History Main / SetSwordsToStun

12th Nov '16 6:55:51 AM Morgenthaler
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** Also, when Kenshin was fighting his master Seijuro Hiko, he hit him on the chest on a way that Kenshin admits would have killed a lesser man and got Hiko bedridden fighting for his life. [[{{Badass}} For some hours. After a night's sleep he was perfectly fine.]]

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** Also, when Kenshin was fighting his master Seijuro Hiko, he hit him on the chest on a way that Kenshin admits would have killed a lesser man and got Hiko bedridden fighting for his life. [[{{Badass}} For some hours. After a night's sleep he was perfectly fine.]]
23rd Aug '16 8:47:01 AM eroock
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->[Insert character here] is seriously wounded... but the soul still burns!

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->[Insert ->''"[Insert character here] is seriously wounded... but the soul still burns!burns!"''
23rd Aug '16 7:31:04 AM Malady
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* Since battles in [[VideoGame/Touhou Gensokyo]] always result in NonLethalKOs or mild ClothingDamage due to the [[DuelsDecideEverything spellcard system]], it's implied that all characters are actually using their own powers but with them being limited to incredibly flashy attacks (such as [[WaveMotionGun Marisa's "spark" spellcards]] or [[RealityWarper Yukari's boundary themed attacks]])

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* Since battles in [[VideoGame/Touhou Gensokyo]] ''VideoGame/TouhouGensokyo'' always result in NonLethalKOs or mild ClothingDamage due to the [[DuelsDecideEverything spellcard system]], it's implied that all characters are actually using their own powers but with them being limited to incredibly flashy attacks (such as [[WaveMotionGun Marisa's "spark" spellcards]] or [[RealityWarper Yukari's boundary themed attacks]])



* In ''[[VideoGame/{{Darkstalkers}} Darkstalkers 3]]'', certain attacks by each character ''can'' kill, by slicing the opponent in half... but only if they're the last blow in the last round. If it's not, the killing effect is seen regardless but the damage done to the characters' bodies is [[GoodThingYouCanHeal instantly fixed in a cartoony manner]], like for example the upper body of the character being cleaved clean off, only for it to perform a quick somersault and land back on the waist with no lasting damage. Likewise, these attacks don't always line up with what ''should'' be fatal -- Bulleta/B.B. Hood's throat-slit grab is, understandably, fatal, but her various guns, missiles, and mines ''aren't''.

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* In ''[[VideoGame/{{Darkstalkers}} Darkstalkers 3]]'', ''VideoGame/{{Darkstalkers}} 3'', certain attacks by each character ''can'' kill, by slicing the opponent in half... but only if they're the last blow in the last round. If it's not, the killing effect is seen regardless but the damage done to the characters' bodies is [[GoodThingYouCanHeal instantly fixed in a cartoony manner]], like for example the upper body of the character being cleaved clean off, only for it to perform a quick somersault and land back on the waist with no lasting damage. Likewise, these attacks don't always line up with what ''should'' be fatal -- Bulleta/B.B. Hood's throat-slit grab is, understandably, fatal, but her various guns, missiles, and mines ''aren't''.
4th Aug '16 8:12:57 PM nomuru2d
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* The pre-''Empire'' ''VideoGame/TotalWar'' games have the capture mechanic that allows your soldiers to take prisoners on the battlefield. Basically, any strike to an enemy's back is usually treated as a NonLethalKO. If the enemy wins the battle, then these soldiers are treated as wounded who are healed after the battle. If you win, then they are considered prisoners, at which point you can decide what to do with them. You can execute them (earning your faction ruler dread), release them (earning him chivalry), or offer to release them for a price. In the latter case, if the enemy refuses to pay, the prisoners are executed automatically (earns you no points on the KarmaMeter). This was removed starting '"[[VideoGame/EmpireTotalWar Empire]]'' and not even re-introduced in the ''[[VideoGame/TotalWarShogun2 Shogun]]'' and ''[[VideoGame/TotalWarRomeII Rome]]'' remakes.

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* The pre-''Empire'' ''VideoGame/TotalWar'' games have the capture mechanic that allows your soldiers to take prisoners on the battlefield. Basically, any strike to an enemy's back is usually treated as a NonLethalKO. If the enemy wins the battle, then these soldiers are treated as wounded who are healed after the battle. If you win, then they are considered prisoners, at which point you can decide what to do with them. You can execute them (earning your faction ruler dread), release them (earning him chivalry), or offer to release them for a price. In the latter case, if the enemy refuses to pay, the prisoners are executed automatically (earns you no points on the KarmaMeter). This was removed starting '"[[VideoGame/EmpireTotalWar ''[[VideoGame/EmpireTotalWar Empire]]'' and not even re-introduced in the ''[[VideoGame/TotalWarShogun2 Shogun]]'' and ''[[VideoGame/TotalWarRomeII Rome]]'' remakes.


