History Main / SequelNumberSnarl

1st Jul '16 4:12:29 AM StFan
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* ''VideoGame/TalesOfEternia'' was released in North America on the original [=PlayStation=] as ''VideoGame/TalesOfDestiny II'' due to {{Mattel}} owning the trademark for the name "Eternia" (the title remained unchanged in Europe, where it was released on the PSP). This would eventually cause a bit of confusion among fans when an actual ''Tales of Destiny 2'' was released in Japan for the [=PS2=], which was never released overseas.

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* ''VideoGame/TalesOfEternia'' was released in North America on the original [=PlayStation=] as ''VideoGame/TalesOfDestiny II'' due to {{Mattel}} Creator/{{Mattel}} owning the trademark for the name "Eternia" (the title remained unchanged in Europe, where it was released on the PSP). This would eventually cause a bit of confusion among fans when an actual ''Tales of Destiny 2'' was released in Japan for the [=PS2=], which was never released overseas.
1st Jul '16 4:11:49 AM StFan
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[[folder:Film]]

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[[folder:Film]][[folder:Card Games]]
* ''TabletopGame/MagicTheGathering'' started numbering its core sets by 4th edition, the fifth set after Alpha, Beta, Unlimited and Revised, by counting Alpha and Beta as the first and second versions of the Limited Edition. 5th edition was the first to introduce number symbols on the cards; prior sets were identified by print quality, border size and date. Numbering continued until 2007's 10th edition (10E), then started yearly numbering in 2009 with Magic 2010 (M10), the date of each set being a year ahead of the set's release year, up until 2014's Magic 2015. The last core set is stated to be Magic Origins, a 2015 unnumbered set with a sunrise symbol and the set code ORI.
[[/folder]]

[[folder:Films -- Live-Action]]



** American films ''Film/TheRing'', ''Rings'' (a short DVD-only film) and ''TheRingTwo''

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** American films ''Film/TheRing'', ''Rings'' (a short DVD-only film) and ''TheRingTwo''''Film/TheRingTwo''



[[folder:Live Action TV]]

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[[folder:Live Action [[folder:Live-Action TV]]



* ''TabletopGame/MagicTheGathering'' started numbering its core sets by 4th edition, the fifth set after Alpha, Beta, Unlimited and Revised, by counting Alpha and Beta as the first and second versions of the Limited Edition. 5th edition was the first to introduce number symbols on the cards; prior sets were identified by print quality, border size and date. Numbering continued until 2007's 10th edition (10E), then started yearly numbering in 2009 with Magic 2010 (M10), the date of each set being a year ahead of the set's release year, up until 2014's Magic 2015. The last core set is stated to be Magic Origins, a 2015 unnumbered set with a sunrise symbol and the set code ORI.



[[folder:VisualNovels]]

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[[folder:VisualNovels]][[folder:Visual Novels]]



* Discussed in WebVideo/TheAngryVideoGameNerd's video "[[http://www.youtube.com/watch?v=OEVzPCY2T-g Chronologically Confused about Movie and Video Game Sequels]]". Also served as the basis for an episode of sister series WebVideo/YouKnowWhatsBullshit.

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* Discussed in WebVideo/TheAngryVideoGameNerd's video "[[http://www.youtube.com/watch?v=OEVzPCY2T-g Chronologically Confused about Movie and Video Game Sequels]]". Also served as the basis for an episode of sister series WebVideo/YouKnowWhatsBullshit.''WebVideo/YouKnowWhatsBullshit''.
13th Jun '16 10:24:21 AM KamenRiderOokalf
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* ''VideoGame/SilentHill'' had three {{numbered sequels}}, a prequel (''[[VideoGame/SilentHillOrigins Origins/Zero]]''), a subtitled sequel (''[[VideoGame/SilentHillHomecoming Homecoming]]''), and a reimagining of the first (''[[VideoGame/SilentHillShatteredMemories Shattered Memories]]''). The next, ''[[VideoGame/SilentHillDownpour Downpour]]'', was slated to be released as ''8'' until someone realized the problem.

