History Main / SheatheYourSword

19th May '17 11:22:33 PM GrammarNavi
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** Another fight with Amazo's "son" (this was well after the above flaw was the subject of an ObviousRulesPatch) realized that this Amazo could tap into their minds and use the tactics one leager would use to counter the other. Realizing this, Batman instead started hurling insults at Superman, which snowballed into the league bickering with each other. Of course, since this Amazo had the personality of all the league and could get in tune with them, it resulted in him fighting himself until he self-destructed. It worked, but it was implied that it did more damage to the League in other ways.

to:

** Another fight with Amazo's "son" (this was well after the above flaw was the subject of an ObviousRulesPatch) ObviousRulePatch) realized that this Amazo could tap into their minds and use the tactics one leager would use to counter the other. Realizing this, Batman instead started hurling insults at Superman, which snowballed into the league bickering with each other. Of course, since this Amazo had the personality of all the league and could get in tune with them, it resulted in him fighting himself until he self-destructed. It worked, but it was implied that it did more damage to the League in other ways.
12th May '17 10:08:21 AM Randomwaffle23
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* In VideoGame/Stellaris, if you find yourself in a defensive war during the early game against a superior foe, the best advice is to keep building your economy and let them try and take your capital (hopefully armed with a defense station with a subspace snare by your starbase). The enemy fleet will be pulled right next to your starbase and fleet, and be unable to counter both. If you have a low enough war score, they will concede after a few tries at this and their economy will be in shambles. During the early game, your Starbase is your biggest gun and can take on all but the most Fanatical Militant AIs of the equivalent level.

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* In VideoGame/Stellaris, ''VideoGame/{{Stellaris}}'', if you find yourself in a defensive war during the early game against a superior foe, the best advice is to keep building your economy and let them try and take your capital (hopefully armed with a defense station with a subspace snare by your starbase). The enemy fleet will be pulled right next to your starbase and fleet, and be unable to counter both. If you have a low enough war score, they will concede after a few tries at this and their economy will be in shambles. During the early game, your Starbase is your biggest gun and can take on all but the most Fanatical Militant AIs of the equivalent level.level.
* In the Plague of Shadows campaign of ''VideoGame/ShovelKnight'', if you stand perfectly still and do nothing, the attacks used by [[spoiler:the Plague of Shadows]] won't hurt you, and you'll eventually be allowed to move on without fighting. It's still possible to win by fighting normally though.
7th May '17 5:32:50 PM DustSnitch
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* In ''Film/CaptainAmericaTheWinterSoldier'', [[spoiler:Steve's final battle with the titular villain ends this way. The fight starts out brutal, but after Steve completes his objective of stopping the three Helicarriers, he refuses to continue to fight his brainwashed best friend. To illustrate that, he drops his iconic shield into the Potomac below, and gives Bucky an IronicEcho. Steve doesn't really win the fight this way, but after he drops unconscious into the Potomac himself, the Winter Soldier rescues him.]]

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* In ''Film/CaptainAmericaTheWinterSoldier'', [[spoiler:Steve's Captain America's final battle with the titular villain ends this way. The fight starts out brutal, but after Steve completes his objective of stopping the three Helicarriers, he refuses to continue to fight his brainwashed best friend. To illustrate that, he drops his iconic shield into the Potomac below, and gives repeats something his best friend Bucky an IronicEcho. Steve doesn't really win the fight this way, but after he drops unconscious into the Potomac himself, told him years ago. It's fitting too, because the Winter Soldier rescues him.]]is [[spoiler:Bucky.]] In any case, the Soldier beats the Captain, but eventually empathizes enough to stop and rescue the captain from the collapsing airship.
7th May '17 5:30:15 PM DustSnitch
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* In ''VideoGame/{{Undertale}}'', almost all encounters can be resolved through either fighting or granting mercy. Unlike most examples of this trope, however, the nonviolent option tends to require more effort than just not attacking, with some sort of action required to get the monster to stand down. Some encounters do result in a similar experience to the usual uses of this trope, though, such as [[spoiler:the battle against Toriel, which is solved by repeatedly choosing the "Spare" option even though it initially doesn't seem to be doing anything, and trying to talk didn't help.]] There's also an inversion: [[spoiler:in the Genocide route, the final boss, Sans, eventually recognizes that he's about to lose, and adopts this strategy in an attempt to make you give up. He takes a turn in which he doesn't attack, meaning his turn never ends and yours never starts, so you can't attack him... in theory, anyway.]]

