History Main / ShootingGallery

10th Aug '17 6:34:51 AM Ominae
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tmpd_koto_exhibition.jpg]]
[[caption-width-right:350:Tokyo's finest in the [[SWATTeam Emergency Response Team]] show off their shooting skills.[[note]]The ERT was created in April 2015 due to rising terror attacks on soft targets. The exhibition to reporters was done on said date.[[/note]]]]
16th Jul '17 5:18:29 PM nombretomado
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* In ''Literature/RiversOfLondon'' the Folly has one for trainee wizards to practice their fireball skills in. As a mark of just how long it has been since it was put to use, all the target silhouettes are still shaped like WW2 Nazis.

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* In ''Literature/RiversOfLondon'' the Folly has one for trainee wizards to practice their fireball skills in. As a mark of just how long it has been since it was put to use, all the target silhouettes are still shaped like WW2 [=WW2=] Nazis.
11th May '17 4:37:56 AM JackG
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* ''Series/{{Hunter}}''. An episode where Hunter and Dee Dee were investigating a mad sniper shooting women had them going to an army range, where they naturally encounter both the standard RedHerring suspect, who shoots all targets innocent or guilty [[TriggerHappy with great enthusiasm]], and his older sergeant who's the real killer. At the end Hunter chases the killer onto the range and activates the targets. The killer reacts to the first couple of targets, so when Hunter appears his reactions are lax enough that he gets shot.

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* ''Series/{{Hunter}}''. An episode where Hunter and Dee Dee were investigating a mad sniper shooting serial killer sniping women had them going to an army range, where they naturally encounter both the standard RedHerring suspect, who shoots all targets innocent or guilty [[TriggerHappy with great enthusiasm]], and his older sergeant who's the real killer. At the end Hunter chases the killer onto the range and activates the targets. The killer reacts to the first couple of targets, so when Hunter appears his reactions are lax enough that he gets shot.
16th Apr '17 12:51:14 PM nombretomado
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** ''VideoGame/{{Carnival}}'' (Creator/{{Sega}}, 1980) is a fixed vertical shooter a la SpaceInvaders, but the principal is the same: the gameplay is based on the traditional shooting galleries seen at carnivals and midways.[[note]]Just be sure you shoot the ducks as soon as possible. They'll eat your bullets, and you get a GameOver if you run out.[[/note]]

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** ''VideoGame/{{Carnival}}'' (Creator/{{Sega}}, 1980) is a fixed vertical shooter a la SpaceInvaders, ''VideoGame/SpaceInvaders'', but the principal is the same: the gameplay is based on the traditional shooting galleries seen at carnivals and midways.[[note]]Just be sure you shoot the ducks as soon as possible. They'll eat your bullets, and you get a GameOver if you run out.[[/note]]
10th Apr '17 3:05:01 PM nombretomado
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** ''VideoGame/{{Carnival}}'' ({{Sega}}, 1980) is a fixed vertical shooter a la SpaceInvaders, but the principal is the same: the gameplay is based on the traditional shooting galleries seen at carnivals and midways.[[note]]Just be sure you shoot the ducks as soon as possible. They'll eat your bullets, and you get a GameOver if you run out.[[/note]]

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** ''VideoGame/{{Carnival}}'' ({{Sega}}, (Creator/{{Sega}}, 1980) is a fixed vertical shooter a la SpaceInvaders, but the principal is the same: the gameplay is based on the traditional shooting galleries seen at carnivals and midways.[[note]]Just be sure you shoot the ducks as soon as possible. They'll eat your bullets, and you get a GameOver if you run out.[[/note]]
8th Mar '17 10:28:27 AM nombretomado
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* A HumongousMecha-scale version of this trope appears in a mission in ''MechWarrior 3''. An enemy training course is left on in one of the mission areas, and it's very possible to walk your lance into it without realizing it, then start shooting when you realize you're surrounded by 'enemy contacts.'

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* A HumongousMecha-scale version of this trope appears in a mission in ''MechWarrior 3''.''VideoGame/MechWarrior3''. An enemy training course is left on in one of the mission areas, and it's very possible to walk your lance into it without realizing it, then start shooting when you realize you're surrounded by 'enemy contacts.'
6th Oct '16 6:59:06 AM Morgenthaler
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* Features prominently in ''The Sixteen-Dollar Shooter'' by JTEdson, when Deputy Brad Counter leaves a combat pistol shooting competition and walks straight into an armed showdown with four Mexican terrorists.

