History Main / Shareware

23rd Jan '18 7:00:31 AM Cryoclaste
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Some games, most notably early Apogee and Creator/IdSoftware titles (''VideoGame/DukeNukem'', ''VideoGame/CommanderKeen'', ''VideoGame/Wolfenstein3D'', ''VideoGame/{{Doom}}''…) were distributed in “shareware” versions (typically only the first of three episodes), even though the full games were separate software that was physically sent to the customer by mail-order. By common terminology, such distributions are more accurately called demos (demonstrations), just usually more generously sized, such as an entire multi-stage episode rather than one or two stages. Even so, it might be argued that a certain resemblance exists between shareware and demos in some cases, such as flat subscription-based games that can segue directly from some sort of free trial to the full game, like ''WorldOfWarcraft''.

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Some games, most notably early Apogee and Creator/IdSoftware titles (''VideoGame/DukeNukem'', ''VideoGame/CommanderKeen'', ''VideoGame/Wolfenstein3D'', ''VideoGame/{{Doom}}''…) were distributed in “shareware” versions (typically only the first of three episodes), even though the full games were separate software that was physically sent to the customer by mail-order. By common terminology, such distributions are more accurately called demos (demonstrations), just usually more generously sized, such as an entire multi-stage episode rather than one or two stages. Even so, it might be argued that a certain resemblance exists between shareware and demos in some cases, such as flat subscription-based games that can segue directly from some sort of free trial to the full game, like ''WorldOfWarcraft''.
''VideoGame/WorldOfWarcraft''.
5th Jan '18 1:29:23 PM nombretomado
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Some games, most notably early Apogee and IdSoftware titles (''VideoGame/DukeNukem'', ''VideoGame/CommanderKeen'', ''VideoGame/Wolfenstein3D'', ''VideoGame/{{Doom}}''…) were distributed in “shareware” versions (typically only the first of three episodes), even though the full games were separate software that was physically sent to the customer by mail-order. By common terminology, such distributions are more accurately called demos (demonstrations), just usually more generously sized, such as an entire multi-stage episode rather than one or two stages. Even so, it might be argued that a certain resemblance exists between shareware and demos in some cases, such as flat subscription-based games that can segue directly from some sort of free trial to the full game, like ''WorldOfWarcraft''.

to:

Some games, most notably early Apogee and IdSoftware Creator/IdSoftware titles (''VideoGame/DukeNukem'', ''VideoGame/CommanderKeen'', ''VideoGame/Wolfenstein3D'', ''VideoGame/{{Doom}}''…) were distributed in “shareware” versions (typically only the first of three episodes), even though the full games were separate software that was physically sent to the customer by mail-order. By common terminology, such distributions are more accurately called demos (demonstrations), just usually more generously sized, such as an entire multi-stage episode rather than one or two stages. Even so, it might be argued that a certain resemblance exists between shareware and demos in some cases, such as flat subscription-based games that can segue directly from some sort of free trial to the full game, like ''WorldOfWarcraft''.



* IdSoftware used to develop shareware on a frequent basis. ''VideoGame/{{Doom}}'' only allowed the first 9 levels for free, leaving one to mail-order for the last 18 levels. ''VideoGame/Wolfenstein3D'' had the same shareware model, allowing only the first 10 levels out of 60. Interestingly, ''VideoGame/CommanderKeen'' is a special case. The first and fourth games were shareware with no limits or messages. However, the second, third and fifth installments had to be purchased, leaving parts of the story unfinished for shareware users; this was because the first and and second trilogies used effectively different {{Game Engine}}s. The sixth game had a demo of the first three levels due being published by a different company.

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* IdSoftware Creator/IdSoftware used to develop shareware on a frequent basis. ''VideoGame/{{Doom}}'' only allowed the first 9 levels for free, leaving one to mail-order for the last 18 levels. ''VideoGame/Wolfenstein3D'' had the same shareware model, allowing only the first 10 levels out of 60. Interestingly, ''VideoGame/CommanderKeen'' is a special case. The first and fourth games were shareware with no limits or messages. However, the second, third and fifth installments had to be purchased, leaving parts of the story unfinished for shareware users; this was because the first and and second trilogies used effectively different {{Game Engine}}s. The sixth game had a demo of the first three levels due being published by a different company.
13th Dec '17 4:51:58 PM nombretomado
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Buying shareware is often referred to as “registration,” because all that's usually included with one's purchase is a code (consisting of one or more special strings of letters and numbers.) This allows sales to take place via postal mail, telephone conversation, or (even over a decade before the web) online communication. When typed into the program, this code “registers” the copy installed on your machine as belonging to you and removes whatever restrictions existed in its unregistered state. This is all the CopyProtection[=/=]{{DRM}} typical shareware games have, and—most shareware authors and customers feel—[[PowerOfTrust all that they need]].

