History Main / SightedGunsAreLowTech

25th Feb '18 9:04:58 AM Meyers07TheTroper
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* Interesting variation in Videogame/EYEDivineCybermancy, where while generally this trope is averted, it is played straight where one of the high end sniper rifle has no sight, and thus, if you try to aim down sight, you use [[DiegeticInterface your helmet or augmented vision]] instead to zoom.
12th Jan '18 2:02:15 PM Kadorhal
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* ''VideoGame/{{Blood}}'' plays this almost absurdly straight. The only gun in the game with a visible set of full ironsights is the Tommy Gun - so, naturally, as the analogue to the classic ''Doom'' chaingun, it's among the least-accurate weapons in the game. The flare gun is perfectly accurate despite only having a rear sight, and the SawedOffShotgun is also pretty good at surprising ranges (at least with primary, single-barrel shots) ''without'' any sights at all. None of the sci-fi type weapons have sights either, nor do the magical weapons since they're not even really guns (a voodoo doll and a skull on a stick that shoots fire). ''Blood II'' gets even worse about this - ballistic weapons like the pistol or the assault rifle all have sights, though it doesn't stop the ones that aren't the SniperRifle from firing in a fixed cone where even the first round is likely not to hit dead center of your aim. Meanwhile, energy weapons like the Tesla Cannon or the Death Ray are entirely sightless, but are accurate on par with that sniper rifle.

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* ''VideoGame/{{Blood}}'' plays this almost absurdly straight. The only gun in the game with a visible set of full ironsights is the Tommy Gun - so, naturally, as the analogue to the classic ''Doom'' chaingun, it's among the least-accurate weapons in the game. The flare gun is perfectly accurate despite only having a rear sight, and the SawedOffShotgun is also pretty good at surprising ranges (at least with primary, single-barrel shots) ''without'' any sights at all. None of the sci-fi type weapons have sights either, nor do the magical weapons since they're not even really guns (a voodoo doll that targets whoever's in front of you and a skull on a stick that shoots fire). magic fire which [[LifeDrain drains their life to heal you]]). ''Blood II'' gets even worse about this - most ballistic weapons like the pistol or the assault rifle all have sights, sights of some variety (the only one that doesn't is the vulcan cannon, which compensates via MoreDakka), though it doesn't stop the ones that aren't the SniperRifle from firing in a fixed cone where even the first round is likely not to hit dead center of your aim. Meanwhile, energy and heavy weapons like the Tesla Napalm Cannon or the Death Ray are entirely sightless, but are accurate on par with that sniper rifle.rifle. Interestingly, the new version of the Tesla Cannon, which as a non-bullet-firing weapon is also perfectly accurate (so long as you can deal with the PainfullySlowProjectile[=s=]) does have a scope attached - not that anyone uses it.



** This has been a common idea for bullpup weapons, probably as part of some sort of belief that, since bullpup weapons are "futuristic", they don't need to rely on old-fashioned, not-futuristic ironsights. The Steyr AUG was initially designed for use with an integrated 1.5x scope, as was the ST Kinetics SAR-21, and the Enfield L85, though able to take regular ironsights, was initially issued standard with a 4x SUSAT optic, with the sights removed entirely. Note too that most such weapons quickly were redesigned and/or issued with regular ironsights after seeing actual combat.
** The L85 is not quite a straight example, however, because a rudimentary set of iron sights are ''built into the SUSAT scope itself'' for use if it gets broken or at ranges so close that the 4x zoom is more hindrance than help.

