History Main / SlaveMooks

10th Aug '17 8:53:50 AM JackG
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* Deconstructed in ''Series/BlakesSeven''. In "Traitor", the Terran Federation has conquered a ProudWarriorRace thanks to a drug that blocks the production of adrenaline. They sent some of these brainwashed soldiers to attack a unit of the last remaining resistance. However lacking any form of anxiety or aggression, they placidly walk into an ambush and are massacred.

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* Deconstructed in ''Series/BlakesSeven''. In "Traitor", the Terran Federation has conquered a ProudWarriorRace thanks to a drug that blocks the production of adrenaline. They sent some of these brainwashed soldiers to attack a unit of the last remaining resistance. However lacking as they lack any form of anxiety or aggression, they placidly walk into an ambush and are massacred.
10th Aug '17 8:53:08 AM JackG
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* Deconstructed in ''Series/BlakesSeven''. In "Traitor", the Terran Federation has conquered a ProudWarriorRace thanks to a drug that blocks the production of adrenaline. They sent some of these brainwashed soldiers to attack a unit of the last remaining resistance. However lacking any form of anxiety or aggression, they placidly walk into an ambush and are massacred.
1st Aug '17 8:29:53 PM Fireblood
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* The most famous examples in UsefulNotes/{{Islam}} are the Caliphate's ghilman (who murdered four Caliphs in a row), Egypt's Mamelukes (Kypchaks who took over the government), and the Turkish Janissaries (well, not slaves, but at first they were Christian children demanded as tithe; more {{Tykebomb}}s, then). They weren't mooks, though, their employers certainly wouldn't have put with their disloyalty if they weren't good at what they did.
** Well, later Ottoman Sultans were fed up by their disloyalty and the fact that they were becoming technologically obsolete. The disbandment of Janissaries took five Sultans because they would revolt and kill the Sultans opposing them.

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* The most famous examples in UsefulNotes/{{Islam}} are the Caliphate's ghilman (who murdered four Caliphs in a row), Egypt's Mamelukes (Kypchaks who took over the government), and the Turkish Janissaries (well, not slaves, but at first they were (they began as slaves first, drawn from Christian children demanded as tithe; more tithes; also {{Tykebomb}}s, then). They weren't mooks, though, their employers certainly wouldn't have put with their disloyalty if they weren't good at what they did.
did. Over time the corps opened to free men given its elite status and was eventually entirely made up of them by the end.
** Well, later Later Ottoman Sultans were had gotten fed up by their disloyalty and the fact that they were becoming technologically obsolete. The disbandment of Janissaries took five Sultans because they would revolt and kill the Sultans opposing them.
1st Aug '17 8:26:25 PM Fireblood
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** This is the case for most of Sauron's mooks, actually- "he had few servants, but many slaves". In fact, Mordor's formidable natural and man-made barriers are there at least as much to keep Sauron's minions ''in'' as they are to keep his enemies ''out''. Even the Nazgûl themselves only serve because their Rings of Power turned them into little more than extensions of the Dark Lord's will.

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** This is the case for most of Sauron's mooks, actually- "he actually-"he had few servants, but many slaves". In fact, Mordor's formidable natural and man-made barriers are there at least as much to keep Sauron's minions ''in'' as they are to keep his enemies ''out''. Even the Nazgûl themselves only serve because their Rings of Power turned them into little more than extensions of the Dark Lord's will.


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* ''Literature/InheritanceCycle'': Most of Galbatorix's soldiers and vassals don't serve him willingly, Murtagh included. He'll either coerce them into swearing loyalty to him in the Ancient Language, or make them by learning their [[IKnowYourTrueName true name]]. We're also told villagers are regularly conscripted, with any who resist being killed.
21st Jul '17 7:06:17 AM Smeagol17
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{{Mooks}} who have been [[MadeASlave enslaved]], and sometimes considered {{Meat Puppet}}s. If they aren't brainwashed and are by forced by fear while retaining their minds they normally rebel, if only in small numbers (due to fear). Normally played to tug at those tug-proof heartstrings and show how vile the BigBad for forcing on innocents such a choice. Nine times out of ten, the brainwashed version won't rebel, and any supporting characters are depressed by their sad and miserable existence. These mooks are normally controlled by the BigBad or are part of a HiveMind, and rarely do things willingly. Slaves enthralled by MoreThanMindControl are less likely to rebel, even against a perniciously BadBoss, and may even HannibalLecture other characters about their suitability for slavery. If they aren't used depressingly, expect them to be comic relief. Some individuals may be quite evil on their own but are still conscripted under threats of death or worse and don't serve willingly. They can be pushovers or bosses, but they share the fact that they have about as much free will as a zombie. On rare occasions they will be a boss, but rarely TheDragon and never the BigBad.

