History Main / SequelNumberSnarl

12th Dec '16 8:28:10 AM erforce
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* The original ''VideoGame/ClockTower'' was never released outside Japan, so when ''Clock Tower 2'' for the UsefulNotes/PlayStation was localized, [[SequelFirst they dropped the "2" from the title.]] The later ''Clock Tower II: The Struggle Within'' is actually a spinoff originally titled ''Clock Tower: Ghost Head'', which at least allowed ''Clock Tower 3'' to retained its numbering for its worldwide release.

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* The original ''VideoGame/ClockTower'' was never released outside Japan, so when ''Clock Tower 2'' for the UsefulNotes/PlayStation was localized, [[SequelFirst they dropped the "2" from the title.]] The later ''Clock Tower II: The Struggle Within'' is actually a spinoff originally titled ''Clock Tower: Ghost Head'', which at least allowed ''Clock Tower 3'' ''VideoGame/ClockTower3'' to retained its numbering for its worldwide release.
3rd Dec '16 1:47:12 PM ThetaOmega
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** The Dreamcast games ''VideoGame/SonicAdventure'' (ported to the [=GameCube=] as ''Sonic Adventure DX''), followed by ''VideoGame/SonicAdventure2'' (ported to the [=GameCube=] as ''Sonic Adventure 2: Battle'', not to be confused with the UsefulNotes/GameBoyAdvance game ''VideoGame/SonicBattle''). Storylines from this series continue into the multiplatform releases of ''VideoGame/SonicHeroes'', and then further into ''VideoGame/ShadowTheHedgehog'', before releasing yet another game titled [[SonicTheHedgehog2006 Sonic the Hedgehog]].

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** The Dreamcast games ''VideoGame/SonicAdventure'' (ported to the [=GameCube=] as ''Sonic Adventure DX''), followed by ''VideoGame/SonicAdventure2'' (ported to the [=GameCube=] as ''Sonic Adventure 2: Battle'', not to be confused with the UsefulNotes/GameBoyAdvance game ''VideoGame/SonicBattle''). Storylines from this series continue into the multiplatform releases of ''VideoGame/SonicHeroes'', and then further into ''VideoGame/ShadowTheHedgehog'', before releasing yet another game titled [[SonicTheHedgehog2006 ''[[VideoGame/SonicTheHedgehog2006 Sonic the Hedgehog]].Hedgehog]]''.
3rd Dec '16 1:44:19 PM ThetaOmega
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** The Dreamcast games ''VideoGame/SonicAdventure'' (ported to the [=GameCube=] as ''Sonic Adventure DX''), followed by ''VideoGame/SonicAdventure2'' (ported to the [=GameCube=] as ''Sonic Adventure 2: Battle'', not to be confused with the UsefulNotes/GameBoyAdvance game ''VideoGame/SonicBattle''). Storylines from this series continue into the multiplatform releases of ''VideoGame/SonicHeroes'', and then further into ''VideoGame/ShadowTheHedgehog''.

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** The Dreamcast games ''VideoGame/SonicAdventure'' (ported to the [=GameCube=] as ''Sonic Adventure DX''), followed by ''VideoGame/SonicAdventure2'' (ported to the [=GameCube=] as ''Sonic Adventure 2: Battle'', not to be confused with the UsefulNotes/GameBoyAdvance game ''VideoGame/SonicBattle''). Storylines from this series continue into the multiplatform releases of ''VideoGame/SonicHeroes'', and then further into ''VideoGame/ShadowTheHedgehog''.''VideoGame/ShadowTheHedgehog'', before releasing yet another game titled [[SonicTheHedgehog2006 Sonic the Hedgehog]].
1st Dec '16 7:16:53 PM MyFinalEdits
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* The various ''TabletopGame/DungeonsAndDragons'' editions are titled ''Dungeons & Dragons'', ''Dungeons & Dragons Basic Set'', ''Advanced Dungeons & Dragons'', ''Advanced Dungeons & Dragons 2nd Edition'', ''Dungeons & Dragons 3rd Edition'', ''Dungeons & Dragons v3.5'' (a minor revision), ''Dungeons & Dragons 4th Edition'', and most recently, ''Dungeons & Dragons 5th Edition''. While the relationships between early versions isn't hard and fast (they were considered the same game, just aimed at different audiences, and were largely compatible until the Basic Set was revised in 1981), there's no way 5th Edition is actually the 5th version of the game.