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** This has been a common idea for bullpup weapons, probably as part of some sort of belief that, since bullpup weapons are "futuristic", they don't need to rely on old-fashioned, not-futuristic ironsights. The Steyr AUG was initially designed for use with an integrated 1.5x scope, as was the ST Kinetics SAR-21, and the Enfield L85, though able to take regular ironsights, was initially issued standard with a 4x SUSAT optic, with the sights removed entirely. Note too though that some of these, like the AUG's Swarovski scope and the L85's SUSAT, do have a rudimentary set of backup ironsights along the top for use if the scope breaks or at ranges where the magnification is more of a hindrance than a help. Note as well that most such weapons were quickly were redesigned and/or issued with actual, regular ironsights after seeing actual real combat.
** The L85 is not quite a straight example, however, because a rudimentary set Focus on scopes over ironsights isn't limited to bullpups, either. Heckler & Koch put out special-forces versions of iron their [=HK13=] and [=HK23=] machine guns, the [=GR6 and GR9=], which had no provisions for the improved G3-style sights are ''built into the SUSAT originals used but instead had a 4x scope itself'' for use if it gets broken or at ranges so close that the 4x zoom is more hindrance than help.permanently mounted.
17th Dec '17 5:20:19 AM ndro
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** Although the Mark II model thats been around since the 90s [[DependingOnTheArtist sometimes]] has a little lens ''beneath'' the barrel with no obvious purpose that could be for the sight.
13th Dec '17 5:42:31 AM Jake
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** The L85 is not quite a straight example, however, because a rudimentary set of iron sights are ''built into the SUSAT scope itself'' for use if it gets broken or at ranges so close that the 4x zoom is more hindrance than help.
6th Nov '17 7:12:01 AM Kadorhal
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** ''F.3.A.R.'' averts this further for the ballistic weapons. ''Every'' one of them has iron sights - even those with other optics attached, even the [[GunsAkimbo dual machine pistols]] you can't aim with. Energy weapons still play this straight, however, as even the ones that look like they ''do'' have sights are given the old generic zoom mode.

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** ''F.3.A.R.'' averts this further for the ballistic weapons. ''Every'' one of them While the shotgun only has a generic zoom mode because [[ShortRangeShotgun even shots from a foot away aren't a guaranteed instant kill]], ''every'' regular gun has iron sights - even that shotgun that doesn't need them, even those with other optics attached, even the [[GunsAkimbo dual machine pistols]] you can't ''can't'' properly aim with. Energy weapons still play this straight, however, as complete with generic zooms even for the ones few of them that look like they ''do'' do have sights are given the old generic zoom mode.sights.
3rd Nov '17 5:08:55 AM Kadorhal
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** The first game plays this straight for the most part. Most of the energy weapons in particular lack sights of any kind, which is especially odd in the case of the Type-7 Particle Weapon, which is the game's resident DisintegratorRay-as-SniperRifle and gets a sniper scope-like zoom despite no visible magnified optics. The weapons that ''did'' have sights also had the caveat that the aiming mode was just a generic zoom except for the weapons with actual scopes (the ASP and ''Perseus Mandate''[='=]s VES), with some oddities resulting from that such as the HV Penetrator having both the front post ''and'' rear wings positioned on the front of the weapon, which wouldn't be able to be lined up properly anyway with the [[DiegeticInterface ammunition counter]] jutting out of the gun just behind them. The [=LP4=] LightningGun from the ''Perseus Mandate'' expansion pack justifies it in that the arc curves towards the target, so not much precision is needed.
** ''F.E.A.R. 2'' for the most part went away from this due to changing the zoom mode into a proper ironsights mode, but still has a few oddities. One of the most bizarre ''aversions'', however, is the Seegert [=ACM46=] pistol, a [[AKA47 renamed USP]] with ''two'' sets of iron sights... one of which is set on a rail system that blocks the other set, and which no one to this day has figured out how to use properly. Other oddities include the [=Ultra92=] shotgun only having a front sight, a small handful of other ballistic weapons not having proper ironsights because they have some variety of powered optic like the [=PK470=] assault rifle with its red dot scope,[[note]]There were initially two versions of the weapon, one of which had ironsights instead of the scope, though the final game dumped that version.[[/note]] and energy weapons (except for the scoped Type-12 {{BFG}}) still following this trope to the letter. The FL-3 laser weapon at least has a LaserSight alongside the actual laser, but that one has [[DepthPerplexion the added confusion of not actually aiming towards your crosshair past a certain distance]].
** ''F.3.A.R.'' averts this further for the ballistic weapons. ''Every'' one of them, even those with optics of some kind, or the [[GunsAkimbo dual machine pistols]] you can't aim properly with, have iron sights. Energy weapons still play this straight, however, as even the ones that look like they have sights are given the old generic zoom mode.

