History Main / SlidingScaleOfLinearityVsOpenness

11th May '18 1:09:51 PM MyFinalEdits
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* ''VideoGame/EtrianOdyssey IV: Legends of the Titan'' has plenty of [[MiniDungeon Caves]], only a few of which are required to progress through the campaign. The Mazes are the only explicitly-mandatory destinations, but their large size and scope allows the [[PlayerCharacter customized party]] to explore them extensively at their own pace.

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* ''VideoGame/EtrianOdyssey IV: Legends of the Titan'' has plenty of [[MiniDungeon Caves]], only a few of which are required to progress through the campaign. The Mazes are the only explicitly-mandatory destinations, but their large size and scope allows the [[PlayerCharacter customized party]] to explore them extensively at their own pace.
pace. The other games rely on a floor-by-floor progression (there is no overworld in them except for ''The Drowned City''), but even those have various secret areas and passageways that are optional.
11th May '18 1:02:45 PM MyFinalEdits
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* ''VideoGame/GoldenSun'', especially ''[[VideoGame/GoldenSunTheLostAge The Lost Age]]''. No matter which direction you prefer to do the Osenia loop, you can make a very good case for it being the "correct" one[[note]]The {{NPCs}} in last town on Indra point you towards the first town you'd encounter doing it clockwise, the only Djinni in the last town in the clockwise loop can only be obtained with a Psyenergy obtained from the boss of the first area traversed in the clockwise loop, and said area has a one-way path (until you get a Psyenergy much later in the game) so a counterclockwise "loop" would actually require you to double back clockwise anyway; other than said Djinni, the first town in the counterclockwise loop contains nothing but story pointers to the second town in that loop, which in turn will grant you a Psyenergy needed for a dungeon that you'd have to pass right by to get to that town when going clockwise and the toughest boss in the entire loop is in the last town on the ''counterclockwise'' path.[[/note]], and once you get the Lemurian Ship, you gain access to roughly half a dozen areas, all of which have to be completed in order to assemble the pieces of a necessary PlotCoupon and most of which can be completed prior to completing any of the others.

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* ''VideoGame/GoldenSun'', especially ''[[VideoGame/GoldenSunTheLostAge The Lost Age]]''. Age]]''.
**
No matter which direction you prefer to do the Osenia loop, you can make a very good case for it being the "correct" one[[note]]The {{NPCs}} in last town on Indra point you towards the first town you'd encounter doing it clockwise, the only Djinni in the last town in the clockwise loop can only be obtained with a Psyenergy obtained from the boss of the first area traversed in the clockwise loop, and said area has a one-way path (until you get a Psyenergy much later in the game) so a counterclockwise "loop" would actually require you to double back clockwise anyway; other than said Djinni, the first town in the counterclockwise loop contains nothing but story pointers to the second town in that loop, which in turn will grant you a Psyenergy needed for a dungeon that you'd have to pass right by to get to that town when going clockwise and the toughest boss in the entire loop is in the last town on the ''counterclockwise'' path.[[/note]], and once you get the Lemurian Ship, you gain access to roughly half a dozen areas, all of which have to be completed in order to assemble the pieces of a necessary PlotCoupon and most of which can be completed prior to completing any of the others.
11th May '18 11:46:56 AM TrollBrutal
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* The ''Videogame/MonkeyIsland'' series, you can complete TheThreeTrials and its variations in any order.
21st Mar '18 6:59:22 PM spiritsunami
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* ''VideoGame/GoldenSun'', especially ''[[VideoGame/GoldenSunTheLostAge The Lost Age]]''. No matter which direction you prefer to do the Osenia loop, you can make a very good case for it being the "correct" one[[note]]The {{NPCs}} in last town on Indra point you towards the first town you'd encounter doing it clockwise, the only Djinni in the last town in the clockwise loop can only be obtained with a Psyenergy obtained from the boss of the first area traversed in the clockwise loop, and said area has a one-way path (until you get a Psyenergy much later in the game) so a counterclockwise "loop" would actually require you to double back clockwise anyway; other than said Djinni, the first town in the counterclockwise loop contains nothing but story pointers to the second town in that loop, which in turn will grant you a Psyenergy needed for a dungeon that you'd have to pass right by to get to that town when going clockwise and the toughest boss in the entire loop is in the last town on the ''counterclockwise'' path.[[/note]], and once you get the Lemurian Ship, you gain access to roughly half a dozen areas, all of which have to be completed in order to assemble the pieces of a necessary PlotCoupon and most of which can be completed prior to completing any of the others.
** ''[[VideoGame/GoldenSunTheBrokenSeal Broken Seal]]'' is the most linear of the three, but still has nothing indicating which way to go from Bilibin. The intended next destination is Kolima, at which point you'll be sent to Imil after beating the boss of the forest, but there's nothing to stop you from going to Imil first and it'll make Kolima Forest easier as you pick up a new party member in Imil.
** ''[[GoldenSunDarkDawn Dark Dawn]]'' has a similar structure to ''Lost Age''--fairly linear up until a point (though even heavier on the sidequests that require you to double back to locations you've already been to, [[PointOfNoReturn often with a very small window of opportunity]]) and then a second half in which a bunch of objectives need to be completed in no particular order to unlock the next bit of storyline progression.
18th Feb '18 7:28:36 PM nombretomado
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** ''{{Rez}}''

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** ''{{Rez}}''''{{VideoGame/Rez}}''
11th Feb '18 4:48:32 PM nombretomado
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** ''{{Paperboy}}''. You go from start to finish.

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** ''{{Paperboy}}''.''VideoGame/{{Paperboy}}''. You go from start to finish.
10th Feb '18 10:44:49 PM Sabrewing
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* ''[[VideoGame/ResidentEvilGunSurvivor Resident Evil: Survivor]]'' features some branching paths early on in the game. The first series merely takes you from the outskirts of Sheena Island to an alleyway with a payphone in one of three manners, but the second trio of branches actually changes minor elements of the story, namely which character becomes your direct antagonist.
7th Jan '18 2:11:25 PM petersohn
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* ''VideoGame/BrothersATaleOfTwoSons''. There is one way to solve each puzzle and backtracking is impossiblle, but there are some optional side-quests and side-gags that otherwise have no effect on the ending.
2nd Jan '18 7:04:33 PM nombretomado
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* ''{{Homefront}}'' single player. You are hand-held throughout the entire game and have to do what must be done.

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* ''{{Homefront}}'' ''VideoGame/{{Homefront}}'' single player. You are hand-held throughout the entire game and have to do what must be done.
28th Dec '17 4:34:56 AM Cryoclaste
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* The ''SaintsRow'' series, because there are so many diversions from the main missions.

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* The ''SaintsRow'' ''VideoGame/SaintsRow'' series, because there are so many diversions from the main missions.
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