History Main / SlidingScaleOfShinyVersusGritty

18th May '16 3:10:01 PM nombretomado
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* ''Series/{{CSI}}'' and ''CSINewYork'', though the latter was much grittier in the beginning: their original workplace was a 100-year-old stone building, complete with arched ceilings and a palpable element of despair (it premiered not long after 9/11)

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* ''Series/{{CSI}}'' and ''CSINewYork'', ''Series/{{CSINY}}'', though the latter was much grittier in the beginning: their original workplace was a 100-year-old stone building, complete with arched ceilings and a palpable element of despair (it premiered not long after 9/11)
13th May '16 3:44:28 AM Cybrludite
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Added DiffLines:

*** Well, minus the shiny. While folks do tend to mistake us for an adult theme park, it's still pretty clear that we're one of the older cities in America, and a rough blue-collar one at that. The nicer areas tend to be more genteel than shiny, if you follow me.
9th May '16 10:24:44 PM erforce
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* The ''{{Terminator}}'' series is mostly gritty, but the T-1000 and T-X are quite shiny.

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* The ''{{Terminator}}'' ''Franchise/{{Terminator}}'' series is mostly gritty, but the T-1000 T-1000s from ''[[Film/Terminator2JudgmentDay Judgment Day]]'' and ''[[Film/TerminatorGenisys Genisys]]'' and T-X from ''[[Film/Terminator3RiseOfTheMachines Rise of the Machines]]'' are quite shiny.



* ''Film/JurassicWorld'' has a brand-new, futuristic visitors' center ([[http://www.geekrest.com/2014/03/first-jurassic-world-concept-art-reveals-futuristic-visitor-center/ concept art here]]) while the original, earthier ''JurassicPark'' building is being reclaimed by nature.

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* ''Film/JurassicWorld'' has a brand-new, futuristic visitors' center ([[http://www.geekrest.com/2014/03/first-jurassic-world-concept-art-reveals-futuristic-visitor-center/ concept art here]]) while the original, earthier ''JurassicPark'' ''Film/JurassicPark'' building is being reclaimed by nature.
9th May '16 8:41:17 AM Morgenthaler
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* ''WickedLovely'' contrasts a RedLightDistrict known as Huntsdale (presumed to be in Pennsylvania) with the harsh beauty of the [[TheFairFolk fey]] world.

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* ''WickedLovely'' ''Literature/WickedLovely'' contrasts a RedLightDistrict known as Huntsdale (presumed to be in Pennsylvania) with the harsh beauty of the [[TheFairFolk fey]] world.
4th May '16 12:06:48 PM TheOneWhoTropes
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* ''VisualNovel/UminekoNoNakuKoroNi'' juxtaposes a very shiny wealthy family and very shiny inhuman witches with horrific, gritty murders full of {{Gorn}}. However, the shiny aspects definitely win out for the overall production.

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* ''VisualNovel/UminekoNoNakuKoroNi'' ''VisualNovel/UminekoWhenTheyCry'' juxtaposes a very shiny wealthy family and very shiny inhuman witches with horrific, gritty murders full of {{Gorn}}. However, the shiny aspects definitely win out for the overall production.
12th Apr '16 11:22:10 AM aye_amber
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[[folder:Anime and Manga]]

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[[folder:Anime [[folder: Anime and Manga]]



** ''Last Order'' takes it up to eleven, doubly contrasting the shiny appearances of the [[LawfulEvil techno-totalitarian empires]] of Venus, Jupiter and the Orbitals with their rotten undersides on the one side, with the often dirt-poor and thus UsedFuture-based, but [[ChaoticGood very noble and idealistic heroes]] on the other. And then there's ChaoticNeutral characters like [[TheAce Zekka]], who doesn't fit in ''any'' classification.
* ''Manga/{{Berserk}}'', taking place in TheDungAges and having mercenaries as the primary characters, is predominantly gritty, though the scenes taking place in Midland's royal court involved a good amount of GorgeousPeriodDress. Later episodes of the manga push the shiny end to a whole new level, though, as [[spoiler:Griffith has just pulled a shiny new capital straight from the ground using Ganishka as a power source.]]
* ''Anime/CodeGeass'', most notably how the shiny Imperial Enclave of Tokyo and the run-down Shinjuku ghetto, practically opposites on the scale, are separated only by a railway.
* MasamuneShirow tends to make the major cities in his works so shiny that they're ''reflective''. However, there's always lots of grit outside the cities or just below the surface (introduce a bit of [[MoreDakka firepower]] into the mix and it becomes a moot point). The only exception is ''Anime/DominionTankPolice'', where ''everything'' was gritty.
* ''Anime/ErgoProxy'' has the painstaking cleanliness and sleekness of the City of Romdeau....and then there's the [[{{Mordor}} outside world...]]

