History Main / SmartBomb

7th Jul '16 3:18:01 PM ChilledXSocks
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** In ''VideoGame/Sonic3AndKnuckles'', this occurs when you take a Lightning Shield into water, albeit at the cost of the shield vanishing. Hyper Sonic and Hyper Knuckles can also achieve this by double-jumping and gliding into a wall, respectively.
24th Apr '16 4:28:45 PM Prfnoff
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* In the UsefulNotes/ArcadeGame ''Anteater'', eating one of the Queen Ants at the bottom of the screen will instantly wipe out all ants, worms and spiders present.
20th Apr '16 10:00:47 AM Prfnoff
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* VideoGame/DonkeyKongCountryTropicalFreeze does this with a meter that fills up when enemies are defeated (or when bosses take damage). When the meter is full pressing the L or R buttons will have DK and his current partner (which is required for this move) do a specific pose[[note]]A high five with Diddy, a double high five with Dixie, or a "fist bump" with Cranky.[[/note]], and eliminate all onscreen enemies leaving behind either extra lives (Diddy), gold hearts (Dixie), or banana coins (Cranky).

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* VideoGame/DonkeyKongCountryTropicalFreeze ''VideoGame/DonkeyKongCountryTropicalFreeze'' does this with a meter that fills up when enemies are defeated (or when bosses take damage). When the meter is full pressing the L or R buttons will have DK and his current partner (which is required for this move) do a specific pose[[note]]A high five with Diddy, a double high five with Dixie, or a "fist bump" with Cranky.[[/note]], and eliminate all onscreen enemies leaving behind either extra lives (Diddy), gold hearts (Dixie), or banana coins (Cranky).



* The games of the ''VideoGame/AeroFighters'' franchise, as well as its relatives such as ''{{Strikers1945}}'', have this. Each plane has its own type of SmartBomb, that includes from [[CallAnAirstrike summoning several bombers]] (the Harrier in ''Aero Fighters'' 1) to [[TimeStop stopping everything for a few seconds]] (the F-15 in both ''Aero Fighters'' 1 and 2.)

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* The games of the ''VideoGame/AeroFighters'' franchise, as well as its relatives such as ''{{Strikers1945}}'', ''VideoGame/{{Strikers 1945}}'', have this. Each plane has its own type of SmartBomb, that includes from [[CallAnAirstrike summoning several bombers]] (the Harrier in ''Aero Fighters'' 1) to [[TimeStop stopping everything for a few seconds]] (the F-15 in both ''Aero Fighters'' 1 and 2.)


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* In Creator/{{Konami}}'s UsefulNotes/{{MSX}} game ''Pippols'', picking up a cross will instantly defeat all enemies on screen.
13th Apr '16 5:54:56 AM Prfnoff
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* ''S.T.U.N. Runner'' has shockwaves which destroy everything in the player's path. They are awarded for driving over enough stars in a stage.

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* In ''S.T.U.N. Runner'' has shockwaves Runner'', the Shockwave is a special weapon which destroy everything destroys all enemy vehicles in the player's your path. They are awarded for when you complete a stage after driving over enough stars in a stage.set number of stars.
29th Jan '16 4:30:13 PM nombretomado
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** And back to Smart Bombs in ''SuperSmashBrosBrawl'' It's odd to see them by another name when all you've played is ''Brawl'' and ''[[VideoGame/StarFox64 Lylat Wars]]''.

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** And back to Smart Bombs in ''SuperSmashBrosBrawl'' ''VideoGame/SuperSmashBrosBrawl'' It's odd to see them by another name when all you've played is ''Brawl'' and ''[[VideoGame/StarFox64 Lylat Wars]]''.
5th Dec '15 11:45:28 AM nombretomado
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* ''SeriousSam'' has Serious Bombs which kills all enemies within a large radius except bosses. In multiplayer in SeriousSam II, when unlimited ammo option is on, [[GameBreaker beating the game can become extremely easy]].

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* ''SeriousSam'' ''VideoGame/SeriousSam'' has Serious Bombs which kills all enemies within a large radius except bosses. In multiplayer in SeriousSam II, ''VideoGame/SeriousSam II'', when unlimited ammo option is on, [[GameBreaker beating the game can become extremely easy]].
3rd Dec '15 4:41:12 PM nombretomado
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* The arcade version of both, ''VideoGame/{{Shinobi}}'' and ''Shadow Dancer'', gives player Ninjutsu techniques that could only be used once per life on each stage (usually). While each of the Ninjutsu techniques has a different visual effect (such as summoning lightning bolts or tornadoes), they all serve the same function in wiping all on-screen enemies. Although, the MasterSystem port of ''Shinobi'' did add a few new Ninjutsu techniques that had other purposes besides killing enemies.

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* The arcade version of both, ''VideoGame/{{Shinobi}}'' and ''Shadow Dancer'', gives player Ninjutsu techniques that could only be used once per life on each stage (usually). While each of the Ninjutsu techniques has a different visual effect (such as summoning lightning bolts or tornadoes), they all serve the same function in wiping all on-screen enemies. Although, the MasterSystem UsefulNotes/SegaMasterSystem port of ''Shinobi'' did add a few new Ninjutsu techniques that had other purposes besides killing enemies.
15th Nov '15 5:32:53 PM nombretomado
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* The Giga Wave Cannons of ''VideoGame/{{R-Type}} Final'' aren't as much Smart Bombs as they are {{Wave Motion Gun}}s that wipe out everything on a full charge. The game also gives all ships a Smart Bomb attack if they hit enough enemies or enemy fire with the Force.

