History Main / ShortRangeLongRangeWeapon

15th Aug '17 5:19:12 PM nombretomado
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* ''VideoGame/FrontMission'', playing similarly to ''Franchise/FireEmblem'' [[XMeetsY but with]] ''VideoGame/MechWarrior'' stylings, doesn't just play this straight, it rams into it full-speed on jet-powered roller skates. Nothing but missiles and special artillery can shoot above 1 square's distance away, and that square is shown to be about 3050 feet to someone who doesn't know [[HumongousMecha wanzer]] specs off by heart. And considering you're fighting using wanzers, it's proportionally closer to being 1015 feet away from each other.

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* ''VideoGame/FrontMission'', playing similarly to ''Franchise/FireEmblem'' [[XMeetsY [[JustForFun/XMeetsY but with]] ''VideoGame/MechWarrior'' stylings, doesn't just play this straight, it rams into it full-speed on jet-powered roller skates. Nothing but missiles and special artillery can shoot above 1 square's distance away, and that square is shown to be about 3050 feet to someone who doesn't know [[HumongousMecha wanzer]] specs off by heart. And considering you're fighting using wanzers, it's proportionally closer to being 1015 feet away from each other.
1st Aug '17 6:35:00 PM LinTaylor
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** ''Anime/MobileSuitGundam00'' has an example in the final episode that's pretty well justified: [[spoiler:Lockon's Cherudim Gundam is getting torn apart by a melee-focused enemy and can only maintain [[SuperMode Trans-Am]] for one second, meaning he's in a literal do-or-die situation. So he uses Trans-Am to dodge his opponent's attack, get around behind them, and perforate them at point-blank range with his beam pistol.]]
26th Jun '17 4:13:09 PM Kadorhal
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* Taken to a ridiculous extreme in the ''Franchise/StarWars'' prequels. Droids and clones armed with energy weapons (that, in the case of the clones, are about as tall as they are) repeatedly charge into extreme close combat. It might have something to do with both armies being Jedi or Sith, who are really only skilled in melee combat, especially as the Jedi act as Generals for the clone troopers and directly lead them in battle.

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* Taken to a ridiculous extreme in the ''Franchise/StarWars'' prequels. Droids and clones armed with energy weapons (that, in the case of the clones, are about as tall as they are) repeatedly charge into extreme close combat. It might have something to do with both armies being lead by Jedi or Sith, who are really only skilled in melee combat, especially as the Jedi act as Generals generals for the clone troopers and directly lead them in battle.
26th Jun '17 9:52:48 AM Kadorhal
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* Taken to a ridiculous extreme in the ''Film/StarWars'' prequels. Droids and clones armed with energy weapons (that, in the case of the clones, are about as tall as they are) repeatedly charge into close combat. It might have something to do with the leaders of both armies only being skilled in melee combat.
** The worst offense is in Rogue One when Chirrut Îmwe first battles Stormtroopers: Rather than stand where they are and shoot the man armed with only a staff the Stormtroopers rush forward to melee range...in order to shoot him.

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* Taken to a ridiculous extreme in the ''Film/StarWars'' ''Franchise/StarWars'' prequels. Droids and clones armed with energy weapons (that, in the case of the clones, are about as tall as they are) repeatedly charge into extreme close combat. It might have something to do with the leaders of both armies only being Jedi or Sith, who are really only skilled in melee combat.
combat, especially as the Jedi act as Generals for the clone troopers and directly lead them in battle.
** The worst offense is in Rogue One ''Film/RogueOne'', when Chirrut Îmwe first battles Stormtroopers: Rather rather than stand where they are and shoot the blind man armed with only a staff staff, the Stormtroopers rush forward to into melee range...range... in order to shoot him.him. They certainly may not be [[ImperialStormtrooperMarksmanshipAcademy the best shots around]], but at no other point in ''any'' of the films do stormtroopers ever display such a suicidal form of MookChivalry - even at other points within the very same film, they're perfectly willing to use their ranged weapons at range, and naturally end up doing much better than they did against Chirrut.



** ''Film/KingKong1933'' manages to avoid this fairly well. A few planes are downed, yes, but they get him. And a lot of the firepower directed at Godzilla was from far away. It's just impossible to kill the bastard.

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** The original ''Film/KingKong1933'' manages to avoid this fairly well. A few planes are downed, yes, but they get him. And a lot of the firepower directed at Godzilla in his debut was from far away. It's just impossible to kill the bastard.



** When the first {{Kaiju}} shows up in ''Film/PacificRim'', F-22 Raptors strafe it at short enough range for it to swat them out of the sky. Even if they'd already expended their missiles, the [[GatlingGood 20mm M61 Vulcan]] that F-22s carry has an effective range of ''3 miles''.

