History Main / SightedGunsAreLowTech

27th Jan '16 5:51:48 AM DrSlide
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* Justified in ''Film/TheFifthElement''; Zorg advertises that the ZF-1 guns don't need to be aimed: you program the target, then no matter where you aim, the bullets will curve in midair to hit the target. The ZF-1 actually does have a scope on it, but it is hard to see amongst all the other attachments.
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* Justified in ''Film/TheFifthElement''; Zorg advertises that the "replay" feature on his ZF-1 guns don't need to be aimed: you program rifle makes aiming unnecessary. Hit a target once, turn on the target, then no matter where you aim, the bullets replay, and every bullet will curve in midair to hit the target.it again no matter where you aim. The ZF-1 actually does have a scope on it, but it is hard to see amongst all the other attachments.
25th Oct '15 3:52:33 PM Kadorhal
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at the very least explain why you delete things, maybe point out a thread where it was discussed that aversions aren't notable for the trope or something
* Averted in ''Franchise/StarWars'', mainly because the blasters were modeled off of real guns. It does have a variant, however, where a lot of the guns are lacking visible ironsights in favor of a scope of some kind; it's mentioned in Literature/TheHanSoloTrilogy that Han's famous DL-44 blaster pistol originally did have standard sights, but because they would catch on the tip of his holster (not good when you're looking to draw your gun in a hurry) he removed them and attached a short scope.

* ''Film/TheManWithTheGoldenGun'': Scaramanga's Golden Gun has no sights. The pen used as the barrel seems to have its clip positioned to function as a front sight, though there is no such substitute for a rear sight on the lighter.
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* ''Film/TheManWithTheGoldenGun'': Scaramanga's Golden Gun has no sights. The pen used sights, which is justified as it's [[ScaramangaSpecial assembled from innocuous-looking parts]]. At the barrel seems to very least it does have its clip positioned to function as a front sight, though there is no such substitute for a rear front sight on in the lighter. form of the pen's clip, but it wouldn't be of much use without a rear sight.

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* ''Film/TheManWithTheGoldenGun'': Scaramanga's Golden Gun Franchise/RoboCop's [[MoreDakka super-charged]] Beretta has no sights. The pen used as the barrel seems iron sights, but due to have its clip positioned to function as a front sight, though there is no such substitute for a rear sight on the lighter. his cyborg nature he never actually uses or even needs them.
8th Oct '15 12:33:43 PM CaptainCrawdad
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* Averted in ''Franchise/StarWars'', mainly because the blasters were modeled off of real guns - in fact, seeing a blaster in the original films that doesn't have a scope mounted on it somewhere is a rare occurrence. [[ImperialStormtrooperMarksmanshipAcademy Not that any stormtroopers use them]], though. ** Han's blaster, as mentioned in the HanSoloTrilogy, had standard sights on it, but they ended up catching on the tip of his holster (not good when you'e looking to draw your gun in a hurry) so he removed them and added the scope seen in the movies.

* ''Film/TheManWithTheGoldenGun'': Scaramanga's Golden Gun has no sights. ** Justified, as Scaramanga is an assassin by trade and an exceptional marksman - and the gun is assembled from innocuous-looking parts. ** The pen used as the barrel seems to have its clip positioned to function as a front sight, though there is no such substitute for a rear sight on the lighter. In either case, other depictions of the weapon avert this - the original weapon in the novel was a gold-plated Colt revolver, and the video games tend to feature a gold-plated version of Bond's own Walther PPK as a sort of upgraded, magazine-fed version of the gun alongside the single-shot one from the film.
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* ''Film/TheManWithTheGoldenGun'': Scaramanga's Golden Gun has no sights. ** Justified, as Scaramanga is an assassin by trade and an exceptional marksman - and the gun is assembled from innocuous-looking parts. ** sights. The pen used as the barrel seems to have its clip positioned to function as a front sight, though there is no such substitute for a rear sight on the lighter. In either case, other depictions of the weapon avert this - the original weapon in the novel was a gold-plated Colt revolver, and the video games tend to feature a gold-plated version of Bond's own Walther PPK as a sort of upgraded, magazine-fed version of the gun alongside the single-shot one from the film.

