History Main / SmartBomb

8th Feb '17 4:50:12 AM ScorpiusOB1
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* The games of the ''VideoGame/AeroFighters'' franchise, as well as its relatives such as ''VideoGame/{{Strikers 1945}}'', have this. Each plane has its own type of SmartBomb, that includes from [[CallAnAirstrike summoning several bombers]] (the Harrier in ''Aero Fighters'' 1) to [[TimeStop stopping everything for a few seconds]] (the F-15 in both ''Aero Fighters'' 1 and 2.)

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* The games of the ''VideoGame/AeroFighters'' franchise, as well as its relatives such as ''VideoGame/{{Strikers 1945}}'', have this. Each plane has its own type of SmartBomb, that includes range from [[CallAnAirstrike [[DeathFromAbove summoning several bombers]] (the bombers to carpet-bomb the screen]] (for example the Harrier in ''Aero Fighters'' 1) 1 or the P-51 in ''Strikers 1945'') to [[TimeStop stopping everything for a few seconds]] (the F-15 in both ''Aero Fighters'' 1 and 2.)
25th Jan '17 8:47:23 PM Galacton
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Ubiquitous in {{Shoot Em Up}}s although appearing in other genres too, this is the screen-clearing nuclear panic button that gives you a moment of respite from relentless alien attacks and prolific {{Mook Maker}}s. However, these are extremely rare, making them for emergency use only; in many games, you get two or three per life or per game. Some give you one [[EveryTenThousandPoints every so many points]]. Some are available as a PowerUp.

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Ubiquitous in {{Shoot Em Up}}s although appearing it appears in other genres too, this is the screen-clearing nuclear panic button attack that gives you a moment of respite from relentless alien attacks and prolific {{Mook Maker}}s. However, these are extremely rare, making them for emergency use only; in many games, you get two or three per life or per game. Some give you one [[EveryTenThousandPoints every so many points]]. Some are available as a PowerUp.
27th Sep '16 4:17:37 PM superkeijikun
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* ''VideoGame/DeadRising'' and its sequels features a smart bomb-esque item in the form of queen wasps. Capturing one, then throwing the jar containing it and killing it causes all zombies around where the jar hits to die instantaneously.
7th Jul '16 3:18:01 PM ChilledXSocks
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** In ''VideoGame/Sonic3AndKnuckles'', this occurs when you take a Lightning Shield into water, albeit at the cost of the shield vanishing. Hyper Sonic and Hyper Knuckles can also achieve this by double-jumping and gliding into a wall, respectively.
24th Apr '16 4:28:45 PM Prfnoff
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* In the UsefulNotes/ArcadeGame ''Anteater'', eating one of the Queen Ants at the bottom of the screen will instantly wipe out all ants, worms and spiders present.
20th Apr '16 10:00:47 AM Prfnoff
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* VideoGame/DonkeyKongCountryTropicalFreeze does this with a meter that fills up when enemies are defeated (or when bosses take damage). When the meter is full pressing the L or R buttons will have DK and his current partner (which is required for this move) do a specific pose[[note]]A high five with Diddy, a double high five with Dixie, or a "fist bump" with Cranky.[[/note]], and eliminate all onscreen enemies leaving behind either extra lives (Diddy), gold hearts (Dixie), or banana coins (Cranky).

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* VideoGame/DonkeyKongCountryTropicalFreeze ''VideoGame/DonkeyKongCountryTropicalFreeze'' does this with a meter that fills up when enemies are defeated (or when bosses take damage). When the meter is full pressing the L or R buttons will have DK and his current partner (which is required for this move) do a specific pose[[note]]A high five with Diddy, a double high five with Dixie, or a "fist bump" with Cranky.[[/note]], and eliminate all onscreen enemies leaving behind either extra lives (Diddy), gold hearts (Dixie), or banana coins (Cranky).



* The games of the ''VideoGame/AeroFighters'' franchise, as well as its relatives such as ''{{Strikers1945}}'', have this. Each plane has its own type of SmartBomb, that includes from [[CallAnAirstrike summoning several bombers]] (the Harrier in ''Aero Fighters'' 1) to [[TimeStop stopping everything for a few seconds]] (the F-15 in both ''Aero Fighters'' 1 and 2.)

to:

* The games of the ''VideoGame/AeroFighters'' franchise, as well as its relatives such as ''{{Strikers1945}}'', ''VideoGame/{{Strikers 1945}}'', have this. Each plane has its own type of SmartBomb, that includes from [[CallAnAirstrike summoning several bombers]] (the Harrier in ''Aero Fighters'' 1) to [[TimeStop stopping everything for a few seconds]] (the F-15 in both ''Aero Fighters'' 1 and 2.)


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* In Creator/{{Konami}}'s UsefulNotes/{{MSX}} game ''Pippols'', picking up a cross will instantly defeat all enemies on screen.
13th Apr '16 5:54:56 AM Prfnoff
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* ''S.T.U.N. Runner'' has shockwaves which destroy everything in the player's path. They are awarded for driving over enough stars in a stage.

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* In ''S.T.U.N. Runner'' has shockwaves Runner'', the Shockwave is a special weapon which destroy everything destroys all enemy vehicles in the player's your path. They are awarded for when you complete a stage after driving over enough stars in a stage.set number of stars.
29th Jan '16 4:30:13 PM nombretomado
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** And back to Smart Bombs in ''SuperSmashBrosBrawl'' It's odd to see them by another name when all you've played is ''Brawl'' and ''[[VideoGame/StarFox64 Lylat Wars]]''.

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** And back to Smart Bombs in ''SuperSmashBrosBrawl'' ''VideoGame/SuperSmashBrosBrawl'' It's odd to see them by another name when all you've played is ''Brawl'' and ''[[VideoGame/StarFox64 Lylat Wars]]''.
5th Dec '15 11:45:28 AM nombretomado
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* ''SeriousSam'' has Serious Bombs which kills all enemies within a large radius except bosses. In multiplayer in SeriousSam II, when unlimited ammo option is on, [[GameBreaker beating the game can become extremely easy]].

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* ''SeriousSam'' ''VideoGame/SeriousSam'' has Serious Bombs which kills all enemies within a large radius except bosses. In multiplayer in SeriousSam II, ''VideoGame/SeriousSam II'', when unlimited ammo option is on, [[GameBreaker beating the game can become extremely easy]].
3rd Dec '15 4:41:12 PM nombretomado
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* The arcade version of both, ''VideoGame/{{Shinobi}}'' and ''Shadow Dancer'', gives player Ninjutsu techniques that could only be used once per life on each stage (usually). While each of the Ninjutsu techniques has a different visual effect (such as summoning lightning bolts or tornadoes), they all serve the same function in wiping all on-screen enemies. Although, the MasterSystem port of ''Shinobi'' did add a few new Ninjutsu techniques that had other purposes besides killing enemies.

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* The arcade version of both, ''VideoGame/{{Shinobi}}'' and ''Shadow Dancer'', gives player Ninjutsu techniques that could only be used once per life on each stage (usually). While each of the Ninjutsu techniques has a different visual effect (such as summoning lightning bolts or tornadoes), they all serve the same function in wiping all on-screen enemies. Although, the MasterSystem UsefulNotes/SegaMasterSystem port of ''Shinobi'' did add a few new Ninjutsu techniques that had other purposes besides killing enemies.
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