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** The first game plays this straight for the most part. Most of the The energy and other heavy weapons in particular all lack sights of any kind, which is especially odd in the case of the Type-7 Particle Weapon, which is the game's resident DisintegratorRay-as-SniperRifle and gets a sniper scope-like zoom despite no visible magnified optics. The weapons that ''did'' have sights also had the caveat that the aiming mode was just a generic zoom except for the weapons with actual magnified scopes (the ASP and ''Perseus Mandate''[='=]s VES), with some oddities resulting from that so the sights weren't designed to actually be lined up properly, such as the AT-14 pistol having a tall front sight with smaller rear ones, or the HV Penetrator having both the front post ''and'' rear wings positioned on the front of the weapon, which wouldn't be able to be lined up properly anyway with weapon (which the [[DiegeticInterface ammunition counter]] jutting out of the gun just behind them.them would prevent you from lining up properly anyway). The [=LP4=] LightningGun from the ''Perseus Mandate'' expansion pack justifies it in that the arc curves towards the target, so not much precision is needed.
** ''F.E.A.R. 2'' for the most part went away from this due to changing the zoom mode into a proper ironsights mode, but still has a few oddities. One of the most bizarre ''aversions'', however, is the Seegert [=ACM46=] pistol, a [[AKA47 renamed USP]] with ''two'' sets of iron sights... one of which is set on a rail system that blocks the other set, and which no one to this day has figured out how to use properly. Other oddities include the [=Ultra92=] shotgun only having a front sight, a small handful of other ballistic weapons not having proper ironsights because they have some variety of powered optic like the [=PK470=] assault rifle with its red dot scope,[[note]]There scope[[note]]There were initially two versions of the weapon, one of which had ironsights instead of the scope, though the final game dumped that version.[[/note]] [[/note]], and heavy or energy weapons (except for the scoped Type-12 {{BFG}}) {{BFG}} and [=SR5=] missile launcher) still following this trope to the letter. The FL-3 laser weapon at least has a LaserSight alongside the actual laser, but that one has [[DepthPerplexion the added confusion of not actually aiming towards your crosshair past a certain distance]].
** ''F.3.A.R.'' averts this further for the ballistic weapons. ''Every'' one of them, them has iron sights - even those with other optics of some kind, or attached, even the [[GunsAkimbo dual machine pistols]] you can't aim properly with, have iron sights. with. Energy weapons still play this straight, however, as even the ones that look like they ''do'' have sights are given the old generic zoom mode.


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** This has been a common idea for bullpup weapons, probably as part of some sort of belief that, since bullpup weapons are "futuristic", they don't need to rely on old-fashioned, not-futuristic ironsights. The Steyr AUG was initially designed for use with an integrated 1.5x scope, as was the ST Kinetics SAR-21, and the Enfield L85, though able to take regular ironsights, was initially issued standard with a 4x SUSAT optic, with the sights removed entirely. Note too that most such weapons quickly were redesigned and/or issued with regular ironsights after seeing actual combat.
12th Oct '17 1:33:38 AM Kadorhal
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* Averted in ''VideoGame/PerfectDark Zero''. Although Joanna will only actually directly looks down them when zooming if the weapon has a scope or reflex sight of some form, ''every'' weapon has sights of some variety - even the plasma rifle that almost any other game would have never bothered putting sights on ''because'' it's a plasma rifle, thanks to being more or less a direct copy of the real-life FAMAS assault rifle.