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* The various ''TabletopGame/DungeonsAndDragons'' editions are titled ''Dungeons & Dragons'', ''Dungeons & Dragons Basic Set'', ''Advanced Dungeons & Dragons'', ''Advanced Dungeons & Dragons 2nd Edition'', ''Dungeons & Dragons 3rd Edition'', ''Dungeons & Dragons v3.5'' (a minor revision), ''Dungeons & Dragons 4th Edition'', and most recently, ''Dungeons & Dragons 5th Edition''. While the relationships between early versions isn't hard and fast (they were considered the same game, just aimed at different audiences, and were largely compatible until the Basic Set was revised in 1981), there's no way 5th Edition is actually the 5th version of the game.



* The ''VideoGame/{{Battlefield}}'' series has this. ''Battlefield 2'' was actually the third installment, for instance (which makes some sense; ''Battlefield Vietnam'' wasn't as well-received as ''1942''). ''VideoGame/{{Battlefield 3}}'', on the other hand, is at the very least the ''eleventh game'' in the series. The most recent installment, ''VideoGame/{{Battlefield 1}}'', is actually the ''fifteenth'' entry in the series; the odd title choice is because the game covers the events of UsefulNotes/{{World War|I}} '''[[UsefulNotes/WorldWarI I]]'''.

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* The ''VideoGame/{{Battlefield}}'' series has this. ''Battlefield 2'' was actually the third installment, for instance (which makes some sense; ''Battlefield Vietnam'' wasn't as well-received as ''1942''). ''VideoGame/{{Battlefield 3}}'', on the other hand, is at the very least the ''eleventh game'' in the series. The most recent installment, ''VideoGame/{{Battlefield 1}}'', 1}}'' is actually the ''fifteenth'' entry in the series; the odd title choice is because the game covers the events of UsefulNotes/{{World War|I}} '''[[UsefulNotes/WorldWarI I]]'''.
1st Dec '16 8:10:01 AM X2X
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** The series contains six numbered games (of which ''[[VideoGame/AirCombat 1]]'' and ''[[VideoGame/AceCombat2 2]]'' weren't originally part of the main continuity, and ''[[VideoGame/AceCombat3Electrosphere 3]]'' is set [[DistantFinale after]] ''[[VideoGame/AceCombat04ShatteredSkies 04]]'', ''[[VideoGame/AceCombat5TheUnsungWar 5]]'', and ''[[VideoGame/AceCombat6FiresOfLiberation 6]]'') and five oddly-numbered ones: ''[[VideoGame/AceCombatAdvance Advance]]'' (prequel to ''3''), ''[[VideoGame/AceCombatZeroTheBelkanWar Zero]]'' (prequel to the entire series and, more specifically, ''5''), ''[[VideoGame/AceCombatXSkiesOfDeception X]]'' (released before ''6'' but set after it), ''Xi'' ({{interquel}} [[HeroOfAnotherStory to]] ''X''), and ''[[VideoGame/AceCombatJointAssault X2]]'' (which was eventually stripped of the "number" because it had nothing to do with ''X'' except the [[Usefulotes/PlayStationPortable platform]]). Thankfully, Namco StoppedNumberingSequels at ''VideoGame/AceCombatAssaultHorizon'', in part because, like ''Joint Assault'', that game is set in a different continuity from the numbered games.
** Following ''Assault Horizon'', Project Aces would release ''[[VideoGame/AceCombatAssaultHorizonLegacy Assault Horizon Legacy]]'' (which actually has nothing to do with ''Assault Horizon'', being a [[VideoGameRemake remake]] of ''2'' that better ties the game into the Strangereal world, hence why it's known as ''Ace Combat 3D: Cross Rumble'' in Japan), ''[[VideoGame/AceCombatNorthernWings Northern Wings]]'' (a [[DashedPlotLine "midquel"]] [[TheGreatestStoryNeverTold spanning the events of]] ''04'', ''5'', and ''6''), and ''[[VideoGame/AceCombatInfinity Infinity]]'' (another title set in the real world instead of Strangereal [[note]]the others being ''Joint Assault/X2'' and ''Assault Horizon''[[/note]], [[MythologyGag only with elements of nearly every other preceding game in the series]] and a WholePlotReference to ''04''). Then they announced ''VideoGame/AceCombat7'' for the UsefulNotes/PlayStation4, bringing this trope back in full force after a brief wane.

