History Main / SightedGunsAreLowTech

22nd Feb '17 4:18:58 PM REV6Pilot
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* Averted in ''Franchise/DeadSpace'' if you look closely. The pulse rifle, which is the only weapon in the game that was actually designed to be used ''as a weapon'' rather than a mining tool, does indeed have iron sights on it (although like all weapons in the game, you aim it using a laser pointer instead).
* Averted with most of the guns in ''VideoGame/{{Borderlands}}'' naturally, since the game allows you to aim down the sights. However, sometimes the random gun generator will produce a weapon with a very strange sight setup on it, and there are a few pistols that don't have sights at all. And thanks to the randomized drops, literally [[http://www.awkwardzombie.com/index.php?page=0&comic=041210 anything and everything]] can have a scope on it. Including [[ShortRangeShotgun a Terrible Scattergun with a 60º spread]] having a 5x sight.

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* Averted in ''Franchise/DeadSpace'' if you look closely. The pulse rifle, which is the only weapon in the game that was actually designed to be used ''as a weapon'' rather than a mining tool, does indeed have iron sights on it (although like all weapons in the game, you aim it using a laser pointer LaserSight instead).
* Averted naturally with most of the guns in ''VideoGame/{{Borderlands}}'' naturally, ''VideoGame/{{Borderlands}}'', since the game allows you to aim down the sights. However, sometimes the random gun generator will produce a weapon with a very strange sight setup on it, and there are a few pistols that don't have sights at all. And thanks to the randomized drops, literally [[http://www.awkwardzombie.com/index.php?page=0&comic=041210 anything and everything]] can have a scope on it. Including [[ShortRangeShotgun a Terrible Scattergun with a 60º spread]] having a 5x sight.
16th Feb '17 4:56:51 PM Kadorhal
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* Averted with most of the guns in ''VideoGame/{{Borderlands}}'' naturally, since the game allows you to aim down the sights. However, sometimes the random gun generator will produce a weapon with a very strange sight setup on it, and there are a few pistols that don't have sights at all. And thanks to the randomized drops, literally anything and everything can have a scope on it. Including [[ShortRangeShotgun a Terrible Scattergun with a 60º spread]] having a 5x sight.

to:

* Averted with most of the guns in ''VideoGame/{{Borderlands}}'' naturally, since the game allows you to aim down the sights. However, sometimes the random gun generator will produce a weapon with a very strange sight setup on it, and there are a few pistols that don't have sights at all. And thanks to the randomized drops, literally [[http://www.awkwardzombie.com/index.php?page=0&comic=041210 anything and everything everything]] can have a scope on it. Including [[ShortRangeShotgun a Terrible Scattergun with a 60º spread]] having a 5x sight.



** Bizarrely averted in ''F.E.A.R. 2'', which features the Seegert [=ACM46=], a [[AKA47 renamed USP]] with ''two'' sets of iron sights... one of which is set on a rail system that blocks the other set, and which no one to this day has figured out how to use properly.
** Most of the energy weapons through the series play this straight; especially odd in the case of the Type-7 in the first game, as it's the game's resident DisintegratorRay-as-SniperRifle; the first game also had the caveat that the aiming mode was just a generic zoom except for the weapons with actual scopes (the ASP and ''Perseus Mandate''[='=]s VES), with some oddities resulting from that such as the HV Penetrator having both front ''and'' rear sights positioned on the front of the weapon. ''F.E.A.R. 2'' for the most part went away from this due to changing the zoom mode into a proper ironsights mode, but still has a few oddities such as the above [=ACM46=] pistol, an automatic shotgun with only a front sight, a small handful of other ballistic weapons not having proper ironsights because of them having some variety of powered optic, like the assault rifle with its red dot scope,[[note]]There were initially two versions of the weapon, one of which had ironsights instead of the scope, though the final game dumped that version.[[/note]] and energy weapons (except for the scoped Type-12 {{BFG}}) still following this trope to the letter. The FL-3 laser weapon at least has a LaserSight alongside the actual laser, but that one has [[DepthPerplexion the added confusion of not actually aiming towards your crosshair past a certain distance]]. The [=LP4=] LightningGun from the first game's ''Perseus Mandate'' expansion pack justifies it in that the arc curves towards the target, so not much precision is needed.