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* Averted in ''VideoGame/PerfectDark Zero''. Although Joanna will only almost never actually directly looks down them when zooming if unless the weapon has a scope or reflex sight of some form, ''every'' weapon has sights of some variety - even the plasma rifle that almost any other game would have never bothered putting sights on ''because'' it's a plasma rifle, thanks to being more or less a direct copy of the real-life FAMAS assault rifle.
11th Oct '17 11:11:05 PM Kadorhal
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** The Tau Cannon from the first game seems ''specifically designed'' to be fired from the hip. On the other hand, it ''is'' a prototype that doesn't even have covering, much less sights of any kind.
** And taken to extremes in ''Opposing Force'', an expansion for the first game. Some of the weapons are ''living creatures that spit plasma or acid''. It looks as if it would be tough enough just to point the thing at something and coax it into belching biological death directly in front of it. Never mind sticking any gun sights on their heads. On the other hand, Shephard IS a highly-trained [[SemperFi Marine]] so he might be ''just that good'' at eyeballing.

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** The Tau Cannon from the first game seems ''specifically designed'' to be fired from the hip. On the other hand, it ''is'' a prototype that doesn't even have covering, covering or a safety feature to prevent [[ExplosiveOverclocking overcharging]], much less sights of any kind.
** And taken to extremes in ''Opposing Force'', an expansion for the first game. Some of the weapons are ''living creatures that spit plasma or acid''. It looks as if it would be tough enough just to point the thing at something and coax it into belching biological death directly in front of it. Never mind sticking any gun sights on their heads. On the other hand, Shephard IS ''is'' a highly-trained [[SemperFi Marine]] so he might be ''just that good'' at eyeballing.



* Averted in ''VideoGame/PerfectDark Zero''. Although Joanna will only actually directly looks down them when zooming if the weapon has a scope or reflex sight of some form, every weapon save the Psychosis Gun, which isn't really a gun in any sense, has sights of some variety - even the plasma rifle that almost any other game would have never bothered putting sights on ''because'' it's a plasma rifle, thanks to being more or less a direct copy of the real-life FAMAS assault rifle.

to:

* Averted in ''VideoGame/PerfectDark Zero''. Although Joanna will only actually directly looks down them when zooming if the weapon has a scope or reflex sight of some form, every ''every'' weapon save the Psychosis Gun, which isn't really a gun in any sense, has sights of some variety - even the plasma rifle that almost any other game would have never bothered putting sights on ''because'' it's a plasma rifle, thanks to being more or less a direct copy of the real-life FAMAS assault rifle.
8th Oct '17 12:26:20 PM Kadorhal
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* Ditto all of the alien weapons in the ''Franchise/StargateVerse''. Though the earthlings suspect that they're [[JustifiedTrope weapons of terror rather than weapons of war]], and such is borne out in the hordes of ImperialStormtrooperMarksmanshipAcademy graduates that almost universally wield them. The fact remains that some characters (such as Teal'c) are still superb shots with the things. This gets ridiculous to the extent that Goa'uld [[NamesToRunAwayFromReallyFast Death Gliders]] lack any sort of targeting systems, requiring their pilot/gunner to aim the staff cannons manually. Mostly, they just [[StandardHollywoodStrafingProcedure strafe their targets]], though.

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* Ditto all of the alien weapons in the ''Franchise/StargateVerse''. Though the earthlings suspect that they're [[JustifiedTrope weapons of terror rather than weapons of war]], and such is borne out in the hordes of ImperialStormtrooperMarksmanshipAcademy graduates that almost universally wield them.them; a demonstration in season 5 sees Rak'nor, "one of our most skilled marksmen", hitting a stationary target with two out of three blasts from the staff, while Carter, after the target is set swinging, cuts it in half in full-auto, then shoots out the rope holding it up with one shot in semi-auto. The fact remains that some characters (such as Teal'c) are still superb shots with the things. This gets ridiculous to the extent that Goa'uld [[NamesToRunAwayFromReallyFast Death Gliders]] lack any sort of targeting systems, requiring their pilot/gunner to aim the staff cannons manually. Mostly, they just [[StandardHollywoodStrafingProcedure strafe their targets]], though.