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** The series contains six numbered games (of which ''[[VideoGame/AirCombat 1]]'' and ''[[VideoGame/AceCombat2 2]]'' weren't originally part of the main continuity, and ''[[VideoGame/AceCombat3Electrosphere 3]]'' is set [[DistantFinale after]] ''[[VideoGame/AceCombat04ShatteredSkies 04]]'', ''[[VideoGame/AceCombat5TheUnsungWar 5]]'', and ''[[VideoGame/AceCombat6FiresOfLiberation 6]]'') and five oddly-numbered ones: ''[[VideoGame/AceCombatAdvance Advance]]'' (prequel to ''3''), ''[[VideoGame/AceCombatZeroTheBelkanWar Zero]]'' (prequel ([[EpisodeZeroTheBeginning prequel to the entire series series]] and, more specifically, ''5''), ''[[VideoGame/AceCombatXSkiesOfDeception X]]'' (released before ''6'' but set after it), ''Xi'' ({{interquel}} [[HeroOfAnotherStory to]] ''X''), and ''[[VideoGame/AceCombatJointAssault X2]]'' (which was eventually stripped of the "number" because it had nothing to do with ''X'' except the [[Usefulotes/PlayStationPortable platform]]). Thankfully, Namco StoppedNumberingSequels at ''VideoGame/AceCombatAssaultHorizon'', in part because, like ''Joint ''X2/Joint Assault'', [[AlternateContinuity that game is set in a different continuity from the numbered games.
games]].
** Following ''Assault Horizon'', Project Aces would release ''[[VideoGame/AceCombatAssaultHorizonLegacy Assault Horizon Legacy]]'' (which actually has nothing to do with ''Assault Horizon'', being a [[VideoGameRemake remake]] of ''2'' that better ties the game into the Strangereal world, hence why it's known as ''Ace Combat 3D: Cross Rumble'' [[MarketBasedTitle in Japan), Japan]]), ''[[VideoGame/AceCombatNorthernWings Northern Wings]]'' (a [[DashedPlotLine "midquel"]] [[TheGreatestStoryNeverTold spanning the events of]] ''04'', ''5'', and ''6''), and ''[[VideoGame/AceCombatInfinity Infinity]]'' (another title set in the real world instead of Strangereal [[note]]the others being ''Joint Assault/X2'' and ''Assault Horizon''[[/note]], [[MythologyGag only with elements of nearly every other preceding game in the series]] and a WholePlotReference to ''04''). Then they announced ''VideoGame/AceCombat7'' ''Ace Combat 7'' for the UsefulNotes/PlayStation4, bringing this trope back in full force after a brief wane.



* The ''VideoGame/{{Battlefield}}'' series has this. ''Battlefield 2'' was actually the third installment, for instance (which makes some sense; ''Battlefield Vietnam'' wasn't as well-received as ''1942''). ''VideoGame/{{Battlefield 3}}'', on the other hand, is at the very least the ''eleventh game'' in the series.

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* The ''VideoGame/{{Battlefield}}'' series has this. ''Battlefield 2'' was actually the third installment, for instance (which makes some sense; ''Battlefield Vietnam'' wasn't as well-received as ''1942''). ''VideoGame/{{Battlefield 3}}'', on the other hand, is at the very least the ''eleventh game'' in the series. The most recent installment, ''VideoGame/{{Battlefield 1}}'', is actually the ''fifteenth'' entry in the series; the odd title choice is because the game covers the events of UsefulNotes/{{World War|I}} '''[[UsefulNotes/WorldWarI I]]'''.
14th Nov '16 1:45:37 PM PF
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** The release order of the main games in the series are: ''VideoGame/StreetFighterI'', to ''VideoGame/StreetFighterII'', to ''VideoGame/StreetFighterAlpha'' and then ''Alpha 2'', to ''VideoGame/StreetFighterIII'', to ''III 2nd Impact'', to ''Alpha 3'', to ''III 3rd Strike'', to ''VideoGame/StreetFighterIV'', then ''VideoGame/StreetFighterV''. Chronologically, it's ''I''-''Alpha 2-Alpha 3''-''II''-''IV''-''V''-''2nd Impact''-''3rd Strike''.[[note]]In the case of the original ''Alpha'' and ''III'', they're [[BroadStrokes overwritten]] by the events of ''Alpha 2'' and ''2nd Impact''.[[/note]]

