History Main / SimultaneousWarningAndAction

15th May '17 7:23:01 PM nombretomado
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* It has been alleged by Republican spokespersons in [[TheTroubles Northern Ireland]] that British security forces were prone to this: the legal warning ("yellow card") was spoken ''after'' shots were fired. [[note]] Irish terrorists were under no equivalent constraint to shout a warning before shooting[[/note]]

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* It has been alleged by Republican spokespersons in [[TheTroubles [[UsefulNotes/TheTroubles Northern Ireland]] that British security forces were prone to this: the legal warning ("yellow card") was spoken ''after'' shots were fired. [[note]] Irish terrorists were under no equivalent constraint to shout a warning before shooting[[/note]]
22nd Apr '17 4:21:04 PM Zaptech
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Usually an EnforcedTrope, as giving the player the ability to surrender to the enemies at any time and have them haul him off to a jail cell would be, most of the time, too much work for too little gain.

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Usually an EnforcedTrope, as giving the player the ability to surrender to the enemies at any time and have them haul him off to a jail cell would be, most of the time, too much work for too little gain. \n Also, from a programming standpoint, it is much easier to set an NPC into a binary state between non-aggressive and hostile. Programming the AI to have a spectrum of responses and states is ''much'' more complicated than it sounds.
21st Mar '17 10:56:08 AM BeerBaron
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* ''VideoGame/TheElderScrollsIIIMorrowind'' and its successor ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' are notable aversions. Even ''killing a guard'' didn't get you immediately murdered by his fellow officers: you still had the choice of jail, a fine, or resisting arrest. There ''is'' one mission in ''Oblivion'' where guards will attack you indiscriminately, but this is rather [[JustifiedTrope justified here]], as you've just broken into the [[AbsurdlySpaciousSewer classically-styled sewer system]] - ''where the Emperor of all Tamriel was assassinated.''
** Played straight with ''Daggerfall'''s guards. Say it with me: [[MemeticMutation HALTHALTHALTHALTHALTHALTHALTHALTHALT...]]
** Averted in ''VideoGame/TheElderScrollsVSkyrim'': sometimes you'll find giants guarding a herd of mammoths. You can approach them and they'll bang their weapons around and try to intimidate you, but won't actually attack you. But if you get too close to them, attack them or their mammoths, or do anything else threatening, they'll go after you.
** Another Skyrim aversion: occasionally an enemy will utter "Back off, I'm warning you!" and won't attack unless you get closer or attack them first.

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* ''VideoGame/TheElderScrollsIIIMorrowind'' and its successor ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' are notable aversions. Even ''killing a guard'' didn't get you immediately murdered by his fellow officers: you still had the choice of jail, a fine, or resisting arrest. There ''is'' one mission in ''Oblivion'' where guards will attack you indiscriminately, but this is rather [[JustifiedTrope justified here]], as you've just broken into the [[AbsurdlySpaciousSewer classically-styled sewer system]] - ''where the Emperor of all Tamriel was assassinated.''
''Franchise/TheElderScrolls''
** Played straight with ''Daggerfall'''s by ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'''s guards. Say it with me: [[MemeticMutation HALTHALTHALTHALTHALTHALTHALTHALTHALT...]]
** Averted in ''VideoGame/TheElderScrollsVSkyrim'': sometimes ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' averts it. Even ''killing a guard'' won't get you immediately murdered by his fellow officers: you still had the choice of jail, a fine, or resisting arrest. However, if your bounty gets over 5000, you'll be marked as "kill on sight" by the guards. (This requires murdering at least 5 people or stealing a ''really'' valuable item.)
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' generally averts it like ''Morrowind''. However, there ''is'' one mission where guards will attack you indiscriminately, but this is rather [[JustifiedTrope justified here]], as you've just broken into the [[AbsurdlySpaciousSewer classically-styled sewer system]] - ''where the Emperor of all Tamriel was assassinated.''
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
*** Averted once again by the guards. They'll still make an attempt to arrest you before attacking you.
*** Averted with most Giants. You may
find giants Giants guarding a herd of mammoths. You can If you approach them and them, they'll bang their weapons around and try to intimidate you, but won't actually attack you. But if you unless you continue to get too close to them, closer or attack them or (or their mammoths, or do anything else threatening, they'll go after you.
** Another Skyrim aversion:
mammoths) first.
*** Averted again with some NPC enemies. They will
occasionally an enemy will utter "Back off, I'm warning you!" and won't attack unless you get closer or attack them first.
16th Mar '17 10:42:27 AM nombretomado
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** In the GameMod for ''Deus Ex'', ''TheNamelessMod'', Cerulean Security will order Trestkon to drop his weapons, but they will continue to attack him even if he drops his entire inventory

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** In the GameMod for ''Deus Ex'', ''TheNamelessMod'', ''VideoGame/TheNamelessMod'', Cerulean Security will order Trestkon to drop his weapons, but they will continue to attack him even if he drops his entire inventory
7th Apr '16 11:05:34 AM Morgenthaler
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* Exception: {{SWAT 4}}'s NPC SWAT members did a pretty good job of NOT shooting on sight... until they were quickly incapacitated by hostiles.