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** ''Last Order'' takes it up to eleven, doubly contrasting the shiny appearances of the [[LawfulEvil techno-totalitarian techno totalitarian empires]] of Venus, Jupiter and the Orbitals with their rotten undersides on the one side, with the often dirt-poor and thus UsedFuture-based, UsedFuture based, but [[ChaoticGood very noble and idealistic heroes]] on the other. And then there's ChaoticNeutral characters like [[TheAce Zekka]], Zekka,]] who doesn't fit in ''any'' classification.
* ''Manga/{{Berserk}}'', ''Manga/{{Berserk}},'' taking place in TheDungAges and having mercenaries as the primary characters, is predominantly gritty, though the scenes taking place in Midland's royal court involved a good amount of GorgeousPeriodDress. Later episodes of the manga push the shiny end to a whole new level, though, as [[spoiler:Griffith [[spoiler: Griffith has just pulled a shiny new capital straight from the ground using Ganishka as a power source.]]
* ''Anime/CodeGeass'', ''Anime/CodeGeass,'' most notably how the shiny Imperial Enclave of Tokyo and the run-down Shinjuku ghetto, practically opposites on the scale, are separated only by a railway.
* MasamuneShirow Creator/MasamuneShirow tends to make the major cities in his works so shiny that they're ''reflective''. ''reflective.'' However, there's always lots of grit outside the cities or just below the surface (introduce a bit of [[MoreDakka firepower]] into the mix and it becomes a moot point). The only exception is ''Anime/DominionTankPolice'', ''Anime/DominionTankPolice,'' where ''everything'' was gritty.
* ''Anime/ErgoProxy'' has the painstaking cleanliness and sleekness of the City of Romdeau....and Romdeau... And then there's the [[{{Mordor}} outside world...]]



* ''Anime/WolfsRain'' has the dirt-covered, dilapidated human cities that sharply contrast with the glittery, self-indulgent decadence of the Nobles' flying ships.

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* ''Anime/WolfsRain'' has the dirt-covered, dilapidated human cities that sharply contrast with the glittery, self-indulgent self indulgent decadence of the Nobles' flying ships.
10th Apr '16 8:58:18 PM KillerClowns
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* ''VideoGame/{{Fallout}}'' contrasts the shininess of the Vaults and Brotherhood of Steel-related locations with the ultra-gritty Wasteland. In [[VideoGame/{{Fallout1}} the first game]] it is worth noting that the shinier a location, the more likely it was to be ultimately evil, while the gritter-looking places and people were usually mostly harmless. ''VideoGame/{{Fallout 2}}'' is ''much'' shinier than the original, with far more built-up cities and far more slick gangsters in the form of mafia-style families and a porn cinema, while ''VideoGame/{{Fallout 3}}'' is more gritty, like the first game. ''VideoGame/{{Fallout 4}}'' is mostly maintains a level of grittiness slightly lower than that of ''Fallout 3'', but [[spoiler:the Institute]] is so far on the shiny end that it makes the Brotherhood of Steel and the Vaults look dirty in comparison.