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** Bizarrely averted The first game plays this straight for the most part. Most of the energy weapons in particular lack sights of any kind, which is especially odd in the case of the Type-7 Particle Weapon, which is the game's resident DisintegratorRay-as-SniperRifle. The weapons that ''did'' have sights also had the caveat that the aiming mode was just a generic zoom except for the weapons with actual scopes (the ASP and ''Perseus Mandate''[='=]s VES), with some oddities resulting from that such as the HV Penetrator having both front ''and'' rear sights positioned on the front of the weapon, which wouldn't be able to be lined up properly anyway with the [[DiegeticInterface ammunition counter]] jutting out of the gun just behind them. The [=LP4=] LightningGun from the ''Perseus Mandate'' expansion pack justifies it in that the arc curves towards the target, so not much precision is needed.
**
''F.E.A.R. 2'', which features 2'' for the most part went away from this due to changing the zoom mode into a proper ironsights mode, but still has a few oddities. One of the most bizarre ''aversions'', however, is the Seegert [=ACM46=], [=ACM46=] pistol, a [[AKA47 renamed USP]] with ''two'' sets of iron sights... one of which is set on a rail system that blocks the other set, and which no one to this day has figured out how to use properly.
** Most of the energy weapons through the series play this straight; especially odd in the case of the Type-7 in the first game, as it's the game's resident DisintegratorRay-as-SniperRifle; the first game also had the caveat that the aiming mode was just a generic zoom except for the weapons with actual scopes (the ASP and ''Perseus Mandate''[='=]s VES), with some
properly. Other oddities resulting from that such as include the HV Penetrator having both front ''and'' rear sights positioned on the front of the weapon. ''F.E.A.R. 2'' for the most part went away from this due to changing the zoom mode into a proper ironsights mode, but still has a few oddities such as the above [=ACM46=] pistol, an automatic Ultra92 shotgun with only having a front sight, a small handful of other ballistic weapons not having proper ironsights because of them having they have some variety of powered optic, optic like the [=PK470=] assault rifle with its red dot scope,[[note]]There were initially two versions of the weapon, one of which had ironsights instead of the scope, though the final game dumped that version.[[/note]] and energy weapons (except for the scoped Type-12 {{BFG}}) still following this trope to the letter. The FL-3 laser weapon at least has a LaserSight alongside the actual laser, but that one has [[DepthPerplexion the added confusion of not actually aiming towards your crosshair past a certain distance]]. The [=LP4=] LightningGun from
** ''F.3.A.R.'' averts this further for
the first game's ''Perseus Mandate'' expansion pack justifies it in ballistic weapons. ''Every'' one of them, even those with optics of some kind, or the [[GunsAkimbo dual machine pistols]] you can't aim properly with, have iron sights. Energy weapons still play this straight, however, as even the ones that look like they have sights are given the arc curves towards the target, so not much precision is needed.old generic zoom mode.
8th Feb '17 11:13:06 PM Kadorhal
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** This is actually averted with almost all other human projectile weapons, which either have a scope or recognizable iron sights (The other major exception is the pistol, which has a special sighting system that is connected to the user's helmet. With it they can zoom in on targets digitally and pinpoint their shots). Even the alien-designed Brute Spiker has iron sights, at least in ''VideoGame/HaloReach''. Even some of the [[{{Precursors}} Forerunner]] guns have sights.

to:

** This is actually averted with almost all other human projectile weapons, which either have a scope or recognizable iron sights (The sights. The other major exception is the pistol, which has a special sighting system that is [[DiegeticInterface connected to the user's helmet. helmet]]. With it they can zoom in on targets digitally and pinpoint their shots).shots. Even the alien-designed Brute Spiker has iron sights, at least in ''VideoGame/HaloReach''. Even some of the [[{{Precursors}} Forerunner]] guns have sights.



* Averted in ''VideoGame/HalfLife2''. The [=AR2=] Overwatch Standard Issue Pulse Rifle has tiny iron sights. Nobody uses them and they're hardly noticeable, though. The [=MP7=] has an open reflex sight.
** The Tau Cannon from the first game seems ''specifically designed'' to be fired from the hip. On the other hand, it IS a prototype that doesn't even have covering, much less sights of any kind.

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* Averted in ''VideoGame/HalfLife2''. The [=MP7=] has an open reflex sight and the [=AR2=] Overwatch Standard Issue Pulse Rifle has tiny iron sights. Nobody uses them and they're they latter are hardly noticeable, though. The [=MP7=] has an open reflex sight.
though.
** The Tau Cannon from the first game seems ''specifically designed'' to be fired from the hip. On the other hand, it IS ''is'' a prototype that doesn't even have covering, much less sights of any kind.



