History Main / SightedGunsAreLowTech

15th Aug '16 9:40:35 PM UmbrellasWereAwesome
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** This is actually averted with almost all other human projectile weapons, which either have a scope or recognizable iron sights. Even the alien-designed Brute Spiker has iron sights, at least in ''VideoGame/HaloReach''. Even some of the [[{{Precursors Forerunner]] guns have sights.

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** This is actually averted with almost all other human projectile weapons, which either have a scope or recognizable iron sights. Even the alien-designed Brute Spiker has iron sights, at least in ''VideoGame/HaloReach''. Even some of the [[{{Precursors [[{{Precursors}} Forerunner]] guns have sights.
10th Aug '16 11:46:05 AM UmbrellasWereAwesome
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* The entire top of the assault rifle from the ''Franchise/{{Halo}}'' games is completely smooth. So are most of the Covenant weapons. (Though the ExpandedUniverse claims that the weapon has backup iron sights somewhere along the top.)
** This is actually averted with almost all other human projectile weapons, which either have a scope or recognizable iron sights. Even the alien-designed Brute Spiker has iron sights, at least in ''Halo: Reach''.
** [[JustifiedTrope Justified]] with the needler though, as it fires homing ammunition and thus does not need precision aiming.
*** Partially [[HandWave handwavable]] since all characters controlled by the player in the games [[note]]and thus presumably all Spartans, [=ODSTs=] and Elites, and implicitly Brutes and regular human troops as well[[/note]] have targeting systems independent of the weapons. This doesn't explain how everyone else aims with these weapons, though (although given the problems the Earth Government is having with breakaway colonies and all other manner of insurgency, it's entirely possible they don't ''want'' civilians to be able to use their weapons effectively).
** The top of the assault rifle in the ''VideoGame/{{Marathon}}'' series is likewise smooth, but the thing is so inaccurate that it doesn't matter much. With the other guns (except for the [=SMG=]'s actual usable sight) one just has to aim for the middle of the screen and watch the impact flashes, since there are no crosshairs in the ''Marathon'' HUD.
*** Especially strange since the pistols in ''Marathon 1'' are drawn with ''scopes'', but alas they're only for decoration. They are the most accurate guns in the game, however, [[GunsAkimbo even in pairs]].

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* ''Franchise/{{Halo}}'':
**
The entire top of the assault rifle from the ''Franchise/{{Halo}}'' games is completely smooth. So are most of the Covenant weapons. (Though smooth (though the ExpandedUniverse claims that the weapon has backup iron sights somewhere along the top.)
top). So are most of the non-precision Covenant weapons.
** This is actually averted with almost all other human projectile weapons, which either have a scope or recognizable iron sights. Even the alien-designed Brute Spiker has iron sights, at least in ''Halo: Reach''.
''VideoGame/HaloReach''. Even some of the [[{{Precursors Forerunner]] guns have sights.
** [[JustifiedTrope Justified]] with the needler though, as it fires homing ammunition and thus does not need precision aiming.
***
aiming. It's also justified with the Forerunners, whose guns were built for specifically for PoweredArmor-wearing soldiers and robots with independent targeting systems.
**
Partially [[HandWave handwavable]] since all characters controlled by the player in the games [[note]]and thus presumably all Spartans, [=ODSTs=] [=ODSTs=], and Elites, and implicitly Brutes and regular human troops as well[[/note]] have targeting systems independent of the weapons. This doesn't explain how everyone else aims with these sightless weapons, though (although given in the problems case of the Earth Government is having with breakaway colonies and all other manner Covenant, it might just be a case of insurgency, it's entirely possible they don't ''want'' civilians to be able to use preventing their weapons effectively).
SlaveMooks from becoming too rebellious and/or their typical religious dogma being an obstacle to sound weapon design.
** Averted in ''VideoGame/Halo5Guardians'', where every gun has a sight of some kind when zoomed in (with several being ''holographic'').
*
The top of the assault rifle in the ''VideoGame/{{Marathon}}'' series is likewise smooth, but the thing is so inaccurate that it doesn't matter much. With the other guns (except for the [=SMG=]'s actual usable sight) one just has to aim for the middle of the screen and watch the impact flashes, since there are no crosshairs in the ''Marathon'' HUD.
*** ** Especially strange since the pistols in ''Marathon 1'' are drawn with ''scopes'', but alas they're only for decoration. They are the most accurate guns in the game, however, [[GunsAkimbo even in pairs]].
28th Jul '16 3:52:22 AM Morgenthaler
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*** Many troop types have systems linking their guns to their helmets to assist aim, but they keep the iron sights [[DangerouslyGenreSavvy just in case]].

