History Main / ShowdownAtHighNoon

24th Feb '17 5:08:35 PM Viira
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* ''VideoGame/{{Overwatch}}'' has the character [=McCree=], an {{Expy}} of the Man With No Name. When using his ultimate ''Deadeye'' ability, [=McCree=] will drawl "It's high noon ..." and fire a kill shot at each target in view once the attack charges. There's even a tumbleweed.
** [=McCree=] will always say "It's high noon" even on maps where it's clearly twilight or night time, leading to MemeticMutation that he has [[https://en.wikipedia.org/wiki/Dyschronometria a very bad perception of time.]] [[AscendedMeme The writers realized this]], and later gave [=McCree=] the voice line "Well, [[Music/AlanJackson It's high noon]] [[Music/JimmyBuffett somewhere]] in the world."

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* ''VideoGame/{{Overwatch}}'' has the character [=McCree=], an {{Expy}} of the Man With No Name. When using his ultimate ''Deadeye'' ability, [=McCree=] will drawl "It's high noon ..." and fire a kill shot at each target in view once the attack charges. There's even a tumbleweed.
**
tumbleweed. [=McCree=] will always say "It's high noon" even on maps where it's clearly twilight or night time, leading to MemeticMutation that he has [[https://en.wikipedia.org/wiki/Dyschronometria a very bad perception of time.]] [[AscendedMeme The writers realized this]], and later gave [=McCree=] him the voice line "Well, [[Music/AlanJackson It's it's high noon]] [[Music/JimmyBuffett somewhere]] noon ''somewhere'' in the world."
20th Feb '17 12:24:28 AM benda
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The Music: [[https://youtu.be/AFa1-kciCb4 You know the one.]]

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The Music: [[https://youtu.be/AFa1-kciCb4 You know the one.]]
]][[labelnote:note]]Ironically, this most iconic of Western tunes was NOT the one accompanying the final showdown.[[/labelnote]]
28th Jan '17 12:39:29 PM FordPrefect
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*** Generally, duelists could purposefully raise or lower the chances of hitting, depending on their intentions, the gravity of the insult, personal beliefs and other factors. "Rules of engagement" varied from long distance, about 20 yards (very low chance of injury); to fire-at-will while closing (a gamble between getting the first shot and missing, or waiting and shooting from the "barrier" at 10 yards); to the extreme, suicidal "handhold" duel with participants holding the same handkerchief with off-hands. Another rule said that a duelist must fire when the barrier is reached; that after mutual misses, another shots should be taken; and also that an intentional miss is honorable only after weathering a miss (or even a hit) from the opponent. The choice of aiming point was also a matter of intentions: non-lethal wounds were common - although not guaranteed, because of inherent inaccuracy of dueling sets. At certain points (before the duel, after mutual shots) the parties could, through their aides, reach a peaceful resolution - a duel's main goal was to resolve a conflict in an honorable manner.

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*** Generally, duelists could purposefully raise or lower the chances of hitting, depending on their intentions, the gravity of the insult, personal beliefs and other factors. "Rules of engagement" varied from long distance, about 20 yards (very low chance of injury); to fire-at-will while closing (a gamble between getting the first shot and missing, or waiting and shooting from the "barrier" at 10 yards); to the extreme, suicidal "handhold" duel with participants holding the same handkerchief with off-hands. Another rule said that a duelist must fire when the barrier is reached; that after mutual misses, another additional shots should be taken; and also that an intentional miss is honorable only after weathering a miss (or even a hit) from the opponent. The choice of aiming point was also a matter of intentions: non-lethal wounds were common - although not guaranteed, because of the inherent inaccuracy of dueling sets. At certain points (before the duel, after mutual shots) the parties could, through their aides, reach a peaceful resolution - a duel's main goal was to resolve a conflict in an honorable manner.
25th Dec '16 7:05:58 AM FoxBluereaver
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* In ''Series/LegendsOfTomorrow'' episode "The Magnificent Eight", Rip has one of these with outlaw Jeb Stillwater almost at the end.
17th Dec '16 9:22:11 AM Sonofstranger
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** [=McCree=] will always say "It's high noon" even on maps where it's clearly twilight or night time, leading to MemeticMutation that he has [[https://en.wikipedia.org/wiki/Dyschronometria a very bad perception of time.]] [[AscendedMeme The writers realized this]], and later gave [=McCree=] the voice line "Well, [[Music/AlanJackson It's high noon]] [[Music/JimmyBuffett somewhere]] in the world."
11th Dec '16 1:31:54 PM SantosLHalper
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TheHero (or B. A. L. C. A. H. w/N. N. G.) and the BigBad stand at opposite ends of the street, hands hovering over their holsters. The camera cuts between their faces, their twitching fingers, the faces of the frightened crowd, and of [[BetweenMyLegs the combatants framed by the opponent's legs]]. Long seconds pass. On a cue known only to the gunfighters, hands slap leather and shots ring out.

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TheHero (or B. A. L. C. A. H. w/N. N. G.AntiHero etc.) and the BigBad stand at opposite ends of the street, hands hovering over their holsters. The camera cuts between their faces, their twitching fingers, the faces of the frightened crowd, and of [[BetweenMyLegs the combatants framed by the opponent's legs]]. Long seconds pass. On a cue known only to the gunfighters, hands slap leather and shots ring out.
11th Dec '16 1:31:11 PM SantosLHalper
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TheHero (or BadassLongcoat AntiHero with NoNameGiven) and the BigBad stand back to back in the street. They step forward ten paces, the spurs on their heels clinking with every step. At the tenth step, they turn. The shoot out begins.

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TheHero (or BadassLongcoat AntiHero with NoNameGiven) NoNameGiven and a BadassLongcoat) and the BigBad stand back to back in the street. They step forward ten paces, the spurs on their heels clinking with every step. At the tenth step, they turn. The shoot out begins.
25th Oct '16 11:25:04 PM PaulA
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* In the Han Solo novel ''Han Solo and the Lost Legacy'', Han faces down legendary Gunslinger Gallandro. The two of them had been working together until Gallandro decides it's time for a showdown. [[spoiler:Gallandro wins the quick draw and wounds Han, but the shooting activates a no-weapons system and Gallandro gets vaporized by lasers]].

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* In the Han Solo novel ''Han Solo and the Lost Legacy'', ''Literature/HanSoloAndTheLostLegacy'', Han faces down legendary Gunslinger Gallandro. The two of them had been working together until Gallandro decides it's time for a showdown. [[spoiler:Gallandro wins the quick draw and wounds Han, but the shooting activates a no-weapons system and Gallandro gets vaporized by lasers]].
24th Sep '16 6:47:49 AM contrafanxxx
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* The Stage 3 boss in ''[[VideoGame/LethalEnforcers Lethal Enforcers II: Gunfighters]]'' is a quick draw between you and three mooks (six if you have two players). The duel starts with your opponents telling you "When we draw, start shootin'." But if you even try shooting them before they draw, you'll be told, [[WhatTheHellPlayer "I said you can't shoot 'til we draw!"]]
24th Sep '16 6:42:33 AM contrafanxxx
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* The final showdown between [[Creator/DenzelWashington Sam Chisolm]] and [[BigBad Bartholomew Bogue]] in the climax of ''Film/TheMagnificentSeven2016'' is this. The duel occurs right after the BigBadassBattleSequence.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ShowdownAtHighNoon