History Main / ShotgunsAreJustBetter

13th Sep '16 5:56:35 AM Nautilus1
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** Gun laws of nearly all countries are and historically have been far more lax in regards to shotguns than rifled guns. Even in the [[SovietRussiaUkraineAndSoOn Soviet Union]], until [[TheSeventies 1976]] there were practically no restrictions or regulations on shotguns for hunting purposes, beside the cost of the gun ([[PerpetualPoverty which meant a barely affordable wad of cash for most people]]). For this reason, there is far more probable for someone to own a shotgun instead of rifle, and to be ''trained'' in its use.
9th Sep '16 5:11:16 AM REV6Pilot
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* In ''VideoGame/FirstEncounterAssaultRecon'', the Vollmer VK-12 shotgun is one of the most potent weapons in the game ''and'' has a very tight spread cone, capable of downing nearly any enemy in one shot at close range and doing good damage against mechanical/heavy armor enemies at short-to medium range as well (though damage falloff severely hampers it at any distance farther than some 10 meters even if all pellets hit, which due to the small spread isn't unlikely). In addition to that, ammo is very plentiful, and for an added bonus to the fun, the shotgun will typically [[LudicrousGibs decapitate, bisect, or simply blow opponents into a cloud of bloody vapor and chunks of flesh]]. And if that wasn't enough, the shotty holds a monstrous TWELVE shells and reloads in a snap of the fingers, no matter how many you've spent. This makes it one of the mainstay weapons in the game.

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* In ''VideoGame/FirstEncounterAssaultRecon'', the Vollmer VK-12 shotgun is one of the most potent weapons in the game ''and'' has a very tight spread cone, capable of downing nearly any enemy in one shot at close range and doing good damage against mechanical/heavy armor enemies at short-to medium range as well (though damage falloff severely hampers it at any distance farther than some 10 20 meters even if all pellets hit, which due to the small spread isn't unlikely). In addition to that, ammo is very plentiful, and for an added bonus to the fun, the shotgun will typically [[LudicrousGibs decapitate, bisect, or simply blow opponents into a cloud of bloody vapor and chunks of flesh]]. And if that wasn't enough, the shotty holds a monstrous TWELVE shells and reloads in a snap of the fingers, no matter how many you've spent. This makes it one of the mainstay weapons in the game.
9th Sep '16 5:00:49 AM REV6Pilot
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* In ''VideoGame/FirstEncounterAssaultRecon'', the Vollmer VK-12 shotgun is one of the most potent weapons in the game ''and'' has a very tight spread cone, capable of downing nearly any enemy in one shot at close range and doing good damage against mechanical/heavy armor enemies at short-to medium range as well (though damage falloff severely hampers it at any distance farther than some 10 meters even if all pellets hit, which due to the small spread isn't unlikely). In addition to that, ammo is very plentiful, and for an added bonus to the fun, the shotgun will typically [[LudicrousGibs decapitate, bisect, or simply blow opponents into a cloud of bloody vapor and chunks of flesh]]. And if that wasn't enough, the shorry holds a monstrous TWELVE shells and reloads in a snap of the fingers, no matter how many you've spent. This makes it one of the mainstay weapons in the game.
** In the sequel, there are actually two shotguns. The first is your pedestrian pump action shotgun with piss poor range, fed from a tubular magazine. The second is introduced later on, is semiautomatic and fed by detachable magazines, and has a much tighter spread. It has fantastic advantages in rate of fire, range, magazine size, and reloads. However, it is less damaging than the pump shotgun at close range, and its ammunition is initially much less common. However, seeing as ''FEAR 2'' has a habit of making some weapons become increasingly scarce as you progress through the game before making them disappear entirely, you'll be forced to use it anyway. It's still damn good, but just not as good.