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* Exception: {{SWAT VideoGame/{{SWAT 4}}'s NPC SWAT members did a pretty good job of NOT shooting on sight... until they were quickly incapacitated by hostiles.
30th Nov '15 8:42:10 AM Prfnoff
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* Parodied in ''VideoGame/RatchetAndClankACrackInTime''. [[CardCarryingVillain Dr Nefarious']] robotic minions will frequently say "We come in peace" or "We were just kidding, would you like to go have some pie?" while shooting at you.

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* Parodied in ''VideoGame/RatchetAndClankACrackInTime''.''VideoGame/RatchetAndClankFutureACrackInTime''. [[CardCarryingVillain Dr Nefarious']] robotic minions will frequently say "We come in peace" or "We were just kidding, would you like to go have some pie?" while shooting at you.
24th Nov '15 4:05:45 AM jormis29
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* Averted in ''VideoGame/SplinterCell: Double Agent'', where certain enemies will try to capture you at gunpoint (you can escape from them by completing quicktime events).

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* Averted in ''VideoGame/SplinterCell: Double Agent'', ''VideoGame/SplinterCellDoubleAgent'', where certain enemies will try to capture you at gunpoint (you can escape from them by completing quicktime events).
14th Nov '15 2:55:26 PM nombretomado
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* Non-video game example: RobinWilliams did a bit in ''An Evening With Robin Williams'' where he made fun of how police acted in different parts of the country, with cops in the deep south being described as "<BOOM> Stop or I'll shoot!".

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* Non-video game example: RobinWilliams Creator/RobinWilliams did a bit in ''An Evening With Robin Williams'' where he made fun of how police acted in different parts of the country, with cops in the deep south being described as "<BOOM> Stop or I'll shoot!".
23rd Sep '15 10:56:07 AM Korodzik
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A trope which appears primarily in [[FirstPersonShooter First-Person Shooters]]: NPCs will either ignore you ''or'' attack with the intent to kill -- there is no middle ground. When an {{NPC}} sees an enemy, whether the player or another NPC, it will immediately attack said enemy NPC with no more words than some EnemyChatter. Even if the attacking NPC ''says'' "PutDownYourGunAndStepAway!" or "StopOrIWillShoot!" they've already pulled out a gun and started firing. (Except in a {{cutscene}}, of course, in which they are perfectly capable of [[CutsceneIncompetence stopping and arresting the player]].) Can be easily justified if they arrest you when you run out of health.

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A trope which appears primarily in [[FirstPersonShooter First-Person Shooters]]: NPCs {{NPC}}s will either ignore you ''or'' attack with the intent to kill -- there is no middle ground. When an {{NPC}} NPC sees an enemy, whether the player or another NPC, it will immediately attack said enemy NPC with no more words than some EnemyChatter. Even if the attacking NPC ''says'' "PutDownYourGunAndStepAway!" or "StopOrIWillShoot!" they've already pulled out a gun and started firing. (Except in a {{cutscene}}, of course, in which they are perfectly capable of [[CutsceneIncompetence stopping and arresting the player]].) Can be easily justified if they arrest you when you run out of health.



* In the mobile game "Ash", at one point while sailing from Corolla, you have are attacked by a pirate ship. After killing the pirates, you have to clear the ship. When you talk to a pirate, he says something and the battle starts.

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* In the mobile game "Ash", ''Ash'', at one point while sailing from Corolla, you have are attacked by a pirate ship. After killing the pirates, you have to clear the ship. When you talk to a pirate, he says something and the battle starts.




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\n----
23rd Sep '15 10:55:40 AM Korodzik
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First, an explanation of {{NPC}} behavior, primarily in [[FirstPersonShooter First-Person Shooters]]:

When an NPC sees an enemy NPC, it will immediately attack said enemy NPC with no more words than some EnemyChatter. The same holds true if an NPC who is an enemy of the player sees the player. Even if the attacking NPC ''says'' "PutDownYourGunAndStepAway!" or "StopOrIWillShoot!" they've already pulled out a gun and started firing.

Except in a {{cutscene}}, of course, in which they are perfectly capable of [[CutsceneIncompetence stopping and arresting the player]].

Can be easily justified if they arrest you when you run out of health.

Probably an EnforcedTrope, as giving the player the ability to surrender to the enemies at any time and have them haul him off to a jail cell would be, most of the time, too much work for too little gain. See also RoarBeforeBeating for the animal equivalent.

to:

First, an explanation of {{NPC}} behavior, A trope which appears primarily in [[FirstPersonShooter First-Person Shooters]]:

Shooters]]: NPCs will either ignore you ''or'' attack with the intent to kill -- there is no middle ground. When an NPC {{NPC}} sees an enemy enemy, whether the player or another NPC, it will immediately attack said enemy NPC with no more words than some EnemyChatter. The same holds true if an NPC who is an enemy of the player sees the player. Even if the attacking NPC ''says'' "PutDownYourGunAndStepAway!" or "StopOrIWillShoot!" they've already pulled out a gun and started firing.

Except
firing. (Except in a {{cutscene}}, of course, in which they are perfectly capable of [[CutsceneIncompetence stopping and arresting the player]].

player]].) Can be easily justified if they arrest you when you run out of health.

Probably
health.

Usually
an EnforcedTrope, as giving the player the ability to surrender to the enemies at any time and have them haul him off to a jail cell would be, most of the time, too much work for too little gain. gain.

See also RoarBeforeBeating for the animal equivalent.
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