted as an end-game mook from ''Dragon Quest II''. Though many (if not most) of the enemies in this game are simple-minded damage machines, the Cyclops (and worse, the Gigantes) is a true embodiment of the trope. Only one attack, hits with a club for massive damage, has large amounts of HP...and little else.



** ''Final Fantasy'' in general has subverted the trope with the Behemoth enemy: a colossal, purple horned beast that hits like a train and has more hit points than the moon. Occasionally, they'll have some weak magic just for variety, but usually you don't realize they aren't just a standard Smash Mook until they cast Meteor on your whole party when they die- or worse, to counter any magic you use on them!

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** ''Final Fantasy'' in general has subverted the trope with the Behemoth enemy: a colossal, purple horned beast that hits like a train and has more hit points than the moon. Occasionally, they'll have some weak magic just for variety, but usually you don't realize they aren't just a standard Smash Mook until they cast Meteor on your whole party when they die- die - or worse, to counter any magic you use on them!



* ''VideoGame/TheSuffering'' had Festers, which fought with a slave’s punishment ball used as a [[EpicFlail heavy flail]]. They were bulletproof, requiring melee attacks, explosives or [[KillItWithFire flame]] to take down, and their primary attack was to [[GroundPound slam the flail into the ground]] hard enough to produce a shockwave 3 meter in diameter. They would also occasionally release [[ActionBomb explosive rats]] during the fight and at death. Isolationists in the sequel averted the trope further by being able to shoot [[ShockAndAwe charged bullets]] from [[DisabilitySuperpower their crutches.]]

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* ''VideoGame/TheSuffering'' had Festers, which fought with a slave’s punishment ball used as a [[EpicFlail heavy flail]]. They were bulletproof, requiring melee attacks, explosives or [[KillItWithFire flame]] to take down, and their primary attack was to [[GroundPound slam the flail into the ground]] hard enough to produce a shockwave 3 meter in diameter. They would also occasionally release [[ActionBomb explosive rats]] during the fight and at death. Isolationists in the sequel averted the trope further by being able to shoot [[ShockAndAwe charged bullets]] from [[DisabilitySuperpower their crutches.]]crutches]].



* ''Franchise/SuperMarioBros'' series

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* ''Franchise/SuperMarioBros'' seriesseries:



15th May '17 1:23:36 PM azul120
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These are very common as a WakeUpCallBoss, as they represent an opportunity for players to learn that [[AttackAttackAttack fighting the enemy head-on]] doesn't always work, and in order to counter these mighty brutes, one has to resort to advanced tricks. Typical strategies include HitAndRunTactics, bogging the enemy down with StandardStatusEffects, [[BullfightBoss exploiting their charges against them]] or [[BossArenaIdiocy luring them towards environmental hazards]]. If the SmashMook fights as a part of a group, it might be a good idea to stay clear of him so you can ShootTheMedicFirst, then come back for him when he's alone and weakened.

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These are very common as a WakeUpCallBoss, as they represent an opportunity for players to learn that [[AttackAttackAttack fighting the enemy head-on]] doesn't always work, and in order to counter these mighty brutes, one has to resort to advanced tricks. Typical strategies include HitAndRunTactics, bogging the enemy down with StandardStatusEffects, [[BullfightBoss exploiting their charges against them]] or [[BossArenaIdiocy luring them towards environmental hazards]]. If the SmashMook Smash Mook fights as a part of a group, it might be a good idea to stay clear of him so you can ShootTheMedicFirst, then come back for him when he's alone and weakened.
26th Apr '17 8:00:58 PM Inediblecake
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* ''CardGame/MagicTheGathering'' tends to put these in red and green; if they have an ability, it will be trample, meaning that if the creature that's blocking them is small enough, they will smash right through and hit the player behind it too.
** Or it will have haste, so it doesn't have to wait before it smashes.
*** And, in VERY rare cases, it will have both at the same time.

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* ''CardGame/MagicTheGathering'' tends to put these in red and green; if they have an ability, it will either be trample, meaning that if the creature that's blocking them is small enough, they will smash right through and hit the player behind it too.
** Or
too, or it will have be haste, so meaning that it doesn't have to wait a turn to activate before it smashes.
*** And, in VERY
smashes. In very rare cases, it will a creature may actually have both at the same time.
1st Apr '17 10:36:23 PM Theriocephalus
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What sets these apart from most enemies, whether regular enemies, GoddamnedBats, bosses, or a BossInMookClothing, is the lack of variety - and reasonable challenge in spite thereof. You encounter this enemy, you can expect these three traits. ''Nothing more, nothing less'':
* Great durability- either through an unusually high [[HitPoints HP]] count, unusually high [[MadeOfIron defense]], being ImmuneToFlinching, or any combination thereof.

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What sets these apart from most enemies, whether regular enemies, GoddamnedBats, bosses, or a BossInMookClothing, is the lack of variety - -- and reasonable challenge in spite thereof. You encounter this enemy, you can expect these three traits. ''Nothing more, nothing less'':
* Great durability- durability -- either through an unusually high [[HitPoints HP]] count, unusually high [[MadeOfIron defense]], being ImmuneToFlinching, or any combination thereof.



Sometimes, however, the difference is mostly cosmetic: players might face two or three at once, and they are not much tougher than a regular enemy - just enough to be distinct.

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Sometimes, however, the difference is mostly cosmetic: players might face two or three at once, and they are not much tougher than a regular enemy - -- just enough to be distinct.



** [[LizardFolk The Lizardmen]] have the Kroxigors, who function as construction workers and heavy lifters out of battle.

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** [[LizardFolk The Lizardmen]] have the Kroxigors, who can grow nearly two stories tall, have scales tougher than armor and go into battle wielding either enormous bronze mauls and cudgels or their bare fists. They also function as construction workers and heavy lifters out of battle.
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