History Main / ShipLevel

9th Aug '16 9:38:55 PM UmbrellasWereAwesome
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** ''VideoGame/HaloCombatEvolved'' kicks it off with four explicit ship levels, first evacuating the Pillar of Autumn (1) as it prepares to crash into Halo. Then, the assault on the Truth and Reconciliation (3) in Halo's atmosphere, assault the Truth and Reconciliation ''again'' (9) [[spoiler: to get Keyes's activation codes]], and finally the return to the "beached" Pillar of Autumn (10) [[spoiler:to blow it up and destroy Halo]]. Substitute space for water and they hit just about the whole checklist ''in the first game''. Four of the ten missions in the game spend substantial time on a ship. Most of the indoor parts of Halo feel like this, and for very loose interpretations of "ship" (for the sake of this trope space stations are admirable "ships"), practically the whole game could be considered this.
** In ''VideoGame/{{Halo 2}}'' you don't fight in any ships ''per se'', but Cairo Station, the Forerunner Gas Mining Facility, High Charity, and [[spoiler: Delta Halo]] all have that feel. The Scarab feels like one too, though it's a walker and not even technically a ship.

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** ''VideoGame/HaloCombatEvolved'' kicks it off with four explicit ship levels, first levels: evacuating the Pillar ''Pillar of Autumn Autumn'' (1) as it prepares to crash into Halo. Then, Halo, the assault on the Truth ''Truth and Reconciliation Reconciliation'' (3) in Halo's atmosphere, assault assaulting the Truth ''Truth and Reconciliation Reconciliation'' ''again'' (9) [[spoiler: to get Keyes's activation codes]], and finally the return to the "beached" Pillar ''Pillar of Autumn Autumn'' (10) [[spoiler:to blow it up and destroy Halo]]. Substitute space for water and they hit just about the whole checklist ''in the first game''. Four of the ten missions in the game spend substantial time on a ship. Most of the indoor parts of the Halo itself feel like this, and for very loose interpretations of "ship" (for the sake of this trope space stations are admirable "ships"), practically the whole game could be considered this.
** In ''VideoGame/{{Halo 2}}'' you don't fight in any ships ''per se'', but Cairo Station, the Forerunner Gas Mining Facility, the mobile Covenant capital of High Charity, and [[spoiler: Delta Halo]] all have that feel. The Scarab feels like one too, though it's a walker and not even technically a ship.



** In ''VideoGame/Halo3ODST'', your team is planning on this (leading your squad's marksman to complain when the CO forces him to carry a ''sniper rifle''), but the Slipspace Jump that Regret pulled back in Halo 2 upsets that. The rest of the game is spent [[spoiler: fighting your way to your teammates in the wake of the explosion from the Jump]].
** ''VideoGame/HaloWars'': see below
** In ''VideoGame/HaloReach'', you attack, maim, board, and commandeer the Ardent Prayer as part of Operation: Upper Cut. You use it to destroy the supercarrier Long Night of Solace.

to:

** In ''VideoGame/Halo3ODST'', your team is planning on this (leading your squad's marksman to complain when the CO forces him to carry a ''sniper rifle''), but the Slipspace Jump slipspace jump that you first saw Regret pulled pull back in Halo 2 ''Halo 2'' upsets that. The rest of that; you actually spend the game is spent [[spoiler: fighting your way to your teammates in the wake of the explosion from the Jump]].
** ''VideoGame/HaloWars'': see below
a city.
** In ''VideoGame/HaloReach'', you attack, maim, board, and commandeer the Ardent Prayer ''Ardent Prayer'' as part of Operation: Upper Cut. You use it to destroy the supercarrier Long ''Long Night of Solace.Solace''.
** ''VideoGame/{{Halo 4}}'' begins with you fighting off Covenant remnant boarders in a broken-off section of the ''Forward Unto Dawn''. Later you help defend the UNSC ''Infinity'' from Covenant and Promethean boarders. Then you try to defend Ivanoff Station. And finally you get to do a little boarding yourself by [[spoiler:single-handedly storming the ''Mantle's Approach'' in order to nuke it from the inside]]. For its part, ''Spartan Ops'' has you defending the ''Infinity'' (again), and storming a Covenant Harvester (though it's technically a walker).
** ''VideoGame/Halo5Guardians'': The first Blue Team mission has you investigating an ONI research ship, while Fireteam Osiris at one point has to board and destroy a Covenant Kraken (basically a giant floating squid mecha).
9th Aug '16 1:03:26 PM Ripburger
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* ''VideoGame/XCom: Terror From the Deep'' had 2-part Terror Missions set on cruise ships: One part on deck, and the second part clearing out cabins, engine room, holds, etc. down below. Because the ships have narrow corridors and multiple levels, these terror missions are generally considered the hardest in the game, taking upwards of an hour to complete.