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** The release order of the main games in the series are: ''VideoGame/StreetFighterI'', to ''VideoGame/StreetFighterII'', to ''VideoGame/StreetFighterAlpha'' and then ''Alpha 2'', to ''VideoGame/StreetFighterIII'', to ''III ''Street Fighter III 2nd Impact'', to ''Alpha 3'', to ''III ''Street Fighter III 3rd Strike'', to ''VideoGame/StreetFighterIV'', then ''VideoGame/StreetFighterV''. Chronologically, it's ''I''-''Alpha 2-Alpha 3''-''II''-''IV''-''V''-''2nd Impact''-''3rd Strike''.[[note]]In the case of the original ''Alpha'' and ''III'', they're [[BroadStrokes overwritten]] by the events of ''Alpha 2'' and ''2nd Impact''.[[/note]]
14th Nov '16 1:43:08 PM PF
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** The release order of the main games in the series are: ''VideoGame/StreetFighterI'', to ''VideoGame/StreetFighterII'', to ''VideoGame/StreetFighterAlpha'' and then ''Alpha 2'', to ''VideoGame/StreetFighterIII, to ''III: 2nd Impact'', to ''Alpha 3'', to ''III: 3rd Strike'', to ''VideoGame/StreetFighterIV'', then ''VideoGame/StreetFighterV''. Chronologically, it's ''I''-''Alpha 2-Alpha 3''-''II''-''IV''-''V''-''2nd Impact''-''3rd Strike''.[[note]]In the case of the original ''Alpha'' and ''III'', they're [[BroadStrokes overwritten]] by the events of ''Alpha 2'' and ''2nd Impact''.[[/note]]

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** The release order of the main games in the series are: ''VideoGame/StreetFighterI'', to ''VideoGame/StreetFighterII'', to ''VideoGame/StreetFighterAlpha'' and then ''Alpha 2'', to ''VideoGame/StreetFighterIII, ''VideoGame/StreetFighterIII'', to ''III: ''III 2nd Impact'', to ''Alpha 3'', to ''III: ''III 3rd Strike'', to ''VideoGame/StreetFighterIV'', then ''VideoGame/StreetFighterV''. Chronologically, it's ''I''-''Alpha 2-Alpha 3''-''II''-''IV''-''V''-''2nd Impact''-''3rd Strike''.[[note]]In the case of the original ''Alpha'' and ''III'', they're [[BroadStrokes overwritten]] by the events of ''Alpha 2'' and ''2nd Impact''.[[/note]]
14th Nov '16 1:41:34 PM PF
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** The ''VideoGame/StreetFighterEX'' series is a [[TwoAndAHalfD polygonal]] offshoot of ''VideoGame/StreetFighterII''. In terms of plot, the original game was intended to be a sidestory set during the events of ''II'' (its WorkingTitle was even "''Street Fighter {{Gaiden|Game}}''"). However, since the series was developed by Arika, who own the rights to the new characters introduced in the series, it evolved into [[AlternateContinuity its own continuity instead]].

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** The ''VideoGame/StreetFighterEX'' series is a [[TwoAndAHalfD polygonal]] offshoot of ''VideoGame/StreetFighterII''. In terms of plot, the original game was intended to be a sidestory set during the events of ''II'' (its ''II''.[[note]]Its WorkingTitle was even "''Street Fighter {{Gaiden|Game}}''"). {{Gaiden|Game}}''".[[/note]] However, since the series was developed by Arika, who own the rights to the new characters introduced in the series, it evolved into [[AlternateContinuity its own continuity instead]].



** ''Salamander'' is probably the most confusing entry in the series. It was originally developed as a sequel to ''Gradius'', but was eventually released as an original game instead. There were three main arcade versions produced, the original ''Salamander'' released in Japan and Europe (Version J and D respectively), the ''Life Force'' release in North America (Version K), which had some minimal graphical changes but was mechanically identical to the original ''Salamander'', and the Japanese release of ''Life Force'' (Version N), which completely changed the backgrounds and enemy sprites and ditched the instant power-ups with a ''Gradius''-style selection meter system. The Famicom version of ''Salamander'' was essentially a combination of the Japanese ''Salamander'' and ''Life Force'' releases, adapting the graphical style of the former and the power-up system of the latter. The Famicom version was localized as ''Life Force'' on the NES. The MSX version of ''Salamander'' is actually a completely different game set in the same continuity as the MSX ''Gradius''/''Nemesis'' trilogy. The series eventually got a stand-alone sequel for the arcade exclusively in Japan, simply titled ''Salamander 2'', in 1996.

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** ''Salamander'' is probably the most confusing entry in the series. It was originally developed as a sequel to ''Gradius'', but was eventually released as an original game instead. There were three main arcade versions produced, the original ''Salamander'' released in Japan and Europe (Version J and D D, respectively), the ''Life Force'' release in North America (Version K), which had some minimal graphical changes but was mechanically identical to the original ''Salamander'', and the Japanese release of ''Life Force'' (Version N), which completely changed the backgrounds and enemy sprites and ditched the instant power-ups with a ''Gradius''-style selection meter system. The Famicom version of ''Salamander'' was essentially a combination of the Japanese ''Salamander'' and ''Life Force'' releases, adapting the graphical style of the former and the power-up system of the latter. The Famicom version was localized as ''Life Force'' on the NES. The MSX version of ''Salamander'' is actually a completely different game set in the same continuity as the MSX ''Gradius''/''Nemesis'' trilogy. The series eventually got a stand-alone sequel for the arcade exclusively in Japan, simply titled ''Salamander 2'', in 1996.