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* The Giga Wave Cannons of ''VideoGame/{{R-Type}} ''VideoGame/RType Final'' aren't as much Smart Bombs as they are {{Wave Motion Gun}}s that wipe out everything on a full charge. The game also gives all ships a Smart Bomb attack if they hit enough enemies or enemy fire with the Force.
26th Oct '15 4:14:01 PM Prfnoff
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* The Noose in ''Fester's Quest''. "You rang?" BOOM.
* Superbombs in ''BeatHazard'' work almost the same as traditional smart bombs, in that they release a dense, circular spread of high-powered bullets from your ship as opposed to just instant death/damage to everything on screen. While that will do the job for a swarm of low-powered enemy ships, the bullets from superbombs don't travel THROUGH anything, meaning anything hiding behind a tougher ship (or, annoyingly, snakes) won't take any damage at all. However, they do fulfill the "momentary respite" part of a traditional smart bomb, as setting one off will make your ship invulnerable for a few seconds regardless of what the bullets hit.

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* The Noose in ''Fester's Quest''.''VideoGame/FestersQuest''. "You rang?" BOOM.
* Superbombs in ''BeatHazard'' ''VideoGame/BeatHazard'' work almost the same as traditional smart bombs, in that they release a dense, circular spread of high-powered bullets from your ship as opposed to just instant death/damage to everything on screen. While that will do the job for a swarm of low-powered enemy ships, the bullets from superbombs don't travel THROUGH anything, meaning anything hiding behind a tougher ship (or, annoyingly, snakes) won't take any damage at all. However, they do fulfill the "momentary respite" part of a traditional smart bomb, as setting one off will make your ship invulnerable for a few seconds regardless of what the bullets hit.



* Scrolls in ''{{Soulcaster}}'' deal massive damage to all nearby enemies. They're a good panic button in case you get surrounded.

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* Scrolls in ''{{Soulcaster}}'' ''VideoGame/{{Soulcaster}}'' deal massive damage to all nearby enemies. They're a good panic button in case you get surrounded.



* Konami's ''Lightning Fighters'' has two types of this. The first is a WaveMotionGun, the second is a fire dragon with ChainLightning-type behavior.

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* Konami's Creator/{{Konami}}'s ''Lightning Fighters'' has two types of this. The first is a WaveMotionGun, the second is a fire dragon with ChainLightning-type behavior.



* ''Gate of Thunder'' has the Energy Blast, which sweeps across the entire area of the screen to destroy all enemies. It can only be used when one of your power-ups is maxed out.

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* ''Gate of Thunder'' ''VideoGame/GateOfThunder'' has the Energy Blast, which sweeps across the entire area of the screen to destroy all enemies. It can only be used when one of your power-ups is maxed out.



** In ''Battle Bakraid'', you get a point multiplier that increases as you [[{{Combos}} destroy large enemies in succession]], and resets if you go too long without destroying a large enemy. Firing a bomb freezes the combo timer, allowing you to buy yourself some time.

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** In ''Battle Bakraid'', ''VideoGame/BattleBakraid'', you get a point multiplier that increases as you [[{{Combos}} destroy large enemies in succession]], and resets if you go too long without destroying a large enemy. Firing a bomb freezes the combo timer, allowing you to buy yourself some time.



* ''Wolf of the Battlefield: Commando 3'' has the M-Crash weapon.

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* ''Wolf of the Battlefield: Commando VideoGame/{{Commando}} 3'' has the M-Crash weapon.



* The games of the ''VideoGame/AeroFighters'' franchise, as well as its relatives such as ''{{Strikers1945}}'', have this. Each plane has its own type of SmartBomb, that includes from [[CallAnAirstrike summoning several bombers]] (the Harrier in ''AeroFighters'' 1) to [[TimeStop stopping everything for a few seconds]] (the F-15 in both ''AeroFighters'' 1 and 2.)

to:

* The games of the ''VideoGame/AeroFighters'' franchise, as well as its relatives such as ''{{Strikers1945}}'', have this. Each plane has its own type of SmartBomb, that includes from [[CallAnAirstrike summoning several bombers]] (the Harrier in ''AeroFighters'' ''Aero Fighters'' 1) to [[TimeStop stopping everything for a few seconds]] (the F-15 in both ''AeroFighters'' ''Aero Fighters'' 1 and 2.) )
* In ''VideoGame/AlphaMission'', the Thunder Armor is the most powerful and visually impressive weapon. It destroys all enemies on screen at the cost of one-third of the energy meter.
25th Oct '15 2:58:21 AM ScorpiusOB1
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* The games of the ''VideoGame/AeroFighters'' franchise, as well as its relatives such as ''{{Strikers1945}}'', have this. Each plane has its own type of SmartBomb, that includes from [[CallAnAirstrike summoning several bombers]] to [[TimeStop stopping everything for a few seconds]].

to:

* The games of the ''VideoGame/AeroFighters'' franchise, as well as its relatives such as ''{{Strikers1945}}'', have this. Each plane has its own type of SmartBomb, that includes from [[CallAnAirstrike summoning several bombers]] (the Harrier in ''AeroFighters'' 1) to [[TimeStop stopping everything for a few seconds]]. seconds]] (the F-15 in both ''AeroFighters'' 1 and 2.)
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