History Main / ShotgunsAreJustBetter

27th May '17 10:42:08 AM erforce
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* ''[[Franchise/{{Alien}} Alien Trilogy]]'': The Shotgun quickly becomes the player's best friend early game, being ''much'' better than the starting handgun, and while it's severely outclassed late game by the Pulse Rifle and the Smart Gun, ammo for it is much more common than for the other two weapons, making the Shotgun a reasonable weapon to use in casual moments, in order to conserve ammo of your better weapons for tight situations.

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* ''[[Franchise/{{Alien}} Alien Trilogy]]'': ''VideoGame/AlienTrilogy'': The Shotgun quickly becomes the player's best friend early game, being ''much'' better than the starting handgun, and while it's severely outclassed late game by the Pulse Rifle and the Smart Gun, ammo for it is much more common than for the other two weapons, making the Shotgun a reasonable weapon to use in casual moments, in order to conserve ammo of your better weapons for tight situations.
12th May '17 7:20:19 PM dlchen145
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* A common misconception about shotguns is that they rival or exceed rifles in the "power" department. Considering their gargantuan calibers, this seems obvious (for example, the most common shotgun ''gauge'', 12, is almost a cannon caliber by legal classification and exceeds that of the most powerful heavy machine guns). On the other hand, these mega-blasters are widely available, mechanically simple and quite cheap, being the go-to firearm for a hunter on a budget for more than a century. The answer to this riddle is simple: shotguns have very low chamber/barrel pressures, ''even lower than pistols'' (this means there's less powder in their shells and it is of a less potent variety). This means that their [[ThrowAwayGuns action can be extremely simple, barrels can be made much thinner and of cheaper materials]], and the ammunition is also very simple to manufacture, low-tolerance and cheap. (The shotgun barrel is surprisingly thin-walled, generally around 0.040"-0.080" (1.0 to 2.0 mm).) The huge diameter of the barrel - i. e. thrown projectile mass - compensates somewhat for low pressure, hence a 12 ga. shotgun outputs approx. the same energy as a good rifle cartridge. But even a solid shotgun slug is much wider, quickly losing energy over distance and distributing energy over larger surface on a hit. Shotguns enjoy significant advantages in wound-trauma over many other firearms even when gross muzzle-energy is similar. 15 pellets of #1 Buckshot if all shot hits will inflict 15 wounds on a target, similar to shooting it 15 times with a pistol. Most agencies (at least in the US) use 00 Buckshot due to greater availability, which will still inflict 9 wounds if all shot hits the target. Shot for shot this gives shotguns unrivaled wounding potential, allowing them to do with one trigger pull what a burst-firing assault rifle might need several to match.