* Averted in ''VideoGame/HalfLife2''. The [=MP7=] has an open reflex sight and the [=AR2=] Overwatch Standard Issue Pulse Rifle has tiny iron sights. Nobody uses them and they latter are hardly noticeable, though.

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* Averted in ''VideoGame/HalfLife2''. The [=MP7=] has an open reflex sight and the [=AR2=] Overwatch Standard Issue Pulse Rifle has tiny iron sights. Nobody uses them and they latter are hardly noticeable, though.though, and on top of that the [=MP7=] sprays all over the place anyway, so precision aiming wouldn't do much good.



* Averted in ''VideoGame/PerfectDark Zero''. Although Joanna will only actually directly looks down them when zooming if the weapon has a scope or reflex sight of some form, every weapon save the Psychosis Gun, which isn't really a gun in any sense, has sights of some variety - even the plasma rifle (thanks to being more or less a direct copy of the real-life FAMAS assault rifle) that almost any other game would have never bothered putting sights on ''because'' it's a plasma rifle.

to:

* Averted in ''VideoGame/PerfectDark Zero''. Although Joanna will only actually directly looks down them when zooming if the weapon has a scope or reflex sight of some form, every weapon save the Psychosis Gun, which isn't really a gun in any sense, has sights of some variety - even the plasma rifle (thanks to being more or less a direct copy of the real-life FAMAS assault rifle) that almost any other game would have never bothered putting sights on ''because'' it's a plasma rifle, thanks to being more or less a direct copy of the real-life FAMAS assault rifle.
7th Oct '17 4:41:10 PM Kadorhal
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** ''F.E.A.R. 2'' for the most part went away from this due to changing the zoom mode into a proper ironsights mode, but still has a few oddities. One of the most bizarre ''aversions'', however, is the Seegert [=ACM46=] pistol, a [[AKA47 renamed USP]] with ''two'' sets of iron sights... one of which is set on a rail system that blocks the other set, and which no one to this day has figured out how to use properly. Other oddities include the Ultra92 shotgun only having a front sight, a small handful of other ballistic weapons not having proper ironsights because they have some variety of powered optic like the [=PK470=] assault rifle with its red dot scope,[[note]]There were initially two versions of the weapon, one of which had ironsights instead of the scope, though the final game dumped that version.[[/note]] and energy weapons (except for the scoped Type-12 {{BFG}}) still following this trope to the letter. The FL-3 laser weapon at least has a LaserSight alongside the actual laser, but that one has [[DepthPerplexion the added confusion of not actually aiming towards your crosshair past a certain distance]].

to:

** ''F.E.A.R. 2'' for the most part went away from this due to changing the zoom mode into a proper ironsights mode, but still has a few oddities. One of the most bizarre ''aversions'', however, is the Seegert [=ACM46=] pistol, a [[AKA47 renamed USP]] with ''two'' sets of iron sights... one of which is set on a rail system that blocks the other set, and which no one to this day has figured out how to use properly. Other oddities include the Ultra92 [=Ultra92=] shotgun only having a front sight, a small handful of other ballistic weapons not having proper ironsights because they have some variety of powered optic like the [=PK470=] assault rifle with its red dot scope,[[note]]There were initially two versions of the weapon, one of which had ironsights instead of the scope, though the final game dumped that version.[[/note]] and energy weapons (except for the scoped Type-12 {{BFG}}) still following this trope to the letter. The FL-3 laser weapon at least has a LaserSight alongside the actual laser, but that one has [[DepthPerplexion the added confusion of not actually aiming towards your crosshair past a certain distance]].



