History Main / SlidingScaleOfLinearityVsOpenness

18th Feb '18 7:28:36 PM nombretomado
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** ''{{Rez}}''

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** ''{{Rez}}''''{{VideoGame/Rez}}''
11th Feb '18 4:48:32 PM nombretomado
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** ''{{Paperboy}}''. You go from start to finish.

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** ''{{Paperboy}}''.''VideoGame/{{Paperboy}}''. You go from start to finish.
10th Feb '18 10:44:49 PM Sabrewing
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* ''[[VideoGame/ResidentEvilGunSurvivor Resident Evil: Survivor]]'' features some branching paths early on in the game. The first series merely takes you from the outskirts of Sheena Island to an alleyway with a payphone in one of three manners, but the second trio of branches actually changes minor elements of the story, namely which character becomes your direct antagonist.
7th Jan '18 2:11:25 PM petersohn
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* ''VideoGame/BrothersATaleOfTwoSons''. There is one way to solve each puzzle and backtracking is impossiblle, but there are some optional side-quests and side-gags that otherwise have no effect on the ending.
2nd Jan '18 7:04:33 PM nombretomado
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* ''{{Homefront}}'' single player. You are hand-held throughout the entire game and have to do what must be done.

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* ''{{Homefront}}'' ''VideoGame/{{Homefront}}'' single player. You are hand-held throughout the entire game and have to do what must be done.
28th Dec '17 4:34:56 AM Cryoclaste
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* The ''SaintsRow'' series, because there are so many diversions from the main missions.

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* The ''SaintsRow'' ''VideoGame/SaintsRow'' series, because there are so many diversions from the main missions.
25th Dec '17 10:06:37 PM MyFinalEdits
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** ''VideoGame/SuperMario64'', ''VideoGame/SuperMarioSunshine'' and to a lesser extent the first ''VideoGame/SuperMarioGalaxy''. The former two remain 4's throughout and verge on 5 when enough of their respective {{Hub Level}}s are opened up; the latter is a level 4 in terms of overall structure and freedom to skip (or get ahead into) levels if the current number of Stars allow it, but most levels themselves are either Level 2 (Good Egg Galaxy, Battlerock Galaxy, etc.) or 3 (Beach Bowl Galaxy, Gold Leaf Galaxy, etc.) depending on the case. ''VideoGame/SuperMarioOdyssey'' is also intended to be this.

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** ''VideoGame/SuperMario64'', ''VideoGame/SuperMarioSunshine'' ''VideoGame/SuperMarioSunshine'', and to a lesser extent the first ''VideoGame/SuperMarioGalaxy''. The former two remain 4's throughout and verge on 5 when enough of their respective {{Hub Level}}s are opened up; the latter is a level 4 in terms of overall structure and freedom to skip (or get ahead into) levels if the current number of Stars allow it, but most levels themselves are either Level 2 (Good Egg Galaxy, Battlerock Galaxy, etc.) or 3 (Beach Bowl Galaxy, Gold Leaf Galaxy, etc.) depending on the case. ''VideoGame/SuperMarioOdyssey'' is also intended builds upon the open-ended style of these games and further streamlines the exploration by allowing the player to be this.continue exploring the levels after collecting each Power Moon without taking them back outside.
5th Dec '17 11:40:21 AM BeerBaron
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** Most titles typically fall into this category. In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', for example, it's very easy to forgo the main quest, especially since there is a time limit respond to a PC's letter. Beyond that, you are on your own to explore and seek out sidequests. ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' is much the same -- there's a main quest, you have a pointer to it, and it's 100% optional. (The [[ExpansionPack Expansion Packs]] for it shade down into Level 5, being far more structured and having less non-main-quest content.) ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' took a major step back in terms of openness, as they have a lot of areas unaccessable to player until he took the related quest.
** Skyrim does a lot of carrot dangling to try to get you to do the main story content. For example, while the game opens up immediately after Helgen, you have to keep playing the main quest for a little while if you want access to dragon shouts and some of the other quests and expansion material steer you back to the main quest. This is why about a third of those who play Skyrim do end up completing the main quest which is high for such an open game.

