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History Main / SmashMook

19th May '16 2:21:41 AM Seraph
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** And most trolls in Shadow of Amn. Great durability due to their regeneration, but not much more strategy than "if it moves, hit it until it stops moving".
6th May '16 12:36:51 PM TARINunit9
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** [[HordeOfAlienLocusts The Tyranids]] and [[OurOrcsAreDifferent Orks]] are both certainly capable of building armies that amount to Smash Mooks galore.

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** [[HordeOfAlienLocusts The Tyranids]] and [[OurOrcsAreDifferent Orks]] are both certainly capable of building armies that amount to Smash Mooks galore.
galore. In particular, the former employ Carnifexes whose only noteworthy weapon are giant crab claws designed to tear apart tanks, and the latter have a battle strategy that always employs the step "run at our enemy while screaming and hit them with my axe" ([[AttackAttackAttack sometimes with no preceding step]]).
19th Mar '16 9:56:09 AM nombretomado
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* The Gruntlings in ''{{Banjo-Kazooie}}''.

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* The Gruntlings in ''{{Banjo-Kazooie}}''.''VideoGame/BanjoKazooie''.
18th Jan '16 11:56:07 AM Exxolon
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** Use a StatusBuff that improves its ability to smash things or take hits.

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** Use a StatusBuff that improves its ability to smash things or take hits.
hits so it can keep smashing for longer.
18th Jan '16 11:55:42 AM Exxolon
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* Ogres from the D&D game ''VideoGame/Icewind Dale'' are typical - "Me will crush you! Crush you to goo!"

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* Ogres from the D&D game ''VideoGame/Icewind Dale'' ''VideoGame/IcewindDale'' are typical - "Me will crush you! Crush you to goo!"
30th Dec '15 6:44:17 PM EryliaStarheart
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* If there actually is any variety in its attacks, don't expect anything fancy like magic, status effects, healing or acrobatic dodging and jumping.
All its abilities do not extend beyond these approximately five forms (all similar enough that you'd hardly notice if an AIRoulette was running):

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* If there actually is any variety in its attacks, don't expect anything fancy like magic, status effects, healing or acrobatic dodging and jumping.
jumping. All its abilities do not extend beyond these approximately five forms (all similar enough that you'd hardly notice if an AIRoulette was running):
30th Dec '15 6:43:44 PM EryliaStarheart
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What sets these apart from most enemies, whether regular enemies, GoddamnedBats, bosses, or a BossInMookClothing, is the lack of variety. You encounter this enemy, you can expect these three traits. ''Nothing more, nothing less'':
* Great durability- either through an unusually high [[HitPoints HP]] count or unusually high [[MadeOfIron defense]]. Or both.
* Does a considerable (if not threatening) amount of damage with even its weakest attack (if applicable)
* Does have a variety when it comes to attacks, but the attacks come in approximately six forms, all similar enough that you'd hardly notice if an AIRoulette was running:
** Smash
** Smash extra hard
** Smash twice
** [[SpinAttack Smash an area whirlwind-style]]
** [[GroundPound Smash the ground]]
** Throw something (usually either a rock or an opponent) so it smashes

Don't expect anything fancy like magic, status effects, stat boosting, or acrobatic dodging and jumping (if applicable - but, again, with this trope, it almost never is)- apart from magic that improves its ability to smash things or take hits.

to:

What sets these apart from most enemies, whether regular enemies, GoddamnedBats, bosses, or a BossInMookClothing, is the lack of variety.variety - and reasonable challenge in spite thereof. You encounter this enemy, you can expect these three traits. ''Nothing more, nothing less'':
* Great durability- either through an unusually high [[HitPoints HP]] count or count, unusually high [[MadeOfIron defense]]. Or both.
defense]], being ImmuneToFlinching, or any combination thereof.
* Does a considerable Considerable (if not threatening) amount of damage with damage, applied even through its weakest attack (if applicable)
applicable).
* Does have a If there actually is any variety when it comes to in its attacks, but the attacks come in don't expect anything fancy like magic, status effects, healing or acrobatic dodging and jumping.
All its abilities do not extend beyond these
approximately six forms, all five forms (all similar enough that you'd hardly notice if an AIRoulette was running:
running):
** Smash
Smash.
** Smash extra hard
hard, delivering increased damage or staggering the opponent.
** Smash twice
** [[SpinAttack Smash an area whirlwind-style]]
** [[GroundPound Smash the ground]]
in a wide area, either via SpinAttack or a GroundPound.
** Throw something (usually either a rock or an opponent) so it smashes