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Buying shareware is often referred to as “registration,” because all that's usually included with one's purchase is a code (consisting of one or more special strings of letters and numbers.) This allows sales to take place via postal mail, telephone conversation, or (even over a decade before the web) online communication. When typed into the program, this code “registers” the copy installed on your machine as belonging to you and removes whatever restrictions existed in its unregistered state. This is all the CopyProtection[=/=]{{DRM}} CopyProtection[=/=]UsefulNotes/{{DRM}} typical shareware games have, and—most shareware authors and customers feel—[[PowerOfTrust all that they need]].
10th Jun '17 1:43:36 PM nombretomado
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* Some game demos on the Nintendo3DS allow you to save your data and transfer it to the full game when you decide to pay for it, even if the game isn't out yet. 3DS and WiiU demos are also trialware, as you can only start them up a limited number of times, with a few exceptions.

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* Some game demos on the Nintendo3DS UsefulNotes/Nintendo3DS allow you to save your data and transfer it to the full game when you decide to pay for it, even if the game isn't out yet. 3DS and WiiU UsefulNotes/WiiU demos are also trialware, as you can only start them up a limited number of times, with a few exceptions.
9th Sep '16 10:00:21 PM tealmage
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* [[http://www.spiderwebsoftware.com/ Spiderweb Software]] still operates on the classic shareware model, releasing 20%-40% playable versions of ''VideoGame/{{Nethergate}}'' and the ''VideoGame/{{Exile}}''[=/=]''VideoGame/{{Avernum}}'' and ''VideoGame/{{Geneforge}}'' series.

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* [[http://www.spiderwebsoftware.com/ Spiderweb Software]] still operates on the classic shareware model, releasing 20%-40% playable versions of ''VideoGame/{{Nethergate}}'' and the ''VideoGame/{{Exile}}''[=/=]''VideoGame/{{Avernum}}'' and ''VideoGame/{{Geneforge}}'' series. The demos are "crippleware" of the geographic variety: the ''Exile 1'' demo, for instance, had an impassable chasm near the east/west halfway point, which went all the way up and down the map; and in ''Exile 2'', the demo consisted of the game's first three "chapters". Otherwise, the demos are fully functional.
23rd Feb '16 8:44:09 AM UptownSurfer
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Added DiffLines:

* ''VideoGame/MonkeyShines'' has a free trial that allows you to play the first world for a month.
21st Feb '16 4:34:37 PM billybobfred
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** ''VideoGame/MountAndBlade'' had a similar set up during its development - one could download it for free, and play for one in-game month, or pay to get full access to the game as it was, and all future versions (including the completed game). The price steadily increased as the game neared completion, so the earlier in development one bought the game the cheaper it was.



* ''{{Heretic}}''

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* ''{{Heretic}}''''VideoGame/{{Heretic}}''



* ''ImmortalDefense'' allows you to play through the first third of the game for free, downloadable from their website.

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* ''ImmortalDefense'' ''VideoGame/ImmortalDefense'' allows you to play through the first third of the game for free, downloadable from their website.



* ''VideoGame/{{Quake}}'' -- The original game in this series was released as shareware. It gave gamers eight levels for free, with 24 more available if you bought the full version.
** Nine if you count the Hub Level "start". Which is also a cool deathmatch level.

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* ''VideoGame/MountAndBlade'' during its development - one could download it for free, and play for one in-game month, or pay to get full access to the game as it was, and all future versions (including the completed game). The price steadily increased as the game neared completion, so the earlier in development one bought the game the cheaper it was.
* ''VideoGame/{{Quake}}'' -- The original game in this series was released as shareware. It gave gamers eight levels for free, free (nine if you count the HubLevel "start".), with 24 more available if you bought the full version.
** Nine if you count the Hub Level "start". Which is also a cool deathmatch level.
version.
21st Feb '16 4:32:10 PM billybobfred
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to:

* Some game demos on the Nintendo3DS allow you to save your data and transfer it to the full game when you decide to pay for it, even if the game isn't out yet. 3DS and WiiU demos are also trialware, as you can only start them up a limited number of times, with a few exceptions.



