History Main / ShortRangeShotgun

18th Aug '16 7:18:42 AM REV6Pilot
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* ''VideoGame/{{Borderlands}}'' also features an utterly ridiculous example in the form of Sledge's Shotgun. It's an over-under that fires two rounds sequentially, has a range of literally four or five feet and has a spread only about twenty degrees shy of being able to shoot sideways. Anything in the shot cone vanishes. Not to mention that it's one of the only three guns in the game that can (and will always) have 0.00 accuracy. The other two are [[http://www.youtube.com/watch?v=FieYrFvUFHA The Chopper]] and [[http://www.youtube.com/watch?v=NTVYiXIWIRM The Boomstick]], which are both shotguns of a sort -- except the Chopper shoots 18 machine gun rounds per second, and the Boomstick imitates a shotgun effect with rockets. That being said, shotguns can be extremely deadly at range depending on their parts; some shotguns have a very tight spread or fire in a pattern that ignores the accuracy stat -- or both. These can easily be used to snipe ''very'' distant targets, especially if they have a scope.

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* ''VideoGame/{{Borderlands}}'' also features an ''VideoGame/{{Borderlands}}'':
** Scatterguns, Matadors, Shredders and Sweepers all trade relatively high damage for pathetic range.
** An
utterly ridiculous example in the form of is Sledge's Shotgun. It's an over-under that It fires two rounds sequentially, in a burst, has a range of literally four or five feet and has a spread only about twenty degrees shy of being able to shoot sideways. Anything However, anything in the shot cone vanishes. Not to mention that it's one of the only three guns in the game that can (and will always) have 0.00 accuracy. The other two are [[http://www.youtube.com/watch?v=FieYrFvUFHA The Chopper]] and [[http://www.youtube.com/watch?v=NTVYiXIWIRM The Boomstick]], which are both shotguns of a sort -- except the Chopper shoots 18 machine gun rounds per second, and the Boomstick imitates a shotgun effect with rockets. rockets.
**
That being said, shotguns can be extremely deadly at range depending on their parts; some shotguns have a very tight spread or fire in a pattern that ignores the accuracy stat -- or both. These can easily be used to snipe ''very'' distant targets, especially if they have a scope. Shotguns titled "Death" or with the prefix "Hunter's" are so accurate they're actually impractical to use at short range, Mashers are revolvers that fire scattershot with accuracy above 61.0 (rivaling the best shotguns), and the Skullmasher is a scattershot-firing ''sniper rifle''.
13th Aug '16 4:06:00 AM Morgenthaler
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* In the ''TabletopGame/{{Warhammer 40000}}'' roleplaying games (''TabletopGame/DarkHeresy'', ''TabletopGame/RogueTrader'', ''TabletopGame/{{Deathwatch}}'' and ''BlackCrusade''), shotguns tend to have maximum ranges of around 100 m. They also only get their signature 'scatter' attack bonus (which grants extra auto-hit attacks on your target when you roll a good attack roll) when fired point-blank range (3m or less).

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* In the ''TabletopGame/{{Warhammer 40000}}'' roleplaying games (''TabletopGame/DarkHeresy'', ''TabletopGame/RogueTrader'', ''TabletopGame/{{Deathwatch}}'' and ''BlackCrusade''), ''TabletopGame/BlackCrusade''), shotguns tend to have maximum ranges of around 100 m. They also only get their signature 'scatter' attack bonus (which grants extra auto-hit attacks on your target when you roll a good attack roll) when fired point-blank range (3m or less).
12th Aug '16 8:42:21 AM PixelKnight
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In the real world, shotguns are a weapon with an effective range anywhere from 20 to 40 meters ([[UsefulNotes/AmericanCustomaryMeasurements 66 to 131 feet]]), depending on the choke used and amount of charge in the shell.[[note]]A shotgun of ''very'' good quality is regarded as able to hit a target the size of a rabbit or pheasant with most pellets from the first shot at 50 meters.[[/note]] This is laughably short compared to any rifle or carbine (even a tiny .22), but comparable to the effective range of a standard, non-custom semi-auto handgun or revolver (usually about 25 to 50 meters), enough to be lethally dangerous for game or [[IJustShotMarvinInTheFace whichever people happen to be in vicinity]].