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* A common misconception about shotguns is that they rival or exceed rifles in the "power" department. Considering their gargantuan calibers, this seems obvious (for example, the most common shotgun ''gauge'', 12, is almost a cannon caliber by legal classification and exceeds that of the most powerful heavy machine guns). On the other hand, these mega-blasters are widely available, mechanically simple and quite cheap, being the go-to firearm for a hunter on a budget for more than a century. The answer to this riddle is simple: shotguns have very low chamber/barrel pressures, ''even lower than pistols'' (this means there's less powder in their shells and it is of a less potent variety). This means that their [[ThrowAwayGuns [[BoringButPractical action can be extremely simple, barrels can be made much thinner and of cheaper materials]], and the ammunition is also very simple to manufacture, low-tolerance and cheap. (The shotgun barrel is surprisingly thin-walled, generally around 0.040"-0.080" (1.0 to 2.0 mm).) The huge diameter of the barrel - i. e. thrown projectile mass - compensates somewhat for low pressure, hence a 12 ga. shotgun outputs approx. the same energy as a good rifle cartridge. But even a solid shotgun slug is much wider, quickly losing energy over distance and distributing energy over larger surface on a hit. Shotguns enjoy significant advantages in wound-trauma over many other firearms even when gross muzzle-energy is similar. 15 pellets of #1 Buckshot if all shot hits will inflict 15 wounds on a target, similar to shooting it 15 times with a pistol. Most agencies (at least in the US) use 00 Buckshot due to greater availability, which will still inflict 9 wounds if all shot hits the target. Shot for shot this gives shotguns unrivaled wounding potential, allowing them to do with one trigger pull what a burst-firing assault rifle might need several to match.
5th May '17 5:47:44 PM Jagar
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*** While not strictly classed as a shotgun, the Ballistic Fist combines this trope with GoodOldFisticuffs with a healthy dose of PowerFist, being a [[ExactlyWhatItSaysOnTheTin fist with a gun on it,]] specifically a double-barreled shotgun that fires both barrels with each impact. It [[BottomlessMagazines never has to reload,]] and is basically the [[CaptainObvious ballistic]] [[KineticWeaponsAreJustBetter version]] of the [[AppliedPhlebotinum Displacer Fist]] trading raw damage for the [[BlownAcrossTheRoom latter's knockback effect.]] The unique version even [[IncendiaryExponent causes enemies killed with a crit to explode!]]
5th May '17 5:13:27 PM Jagar
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*** Assuming you don't mind murdering an old woman in cold blood (or shooting her in just the right place) you can be rewarded not even halfway through the game with the [[MeaningfulName Big Boomer.]] The Big Boomer is essentially the souped-up version of the already powerful Sawn-Off Shotgun, [[InfinityMinusOneSword boasting the highest non-explosive damage IN THE GAME.]] This is slightly offset by the [[ShortRangeShotgun ludicrous spread (requiring you to practically be within kissing distance to hit the target with any meaningful number of pellets),]] the requirement to reload after every shot, and the fact that early on it is very much AwesomeButImpractical because of the severe lack of 12-Guage Shotgun Shells early in the game. Once 12-guage shells are available for purchase, however, the Big Boomer becomes just as viable as any of the late-game weapons, provided you're comfortable getting that close. It's only downside is that it is not considered an Improved Holdout Weapon, meaning you can't smuggle it into any of the casinos on the Strip no matter how high your Sneak skill is. Expect plenty of LudicrousGibs when using this weapon, especially when it's [[UpToEleven loaded with the craftable 12-Guage Magnum Buckshot rounds,]] who's only tradeoff is that your gun takes more condition damage per shot.
5th May '17 12:13:18 AM UmbrellasWereAwesome
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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'': Both Masao Inaba from the original ''VideoGame/{{Persona}}'' and Ryuji Sakamoto from ''VideoGame/Persona5'' carry shotguns as their ranged weapon.

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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'': Both Masao Inaba and Yukino Mayuzumi from the original ''VideoGame/{{Persona}}'' and Ryuji Sakamoto from ''VideoGame/Persona5'' carry shotguns as their ranged weapon.
5th May '17 12:09:25 AM UmbrellasWereAwesome
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* VideoGame/Battlefield3'': A main battle tank upgrade allows players to unlock a shotgun-like cannon that annihilates close-range enemies.

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* VideoGame/Battlefield3'': ''VideoGame/Battlefield3'': A main battle tank upgrade allows players to unlock a shotgun-like cannon that annihilates close-range enemies.
5th May '17 12:08:31 AM UmbrellasWereAwesome
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* Shotguns are widely favored by VideoGame/Payday2 players. No other weapon class has quite as much versatility. They subvert ShortRangeShotgun extensively, with some shotguns being capable of ''sniping'' with the right combination of mods and rounds. They have [[ArmorPiercingAttack multiple]] [[KillItWithFire ammunition]] [[StuffBlowingUp types]] that can make them good for all manners of situations. They're powerful without needing heavy skill point investment, but investing those points turns them into the most powerful non-{{BFG}} weapon class in the game. Mechanically they have the widest versatility, with manual and clip loaded shotguns in primary and secondary variations that come in break-open, pump, and automatic. Additionally, their spread means you can often kill more than one enemy on any difficulty below the highest with a single pull of the trigger without having to spend time aiming exactly right.
* In Resistance: Fall of Man, the shotgun is a beast weapon when used to counter fast-moving enemies that charged the player. In fact, the player can find an intel indicating a character only survived a Howler attack because of an old-school 12-gauge.
* In Syphon Filter: The Omega Strain, a mission set in Japan has players face Yakuza thugs who wield semi-auto shotguns, and even full-auto variants. The USAS-12's description even references a point in Syphon Filter 2 where Jason Chance was driven into helicopter blades thanks to Gabe Logan's fully automatic shotgun, a feature that no other weapon possessed.
* Syphon Filter 3: Gabe again faces off with an armoured enemy using the USAS-12.
* In Unit 13, equipping Slug Ammo on ANY shotgun turns it into a close-quarters destroyer, but also a long-distance sniper rifle.
* In Uncharted 3: Drake's Deception,a single shotgun blast can generally send players back to the last checkpoint, and were even more potent when seen held by armoured enemies.
* Battlefield 3: A main battle tank upgrade allows players to unlock a shotgun-like cannon that annihilates close-range enemies.