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*** Many troop types have systems linking their guns to their helmets to assist aim, but they keep the iron sights [[DangerouslyGenreSavvy just in case]].case.
5th May '16 12:24:38 PM REV6Pilot
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* Averted in ''VideoGame/{{Half-Life 2}}''. The [=AR2=] Overwatch Standard Issue Pulse Rifle has tiny iron sights. Nobody uses them and they're hardly noticeable, though.
** Another aversion in the same game: the [=MP7=] has an open reflex sight.

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* Averted in ''VideoGame/{{Half-Life 2}}''. The [=AR2=] Overwatch Standard Issue Pulse Rifle has tiny iron sights. Nobody uses them and they're hardly noticeable, though.
** Another aversion in the same game: the
though. The [=MP7=] has an open reflex sight.



** Bandit (scavenged and often jerry-rigged parts, quite low-tech) and Tediore (cheap but still high-tech given the digistruction reload mechanic) pistol barrels have no front sights.

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** Bandit (scavenged and often jerry-rigged parts, quite low-tech) and Tediore (cheap but still high-tech given the digistruction reload mechanic) pistol and SMG barrels have no front sights. sights at all. Not very useful beyond close range.



** Torgue is middle-of-the-road when it comes to tech, and their scope accessories are all very good reflex sights.
** Dahl is also a happy medium in tech level, more towards high-tech given their ubiquitous smart burst-fire mechanic. Even so, their assault rifle barrel sights leave much to be desired, being two lateral posts with no proper front sight. Using an un-scoped Dahl-barrel AR has a bit of a learning curve.
** Maliwan averts this entirely. They're easily the most hi-tech brand of all, to the point where [[AbnormalAmmo their guns don't fire bullets as much as they process bullets into gobs of elemental death]], but ''all'' of their weapons have decent iron sights, and their scope accessory on submachine guns and pistols is a holographic reflex sight.

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** Torgue is middle-of-the-road when it comes to tech, and their scope accessories are all very good reflex sights.
sights, even their rocket launcher ones.
** Dahl is also a happy medium in tech level, more towards high-tech given their ubiquitous smart burst-fire mechanic. Even so, their assault rifle barrel sights leave much to be desired, being two lateral posts with no proper front sight. Using an un-scoped Dahl-barrel AR has a bit of a learning curve.
curve. Strangely, their sniper scopes have an unused reflex sight on top of the scope itself.
** Maliwan averts this entirely. They're easily the most hi-tech brand of all, to the point where [[AbnormalAmmo their guns don't fire bullets as much as they process bullets into gobs of elemental death]], but ''all'' of their weapons have decent iron sights, and their scope accessory on submachine guns and pistols is a holographic reflex sight. They only have true-to-form scopes for sniper rifles and rocket launchers.
26th Apr '16 10:56:21 AM REV6Pilot
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* ''Every'' RayGun from [[TheFifties 1950's]] science fiction films.

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* %%* ''Every'' RayGun from [[TheFifties 1950's]] science fiction films.



* Averted somewhat with ''VideoGame/GearsOfWar''; the lancer has iron sights. But none of the other guns do.
** In the sequel the Hammerburst has been redesigned and now has sights but the [[ShortRangeShotgun shotgun]] still doesn't.
*** Then again, considering how freaking useless the shotgun is at long range, that may have been intentional.

