History Main / SightedGunsAreLowTech

5th May '16 12:24:38 PM REV6Pilot
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* Averted in ''VideoGame/{{Half-Life 2}}''. The [=AR2=] Overwatch Standard Issue Pulse Rifle has tiny iron sights. Nobody uses them and they're hardly noticeable, though.
** Another aversion in the same game: the [=MP7=] has an open reflex sight.

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* Averted in ''VideoGame/{{Half-Life 2}}''. The [=AR2=] Overwatch Standard Issue Pulse Rifle has tiny iron sights. Nobody uses them and they're hardly noticeable, though.
** Another aversion in the same game: the
though. The [=MP7=] has an open reflex sight.



** Bandit (scavenged and often jerry-rigged parts, quite low-tech) and Tediore (cheap but still high-tech given the digistruction reload mechanic) pistol barrels have no front sights.

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** Bandit (scavenged and often jerry-rigged parts, quite low-tech) and Tediore (cheap but still high-tech given the digistruction reload mechanic) pistol and SMG barrels have no front sights. sights at all. Not very useful beyond close range.



** Torgue is middle-of-the-road when it comes to tech, and their scope accessories are all very good reflex sights.
** Dahl is also a happy medium in tech level, more towards high-tech given their ubiquitous smart burst-fire mechanic. Even so, their assault rifle barrel sights leave much to be desired, being two lateral posts with no proper front sight. Using an un-scoped Dahl-barrel AR has a bit of a learning curve.
** Maliwan averts this entirely. They're easily the most hi-tech brand of all, to the point where [[AbnormalAmmo their guns don't fire bullets as much as they process bullets into gobs of elemental death]], but ''all'' of their weapons have decent iron sights, and their scope accessory on submachine guns and pistols is a holographic reflex sight.

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** Torgue is middle-of-the-road when it comes to tech, and their scope accessories are all very good reflex sights.
sights, even their rocket launcher ones.
** Dahl is also a happy medium in tech level, more towards high-tech given their ubiquitous smart burst-fire mechanic. Even so, their assault rifle barrel sights leave much to be desired, being two lateral posts with no proper front sight. Using an un-scoped Dahl-barrel AR has a bit of a learning curve.
curve. Strangely, their sniper scopes have an unused reflex sight on top of the scope itself.
** Maliwan averts this entirely. They're easily the most hi-tech brand of all, to the point where [[AbnormalAmmo their guns don't fire bullets as much as they process bullets into gobs of elemental death]], but ''all'' of their weapons have decent iron sights, and their scope accessory on submachine guns and pistols is a holographic reflex sight. They only have true-to-form scopes for sniper rifles and rocket launchers.
26th Apr '16 10:56:21 AM REV6Pilot
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* ''Every'' RayGun from [[TheFifties 1950's]] science fiction films.

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* %%* ''Every'' RayGun from [[TheFifties 1950's]] science fiction films.



* Averted somewhat with ''VideoGame/GearsOfWar''; the lancer has iron sights. But none of the other guns do.
** In the sequel the Hammerburst has been redesigned and now has sights but the [[ShortRangeShotgun shotgun]] still doesn't.
*** Then again, considering how freaking useless the shotgun is at long range, that may have been intentional.

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* Averted somewhat with ''VideoGame/GearsOfWar''; the lancer has iron sights. But none of the other guns do.
**
do. In the sequel the Hammerburst has been redesigned and now has sights but the [[ShortRangeShotgun shotgun]] still doesn't.
***
doesn't. Then again, considering how freaking useless the shotgun is at long range, that may have been intentional.



* Being that it takes place after an apocalyptic event and [[JustifiedTrope most of the guns are made from scavenged scrap metal]], the guns of ''VideoGame/{{Metro 2033}}'' all use iron sights, though some (namely, the revolver and some Kalash rifles) have sights with dots of glow-in-the-dark paint.

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* Being that it takes place after an apocalyptic event and [[JustifiedTrope most of the guns are made from scavenged scrap metal]], the guns of ''VideoGame/{{Metro 2033}}'' all use iron or laser sights, though some (namely, the revolver and some Kalash rifles) have sights with dots of glow-in-the-dark paint.



* Bizarrely averted in the near-future [[VideoGame/FirstEncounterAssaultRecon F.E.A.R. 2]], which features a pistol with ''two'' sets of iron sights, one of which blocks the other and which no one to this day has figured out how to use properly.
** Most of the energy weapons through the series play this straight; especially odd in the case of the Type-7 in the first game, as it's the game's resident DisintegratorRay-as-SniperRifle. The FL-3 laser weapon in the second game at least has a LaserSight alongside the actual laser, but that one has the added confusion of [[DifficultButAwesome not actually aiming towards your crosshair past a certain distance]].

