History Main / SetSwordsToStun

8th May '17 11:20:06 PM PhantomRider
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*''ComicBook/{{Psylocke}}'' generates a blade with her powers that's generated by her PsychicPowers. As such, it can slice through anything but against living opponents it causes temporary incapacitation. However, it ''can'' kill if she puts enough power into it and plunges it directly into your head, something that, naturally, she ''threatens'' but never quite gets around to actually ''doing.''
8th May '17 11:17:20 PM PhantomRider
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* In ''WesternAnimation/StevenUniverse'', Rose Quartz's sword turns out to be a variation of this - while sharp enough to hurt organics, its real purpose in combat was to destabilize Gems' physical forms as quick as possible (often a single strike) without doing damage to their core gems.

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* In ''WesternAnimation/StevenUniverse'', Rose Quartz's sword turns out to be a variation of this - while sharp enough to hurt organics, its real purpose in combat was to destabilize Gems' physical forms as quick as possible (often a single strike) without doing damage to their core gems. A Gem's body is sort of a HardLight hologram created by the gemstone that is its SoulJar. Destroy the body, it ''eventually'' regenerates but the Gem is out of the fight for some time. Destroy the gemstone, and [[KilledOffForReal say adios]].)
12th Apr '17 12:37:30 PM Killerikala
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** Whenever the player uses a clearly lethal character (Joker or Red Hood), all takedowns, be it an explosion, NeckSnap or more than enough bullets, will have the bodies still breathing afterwards. JustifiedTrope, due to engine limitations, and they are not supposed to get up.
*** In challenge maps/outside his story DLC, Red Hood's victims will be identified unconscious, and medics can revive them. [[note]]There are several reasons to this; to add challenge, and because the character selector was quickly added to address complaints for it's disappearance. It could be argued that it's justified in-universe, since challenge maps are a simulation. [[/note]]
16th Mar '17 8:35:49 PM Getta
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* ''Videogame/SenranKagura'': Being a lighthearted version of a HackAndSlash game, attacks never deal any visible damage other than [[ClothingDamage their clothing]], even if they're done by swords, knives, hammers, guns, or even explosives.
12th Nov '16 6:55:51 AM Morgenthaler
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** Also, when Kenshin was fighting his master Seijuro Hiko, he hit him on the chest on a way that Kenshin admits would have killed a lesser man and got Hiko bedridden fighting for his life. [[{{Badass}} For some hours. After a night's sleep he was perfectly fine.]]

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** Also, when Kenshin was fighting his master Seijuro Hiko, he hit him on the chest on a way that Kenshin admits would have killed a lesser man and got Hiko bedridden fighting for his life. [[{{Badass}} For some hours. After a night's sleep he was perfectly fine.]]
23rd Aug '16 8:47:01 AM eroock
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->[Insert character here] is seriously wounded... but the soul still burns!

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->[Insert ->''"[Insert character here] is seriously wounded... but the soul still burns!burns!"''
23rd Aug '16 7:31:04 AM Malady
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* Since battles in [[VideoGame/Touhou Gensokyo]] always result in NonLethalKOs or mild ClothingDamage due to the [[DuelsDecideEverything spellcard system]], it's implied that all characters are actually using their own powers but with them being limited to incredibly flashy attacks (such as [[WaveMotionGun Marisa's "spark" spellcards]] or [[RealityWarper Yukari's boundary themed attacks]])

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* Since battles in [[VideoGame/Touhou Gensokyo]] ''VideoGame/TouhouGensokyo'' always result in NonLethalKOs or mild ClothingDamage due to the [[DuelsDecideEverything spellcard system]], it's implied that all characters are actually using their own powers but with them being limited to incredibly flashy attacks (such as [[WaveMotionGun Marisa's "spark" spellcards]] or [[RealityWarper Yukari's boundary themed attacks]])



* In ''[[VideoGame/{{Darkstalkers}} Darkstalkers 3]]'', certain attacks by each character ''can'' kill, by slicing the opponent in half... but only if they're the last blow in the last round. If it's not, the killing effect is seen regardless but the damage done to the characters' bodies is [[GoodThingYouCanHeal instantly fixed in a cartoony manner]], like for example the upper body of the character being cleaved clean off, only for it to perform a quick somersault and land back on the waist with no lasting damage. Likewise, these attacks don't always line up with what ''should'' be fatal -- Bulleta/B.B. Hood's throat-slit grab is, understandably, fatal, but her various guns, missiles, and mines ''aren't''.

