History Main / ShotgunsAreJustBetter

26th Jul '16 11:10:24 PM RezaMaulana98
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* In ''VideoGame/{{Overwatch}}'', The masked villain Reaper dual wields a set of "Hellfire shotguns" It's every bit as badass as it sounds.

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* In ''VideoGame/{{Overwatch}}'', The masked villain Reaper dual wields a set of "Hellfire shotguns" that he [[ThrowAwayGuns simply throws away when he ran out of ammo]] because he doesn't even bother to reload. It's every bit as badass as it sounds.
18th Jul '16 7:20:07 PM kikiandlala
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* In the first two games of the ''VideoGame/UfoAfterblank'' series, this trope was zigzagged but played straight for the third game '' UFO Aftershock''. Shotguns had fantastic hitting power, hard to miss with and were fairly quick to activate - but they had awful range and a low ammo capacity, so they were great up-close and a failure at long range (note though the games' environment mostly took place in close quarters). In ''UFO Aftershock'', once you research the shotgun - your enemies are in heap big trouble. Not only does the shotgun have tremendous hitting power, it has an adjustable choke so you can set your shotgun for a close-ranged wide-arc spray or a longer ranged blast. Since all rifle-type weapons (including the sniper rifle) had their ranges nerfed to make other weapons viable, the shotgun set at tight choke has a range that rivals that of the standard guns but packs far more power.

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* In the first two games of the ''VideoGame/UfoAfterblank'' series, this trope was zigzagged but played straight for the third game '' UFO Aftershock''. Shotguns had fantastic hitting power, hard to miss with and were fairly quick to activate - but they had awful range and a low ammo capacity, so they were great up-close and a failure at long range (note though the games' environment mostly took place in close quarters).range. In ''UFO Aftershock'', once you research the shotgun - your enemies are in heap big trouble. Not only does the shotgun have tremendous hitting power, it has an adjustable choke so you can set your shotgun for a close-ranged wide-arc spray or a longer ranged blast. Since all rifle-type weapons (including the sniper rifle) had their ranges nerfed to make other weapons viable, the shotgun set at tight choke has a range that rivals that of the standard guns but packs far more power.
18th Jul '16 7:15:56 PM kikiandlala
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* In the first two games of the ''VideoGame/UfoAfterblank'' series, this trope was zigzagged but played straight for the third game '' UFO Aftershock''. Shotguns had fantastic hitting power, hard to miss with and were fairly quick to activate - but they had awful range and a low ammo capacity, so they were great up-close and a failure at long range (note though the games' environment mostly took place in close quarters). In ''UFO Aftershock'', once you research the shotgun - your enemies are in heap big trouble. Not only does the shotgun have tremendous hitting power, it has an adjustable choke so you can set your shotgun for a close-ranged wide-arc spray or a longer ranged blast. Since all rifle-type weapons (including the sniper rifle) had their ranges nerfed to make other weapons viable, the shotgun set at tight choke has a range that rivals that of the standard guns but packs far more power.
14th Jul '16 5:18:59 AM Queen_of_Antiva
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* In Overwatch, The masked villain Reaper dual wields a set of "Hellfire shotguns" It's every bit as badass as it sounds.

to:

* In Overwatch, ''VideoGame/{{Overwatch}}'', The masked villain Reaper dual wields a set of "Hellfire shotguns" It's every bit as badass as it sounds.
29th Jun '16 2:22:28 PM Dravencour
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* The shotgun is one of your main weapons through ''VideoGame/MaxPayne''. It packs a wallop up close and can kill many of the bad guys you fight early on with one hit (though you'll need a [[BoomHeadshot headshot]] on the higher levels, making it a mainstay for close-up combat until you get your hands on the Commando in the second act. Unfortunately, the shotgun begins to lose its effectiveness in the third act, which has you fighting heavily armed mercenaries with body armor (which shotguns are notoriously ineffective against). But near the end of the game, you pick up the extremely deadly Jackhammer, a fully-automatic shotgun that will rip through anyone foolish enough to be in your way, especially in BulletTime.

