History Main / ShipLevel

9th Feb '16 5:05:00 PM IAmNotAFunguy
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* The Sunken Ship in ''VideoGame/SuperMarioRPG'''.

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* The Sunken Ship in ''VideoGame/SuperMarioRPG'''.''VideoGame/SuperMarioRPG'' which is also a GangplankGalleon.
9th Feb '16 5:00:51 PM IAmNotAFunguy
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* The Sunken Ship in ''VideoGame/SuperMarioRPG'''.
31st Jan '16 4:44:48 PM Quanyails
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** The first half of ''VideoGame/ResidentEvilDeadAim'' also takes place on a ship.

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** The first half of ''VideoGame/ResidentEvilDeadAim'' ''[[VideoGame/ResidentEvilGunSurvivor Resident Evil: Dead Aim]]'' also takes place on a ship.
24th Nov '15 4:04:40 AM jormis29
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** The second level of ''Chaos Theory'' takes place on a small ship called the ''Maria Narcissa''. The level is very linear and the player must use ventilation shafts and the like to avoid being detected in the narrow corridors and to find and assassinate Hugo Lacerda.
** In ''Double Agent'', one of Sam Fisher's missions is to infiltrate a cruise ship and blow it up with a bomb.
* ''AlphaProtocol'' has a mission set on a yacht.

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** The second level of ''Chaos Theory'' ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'' takes place on a small ship called the ''Maria Narcissa''. The level is very linear and the player must use ventilation shafts and the like to avoid being detected in the narrow corridors and to find and assassinate Hugo Lacerda.
** In ''Double Agent'', ''[[VideoGame/SplinterCellDoubleAgent Double Agent]]'', one of Sam Fisher's missions is to infiltrate a cruise ship and blow it up with a bomb.
* ''AlphaProtocol'' ''VideoGame/AlphaProtocol'' has a mission set on a yacht.
5th Nov '15 6:07:11 PM IAmNotAFunguy
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* ''VideoGame/SuperMarioMaker'' allows a flying airship to be selected as one of the themes.
16th May '15 6:36:21 AM Diask
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* In the ''Tom Clancy's SplinterCell'' series:

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* In the ''Tom Clancy's SplinterCell'' VideoGame/SplinterCell'' series:



* The E3 demo of ''VideoGame/{{Half-Life 2}}'' took place on an abandoned icebreaker called the ''Borealis''. The level didn't make it into the final release though ''Episode 2'' makes clear that ''Episode 3'' will feature the ''Borealis''. [[http://www.moddb.com/mods/missing-information This mod, Missing Information,]] recreates the level from the concept art and makes it playable.

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* The E3 demo of ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' took place on an abandoned icebreaker called the ''Borealis''. The level didn't make it into the final release though ''Episode 2'' makes clear that ''Episode 3'' will feature the ''Borealis''. [[http://www.moddb.com/mods/missing-information This mod, Missing Information,]] recreates the level from the concept art and makes it playable.



* In ''EternalSonata'', you go from Prince Crescendo's ship to the pirate ship ''Dolce'', where you fight a bunch of pirates, and eventually, the captain and her lieutenants.

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* In ''EternalSonata'', ''VideoGame/EternalSonata'', you go from Prince Crescendo's ship to the pirate ship ''Dolce'', where you fight a bunch of pirates, and eventually, the captain and her lieutenants.



** Though all of ''PhantomHourglass'' and ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' is a water world there is only one true ship level, the GhostShip dungeon in ''PhantomHourglass''.

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** Though all of ''PhantomHourglass'' ''VideoGame/PhantomHourglass'' and ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' is a water world there is only one true ship level, the GhostShip dungeon in ''PhantomHourglass''.''VideoGame/PhantomHourglass''.



** As well as Haunted Ship Zone in ''Sonic Rush Adventure''.
* "Titanic" on the ''GliderPRO'' CD.

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** As well as Haunted Ship Zone in ''Sonic Rush Adventure''.
''VideoGame/SonicRushAdventure''.
* "Titanic" on the ''GliderPRO'' ''VideoGame/GliderPRO'' CD.



* In ''VideoGame/AnUntitledStory'', the path to the boss of [[UnderTheSea DeepDive]] leads through the wreckage of a ship clearly labeled as SS ''Eternity''. There's also a wreckage of another wooden ship on the other side of the area which cannot be explored, but has a bunch of collectibles underside, including quite appropriately a treasure chest.

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* In ''VideoGame/AnUntitledStory'', the path to the boss of [[UnderTheSea DeepDive]] leads through the wreckage of a ship clearly labeled as SS ''Eternity''. There's also a wreckage of another wooden ship on the other side of the area which cannot be explored, but has a bunch of collectibles underside, including quite appropriately a treasure chest.


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* One dungeon in ''VideoGame/CthulhuSavesTheWorld'' is an Ultharian spaceship which Cthulhu and his companions infiltrate with the help of an Ultharian defector, Paws.
* ''VideoGame/ShovelKnight'' has the Iron Whale, a sunken whale-shaped submarine which Tresure Knight has claimed due to large hoard of gold it carries. The Stranded Ship is a wreckage of a wooden ship that has been stranded on [[SlippySlideyIceWorld a polar region]].
2nd May '15 5:47:59 PM nombretomado
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* From the ''CallOfDuty'' series:

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* From the ''CallOfDuty'' ''VideoGame/CallOfDuty'' series:



** The first mission of ''ModernWarfare'', "Crew Expendable", is a raid on a cargo ship. The multiplayer map "Wet Work" is based on that level.

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** The first mission of ''ModernWarfare'', ''VideoGame/ModernWarfare'', "Crew Expendable", is a raid on a cargo ship. The multiplayer map "Wet Work" is based on that level.
10th Apr '15 3:41:00 AM jormis29
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* ''VideoGame/{{Uncharted}} 3'' has one set aboard a luxury liner commandeered by pirates.

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* ''VideoGame/{{Uncharted}} 3'' ''VideoGame/Uncharted3DrakesDeception'' has one set aboard a luxury liner commandeered by pirates.
8th Apr '15 10:59:40 AM Morgenthaler
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** Though all of ''PhantomHourglass'' and ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' is a WaterWorld there is only one true ship level, the GhostShip dungeon in ''PhantomHourglass''.

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** Though all of ''PhantomHourglass'' and ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' is a WaterWorld water world there is only one true ship level, the GhostShip dungeon in ''PhantomHourglass''.
9th Mar '15 10:27:00 AM PaladinPhoenix
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* ''VideoGame/XCom: Terror From the Deep'' had 2-part Terror Missions set on cruise ships: One part on deck, and the second part clearing out cabins, engine room, holds, etc. down below.

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* ''VideoGame/XCom: Terror From the Deep'' had 2-part Terror Missions set on cruise ships: One part on deck, and the second part clearing out cabins, engine room, holds, etc. down below. Because the ships have narrow corridors and multiple levels, these terror missions are generally considered the hardest in the game, taking upwards of an hour to complete.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ShipLevel