History Main / ShotgunsAreJustBetter

10th Apr '18 7:10:35 PM Ekelai
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** The Euphona Prime is a shotgun pistol that functions similarly to the LeMat Grapeshot Revolver, able to switch between firing a single slug that has a high critical hit chance, and a pellet spread that has a high chance to inflict status debuffs on enemies.

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** The Euphona Prime is a shotgun pistol that functions similarly to the LeMat [=LeMat=] Grapeshot Revolver, able to switch between firing a single slug that has a high critical hit chance, and a pellet spread that has a high chance to inflict status debuffs on enemies.


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* Combining this trope with RevolversAreJustBetter gets you the [=LeMat=] Grapeshot Revolver, a Civil War-era confederate-produced pistol with a 9-chambered .42 caliber revolver cartridge, and a larger barrel down the center made fire 20g buckshot.
10th Apr '18 7:05:03 PM Ekelai
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** The Hek has good damage, a large number of pellets per shot, and a ''very'' tight spread, making it viable at longer ranges than most of the other shotguns. Whilst it's subject to some degree of damage falloff, it is still one of the most powerful weapons. The Steel Meridian subfaction/spinoff is a crit-focused version that has slightly less damage but a far higher crit chance as well as a unique trait where upon killing enough enemies, it causes an explosive burst to happen around you that also heals you for 25% of your health.

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** The Hek has good damage, a large number of pellets per shot, and a ''very'' tight spread, making it viable at longer ranges than most of the other shotguns. Whilst it's subject to some degree of damage falloff, it is still one of the most powerful weapons. The Steel Meridian subfaction/spinoff variant, the Vaykor Hek is a crit-focused version that has takes slightly less damage longer to reload, but has double the magazine size, a slightly faster fire rate, and a far higher crit chance as well as a unique trait where upon killing enough enemies, it causes an explosive burst to happen around you that also heals you for 25% of your health.


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** The Drakgoon Flak Cannon can charge its shots to tighten their spread and give them penetrative power, and the pellets bounce off enemies and walls for even more devastation. It's unique weapon mod, Fomorian Accelerant, can make the pellets bounce more and travel faster, reducing their damage fall-off at range.
** The Euphona Prime is a shotgun pistol that functions similarly to the LeMat Grapeshot Revolver, able to switch between firing a single slug that has a high critical hit chance, and a pellet spread that has a high chance to inflict status debuffs on enemies.
9th Apr '18 8:37:57 AM Dravencour
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* In fiction, the shotgun is also a very handy weapon for anyone who makes a living [[HunterOfMonsters hunting monsters]] due to the smoothbore design of many shotguns allowing for the use of a wide variety of exotic loads that other guns would need very extensive (and expensive) gunsmithing work to be able to fire, or that would be rather ineffective with regular guns (such as {{Silver Bullet}}s).

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* In fiction, the shotgun is also a very handy weapon for anyone who makes a living [[HunterOfMonsters hunting monsters]] due to the smoothbore design of many shotguns allowing for the use of a wide variety of [[DepletedPhlebotinumShells exotic loads loads]] that other guns would need very extensive (and expensive) gunsmithing work to be able to fire, or that would be rather ineffective with regular guns (such as {{Silver Bullet}}s).
8th Apr '18 10:11:27 PM nombretomado
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* ''Film/MadMax''. Max wields [[SawedOffShotgun sawed-off]] shotguns throughout the films, though they [[ConvenientMisfire misfire]] not once, but ''twice'' in the series.

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* ''Film/MadMax''.''Film/MadMax1''. Max wields [[SawedOffShotgun sawed-off]] shotguns throughout the films, though they [[ConvenientMisfire misfire]] not once, but ''twice'' in the series.
3rd Apr '18 4:56:37 PM nighttrainfm
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** Special mention must be made of the M-300 Claymore, one of the [[InfinityPlusOneSword Infinity Plus One Guns]] that Soldier or Vanguard Shepard can pick up halfway through the second game (and that Grunt can use with an upgrade). It's an insanely high-powered shotgun designed for use by Krogan, and it's by far the best [[ShortRangeShotgun short-range weapon]] in the game.

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** Special mention must be made of the M-300 Claymore, one of the [[InfinityPlusOneSword Infinity Plus One Guns]] that Soldier or Vanguard Shepard can pick up halfway through the second game (and that Grunt can use with an upgrade). It's an insanely high-powered shotgun designed for use by Krogan, krogan, and it's by far the best [[ShortRangeShotgun short-range weapon]] in the game.
3rd Apr '18 4:51:15 PM nighttrainfm
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* In ''VideoGame/MassEffect1'', every character can use shotguns, although only [[ActionGirl Ashley]], [[ProudWarriorRaceGuy Wrex]], and [[WrenchWench Tali]] have training in them (the others ''[[EpicFail miss at point-blank range)]]''. In ''VideoGame/MassEffect2'', however, only Tali, [[MilitaryMaverick Jacob]], [[AxCrazy Jack]], and [[SuperSoldier Grunt]] can use shotguns ''at all''. In both games, the [[AnAdventurerIsYou Soldier and Vanguard classes]] are the only ones with built-in shotgun training, although both games allow you to choose shotgun training as a bonus skill (through an achievement in the first game and part of the plot in the second). The third game further restricts them to Tali and James Vega.

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* ''Franchise/MassEffect'':
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In ''VideoGame/MassEffect1'', [[VideoGame/MassEffect1 the first game]], every character can use shotguns, although only [[ActionGirl Ashley]], [[ProudWarriorRaceGuy Wrex]], and [[WrenchWench Tali]] have training in them (the others ''[[EpicFail miss at point-blank range)]]''. In ''VideoGame/MassEffect2'', however, only Tali, [[MilitaryMaverick Jacob]], [[AxCrazy Jack]], and [[SuperSoldier Grunt]] can use shotguns ''at all''. In both games, the [[AnAdventurerIsYou Soldier and Vanguard classes]] are the only ones with built-in shotgun training, although both games allow you to choose shotgun training as a bonus skill (through an achievement in the first game and part of the plot in the second). The third game further restricts them to Tali and James Vega.