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In the real world, shotguns are a weapon with an effective range anywhere from 20 to 40 meters ([[UsefulNotes/AmericanCustomaryMeasurements 66 to 131 feet]]), depending on the choke used and amount of charge in the shell.[[note]]A shotgun of ''very'' good quality is regarded as able to hit a target the size of a rabbit or pheasant with most pellets from the first shot at 50 meters.meters, or about 160 feet.[[/note]] This is laughably short compared to any rifle or carbine (even a tiny .22), but comparable to the effective range of a standard, non-custom semi-auto handgun or revolver (usually about 25 to 50 meters), enough to be lethally dangerous for game or [[IJustShotMarvinInTheFace whichever people happen to be in vicinity]].
9th Aug '16 10:10:21 PM UmbrellasWereAwesome
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* ''{{Franchise/Halo}}'' is a prime offender here, though the first game was an exception - the shotgun was notoriously overpowered in range and reach. In later games though, it's an absolute joke. Supposedly, it was nerfed to balance the energy sword.
** One of your NPC allies in ''VideoGame/HaloReach'', [[BloodKnight Emile]], uses a shotgun as their signature weapon, but seems to believe that it has a much further range than it actually does, shooting at enemies from a range where the shotgun will do absolutely no damage.

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* ''{{Franchise/Halo}}'' is a prime offender here, though the first game ''VideoGame/HaloCombatEvolved'' was an exception - the shotgun was notoriously overpowered in range and reach. In later games though, it's an absolute joke. Said range and reach got nerfed pretty severally in subsequent games, though the devs eventually started to buff it again (it can even use a scope in ''VideoGame/Halo5Guardians''). Supposedly, it this was nerfed done to balance make the energy sword.
sword more viable.
** One of your NPC allies in ''VideoGame/HaloReach'', [[BloodKnight Emile]], uses a shotgun as their his signature weapon, but seems to believe that it has a much further range than it actually does, shooting at enemies from a range where the shotgun will do absolutely no damage.
7th Aug '16 5:08:00 PM Morgenthaler
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* In the ''TabletopGame/{{Warhammer 40000}}'' roleplaying games (''DarkHeresy'', ''RogueTrader'', ''TabletopGame/{{Deathwatch}}'' and ''BlackCrusade''), shotguns tend to have maximum ranges of around 100 m. They also only get their signature 'scatter' attack bonus (which grants extra auto-hit attacks on your target when you roll a good attack roll) when fired point-blank range (3m or less).

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* In the ''TabletopGame/{{Warhammer 40000}}'' roleplaying games (''DarkHeresy'', ''RogueTrader'', (''TabletopGame/DarkHeresy'', ''TabletopGame/RogueTrader'', ''TabletopGame/{{Deathwatch}}'' and ''BlackCrusade''), shotguns tend to have maximum ranges of around 100 m. They also only get their signature 'scatter' attack bonus (which grants extra auto-hit attacks on your target when you roll a good attack roll) when fired point-blank range (3m or less).
27th Jul '16 9:43:19 PM CountDorku
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* The Scatter Gun in ''VideoGame/JakIIRenegade'', which is essentially an energy shotgun, has an effective range of, ooh, somewhere between five and ten feet. On the bright side, it does its damage to every target within the shot cone, and can be combined fairly effectively with melee attacks, and has a decent ammo clip, meaning that you'll be using it a lot more often than, for example, the Peace Maker.
21st Jul '16 9:19:24 PM EternalLurker
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* The ''VideoGame/{{Marathon}}'' series averts this hard, with the WSTE-M shotguns actually being among the most accurate weapons in the game, firing tight spreads over huge ranges. Oh, and you can [[DualWielding dual-wield]] them. And they [[UnorthodoxReload reload extremely quickly]], via [[GunTwirling twirling them]] of all things.
11th Jul '16 10:21:06 PM DastardlyDemolition
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** The Point Lookout DLC Double Barrel Shotgun is also obscenely powerful and a VATS attack with it in at full repair is very likely to kill most enemies, except those added by Broken Steel and a couple of others. It's still useless at more than three meters, though.
** The Terrible Shotgun has the second highest damage of all Small Guns, but only if all pellets hit the target, and it has a spread on par with the Sawed-off Shotgun. That being said, if one has the Better Criticals perk and scores a point blank sneak attack headshot, The Terrible Shotgun can kill even a Super Mutant Behemoth in a single shot. And since Evergreen Mills has one of the game's Super Mutants in a pen nearby it can be easy pickings as long as you have good sneak skills and a Stealth Boy.
** The default combat shotgun can be used at surprising distances when lucky or sneak-attack {{critical hit}}s are taken into account - assuming you prefer aiming and firing your gun yourself. Trying to use the combat shotgun with VATS instead results in the perfect embodiment of this trope, with the same messy results while in hugging distance but piss-poor damage or even complete misses at anything further, even when the game itself tells you the shot has a 95% chance to hit (read: absolutely would hit with any other weapon type) and will be a one-hit kill.
* In ''Videogame/FalloutNewVegas'', the sawed-off shotgun has extremely high spread, making it nigh-useless at a distance but capable of significant damage at close range. On the other end of the scale are the single shotgun and hunting shotgun, which have the tightest spread of all shotguns (the hunting shotgun can be modded with a choke to further reduce spread), making them effective at medium distance. The lever-action shotgun, caravan shotgun, and riot shotgun have a moderate amount of spread. All of them are about three times as accurate if you use slugs - the hunting shotgun, with slugs and a choke, is actually more accurate than a service rifle.