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* Shotguns are widely favored by VideoGame/Payday2 ''VideoGame/Payday2'' players. No other weapon class has quite as much versatility. They subvert ShortRangeShotgun extensively, with some shotguns being capable of ''sniping'' with the right combination of mods and rounds. They have [[ArmorPiercingAttack multiple]] [[KillItWithFire ammunition]] [[StuffBlowingUp types]] that can make them good for all manners of situations. They're powerful without needing heavy skill point investment, but investing those points turns them into the most powerful non-{{BFG}} weapon class in the game. Mechanically they have the widest versatility, with manual and clip loaded shotguns in primary and secondary variations that come in break-open, pump, and automatic. Additionally, their spread means you can often kill more than one enemy on any difficulty below the highest with a single pull of the trigger without having to spend time aiming exactly right.
* In Resistance: ''VideoGame/{{Resistance}}: Fall of Man, Man'', the shotgun is a beast weapon when used to counter fast-moving enemies that charged the player. In fact, the player can find an intel indicating a character only survived a Howler attack because of an old-school 12-gauge.
* ''VideoGame/SyphonFilter'':
**
In Syphon ''Syphon Filter: The Omega Strain, Strain'', a mission set in Japan has players face Yakuza thugs who wield semi-auto shotguns, and even full-auto variants. The USAS-12's description even references a point in Syphon Filter 2 where Jason Chance was driven into helicopter blades thanks to Gabe Logan's fully automatic shotgun, a feature that no other weapon possessed.
* Syphon ** ''Syphon Filter 3: 3'': Gabe again faces off with an armoured enemy using the USAS-12.
* In Unit 13, ''Unit 13'', equipping Slug Ammo on ANY shotgun turns it into a close-quarters destroyer, but also a long-distance sniper rifle.
* In Uncharted 3: ''VideoGame/Uncharted3: Drake's Deception,a Deception'',a single shotgun blast can generally send players back to the last checkpoint, and were even more potent when seen held by armoured enemies.
* Battlefield 3: VideoGame/Battlefield3'': A main battle tank upgrade allows players to unlock a shotgun-like cannon that annihilates close-range enemies.enemies.
* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'': Both Masao Inaba from the original ''VideoGame/{{Persona}}'' and Ryuji Sakamoto from ''VideoGame/Persona5'' carry shotguns as their ranged weapon.
24th Apr '17 12:52:26 PM TheSinful
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* In ''[[https://www.tthfanfic.org/Story-28404-1/DianeCastle%2BXendra.htm Xendra]]'', the only firearm the [[Series/BuffyTheVampireSlayer Scoobies]] use is a shotgun because it's more convenient than a handgun. First, someone with a shotgun in their car can claim they're going hunting but a handgun raises more eyebrows. Second, making DepletedPhlebotinumShells for a handgun is extremely difficult but making them for a shotgun is fairly easy though time consuming. That and Xander notes that a specialty round for a handgun would only work for a few types of enemies, whereas he can make shells with quebracho (the hardest wood in the world), lead, cold iron, silver, and little steel crosses, plus shards of magnesium that ignite when fired. Altogether, said "Slayer Shells" will kill just about anything they hit.
10th Apr '17 2:06:52 AM tytoman
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* [[BoisterousBruiser Yang Xiao Long's]] signature weapons in ''{{WebAnimation/RWBY}}'', the Ember Celica, are a cross between this trope and a PowerFist: twin gauntlets with built-in shotgun barrels that can also fire explosive rounds, or provide a RecoilBoost.
1st Mar '17 8:12:41 PM Dravencour
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In VideoGames, no matter how many super-powerful weapons the player has at their disposal, many will always tend to use their shotgun.

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In VideoGames, and indeed in fiction as well, no matter how many super-powerful weapons the player or protagonist has at their disposal, many will always tend to use their shotgun.
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