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* The shotgun is one of your main weapons through ''VideoGame/MaxPayne''. It packs a wallop up close and can kill many of the bad guys you fight early on with one hit (though you'll need a [[BoomHeadshot headshot]] on the higher levels, levels), making it a mainstay for close-up combat until you get your hands on the Commando in the second act. Unfortunately, the shotgun begins to lose its effectiveness in the third act, which has you fighting heavily armed mercenaries with body armor (which shotguns are notoriously ineffective against). But near the end of the game, you pick up the extremely deadly Jackhammer, a fully-automatic shotgun that will rip through anyone foolish enough to be in your way, especially in BulletTime.
29th Jun '16 10:27:29 AM CynicalBastardo
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* ''Terminator'' and ''Terminator 2'' make extensive use of shotguns, presumably because of the dearth of plasma rifles in the 40-watt range.

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* ''Terminator'' and ''Terminator 2'' make extensive use of shotguns, presumably because of the dearth of plasma rifles in the 40-watt range. In the first film, Reese uses one to temporarily disable the titular killing machine, something at which other firearms [[ShootingSuperman have little effect]]. In the second film, the slugs fired by the Terminator's lever action shotgun knock the T-1000 off balance and even splits it in half temporarily, whereas pistol rounds are a minor inconvenience.
18th Jun '16 6:19:30 PM Someoneman
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* ZigZagged in ''VideoGame/{{Cataclysm}}''. While shotguns ''are'' some of the strongest weapons you can find, they are also extremely noisy, and thus will attract even more zombies if used recklessly. They are better saved for large, extremely powerful enemies such as Jabberwocks, which mostly spawn in isolated areas (not to mention that a new character has a better chance of escaping a zombie horde than a single Jabberwock).
14th Jun '16 1:56:39 PM darknightdetective
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* In season 2 of Marvel's Daredevil, Punisher escapes his captors by picking up a convenient shotgun and blowing away several thugs without even looking at them. He proceeds to kill the last mobster with a point blank shot to the head.
10th Jun '16 5:34:32 PM Yalsaris63
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* The [[http://en.wikipedia.org/wiki/Winchester_1897 Winchester 1897]] [[http://www.imfdb.org/images/0/09/Winchester1897TrenchTakedown.jpg trench gun]] fits this trope to a T. In WWI, it was used to devastating effect by American soldiers to clear out trenches, particularly because of its ability to "slamfire," meaning the soldier holds the trigger down and simply pumps the handle, causing the shotgun to fire with each pump. German troops learned to fear the sight and sound of a charging American soldier armed with a trench gun, and the German government actually issued a formal protest against America, demanding they discontinue use of the weapon because of the ghastly wounds and physiological trauma it created.

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* The [[http://en.wikipedia.org/wiki/Winchester_1897 Winchester 1897]] [[http://www.imfdb.org/images/0/09/Winchester1897TrenchTakedown.jpg trench gun]] fits this trope to a T. In WWI, it was used to devastating effect by American soldiers to clear out trenches, particularly because of its ability to "slamfire," meaning the soldier holds the trigger down and simply pumps the handle, causing the shotgun to fire with each pump.pump (the main reason for this ability was that the gun lacked a trigger disconnector, a mechanism that prevents firearms from shooting like an automatic weapon. The later Winchester Model 1912 also lacked the disconnector and shared the same ability to slamfire as the 1897 did). German troops learned to fear the sight and sound of a charging American soldier armed with a trench gun, and the German government actually issued a formal protest against America, demanding they discontinue use of the weapon because of the ghastly wounds and physiological trauma it created.
3rd Jun '16 7:34:14 AM darknightdetective
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* In Overwatch, The masked villain Reaper dual wields a set of "Hellfire shotguns" It's every bit as badass as it sounds.
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