* Sort of subverted in ''Franchise/RoboCop''; his [[MoreDakka super-charged]] Beretta has iron sights, but they are never necessary due to his cyborg nature.
9th Sep '15 5:53:42 PM Kadorhal
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* ''VideoGame/{{Battlefield}}'' played this straight with ''Battlefield 1942'' and ''Vietnam'', where anything without a scope just had a generic zoom mode. Averted for most weapons from ''Battlefield 2'' onwards. * The weapons in ''VideoGame/CommandAndConquerRenegade'' follow this for the most part. Even the weapons that ''do'' seem to have sights (including, surprisingly, the [[FrickenLaserBeams laser rifle]]) either only have one half (the pistol and the aforementioned laser rifle only have rear sights, the grenade launcher only has a front sight) or have a second set of rear sights instead of a front post (the sniper rifle, otherwise a unique aversion for still having visible sights despite the do-everything scope attached). Despite this, nearly everything is perfectly accurate anyway, and what isn't both carries and spits out a lot of ammo to compensate.
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* ''VideoGame/{{Battlefield}}'' played this straight with ''Battlefield 1942'' and ''Vietnam'', where anything without a scope just had a generic zoom mode. Averted for most weapons from ''Battlefield 2'' onwards. onwards (which had one interesting variation where the front sight of the USMC Spec Ops' M4 would disappear when looking through the attached red dot sight). * The weapons in ''VideoGame/CommandAndConquerRenegade'' follow this for the most part. Even the weapons that ''do'' seem to have sights (including, surprisingly, the [[FrickenLaserBeams [[FrickinLaserBeams laser rifle]]) either only have one half (the pistol and the aforementioned laser rifle only have rear sights, the grenade launcher only has a front sight) or have a second set of rear sights instead of a front post (the sniper rifle, otherwise a unique aversion for still having visible sights despite the do-everything scope attached). Despite this, nearly everything is perfectly accurate anyway, and what isn't both carries and [[MoreDakka spits out a lot of ammo to compensate.compensate]].
8th Aug '15 3:07:37 PM Kadorhal
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* Several guns in ''PlanetSide'' don't have any recognizable iron sights. The Terran Republic's Cycler assault rifle, which is the most accurate automatic weapon in the game, has no iron sights or optics. The Vanu Sovereignty's Pulsar assault rifle has no iron sights, but it has a scope affixed to the side of the gun - the wrong side, meaning soldiers would have to hold the [[GangstaStyle gun sideways to use it]]. The New Conglomerate, which relies on more old fashioned technology, has iron sights on all their weapons, including their [[{{BFG}} Jackhammer]] shotgun which has an [[ShortRangeShotgun effective range of about 6 feet]]. Averted in ''PlanetSide 2'', which has usable iron sights or a scope of some form on ''every'' infantry weapon.
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* Several guns in ''PlanetSide'' ''VideoGame/PlanetSide'' don't have any recognizable iron sights. The Terran Republic's Cycler assault rifle, which is the most accurate automatic weapon in the game, has no iron sights or optics. The Vanu Sovereignty's Pulsar assault rifle has no iron sights, but it has a scope affixed to the side of the gun - the wrong side, meaning soldiers would have to hold the [[GangstaStyle hold the gun sideways to use it]]. The New Conglomerate, which relies on more old fashioned technology, has iron sights on all their weapons, including their [[{{BFG}} Jackhammer]] shotgun which has an [[ShortRangeShotgun effective range of about 6 feet]]. Averted in ''PlanetSide ''[=PlanetSide=] 2'', which has usable iron sights or a scope of some form on ''every'' infantry weapon.