* ''Franchise/MassEffect'' goes all over the place. A few guns, like the Revenant Light Machine Gun, the Predator pistol, and the Tempest submachine gun, have iron sights. Many others, such as the Avenger, Mattock, and Vindicator assault rifles, as well as all the sniper rifles, have internally integrated scopes clearly visible on their model. However, most guns just don't have any sort of sight or scope at all. As a general rule of thumb human-made weapons have them and others don't.

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* ''Franchise/MassEffect'' goes all over the place. A few guns, like the Revenant Light Machine Gun, the Predator pistol, and the Tempest submachine gun, have iron sights. Many others, such as the Avenger, Mattock, and Vindicator assault rifles, as well as all the sniper rifles, have internally integrated scopes clearly visible on their model. However, most guns just don't have any sort of sight or scope at all. As a general rule of thumb thumb, human-made weapons have them and others alien ones don't.



* The weapons in ''VideoGame/CommandAndConquerRenegade'' follow this for the most part. Even the weapons that ''do'' seem to have sights (including, surprisingly, the [[FrickinLaserBeams laser rifle]]) either only have one half (the pistol and the aforementioned laser rifle only have rear sights, the grenade launcher only has a front sight) or have a second set of rear sights instead of a front post (the sniper rifle, otherwise a unique aversion for still having visible sights despite the do-everything scope attached). Despite this, nearly everything is perfectly accurate anyway, and what isn't both carries and [[MoreDakka spits out a lot of ammo to compensate]].
* Played straight in ''VideoGame/{{Blood}} II''. Ballistic weapons like the pistol or the assault rifle have sights, though it doesn't stop the ones that aren't the SniperRifle from firing in a fixed cone where even the first round is likely not to hit dead center of your aim, while energy weapons like the Tesla Cannon or the Death Ray are entirely sightless, but are accurate on par with that sniper rifle.

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** ''VideoGame/Battlefield4'' interestingly allows one to play to both extremes. You can unlock not only optical attachments like red dot or holographic sights, scopes of varying powers (from 2x with a red dot and magnifier behind it, up to 20x on some weapons), and even upgraded iron sights for guns that otherwise don't get those optics, like more open and visible ghost-ring sights. Then you play the third mission in the campaign and pick up the collectible SPAS-12, and for some reason it is missing sights entirely - fortunately, between it being a shotgun and the cramped quarters of most of the level, you can make do without them.
* The weapons in ''VideoGame/CommandAndConquerRenegade'' follow this for the most part. Even the weapons that ''do'' seem to have sights (including, surprisingly, the [[FrickinLaserBeams laser rifle]]) either only have one half (the pistol and the aforementioned laser rifle only have rear sights, the grenade launcher only has a front sight) or have a second set of rear sights instead of a front post (the sniper rifle, otherwise a unique aversion for still having visible sights despite the do-everything scope attached). Despite this, nearly everything is perfectly accurate anyway, and what isn't both carries and [[MoreDakka spits out a lot of ammo to compensate]].
compensate]]. Possibly justified by having an Electronic Video Agent [[DiegeticInterface produce a HUD for you, including a crosshair]].
* Played straight ''VideoGame/{{Blood}}'' plays this almost absurdly straight. The only gun in ''VideoGame/{{Blood}} II''. Ballistic the game with a visible set of full ironsights is the Tommy Gun - so, naturally, as the analogue to the classic ''Doom'' chaingun, it's among the least-accurate weapons in the game. The flare gun is perfectly accurate despite only having a rear sight, and the SawedOffShotgun is also pretty good at surprising ranges (at least with primary, single-barrel shots) ''without'' any sights at all. None of the sci-fi type weapons have sights either, nor do the magical weapons since they're not even really guns (a voodoo doll and a skull on a stick that shoots fire). ''Blood II'' gets even worse about this - ballistic weapons like the pistol or the assault rifle all have sights, though it doesn't stop the ones that aren't the SniperRifle from firing in a fixed cone where even the first round is likely not to hit dead center of your aim, while aim. Meanwhile, energy weapons like the Tesla Cannon or the Death Ray are entirely sightless, but are accurate on par with that sniper rifle.
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