*** 3 also adds, among others, the Graal Spike Thrower (a Krogan weapon designed to kill [[SandWorm Thresher Maws]] - ''from the inside'') and the Disciple (an extremely pretty Asari shotgun designed for longer-ranged engagements than normal shotguns).

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*** 3 also adds, among others, the Graal Spike Thrower (a Krogan krogan weapon designed to kill [[SandWorm Thresher Maws]] - ''from the inside'') and the Disciple (an extremely pretty Asari shotgun designed for longer-ranged engagements than normal shotguns).



** The Krogan are nearly always seen wielding shotguns. It's commonly theorised by the fans that this is because they have problems seeing long-distance, since their wide-set eyes would have a very narrow field of binocular vision. Understandable since they are ''not'' apex predators on the DeathWorld of Tuchanka, unlike most other sentient species on their homeworlds.

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** The Krogan krogan are nearly always seen wielding shotguns. It's commonly theorised by the fans that this is because they have problems seeing long-distance, since their wide-set eyes would have a very narrow field of binocular vision. Understandable since they are ''not'' apex predators on the DeathWorld of Tuchanka, unlike most other sentient species on their homeworlds.
1st Apr '18 6:53:07 AM Hanz
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** The Corinth is a Tenno-made pump-action shotgun that can fires a massive high-crit buckshot blast as well as an explosive grenade that can clear crowds very effectively if implemented right.
28th Mar '18 12:21:01 AM morane
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* The UpToEleven of this trope must have been the [[https://en.wikipedia.org/wiki/San_Shiki_(anti-aircraft_shell) San-shiki anti-aircraft shells]] of Imperial Japanese Navy. They were basically ''eighteen inch shotgun rounds''. They were called "beehives", and the shells were filled with anti-aircraft ammunition. They were intended to be fired from the ''Yamato'' class 457 mm main guns and used against American aviators. Unfortunately, the blast of the main guns turned out to disrupt the fire of the smaller antiaircraft guns. In addition the copper drive bands of the rounds were poorly machined and constant firing was damaging the gun rifling; one of the shells may have exploded early and disabled one of ''Musashi'''s guns during the Battle of the Sibuyan Sea. ''Yamato'' fired these shells in two separate instances during Operation Ten-Go, first against PBM Mariner flying boats shadowing her, and later against the attacking aircraft of Task Force 58.
5th Mar '18 4:22:21 AM Hanz
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** The Hek has good damage, a large number of pellets per shot, and a ''very'' tight spread, making it viable at longer ranges than most of the other shotguns. Whilst it's subject to some degree of damage falloff, it is still one of the most powerful weapons. The Steel Meridian subfaction/spinoff is actually ''weaker'' since it exchanges a small amount of damage for doubling the magazine capacity.

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** The Hek has good damage, a large number of pellets per shot, and a ''very'' tight spread, making it viable at longer ranges than most of the other shotguns. Whilst it's subject to some degree of damage falloff, it is still one of the most powerful weapons. The Steel Meridian subfaction/spinoff is actually ''weaker'' since it exchanges a small amount of crit-focused version that has slightly less damage but a far higher crit chance as well as a unique trait where upon killing enough enemies, it causes an explosive burst to happen around you that also heals you for doubling the magazine capacity.25% of your health.



** The Tigris is a classic double-barrel with a Tenno twist; an unusual "Duplex" trigger. Instead of firing one shot at a time or both at once, the Tigris fires one shot when the trigger is depressed and looses the second shot when the trigger is released. The New Loka subfaction/syndicate spinoff is easily the single most powerful shotgun in the game, outdone only by the Prime variation. All Tigris variants are quite accurate, too.

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** The Tigris is a classic double-barrel with a Tenno twist; an unusual "Duplex" trigger. Instead of firing one shot at a time or both at once, the Tigris fires one shot when the trigger is depressed and looses the second shot when the trigger is released. The New Loka subfaction/syndicate spinoff Prime variation is easily the single most powerful shotgun in the game, outdone only by the Prime variation.game. All Tigris variants are quite accurate, too.
24th Feb '18 7:13:13 PM nombretomado
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* Zigzagged in ''VideoGame/FistfulOfFrags''. The basic sawn-off shotgun is [[SoOkayItsAverage nothing special]]; it's extremely powerful at short range but suffers from high damage fall-off and only holds two shells. The next tier after that is a double-barrelled coach gun which is basically TheSameButMore; it's an okay medium-range weapon and the SecondaryFire of both barrels at once can net you a OneHitPolyKill with good timing and a bit of luck, but it's a bit situational thanks to the long reload time. But the top-tier shotgun, the mildly anachronistic Winchester Model 1897 "trench gun"? That's moving into GameBreaker territory.

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* Zigzagged in ''VideoGame/FistfulOfFrags''. The basic sawn-off shotgun is [[SoOkayItsAverage nothing special]]; it's extremely powerful at short range but suffers from high damage fall-off and only holds two shells. The next tier after that is a double-barrelled coach gun which is basically TheSameButMore; Administrivia/TheSameButMore; it's an okay medium-range weapon and the SecondaryFire of both barrels at once can net you a OneHitPolyKill with good timing and a bit of luck, but it's a bit situational thanks to the long reload time. But the top-tier shotgun, the mildly anachronistic Winchester Model 1897 "trench gun"? That's moving into GameBreaker territory.
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