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* ''VideoGame/XCom: Terror From the Deep'' ''VideoGame/XCOMTerrorFromTheDeep'' had 2-part Terror Missions set on cruise ships: One part on deck, and the second part clearing out cabins, engine room, holds, etc. down below. Because the ships have narrow corridors and multiple levels, these terror missions are generally considered the hardest in the game, taking upwards of an hour to complete.
21st Jun '16 6:17:08 AM FlyingDuckManGenesis
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* In the ''WesternAnimation/{{Bonkers}}'' LicensedGame for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], one of the levels takes place on a cruise ship. The boss of the stage is The Louse, from the episode, "Once in a Blue Toon", who has stolen [[Disney/TheLittleMermaid Ariel's voice]].
4th Jun '16 11:30:35 AM Kadorhal
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* ''VideoGame/CommandAndConquerRenegade'' features a Nod ship whose commanding officers are {{Shout Out}}s to ''Series/TheLoveBoat'' and ''Series/GilligansIsland''.

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* ''VideoGame/CommandAndConquerRenegade'' features ''VideoGame/CommandAndConquerRenegade''[='=]s fifth mission has the player rescue prisoners from a Nod ship whose commanding officers are {{Shout Out}}s to ''Series/TheLoveBoat'' and ''Series/GilligansIsland''.



** "Piece of the Past" from ''VideoGame/FarCry3'' follows suit. It's the first in a series of missions where the player is searching out an ancient dagger, and the first lead is on a cargo ship that's been captured by pirates.

to:

** "Piece of the Past" from ''VideoGame/FarCry3'' follows suit. It's the first in a series of missions where the player is searching out an ancient dagger, and the first lead is on a cargo ship that's been captured by pirates.
pirates. [[spoiler:You end up getting below deck, downloading some information from a laptop, which promptly sets off explosives to scuttle the ship]].



* In ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'', you board a ship with a literal skeleton crew in search of a piece of the Beanstar.

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* In ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'', ''VideoGame/MarioAndLuigiSuperstarSaga'', you board a ship with a literal skeleton crew in search of a piece of the Beanstar.
18th May '16 10:07:38 AM Kadorhal
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** ''VideoGame/MetalGearSolid2'' begins with a prologue taking place on a fake oil tanker that is actually transporting carrying Metal Gear Ray. Solid Snake must sneak below deck to find proof that US Marines have been constructing a Metal Gear.

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** ''VideoGame/MetalGearSolid2'' ''VideoGame/MetalGearSolid2SonsOfLiberty'' begins with a prologue taking place on a fake oil tanker that is actually transporting carrying Metal Gear Ray. Solid Snake must sneak below deck to find proof that US Marines have been constructing a Metal Gear.



** The finale of ''VideoGame/MetalGearSolid4'' requires Snake to fight his way through a battleship, [[spoiler:namely Outer Haven, from where Ocelot plans to destroy the Patriots, [[GambitRoulette by letting you do whatever it is you're doing]].]]

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** The finale of ''VideoGame/MetalGearSolid4'' ''VideoGame/MetalGearSolid4GunsOfThePatriots'' requires Snake to fight his way through a battleship, [[spoiler:namely Outer Haven, from where Ocelot plans to destroy the Patriots, [[GambitRoulette by letting you do whatever it is you're doing]].]]



** The second level of ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'' takes place on a small ship called the ''Maria Narcissa''. The level is very linear and the player must use ventilation shafts and the like to avoid being detected in the narrow corridors and to find and assassinate Hugo Lacerda.
** In ''[[VideoGame/SplinterCellDoubleAgent Double Agent]]'', one of Sam Fisher's missions is to infiltrate a cruise ship and blow it up with a bomb.

to:

** The second level of ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'' ''Chaos Theory'' takes place on a small ship called the ''Maria Narcissa''. The level is very linear and the player must use ventilation shafts and the like to avoid being detected in the narrow corridors and to find and assassinate Hugo Lacerda.
** In ''[[VideoGame/SplinterCellDoubleAgent Double Agent]]'', ''Double Agent'', one of Sam Fisher's missions is to infiltrate a cruise ship and blow it up with a bomb.



