History Main / SlidingScaleOfShinyVersusGritty

25th Nov '16 2:26:32 PM Galacton
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* ''VideoGame/{{Kirby}}'' series. Very bright colors, except when it gets to some of the final bosses.

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* ''VideoGame/{{Kirby}}'' series. Very bright colors, except when it gets to some of the [[TheVeryDefinitelyFinalDungeon final bosses.stages]].
30th Oct '16 2:37:28 PM SignSeeker7
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* ''VideoGame/{{Portal 1}}'' is shiny in the test chambers (and there are broken parts) and gritty after the [[WhamEpisode Wham Level]]. The first half of the game is shiny, the second half is gritty.

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* ''VideoGame/{{Portal 1}}'' is shiny in the test chambers of the game's first half (and there are broken parts) and gritty after the [[WhamEpisode Wham Level]]. Level]] partway through. The first half sequel varies even more, starting in deteriorating and reclaimed chambers, getting shinier as GLaDOS repairs the facility, going back to gritty after [[spoiler: Wheatley takes control]] and drops you into the now-ancient original test chambers of the game is 50's, and finally strikes a balance back in the modern chambers, which are shiny, the second half is gritty.but being torn apart and smashed back together.



* ''Franchise/AssassinsCreed'' series varies it's locales quite a bit, from [[ShownTheirWork elaborately modeled]] palaces, churches, mosques and temples all the way to the run-down and dirty districts of the poor. In the second game, the protagonist can lift the town of Monteriggioni from TheDungAges by investing in renovations and [[FisherKing art]]. However, the shiniest and prettiest parts are invariably the "temples" and vaults of [[{{Precursors}} Those Who Came Before.]]

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* ''Franchise/AssassinsCreed'' series varies it's its locales quite a bit, from [[ShownTheirWork elaborately modeled]] palaces, churches, mosques and temples all the way to the run-down and dirty districts of the poor. In the second game, the protagonist can lift the town of Monteriggioni from TheDungAges by investing in renovations and [[FisherKing art]]. However, the shiniest and prettiest parts are invariably the "temples" and vaults of [[{{Precursors}} Those Who Came Before.]]



* Rio de Janeiro gotta be the poster city for this trope. Very shiny waterfront and tourist attractions, often a block away from the Favelas (slums).
* Buenos Aires too, Once is amazing, but if you go to Liniers, and moreso, near the Train station, er...

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* Rio de Janeiro gotta be is perhaps the poster city for this trope. Very shiny waterfront and tourist attractions, often a block away from the Favelas (slums).
* Buenos Aires too, too. Once is amazing, but if you go to Liniers, and moreso, near the Train station, er...
6th Oct '16 7:28:06 AM erforce
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* ''Film/PiratesOfTheCaribbean'', very much so.

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* ''Film/PiratesOfTheCaribbean'', ''Franchise/PiratesOfTheCaribbean'', very much so.
23rd Sep '16 4:26:48 PM ElectroKraken
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* SwampsAreEvil
11th Aug '16 3:48:17 AM Morgenthaler
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** Las Vegas is ''very'' shiny on the surface, but quickly becomes gritty the farther you get from The Strip, or if you just go around the wrong corner.

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** Las Vegas UsefulNotes/LasVegas is ''very'' shiny on the surface, but quickly becomes gritty the farther you get from The Strip, or if you just go around the wrong corner.



** {{London}} and {{Paris}}, on the other hand, while they have areas at the end of both scales, the most famous parts tend to be both magnificent ''and'' filthy at the same time.

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** {{London}} UsefulNotes/{{London}} and {{Paris}}, UsefulNotes/{{Paris}}, on the other hand, while they have areas at the end of both scales, the most famous parts tend to be both magnificent ''and'' filthy at the same time.
9th Aug '16 11:17:45 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'' - The Covenant is all shiny silver and purple, and everything is sleek and rounded. UNSC equipment is blocky and gray/tan/dull green.