[[index]]
%% This list is alphabetized, please keep it that way when adding new examples.



* ''VideoGame/AlienCarnage'' is an interesting case. First it was released as ''Halloween Harry'' (with the first episode as shareware), but some thought the name would make people think it was a holiday game. So they renamed it to ''AlienCarnage'' and swapped the first and third episodes. Gamers could get the (formerly) third part for free now. That leaves only the second and fourth episodes that you had to pay for. It's all been released as freeware now, but it makes you scratch your head, doesn't it?



* ''VideoGame/HugosHouseOfHorrors'' not only is an example, but in the shareware version the Old Man's final question is to ask whether or not you've registered your shareware. You can lie to him, though; he's not very bright[[note]]In the retail version, he instead asks if you're absolutely sure you want to rescue the DistressedDamsel you've already braved the titular house to rescue, so yeah: Idiot.[[/note]].



* ''VideoGame/MiniRobotWars''



* ''HalloweenHarry'' (otherwise known as ''AlienCarnage'') is an interesting case. First it was released as ''HalloweenHarry'' (with the first episode as shareware), but some thought the name would make people think it was a holiday game. So they renamed it to ''AlienCarnage'' and swapped the first and third episodes. Gamers could get the (formerly) third part for free now. That leaves only the second and fourth episodes that you had to pay for. It's all been released as freeware now, but it makes you scratch your head, doesn't it?
* ''VideoGame/MiniRobotWars''
* ''VideoGame/HugosHouseOfHorrors'' not only is an example, but in the shareware version the Old Man's final question is to ask whether or not you've registered your shareware. You can lie to him, though; he's not very bright[[note]]In the retail version, he instead asks if you're absolutely sure you want to rescue the DistressedDamsel you've already braved the titular house to rescue, so yeah: Idiot.[[/note]].
* Some game demos on the Nintendo3DS (and probably other systems) allow you to save your data and transfer it to the full game when you decide to pay for it, even if the game isn't out yet. 3DS and WiiU demos are also trialware, as you can only start them up a limited number of times, with a few exceptions.

to:

* ''HalloweenHarry'' (otherwise known as ''AlienCarnage'') %% This list is an interesting case. First alphabetized, please keep it was released as ''HalloweenHarry'' (with the first episode as shareware), but some thought the name would make people think it was a holiday game. So they renamed it to ''AlienCarnage'' and swapped the first and third episodes. Gamers could get the (formerly) third part for free now. That leaves only the second and fourth episodes that you had to pay for. It's all been released as freeware now, but it makes you scratch your head, doesn't it?
* ''VideoGame/MiniRobotWars''
* ''VideoGame/HugosHouseOfHorrors'' not only is an example, but in the shareware version the Old Man's final question is to ask whether or not you've registered your shareware. You can lie to him, though; he's not very bright[[note]]In the retail version, he instead asks if you're absolutely sure you want to rescue the DistressedDamsel you've already braved the titular house to rescue, so yeah: Idiot.[[/note]].
* Some game demos on the Nintendo3DS (and probably other systems) allow you to save your data and transfer it to the full game
way when you decide to pay for it, even if the game isn't out yet. 3DS and WiiU demos are also trialware, as you can only start them up a limited number of times, with a few exceptions.
adding new examples.
[[/index]]
21st Feb '16 4:29:06 PM billybobfred
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Added DiffLines:

* ''VideoGame/CometBusters''
16th Jan '16 1:49:43 AM Anddrix
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* ''HalloweenHarry'' (otherwise known as ''AlienCarnage'') is an interesting case. First it was released as ''HalloweenHarry'' (with the first episode as shareware), but some thought the name would [[ViewersAreMorons make people think]] it was a holiday game. So they renamed it to ''AlienCarnage'' and swapped the first and third episodes. Gamers could get the (formerly) third part for free now. That leaves only the second and fourth episodes that you had to pay for. It's all been released as freeware now, but it makes you scratch your head, doesn't it?

to:

* ''HalloweenHarry'' (otherwise known as ''AlienCarnage'') is an interesting case. First it was released as ''HalloweenHarry'' (with the first episode as shareware), but some thought the name would [[ViewersAreMorons make people think]] think it was a holiday game. So they renamed it to ''AlienCarnage'' and swapped the first and third episodes. Gamers could get the (formerly) third part for free now. That leaves only the second and fourth episodes that you had to pay for. It's all been released as freeware now, but it makes you scratch your head, doesn't it?
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Shareware