History Main / SimpleYetAwesome

19th Feb '17 3:23:55 PM WillyFourEyes
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** Humans. No bonuses, but no weakness either. That opens up for a plethora of support roles such as being able to repair somewhere like the Pilot's cabin with ease, without needing to screw up the Engineer who's currently trying to keep the Shields or the cloak system online, or just being able to gain that crucial edge in a fight.

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** Humans. [[HumansAreAverage No bonuses, but no weakness either. either.]] That opens up for a plethora of support roles such as being able to repair somewhere like the Pilot's cabin with ease, without needing to screw up the Engineer who's currently trying to keep the Shields or the cloak system online, or just being able to gain that crucial edge in a fight.



** The [[ExactlyWhatItSaysOnTheTin Harm]] spell. It's a humble first level combat spell, but it's cheap in mana, its damage goes up the more magical aptitude you gain, and your mage can cast it as fast as you can click on the enemy. Basically it's a magical machine gun, only it always hits home, and you can regenerate the ammo!

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** The [[ExactlyWhatItSaysOnTheTin Harm]] spell. It's a humble first level first-level combat spell, but it's cheap in mana, its damage goes up the more magical aptitude you gain, and your mage can cast it as fast as you can click on the enemy. Basically it's a magical machine gun, only it always hits home, and you can regenerate the ammo!



* The humble joystick and d-pad. There's a ''reason'' just about every video game controller in existence has one or both of these and a few buttons.
* VideoGame/{{Painkiller}} (2003): Many modern FirstPersonShooter games have a deep story, tactical gameplay, and realism.\\

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* The humble joystick and d-pad.D-pad. There's a ''reason'' just about every video game controller in existence has one or both of these and a few buttons.
* VideoGame/{{Painkiller}} ''VideoGame/{{Painkiller}}'' (2003): Many modern FirstPersonShooter games have a deep story, tactical gameplay, and realism.\\



* [[AntiHero Soldier:]] [[SuperSoldier 76]] of VideoGame/{{Overwatch}} fame has become something of this in the game's competitive as well as casual scene. The character plays like a regular first-person-shooter character would, with a high-powered rifle and a sprint mode, alongside an [=AoE=] healing ability and an aimbot as his ult; all in all a very generic and scattered skillset. However, his raw damage output, high accuracy, fast movement speed and healing capabilities makes him one of the most balanced characters in the game, and allows him to do almost any job fairly well.

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* [[AntiHero Soldier:]] [[SuperSoldier 76]] of VideoGame/{{Overwatch}} ''VideoGame/{{Overwatch}}'' fame has become something of this in the game's competitive as well as casual scene. The character plays like a regular first-person-shooter character would, with a high-powered rifle and a sprint mode, alongside an [=AoE=] healing ability and an aimbot as his ult; all in all a very generic and scattered skillset. However, his raw damage output, high accuracy, fast movement speed and healing capabilities makes him one of the most balanced characters in the game, and allows him to do almost any job fairly well.
12th Feb '17 2:39:07 PM DrImpossible
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* The goal of computer science is a machine that's like an infant: empty, but with an ability to learn. The concept is that simple. No one has been able to make it, and once that is achieved, we would finally be able to make androids.
12th Feb '17 2:31:21 PM DrImpossible
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* ''TabletopGame/DungeonsAndDragons 3.5'' edition has "[[FanNickname save or die]]" spells, which (instead of dealing damage directly like Fireball or Lightning Bolt) usually give the enemy huge penalties that lets you kill them in ''other'' ways. Prominent examples include Grease (a low-level spell that makes the floor slippery, making it harder for the enemy to move or dodge, and may make them fall over entirely) and Glitterdust (which blinds everything in an area by covering it in glowing golden dust). Better than that, Glitterdust also outlines invisible creatures inside its area, NO SAVE ALLOWED, and bypasses spell resistance. Even when See Invisibility can't help (such as spotting a water elemental underwater), Glitterdust can show you exactly where it is if you can find it within a 10' radius circle. It's one of the best 2nd-level spells in the game.

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* ''TabletopGame/DungeonsAndDragons 3.5'' edition has "[[FanNickname save [[FanNickname "save or die]]" suck"]] spells, which (instead of dealing damage directly like Fireball or Lightning Bolt) usually give the enemy huge penalties that lets you kill them in ''other'' ways. Prominent examples include Grease (a low-level spell that makes the floor slippery, making it harder for the enemy to move or dodge, and may make them fall over entirely) and Glitterdust (which blinds everything in an area by covering it in glowing golden dust). Better than that, Glitterdust also outlines invisible creatures inside its area, NO SAVE ALLOWED, and bypasses spell resistance. Even when See Invisibility can't help (such as spotting a water elemental underwater), Glitterdust can show you exactly where it is if you can find it within a 10' radius circle. It's one of the best 2nd-level spells in the game.
12th Feb '17 2:29:01 PM DrImpossible
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** One of the most important things they're trying to do in the show is keep Bad Things from getting on Earth through the Stargate. The primary way they do this? Keeping the door closed. Which causes anything trying to get through to ''disintegrate''.
*** Like bugs on a windshield.
** ''Film/StargateContinuum'' features a type of stargate wormhole that allows time travel by routing through a certain, extremely rare type of solar flare. The obvious solution is to invent some way to artificially induce one, right? Nope! Just use a deep space observatory to watch the hundreds of billions of stars in the galaxy and wait for one to oblige you.

