History Main / ShortRangeLongRangeWeapon

17th Jun '17 5:53:40 AM BasementCatt
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** The worst offense is in Rogue One when Chirrut Îmwe first battles Stormtroopers: Rather than stand where they are and shoot the man armed with only a staff they rush forward to melee range...in order to shoot him.

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** The worst offense is in Rogue One when Chirrut Îmwe first battles Stormtroopers: Rather than stand where they are and shoot the man armed with only a staff they the Stormtroopers rush forward to melee range...in order to shoot him.
17th Jun '17 5:52:56 AM BasementCatt
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**The worst offense is in Rogue One when Chirrut Îmwe first battles Stormtroopers: Rather than stand where they are and shoot the man armed with only a staff they rush forward to melee range...in order to shoot him.
30th Apr '17 12:23:32 PM dlchen145
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* In the ''Literature/GauntsGhosts'' novel ''The Armour of Contempt'', being able to connect with a "tread fether" anti-tank missile at 300 metres is considered great. Problem is, even back in 'Nam the [[http://en.wikipedia.org/wiki/RPG-7 RPG-7]] was accurate up to 300 and maxed out at ~920, while the [[http://en.wikipedia.org/wiki/M72_LAW LAW]] was good up to 200. In contrast, 1990s technology like the [[http://en.wikipedia.org/wiki/FGM-148_Javelin Javelin]] is good up to 2500 and guided to boot. Unless the Guard has regressed to 'Nam levels of technology, less than 300 metres is awful. Considering the [[TabletopGame/{{Warhammer 40000}} setting]], however, that explanation is entirely plausible.

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* In the ''Literature/GauntsGhosts'' novel ''The Armour of Contempt'', being able to connect with a "tread fether" anti-tank missile at 300 metres is considered great. Problem is, even back in 'Nam the [[http://en.wikipedia.org/wiki/RPG-7 RPG-7]] was accurate up to 300 and maxed out at ~920, while the [[http://en.wikipedia.org/wiki/M72_LAW LAW]] was were good up to 200.200 meters. In contrast, 1990s technology like the [[http://en.wikipedia.org/wiki/FGM-148_Javelin Javelin]] is good up to 2500 and guided to boot. Unless the Guard has regressed to 'Nam levels of technology, less than 300 metres is awful. Considering the [[TabletopGame/{{Warhammer 40000}} setting]], however, that explanation is entirely plausible.



** Considering that this is the Imperial Guard and the weapon was probably sighted in using ''prayer'' by a schizophrenic cyborg you'd be lucky if you could hit the ground at 300 yards
18th Apr '17 5:16:29 PM morenohijazo
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* ''VideoGame/{{Terraria}}'':
** Mostly averted, but the Jester arrows tend to explode into a harmless cloud of flashing lights a few feet after they are shot.
** The Celebration, a drop from the TrueFinalBoss, fires two fireworks that explode after a short distance, placing it squarely in AwesomeButImpractical territory.
16th Mar '17 1:32:13 AM ImpudentInfidel
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** And of course in the game itself, the maximum range for ''any'' weapon, including '''sniper rifles''', is a whopping '''30 meters'''.

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** And of course in the game itself, the maximum range for ''any'' weapon, including '''sniper rifles''', is a whopping '''30 meters'''. Just to add insult to injury, one of the Jedi classes gets a buff that lets them double that when ''throwing rocks''.
8th Mar '17 6:54:53 PM SSJMagus
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** When the first {{Kaiju}} shows up in ''Film/PacificRim'', F-22 Raptors strafe it at short enough range for it to swat them out of the sky. Even if they'd already expended their missiles, the [[GatlingGood 20mm M61 Vulcan]] that F-22s carry has an effective range of ''3 miles''.
8th Mar '17 11:17:54 AM nombretomado
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*** It's worth noting that in ''Battle Space'', the ranges were drastically upgraded so that ranges were measured in thousands of kilometers. Too bad it didn't sell, because, along with being insidiously complex and requiring significantly more paperwork (with ''hundreds'' of hit boxes and critical hit locations ''per ship'', and weapons loadouts that were could fill a page) than the land-based game, space combat made the series' signature 'Mechs (and their MechWarrior pilots, by extension) PointDefenseless turrets tethered to their ships at best, and helpless cargo at all other times.