* The attract sequence of ''Real Bout VideoGame/FatalFury 2: The Newcomers'' markets it as the "[=7th=] Episode of ''Fatal Fury''", the previous ones being ''Fatal Fury: King of Fighters'' (first), ''Fatal Fury 2'' (second), ''Fatal Fury Special'' (third), ''Fatal Fury 3: Road to the Final Victory'' (fourth), ''Real Bout Fatal Fury'' (fifth) and ''Real Bout Fatal Fury Special'' (sixth). Out of these seven games, only ''Fatal Fury Special'' was an upgraded version of the previous game (''Fatal Fury 2''). The original ''Real Bout Fatal Fury'' carries over the character roster from ''Fatal Fury 3'', but has a completely different combat system than the one used in previous games, while ''Real Bout Special'' and ''Real Bout 2'' are each substantially different from the last as well. The pattern seems to be that numbered sequels were focused on introducing new characters, while the "''Special''" entries [[DreamMatchGame brought back previously retired characters]]. But then along came ''Garou: Mark of the Wolves'' and wiped the whole slate clean by bringing back only Terry Bogard. Between ''Real Bout 2'' and ''Garou'', there was also ''Fatal Fury: Wild Ambition'', a [[BroadStrokes retelling]] of the original ''Fatal Fury'' with the addition of characters from later titles (plus two newcomers and [[VideoGame/ArtOfFighting Ryo Sakazaki]], "returning" from ''Special'', as [[LegacyCharacter Mr. Karate II]]), and ''Fatal Fury: 1st Contact'', a portable version of ''Real Bout 2'' for the NeoGeoPocket Color.

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* The attract sequence of ''Real Bout VideoGame/FatalFury 2: The Newcomers'' markets it as the "[=7th=] Episode of ''Fatal Fury''", the previous ones being ''Fatal Fury: King of Fighters'' (first), ''Fatal Fury 2'' (second), ''Fatal Fury Special'' (third), ''Fatal Fury 3: Road to the Final Victory'' (fourth), ''Real Bout Fatal Fury'' (fifth) and ''Real Bout Fatal Fury Special'' (sixth). Out of these seven games, only ''Fatal Fury Special'' was an upgraded updated version of the previous game (''Fatal Fury 2''). The original ''Real Bout Fatal Fury'' carries over the character roster from ''Fatal Fury 3'', but has a completely different combat system than the one used in previous games, while ''Real Bout Special'' and ''Real Bout 2'' are each substantially different from the last as well. The pattern seems to be that numbered sequels were focused on introducing new characters, while the "''Special''" ''Special'' entries [[DreamMatchGame brought back previously retired characters]]. But then along came ''Garou: Mark of the Wolves'' and wiped the whole slate clean by bringing back only Terry Bogard. Between ''Real Bout 2'' and ''Garou'', there was also ''Fatal Fury: Wild Ambition'', a [[BroadStrokes retelling]] of the original ''Fatal Fury'' with the addition of characters from later titles (plus two newcomers and [[VideoGame/ArtOfFighting Ryo Sakazaki]], "returning" from ''Special'', as [[LegacyCharacter Mr. Karate II]]), and ''Fatal Fury: 1st Contact'', a portable version of ''Real Bout 2'' for the NeoGeoPocket UsefulNotes/NeoGeoPocket Color.



* [[Creator/{{Koei}} Koei-Tecmo]]'s ''VideoGame/DynastyWarriors'' series has a less-severe version of ''Final Fantasy''[='s=] original problem in that the Japanese and English numbering are skewed by one. This is because the series started with a game called ''Dynasty Warriors'' that was a FightingGame under the name ''Sangoku Musou'' in Japan. The "sequel" underwent a dramatic GenreShift into the OneManArmy HackAndSlash style that is the ''Wariors'' signature and was thus titled ''Shin Sangoku Musou''. Every subsequent game in Japan has been numbered in accordance with that. However, in English territories, ''Shin Sangoku Musou'' continued the ''Dynasty Warriors'' name by being called ''Dynasty Warriors 2''. So ''Shin Sangoku Musou 2'' is ''Dynasty Warriors 3'', ''SSM 3'' is ''DW 4'', and so on.

