History Main / ShedArmorGainSpeed

9th Nov '16 9:53:53 PM TheRoguePenguin
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* In ''VideoGame/SpacePiratesAndZombies'', players can have their ships jettison their armor plates to increase their speed.

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* In ''VideoGame/SpacePiratesAndZombies'', players can have their ships jettison their armor plates to increase their speed. The catch is, you can't get the armor back. It doesn't see much use in normal missions, but is a necessary trick to win one of the bounty hunter missions.
1st Nov '16 8:30:33 AM Larkmarn
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* In ''Anime/MobileSuitGundam0080WarInThePocket'', the NT-1 "Alex" is outfitted with a special Chobam Armor which makes it incredible resilient, but kills its mobility and agility. Once it's ejected, the suit is ''much'' faster, having been designed to A) not be completely useless with all the extra weight, and B) keep up with [[Anime/MobileShitGundam Amuro Ray's]] Newtype reflexes. However, the very Oldtype Christina [=McKenzie=] is out of her league with it.

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* In ''Anime/MobileSuitGundam0080WarInThePocket'', the NT-1 "Alex" is outfitted with a special Chobam Armor which makes it incredible resilient, but kills its mobility and agility. Once it's ejected, the suit is ''much'' faster, having been designed to A) not be completely useless with all the extra weight, and B) keep up with [[Anime/MobileShitGundam [[Anime/MobileSuitGundam Amuro Ray's]] Newtype reflexes. However, the very Oldtype Christina [=McKenzie=] is out of her league with it.
1st Nov '16 8:25:26 AM HighCrate
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** ''Series/KamenRiderExAid'' has something similar to Kabuto above, where the Riders start out in a bulky, SuperDeformed "Level 1" form in which they have to defeat the MonsterOfTheWeek in its initial form as a giant CGI mass of mobile bacteria. After that's done and the monster evolves into a kaijin, the Rider can advance to Level 2, the sleeker and more distinctive form each one's promoted with. With the introduction of Level 3 in the fifth episode alone, though, Level 1 already looks to be getting phased out.

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** %%** ''Series/KamenRiderExAid'' has something similar to Kabuto above, where the Riders start out in a bulky, SuperDeformed "Level 1" form in which they have to defeat the MonsterOfTheWeek in its initial form as a giant CGI mass of mobile bacteria. After that's done and the monster evolves into a kaijin, the Rider can advance to Level 2, the sleeker and more distinctive form each one's promoted with. With the introduction of Level 3 in the fifth episode alone, though, Level 1 already looks to be getting phased out.
1st Nov '16 7:54:53 AM starofjusticev21
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** ''Series/KamenRiderExAid'' has something similar to Kabuto above, where the Riders start out in a bulky, SuperDeformed "Level 1" form in which they have to defeat the MonsteroftheWeek in its initial form. After that they can advance to Level 2, the sleeker and more distinctive form each one's promoted with. With the introduction of Level 3 in the fifth episode alone, Level 1 already looks to be getting phased out.

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** ''Series/KamenRiderExAid'' has something similar to Kabuto above, where the Riders start out in a bulky, SuperDeformed "Level 1" form in which they have to defeat the MonsteroftheWeek MonsterOfTheWeek in its initial form. form as a giant CGI mass of mobile bacteria. After that they that's done and the monster evolves into a kaijin, the Rider can advance to Level 2, the sleeker and more distinctive form each one's promoted with. With the introduction of Level 3 in the fifth episode alone, though, Level 1 already looks to be getting phased out.
31st Oct '16 4:48:36 AM starofjusticev21
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** ''Series/KamenRiderExAid'' has something similar to Kabuto above, where the Riders start out in a bulky, SuperDeformed "Level 1" form in which they have to defeat the MonsteroftheWeek in its initial form. After that they can advance to Level 2, the sleeker and more distinctive form each one's promoted with. With the introduction of Level 3 in the fifth episode alone, Level 1 already looks to be getting phased out.
20th Oct '16 4:59:24 PM Gitaxias
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[[folder:Tabletop Games]]
* Technically possible in ''TabletopGame/DungeonsAndDragons'', but generally impractical to do in combat. Heavy armor increases a character's AC, but caps the bonus they can gain from high dexterity and reduces movement speed. At absurdly high levels of dexterity, a character might be better off wearing no armor and possibly buying enchanted clothes, even in terms of the one thing armor is supposed to be good for.
[[/folder]]
12th Oct '16 6:25:12 AM HighCrate
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A form of MultiformBalance, where a combatant sheds their armor for the sake of speed. Unencumbered by the weighty armor, they're less resilient, but much faster. Turning them from a MightyGlacier into a FragileSpeedster. In cases of extreme power level or where ArmorIsUseless, this can lead to the armor effectively being a PowerLimiter and[=/=]or invoking the BishonenLine. The ActionDressRip is related, in that they're both sacrificing clothing for mobility, though the circumstances are usually fairly different.

