History Main / ShotgunsAreJustBetter

18th Jan '17 6:19:49 PM Dravencour
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* In ''TabletopGame/FengShui'', shotguns are as powerful as rifles, and can be [[DramaticGunCock dramatically cocked]] for an extra point of damage.
14th Jan '17 3:05:00 PM infernape612
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** The Engineer received the Widowmaker from the Manno-Technology update, a shotgun that uses metal instead of shotgun shells and [[BottomlessMagazines regenerates the damage you do as metal.]] It is also a nice [[ShoutOut shoutout]] to the TX Widowmaker of ''VideoGame/DeusExHumanRevolution'' fame

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** The Engineer received the Widowmaker from the Manno-Technology update, a shotgun that uses metal instead of shotgun shells and [[BottomlessMagazines regenerates the damage you do as metal.]] It is also a nice [[ShoutOut shoutout]] to the TX Widowmaker of ''VideoGame/DeusExHumanRevolution'' famefame.



--> Gaz: (pulling out a shotgun) "I like to keep this for close encounters."

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--> Gaz: '''Gaz''': (pulling out a shotgun) "I like to keep this for close encounters."


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** ''VideoGame/DeusExMankindDivided'' brings back ''Human Revolution''[='=]s regular shotgun and introduces the Devastator, a fully-automatic drum-fed killing machine. It doesn't have many upgrades, however, and only accepts relatively rare armor-piercing shells.
4th Jan '17 3:20:40 PM BobTheBard
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* Shotguns are widely favored by VideoGame/Payday2 players. No other weapon class has quite as much versatility. They subvert ShortRangeShotgun extensively, with some shotguns being capable of ''sniping'' with the right combination of mods and rounds. They have [[ArmorPiercingAttack multiple]] [[KillItWithFire ammunition]] [[StuffBlowingUp types]] that can make them good for all manners of situations. They're powerful without needing heavy skill point investment, but investing those points turns them into the most powerful non-{{BFG}} weapon class in the game. Mechanically they have the widest versatility, with manual and clip loaded shotguns in primary and secondary variations that come in break-open, pump, and automatic. Additionally, their spread means you can often kill more than one enemy on any difficulty below the highest with a single pull of the trigger without having to spend time aiming exactly right.
26th Dec '16 10:25:22 AM Creatureofthenight
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** Also noteworthy is Roadhog's scrap gun, a shotgun type weapon that can fire tight groupings for medium range combat or lethal shrapnel bursts at close range. The fact that the close range fire is a one hit kill coupled with the fact that Roadhog has a hook he can use to pull targets close enough makes this a brutally effective weapon.
8th Dec '16 6:38:28 AM Morgenthaler
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However, perhaps the simplest explanation of this trope is that shotguns are just {{badass}}, [[SawedOffShotgun especially when shortened]].

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However, perhaps the simplest explanation of this trope is that shotguns are just {{badass}}, badass, [[SawedOffShotgun especially when shortened]].



* The SawedOffShotgun from ''VideoGame/MetalGearSolid3'' was a borderline GameBreaker. A single shot could send multiple {{Mook}}s [[BlownAcrossTheRoom flying]]. Even [[{{Badass}} The Boss]] was not immune. Indeed, a viable tactic is to go barehanded against her, wait for her to CQC you, counter it, whip out the shotgun and blast her with it.

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* The SawedOffShotgun from ''VideoGame/MetalGearSolid3'' was a borderline GameBreaker. A single shot could send multiple {{Mook}}s [[BlownAcrossTheRoom flying]]. Even [[{{Badass}} The Boss]] Boss was not immune. Indeed, a viable tactic is to go barehanded against her, wait for her to CQC you, counter it, whip out the shotgun and blast her with it.
3rd Dec '16 2:51:50 AM Serathis
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* In ''VideoGame/ProjectReality'' shotguns have the spread and range of what would be sniper rifles in other modern military shooters. While not very useful against enemies with body armor, they take out insurgents easily, also counting as capturing them alive, simulating less lethal rounds, while also being able to destroy locks, padlocks or supply crates with breaching round.
1st Dec '16 11:39:52 AM DastardlyDemolition
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* The [[https://en.wikipedia.org/wiki/Blunderbuss Blunderbuss]] and it's [[HandCannon pistol variant]] the Dragon were early precursers to shotguns. Despite popular belief you '''don't''' put nails and bolts into the barrel as it will destroy it and have less range than actual shot that the gun was meant to fire. The flared barrel didn't make the spread wider but make it easier to reload as it was mainly used by mounted cavalry and needed an easier weapon to use.
26th Nov '16 3:14:25 AM CountDorku
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*** 3 also adds, among others, the Graal Spike Thrower (a Krogan weapon designed to kill [[SandWorm Thresher Maws]]) and the Disciple (an extremely pretty Asari shotgun designed for longer-ranged engagements than normal shotguns).

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*** 3 also adds, among others, the Graal Spike Thrower (a Krogan weapon designed to kill [[SandWorm Thresher Maws]]) Maws]] - ''from the inside'') and the Disciple (an extremely pretty Asari shotgun designed for longer-ranged engagements than normal shotguns).


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** Vanguards make heavy use of shotguns for two reasons. One, they can unlock passive bonuses to it. Two, the Vanguard's strategy is based heavily around a strategy of [[CloseRangeCombatant "point self at enemy, scream, charge"]] - longer-ranged weapons are a decent backup for solving the problem of enemies you can't charge, but when you ''are'' charging, you're within the range a shotgun excels at.
23rd Nov '16 9:57:44 PM nombretomado
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* The ''Franchise/AssassinsCreed'' series grants a shotgun-esque blunderbuss to the protagonist of AssassinsCreedIVBlackFlag's DLC: Freedom Cry. Though it only carries a single shot per reload, and can spare some lives [[ShortRangeShotgun after a certain range]], ''quite a few'' men will be slain with a single blast if they get within its cone of death. In fact one of the achievements is killing 5 people with one shot.

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* The ''Franchise/AssassinsCreed'' series grants a shotgun-esque blunderbuss to the protagonist of AssassinsCreedIVBlackFlag's ''VideoGame/AssassinsCreedIVBlackFlag'''s DLC: Freedom Cry.''Freedom Cry''. Though it only carries a single shot per reload, and can spare some lives [[ShortRangeShotgun after a certain range]], ''quite a few'' men will be slain with a single blast if they get within its cone of death. In fact one of the achievements is killing 5 people with one shot.
16th Nov '16 9:08:55 AM babyhenchy1
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** In ''Film/Terminator2JudgmentDay'', the slugs fired by the T-800's lever action shotgun knock the T-1000 off balance and even split its head in half temporarily, whereas pistol rounds are a minor inconvenience.

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** In ''Film/Terminator2JudgmentDay'', the slugs fired by the T-800's lever action shotgun knock the T-1000 off balance and even split its head in half temporarily, whereas pistol rounds are a minor inconvenience. Sarah Connor also, if not for running out of ammo, would have killed the T-1000 on her own by almost pushing it back into molten metal with repeated shotgun blasts. It did set up the assist for the T-800 to finish it off.
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