History Main / SliceAndDiceSwordsmanship

26th Jun '16 10:32:38 AM nombretomado
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* Because of sprite limits in the ''BaldursGate'' series, all characters have one stabbing motion and two-three slashing motions for one-handed weapons and an equal amount for two-handed weapons. They mix these attack animations freely without regards to weapon type, leading to such gems like doing overhead swings with spears and stilettos and stabbing motions with greatswords and quarterstaffs. There exist unofficial {{Game Mod}}s that correct this.

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* Because of sprite limits in the ''BaldursGate'' ''Franchise/BaldursGate'' series, all characters have one stabbing motion and two-three slashing motions for one-handed weapons and an equal amount for two-handed weapons. They mix these attack animations freely without regards to weapon type, leading to such gems like doing overhead swings with spears and stilettos and stabbing motions with greatswords and quarterstaffs. There exist unofficial {{Game Mod}}s that correct this.
7th Mar '16 8:51:51 PM Holoparasite
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* Fiercely averted in ''TabletopGame/RoleMaster'' (and, to a smaller extent, ''Middle-Earth RPG'', which is based on a simplified version of the RM rules), where not only does every single weapon type have its own damage table, but the tables are cross-referenced with the target's armour (20 types, from naked skin to full gothic plate). Critical hits also varied from weapon to weapon AND armour to armour. E.g. an axe striking naked flesh would likely do Slashing crits, but use it on a very heavy hauberk and it becomes a crushing weapon - unless you strike really, really hard :).

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* Fiercely averted in ''TabletopGame/RoleMaster'' (and, to a smaller extent, ''Middle-Earth RPG'', which is based on a simplified version of the RM rules), where not only does every single weapon type have its own damage table, but the tables are cross-referenced with the target's armour (20 types, from naked skin to full gothic plate). Critical hits also varied from weapon to weapon AND armour to armour. E.g. an axe striking naked flesh would likely do Slashing crits, but use it on a very heavy hauberk and it becomes a crushing weapon - unless you strike really, really hard :).
hard.
16th Feb '16 11:07:15 PM lorgskyegon
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** Picks became an effective weapon for this sort of combat because they did a great job of converting the massive angular momentum of a swinging blow into a piercing thrust concentrated on a single point. Most war hammers actually featured both a flat hammer head and a sharpened pick head; the flat head could smash helmets and the pick could puncture thinner armor.

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** Picks became an effective weapon for this sort of combat because they did a great job of converting the massive angular momentum of a swinging blow into a piercing thrust concentrated on a single point. Most war hammers actually featured both a flat hammer head and a sharpened pick head; the flat head could smash helmets and the pick could puncture thinner armor. One of the results from this style of either pick or mace was that even if you caused little damage to the '''person''', you would cause heavy damage to the '''armor'''. Think it's hard to move in full plate? Try it with a few crushed-in joint plates.
15th Feb '16 8:26:16 AM Zhale
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Occasionally justified in RealLife. While rapiers (and later smallswords) were specifically thrusting weapons, slashing to draw blood or distract was a valid harrying tactic. Spear wielders, with the right spear and outside of formation fighting, had to use their weapons to swing only seldomly stabbing.

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Occasionally justified in RealLife. While rapiers (and were specialized for thrusting, and later smallswords) smallswords, were specifically thrusting weapons, slashing to draw blood or distract was a valid harrying disabling tactic. Spear wielders, with the right spear and outside of formation fighting, had to use their weapons to swing only seldomly stabbing.
26th Jan '16 8:07:33 AM MrUnderhill
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** The Estoc is a straight example. Its in-game item description in VideoGame/DarkSouls mentions that the blade has been sharpened to allow for slicing.

