History Main / SimultaneousWarningAndAction

7th Apr '16 11:05:34 AM Morgenthaler
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* Exception: {{SWAT 4}}'s NPC SWAT members did a pretty good job of NOT shooting on sight... until they were quickly incapacitated by hostiles.

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* Exception: {{SWAT VideoGame/{{SWAT 4}}'s NPC SWAT members did a pretty good job of NOT shooting on sight... until they were quickly incapacitated by hostiles.
30th Nov '15 8:42:10 AM Prfnoff
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* Parodied in ''VideoGame/RatchetAndClankACrackInTime''. [[CardCarryingVillain Dr Nefarious']] robotic minions will frequently say "We come in peace" or "We were just kidding, would you like to go have some pie?" while shooting at you.

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* Parodied in ''VideoGame/RatchetAndClankACrackInTime''.''VideoGame/RatchetAndClankFutureACrackInTime''. [[CardCarryingVillain Dr Nefarious']] robotic minions will frequently say "We come in peace" or "We were just kidding, would you like to go have some pie?" while shooting at you.
24th Nov '15 4:05:45 AM jormis29
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* Averted in ''VideoGame/SplinterCell: Double Agent'', where certain enemies will try to capture you at gunpoint (you can escape from them by completing quicktime events).

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* Averted in ''VideoGame/SplinterCell: Double Agent'', ''VideoGame/SplinterCellDoubleAgent'', where certain enemies will try to capture you at gunpoint (you can escape from them by completing quicktime events).
14th Nov '15 2:55:26 PM nombretomado
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* Non-video game example: RobinWilliams did a bit in ''An Evening With Robin Williams'' where he made fun of how police acted in different parts of the country, with cops in the deep south being described as "<BOOM> Stop or I'll shoot!".

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* Non-video game example: RobinWilliams Creator/RobinWilliams did a bit in ''An Evening With Robin Williams'' where he made fun of how police acted in different parts of the country, with cops in the deep south being described as "<BOOM> Stop or I'll shoot!".
23rd Sep '15 10:56:07 AM Korodzik
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A trope which appears primarily in [[FirstPersonShooter First-Person Shooters]]: NPCs will either ignore you ''or'' attack with the intent to kill -- there is no middle ground. When an {{NPC}} sees an enemy, whether the player or another NPC, it will immediately attack said enemy NPC with no more words than some EnemyChatter. Even if the attacking NPC ''says'' "PutDownYourGunAndStepAway!" or "StopOrIWillShoot!" they've already pulled out a gun and started firing. (Except in a {{cutscene}}, of course, in which they are perfectly capable of [[CutsceneIncompetence stopping and arresting the player]].) Can be easily justified if they arrest you when you run out of health.

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A trope which appears primarily in [[FirstPersonShooter First-Person Shooters]]: NPCs {{NPC}}s will either ignore you ''or'' attack with the intent to kill -- there is no middle ground. When an {{NPC}} NPC sees an enemy, whether the player or another NPC, it will immediately attack said enemy NPC with no more words than some EnemyChatter. Even if the attacking NPC ''says'' "PutDownYourGunAndStepAway!" or "StopOrIWillShoot!" they've already pulled out a gun and started firing. (Except in a {{cutscene}}, of course, in which they are perfectly capable of [[CutsceneIncompetence stopping and arresting the player]].) Can be easily justified if they arrest you when you run out of health.



* In the mobile game "Ash", at one point while sailing from Corolla, you have are attacked by a pirate ship. After killing the pirates, you have to clear the ship. When you talk to a pirate, he says something and the battle starts.

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* In the mobile game "Ash", ''Ash'', at one point while sailing from Corolla, you have are attacked by a pirate ship. After killing the pirates, you have to clear the ship. When you talk to a pirate, he says something and the battle starts.




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23rd Sep '15 10:55:40 AM Korodzik
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First, an explanation of {{NPC}} behavior, primarily in [[FirstPersonShooter First-Person Shooters]]:

When an NPC sees an enemy NPC, it will immediately attack said enemy NPC with no more words than some EnemyChatter. The same holds true if an NPC who is an enemy of the player sees the player. Even if the attacking NPC ''says'' "PutDownYourGunAndStepAway!" or "StopOrIWillShoot!" they've already pulled out a gun and started firing.

Except in a {{cutscene}}, of course, in which they are perfectly capable of [[CutsceneIncompetence stopping and arresting the player]].