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* ''VideoGame/FirstEncounterAssaultRecon'':
**
Bizarrely averted in the near-future [[VideoGame/FirstEncounterAssaultRecon F.''F.E.A.R. 2]], 2'', which features the Seegert, a pistol with ''two'' sets of iron sights, sights... one of which blocks the other and which no one to this day has figured out how to use properly.
** Most of the energy weapons through the series play this straight; especially odd in the case of the Type-7 in the first game, as it's the game's resident DisintegratorRay-as-SniperRifle. The FL-3 laser weapon in the second game at least has a LaserSight alongside the actual laser, but that one has the added confusion of [[DifficultButAwesome not actually aiming towards your crosshair past a certain distance]]. The LP4 LightningGun from the ''Perseus Mandate'' expansion pack justifies it in that the arc curves towards the target, so not much precision is needed.


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* Played straight in ''VideoGame/{{Blood}} II''. Ballistic weapons like the pistol or the assault rifle have sights, though it doesn't stop them from firing in a fixed cone where even the first round is likely not to hit dead center of your aim, while energy weapons like the Tesla Cannon or the Death Ray are entirely sightless, but are easily the most accurate in the game with the exception of the SniperRifle.
25th Apr '16 1:56:41 PM REV6Pilot
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** Maliwan averts this entirely. They're easily the most hi-tech brand of all, to the point where their guns don't fire bullets as much as they process bullets into gobs of elemental death, but ''all'' of their weapons have decent iron sights, and their scope accessory on submachine guns and pistols is a holographic reflex sight.

to:

** Maliwan averts this entirely. They're easily the most hi-tech brand of all, to the point where [[AbnormalAmmo their guns don't fire bullets as much as they process bullets into gobs of elemental death, death]], but ''all'' of their weapons have decent iron sights, and their scope accessory on submachine guns and pistols is a holographic reflex sight.
25th Apr '16 1:44:58 PM REV6Pilot
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** The Hyperion (also a high-tech company) and Tediore shotgun barrels are sightless, which is made weirder since they're the only single-shot barrels and so tend to have a spread tight enough to avert ShortRangeShotgun - the double (Jakobs), triple (Bandit) and quadruple (Torgue) barrel variants, being much shorter-ranged, have fairly good front sight posts. Hyperion also has the problem of the previous game of making big zoom scopes for shotguns, meaning that getting a quad with said scope means the buckshot will spread ''way'' past the edges of your aimed vision.

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** The Hyperion (also a high-tech company) and Tediore shotgun barrels are sightless, which is made weirder since they're the only single-shot barrels and so tend to have a spread tight enough to avert ShortRangeShotgun - despite being much shorter-ranged, the double (Jakobs), triple (Bandit) and quadruple (Torgue) barrel variants, being much shorter-ranged, variants have fairly good front sight posts. Hyperion also has the problem of the previous game of making big zoom scopes for shotguns, meaning that getting a quad with said scope means the buckshot will spread ''way'' past the edges of your aimed vision.
25th Apr '16 1:43:28 PM REV6Pilot
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* Averted with most of the guns in ''VideoGame/{{Borderlands}}'' naturally, since the game allows you to aim down the sights. However, sometimes the random gun generator will produce a weapon with a very strange sight setup on it, and there are a few pistols that don't have sights at all. And thanks to the randomized drops, literally anything and everything can have a scope on it. Including the shotgun with a 60 degree spread having a 5x sight.

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* Averted with most of the guns in ''VideoGame/{{Borderlands}}'' naturally, since the game allows you to aim down the sights. However, sometimes the random gun generator will produce a weapon with a very strange sight setup on it, and there are a few pistols that don't have sights at all. And thanks to the randomized drops, literally anything and everything can have a scope on it. Including the shotgun [[ShortRangeShotgun a Terrible Scattergun with a 60 degree spread 60º spread]] having a 5x sight.
* ''VideoGame/{{Borderlands 2}}'' zig-zags this like crazy.
** Bandit (scavenged and often jerry-rigged parts, quite low-tech) and Tediore (cheap but still high-tech given the digistruction reload mechanic) pistol barrels have no front sights.
** The Hyperion (also a high-tech company) and Tediore shotgun barrels are sightless, which is made weirder since they're the only single-shot barrels and so tend to have a spread tight enough to avert ShortRangeShotgun - the double (Jakobs), triple (Bandit) and quadruple (Torgue) barrel variants, being much shorter-ranged, have fairly good front sight posts. Hyperion also has the problem of the previous game of making big zoom scopes for shotguns, meaning that getting a quad with said scope means the buckshot will spread ''way'' past the edges of your aimed vision.
** Torgue is middle-of-the-road when it comes to tech, and their scope accessories are all very good reflex sights.
** Dahl is also a happy medium in tech level, more towards high-tech given their ubiquitous smart burst-fire mechanic. Even so, their assault rifle barrel sights leave much to be desired, being two lateral posts with no proper front sight. Using an un-scoped Dahl-barrel AR has a bit of a learning curve.
** Maliwan averts this entirely. They're easily the most hi-tech brand of all, to the point where their guns don't fire bullets as much as they process bullets into gobs of elemental death, but ''all'' of their weapons have decent iron sights, and their scope accessory on submachine guns and pistols is a holographic reflex
sight.
25th Apr '16 1:13:41 PM REV6Pilot
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* Justified in ''Film/TheFifthElement''; Zorg advertises that the "replay" feature on his ZF-1 rifle makes aiming unnecessary. Hit a target once, turn on the replay, and every bullet will curve in midair to hit it again no matter where you aim. The ZF-1 actually does have a scope on it, but it is hard to see amongst all the other attachments.

