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* ''VideoGame/{{Commando}}'': Shield Soldiers are bulletproof from all directions and must be taken out with grenades.

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* ''VideoGame/{{Commando}}'': ''VideoGame/CommandoCapcom'': Shield Soldiers are bulletproof from all directions and must be taken out with grenades.

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* ''VideoGame/SpiderManPS4'': Certain mooks carry shields that make them impervious to standard web and melee attacks from the front. Performing a melee and dodge combo, which allows Spidey to maneuver underneath them and hit them from behind, is the most straightforward way of dealing with them.



* ''VideoGame/Trepang2'':
** Enemies with a ballistic shield can block your bullets. You have to shoot their exposed feet or hands, or flank them by using the Cloak. Alternatively, sliding into them knocks them into the air, allowing you to shoot or grab them.
** Some enemies, notably some of the Corporate Soldiers, wield a smaller deployable combat shield. It only protects their upper torso, but has a slot through which they can fire a two-handed weapon (such as a rifle, SMG, or shotgun) while wielding it.



[[folder:Turn-Based Tactis]]

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[[folder:Turn-Based Tactis]]Tactics]]

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Alphabetizing example(s)


* ''VideoGame/BatmanArkhamSeries'' have some mooks with riot shields in most areas.

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* ''VideoGame/BatmanArkhamSeries'' The ''Franchise/BatmanArkhamSeries'' have some mooks with riot shields in most areas.



* In ''VideoGame/TheForceUnleashed II'', the Wardroids carry a giant shield that blocks all attacks until the player enters an ActionCommand sequence where Starkiller rips off the shield and throws it.



* ''VideoGame/ShadowGuardian'' have Jason facing enemy mooks armed with riot shields, which provides slightly better defenses than unshielded enemies. But they can still be taken out using the RPG or shotgun.
* ''VideoGame/ShrekTheThird'' had elite pirates with tridents and lobster-engraved silver shields, as well as knights with axes and heavy round shields. Both are immune to regular attacks and can only be defeated with the use of special abilities or if their shield is broken by the ChargedAttack first.

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* ''VideoGame/ShadowGuardian'' have has Jason facing enemy mooks armed with riot shields, which provides slightly better defenses than unshielded enemies. But they can still be taken out using the RPG or shotgun.
* ''VideoGame/ShrekTheThird'' had has elite pirates with tridents and lobster-engraved silver shields, as well as knights with axes and heavy round shields. Both are immune to regular attacks and can only be defeated with the use of special abilities or if their shield is broken by the ChargedAttack first.



* ''VideoGame/StarWarsTheForceUnleashedII'': The Wardroids carry a giant shield that blocks all attacks until the player enters an ActionCommand sequence where Starkiller rips off the shield and throws it.
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** ''VideoGame/TransformersWarForCybertron'' has the Brute, a low-level heavy mook that blocks fire with an energy shield until it gets close enough to DropTheHammer. If you try to play keep away with a flyer, they whip out a missile launcher to swat you from the air and bring you back within reach.

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** ''VideoGame/TransformersWarForCybertron'' has the Brute, a low-level heavy mook that blocks fire with an energy shield until it gets close enough to DropTheHammer.pummel you with its hammer. If you try to play keep away with a flyer, they whip out a missile launcher to swat you from the air and bring you back within reach.
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* ''VideoGame/{{Unworthy}}'': Each Sentinel is a GiantMook {{Golem}} with a man-sized sword, and correspondingly high health and damage, partly compensated for by their slow speed. Now, the shielded Sentinels are the same thing, except that they are protected from frontal damage with a tower shield. Thankfully, a single GroundPound from the [[DropTheHammer Hammer of Unmaking]] is enough to destroy the shield. Interestingly, [[MonsterCompendium Grimoire]] description states they created the shield on their own after gaining glimmers of sentience over time.

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* ''VideoGame/{{Unworthy}}'': Each Sentinel is a GiantMook {{Golem}} with a man-sized sword, and correspondingly high health and damage, partly compensated for by their slow speed. Now, the shielded Sentinels are the same thing, except that they are protected from frontal damage with a tower shield. Thankfully, a single GroundPound from the [[DropTheHammer Hammer of Unmaking]] Unmaking is enough to destroy the shield. Interestingly, [[MonsterCompendium Grimoire]] description states they created the shield on their own after gaining glimmers of sentience over time.

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Crosswicking


* The ''WesternAnimation/StevenUniverse [=RPGs=] feature enemies with shields, reducing your attacks to ScratchDamage. Their shields can be broken using shield-breaking moves. ''VideoGame/SaveTheLight'' repositions your party so that they can hit shielded mooks from behind for more damage, while VideoGame/UnleashTheLight'' adds new enemies that give ''their'' allies shields. Some of them provide [[SingleUseShield Single-Use Shields]] while others provide Armor Packs, which absorb all your attacks until they break. [[ShootTheMedicFirst They should be the ones taken out first]], while those with Armor Packs are [[AntiArmor weak to armor-breaking moves.]]