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* Averted somewhat with ''VideoGame/GearsOfWar''; the lancer has iron sights. But none of the other guns do.
**
do. In the sequel the Hammerburst has been redesigned and now has sights but the [[ShortRangeShotgun shotgun]] still doesn't.
***
doesn't. Then again, considering how freaking useless the shotgun is at long range, that may have been intentional.



* Being that it takes place after an apocalyptic event and [[JustifiedTrope most of the guns are made from scavenged scrap metal]], the guns of ''VideoGame/{{Metro 2033}}'' all use iron sights, though some (namely, the revolver and some Kalash rifles) have sights with dots of glow-in-the-dark paint.

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* Being that it takes place after an apocalyptic event and [[JustifiedTrope most of the guns are made from scavenged scrap metal]], the guns of ''VideoGame/{{Metro 2033}}'' all use iron or laser sights, though some (namely, the revolver and some Kalash rifles) have sights with dots of glow-in-the-dark paint.



* Bizarrely averted in the near-future [[VideoGame/FirstEncounterAssaultRecon F.E.A.R. 2]], which features a pistol with ''two'' sets of iron sights, one of which blocks the other and which no one to this day has figured out how to use properly.
** Most of the energy weapons through the series play this straight; especially odd in the case of the Type-7 in the first game, as it's the game's resident DisintegratorRay-as-SniperRifle. The FL-3 laser weapon in the second game at least has a LaserSight alongside the actual laser, but that one has the added confusion of [[DifficultButAwesome not actually aiming towards your crosshair past a certain distance]].

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* ''VideoGame/FirstEncounterAssaultRecon'':
**
Bizarrely averted in the near-future [[VideoGame/FirstEncounterAssaultRecon F.''F.E.A.R. 2]], 2'', which features the Seegert, a pistol with ''two'' sets of iron sights, sights... one of which blocks the other and which no one to this day has figured out how to use properly.
** Most of the energy weapons through the series play this straight; especially odd in the case of the Type-7 in the first game, as it's the game's resident DisintegratorRay-as-SniperRifle. The FL-3 laser weapon in the second game at least has a LaserSight alongside the actual laser, but that one has the added confusion of [[DifficultButAwesome not actually aiming towards your crosshair past a certain distance]]. The LP4 LightningGun from the ''Perseus Mandate'' expansion pack justifies it in that the arc curves towards the target, so not much precision is needed.


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* Played straight in ''VideoGame/{{Blood}} II''. Ballistic weapons like the pistol or the assault rifle have sights, though it doesn't stop them from firing in a fixed cone where even the first round is likely not to hit dead center of your aim, while energy weapons like the Tesla Cannon or the Death Ray are entirely sightless, but are easily the most accurate in the game with the exception of the SniperRifle.
25th Apr '16 1:56:41 PM REV6Pilot
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** Maliwan averts this entirely. They're easily the most hi-tech brand of all, to the point where their guns don't fire bullets as much as they process bullets into gobs of elemental death, but ''all'' of their weapons have decent iron sights, and their scope accessory on submachine guns and pistols is a holographic reflex sight.

to:

** Maliwan averts this entirely. They're easily the most hi-tech brand of all, to the point where [[AbnormalAmmo their guns don't fire bullets as much as they process bullets into gobs of elemental death, death]], but ''all'' of their weapons have decent iron sights, and their scope accessory on submachine guns and pistols is a holographic reflex sight.
25th Apr '16 1:44:58 PM REV6Pilot
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** The Hyperion (also a high-tech company) and Tediore shotgun barrels are sightless, which is made weirder since they're the only single-shot barrels and so tend to have a spread tight enough to avert ShortRangeShotgun - the double (Jakobs), triple (Bandit) and quadruple (Torgue) barrel variants, being much shorter-ranged, have fairly good front sight posts. Hyperion also has the problem of the previous game of making big zoom scopes for shotguns, meaning that getting a quad with said scope means the buckshot will spread ''way'' past the edges of your aimed vision.