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* In ''VideoGame/FirstEncounterAssaultRecon'', the Vollmer VK-12 shotgun is one of the most potent weapons in the game ''and'' has a very tight spread cone, capable of downing nearly any enemy in one shot at close range and doing good damage against mechanical/heavy armor enemies at short-to medium range as well (though damage falloff severely hampers it at any distance farther than some 10 meters even if all pellets hit, which due to the small spread isn't unlikely). In addition to that, ammo is very plentiful, and for an added bonus to the fun, the shotgun will typically [[LudicrousGibs decapitate, bisect, or simply blow opponents into a cloud of bloody vapor and chunks of flesh]]. And if that wasn't enough, the shorry shotty holds a monstrous TWELVE shells and reloads in a snap of the fingers, no matter how many you've spent. This makes it one of the mainstay weapons in the game.
** In the sequel, there are actually two shotguns. The first is the Armacham SHO Series-3 Combat Shotgun, your pedestrian pump action shotgun with piss poor range, fed from a tubular magazine. The second is the Vollmer [=Ultra92=] Automatic Shotgun introduced later on, on; this one is semiautomatic and fed by detachable magazines, and has a much tighter spread. It has fantastic advantages in rate of fire, range, magazine size, and reloads. However, reloads, however it is less damaging than the pump shotgun Series-3 at close range, and its ammunition is initially much less common. However, seeing as ''FEAR 2'' has a habit Later on in the game, the Series-3 becomes less and less common outside of ammo caches, making some weapons become increasingly scarce as you progress through the game before making them disappear entirely, you'll be forced to use it anyway. It's still damn good, but just not as good.[=Ultra92=] more viable.
31st Aug '16 5:51:12 AM erforce
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* The ''Film/MenInBlack'' game lets you start off with any of the shiny, cool weapons from the film, but the shotgun that you can find and use (only) in the first mission is, hands down, the best weapon in the game.

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* The ''Film/MenInBlack'' ''VideoGame/MenInBlack'' game lets you start off with any of the shiny, cool weapons from [[Film/MenInBlack the film, film]], but the shotgun that you can find and use (only) in the first mission is, hands down, the best weapon in the game.
30th Aug '16 5:37:53 AM REV6Pilot
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* ''VideoGame/{{Borderlands}}'' merges this interestingly with the RevolversAreJustBetter trope with the Masher pistols (they shoot shotgun shells!), some of the most dangerous revolvers in the game.
** Borderlands also has shotguns that can hold 12+ shells at once and tend to be pretty powerful. Especially when said shotgun shoots rockets. Or has an accuracy and crit boost specifically designed to avert the short range part.
** [[VideoGame/{{Borderlands 2}} The sequel]] ups the ante as only two of five possible barrels common shotguns can get (Hyperion and Tediore) will be single-shot. The others have two (Jakobs), three (Bandit), or even ''four'' barrels (Torgue). In fact, it is relatively easy to find an acid-shooting triple barreled shotgun that gets more accurate the more you shoot it, on top of that any elemental shotgun receives '''NO''' damage penalty for have an element.
** The rocket shotgun (the one that shoots a single rocket) made a return in the UVHM 2 DLC (the rest of the barrels shoot at least a few pellets), and can even triple it's output per shot with the "Casual" prefix.

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* ''VideoGame/{{Borderlands}}'' merges this interestingly with the RevolversAreJustBetter trope with the Masher pistols (they shoot shotgun shells!), some of the most dangerous revolvers in the game.
** Borderlands also
has shotguns that can hold 12+ shells at once and tend to be pretty powerful. powerful within their effective range. Especially when said shotgun shoots rockets. Or has an accuracy and crit boost specifically designed to avert the short range part.
** [[VideoGame/{{Borderlands 2}}
part. The sequel]] game also merges this interestingly with RevolversAreJustBetter with the Masher revolvers, some of the most dangerous revolvers in the game. But the icing of the cake is the Skullmasher, a scattershot-firing SniperRifle. Its firepower is ''miles'' above any sniper of the same level and even up to five levels above, and its range is even greater since the crosshair doesn't indicate a margin of error so much as what area will be carpeted by pellets.
* ''VideoGame/{{Borderlands 2}}''
ups the ante as only even further:
** Only
two of five possible barrels common shotguns can get (Hyperion and Tediore) will be single-shot. The others have two (Jakobs), three (Bandit), or even ''four'' barrels (Torgue). In fact, it is relatively easy to find an acid-shooting triple barreled shotgun that gets more accurate the more you shoot it, on it. On top of that that, any elemental shotgun receives '''NO''' no base damage penalty for have an element.
at all.
** The Carnage, the rocket shotgun (the one that shoots a single rocket) made a return in the UVHM 2 DLC (the rest of the barrels shoot at least a few pellets), and can even triple it's its output per shot with the "Casual" prefix.prefix, much like the SWORDSPLOSION.