** A map in ''VideoGame/UnrealTournament'', "DM-[=KGalleon=]" (Koos Galleon), is modeled after a ship, as is its continuation in ''VideoGame/UnrealTournamentIII'', "DM-[=KBarge=]."
** Also from the first ''VideoGame/UnrealTournament'', the Assault map, "AS-Frigate," is about infiltrating the eponymous frigate and taking control of it.
* The E3 demo of ''VideoGame/HalfLife2'' took place on an abandoned icebreaker called the ''Borealis''. The level didn't make it into the final release though ''Episode 2'' makes clear that ''Episode 3'' will feature the ''Borealis''. [[http://www.moddb.com/mods/missing-information This mod, Missing Information,]] recreates the level from the concept art and makes it playable.

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** A map in ''VideoGame/UnrealTournament'', ''UT'', "DM-[=KGalleon=]" (Koos Galleon), is modeled after a ship, as is its continuation in ''VideoGame/UnrealTournamentIII'', "DM-[=KBarge=]."
** Also from the first ''VideoGame/UnrealTournament'', game, the Assault map, "AS-Frigate," is about infiltrating the eponymous frigate and taking control of it.
* The E3 demo of ''VideoGame/HalfLife2'' took place on an abandoned icebreaker called the ''Borealis''. The level didn't make it into the final release release, though ''Episode 2'' makes clear that ''Episode 3'' will feature the ''Borealis''. [[http://www.The mod ''[[http://www.moddb.com/mods/missing-information This mod, Missing Information,]] Information]]'' recreates the level from the concept art and makes it playable.



* One of the levels in episode 4 of ''VideoGame/DukeNukem 3D'' is set in an oil ship.

to:

* One of the levels in episode 4 of ''VideoGame/DukeNukem 3D'' ''VideoGame/DukeNukem3D'' is set in an oil ship.



* ''VideoGame/CommandAndConquerRenegade'' features a Nod ship whose commanding officers are {{Shout Out}}s to ''TheLoveBoat'' and ''GilligansIsland''.
* [[VideoGame/BattlefieldBadCompany Battlefield: Bad Company 2]] should be listed here, although the level is in a cargo airplane, it's huge enough to practically be a ship, plus serves all the purposes listed in the trope description.

to:

* ''VideoGame/CommandAndConquerRenegade'' features a Nod ship whose commanding officers are {{Shout Out}}s to ''TheLoveBoat'' ''Series/TheLoveBoat'' and ''GilligansIsland''.
''Series/GilligansIsland''.
* [[VideoGame/BattlefieldBadCompany Battlefield: Bad Company 2]] VideoGame/BattlefieldBadCompany 2 should be listed here, although the level is in a cargo airplane, it's huge enough to practically be a ship, plus serves all the purposes listed in the trope description.description. There's another level that at least has you exploring the wreckage of various ships that ended up in the desert.



** ''VideoGame/HaloCombatEvolved'' kicks it off with four explicit ship levels, first evacuating the Pillar of Autumn (1) as it prepares to crash into Halo. Then, the assault on the Truth and Reconciliation (3) in Halo's atmosphere, assault the Truth and Reconciliation ''again'' (9 )[[spoiler: to get Keyes's activation codes]], and finally the return to the "beached" Pillar of Autumn (10) [[spoiler: to blow it up and destroy Halo]]. Substitute space for water and they hit just about the whole checklist ''in the first game''. Four of the ten missions in the game spend substantial time on a ship. Most of the indoor parts of Halo feel like this, and for very loose interpretations of "ship" (for the sake of this trope space stations are admirable "ships"), practically the whole game could be considered this.

to:

** ''VideoGame/HaloCombatEvolved'' kicks it off with four explicit ship levels, first evacuating the Pillar of Autumn (1) as it prepares to crash into Halo. Then, the assault on the Truth and Reconciliation (3) in Halo's atmosphere, assault the Truth and Reconciliation ''again'' (9 )[[spoiler: (9) [[spoiler: to get Keyes's activation codes]], and finally the return to the "beached" Pillar of Autumn (10) [[spoiler: to [[spoiler:to blow it up and destroy Halo]]. Substitute space for water and they hit just about the whole checklist ''in the first game''. Four of the ten missions in the game spend substantial time on a ship. Most of the indoor parts of Halo feel like this, and for very loose interpretations of "ship" (for the sake of this trope space stations are admirable "ships"), practically the whole game could be considered this.