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** The Hyperion (also a high-tech company) and Tediore shotgun barrels are sightless, which is made weirder since they're the only single-shot barrels and so tend to have a spread tight enough to avert ShortRangeShotgun - despite being much shorter-ranged, the double (Jakobs), triple (Bandit) and quadruple (Torgue) barrel variants, being much shorter-ranged, variants have fairly good front sight posts. Hyperion also has the problem of the previous game of making big zoom scopes for shotguns, meaning that getting a quad with said scope means the buckshot will spread ''way'' past the edges of your aimed vision.
25th Apr '16 1:43:28 PM REV6Pilot
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* Averted with most of the guns in ''VideoGame/{{Borderlands}}'' naturally, since the game allows you to aim down the sights. However, sometimes the random gun generator will produce a weapon with a very strange sight setup on it, and there are a few pistols that don't have sights at all. And thanks to the randomized drops, literally anything and everything can have a scope on it. Including the shotgun with a 60 degree spread having a 5x sight.

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* Averted with most of the guns in ''VideoGame/{{Borderlands}}'' naturally, since the game allows you to aim down the sights. However, sometimes the random gun generator will produce a weapon with a very strange sight setup on it, and there are a few pistols that don't have sights at all. And thanks to the randomized drops, literally anything and everything can have a scope on it. Including the shotgun [[ShortRangeShotgun a Terrible Scattergun with a 60 degree spread 60º spread]] having a 5x sight.
* ''VideoGame/{{Borderlands 2}}'' zig-zags this like crazy.
** Bandit (scavenged and often jerry-rigged parts, quite low-tech) and Tediore (cheap but still high-tech given the digistruction reload mechanic) pistol barrels have no front sights.
** The Hyperion (also a high-tech company) and Tediore shotgun barrels are sightless, which is made weirder since they're the only single-shot barrels and so tend to have a spread tight enough to avert ShortRangeShotgun - the double (Jakobs), triple (Bandit) and quadruple (Torgue) barrel variants, being much shorter-ranged, have fairly good front sight posts. Hyperion also has the problem of the previous game of making big zoom scopes for shotguns, meaning that getting a quad with said scope means the buckshot will spread ''way'' past the edges of your aimed vision.
** Torgue is middle-of-the-road when it comes to tech, and their scope accessories are all very good reflex sights.
** Dahl is also a happy medium in tech level, more towards high-tech given their ubiquitous smart burst-fire mechanic. Even so, their assault rifle barrel sights leave much to be desired, being two lateral posts with no proper front sight. Using an un-scoped Dahl-barrel AR has a bit of a learning curve.
** Maliwan averts this entirely. They're easily the most hi-tech brand of all, to the point where their guns don't fire bullets as much as they process bullets into gobs of elemental death, but ''all'' of their weapons have decent iron sights, and their scope accessory on submachine guns and pistols is a holographic reflex
sight.
25th Apr '16 1:13:41 PM REV6Pilot
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* Justified in ''Film/TheFifthElement''; Zorg advertises that the "replay" feature on his ZF-1 rifle makes aiming unnecessary. Hit a target once, turn on the replay, and every bullet will curve in midair to hit it again no matter where you aim. The ZF-1 actually does have a scope on it, but it is hard to see amongst all the other attachments.

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* Justified in ''Film/TheFifthElement''; Zorg advertises that the "replay" feature on his ZF-1 rifle makes aiming unnecessary. Hit a target once, turn on the replay, and [[{{Roboteching}} every bullet will curve in midair to hit it again no matter where you aim. aim]]. The ZF-1 actually does have a scope on it, but it is hard to see amongst [[GunAccessories all the other attachments.attachments]].
19th Apr '16 5:04:36 PM Jake18
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** Fully averted with ''VideoGame/Fallout4'', which has iron sights as an integral game mechanic instead of an option. Every gun has iron sights mounted by default, including laser weapons.
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