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* ''VideoGame/SilentHill'' ''Franchise/SilentHill'' had three {{numbered sequels}}, a prequel (''[[VideoGame/SilentHillOrigins Origins/Zero]]''), a subtitled sequel (''[[VideoGame/SilentHillHomecoming Homecoming]]''), and a reimagining of the first (''[[VideoGame/SilentHillShatteredMemories Shattered Memories]]''). The next, ''[[VideoGame/SilentHillDownpour Downpour]]'', was slated to be released as ''8'' until someone realized the problem.
29th May '16 9:00:51 AM oknazevad
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* The arcade version of ''VideoGame/{{Contra}}'' was followed by a solo sequel titled ''Super Contra'' and both games were eventually remade for the NES (the latter being shortened to ''VideoGame/SuperC''). The NES games were followed by an SNES sequel titled ''VideoGame/ContraIIITheAlienWars'' and all subsequent sequels were left unnumbered until the release of ''VideoGame/{{Contra 4}}'' for the UsefulNotes/NintendoDS, which was actually the eleventh (non-port) installment in the series and an interquel set between ''Contra III'' and ''VideoGame/ContraHardCorps''. To add further confusion, ''Contra III'' was actually the fourth game, and was indeed announced as ''Contra IV'' initially, since there was a GameBoy game titled ''Operation C'' released between ''Super C'' and ''Contra III'' (which was likely not counted at the time since it was a portable release). This was never much of an issue in Japan, where none of the Contra sequels were numbered: ''Contra III'' was originally titled ''Contra Spirits'' and when ''Contra 4'' was localized there, it was retitled ''Contra: [[SuperTitle64Advance Dual Spirits]]''.

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* The arcade version of ''VideoGame/{{Contra}}'' was followed by a solo sequel titled ''Super Contra'' and both games were eventually remade for the NES (the latter being shortened to ''VideoGame/SuperC''). The NES games were followed by an SNES sequel titled ''VideoGame/ContraIIITheAlienWars'' and all subsequent sequels were left unnumbered until the release of ''VideoGame/{{Contra 4}}'' for the UsefulNotes/NintendoDS, which was actually the eleventh (non-port) installment in the series and an interquel set between ''Contra III'' and ''VideoGame/ContraHardCorps''. To add further confusion, ''Contra III'' was actually the fourth game, and was indeed announced as ''Contra IV'' initially, game released, since there was a GameBoy game titled ''Operation C'' released between ''Super C'' and ''Contra III'' (which was likely not counted at the time since it was a portable release).release and they weren't typically considered part of the main series in those days). What would have been counted as part of the main series was ''Contra Force'', an NES game originally planned for release before ''The Alien Wars'', which would have been numbered IV, but between a plot that had nothing to do with the series and a production delay, ''Contra III'' got that number. This was never much of an issue in Japan, where none of the Contra sequels were numbered: ''Contra III'' was originally titled ''Contra Spirits'' and when ''Contra 4'' was localized there, it was retitled ''Contra: [[SuperTitle64Advance Dual Spirits]]''.
28th May '16 10:12:37 PM MyFinalEdits
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** ''VideoGame/FinalFantasyIV'' was originally released in America as ''II'', and ''VideoGame/FinalFantasyVI'' as ''III''. Synchronising the sequels as of ''VII'' confused Americans briefly, but the numbering has caught on.
*** The UsefulNotes/VirtualConsole releases of ''Final Fantasy IV'' and ''VI'' in America, being straight emulation of the SNES versions, kept the earlier Americanized numbering, despite the fact that there were already ports of those game for the UsefulNotes/PlayStation and UsefulNotes/GameBoyAdvance that restored the original numbering.

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** ''VideoGame/FinalFantasyIV'' was originally released in America as ''II'', and ''VideoGame/FinalFantasyVI'' as ''III''. Synchronising the sequels as of ''VII'' confused Americans briefly, but the numbering has caught on.
***
on. The UsefulNotes/VirtualConsole releases of ''Final Fantasy IV'' and ''VI'' in America, being straight emulation of the SNES versions, kept the earlier Americanized numbering, despite the fact that although there were already ports of those game for the UsefulNotes/PlayStation and UsefulNotes/GameBoyAdvance that restored the original numbering.
28th May '16 3:55:05 PM erforce
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* ''VideoGame/FinalFantasyIV'' was originally released in America as ''II'', and ''VideoGame/FinalFantasyVI'' as ''III''. Synchronising the sequels as of ''VII'' confused Americans briefly, but the numbering has caught on.
** The UsefulNotes/VirtualConsole releases of ''Final Fantasy IV'' and ''VI'' in America, being straight emulation of the SNES versions, kept the earlier Americanized numbering, despite the fact that there were already ports of those game for the UsefulNotes/PlayStation and UsefulNotes/GameBoyAdvance that restored the original numbering.