*** The Torgue E-Tech shotgun SWORDSPLOSION!!! gets better as the causal variant. It fires 3 swords, each exploding into 3 more swords. Which explode.
*** There's also the Flakker, the legendary Torgue shotgun, which can fire up to ''one hundred explosions'', and is one of the most powerful weapons in the entire series. However, the nature of its spread makes it insanely difficult to use, and a lot of players tend to dismiss it as AwesomeButImpractical.
** The Hyperion [[MakesSenseInContext Pearlescent]] shotgun the Butcher is a [[ShoutOut shoutout]] to it's incarnation from the first Borderlands, and mixes a shotgun with a machine gun, plus randomly refilling your clip, and that's saying nothing about the manufacturer's Legendary and Seraph tier shotguns. Oh baby...
** Shotguns are taken up a notch in ''Videogame/BorderlandsThePreSequel'' with the introduction of the Cryo (or Ice) element, meaning it becomes relatively easy to find a supercooled '''ice'''-throwing triple-barreled shotgun that will freeze the unlucky S.O.B on the receiving end solid.

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*** ** The Torgue E-Tech shotgun SWORDSPLOSION!!! gets better as with the causal variant. Casual vertical grip. It fires 3 swords, each exploding not one sword that explodes into 3 three, but instead ''three'' that explode into three more swords. Which explode.
***
''each''. '''For no extra ammo cost.'''
**
There's also the Flakker, the legendary Torgue shotgun, which can fire up to ''one hundred explosions'', and is one of the most powerful weapons in the entire series. However, the nature of its spread makes it insanely difficult to use, and a lot of players tend to dismiss it as AwesomeButImpractical.
** The Hyperion [[MakesSenseInContext Pearlescent]] Pearlescent shotgun the Butcher is a [[ShoutOut shoutout]] to it's incarnation from the first Borderlands, and mixes a shotgun with a machine gun, plus gun that randomly refilling refills your clip, and that's saying nothing about the manufacturer's Legendary and Seraph tier shotguns. Oh baby...
** The Skullmasher returns largely unchanged, save for one less pellet and each critical hit counting individually, making it a GameBreaker for [=Zer0=] with the Critical [=Ascensi0n=] skill. Have fun shotty sniping!
*
Shotguns are taken up a ''another'' notch in ''Videogame/BorderlandsThePreSequel'' with the introduction of the Cryo (or Ice) element, meaning it becomes relatively easy to find a supercooled '''ice'''-throwing triple-barreled shotgun that will freeze the unlucky S.O.B on the receiving end solid.
23rd Aug '16 3:53:42 PM InfectedBlood
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[[folder:Webcomic]]
* In [[Webcomic/TheGreenEyedSniper]], Sekhmet's weapon of choice is a shotgun. Powerful and angry, it adapts perfectly to her personality.

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[[folder:Webcomic]]
[[folder:Webcomics]]
* In [[Webcomic/TheGreenEyedSniper]], ''Webcomic/TheGreenEyedSniper'', Sekhmet's weapon of choice is a shotgun. Powerful and angry, it adapts perfectly to her personality.
23rd Aug '16 3:52:59 PM InfectedBlood
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[[folder:Webcomic]]
* In [[Webcomic/TheGreenEyedSniper]], Sekhmet's weapon of choice is a shotgun. Powerful and angry, it adapts perfectly to her personality.
[[/folder]]
22nd Aug '16 1:53:20 AM valos
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* One element uncommonly shown in fiction is the fact that a shotgun's spread makes it easier to score at least one hit on a target, at least when using shot. If a work acknowledges this, then being a ShortRangeShotgun becomes a double-edged sword instead of a pure disadvantage.
16th Aug '16 10:04:10 AM UmbrellasWereAwesome
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** ''VideoGame/Halo5Guardians'' introduces special REQ variant shotguns which can be ''sanely'' powerful; notable are the Didact's Signet, a Scattershot whose shots have noticeably increased range/speed and insane tracking capabilities; Oathsworn, a majorly buffed shotgun which also makes the wielder run faster; and Blaze of Glory, a hard-light-firing shotgun with good range that only requires one shell to reload its entire magazine.

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** ''VideoGame/Halo5Guardians'' introduces special REQ variant shotguns which can be ''sanely'' ''insanely'' powerful; notable are the Didact's Signet, a Scattershot whose shots have noticeably increased range/speed and insane tracking capabilities; Oathsworn, a majorly buffed shotgun which also makes the wielder run faster; and Blaze of Glory, a hard-light-firing shotgun with good range that only requires one shell to reload its entire magazine.
9th Aug '16 10:32:41 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}:

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* ''Franchise/{{Halo}}:''Franchise/{{Halo}}'':
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