Don't expect anything fancy like magic, status effects, stat boosting, or acrobatic dodging and jumping (if applicable - but, again, with this trope, it almost never is)- apart from magic
smashes.
** Use a StatusBuff
that improves its ability to smash things or take hits.
30th Dec '15 6:32:19 PM EryliaStarheart
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These are very common as a WakeUpCallBoss, as they represent an opportunity for players to learn that [[AttackAttackAttack fighting the enemy head-on]] doesn't always work and in order to counter these mighty brutes, one has to resort to advanced tricks. Typical strategies include HitAndRunTactics, bogging the enemy down with StandardStatusEffects, [[BullfightBoss exploiting their charges against them]] or [[BossArenaIdiocy luring them towards environmental hazards]]. If the SmashMook fights as a part of a group, it might be a good idea to stay clear of him so you can KillTheMedicFirst, then come back for him when he's alone and weakened.

Now these enemies can be quite common in a game, and players often face two or three at once, so don't expect them to be too much tougher than a regular enemy. Once in a rare while one will be tough enough to be a BossInMookClothing, but you're likely to just find one or two such enemies in any game, while there can easily be half a dozen kinds of the moderately strong form of this enemy.

Compared GiantMook (although even those allow some variety in their attacks), DamageSpongeBoss, WhenAllYouHaveIsAHammer.

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These are very common as a WakeUpCallBoss, as they represent an opportunity for players to learn that [[AttackAttackAttack fighting the enemy head-on]] doesn't always work and in order to counter these mighty brutes, one has to resort to advanced tricks. Typical strategies include HitAndRunTactics, bogging the enemy down with StandardStatusEffects, [[BullfightBoss exploiting their charges against them]] or [[BossArenaIdiocy luring them towards environmental hazards]]. If the SmashMook fights as a part of a group, it might be a good idea to stay clear of him so you can KillTheMedicFirst, ShootTheMedicFirst, then come back for him when he's alone and weakened.

Now these enemies can be quite common in a game, and Sometimes, however, the difference is mostly cosmetic: players often might face two or three at once, so don't expect them to be too and they are not much tougher than a regular enemy. Once in a rare while one will be tough enemy - just enough to be a BossInMookClothing, but you're likely to just find one or two such enemies in any game, while there can easily be half a dozen kinds of the moderately strong form of this enemy.

Compared
distinct.

Often overlaps with
GiantMook (although even those allow some variety in their attacks), attacks) and DamageSpongeBoss, WhenAllYouHaveIsAHammer.
but is less dangerous than a true EliteMook.
30th Dec '15 6:25:07 PM EryliaStarheart
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These are very common as a WakeUpCallBoss, as they represent an opportunity for players to learn that [[AttackAttackAttack fighting the enemy head-on]] doesn't always work and in order to counter these mighty brutes, one has to resort to advanced tricks. Typical strategies include HitAndRunTactics, bogging the enemy down with StandardStatusEffects, [[BullfightBoss exploiting their charges against them]] or [[BossArenaIdiocy luring them towards environmental hazards]]. If the SmashMook fights as a part of a group, it might be a good idea to stay clear of him so you can KillTheMedicFirst, then come back for him when he's alone and weakened.
6th Dec '15 3:49:13 PM Nohbody
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* ''Franchise/BioShock''
** ''VideoGame/BioShock1''’s iconic Bouncer Big Daddies were also this trope, unable to do anything besides charging forward and attempting to [[ThisIsADrill drill]] your character. ''VideoGame/BioShock2'' had added Brute Splicers, which will smash Delta with their fists and throw any heavy object they find on the ground. If you’re on the level above them, they’ll actually jump up there without breaking their stride.

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* ''Franchise/BioShock''
''VideoGame/BioShock''
** ''VideoGame/BioShock1''’s In ''VideoGame/{{BioShock|1}}'', the iconic Bouncer Big Daddies were also this trope, unable to do anything besides charging charge forward and attempting attempt to [[ThisIsADrill drill]] your character. ''VideoGame/BioShock2'' had added Brute Splicers, which will smash Delta with their fists and throw any heavy object they find on the ground. If you’re on the level above them, they’ll actually jump up there without breaking their stride.



* In ''VideoGame/{{Borderlands 2}}'', the Goliaths would become these once you’ve shot their helmets off, charging, smashing you or [[GroundPound the ground]] and jumping ridiculously far. There was an added twist of them levelling up every time they killed someone, regaining all health lost in process. The special Caustic Goliaths would also vomit up acid at you.

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* In ''VideoGame/{{Borderlands 2}}'', the 2}}'':
** The
Goliaths would become these once you’ve shot their helmets off, charging, smashing you or [[GroundPound the ground]] and jumping ridiculously far. There was an added twist of them levelling up every time they killed someone, regaining all health lost in process. The special Caustic Goliaths would also vomit up acid at you.
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