Can be easily justified if they arrest you when you run out of health.

Probably an EnforcedTrope, as giving the player the ability to surrender to the enemies at any time and have them haul him off to a jail cell would be, most of the time, too much work for too little gain. See also RoarBeforeBeating for the animal equivalent.

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First, an explanation of {{NPC}} behavior, A trope which appears primarily in [[FirstPersonShooter First-Person Shooters]]:

Shooters]]: NPCs will either ignore you ''or'' attack with the intent to kill -- there is no middle ground. When an NPC {{NPC}} sees an enemy enemy, whether the player or another NPC, it will immediately attack said enemy NPC with no more words than some EnemyChatter. The same holds true if an NPC who is an enemy of the player sees the player. Even if the attacking NPC ''says'' "PutDownYourGunAndStepAway!" or "StopOrIWillShoot!" they've already pulled out a gun and started firing.

Except
firing. (Except in a {{cutscene}}, of course, in which they are perfectly capable of [[CutsceneIncompetence stopping and arresting the player]].

player]].) Can be easily justified if they arrest you when you run out of health.

Probably
health.

Usually
an EnforcedTrope, as giving the player the ability to surrender to the enemies at any time and have them haul him off to a jail cell would be, most of the time, too much work for too little gain. gain.

See also RoarBeforeBeating for the animal equivalent.
4th Jun '15 7:51:22 AM Prfnoff
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* VampireBloodlines contains a particularly bad example. Your character can have maxed diplomacy and seduction traits, and supernatural powers of persuasion to boot, and still, with very few exceptions, the police and even ''museum security guards'' will shoot at you as soon as they see you (after saying "stop right there," of course).
* Averted in the ''TekWar'' FPS. Police officers will draw their guns and shout for you to put your gun down if you display a weapon in their presence.
* In ''RedFaction: Guerilla'', the EDF forces will demand that you pull over your vehicle bombing a gas station and speeding away, with them trying to ram your car off the road while telling YOU to pull over. The shooting of you after you actually exit the vehicle is [[JustifiedTrope justified]] because they're massively corrupt and abusive of every miner on Mars to the point of random shootings ''anyway''. However, this does not justify the fact that even in the middle of a pitched military battle, the supporting scout trucks will continue to demand that you pull your tank to the side of the road.

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* VampireBloodlines ''VideoGame/VampireTheMasqueradeBloodlines'' contains a particularly bad example. Your character can have maxed diplomacy and seduction traits, and supernatural powers of persuasion to boot, and still, with very few exceptions, the police and even ''museum security guards'' will shoot at you as soon as they see you (after saying "stop right there," of course).
* Averted in the ''TekWar'' ''VideoGame/TekWar'' FPS. Police officers will draw their guns and shout for you to put your gun down if you display a weapon in their presence.
* In ''RedFaction: ''VideoGame/RedFaction: Guerilla'', the EDF forces will demand that you pull over your vehicle bombing a gas station and speeding away, with them trying to ram your car off the road while telling YOU to pull over. The shooting of you after you actually exit the vehicle is [[JustifiedTrope justified]] because they're massively corrupt and abusive of every miner on Mars to the point of random shootings ''anyway''. However, this does not justify the fact that even in the middle of a pitched military battle, the supporting scout trucks will continue to demand that you pull your tank to the side of the road.
28th Apr '15 6:19:02 AM BaronPraxis
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* It has been alleged by Republican spokespersons in [[TheTroubles Northern Ireland]]that British security forces were prone to this: the legal warning ("yellow card") was spoken ''after'' shots were fired. [[note]] Irish terrorists were under no equivalent constraint to shout a warning before shooting[[/note]]

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* It has been alleged by Republican spokespersons in [[TheTroubles Northern Ireland]]that Ireland]] that British security forces were prone to this: the legal warning ("yellow card") was spoken ''after'' shots were fired. [[note]] Irish terrorists were under no equivalent constraint to shout a warning before shooting[[/note]]
21st Jan '15 3:26:20 PM AgProv
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* It has been alleged by Republican spokespersons in [[TheTroubles Northern Ireland]]that British security forces were prone to this: the legal warning ("yellow card") was spoken ''after'' shots were fired. [[note]] Irish terrorists were under no equivalent constraint to shout a warning before shooting[[/note]]
14th Jan '15 9:58:33 PM Darkfire545
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* ''Franchise/MetalGear'':


Added DiffLines:

* ''Franchise/MetalGear'':
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