History Main / ShowdownAtHighNoon

19th Apr '17 11:31:54 PM Geoduck
Is there an issue? Send a Message


* The endings of the western spoofs ''Film/SupportYourLocalSheriff'' and ''Film/SupportYourLocalGunfighter'' are both extended parodies of this trope.

to:

* The endings of the western spoofs ''Film/SupportYourLocalSheriff'' and ''Film/SupportYourLocalGunfighter'' are both extended parodies of this trope. The first film also has the eponymous sheriff dealing with a series of hired guns who all confront him in this fashion: "Why do these jaspers always hit town at mealtime?"
11th Apr '17 11:42:30 AM Chabal2
Is there an issue? Send a Message

Added DiffLines:

* ''ComicBook/LuckyLuke'' naturally had a few variations on the theme.
** One gag has multiple pairs of people waiting in line for their shootouts. That is, lined up behind each other. On all four branches of a crossroads.
** ''The Tenderfoot'' has one at the climax, but the titular tenderfoot, an ImperturbablePom, uses the ten-steps-and-turn-method, which completely destabilizes the villain, [[spoiler:even moreso when his shot appears to go wild. On seeing the Englishman yet to fire, the villain begs for mercy, after which the Englishman reveals he'd been hit in the arm, and the pain was simply unbearable.]]
** One story had an IJustWannaBeBadass guy ask Luke for help impressing his fiancee by winning a gunfight. Unfortunately, his aim is so bad Luke has to duck despite standing behind him. In the end he challenges Luke, [[spoiler:both men are replaced by his LoveInterest / a saloon girl respectively]], he kills a criminal completely by accident, and this reputation is enough to keep desperadoes out of town ever after.
* ''ComicBook/TheFarSide'':
** One strip mentions that before its replacement by its sharper cousin, duels in the West involved fighting with Bowie... spoons.
** One duel has one guy yelling out words that rhyme with "Draw!" to check the other guy's hearing.
** One duel has the loser claim he was certain the turnaround was supposed to be after ''eleven'' steps.
* ''{{ComicBook/Hitman}}'' has Tommy go up against a telepathic gunslinger who can and will outdraw anyone due to reading their minds. The BigBad mockingly asks how Tommy's going to beat that, Nat obligingly provides the answer: [[spoiler:have your buddy blow his head off while he's not looking]].
8th Apr '17 9:45:40 PM WaxingName
Is there an issue? Send a Message


* There was a Nintendo Light Gun game called ''WildGunman,'' and a version of it appeared in ''Film/BackToTheFuturePartII''.

to:

* There was a Nintendo Light Gun game called ''WildGunman,'' ''Wild Gunman,'' and a version of it appeared in ''Film/BackToTheFuturePartII''.


Added DiffLines:

** ''Wild Gunman'' serves as the basis for a Quick Draw minigame in ''VideoGame/OneTwoSwitch''.
3rd Apr '17 9:22:21 AM anza_sb
Is there an issue? Send a Message

Added DiffLines:

* Parodied in [[http://xkcd.com/789/ this]] ''Webcomic/{{xkcd}}''. A showdown occurs between two cowboys at noon, a tumbleweed rolls by... [[spoiler:then ''the tumbleweed'' pulls out dual revolvers and guns both the cowboys down.]]
1st Apr '17 11:25:56 AM eroock
Is there an issue? Send a Message


-->--'''Jesse [=McCree=]''', ''VideoGame/{{Overwatch}}''

to:

-->--'''Jesse -->-- '''Jesse [=McCree=]''', ''VideoGame/{{Overwatch}}''
5th Mar '17 6:44:44 PM dclark
Is there an issue? Send a Message

Added DiffLines:

*** It also features a subversion in the opening moments of the film. Three men dismount on opposite ends of a dead silent little town, two of them traveling together. They walk ominously towards each other, eventually stopping almost within arms' reach in front of a saloon. They reach for their guns, draw... and all three rush into the saloon and start shooting at Tuco, aka the Ugly.
24th Feb '17 5:08:35 PM Viira
Is there an issue? Send a Message