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** When the first {{Kaiju}} shows up in ''Film/PacificRim'', F-22 Raptors strafe it at short enough range for it to swat them out of the sky. Even if they'd already expended their missiles, the [[GatlingGood 20mm M61 Vulcan]] that F-22s American jets like the F-22 carry has an effective range of ''3 miles''.



Irritatingly, in Heinlein's original book, the swathes of text describing the training of the Mobile Infantry explicitly point out that the soldiers are put through terrifyingly difficult training, and that by the time they are sent to fight bugs, each is a veritable grandmaster of war and death. In fact, the fact that the humans bother training their soldiers is what sets them off from the bugs: they just hatch more, and don't bother with any fancy prep.

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Irritatingly, in Heinlein's original book, the swathes of text describing the training of the Mobile Infantry explicitly point out that the soldiers are put through terrifyingly difficult training, and that by the time they are sent to fight bugs, each is a veritable grandmaster of war and death. In fact, the fact that the humans bother training their soldiers is what sets them off apart from the bugs: they just hatch more, and don't bother with any fancy prep.
17th Jun '17 5:53:40 AM BasementCatt
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** The worst offense is in Rogue One when Chirrut Îmwe first battles Stormtroopers: Rather than stand where they are and shoot the man armed with only a staff they rush forward to melee range...in order to shoot him.

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** The worst offense is in Rogue One when Chirrut Îmwe first battles Stormtroopers: Rather than stand where they are and shoot the man armed with only a staff they the Stormtroopers rush forward to melee range...in order to shoot him.
17th Jun '17 5:52:56 AM BasementCatt
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**The worst offense is in Rogue One when Chirrut Îmwe first battles Stormtroopers: Rather than stand where they are and shoot the man armed with only a staff they rush forward to melee range...in order to shoot him.
30th Apr '17 12:23:32 PM dlchen145
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* In the ''Literature/GauntsGhosts'' novel ''The Armour of Contempt'', being able to connect with a "tread fether" anti-tank missile at 300 metres is considered great. Problem is, even back in 'Nam the [[http://en.wikipedia.org/wiki/RPG-7 RPG-7]] was accurate up to 300 and maxed out at ~920, while the [[http://en.wikipedia.org/wiki/M72_LAW LAW]] was good up to 200. In contrast, 1990s technology like the [[http://en.wikipedia.org/wiki/FGM-148_Javelin Javelin]] is good up to 2500 and guided to boot. Unless the Guard has regressed to 'Nam levels of technology, less than 300 metres is awful. Considering the [[TabletopGame/{{Warhammer 40000}} setting]], however, that explanation is entirely plausible.

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* In the ''Literature/GauntsGhosts'' novel ''The Armour of Contempt'', being able to connect with a "tread fether" anti-tank missile at 300 metres is considered great. Problem is, even back in 'Nam the [[http://en.wikipedia.org/wiki/RPG-7 RPG-7]] was accurate up to 300 and maxed out at ~920, while the [[http://en.wikipedia.org/wiki/M72_LAW LAW]] was were good up to 200.200 meters. In contrast, 1990s technology like the [[http://en.wikipedia.org/wiki/FGM-148_Javelin Javelin]] is good up to 2500 and guided to boot. Unless the Guard has regressed to 'Nam levels of technology, less than 300 metres is awful. Considering the [[TabletopGame/{{Warhammer 40000}} setting]], however, that explanation is entirely plausible.



** Considering that this is the Imperial Guard and the weapon was probably sighted in using ''prayer'' by a schizophrenic cyborg you'd be lucky if you could hit the ground at 300 yards
18th Apr '17 5:16:29 PM morenohijazo
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* ''VideoGame/{{Terraria}}'':
** Mostly averted, but the Jester arrows tend to explode into a harmless cloud of flashing lights a few feet after they are shot.
** The Celebration, a drop from the TrueFinalBoss, fires two fireworks that explode after a short distance, placing it squarely in AwesomeButImpractical territory.
16th Mar '17 1:32:13 AM ImpudentInfidel
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** And of course in the game itself, the maximum range for ''any'' weapon, including '''sniper rifles''', is a whopping '''30 meters'''.

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** And of course in the game itself, the maximum range for ''any'' weapon, including '''sniper rifles''', is a whopping '''30 meters'''. Just to add insult to injury, one of the Jedi classes gets a buff that lets them double that when ''throwing rocks''.
8th Mar '17 6:54:53 PM SSJMagus
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** When the first {{Kaiju}} shows up in ''Film/PacificRim'', F-22 Raptors strafe it at short enough range for it to swat them out of the sky. Even if they'd already expended their missiles, the [[GatlingGood 20mm M61 Vulcan]] that F-22s carry has an effective range of ''3 miles''.
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