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** Most titles typically fall into this category. The series in general falls ''far'' on the "Openness" side of the spectrum, mostly at a level 6 with certain sequences of specific games toning it down toward level 5. All the games in the main series have main quests which you are directed toward in the early going, but as soon as the [[OpeningTheSandbox sandbox is opened]], you are perfectly free to forgo the main quest entirely to do whatever you want to do instead. This includes exploring the wide open game world, engaging in the [[SidequestSidestory Sidequest Sidestories]] (some of which are nearly as expansive as the main quests of the games), and the [[LoadsAndLoadsOfSidequests Loads and Loads]] of other side quests offered.
**
In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', for example, it's very easy to forgo the main quest, especially since there is a time limit respond to a PC's plot-important [=NPC's=] letter. (If you fail to report during the time limit, you literally cannot complete the main quest but can still engage in everything else the game has to offer.) Beyond that, you are on your own to explore and seek out sidequests. sidequests.
**
''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' is much Morrowind]]'':
*** ''Morrowind'' follows in
the same -- there's vein. There is a lengthy and detailed main quest, and you have a pointer to it, are pointed toward it the game's very early going. However, you can skip it entirely and it's 100% optional. (The [[ExpansionPack Expansion Packs]] still play the game for hundreds of hours with everything else there is to do.
*** The expansions, ''Tribunal'' and ''Bloodmoon'', turn
it shade down into Level 5, being a bit to level 5. Each is far more structured and having has less non-main-quest content.) content available. Both are still far more open than typical [=RPGs=], however.
**
''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' took take a major step back backwards toward level 5 as well. In each game, there are far more locations that inaccessible unless you are taking part in terms of openness, as they have a lot of areas unaccessable to player until he took the related quest.
** Skyrim
quest. ''Skyrim'' in particular does a lot of carrot dangling "carrot dangling" to try to get you to do the main story content. For example, while the game opens up immediately after Helgen, you have to keep playing the main quest for a little while if you want access to the powerful [[MakeMeWannaShout dragon shouts and shouts]], while some of the other quests and expansion material steer you back to the main quest. This is why about a third of those who play Skyrim ''Skyrim'' do end up completing the main quest quest, which is high for such an open game.
22nd Oct '17 4:40:26 PM MyFinalEdits
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* ''VideoGame/EtrianOdysseyIV: Legends of the Titan'' has plenty of [[MiniDungeon Caves]], only a few of which are required to progress through the campaign. The Mazes are the only explicitly-mandatory destinations, but their large size and scope allows the [[PlayerCharacter customized party]] to explore them extensively at their own pace.

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* ''VideoGame/EtrianOdysseyIV: ''VideoGame/EtrianOdyssey IV: Legends of the Titan'' has plenty of [[MiniDungeon Caves]], only a few of which are required to progress through the campaign. The Mazes are the only explicitly-mandatory destinations, but their large size and scope allows the [[PlayerCharacter customized party]] to explore them extensively at their own pace.
22nd Oct '17 12:48:06 PM Malady
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[[AC:Level 1]]

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* Remarkably, ''[[LordOfTheRings A Spy in Isengard]]'' managed to reach a high level five, maybe even a low six, with a [[ChooseYourOwnAdventure gamebook]]. You could go anywhere on the map, at your own pace and schedule, and return to locations you had previously visited if you wanted. There was an overarching quest, with a time limit, but if you didn't finish in time, that was merely a suboptimal ending, not a total defeat. Also, you could choose one of three different possible end points, although you did have to choose at the beginning. Some of the other books in the series had similar mechanics, although few would rank as high on the scale, but some, like ''Treason at Helm's Deep'', which would probably constitute a level two, were much more linear. Since your typical gamebook was a level two or three, this was a pretty impressive feat. The first book in the series, ''Night of the Nazgûl'', was also about a five technically, but since a ''lot'' of the location passages referred to the same encounter passages, it was like playing in a WideOpenSandbox where you could go anywhere, but almost everywhere was identical to at least several other locations.

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* Remarkably, ''[[LordOfTheRings A Spy in Isengard]]'' managed to reach a high level five, maybe even a low six, with a [[ChooseYourOwnAdventure gamebook]]. You could go anywhere on the map, at your own pace and schedule, and return to locations you had previously visited if you wanted. There was an overarching quest, with a time limit, but if you didn't finish in time, that was merely a suboptimal ending, not a total defeat. Also, you could choose one of three different possible end points, although you did have to choose at the beginning. Some of the other books in the series had similar mechanics, although few would rank as high on the scale, but some, like ''Treason at Helm's Deep'', which would probably constitute a level two, were much more linear. Since your typical gamebook was a level two or three, this was a pretty impressive feat. The first book in the series, ''Night of the Nazgûl'', was also about a five technically, but since a ''lot'' of the location passages referred to the same encounter passages, it was like playing in a WideOpenSandbox where you could go anywhere, but almost everywhere was identical to at least several other locations.



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