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* The ''WesternAnimation/StevenUniverse ''WesternAnimation/StevenUniverse'' [=RPGs=] feature enemies with shields, reducing your attacks to ScratchDamage. Their shields can be broken using shield-breaking moves. ''VideoGame/SaveTheLight'' repositions your party so that they can hit shielded mooks from behind for more damage, while VideoGame/UnleashTheLight'' adds new enemies that give ''their'' allies shields. Some of them provide [[SingleUseShield Single-Use Shields]] while others provide Armor Packs, which absorb all your attacks until they break. [[ShootTheMedicFirst They should be the ones taken out first]], while those with Armor Packs are [[AntiArmor weak to armor-breaking moves.]]


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[[folder:Simulation]]
* In ''VideoGame/PotionPermit'', some monsters carry shields with them, and you need to break them with your axe.
[[/folder]]
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Fixing indentation


** The first game has Newspaper Zombies (weak shield, gets ''[[TurnsRed pissed]]'' when you destroy it), Screen Door Zombies (strong shield), and Ladder Zombies (medium-strength shield that can be placed on your defensive unit to bypass it). All three can block frontal shots, but are vulnerable to arced shots, fumes (produced by the Fume-Shroom), and spikes.
** ''VideoGame/PlantsVsZombies2ItsAboutTime' has the Excavator Zombie, whose shield (a golden, non-magnetic shovel) has infinite health, and can also throw plants to the front rows with it. It's vulnerable to piercing attacks like the Laser Bean, as well as lobbed shots. Then there's the Parasol Zombie who holds a parasol that bounces an indefinite amount of lobbed shots off, but is vulnerable to frontal attacks. And unfortunately, both of them appear in the same worlds and levels...

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** The first game has Newspaper Zombies (weak shield, gets ''[[TurnsRed pissed]]'' when you destroy it), Screen Door Zombies (strong shield), and Ladder Zombies (medium-strength shield that can be placed on your defensive unit to bypass it). All three can block frontal shots, but are vulnerable to arced shots, fumes (produced by the Fume-Shroom), Fume-Shroom and Gloom-Shroom), and spikes.
** ''VideoGame/PlantsVsZombies2ItsAboutTime' ''VideoGame/PlantsVsZombies2ItsAboutTime'' has the Excavator Zombie, whose shield (a golden, non-magnetic shovel) has infinite health, and can also throw plants to the front rows with it. It's vulnerable to piercing attacks like the Laser Bean, as well as lobbed shots. Then there's the Parasol Zombie who holds a parasol that bounces an indefinite amount of lobbed shots off, but is vulnerable to frontal attacks. And unfortunately, both of them appear in the same worlds and levels...
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* The ''WesternAnimation/StevenUniverse [=RPGs=] feature enemies with shields, reducing your attacks to ScratchDamage. Their shields can be broken using shield-breaking moves. ''VideoGame/SaveTheLight'' repositions your party so that they can hit shielded mooks from behind for more damage, while VideoGame/UnleashTheLight'' adds new enemies that give ''their'' allies shields. Some of them provide [[SingleUseShield Single-Use Shields]] while others provide Armor Packs, which reduce your attacks to ScratchDamage until they break. [[ShootTheMedicFirst They should be the ones taken out first]], while those with Armor Packs are [[AntiArmor weak to armor-breaking moves.]]

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* The ''WesternAnimation/StevenUniverse [=RPGs=] feature enemies with shields, reducing your attacks to ScratchDamage. Their shields can be broken using shield-breaking moves. ''VideoGame/SaveTheLight'' repositions your party so that they can hit shielded mooks from behind for more damage, while VideoGame/UnleashTheLight'' adds new enemies that give ''their'' allies shields. Some of them provide [[SingleUseShield Single-Use Shields]] while others provide Armor Packs, which reduce absorb all your attacks to ScratchDamage until they break. [[ShootTheMedicFirst They should be the ones taken out first]], while those with Armor Packs are [[AntiArmor weak to armor-breaking moves.]]
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None


* The ''WesternAnimation/StevenUniverse [=RPGs=] feature enemies with shields, reducing your attacks to ScratchDamage. Their shields can be broken using shield-breaking moves. ''VideoGame/SaveTheLight'' repositions your party so that they can hit shielded mooks from behind for more damage, while VideoGame/UnleashTheLight'' adds new enemies that give ''their'' allies shields.