to:

* In ''VideoGame/{{Undertale}}'', almost all encounters can be resolved through either fighting or granting mercy. Unlike most examples of this trope, however, the nonviolent option tends to require more effort than just not attacking, with some sort of action required to get the monster to stand down. Some encounters do result in a similar experience to the usual uses of this trope, though, such as [[spoiler:the the battle against Toriel, which is solved by repeatedly choosing the "Spare" option even though it initially doesn't seem to be doing anything, and trying to talk didn't help.]] help. There's also an inversion: [[spoiler:in in the Genocide route, the final boss, Sans, boss eventually recognizes that he's about to lose, you're winning, and adopts plays with this strategy in an attempt trope to make you give up. He turn the tides. [[spoiler:He takes a turn in which he doesn't attack, meaning his turn never ends and yours never starts, so you can't attack him... in theory, anyway.]]
7th May '17 5:27:52 PM DustSnitch
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[[folder:Mythology and Religion]]
* In Hindu mythology, one of the godly weapons known as the Narayanastra, when invoked, creates a rain of flaming arrows and discs that continuously pelts an enemy until they are destroyed. The more resistance the enemy puts up, the more force the weapon counters it with. The only way to survive it is to surrender to it.
* UsefulNotes/{{Taoism}} teaches the principle of 無爲 ''wu wei'': doing by not doing.
[[/folder]]



[[folder:Religion and Mythology]]
* In Hindu mythology, one of the godly weapons known as the Narayanastra, when invoked, creates a rain of flaming arrows and discs that continuously pelts an enemy until they are destroyed. The more resistance the enemy puts up, the more force the weapon counters it with. The only way to survive it is to surrender to it.
* UsefulNotes/{{Taoism}} teaches the principle of 無爲 ''wu wei'': doing by not doing.
[[/folder]]
18th Apr '17 11:47:25 AM hszmv1
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Added DiffLines:

** Another fight with Amazo's "son" (this was well after the above flaw was the subject of an ObviousRulesPatch) realized that this Amazo could tap into their minds and use the tactics one leager would use to counter the other. Realizing this, Batman instead started hurling insults at Superman, which snowballed into the league bickering with each other. Of course, since this Amazo had the personality of all the league and could get in tune with them, it resulted in him fighting himself until he self-destructed. It worked, but it was implied that it did more damage to the League in other ways.
18th Apr '17 11:32:39 AM hszmv1
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Added DiffLines:

* In VideoGame/Stellaris, if you find yourself in a defensive war during the early game against a superior foe, the best advice is to keep building your economy and let them try and take your capital (hopefully armed with a defense station with a subspace snare by your starbase). The enemy fleet will be pulled right next to your starbase and fleet, and be unable to counter both. If you have a low enough war score, they will concede after a few tries at this and their economy will be in shambles. During the early game, your Starbase is your biggest gun and can take on all but the most Fanatical Militant AIs of the equivalent level.
9th Apr '17 4:17:09 AM LentilSandEater
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* This is basically the premise behind the martial art of Aikido, both philosophically (if you fight, you will lose against someone, it's only a matter of time) and pragmatically (the techniques emphasize the fact that you should not fight the opponent i.e. oppose his intention/movement or try to struggle with him). YMMV whether this is a straight example of SheatheYourSword or an atypical approach towards, well, fighting.

to:

* This is basically the premise behind the martial art of Aikido, both philosophically (if you fight, you will lose against someone, it's only a matter of time) and pragmatically (the techniques emphasize the fact that you should not fight the opponent i.e. oppose his intention/movement or try to struggle with him). YMMV whether this is a straight example of SheatheYourSword or an atypical approach towards, well, fighting.
2nd Apr '17 9:49:33 PM LucaEarlgrey
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* In ''VideoGame/{{Overwatch}}'', occasionally, [[NotTheIntendedUse using the "Hello!" command in a hopeless fight, such as when a healer is cornered by a tank, will cause your opponent to let you live.]] Possibly zig-zagged, as since it's PvP it is up to the opponent to oblige you or not.
28th Mar '17 6:58:28 AM Altes
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* This is how the fight between Mob and [[spoiler:God Dimple]] ends in ''Manga/MobPsycho100''. [[spoiler:Upon reaching 100%, Mob realizes his powers are in the way of solving his conflict with Dimple, and they just need to talk it out like friends.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SheatheYourSword