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* ''Franchise/{{Halo}}'' - The Covenant is all shiny silver and purple, and everything is sleek and rounded. UNSC equipment is blocky and gray/tan/dull green. The Forerunner creations are shiny metallic silver-gray, and everything is angular and/or ornately segmented.
20th Jul '16 9:52:58 AM ElectroKraken
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* ''VideoGame/SonicTheHedgehogCD'' has this as its theme. The present day levels for the most part are usually in the middle when it is bright and shiny. The past levels are the same way, just more primitive. If you're playing the good future levels, they are really bright and shiny. Though if you're playing in the bad future(the one ruled by Dr. Robotnik's/Eggman's)it is total hell. Everything's got a dark brown, rusty and muddy look, the skies have a crimson/purple look, the oceans are polluted, and so on. Those futures are so bad that even the Doc's robots are miserable and broken down. Yes it's just that bad.

to:

* ''VideoGame/SonicTheHedgehogCD'' has this as its theme. The present day levels for the most part are usually in the middle when it is bright and shiny. The past levels are the same way, just more primitive. If you're playing the good future levels, they are really bright and shiny. Though if you're playing in the bad future(the future (the one ruled by Dr. Robotnik's/Eggman's)it Robotnik/Eggman), it is total hell. Everything's got a dark brown, rusty and muddy look, the skies have a crimson/purple look, the oceans are polluted, and so on. Those futures are so bad that even the Doc's robots are miserable and broken down. Yes it's just that bad.
20th Jul '16 1:43:40 AM ElectroKraken
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* ''VideoGame/{{Fallout}}'' contrasts the shininess of the Vaults and Brotherhood of Steel-related locations with the ultra-gritty Wasteland. In [[VideoGame/{{Fallout1}} the first game]] it is worth noting that the shinier a location, the more likely it was to be ultimately evil, while the gritter-looking places and people were usually mostly harmless. ''VideoGame/{{Fallout 2}}'' is ''much'' shinier than the original, with far more built-up cities and far more slick gangsters in the form of mafia-style families and a porn cinema, while ''VideoGame/{{Fallout 3}}'' is more gritty, like the first game. ''VideoGame/{{Fallout 4}}'' is mostly maintains a level of grittiness slightly lower than that of ''Fallout 3'', but the Institute is [[EverythingIsAnIPodInTheFuture so far on the shiny end]] that it makes the Brotherhood of Steel and the Vaults look dirty in comparison.

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* ''VideoGame/{{Fallout}}'' contrasts the shininess of the Vaults and Brotherhood of Steel-related locations with the ultra-gritty Wasteland. In [[VideoGame/{{Fallout1}} the first game]] it is worth noting that the shinier a location, the more likely it was to be ultimately evil, while the gritter-looking places and people were usually mostly harmless. ''VideoGame/{{Fallout 2}}'' is ''much'' shinier than the original, with far more built-up cities and far more slick gangsters in the form of mafia-style families and a porn cinema, while ''VideoGame/{{Fallout 3}}'' is more gritty, like the first game. ''VideoGame/{{Fallout 4}}'' is mostly maintains a level of grittiness slightly lower than that of ''Fallout 3'', but the Institute is [[EverythingIsAnIPodInTheFuture so far on the shiny end]] that it makes the Brotherhood of Steel and the Vaults look dirty in comparison.
20th Jul '16 1:39:17 AM ElectroKraken
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* SolarPunk
18th May '16 3:10:01 PM nombretomado
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* ''Series/{{CSI}}'' and ''CSINewYork'', though the latter was much grittier in the beginning: their original workplace was a 100-year-old stone building, complete with arched ceilings and a palpable element of despair (it premiered not long after 9/11)

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* ''Series/{{CSI}}'' and ''CSINewYork'', ''Series/{{CSINY}}'', though the latter was much grittier in the beginning: their original workplace was a 100-year-old stone building, complete with arched ceilings and a palpable element of despair (it premiered not long after 9/11)
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