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* The ''WesternAnimation/StevenUniverse [=RPGs=] feature enemies with shields, reducing your attacks to ScratchDamage. Their shields can be broken using shield-breaking moves. ''VideoGame/SaveTheLight'' repositions your party so that they can hit shielded mooks from behind for more damage, while VideoGame/UnleashTheLight'' adds new enemies that give ''their'' allies shields. Some of them provide [[SingleUseShield Single-Use Shields]] while others provide Armor Packs, which reduce your attacks to ScratchDamage until they break. [[ShootTheMedicFirst They should be the ones taken out first]], while those with Armor Packs are [[AntiArmor weak to armor-breaking moves.]]
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crosswicking

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* The ''WesternAnimation/StevenUniverse [=RPGs=] feature enemies with shields, reducing your attacks to ScratchDamage. Their shields can be broken using shield-breaking moves. ''VideoGame/SaveTheLight'' repositions your party so that they can hit shielded mooks from behind for more damage, while VideoGame/UnleashTheLight'' adds new enemies that give ''their'' allies shields.
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* ''VideoGame/SpongeBobSquarePantsCreatureFromTheKrustyKrab'' has an enemy type that carries a shield. [=SpongeBob=] must use his Dash Attack to stun the foe and then attack it by using his Sand Slap move to defeat them. This shielded enemy comes in two aesthetics; a thuggish fish (encountered in the ''Dieseling Dreaming'' level) and a lobster-like creature (found in ''Alaskan Belly Trouble'').

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* ''VideoGame/SpongeBobSquarePantsCreatureFromTheKrustyKrab'' ''[[VideoGame/SpongeBobSquarePantsCreatureFromTheKrustyKrab [=SpongeBob=] [=SquarePants=] Creature from the Krusty Krab]]'' has an enemy type that carries a shield. [=SpongeBob=] must use his Dash Attack to stun the foe and then attack it by using his Sand Slap move to defeat them. This shielded enemy comes in two aesthetics; a thuggish fish (encountered in the ''Dieseling Dreaming'' level) and a lobster-like creature (found in ''Alaskan Belly Trouble'').
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* ''VideoGame/Sharpshooter3D'' have the riot police enemies who can block your attacks, where you need to aim above their shields or try running behind them to shoot them in their backs.
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* ''VideoGame/EasternExorcist'' has recurring shielded rat-men enemies, who carries round bronze shields capable of parrying most of your attacks.
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* ''VideoGame/ExorcistFairy'' has the Cube-Heads, who carries shields alongside curved swords and can use then to parry your forward slash. The False Knight, one of the earlier bosses, is notably a KingMook version of the shielded Cube-Heads.
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* ''VideoGame/HiddenDragonLegend'' has the Trigram's "Defender"-class mooks, green-clad enemies armed with light bronze shields alongside curved swords, their shields useful for parrying slashes. Their MookDebutCutscene sees the leader intimidating you with some ShieldBanging.

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* ''Franchise/{{Splatoon}}'': Some Octotrooper variants have a large shield protecting their front; while outright impervious to most attacks in [[VideoGame/Splatoon1 the first game]], subsequent entries allow them to eventually destroyed by any weapon (though they're still resilient enough that this should only be done as a last resort).

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* ''Franchise/{{Splatoon}}'': ''Franchise/{{Splatoon}}'':
**
Some Octotrooper variants in the singleplayer campaigns have a large shield protecting their front; while outright impervious to most attacks in [[VideoGame/Splatoon1 the first game]], subsequent entries allow them to eventually destroyed by any weapon (though they're still resilient enough that this should only be done as a last resort).resort).
** In [[MultiMookMelee Salmon Run]], Scrappers pilot an armored vehicle protected from the front, sides, and top, effectively being a motorized shield. However, they're completely exposed at the back, so players must either shoot the shields enough to stun the driver and [[AttackTheTail head to the back to splat the driver]], or shoot it once to distract them so another player can shoot them in the back.



* ''VideoGame/MetalGearSolid3SnakeEater'' has squads of EliteMooks with riot shields who show up in certain areas if you're suspected of being nearby. Explosives and shots from behind the shield both work, but there's a special sense of accomplishment reserved for those who [[AttackItsWeakPoint headshot them right through the eye slot.]]

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* ''VideoGame/MetalGearSolid3SnakeEater'' has squads of EliteMooks with riot shields who show up in certain areas if you're suspected of being nearby. Explosives and shots from behind the shield both work, but there's a special sense of accomplishment reserved for those who [[AttackItsWeakPoint headshot them right through the eye slot.]]slot]].
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* ''VideoGame/KnightsOfValour'' have shield-carrying soldiers in ''all'' the games, all their shields having a scary demonic face painted at the front to intimidate their foes.

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* ''VideoGame/KnightsOfValour'' have shield-carrying soldiers in ''all'' the games, all their shields having [[FaceDesignShield a scary demonic face face]] painted at the front to intimidate their foes.

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