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* [[Creator/{{Koei}} Koei-Tecmo]]'s Koei Tecmo]]'s ''VideoGame/DynastyWarriors'' series has a less-severe version of ''Final Fantasy''[='s=] original problem in that the Japanese and English numbering are skewed by one. This is because the series started with a game called ''Dynasty Warriors'' that was a FightingGame under the name ''Sangoku Musou'' in Japan. The "sequel" underwent a dramatic GenreShift into the OneManArmy HackAndSlash style that is the ''Wariors'' signature and was thus titled ''Shin Sangoku Musou''. Every subsequent game in Japan has been numbered in accordance with that. However, in English territories, ''Shin Sangoku Musou'' continued the ''Dynasty Warriors'' name by being called ''Dynasty Warriors 2''. So ''Shin Sangoku Musou 2'' is ''Dynasty Warriors 3'', ''SSM 3'' is ''DW 4'', and so on.
14th Nov '16 12:59:42 PM Kadorhal
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** The release order of the main games in the series are: ''[[VideoGame/StreetFighterI I]]''-''[[VideoGame/StreetFighterII II]]''-''[[VideoGame/StreetFighterAlpha Alpha-Alpha 2]]''-''[[VideoGame/StreetFighterIII III]]''-''[[VideoGame/StreetFighterIII 2nd Impact]]''-''[[VideoGame/StreetFighterAlpha Alpha 3]]''-''[[VideoGame/StreetFighterIII 3rd Strike]]''-''[[VideoGame/StreetFighterIV IV]]''-''[[VideoGame/StreetFighterV V]]''. Chronologically, it's ''I''-''Alpha 2-Alpha 3''-''II''-''IV''-''V''-''2nd Impact''-''3rd Strike''.[[note]]In the case of the original ''Alpha'' and ''III'', they're [[BroadStrokes overwritten]] by the events of ''Alpha 2'' and ''2nd Impact''.[[/note]]
** The ''VideoGame/StreetFighterEX'' series is a [[TwoAndAHalfD polygonal]] offshoot of ''VideoGame/StreetFighterII''. In terms of plot, the original game was intended to be a sidestory set during the events of ''II''.[[note]]Its WorkingTitle was even "''Street Fighter {{Gaiden|Game}}''".[[/note]] Hoever, since the series was developed by Arika, who own the rights to the new characters introduced in the series, it evolved into [[AlternateContinuity its own continuity instead]].

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** The release order of the main games in the series are: ''[[VideoGame/StreetFighterI I]]''-''[[VideoGame/StreetFighterII II]]''-''[[VideoGame/StreetFighterAlpha Alpha-Alpha 2]]''-''[[VideoGame/StreetFighterIII III]]''-''[[VideoGame/StreetFighterIII ''VideoGame/StreetFighterI'', to ''VideoGame/StreetFighterII'', to ''VideoGame/StreetFighterAlpha'' and then ''Alpha 2'', to ''VideoGame/StreetFighterIII, to ''III: 2nd Impact]]''-''[[VideoGame/StreetFighterAlpha Alpha 3]]''-''[[VideoGame/StreetFighterIII Impact'', to ''Alpha 3'', to ''III: 3rd Strike]]''-''[[VideoGame/StreetFighterIV IV]]''-''[[VideoGame/StreetFighterV V]]''.Strike'', to ''VideoGame/StreetFighterIV'', then ''VideoGame/StreetFighterV''. Chronologically, it's ''I''-''Alpha 2-Alpha 3''-''II''-''IV''-''V''-''2nd Impact''-''3rd Strike''.[[note]]In the case of the original ''Alpha'' and ''III'', they're [[BroadStrokes overwritten]] by the events of ''Alpha 2'' and ''2nd Impact''.[[/note]]
** The ''VideoGame/StreetFighterEX'' series is a [[TwoAndAHalfD polygonal]] offshoot of ''VideoGame/StreetFighterII''. In terms of plot, the original game was intended to be a sidestory set during the events of ''II''.[[note]]Its ''II'' (its WorkingTitle was even "''Street Fighter {{Gaiden|Game}}''".[[/note]] Hoever, {{Gaiden|Game}}''"). However, since the series was developed by Arika, who own the rights to the new characters introduced in the series, it evolved into [[AlternateContinuity its own continuity instead]].