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* Justified in ''Film/TheFifthElement''; Zorg advertises that the "replay" feature on his ZF-1 rifle makes aiming unnecessary. Hit a target once, turn on the replay, and [[{{Roboteching}} every bullet will curve in midair to hit it again no matter where you aim. aim]]. The ZF-1 actually does have a scope on it, but it is hard to see amongst [[GunAccessories all the other attachments.attachments]].
19th Apr '16 5:04:36 PM Jake18
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** Fully averted with ''VideoGame/Fallout4'', which has iron sights as an integral game mechanic instead of an option. Every gun has iron sights mounted by default, including laser weapons.
27th Jan '16 5:51:48 AM DrSlide
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* Justified in ''Film/TheFifthElement''; Zorg advertises that the ZF-1 guns don't need to be aimed: you program the target, then no matter where you aim, the bullets will curve in midair to hit the target. The ZF-1 actually does have a scope on it, but it is hard to see amongst all the other attachments.

to:

* Justified in ''Film/TheFifthElement''; Zorg advertises that the "replay" feature on his ZF-1 guns don't need to be aimed: you program rifle makes aiming unnecessary. Hit a target once, turn on the target, then no matter where you aim, the bullets replay, and every bullet will curve in midair to hit the target.it again no matter where you aim. The ZF-1 actually does have a scope on it, but it is hard to see amongst all the other attachments.
25th Oct '15 3:52:33 PM Kadorhal
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* Averted in ''Franchise/StarWars'', mainly because the blasters were modeled off of real guns. It does have a variant, however, where a lot of the guns are lacking visible ironsights in favor of a scope of some kind; it's mentioned in Literature/TheHanSoloTrilogy that Han's famous DL-44 blaster pistol originally did have standard sights, but because they would catch on the tip of his holster (not good when you're looking to draw your gun in a hurry) he removed them and attached a short scope.



* ''Film/TheManWithTheGoldenGun'': Scaramanga's Golden Gun has no sights. The pen used as the barrel seems to have its clip positioned to function as a front sight, though there is no such substitute for a rear sight on the lighter.

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* ''Film/TheManWithTheGoldenGun'': Scaramanga's Golden Gun has no sights. The pen used sights, which is justified as it's [[ScaramangaSpecial assembled from innocuous-looking parts]]. At the barrel seems to very least it does have its clip positioned to function as a front sight, though there is no such substitute for a rear front sight on in the lighter. form of the pen's clip, but it wouldn't be of much use without a rear sight.


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* Franchise/RoboCop's [[MoreDakka super-charged]] Beretta has iron sights, but due to his cyborg nature he never actually uses or even needs them.
8th Oct '15 12:33:43 PM CaptainCrawdad
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* Averted in ''Franchise/StarWars'', mainly because the blasters were modeled off of real guns - in fact, seeing a blaster in the original films that doesn't have a scope mounted on it somewhere is a rare occurrence. [[ImperialStormtrooperMarksmanshipAcademy Not that any stormtroopers use them]], though.
** Han's blaster, as mentioned in the HanSoloTrilogy, had standard sights on it, but they ended up catching on the tip of his holster (not good when you'e looking to draw your gun in a hurry) so he removed them and added the scope seen in the movies.



* ''Film/TheManWithTheGoldenGun'': Scaramanga's Golden Gun has no sights.
** Justified, as Scaramanga is an assassin by trade and an exceptional marksman - and the gun is assembled from innocuous-looking parts.
** The pen used as the barrel seems to have its clip positioned to function as a front sight, though there is no such substitute for a rear sight on the lighter. In either case, other depictions of the weapon avert this - the original weapon in the novel was a gold-plated Colt revolver, and the video games tend to feature a gold-plated version of Bond's own Walther PPK as a sort of upgraded, magazine-fed version of the gun alongside the single-shot one from the film.

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* ''Film/TheManWithTheGoldenGun'': Scaramanga's Golden Gun has no sights.
** Justified, as Scaramanga is an assassin by trade and an exceptional marksman - and the gun is assembled from innocuous-looking parts.
**
sights. The pen used as the barrel seems to have its clip positioned to function as a front sight, though there is no such substitute for a rear sight on the lighter. In either case, other depictions of the weapon avert this - the original weapon in the novel was a gold-plated Colt revolver, and the video games tend to feature a gold-plated version of Bond's own Walther PPK as a sort of upgraded, magazine-fed version of the gun alongside the single-shot one from the film.



* Sort of subverted in ''Franchise/RoboCop''; his [[MoreDakka super-charged]] Beretta has iron sights, but they are never necessary due to his cyborg nature.
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