to:

{{Mooks}} who have been [[MadeASlave enslaved]], and sometimes considered {{Meat Puppet}}s. If they aren't brainwashed and are by forced by fear while retaining their minds they normally rebel, if only in small numbers (due to fear). Normally played to tug at those tug-proof heartstrings and show how vile the BigBad for forcing on innocents such a choice. Nine times out of ten, the brainwashed version won't rebel, and any supporting characters are depressed by their sad and miserable existence. These mooks are normally controlled by the BigBad or are part of a HiveMind, and rarely do things willingly. Slaves enthralled by MoreThanMindControl are less likely to rebel, even against a perniciously BadBoss, and may even HannibalLecture other characters about their suitability for slavery. If they aren't used depressingly, expect them to be comic relief. Some individuals may be quite evil on their own but are still conscripted under threats of death or worse and don't serve willingly. They can be pushovers or bosses, but they share the fact that they have about as much free will as a zombie. On rare occasions they will be a boss, but rarely TheDragon and never the BigBad.
21st Jul '17 6:58:16 AM Shadowgazer
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{{Mooks}} who have been [[MadeASlave enslaved]], and sometimes considered {{Meat Puppet}}s. If they aren't brainwashed they normally rebel, if only in small numbers (due to fear). Normally played to tug at those tug-proof heartstrings. Nine times out of ten, the brainwashed version won't rebel, and any supporting characters are depressed by their existence. These mooks are normally controlled by the BigBad or are part of a HiveMind, and rarely do things willingly. Slaves enthralled by MoreThanMindControl are less likely to rebel, even against a perniciously BadBoss, and may even HannibalLecture other characters about their suitability for slavery. If they aren't used depressingly, expect them to be comic relief. They can be pushovers or bosses, but they share the fact that they have about as much free will as a zombie. If they rebel, it will be in small numbers normally. On rare occasions they will be a boss, but rarely TheDragon and never the BigBad.

to:

{{Mooks}} who have been [[MadeASlave enslaved]], and sometimes considered {{Meat Puppet}}s. If they aren't brainwashed and are by forced by fear while retaining their minds they normally rebel, if only in small numbers (due to fear). Normally played to tug at those tug-proof heartstrings. heartstrings and show how vile the BigBad for forcing on innocents such a choice. Nine times out of ten, the brainwashed version won't rebel, and any supporting characters are depressed by their sad and miserable existence. These mooks are normally controlled by the BigBad or are part of a HiveMind, and rarely do things willingly. Slaves enthralled by MoreThanMindControl are less likely to rebel, even against a perniciously BadBoss, and may even HannibalLecture other characters about their suitability for slavery. If they aren't used depressingly, expect them to be comic relief. Some individuals may be quite evil on their own but are still conscripted under threats of death or worse and don't serve willingly. They can be pushovers or bosses, but they share the fact that they have about as much free will as a zombie. If they rebel, it will be in small numbers normally. On rare occasions they will be a boss, but rarely TheDragon and never the BigBad.
6th Jul '17 7:38:08 PM merotoker
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* [[{{Cthulhumanoid}} Mind Flayers]] in DungeonsAndDragons, as naturally born psionics, practice slave labor on humanoid races and love modifying their slaves with various implants to make them more obedient, better at combat or to use them as beacons to channel their psionic powers, and they don't hesitate to send them on the front line when needed.

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* [[{{Cthulhumanoid}} Mind Flayers]] in DungeonsAndDragons, ''TabletopGame/DungeonsAndDragons'', as naturally born psionics, practice slave labor on humanoid races and love modifying their slaves with various implants to make them more obedient, better at combat or to use them as beacons to channel their psionic powers, and they don't hesitate to send them on the front line when needed.