* ''VideoGame/{{Overwatch}}'' has the character [=McCree=], an {{Expy}} of the Man With No Name. When using his ultimate ''Deadeye'' ability, [=McCree=] will drawl "It's high noon ..." and fire a kill shot at each target in view once the attack charges. There's even a tumbleweed.
** [=McCree=] will always say "It's high noon" even on maps where it's clearly twilight or night time, leading to MemeticMutation that he has [[https://en.wikipedia.org/wiki/Dyschronometria a very bad perception of time.]] [[AscendedMeme The writers realized this]], and later gave [=McCree=] the voice line "Well, [[Music/AlanJackson It's high noon]] [[Music/JimmyBuffett somewhere]] in the world."

to:

* ''VideoGame/{{Overwatch}}'' has the character [=McCree=], an {{Expy}} of the Man With No Name. When using his ultimate ''Deadeye'' ability, [=McCree=] will drawl "It's high noon ..." and fire a kill shot at each target in view once the attack charges. There's even a tumbleweed.
**
tumbleweed. [=McCree=] will always say "It's high noon" even on maps where it's clearly twilight or night time, leading to MemeticMutation that he has [[https://en.wikipedia.org/wiki/Dyschronometria a very bad perception of time.]] [[AscendedMeme The writers realized this]], and later gave [=McCree=] him the voice line "Well, [[Music/AlanJackson It's it's high noon]] [[Music/JimmyBuffett somewhere]] noon ''somewhere'' in the world."
20th Feb '17 12:24:28 AM benda
Is there an issue? Send a Message


The Music: [[https://youtu.be/AFa1-kciCb4 You know the one.]]

to:

The Music: [[https://youtu.be/AFa1-kciCb4 You know the one.]]
]][[labelnote:note]]Ironically, this most iconic of Western tunes was NOT the one accompanying the final showdown.[[/labelnote]]
28th Jan '17 12:39:29 PM FordPrefect
Is there an issue? Send a Message


*** Generally, duelists could purposefully raise or lower the chances of hitting, depending on their intentions, the gravity of the insult, personal beliefs and other factors. "Rules of engagement" varied from long distance, about 20 yards (very low chance of injury); to fire-at-will while closing (a gamble between getting the first shot and missing, or waiting and shooting from the "barrier" at 10 yards); to the extreme, suicidal "handhold" duel with participants holding the same handkerchief with off-hands. Another rule said that a duelist must fire when the barrier is reached; that after mutual misses, another shots should be taken; and also that an intentional miss is honorable only after weathering a miss (or even a hit) from the opponent. The choice of aiming point was also a matter of intentions: non-lethal wounds were common - although not guaranteed, because of inherent inaccuracy of dueling sets. At certain points (before the duel, after mutual shots) the parties could, through their aides, reach a peaceful resolution - a duel's main goal was to resolve a conflict in an honorable manner.

to:

*** Generally, duelists could purposefully raise or lower the chances of hitting, depending on their intentions, the gravity of the insult, personal beliefs and other factors. "Rules of engagement" varied from long distance, about 20 yards (very low chance of injury); to fire-at-will while closing (a gamble between getting the first shot and missing, or waiting and shooting from the "barrier" at 10 yards); to the extreme, suicidal "handhold" duel with participants holding the same handkerchief with off-hands. Another rule said that a duelist must fire when the barrier is reached; that after mutual misses, another additional shots should be taken; and also that an intentional miss is honorable only after weathering a miss (or even a hit) from the opponent. The choice of aiming point was also a matter of intentions: non-lethal wounds were common - although not guaranteed, because of the inherent inaccuracy of dueling sets. At certain points (before the duel, after mutual shots) the parties could, through their aides, reach a peaceful resolution - a duel's main goal was to resolve a conflict in an honorable manner.
25th Dec '16 7:05:58 AM FoxBluereaver
Is there an issue? Send a Message

Added DiffLines:

* In ''Series/LegendsOfTomorrow'' episode "The Magnificent Eight", Rip has one of these with outlaw Jeb Stillwater almost at the end.
This list shows the last 10 events of 96. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ShowdownAtHighNoon