* ''VideoGame/CallOfDuty'' had its fourth game named ''VideoGame/CallOfDuty4ModernWarfare''. Its sequels are named ''VideoGame/CallOfDutyModernWarfare2'' and ''VideoGame/CallOfDutyModernWarfare3''. Then there's ''VideoGame/CallOfDutyBlackOps'', which went off on its own sequel-numbering scheme on top of being sequels to ''World at War''.

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* ''VideoGame/CallOfDuty'' had its fourth game named ''VideoGame/CallOfDuty4ModernWarfare''. ''Call of Duty 4: VideoGame/ModernWarfare''. Its sequels are named ''VideoGame/CallOfDutyModernWarfare2'' ''Call of Duty: Modern Warfare 2'' and ''VideoGame/CallOfDutyModernWarfare3''.''Call of Duty: Modern Warfare 3''. Then there's ''VideoGame/CallOfDutyBlackOps'', which went off on its own sequel-numbering scheme on top of being sequels to ''World at War''. Everything else that's not ''Black Ops'' since then - ''[[VideoGame/CallOfDutyGhosts Ghosts]]'', ''[[VideoGame/CallOfDutyAdvancedWarfare Advanced Warfare]]'', and ''[[VideoGame/CallOfDutyInfiniteWarfare Infinite Warfare]]'' - [[StoppedNumberingSequels hasn't bothered with numbers]] because none of them follow on from another game's story.



* While officially titled simply ''VideoGame/{{Mortal Kombat|9}}'', the 2011 reboot of [[Franchise/MortalKombat the series]] is considered by developer [[Creator/NetherrealmStudios NeatherRealm Studio]] to be the ninth proper fighting game installment in the franchise, counting the earlier crossover game ''VideoGame/MortalKombatVsDCUniverse'' as the eighth. However, the sequel to it, which would be ''Mortal Kombat 10'' under that numbering scheme, was briefly titled "Mortal Kombat 2" during the early planning process (or as Ed Boon jokingly put it, "[[https://twitter.com/noobde/status/365589415143276544 Mortal Kombat 10: We Lost Count"]]). And one could be easily forgiven for mistaking ''Deadly Alliance'', ''Deception'', and ''Armageddon'' for spin-offs instead of the fifth, sixth, and seventh entries in the main series, respectively. The tenth game was eventually titled ''VideoGame/MortalKombatX'' (as in the letter "X", not ten).

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* While officially titled simply ''VideoGame/{{Mortal Kombat|9}}'', the 2011 reboot of [[Franchise/MortalKombat the series]] is considered by developer [[Creator/NetherrealmStudios NeatherRealm Studio]] to be the ninth proper fighting game installment in the franchise, counting the earlier crossover game ''VideoGame/MortalKombatVsDCUniverse'' as the eighth. However, the sequel to it, which would be ''Mortal Kombat 10'' under that numbering scheme, was briefly titled "Mortal Kombat 2" during the early planning process (or as Ed Boon jokingly put it, "[[https://twitter.com/noobde/status/365589415143276544 Mortal Kombat 10: We Lost Count"]]). And one could be easily forgiven for mistaking ''Deadly Alliance'', ''Deception'', ''[[VideoGame/MortalKombatDeadlyAlliance Deadly Alliance]]'', ''[[VideoGame/MortalKombatDeception Deception]]'', and ''Armageddon'' ''[[VideoGame/MortalKombatArmageddon Armageddon]]'' for spin-offs instead of the fifth, sixth, and seventh entries in the main series, respectively. The tenth game was eventually titled ''VideoGame/MortalKombatX'' (as (although, that's as in the letter "X", not the Roman numeral for ten).