* In ''[[VideoGame/CommandAndConquer Red Alert 2: Yuri's Revenge]]'', Yuri's ResourceGathering is handled by the slave miner, a mobile ore refinery which travels to ore fields and has slaves come out and shovel ore into it. When the refinery is destroyed, the miners will defect to your side, but seeing as how they're emaciated, shirtless, and armed only with shovels, they're roughly on par with the Technician unit from the early ''Command & Conquer'' games (unless they somehow reach Elite...). Also, any enemy unit that Yuri's faction mind controls will revert back to the original owner once the mind controller is destroyed, with the exception of the Psychic Dominator and the units it nabs.

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* In ''[[VideoGame/CommandAndConquer Red Alert 2: Yuri's Revenge]]'', Yuri's ResourceGathering [[YouRequireMoreVespeneGas Resource Gathering]] is handled by the slave miner, a mobile ore refinery which travels to ore fields and has slaves come out and shovel ore into it. When the refinery is destroyed, the miners will defect to your side, but seeing as how they're emaciated, shirtless, and armed only with shovels, they're roughly on par with the Technician unit from the early ''Command & Conquer'' games (unless they somehow reach Elite...). Also, any enemy unit that Yuri's faction mind controls will revert back to the original owner once the mind controller is destroyed, with the exception of the Psychic Dominator and the units it nabs.



* ''VideoGame/{{Doom}}'' has its zombies, slaves to Hell. Exactly how intelligent they are varies from game to game- Doom 1 and 2 featured slow-moving, inaccurately-firing zombies that seemed to be nothing more than animated and armed corpses, but Doom 3 features zombies capable of tactical manuevers and radio communication. Doom 2016 splits it between mindless scientist zombies and soldiers that are capable of advanced movement skills, charging their plasma guns, and which are explicitly stated to retain some cognizance. All of them seem to be quite willing to slaughter humans and eat their flesh, though.

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* ''VideoGame/{{Doom}}'' has its zombies, slaves to Hell. Exactly how intelligent they are varies from game to game- Doom 1 ''1'' and 2 ''2'' featured slow-moving, inaccurately-firing zombies that seemed to be nothing more than animated and armed corpses, but Doom 3 ''VideoGame/Doom3'' features zombies capable of tactical manuevers maneuvers and radio communication. Doom 2016 ''Doom 2016'' splits it between mindless scientist zombies and soldiers that are capable of advanced movement skills, charging their plasma guns, and which are explicitly stated to retain some cognizance. All of them seem to be quite willing to slaughter humans and eat their flesh, though.



* In ''VideoGame/FireEmblem'', this plays a part in most games: At least one unit per game is working for the bad guys against his will, but talking to him with a certain character will convince him to join your side.
** A more general example is in ''[[VideoGame/FireEmblemTellius Path of Radiance]]''. The BigBad Ashnard and his MadScientist Izuka use SuperSerum to warp and control laguz. Though these Feral Laguz are supposedly mindless, they never attack Daein soldiers.

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* In ''VideoGame/FireEmblem'', this plays a part in most games: At least one unit per game is working for the bad guys against his will, but talking to him with a certain character will convince him to join your side.
**
side. A more general example is in ''[[VideoGame/FireEmblemTellius Path of Radiance]]''. The BigBad Ashnard and his MadScientist Izuka use SuperSerum to warp and control laguz. Though these Feral Laguz are supposedly mindless, they never attack Daein soldiers.



** In fact, ''anyone at all'' that has had extended contact with the Reapers will eventually become indoctrinated by them; this process was the first step in creating [[spoiler:the Collectors]] from ''VideoGame/MassEffect2'', who started out as indoctrinated [[spoiler:Protheans before being reduced to mindless, sexless, nigh-identical slave mooks by millenia of experimentation.]]

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** In fact, ''anyone at all'' that has had extended contact with the Reapers will eventually become indoctrinated by them; this process was the first step in creating [[spoiler:the Collectors]] from ''VideoGame/MassEffect2'', who started out as indoctrinated [[spoiler:Protheans before being reduced to mindless, sexless, nigh-identical slave mooks by millenia of experimentation.]]experimentation]].