* Averted in ''VideoGame/PerfectDark Zero''. All the guns can be fired from their sights, though Joanna only actually directly looks down them if the weapon has a scope or reflex sight of some form.

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* Averted in ''VideoGame/PerfectDark Zero''. All the guns can be fired from their sights, though Although Joanna will only actually directly looks down them when zooming if the weapon has a scope or reflex sight of some form.form, every weapon save the Psychosis Gun, which isn't really a gun in any sense, has sights of some variety - even the plasma rifle (thanks to being more or less a direct copy of the real-life FAMAS assault rifle) that almost any other game at the time would have never bothered putting sights on ''because'' it's a plasma rifle.



** Played nearly straight in ''VideoGame/FalloutNewVegas'', though, which optionally uses iron sights as opposed to just zooming in. Almost all kinetic weapons use them (the only exceptions are the minigun and its unique variant), but a number of energy weapons, particularly lasers, do not. Most explosives don't either, but on many of them that do have iron sights (like the grenade rifle) it's more of a hindrance than it is helpful. ''Honest Hearts'' DLC has a great rifle available to find, but after its many years of both pre- and post-nuclear service its front sight is bent although provided you point the right post at what you want to shoot, the sights are still ''perfectly accurate''. The main game's hunting rifle also has misaligned sights, though attaching a scope fixes this (on top of providing a zoom). The Gun Runners' Arsenal DLC adds versions of default laser/plasma weapons to which iron sights and scopes can be attached. The Laser RCW does have a iron sight but seeing how it's a close to mid range weapon there's little point.

to:

** Played nearly straight in ''VideoGame/FalloutNewVegas'', though, which optionally uses iron sights as opposed to just zooming in. Almost all kinetic weapons use them (the only exceptions are the minigun and its unique variant), but a number of energy weapons, particularly lasers, do not. Most explosives don't either, but on many of them that do have iron sights (like the grenade rifle) it's more of a hindrance than it is helpful. The ''Honest Hearts'' DLC has a great rifle available to find, but after its many years of both pre- and post-nuclear service its front sight is bent although bent; regardless, provided you point the right post at what you want to shoot, the sights are still ''perfectly accurate''. The main game's hunting rifle also has misaligned sights, though attaching a scope fixes this (on top of providing a zoom). The Gun Runners' Arsenal DLC adds versions of default laser/plasma weapons to which iron sights and scopes can be attached. The Laser RCW does have a iron sight but seeing how it's a close to mid range weapon there's little point.



* Required in one level of ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2'', after an EMP strike which renders aftermarket gunsights useless. This requires the use of firearms with iron sights, thus forcing the player to [[ThrowAwayGuns dispose of them]] consequentially. [[note]]And, no, [[FridgeLogic you can't just remove the optics or use any backup ironsights that might be on them]]; the game engine doesn't let you, and for good measure just about every gun in the game has its iron sights removed entirely if optics are mounted - even when the real gun ''needs'' those sights attached to function properly, like the M16 and M4 having their gas block built into the front sight. However, you can find weapons without optics a while before your first firefight after the EMP. Also, a real EMP wouldn't do anything to knock out optics at all, let alone for any meaningful period of time, because EMP's really only destroy the more delicate electronics like transistors. Red dot sights are simple devices powered by batteries. ACOG sights don't need electricity at all; they use radioactive decay of tritium to provide illumination at night. Holographic sights might have some issues because they use laser diodes.[[/note]] It does, however, illustrate a rather troubling fact that the American military has a potentially crippling dependence upon fancy gadgets and electronic equipment.

to:

* Required in one level of ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2'', after an EMP strike which renders powered aftermarket gunsights sights useless. This requires the use of firearms with iron sights, thus forcing the player to [[ThrowAwayGuns dispose of them]] consequentially. [[note]]And, no, [[FridgeLogic you can't just remove the optics or use any backup ironsights that might be on them]]; the game engine doesn't let you, and for good measure just about every gun in the game has its iron sights removed entirely if optics are mounted - even when the real gun ''needs'' those sights attached to function properly, like the M16 and M4 having their gas block built into the front sight. However, you can find weapons without optics a while before your first firefight after the EMP. Also, a real EMP wouldn't do anything to knock out optics at all, let alone for any meaningful period of time, because EMP's [=EMPs=] really only destroy the more delicate electronics like transistors. Red dot sights are simple devices powered by batteries. ACOG sights don't need electricity at all; they use radioactive decay of tritium to provide illumination at night. Holographic sights might have some issues because they use laser diodes.[[/note]] It does, however, illustrate a rather troubling fact that the American military has a potentially crippling dependence upon fancy gadgets and electronic equipment.
8th Feb '17 11:02:32 AM UmbrellasWereAwesome
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*** The one major exception is the pistol. The pistol has a special sighting system that is connected to the user's helmet. With it they can zoom in on targets digitally and pinpoint their shots.
** This is actually averted with almost all other human projectile weapons, which either have a scope or recognizable iron sights. Even the alien-designed Brute Spiker has iron sights, at least in ''VideoGame/HaloReach''. Even some of the [[{{Precursors}} Forerunner]] guns have sights.