** The series contains six numbered games (of which ''[[VideoGame/AirCombat 1]]'' and ''[[VideoGame/AceCombat2 2]]'' weren't originally part of the main continuity, and ''[[VideoGame/AceCombat3Electrosphere 3]]'' is set [[DistantFinale after]] ''[[VideoGame/AceCombat04ShatteredSkies 04]]'', ''[[VideoGame/AceCombat5TheUnsungWar 5]]'', and ''[[VideoGame/AceCombat6FiresOfLiberation 6]]'') and five oddly-numbered ones: ''[[VideoGame/AceCombatAdvance Advance]]'' (prequel to ''3''), ''[[VideoGame/AceCombatZeroTheBelkanWar Zero]]'' (prequel to the entire series and, more specifically, ''5''), ''[[VideoGame/AceCombatXSkiesOfDeception X]]'' (released before ''6'' but set after it), ''Xi'' ({{interquel}} [[HeroOfAnotherStory to]] ''X''), and ''[[VideoGame/AceCombatJointAssault X2]]'' (which was eventually stripped of the "number" because it had nothing to do with ''X'' except the [[Usefulotes/PlayStationPortable platform]]). Thankfully, Namco StoppedNumberingSequels at ''VideoGame/AceCombatAssaultHorizon''.
** Following ''Assault Horizon'', Project Aces would release ''[[VideoGame/AceCombatAssaultHorizonLegacy Assault Horizon Legacy]]'' (which actually has nothing to do with ''Assault Horizon'', being a [[VideoGameRemake remake]] of ''2'' that better ties the game into the Strangereal world, hence why it's known as ''Ace Combat 3D: Cross Rumble'' in Japan), ''[[VideoGame/AceCombatNorthernWings Northern Wings]]'' (a [[DashedPlotLine "midquel"]] [[TheGreatestStoryNeverTold spanning the events of]] ''04'', ''5'', and ''6''), and ''[[VideoGame/AceCombatInfinity Infinity]]'' (another title set in the real world instead of Strangereal [[note]]the others being ''Joint Assault/X2'' and ''Assault Horizon''[[/note]], [[MythologyGag only with elements of nearly every other preceding game in the series]] and a WholePlotReference to ''04''). Then they announced ''Ace Combat 7'' for the UsefulNotes/PlayStation4, bringing this trope back in full force after a brief wane.

to:

** The series contains six numbered games (of which ''[[VideoGame/AirCombat 1]]'' and ''[[VideoGame/AceCombat2 2]]'' weren't originally part of the main continuity, and ''[[VideoGame/AceCombat3Electrosphere 3]]'' is set [[DistantFinale after]] ''[[VideoGame/AceCombat04ShatteredSkies 04]]'', ''[[VideoGame/AceCombat5TheUnsungWar 5]]'', and ''[[VideoGame/AceCombat6FiresOfLiberation 6]]'') and five oddly-numbered ones: ''[[VideoGame/AceCombatAdvance Advance]]'' (prequel to ''3''), ''[[VideoGame/AceCombatZeroTheBelkanWar Zero]]'' (prequel to the entire series and, more specifically, ''5''), ''[[VideoGame/AceCombatXSkiesOfDeception X]]'' (released before ''6'' but set after it), ''Xi'' ({{interquel}} [[HeroOfAnotherStory to]] ''X''), and ''[[VideoGame/AceCombatJointAssault X2]]'' (which was eventually stripped of the "number" because it had nothing to do with ''X'' except the [[Usefulotes/PlayStationPortable platform]]). Thankfully, Namco StoppedNumberingSequels at ''VideoGame/AceCombatAssaultHorizon''.
''VideoGame/AceCombatAssaultHorizon'', in part because, like ''Joint Assault'', that game is set in a different continuity from the numbered games.
** Following ''Assault Horizon'', Project Aces would release ''[[VideoGame/AceCombatAssaultHorizonLegacy Assault Horizon Legacy]]'' (which actually has nothing to do with ''Assault Horizon'', being a [[VideoGameRemake remake]] of ''2'' that better ties the game into the Strangereal world, hence why it's known as ''Ace Combat 3D: Cross Rumble'' in Japan), ''[[VideoGame/AceCombatNorthernWings Northern Wings]]'' (a [[DashedPlotLine "midquel"]] [[TheGreatestStoryNeverTold spanning the events of]] ''04'', ''5'', and ''6''), and ''[[VideoGame/AceCombatInfinity Infinity]]'' (another title set in the real world instead of Strangereal [[note]]the others being ''Joint Assault/X2'' and ''Assault Horizon''[[/note]], [[MythologyGag only with elements of nearly every other preceding game in the series]] and a WholePlotReference to ''04''). Then they announced ''Ace Combat 7'' ''VideoGame/AceCombat7'' for the UsefulNotes/PlayStation4, bringing this trope back in full force after a brief wane.
14th Nov '16 6:30:15 AM cdrood
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** Interestingly this has been introduced in-universe with The Doctor, himself. Originally, when regeneration was introduced it wasn't stated that William Hartnell's character was in fact The First Doctor. The Fourth Doctor Episode, "The Brain of Morbius" has a scene indicating prior regenerations. However, it was later firmly established that The First Doctor was the original incarnation. Then comes "The Name of the Doctor" and "The Day of the Doctor" which introduced a new regeneration between 8 and 9. It was stated that The Doctor doesn't consider The War Doctor to be him, so he doesn't count in the numbering. Add in "Time of the Doctor" which stated that Ten's aborted regeneration actually counted and you have a situation where the current, Twelfth Doctor could technically be considered the Fourteenth.
This list shows the last 10 events of 300. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.SequelNumberSnarl