* The most famous examples in Islam are the Caliphate's ghilman (who murdered four Caliphs in a row), Egypt's Mamelukes (Kypchaks who took over the government), and the Turkish Janissaries (well, not slaves, but at first they were Christian children demanded as tithe; more {{Tykebomb}}s, then). They weren't mooks, though, their employers certainly wouldn't have put with their disloyalty if they weren't good at what they did.

to:

* The most famous examples in Islam UsefulNotes/{{Islam}} are the Caliphate's ghilman (who murdered four Caliphs in a row), Egypt's Mamelukes (Kypchaks who took over the government), and the Turkish Janissaries (well, not slaves, but at first they were Christian children demanded as tithe; more {{Tykebomb}}s, then). They weren't mooks, though, their employers certainly wouldn't have put with their disloyalty if they weren't good at what they did.
5th Jul '17 10:14:02 AM BeerBaron
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* In ''Franchise/TheElderScrolls'' series, several races have used the [[OurGoblinsAreDifferent Goblins]] in this fashion. The Tsaesci, an [[{{Wutai}} Akaviri]] race of supposed "[[SnakePeople snake vampires]]", are known to keep Goblins as a slave race. The Goblins are used for labor, food, and as CannonFodder in battle. The [[OurElvesArebetter Altmer (High Elves)]] have also been known to train and keep Goblins as labor and for use in battle at different points in history.
27th Jun '17 1:17:43 PM MarqFJA
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{{Mooks}} who have been enslaved, and sometimes considered {{Meat Puppet}}s. If they aren't brainwashed they normally rebel, if only in small numbers (due to fear). Normally played to tug at those tug-proof heartstrings. Nine times out of ten, the brainwashed version won't rebel, and any supporting characters are depressed by their existence. These mooks are normally controlled by the BigBad or are part of a HiveMind, and rarely do things willingly. Slaves enthralled by MoreThanMindControl are less likely to rebel, even against a perniciously BadBoss, and may even HannibalLecture other characters about their suitability for slavery. If they aren't used depressingly, expect them to be comic relief. They can be pushovers or bosses, but they share the fact that they have about as much free will as a zombie. If they rebel, it will be in small numbers normally. On rare occasions they will be a boss, but rarely TheDragon and never the BigBad.

Subtrope of ForcedIntoEvil.

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{{Mooks}} who have been enslaved, [[MadeASlave enslaved]], and sometimes considered {{Meat Puppet}}s. If they aren't brainwashed they normally rebel, if only in small numbers (due to fear). Normally played to tug at those tug-proof heartstrings. Nine times out of ten, the brainwashed version won't rebel, and any supporting characters are depressed by their existence. These mooks are normally controlled by the BigBad or are part of a HiveMind, and rarely do things willingly. Slaves enthralled by MoreThanMindControl are less likely to rebel, even against a perniciously BadBoss, and may even HannibalLecture other characters about their suitability for slavery. If they aren't used depressingly, expect them to be comic relief. They can be pushovers or bosses, but they share the fact that they have about as much free will as a zombie. If they rebel, it will be in small numbers normally. On rare occasions they will be a boss, but rarely TheDragon and never the BigBad.

Subtrope of ForcedIntoEvil.
ForcedIntoEvil. If it's an entire species that has been enslaved for the purpose of serving as {{Mooks}}, see SlaveRace.
19th May '17 3:13:12 AM FlashRebel
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* [[Cthulhumanoid Mind Flayers]] in DungeonsAndDragons, as naturally born psionics, practice slave labor on humanoid races and love modifying their slaves with various implants to make them more obedient, better at combat or to use them as beacons to channel their psionic powers, and they don't hesitate to send them on the front line when needed.

to:

* [[Cthulhumanoid [[{{Cthulhumanoid}} Mind Flayers]] in DungeonsAndDragons, as naturally born psionics, practice slave labor on humanoid races and love modifying their slaves with various implants to make them more obedient, better at combat or to use them as beacons to channel their psionic powers, and they don't hesitate to send them on the front line when needed.
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