to:

*** The one ** This is actually averted with almost all other human projectile weapons, which either have a scope or recognizable iron sights (The other major exception is the pistol. The pistol pistol, which has a special sighting system that is connected to the user's helmet. With it they can zoom in on targets digitally and pinpoint their shots.
** This is actually averted with almost all other human projectile weapons, which either have a scope or recognizable iron sights.
shots). Even the alien-designed Brute Spiker has iron sights, at least in ''VideoGame/HaloReach''. Even some of the [[{{Precursors}} Forerunner]] guns have sights.
27th Jan '17 10:46:49 AM SolidSonicTH
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Added DiffLines:

*** The one major exception is the pistol. The pistol has a special sighting system that is connected to the user's helmet. With it they can zoom in on targets digitally and pinpoint their shots.
20th Jan '17 12:52:56 AM DastardlyDemolition
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** Played nearly straight in ''VideoGame/FalloutNewVegas'', though, which optionally uses iron sights as opposed to just zooming in. Almost all kinetic weapons use them (the only exceptions are the minigun and its unique variant), but a number of energy weapons, particularly lasers, do not. Most explosives don't either, but on many of them that do have iron sights (like the grenade rifle) it's more of a hindrance than it is helpful. One DLC has a great rifle available to find, but after its many years of both pre- and post-nuclear service its front sight is bent. Provided you point the right post at what you want to shoot, the sights are still ''perfectly accurate''. The main game's hunting rifle also has misaligned sights, though attaching a scope fixes this (on top of providing a zoom). The Gun Runners' Arsenal DLC adds versions of default laser/plasma weapons to which iron sights can be attached.

to:

** Played nearly straight in ''VideoGame/FalloutNewVegas'', though, which optionally uses iron sights as opposed to just zooming in. Almost all kinetic weapons use them (the only exceptions are the minigun and its unique variant), but a number of energy weapons, particularly lasers, do not. Most explosives don't either, but on many of them that do have iron sights (like the grenade rifle) it's more of a hindrance than it is helpful. One ''Honest Hearts'' DLC has a great rifle available to find, but after its many years of both pre- and post-nuclear service its front sight is bent. Provided bent although provided you point the right post at what you want to shoot, the sights are still ''perfectly accurate''. The main game's hunting rifle also has misaligned sights, though attaching a scope fixes this (on top of providing a zoom). The Gun Runners' Arsenal DLC adds versions of default laser/plasma weapons to which iron sights and scopes can be attached.attached. The Laser RCW does have a iron sight but seeing how it's a close to mid range weapon there's little point.
11th Jan '17 3:49:22 PM Kadorhal
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Therefore, fictional guns don't bother with gun sights of any kind, since [[NoScope nobody really uses them anyways]]. A HandWave common in SF settings is that some sort of {{HUD}} allows the shooter to aim without actually lining up a bead. A corollary to this is when modern weapons that normally ''do'' have ironsights excise those because of an attached optic of some variety, like a scope. While this can be TruthInTelevision (some dedicated sniper weapons only have a scope with no ironsights underneath), it's not ''nearly'' as common as media would have you believe; the vast majority of weapons keep their normal ironsights, even with scopes and the like attached, [[CrazyPrepared just to be ready if something knocks that optic out of commission]].

to:

Therefore, fictional guns don't bother with gun sights of any kind, since [[NoScope nobody really uses them anyways]]. A HandWave common in SF settings is that some sort of {{HUD}} allows the shooter to aim without actually lining up a bead. A corollary to variation of this is when modern weapons that normally ''do'' have ironsights excise those because of an attached optic of some variety, like a scope. While this can be TruthInTelevision (some dedicated sniper weapons only have a scope with no ironsights underneath), it's not ''nearly'' as common as media would have you believe; the vast majority of weapons keep their normal ironsights, even with scopes and the like attached, [[CrazyPrepared just to be ready if something knocks that optic out of commission]].
11th Jan '17 3:36:45 PM Kadorhal
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Therefore, fictional guns don't bother with gun sights of any kind, since [[NoScope nobody really uses them anyways]]. A HandWave common in SF settings is that some sort of {{HUD}} allows the shooter to aim without actually lining up a bead.