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* Several guns in ''PlanetSide'' don't have any recognizable iron sights. The Terran Republic's Cycler assault rifle, which is weapons in ''VideoGame/CommandAndConquerRenegade'' follow this for the most part. Even the weapons that ''do'' seem to have sights (including, surprisingly, the [[FrickenLaserBeams laser rifle]]) either only have one half (the pistol and the aforementioned laser rifle only have rear sights, the grenade launcher only has a front sight) or have a second set of rear sights instead of a front post (the sniper rifle, otherwise a unique aversion for still having visible sights despite the do-everything scope attached). Despite this, nearly everything is perfectly accurate automatic weapon in the game, has no iron sights or optics. The Vanu Sovereignty's Pulsar assault rifle has no iron sights, but it has anyway, and what isn't both carries and spits out a scope affixed lot of ammo to the side of the gun - the wrong side, meaning soldiers would have to hold the [[GangstaStyle gun sideways to use it]]. The New Conglomerate, which relies on more old fashioned technology, has iron sights on all their weapons, including their [[{{BFG}} Jackhammer]] shotgun which has an [[ShortRangeShotgun effective range of about 6 feet]]. Averted in ''PlanetSide 2'', which has usable iron sights or a scope of some form on ''every'' infantry weapon.compensate.
22nd May '15 4:27:07 AM DarthWalrus
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****** Who sez yew can't be both shootier ''and'' hittier? Hittier shootaz shoot big ''glowy'' dakka so the otha guy sees how much more dakka yew have!
22nd May '15 4:20:01 AM DarthWalrus
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* Averted with most of the guns in ''VideoGame/{{Borderlands}}'' naturally, since the game allows you to aim down the sights. However, sometimes the random gun generator will produce a weapon with a very strange sight setup on it, and there are a few pistols that don't have sights at all. And thanks to the randomized drops, literally anything and everything can have a scope on it.
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* Averted with most of the guns in ''VideoGame/{{Borderlands}}'' naturally, since the game allows you to aim down the sights. However, sometimes the random gun generator will produce a weapon with a very strange sight setup on it, and there are a few pistols that don't have sights at all. And thanks to the randomized drops, literally anything and everything can have a scope on it. Including the shotgun with a 60 degree spread having a 5x sight.
16th May '15 5:33:42 PM nombretomado
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* The entire top of the assault rifle from the ''{{Halo}}'' games is completely smooth. So are most of the Covenant weapons. (Though the ExpandedUniverse claims that the weapon has backup iron sights somewhere along the top.)
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* The entire top of the assault rifle from the ''{{Halo}}'' ''Franchise/{{Halo}}'' games is completely smooth. So are most of the Covenant weapons. (Though the ExpandedUniverse claims that the weapon has backup iron sights somewhere along the top.)
23rd Mar '15 2:47:18 PM Saber15
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* Several of the [[PoweredArmor Battlearmor]] weapons in ''MechWarrior Living Legends'' have no visible iron-sights, such as the [[MoreDakka handheld Autocannon/2]], the [[GatlingGood Bear Autocannon]], the [[FireBreathingWeapon flamer]], and the [[LightningGun Manpack PPC]]. While it may make sense as they are physically mounted onto the armor's arm and the armor has a [[DiegeticInterface built-in HUD]], it makes less sense when most of the weapons ([[TabletopGame/BattleTech lore-wise]]) are modified infantry support weapons, essentially like stationary machine guns. Averted with the [[MasterOfNone bread-and-butter gun]], the handheld Small Laser, which has a simple set of open iron sights.
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* Several of the [[PoweredArmor Battlearmor]] weapons in ''MechWarrior ''[[Videogame/MechWarrior MechWarrior Living Legends'' Legends]]'' have no visible iron-sights, such as the [[MoreDakka handheld Autocannon/2]], the [[GatlingGood Bear Autocannon]], the [[FireBreathingWeapon flamer]], Flamer]], and the [[LightningGun Manpack PPC]]. While it may make sense as they are physically mounted onto the armor's arm and the armor has a [[DiegeticInterface built-in HUD]], it makes less sense when most of the weapons ([[TabletopGame/BattleTech lore-wise]]) are modified infantry support weapons, essentially like stationary machine guns. Averted with the [[MasterOfNone bread-and-butter gun]], the handheld Small Laser, which has a simple set of open iron sights.
26th Dec '14 1:24:52 PM TheUnsquished
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* Several of the [[PoweredArmor Battlearmor]] weapons in ''MechWarrior Living Legends'' have no visible iron-sights, such as the [[MoreDakka handheld Autocannon/2]], the [[GatlingGood Bear Autocannon]], the [[FireBreathingWeapon flamer]], and the [[LightningGun Manpack PPC]]. While it may make sense as they are physically mounted onto the armor's arm and the armor has a [[DiegeticInterface built-in HUD]], it makes less sense when most of the weapons ([[BattleTech lore-wise]]) are modified infantry support weapons, essentially like stationary machine guns. Averted with the [[MasterOfNone bread-and-butter gun]], the handheld Small Laser, which has a simple set of open iron sights.
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* Several of the [[PoweredArmor Battlearmor]] weapons in ''MechWarrior Living Legends'' have no visible iron-sights, such as the [[MoreDakka handheld Autocannon/2]], the [[GatlingGood Bear Autocannon]], the [[FireBreathingWeapon flamer]], and the [[LightningGun Manpack PPC]]. While it may make sense as they are physically mounted onto the armor's arm and the armor has a [[DiegeticInterface built-in HUD]], it makes less sense when most of the weapons ([[BattleTech ([[TabletopGame/BattleTech lore-wise]]) are modified infantry support weapons, essentially like stationary machine guns. Averted with the [[MasterOfNone bread-and-butter gun]], the handheld Small Laser, which has a simple set of open iron sights.
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