History Main / SmartBomb

26th Aug '17 4:21:15 PM BURGINABC
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* ''VideoGame/MichaelJacksonsMoonwalker'' has a strange example -- Michael has a move where he begins dancing, which somehow induces all the {{Mooks}} on the screen to dance along with him, then immediately fall over dead. Its use is limited by the way it [[CastFromHitPoints eats up half his health bar]].
26th Aug '17 4:13:15 PM BURGINABC
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-->-- '''Peppy Hare''', ''[[VideoGame/StarFox64]]''

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-->-- '''Peppy Hare''', ''[[VideoGame/StarFox64]]''
''VideoGame/StarFox64''
26th Aug '17 4:10:33 PM BURGINABC
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-->''Use bombs wisely!''
-->-- '''Peppy Hare''', ''[[VideoGame/StarFox64]]''
26th Aug '17 3:52:06 PM BURGINABC
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Often, but not always, overlaps with PhlebotinumBomb, which may be used as the in-universe justification for why it doesn't destroy its user or their allies. However, it doesn't have to be a bomb at all, but could just as easily be a magic spell or something else. Smart Bomb is a game-specific trope about a mechanic for clearing the screen of enemies, while Phlebotinum Bomb is a general trope about a bomb that is selective in what it will or won't damage.
8th Jun '17 2:53:35 AM jormis29
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* The SNES port of ''Manga/{{Area 88}}'' / ''U.N. Squadron'' has a variety of subweapons that can be purchased and equipped prior to entering a stage. One subweapon that follows this trope is the Mega Crush, a strange, fat missile that is fired up into the air from your plane. It doesn't merely explode--it rains [[BeamSpam a wave of devastating laser fire]] [[DeathFromAbove from above]] for several seconds, thoroughly wiping out lesser enemies and knocking a modest chunk out of bosses. The catch is, of course, you have to be able to afford it first, and you can only carry one (unless you buy the [[InfinityPlusOneSword Infinity Plus One Plane]], which can carry two, presuming you have the money for them).

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* The SNES port of ''Manga/{{Area ''VideoGame/{{Area 88}}'' / ''U.N. Squadron'' has a variety of subweapons that can be purchased and equipped prior to entering a stage. One subweapon that follows this trope is the Mega Crush, a strange, fat missile that is fired up into the air from your plane. It doesn't merely explode--it rains [[BeamSpam a wave of devastating laser fire]] [[DeathFromAbove from above]] for several seconds, thoroughly wiping out lesser enemies and knocking a modest chunk out of bosses. The catch is, of course, you have to be able to afford it first, and you can only carry one (unless you buy the [[InfinityPlusOneSword Infinity Plus One Plane]], which can carry two, presuming you have the money for them).
12th May '17 4:09:18 AM Cryoclaste
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* In many of the ''{{Metroid}}'' games, you got the Power Bombs as a late-game upgrade. Their range is more than the entire screen (in both the 2D and 3D games), and you can easily get more by killing enemies (by, say, bombing). Fusion variety also has the benefit of gathering any released parasites from the destroyed enemies where the bomb was initially set for easy absorption.

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* In many of the ''{{Metroid}}'' ''Franchise/{{Metroid}}'' games, you got the Power Bombs as a late-game upgrade. Their range is more than the entire screen (in both the 2D and 3D games), and you can easily get more by killing enemies (by, say, bombing). Fusion variety also has the benefit of gathering any released parasites from the destroyed enemies where the bomb was initially set for easy absorption.
1st May '17 10:33:48 AM Randomwaffle23
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* In the third act of ''VideoGame/GodOfThunder'', you acquire the [[EleventhHourSuperpower Power of Thunder]], which eats a huge chunk of your ManaMeter in order to damage all enemies onscreen. It's enough to one-shot most enemies, but for those it doesn't, it also doubles as an InvulnerableAttack, so you have time to get another shot off (or [[TacticalWithdrawal run away]]).
8th Feb '17 4:50:12 AM ScorpiusOB1
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* The games of the ''VideoGame/AeroFighters'' franchise, as well as its relatives such as ''VideoGame/{{Strikers 1945}}'', have this. Each plane has its own type of SmartBomb, that includes from [[CallAnAirstrike summoning several bombers]] (the Harrier in ''Aero Fighters'' 1) to [[TimeStop stopping everything for a few seconds]] (the F-15 in both ''Aero Fighters'' 1 and 2.)

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* The games of the ''VideoGame/AeroFighters'' franchise, as well as its relatives such as ''VideoGame/{{Strikers 1945}}'', have this. Each plane has its own type of SmartBomb, that includes range from [[CallAnAirstrike [[DeathFromAbove summoning several bombers]] (the bombers to carpet-bomb the screen]] (for example the Harrier in ''Aero Fighters'' 1) 1 or the P-51 in ''Strikers 1945'') to [[TimeStop stopping everything for a few seconds]] (the F-15 in both ''Aero Fighters'' 1 and 2.)
25th Jan '17 8:47:23 PM Galacton
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Ubiquitous in {{Shoot Em Up}}s although appearing in other genres too, this is the screen-clearing nuclear panic button that gives you a moment of respite from relentless alien attacks and prolific {{Mook Maker}}s. However, these are extremely rare, making them for emergency use only; in many games, you get two or three per life or per game. Some give you one [[EveryTenThousandPoints every so many points]]. Some are available as a PowerUp.

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Ubiquitous in {{Shoot Em Up}}s although appearing it appears in other genres too, this is the screen-clearing nuclear panic button attack that gives you a moment of respite from relentless alien attacks and prolific {{Mook Maker}}s. However, these are extremely rare, making them for emergency use only; in many games, you get two or three per life or per game. Some give you one [[EveryTenThousandPoints every so many points]]. Some are available as a PowerUp.
27th Sep '16 4:17:37 PM superkeijikun
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* ''VideoGame/DeadRising'' and its sequels features a smart bomb-esque item in the form of queen wasps. Capturing one, then throwing the jar containing it and killing it causes all zombies around where the jar hits to die instantaneously.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SmartBomb