See also ATeamFiring.

to:

Therefore, fictional guns don't bother with gun sights of any kind, since [[NoScope nobody really uses them anyways]]. A HandWave common in SF settings is that some sort of {{HUD}} allows the shooter to aim without actually lining up a bead.

bead. A corollary to this is when modern weapons that normally ''do'' have ironsights excise those because of an attached optic of some variety, like a scope. While this can be TruthInTelevision (some dedicated sniper weapons only have a scope with no ironsights underneath), it's not ''nearly'' as common as media would have you believe; the vast majority of weapons keep their normal ironsights, even with scopes and the like attached, [[CrazyPrepared just to be ready if something knocks that optic out of commission]].

See also ATeamFiring.
ATeamFiring and/or ImperialStormtrooperMarksmanshipAcademy, where, regardless of whether anyone ''can'' aim their guns, they don't see any reason to bother trying.



* ''Film/TheManWithTheGoldenGun'': Scaramanga's Golden Gun has no sights, which is justified as it's [[ScaramangaSpecial assembled from innocuous-looking parts]]. At the very least it does have a substitute for a front sight in the form of the pen's clip, but it wouldn't be of much use without a rear sight.

to:

* ''Film/TheManWithTheGoldenGun'': Scaramanga's Golden Gun has no sights, which is justified as it's [[ScaramangaSpecial assembled from innocuous-looking parts]]. At the very least it does have a substitute for a front sight in the form of the pen's clip, but it wouldn't be of much use except in ''extreme'' close range without a rear sight.
10th Jan '17 2:52:54 PM Kadorhal
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** Most of the energy weapons through the series play this straight; especially odd in the case of the Type-7 in the first game, as it's the game's resident DisintegratorRay-as-SniperRifle; the first game also had the caveat that the aiming mode was just a generic zoom except for the weapons with actual scopes (the ASP and ''Perseus Mandate''[='=]s VES), with some oddities resulting from that such as the HV Penetrator having both front ''and'' rear sights positioned on the front of the weapon. The FL-3 laser weapon in the second game at least has a LaserSight alongside the actual laser, but that one has [[DepthPerplexion the added confusion of not actually aiming towards your crosshair past a certain distance]]. The [=LP4=] LightningGun from the ''Perseus Mandate'' expansion pack justifies it in that the arc curves towards the target, so not much precision is needed.

to:

** Most of the energy weapons through the series play this straight; especially odd in the case of the Type-7 in the first game, as it's the game's resident DisintegratorRay-as-SniperRifle; the first game also had the caveat that the aiming mode was just a generic zoom except for the weapons with actual scopes (the ASP and ''Perseus Mandate''[='=]s VES), with some oddities resulting from that such as the HV Penetrator having both front ''and'' rear sights positioned on the front of the weapon. ''F.E.A.R. 2'' for the most part went away from this due to changing the zoom mode into a proper ironsights mode, but still has a few oddities such as the above [=ACM46=] pistol, an automatic shotgun with only a front sight, a small handful of other ballistic weapons not having proper ironsights because of them having some variety of powered optic, like the assault rifle with its red dot scope,[[note]]There were initially two versions of the weapon, one of which had ironsights instead of the scope, though the final game dumped that version.[[/note]] and energy weapons (except for the scoped Type-12 {{BFG}}) still following this trope to the letter. The FL-3 laser weapon in the second game at least has a LaserSight alongside the actual laser, but that one has [[DepthPerplexion the added confusion of not actually aiming towards your crosshair past a certain distance]]. The [=LP4=] LightningGun from the first game's ''Perseus Mandate'' expansion pack justifies it in that the arc curves towards the target, so not much precision is needed.
9th Jan '17 1:07:41 AM Kadorhal
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* The Lawgiver from ''ComicBook/JudgeDredd'' at first glance appears to have no sights. Turns out that the lens on the rear is a sight down the line of the barrel.

to:

* The Lawgiver from ''ComicBook/JudgeDredd'' at first glance appears to have no sights. Turns out that the lens on the rear is a sight down the line of the barrel. [[VoodooShark Not that this would work in reality]] (since there'd be a bullet, firing pin, and all other sorts of goodies between the barrel and that lens), but [[RuleOfCool it doesn't really need to]].
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