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** The Estoc is a straight example.example, being effectively the opposite of the Side Sword (thrust with R1, slash with R2). Its in-game item description in VideoGame/DarkSouls mentions that the blade has been sharpened to allow for slicing.
26th Jan '16 7:59:58 AM MrUnderhill
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* Averted in ''VideoGame/DarkSouls'', ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSoulsII''. There are numerous kinds of weapons, and even swords are split up into multiple types, like great swords, thrusting swords, and curved swords. As such, every weapon type has a unique moveset and animations. There are broadswords that can be used to both slash and stab, but they're meant to be JackOfAllStats weapons and there are better swords dedicated to either purpose.
26th Jan '16 7:50:49 AM MrUnderhill
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* Averted in ''VideoGame/DarkSouls'', ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSoulsII''. There are numerous kinds of weapons, meaning that there's no such thing as a "sword"; there are great swords, thrusting swords, and curved swords, but nothing as simple as a piece of metal on a less sharp piece of metal. As such, every weapon type has a unique moveset and animations.

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* Averted in ''VideoGame/DarkSouls'', ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSoulsII''. There are numerous kinds of weapons, meaning that there's no such thing as a "sword"; there and even swords are split up into multiple types, like great swords, thrusting swords, and curved swords, but nothing as simple as a piece of metal on a less sharp piece of metal.swords. As such, every weapon type has a unique moveset and animations. There are broadswords that can be used to both slash and stab, but they're meant to be JackOfAllStats weapons and there are better swords dedicated to either purpose.
17th Jan '16 11:20:13 PM Kurogane7
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*** Conversely, ARMOURED longsword fencing inverts the trope.

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*** Conversely, ARMOURED longsword fencing inverts the trope.trope...unless you are half-swording, and are using your sword's guard and hilt to bash in your enemy's armor.
12th Jan '16 6:11:25 PM nombretomado
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* Can be played straight in ''{{Runescape}}''. Each weapon has several attack styles, and for a given weapon most will be either stabbing, slashing, or crushing-type attacks, each of which has a separate defense bonus provided by the target's armour that it has to penetrate. However, most weapons offer an attack style that allows the player to deal a secondary damage type (for example, crushing damage with a battleaxe instead of the usual slashing damage) in order to exploit the weaknesses of the target's defenses, at the cost of the weapon having a lower accuracy bonus with its secondary attack type. However, the trope is usually averted as people [[ComplacentGamingSyndrome often ignore attack styles altogether]] in favour of simply choosing to use [[TacticalRockPaperScissors magic attacks against melee armour, melee attacks against ranged armour and ranged]] [[ComplacentGamingSyndrome (or melee)]] [[TacticalRockPaperScissors attacks against magic "armour"]] for maximum [[ArmorPiercingAttack armour bypass.]]

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* Can be played straight in ''{{Runescape}}''.''VideoGame/{{Runescape}}''. Each weapon has several attack styles, and for a given weapon most will be either stabbing, slashing, or crushing-type attacks, each of which has a separate defense bonus provided by the target's armour that it has to penetrate. However, most weapons offer an attack style that allows the player to deal a secondary damage type (for example, crushing damage with a battleaxe instead of the usual slashing damage) in order to exploit the weaknesses of the target's defenses, at the cost of the weapon having a lower accuracy bonus with its secondary attack type. However, the trope is usually averted as people [[ComplacentGamingSyndrome often ignore attack styles altogether]] in favour of simply choosing to use [[TacticalRockPaperScissors magic attacks against melee armour, melee attacks against ranged armour and ranged]] [[ComplacentGamingSyndrome (or melee)]] [[TacticalRockPaperScissors attacks against magic "armour"]] for maximum [[ArmorPiercingAttack armour bypass.]]
6th Jan '16 9:58:23 PM nombretomado
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* An egregious example is Raphael from ''[[SoulSeries Soul Calibur 2 and 3]]''. Whilst his rapier is clearly fully edged, he usually swings his as if the bit on the end weren't quite as important.

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* An egregious example is Raphael from ''[[SoulSeries ''[[VideoGame/SoulSeries Soul Calibur 2 and 3]]''. Whilst his rapier is clearly fully edged, he usually swings his as if the bit on the end weren't quite as important.
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