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* ''VideoGame/{{Fallout}}'' contrasts the shininess of the Vaults and Brotherhood of Steel-related locations with the ultra-gritty Wasteland. In [[VideoGame/{{Fallout1}} the first game]] it is worth noting that the shinier a location, the more likely it was to be ultimately evil, while the gritter-looking places and people were usually mostly harmless. ''VideoGame/{{Fallout 2}}'' is ''much'' shinier than the original, with far more built-up cities and far more slick gangsters in the form of mafia-style families and a porn cinema, while ''VideoGame/{{Fallout 3}}'' is more gritty, like the first game. ''VideoGame/{{Fallout 4}}'' is mostly maintains a level of grittiness slightly lower than that of ''Fallout 3'', but [[spoiler:the Institute]] the Institute is [[EverythingIsAnIPodInTheFuture so far on the shiny end end]] that it makes the Brotherhood of Steel and the Vaults look dirty in comparison.
10th Apr '16 8:54:17 PM KillerClowns
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* ''VideoGame/{{Fallout}}'' contrasts the shininess of the Vaults and Brotherhood of Steel-related locations with the ultra-gritty Wasteland. In [[VideoGame/{{Fallout1}} the first game]] it is worth noting that the shinier a location, the more likely it was to be ultimately evil, while the gritter-looking places and people were usually mostly harmless. ''VideoGame/{{Fallout 2}}'' is ''much'' shinier than the original, with far more built-up cities and far more slick gangsters in the form of mafia-style families and a porn cinema, while ''VideoGame/{{Fallout 3}}'' is more gritty, like the first game. ''VideoGame/{{Fallout 4}}'' is mostly maintains a level of grittiness slightly lower than that of ''Fallout 3'', but [[spoiler:the Institute]] is so far on the shiny end of the scale it risks causing whiplash.

to:

* ''VideoGame/{{Fallout}}'' contrasts the shininess of the Vaults and Brotherhood of Steel-related locations with the ultra-gritty Wasteland. In [[VideoGame/{{Fallout1}} the first game]] it is worth noting that the shinier a location, the more likely it was to be ultimately evil, while the gritter-looking places and people were usually mostly harmless. ''VideoGame/{{Fallout 2}}'' is ''much'' shinier than the original, with far more built-up cities and far more slick gangsters in the form of mafia-style families and a porn cinema, while ''VideoGame/{{Fallout 3}}'' is more gritty, like the first game. ''VideoGame/{{Fallout 4}}'' is mostly maintains a level of grittiness slightly lower than that of ''Fallout 3'', but [[spoiler:the Institute]] is so far on the shiny end of that it makes the scale it risks causing whiplash.Brotherhood of Steel and the Vaults look dirty in comparison.
10th Apr '16 8:53:03 PM KillerClowns
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* ''VideoGame/{{Fallout}}'' contrasts the shininess of the Vaults and Brotherhood of Steel-related locations with the ultra-gritty Wasteland. In [[VideoGame/{{Fallout1}} the first game]] it is worth noting that the shinier a location, the more likely it was to be ultimately evil, while the gritter-looking places and people were usually mostly harmless. ''VideoGame/{{Fallout 2}}'' is ''much'' shinier than the original, with far more built-up cities and far more slick gangsters in the form of mafia-style families and a porn cinema, while ''VideoGame/{{Fallout 3}}'' is more gritty, like the first game.

to:

* ''VideoGame/{{Fallout}}'' contrasts the shininess of the Vaults and Brotherhood of Steel-related locations with the ultra-gritty Wasteland. In [[VideoGame/{{Fallout1}} the first game]] it is worth noting that the shinier a location, the more likely it was to be ultimately evil, while the gritter-looking places and people were usually mostly harmless. ''VideoGame/{{Fallout 2}}'' is ''much'' shinier than the original, with far more built-up cities and far more slick gangsters in the form of mafia-style families and a porn cinema, while ''VideoGame/{{Fallout 3}}'' is more gritty, like the first game. ''VideoGame/{{Fallout 4}}'' is mostly maintains a level of grittiness slightly lower than that of ''Fallout 3'', but [[spoiler:the Institute]] is so far on the shiny end of the scale it risks causing whiplash.
23rd Jan '16 9:05:22 AM nombretomado
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* ''Literature/TheHost'' (based on the StephenieMeyer novel, not [[Film/TheHost the Korean monster movie]]): the body-snatching but ultimately placid alien souls have coldly-lit shiny cities, sleek fashion, high technology, and CreativeSterility (they dislike conflict so their TV shows are free of drama); the human resistance have warmly-lit dusty desert hideouts and whatever scraps of clothing and junk they can scrape together, [[HumansAreSurvivors but they make do]].

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* ''Literature/TheHost'' (based on the StephenieMeyer Creator/StephenieMeyer novel, not [[Film/TheHost the Korean monster movie]]): the body-snatching but ultimately placid alien souls have coldly-lit shiny cities, sleek fashion, high technology, and CreativeSterility (they dislike conflict so their TV shows are free of drama); the human resistance have warmly-lit dusty desert hideouts and whatever scraps of clothing and junk they can scrape together, [[HumansAreSurvivors but they make do]].
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