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*** It's worth noting that in ''Battle Space'', the ranges were drastically upgraded so that ranges were measured in thousands of kilometers. Too bad it didn't sell, because, along with being insidiously complex and requiring significantly more paperwork (with ''hundreds'' of hit boxes and critical hit locations ''per ship'', and weapons loadouts that were could fill a page) than the land-based game, space combat made the series' signature 'Mechs (and their MechWarrior [=MechWarrior=] pilots, by extension) PointDefenseless turrets tethered to their ships at best, and helpless cargo at all other times.
8th Jan '17 9:49:15 AM nombretomado
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** The WARMACHINE and HORDES games set in the IronKingdoms, where a typical sniper rifle has a maximum effective range of 70 feet and a mortar has a maximum effective range of 100 feet.

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** The WARMACHINE and HORDES games set in the IronKingdoms, TabletopGame/IronKingdoms, where a typical sniper rifle has a maximum effective range of 70 feet and a mortar has a maximum effective range of 100 feet.
4th Nov '16 1:52:18 PM CurledUpWithDakka
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* Somewhat differently done in ''Film/IndependenceDay'': A B-2 bomber launches a nuclear cruise missile from a distance that it takes the nuke about half a minute to hit. Considering the rather humble speed of a B-2, it would most likely be caught in the blast. Or the EMP. In RealLife, B-2s would launch their nukes ''over the horizon''; if you see can the target, you're already too close. It's a freakin' cruise missile, after all. It can travel over 1500 miles.

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* Somewhat differently done in ''Film/IndependenceDay'': A B-2 bomber launches a nuclear cruise missile from a distance so that it takes the nuke about half a minute to hit. Considering the rather humble speed of a B-2, it would most likely be caught in the blast. Or the EMP. In RealLife, B-2s would launch their nukes ''over the horizon''; if you can see can the target, you're already too close. It's a freakin' cruise missile, after all. It can travel over 1500 miles.
23rd Oct '16 4:45:22 PM Kadorhal
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* In ''VisualNovel/FateStayNight'', the Archer class of Servant is supposed to specialize in long-range combat. But the Archer summoned in this particular Holy Grail War prefers to fight with [[DualWielding two shortswords]]. To be fair, though, these are special ''[[ThrowingYourSwordAlwaysWorks throwing]]'' swords with an explicit [[BoomerangComeback boomerang property]] ("[[VisualNovel Dodge it!]]"). He can also fire tracking, exploding arrows at machine-gun rate of fire and velocity, but only does this a few times in the game. [[spoiler:The OTHER Archer, Gilgamesh, also fights up close, though to his defence Gates of Babylon is relatively short-ranged and Gilgamesh is the type of person who likes to see his enemies crumble at his feet]]. In practice the Servants' class names often only make sense when we see their [[LimitBreak ultimate attacks]]. The name "Archer" is something of a misnomer, however - "Archers" focus more on close combat, apparently being a justification for why they can dual wield.\\

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* In ''VisualNovel/FateStayNight'', the Archer class of Servant is supposed to specialize in long-range combat. But the Archer summoned in this particular Holy Grail War prefers to fight with [[DualWielding two shortswords]]. To be fair, though, these are special ''[[ThrowingYourSwordAlwaysWorks throwing]]'' swords with an explicit [[BoomerangComeback boomerang property]] ("[[VisualNovel Dodge it!]]"). property]]. He can also fire tracking, exploding arrows at machine-gun a machine gun-like rate of fire and velocity, but only does this a few times in the game. [[spoiler:The OTHER Archer, Gilgamesh, also fights up close, though to his defence Gates of Babylon is relatively short-ranged and Gilgamesh is the type of person who likes to see his enemies crumble at his feet]]. In practice the Servants' class names often only make sense when we see their [[LimitBreak ultimate attacks]]. The name "Archer" is something of a misnomer, however - "Archers" focus more on close combat, apparently being a justification for why they can dual wield.\\



The sequel does show him shooting his bow from kilometers away, sniping from the roof of a skyscraper. ''No'' one managed to get close to him at all until someone equally ridiculous just outright [[InASingleBound leaped four kilometers in an instant]], getting in melee range before he could even ready his swords.

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The sequel does show him shooting his bow from kilometers away, sniping from the roof of a skyscraper. ''No'' one ''Nobody'' managed to get close to him at all until someone equally ridiculous just outright [[InASingleBound leaped leapt four kilometers in an instant]], getting in melee range before he could even ready his swords.



* Snake takes this trope to the next level in his ''VideoGame/SuperSmashBros'' appearance--he fires an RPG at his own feet as a smash attack. He is also capable of clubbing his enemies with his mortar, and then blowing them up with the shell after they've flown maybe three feet above him.

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* Solid Snake takes this trope to the next level in his ''VideoGame/SuperSmashBros'' appearance--he fires an RPG at his own feet as a smash attack. He is also capable of clubbing his enemies with his mortar, and then blowing them up with the shell after they've flown maybe three feet above him.
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