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** One of the most important things they're trying to do in the show is keep Bad Things from getting on Earth through the Stargate. The primary way they do this? Keeping By fitting a big metal gate one centimetre in front of the door closed. Which causes anything trying portal, causing anyone who opens a portal to get them unexpectedly and walks through to ''disintegrate''.
*** Like bugs on
without transmitting a windshield.
security code gets teleported straight into a solid metal wall. Squish.
** ''Film/StargateContinuum'' features a type of stargate wormhole that allows time travel by using SG-1's discovery of the effects of routing through a certain, extremely rare type of solar flare. The obvious solution is to invent some way to artificially induce one, right? Nope! Just use a deep space observatory to watch the hundreds of billions of stars in the galaxy and wait for one to oblige you.



** The srimec, or self-righting mechanism. It can both flip your opponent over, making him unable to move, and flip you ''back'' over if he does it to you.
* With robot combat in general, wedges are this, at least among the fans that like them. (For others, they fall into BoringButPractical.) the ability to slip underneath your opponent simply because of the shape of your machine provides both superb offense and defense at the same time. As these competitions have weight limits, robots with weapons must set aside some weight to their weapons whereas wedges can allocate their available weight completely to speed and pushing power. In addition, they don't have to worry about any weapons breaking over the course of the competition. Because of these advantages, weaponless robots like [[Series/BattleBots New Cruelty and The Big B]] tore through their competitors to become runners-up, with the likes of [[Series/RobotWars Tornado]] and Original Sin actually ''winning'' their competitions, defeating every weaponized robot they faced.

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** The srimec, S.Ri.Mec, or self-righting mechanism. It can both flip your opponent over, making him unable to move, and flip you ''back'' over if he does it to you.
* ** With robot combat in general, wedges are this, at least among the fans that like them. (For others, they fall into BoringButPractical.) the ability to slip underneath your opponent simply because of the shape of your machine provides both superb offense and defense at the same time. As these competitions have weight limits, robots with weapons must set aside some weight to their weapons whereas wedges can allocate their available weight completely to speed and pushing power. In addition, they don't have to worry about any weapons breaking over the course of the competition. Because of these advantages, weaponless robots like [[Series/BattleBots New Cruelty and The Big B]] tore through their competitors to become runners-up, with the likes of [[Series/RobotWars Tornado]] and Original Sin actually ''winning'' their competitions, defeating every weaponized robot they faced.
12th Feb '17 2:19:04 PM DrImpossible
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* Film/TheBourneSeries was intended to be the Simple, yet Awesome counterpart to the AwesomeYetImpractical ''Film/JamesBond'' series. No crazy gadgets or tricked out vehicles for Mr. Bourne, just a cool head and some serious training.
* Possibly in a reaction to ''Film/TheBourneSeries'', ''Film/JamesBond'' film ''Film/CasinoRoyale2006'' seriously tones down the gadgetry and over-the-top save the world plots in favor of a more realistic, "down to earth" tone.
** The chase scene at the beginning perfectly exemplifies this change of tone. The bad guy [[LeParkour jumps through a tiny hole in some dry wall and keeps on running]]. Bond smashes through it head-first like a British Kool Aid Man.
* Film/TheDarkKnightSaga does the same thing with the {{Franchise/Batman}} franchise, by reinventing the source material as gritty and practical instead of campy and ridiculous.
4th Feb '17 3:19:25 AM AnotherDuck
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* Simple, yet Awesome solutions are the dream of every mathematician and computer scientist ever. So much so that they describe these solutions as beautiful or elegant. It is also what engineers strive for: the simplest and most efficient design possible as such designs are often cheaper while being structurally sound. The more complex designs are, the more possible points of failure there are--and so are avoided as much as possible given cost, feasibility, and safety constraints.
1st Feb '17 3:37:25 PM LucaEarlgrey
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Micro SDXC memory is even smaller, and doesn't have to be terribly expensive. A chip smaller than a postage stamp can hold 128gb of memory and is available for $40 USD or less online, and decreasing. Great for recording HD Video, especially ultra high speed 1 models & above.

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Micro SDXC memory is even smaller, and doesn't have to be terribly expensive. A chip smaller than a postage stamp can hold 128gb of memory and is available for $40 USD or less online, and decreasing. Great for recording HD Video, especially ultra high speed 1 models & above. It's used in a wide variety of devices, from [=PCs=] (No dedicated [=microSD=] slot? Just get a USB adapter) to smartphones to Nintendo handhelds, particularly the New UsefulNotes/Nintendo3DS and upcoming UsefulNotes/NintendoSwitch.
26th Jan '17 7:29:38 PM EvilKid
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* Any weapon which which can be used as or originally from farming tool. MacheteMayhem,

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* Any weapon which which can be used doubles as or originally from farming tool. MacheteMayhem,
MacheteMayhem, SinisterScythe, KukrisAreKool, .... You name it, serves as weapon self defense and working tool.
26th Jan '17 7:26:23 PM EvilKid
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Added DiffLines:

* Any weapon which which can be used as or originally from farming tool. MacheteMayhem,
12th Jan '17 12:40:47 PM MarsJenkar
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* ''VideoGame/{{Metroid}}'''s humble but mighty Screw Attack. All you have to do is jump to one side or the other, and Samus' armor is electrified, killing most enemies on contact. Plus you can repeat it in midair to go higher up than you could with a normal jump!

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* ''VideoGame/{{Metroid}}'''s humble but mighty Screw Attack. All you have to do is jump to one side or the other, and Samus' armor is electrified, killing most enemies on contact. Plus you can repeat it contact.
** The Space Jump: while spin jumping, jump again
in midair to go higher up than you could with a normal jump!jump. As many times as you want!
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