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* In ''[[VideoGame/{{Darkstalkers}} Darkstalkers 3]]'', ''VideoGame/{{Darkstalkers}} 3'', certain attacks by each character ''can'' kill, by slicing the opponent in half... but only if they're the last blow in the last round. If it's not, the killing effect is seen regardless but the damage done to the characters' bodies is [[GoodThingYouCanHeal instantly fixed in a cartoony manner]], like for example the upper body of the character being cleaved clean off, only for it to perform a quick somersault and land back on the waist with no lasting damage. Likewise, these attacks don't always line up with what ''should'' be fatal -- Bulleta/B.B. Hood's throat-slit grab is, understandably, fatal, but her various guns, missiles, and mines ''aren't''.
4th Aug '16 8:12:57 PM nomuru2d
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* The pre-''Empire'' ''VideoGame/TotalWar'' games have the capture mechanic that allows your soldiers to take prisoners on the battlefield. Basically, any strike to an enemy's back is usually treated as a NonLethalKO. If the enemy wins the battle, then these soldiers are treated as wounded who are healed after the battle. If you win, then they are considered prisoners, at which point you can decide what to do with them. You can execute them (earning your faction ruler dread), release them (earning him chivalry), or offer to release them for a price. In the latter case, if the enemy refuses to pay, the prisoners are executed automatically (earns you no points on the KarmaMeter). This was removed starting '"[[VideoGame/EmpireTotalWar Empire]]'' and not even re-introduced in the ''[[VideoGame/TotalWarShogun2 Shogun]]'' and ''[[VideoGame/TotalWarRomeII Rome]]'' remakes.

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* The pre-''Empire'' ''VideoGame/TotalWar'' games have the capture mechanic that allows your soldiers to take prisoners on the battlefield. Basically, any strike to an enemy's back is usually treated as a NonLethalKO. If the enemy wins the battle, then these soldiers are treated as wounded who are healed after the battle. If you win, then they are considered prisoners, at which point you can decide what to do with them. You can execute them (earning your faction ruler dread), release them (earning him chivalry), or offer to release them for a price. In the latter case, if the enemy refuses to pay, the prisoners are executed automatically (earns you no points on the KarmaMeter). This was removed starting '"[[VideoGame/EmpireTotalWar ''[[VideoGame/EmpireTotalWar Empire]]'' and not even re-introduced in the ''[[VideoGame/TotalWarShogun2 Shogun]]'' and ''[[VideoGame/TotalWarRomeII Rome]]'' remakes.


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* In ''WesternAnimation/StevenUniverse'', Rose Quartz's sword turns out to be a variation of this - while sharp enough to hurt organics, its real purpose in combat was to destabilize Gems' physical forms as quick as possible (often a single strike) without doing damage to their core gems.
16th Jul '16 4:30:53 PM ImperialScum
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* The ''aeon edge'' from ''Literature/AeonLegionLabyrinth'' has a non lethal setting were it passes through people and objects, freezing them in stasis rather than cutting them. Justified in that the [[TimePolice Aeon Legion]] does not want to kill temporal criminals and change the history of those who may need to live on in their own times.
26th Jun '16 3:15:02 PM Quanyails
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* Manga/OokamiNoKuchiWolfsmund: Plays with and possibly Justifies the use of this trope. Some of Wolfram's knights find Johanna escaping through the castle, and--remembering that they're not supposed to kill her--decide to grip their swords by the blade and beat her unconscious with their hilts. ShownTheirWork, as this is a legit technique from [[UsefulNotes/EuropeanSwordsmanship German Longsword]] called ''mordhau''.

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* Manga/OokamiNoKuchiWolfsmund: ''Manga/OokamiNoKuchiWolfsmund'': Plays with and possibly Justifies the use of this trope. Some of Wolfram's knights find Johanna escaping through the castle, and--remembering that they're not supposed to kill her--decide to grip their swords by the blade and beat her unconscious with their hilts. ShownTheirWork, as this is a legit technique from [[UsefulNotes/EuropeanSwordsmanship German Longsword]] called ''mordhau''.
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