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** *** The Point Lookout DLC Double Barrel Shotgun is also obscenely powerful and a VATS attack with it in at full repair is very likely to kill most enemies, except those added by Broken Steel and a couple of others. It's still useless at more than three meters, though.
** *** The Terrible Shotgun has the second highest damage of all Small Guns, but only if all pellets hit the target, and it has a spread on par with the Sawed-off Shotgun. That being said, if one has the Better Criticals perk and scores a point blank sneak attack headshot, The Terrible Shotgun can kill even a Super Mutant Behemoth in a single shot. And since Evergreen Mills has one of the game's Super Mutants in a pen nearby it can be easy pickings as long as you have good sneak skills and a Stealth Boy.
** **** The default combat shotgun can be used at surprising distances when lucky or sneak-attack {{critical hit}}s are taken into account - assuming you prefer aiming and firing your gun yourself. Trying to use the combat shotgun with VATS instead results in the perfect embodiment of this trope, with the same messy results while in hugging distance but piss-poor damage or even complete misses at anything further, even when the game itself tells you the shot has a 95% chance to hit (read: absolutely would hit with any other weapon type) and will be a one-hit kill.
* ** In ''Videogame/FalloutNewVegas'', the sawed-off shotgun has extremely high spread, making it nigh-useless at a distance but capable of significant damage at close range. On the other end of the scale are the single shotgun and hunting shotgun, which have the tightest spread of all shotguns (the hunting shotgun can be modded with a choke to further reduce spread), making them effective at medium distance. The lever-action shotgun, caravan shotgun, and riot shotgun have a moderate amount of spread. All of them are about three times as accurate if you use slugs - the hunting shotgun, with slugs and a choke, is actually more accurate than a service rifle.
7th Jul '16 10:09:39 PM billybobfred
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[[quoteright:350:[[Webcomic/NerfNow http://static.tvtropes.erorg/pmwiki/pub/images/shotgun_versin2_251.png]]]]

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[[quoteright:350:[[Webcomic/NerfNow http://static.tvtropes.erorg/pmwiki/pub/images/shotgun_versin2_251.org/pmwiki/pub/images/shotgun_versin2_251.png]]]]
7th Jul '16 11:02:16 AM Saber15
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* ''Videogame/EliteDangerous'''s Fragmentation Cannons offer some of the highest damage-per-second in their class, but it comes at the penalty of absurdly poor range; at 100 meters - knife fighting range for spacecraft - a not-insignificant portion of their shells will completely miss the target, let alone at the usual 600-800 meter engagement ranges, and prior to the 'Powerplay' update they also had pathetic ammo reserves which has turned them into something of a ScrappyWeapon.
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