** In ''VideoGame/Halo3ODST'', your team is planning on this (leading your squad's marksman to complain that he saw no use in carrying his ''sniper rifle''), but the Slipspace Jump that Regret pulled back in Halo 2 upsets that. The rest of the game is spent [[spoiler: fighting your way to your teammates in the wake of the explosion from the Jump]].
*** Pretty clear that Dare was going to commandeer the squad anyway, so maybe Buck just wasn't telling him?

to:

** In ''VideoGame/Halo3ODST'', your team is planning on this (leading your squad's marksman to complain that he saw no use in carrying his when the CO forces him to carry a ''sniper rifle''), but the Slipspace Jump that Regret pulled back in Halo 2 upsets that. The rest of the game is spent [[spoiler: fighting your way to your teammates in the wake of the explosion from the Jump]].
*** Pretty clear that Dare was going to commandeer the squad anyway, so maybe Buck just wasn't telling him?
Jump]].



* ''VideoGame/{{Golden|Eye1997}}eye'' has the Frigate level.

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* ''VideoGame/{{Golden|Eye1997}}eye'' ''VideoGame/{{GoldenEye|1997}}'' has the Frigate level. The [[VideoGame/GoldenEyeWii 2010 remake]] likewise has the second half of the Dubai: Carrier level.
16th May '16 11:22:59 PM Kadorhal
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** In ''VideoGame/Halo3ODST'', your team is planning on this, (leading your squad's marksman to complain that he saw no use in carrying his ''sniper rifle'') but the Slipspace Jump that Regret pulled back in Halo 2 upsets that. The rest of the game is spent [[spoiler: fighting your way to your teammates in the wake of the explosion from the Jump]].

to:

** In ''VideoGame/Halo3ODST'', your team is planning on this, this (leading your squad's marksman to complain that he saw no use in carrying his ''sniper rifle'') rifle''), but the Slipspace Jump that Regret pulled back in Halo 2 upsets that. The rest of the game is spent [[spoiler: fighting your way to your teammates in the wake of the explosion from the Jump]].



* Early in the PC version of ''FarCry'', the player has to fight their way through the wreck of a Japanese World War II aircraft carrier. With [[ThatOneLevel an army of mercenaries and a helicopter on the deck]].

to:

* Early in the PC version of ''FarCry'', ''VideoGame/FarCry'', the player has to fight their way through the wreck of a Japanese World War II aircraft carrier. With [[ThatOneLevel an army of mercenaries and a helicopter on the deck]].
** "Piece of the Past" from ''VideoGame/FarCry3'' follows suit. It's the first in a series of missions where the player is searching out an ancient dagger, and the first lead is on a cargo ship that's been captured by pirates.
9th Feb '16 5:05:00 PM IAmNotAFunguy
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* The Sunken Ship in ''VideoGame/SuperMarioRPG'''.

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* The Sunken Ship in ''VideoGame/SuperMarioRPG'''.''VideoGame/SuperMarioRPG'' which is also a GangplankGalleon.
9th Feb '16 5:00:51 PM IAmNotAFunguy
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* The Sunken Ship in ''VideoGame/SuperMarioRPG'''.
31st Jan '16 4:44:48 PM Quanyails
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** The first half of ''VideoGame/ResidentEvilDeadAim'' also takes place on a ship.

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** The first half of ''VideoGame/ResidentEvilDeadAim'' ''[[VideoGame/ResidentEvilGunSurvivor Resident Evil: Dead Aim]]'' also takes place on a ship.
24th Nov '15 4:04:40 AM jormis29
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** The second level of ''Chaos Theory'' takes place on a small ship called the ''Maria Narcissa''. The level is very linear and the player must use ventilation shafts and the like to avoid being detected in the narrow corridors and to find and assassinate Hugo Lacerda.
** In ''Double Agent'', one of Sam Fisher's missions is to infiltrate a cruise ship and blow it up with a bomb.
* ''AlphaProtocol'' has a mission set on a yacht.

to:

** The second level of ''Chaos Theory'' ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'' takes place on a small ship called the ''Maria Narcissa''. The level is very linear and the player must use ventilation shafts and the like to avoid being detected in the narrow corridors and to find and assassinate Hugo Lacerda.
** In ''Double Agent'', ''[[VideoGame/SplinterCellDoubleAgent Double Agent]]'', one of Sam Fisher's missions is to infiltrate a cruise ship and blow it up with a bomb.
* ''AlphaProtocol'' ''VideoGame/AlphaProtocol'' has a mission set on a yacht.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ShipLevel