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A form of MultiformBalance, where a combatant sheds their armor for the sake of speed. Unencumbered by the weighty armor, they're less resilient, but much faster. Turning This often turns them from a MightyGlacier into a FragileSpeedster. In cases of extreme power level or where ArmorIsUseless, this can lead to the armor effectively being a PowerLimiter and[=/=]or invoking the BishonenLine. The ActionDressRip is related, in that they're both sacrificing clothing for mobility, though the circumstances are usually fairly different.
12th Oct '16 3:44:09 AM Galacton
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A subtrope of MultiformBalance, this is where a combatant sheds armor for the sake of speed. Unencumbered by weighty armor, they're less resilient, but much faster. This usually turns them from a MightyGlacier into a FragileSpeedster. In cases of extreme power level or where ArmorIsUseless, this can lead to the armor effectively being a PowerLimiter and[=/=]or invoking the BishonenLine. The ActionDressRip is related, in that they're both sacrificing clothing for mobility, though the circumstances are usually fairly different.

to:

A subtrope form of MultiformBalance, this is where a combatant sheds their armor for the sake of speed. Unencumbered by the weighty armor, they're less resilient, but much faster. This usually turns Turning them from a MightyGlacier into a FragileSpeedster. In cases of extreme power level or where ArmorIsUseless, this can lead to the armor effectively being a PowerLimiter and[=/=]or invoking the BishonenLine. The ActionDressRip is related, in that they're both sacrificing clothing for mobility, though the circumstances are usually fairly different.
27th Aug '16 6:35:37 PM X2X
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[[caption-width-right:350:For [[MultiformBalance instant rebalance]], just add [[Franchise/{{Metroid}} Samus]] [[FanService fanservice]].]]

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[[caption-width-right:350:For [[MultiformBalance instant rebalance]], just add [[Franchise/{{Metroid}} Samus]] [[FanService fanservice]].{{fanservice}}.]]



* In ''Anime/MobileSuitGundam0080WarInThePocket'', the NT-1 "Alex" is outfitted with a special Chobam Armor which makes it incredible resilient, but kills its mobility and agility. Once it's ejected, the suit is ''much'' faster, having been designed to A) not be completely useless with all the extra weight, and B) keep up with Amuro Ray's Newtype reflexes. However, the very Oldtype Christina [=McKenzie=] is out of her league with it.

to:

* In ''Anime/MobileSuitGundam0080WarInThePocket'', the NT-1 "Alex" is outfitted with a special Chobam Armor which makes it incredible resilient, but kills its mobility and agility. Once it's ejected, the suit is ''much'' faster, having been designed to A) not be completely useless with all the extra weight, and B) keep up with [[Anime/MobileShitGundam Amuro Ray's Ray's]] Newtype reflexes. However, the very Oldtype Christina [=McKenzie=] is out of her league with it.



* In ''Anime/MobileSuitGundam00'' the Virtue Gundam can eject most of its armor to become the more maneuverable Nadleeh Gundam. However, the Nadleeh was not intended as a combat unit - as most of its capacitors and weapons are in its armor, it's [[ClippedWingAngel much weaker than Virtue and never used in battle except as a last resort]].

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* In ''Anime/MobileSuitGundam00'' the Virtue Gundam can eject most of its armor to become the more maneuverable Nadleeh Gundam. However, the Nadleeh was not intended as a combat unit - -- as most of its capacitors and weapons are in its armor, it's [[ClippedWingAngel much weaker than Virtue and never used in battle except as a last resort]].



* Chirico does this in the [[{{Anime/ArmoredTrooperVOTOMS}} Big Battle OVA]], shedding a full sixth of a standard Scopedog's weight off to create the Light Scopedog custom unit. (This sort of customization is also pretty standard in the setting.)

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* Chirico does this in the [[{{Anime/ArmoredTrooperVOTOMS}} ''Anime/ArmoredTrooperVOTOMS: Big Battle OVA]], Battle'' OVA, shedding a full sixth of a standard Scopedog's weight off to create the Light Scopedog custom unit. (This sort of customization is also pretty standard in the setting.)



* In ''Anime/DragonBallZ'', when King Kai tells Goku to chase and catch his pet monkey to get acquainted to his home's gravity, which is much higher than that of Earth, Goku sheds his weighted training gear to better do so. After a while, King Kai tells him to put it back on, telling him that the other Saiyans-- who he's here to prepare to fight-- use the same gear while training in even ''higher'' gravity.

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* In ''Anime/DragonBallZ'', when King Kai tells Goku to chase and catch his pet monkey to get acquainted to his home's gravity, which is much higher than that of Earth, Goku sheds his weighted training gear to better do so. After a while, King Kai tells him to put it back on, telling him that the other Saiyans-- who Saiyans--who he's here to prepare to fight-- use fight--use the same gear while training in even ''higher'' gravity.



** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', once you remove all of a Darknut's armor, it casts aside its {{BFS}} ([[ThrowingYourSwordAlwaysWorks By chucking it at Link, mind you]]) and draws a longsword, making both its movement and attack speed much higher. They do the same thing if you damage one enough in the Smash Run mode of ''VideoGame/SuperSmashBros for 3DS''

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** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', once you remove all of a Darknut's armor, it casts aside its {{BFS}} ([[ThrowingYourSwordAlwaysWorks By by chucking it at Link, mind you]]) and draws a longsword, making both its movement and attack speed much higher. They do the same thing if you damage one enough in the Smash Run mode of ''VideoGame/SuperSmashBros for 3DS''



** The ability Weak Armor represents this similarly. Every time a Pokemon is hit with a physical attack, its defense drops a stage, but its Speed increases one. Its Japanese name Broken Armor makes it even more apparent.

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** The ability Weak Armor represents this similarly. Every time a Pokemon Pokémon is hit with a physical attack, its defense drops a stage, but its Speed increases one. Its Japanese name Broken Armor makes it even more apparent.



* ''VideoGame/SuperSmashBros Brawl'': Samus sheds her PoweredArmor and wears a skin-tight suit. Zero Suit Samus, as she is thus called, is much faster and lighter.

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* ''VideoGame/SuperSmashBros Brawl'': Samus sheds her PoweredArmor and wears a skin-tight suit. [[VideoGame/MetroidZeroMission Zero Suit Samus, Samus]], as she is thus called, is much faster and lighter.



* In ''[[VideoGame/CursedTreasure Cursed Treasure 2]]'', there are several enemies and bosses who lose their armor when reduced to some fraction of their maximum health, greatly boosting their speed. The game calls this a "Final Rush".
* This is a favored tactic in ''[[VideoGame/{{Boktai}} Boktai 2: Solar Boy Django]]'' which put a de-facto level limit on armor by giving you running speed boosts with every level up, while stronger armor weighed more and reduced your running speed. Most players preferred having a base running speed ''faster than the Dash ability'' and would opt for ''no armor at all'' (until they found the Earthly Robe with it's 28 defense / 8 weight) in favor of being able to take extra hits.

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* In ''[[VideoGame/CursedTreasure Cursed Treasure 2]]'', ''VideoGame/CursedTreasure 2'', there are several enemies and bosses who lose their armor when reduced to some fraction of their maximum health, greatly boosting their speed. The game calls this a "Final Rush".
Rush."
* This is a favored tactic in ''[[VideoGame/{{Boktai}} Boktai 2: Solar Boy Django]]'' which put a de-facto ''de facto'' level limit on armor by giving you running speed boosts with every level up, while stronger armor weighed more and reduced your running speed. Most players preferred having a base running speed ''faster than the Dash ability'' and would opt for ''no armor at all'' (until they found the Earthly Robe with it's 28 defense / 8 weight) in favor of being able to take extra hits.
22nd Aug '16 11:06:06 PM TheBigBopper
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* This is basically how plate armor gradually disappeared from European battlefields during the 17th century thanks to the insoluble dilemma that increasing firearm effectiveness presented. In TheLateMiddleAges, you only needed relatively thin armor plates to make edged weapons and arrows glance off, especially if the steel was hardened and tempered. Full head-to-toe armor might weigh 45-60 pounds depending on the individual and their level of protection, which may sound like a lot but which is actually quite manageable. This changed as the guns which had been present in the 14th and 15th centuries started to get more powerful, more numerous, and more accurate over the course of the 16th century. In order to make armor proof against the more powerful arquebus and musket, you had to thicken the plates and add reinforcing pieces to the most vulnerable areas, so that the average weight of each armor component kept increasing over time. It got to the point where an armor that covered the entire body in bulletproof plates would simply be too heavy and taxing on the wearer's stamina to be practical, so they kept removing pieces bit by bit. The first type of armor to be abandoned was horse armor, since there was no way a horse could carry both its own armor and a heavily armored rider anymore. Next went the feet and calves, then the legs, then the arms, and pretty soon most cavalry were only wearing backplate, breastplate, open helmet, a left hand gauntlet that went up to the elbow, and a leather buff coat underneath. A buff coat could stop a sword cut or a bullet that had already spent its energy, so some soldiers took their chances with just that at the risk that a direct hit to somewhere without plate armor would kill them. They would also ditch their helmets and wear "secrets", metal skull caps small enough to fit under their hats, which were unlikely to stop a bullet but effective against sword blows. By the 18th century, armor heavy enough to stop most bullets was only being worn by sappers who worked close to the walls exposed to enemy fire, while cuirassiers' cuirasses could only be relied upon to deflect saber points and bayonets. In World War I, however, armor began being phased back in starting with helmets to protect against shrapnel, and advances in bulletproof materials have started swinging the pendulum back in the other direction.
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