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* Features prominently in ''The Sixteen-Dollar Shooter'' by JTEdson, Creator/JTEdson, when Deputy Brad Counter leaves a combat pistol shooting competition and walks straight into an armed showdown with four Mexican terrorists.
6th Oct '16 6:58:38 AM Morgenthaler
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* ''The Assignment'' (1997). As part of his spy training, the protagonist takes part in an exercise that tests both his memory and shooting skills. He walks through a graveyard and when his trainer calls out a name, has to turn and fire at the tombstone engraved with that name.

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* ''The Assignment'' ''Film/TheAssignment'' (1997). As part of his spy training, the protagonist takes part in an exercise that tests both his memory and shooting skills. He walks through a graveyard and when his trainer calls out a name, has to turn and fire at the tombstone engraved with that name.
27th Sep '16 2:37:03 PM Kadorhal
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* Subaru and Teana goes through one of these on the first episode of ''Anime/MagicalGirlLyricalNanoha [=StrikerS=]'' for their [[RandomPowerRanking B-Rank]] qualifying mage exam.

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* Subaru and Teana goes go through one of these on the first episode of ''Anime/MagicalGirlLyricalNanoha [=StrikerS=]'' for their [[RandomPowerRanking B-Rank]] qualifying mage exam.



* The ''Film/MenInBlack'' movie has a trick example: the [=MIBs=] put potential recruits through a shooting gallery full of scary-looking monsters, but the only thing Jay shoots is a little girl. When questioned by Z, he points out his logic (the "snarling" monster just has a cold, the one on the streetlight is just exercising, but the little white girl in the projects at the dead of night with quantum physics textbooks must be up to something). Turns out that was the right answer.

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* The ''Film/MenInBlack'' movie has a trick example: the [=MIBs=] put potential recruits through a shooting gallery full of scary-looking monsters, but the only thing Jay shoots is a little girl. When questioned by Z, he points out his logic (the - the "snarling" monster is carrying a tissue so just has a cold, the one on the streetlight is just exercising, but the little white girl in the projects at the dead of night with quantum physics textbooks must ''must'' be up to something). Turns something. It turns out that was the right answer.



* VideoGames can have these for practice, like ''JakAndDaxter 2''.

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* VideoGames can have these for practice, like ''JakAndDaxter 2''.''VideoGame/JakIIRenegade''.


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** ''VideoGame/CallOfDutyBlackOps'' doesn't include this in singleplayer, but does include a multiplayer map titled "Firing Range", with the majority of the map taken up by buildings with moving targets.
16th Sep '16 12:04:48 AM Kadorhal
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** ''Call Of Duty 2'' - takes place from the perspective of a newly drafted Russian infantryman who's never fired a rifle before. He and others in his unit shoot bottles and plates for target practice, then throw potatoes into windows for grenade training. "Grenades are more valuable than you'll ever be!" Immediately after that, [[ThisIsNotADrill a German armored car enters the area and the player must take it out]].
** ''[[VideoGame/ModernWarfare Call Of Duty 4]]'' - starts with a new S.A.S. members first day in Captain Price's unit. He starts off by shooting some targets at a shooting range, then maneuvers through a killhouse based on the opening of the first level. The game recommends a difficulty level based on how well you do in the killhouse.
*** ''VideoGame/ModernWarfare 2'' does the same thing.

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** ''Call Of of Duty 2'' - the tutorial mission takes place from the perspective of a newly drafted Russian infantryman who's never fired a rifle before. He and others in his unit shoot bottles and plates for target practice, then throw potatoes into windows for grenade training. "Grenades training ("Because ''real'' grenades are valuable! In fact, they are worth a lot more valuable than you'll ever be!" ''you'' are!") Immediately after that, [[ThisIsNotADrill a German armored car enters the area and the player must take it out]].
** ''[[VideoGame/ModernWarfare Call Of of Duty 4]]'' - starts with a new S.A.S. members member's first day in Captain Price's unit. He starts off by shooting some targets at a shooting range, then maneuvers through a killhouse based on the opening of the first level. The game recommends a difficulty level based on how well you do in the killhouse.
killhouse. The DLC later added an extremely close-quarters map similar in design for multiplayer, aptly named "Killhouse".
*** ''VideoGame/ModernWarfare "The Pit" in the first level of ''Modern Warfare 2'' does performs the same thing.function as the killhouse in ''4'', though it's not based on the level following it, and it adds civilian targets that the player has to avoid shooting. It's also playable on its own as the first mission in Spec Ops mode, playable with two players, and an extremely similar range is also in Spec Ops for ''Modern Warfare 3''.
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