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* In ''WesternAnimation/StevenUniverse'', Rose Quartz's sword turns out to be a variation of this - while sharp enough to hurt organics, its real purpose in combat was to destabilize Gems' physical forms as quick as possible (often a single strike) without doing damage to their core gems.
16th Jul '16 4:30:53 PM ImperialScum
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* The ''aeon edge'' from ''Literature/AeonLegionLabyrinth'' has a non lethal setting were it passes through people and objects, freezing them in stasis rather than cutting them. Justified in that the [[TimePolice Aeon Legion]] does not want to kill temporal criminals and change the history of those who may need to live on in their own times.
26th Jun '16 3:15:02 PM Quanyails
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* Manga/OokamiNoKuchiWolfsmund: Plays with and possibly Justifies the use of this trope. Some of Wolfram's knights find Johanna escaping through the castle, and--remembering that they're not supposed to kill her--decide to grip their swords by the blade and beat her unconscious with their hilts. ShownTheirWork, as this is a legit technique from [[UsefulNotes/EuropeanSwordsmanship German Longsword]] called ''mordhau''.

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* Manga/OokamiNoKuchiWolfsmund: ''Manga/OokamiNoKuchiWolfsmund'': Plays with and possibly Justifies the use of this trope. Some of Wolfram's knights find Johanna escaping through the castle, and--remembering that they're not supposed to kill her--decide to grip their swords by the blade and beat her unconscious with their hilts. ShownTheirWork, as this is a legit technique from [[UsefulNotes/EuropeanSwordsmanship German Longsword]] called ''mordhau''.
11th Jun '16 6:52:30 PM Saber15
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* In ''VideoGame/MountAndBlade'', a leader with the Surgery skill has a chance to convert any friendly casualty into a KO. Even if it was inflicted by a knight's full-speed couched lance charge, which usually hits for about 2-3 times the maximum hit points of any unit.

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* In ''VideoGame/MountAndBlade'', a leader with the Surgery skill has a chance to convert any friendly casualty into a KO. Even if it was inflicted by a knight's full-speed couched lance charge, which usually hits for about 2-3 times the maximum hit points of any unit. Heroes, nobles, and the player can never be killed, only knocked out, even if you ram a lance [[BoomHeadshot through their faceplate]] at 25mph. However, enemy casualties are for the most part accurate; stab a mook, and he's almost certainly going to die. The player can order their troops to switch to blunt trauma weapons to raise the chances of knocking out enemies to keep as prisoners.
1st May '16 5:13:07 AM erforce
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* An example of Non-Killing Bullets: In ''[[Franchise/{{Terminator}} Terminator 2]]'' for the Sega Genesis, enemies are described at the end of a level has having been "immobilized" due to "non-fatal wounds." Despite being shot. In the chest. With a shotgun. At point blank range. Of course, this comes from a joke in the movie: John Connor tells the Terminator not to kill anybody, and so the Terminator shoots a man in the knee. ("He'll live.") Doesn't explain how a chest shot could be non-fatal, though.

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* An example of Non-Killing Bullets: In ''[[Franchise/{{Terminator}} Terminator 2]]'' ''VideoGame/Terminator2JudgmentDay'' for the Sega Genesis, enemies are described at the end of a level has having been "immobilized" due to "non-fatal wounds." Despite being shot. In the chest. With a shotgun. At point blank range. Of course, this comes from a joke in the movie: John Connor tells the Terminator not to kill anybody, and so the Terminator shoots a man in the knee. ("He'll live.") Doesn't explain how a chest shot could be non-fatal, though.
25th Apr '16 8:03:42 PM SolidSonicTH
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** Likewise, in the VideoGame/SNKVsCapcom series, certain characters carry bladed weapons (''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' has Haohmaru and Nakoruru from ''VideoGame/SamuraiShodown'' and Hibiki Takane from ''VideoGame/TheLastBlade'' among the cast) but all their opponents only get KO'd by their attacks and are capable of blocking their sword strikes with their bare hands.

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** Likewise, in the VideoGame/SNKVsCapcom series, certain characters carry bladed weapons (''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' has Haohmaru and Nakoruru from ''VideoGame/SamuraiShodown'' and Hibiki Takane from ''VideoGame/TheLastBlade'' among the cast) but all their opponents only get KO'd by their attacks and are capable of blocking their sword strikes with their bare hands. Vega's claw only does nominal damage as well, although he has been bound by this restriction since his debut.
25th Apr '16 8:02:23 PM SolidSonicTH
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* Several ''VideoGame/CapcomVsWhatever'' game s include characters like Strider Hiryu (and his AbsurdlySharpBlade), Wolverine (and [[WolverineClaws his claws]]), Doctor Doom (and his variety of energy weapons), Dormammu (master of black magic) and many others, yet no-one gets anything more serious than a KO. Granted, Strider and the various versions of Mega Man do have actual death animations, but this is just a ShoutOut to their original series rather than portraying actual death.

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* Several ''VideoGame/CapcomVsWhatever'' game s VideoGame/CapcomVsWhatever games include characters like Strider Hiryu (and his AbsurdlySharpBlade), Wolverine (and [[WolverineClaws his claws]]), Doctor Doom (and his variety of energy weapons), Dormammu (master of black magic) and many others, yet no-one gets anything more serious than a KO. Granted, Strider and the various versions of Mega Man do have actual death animations, but this is just a ShoutOut to their original series rather than portraying actual death.death.
** Likewise, in the VideoGame/SNKVsCapcom series, certain characters carry bladed weapons (''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' has Haohmaru and Nakoruru from ''VideoGame/SamuraiShodown'' and Hibiki Takane from ''VideoGame/TheLastBlade'' among the cast) but all their opponents only get KO'd by their attacks and are capable of blocking their sword strikes with their bare hands.
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