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* ''Franchise/FinalFantasy''
**
''VideoGame/FinalFantasyIV'' was originally released in America as ''II'', and ''VideoGame/FinalFantasyVI'' as ''III''. Synchronising the sequels as of ''VII'' confused Americans briefly, but the numbering has caught on.
** *** The UsefulNotes/VirtualConsole releases of ''Final Fantasy IV'' and ''VI'' in America, being straight emulation of the SNES versions, kept the earlier Americanized numbering, despite the fact that there were already ports of those game for the UsefulNotes/PlayStation and UsefulNotes/GameBoyAdvance that restored the original numbering.



* ''VideoGame/CallOfDuty'' had its fourth game named ''Call of Duty 4: VideoGame/ModernWarfare''. Its sequels are named ''Modern Warfare 2'' and ''Modern Warfare 3''. Then there's ''VideoGame/CallOfDutyBlackOps'', which is arguably a spin-off from ''Modern Warfare'', but isn't given the ''Modern Warfare'' tagline.

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* ''VideoGame/CallOfDuty'' had its fourth game named ''Call of Duty 4: VideoGame/ModernWarfare''. ''VideoGame/CallOfDuty4ModernWarfare''. Its sequels are named ''Modern Warfare 2'' ''VideoGame/CallOfDutyModernWarfare2'' and ''Modern Warfare 3''.''VideoGame/CallOfDutyModernWarfare3''. Then there's ''VideoGame/CallOfDutyBlackOps'', which is arguably a spin-off from ''Modern Warfare'', but isn't given the ''Modern Warfare'' tagline.



* The arcade version of ''VideoGame/{{Contra}}'' was followed by a solo sequel titled ''Super Contra'' and both games were eventually remade for the NES (the latter being shortened to ''Super C''). The NES games were followed by an SNES sequel titled ''Contra III: The Alien Wars'' and all subsequent sequels were left unnumbered until the release of ''Contra 4'' for the NintendoDS, which was actually the eleventh (non-port) installment in the series and an interquel set between ''Contra III'' and ''Contra Hard Corps''. To add further confusion, ''Contra III'' was actually the fourth game, and was indeed announced as ''Contra IV'' initially, since there was a GameBoy game titled ''Operation C'' released between ''Super C'' and ''Contra III'' (which was likely not counted at the time since it was a portable release). This was never much of an issue in Japan, where none of the Contra sequels were numbered: ''Contra III'' was originally titled ''Contra Spirits'' and when ''Contra 4'' was localized there, it was retitled ''Contra: [[SuperTitle64Advance Dual Spirits]]''.
* The original ''{{Shinobi}}'' was released for the arcades in 1987, which was followed by two separately-developed sequels in 1989: an arcade sequel titled ''Shadow Dancer'', which featured the same play mechanics as the first game (but with the addition of a canine companion); and a sequel for the UsefulNotes/SegaGenesis titled ''The Revenge of Shinobi'', which featured completely different play mechanics from the arcade games (with a few elements borrowed from the UsefulNotes/SegaMasterSystem version of the first game, such as a health gauge and multiple ninjutsu spells). The Genesis later received two additional ''Shinobi'' games in the forms of ''Shadow Dancer: The Secret of Shinobi'' in 1991 (a remake of the arcade ''Shadow Dancer'' with the same play mechanics, but with different stages) and ''Shinobi III: Return of the Ninja Master'' in 1993 (the true sequel to ''The Revenge of Shinobi'')[[note]]In Japan, ''The Revenge of Shinobi'' and ''Shinobi III'' were titled ''The Super Shinobi'' and ''The Super Shinobi II'' respectively[[/note]]. To add further confusion, there was also a Master System-exclusive sequel released in Europe and Brazil titled ''The Cyber Shinobi: Shinobi Part II''.

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* The arcade version of ''VideoGame/{{Contra}}'' was followed by a solo sequel titled ''Super Contra'' and both games were eventually remade for the NES (the latter being shortened to ''Super C''). ''VideoGame/SuperC''). The NES games were followed by an SNES sequel titled ''Contra III: The Alien Wars'' ''VideoGame/ContraIIITheAlienWars'' and all subsequent sequels were left unnumbered until the release of ''Contra 4'' ''VideoGame/{{Contra 4}}'' for the NintendoDS, UsefulNotes/NintendoDS, which was actually the eleventh (non-port) installment in the series and an interquel set between ''Contra III'' and ''Contra Hard Corps''.''VideoGame/ContraHardCorps''. To add further confusion, ''Contra III'' was actually the fourth game, and was indeed announced as ''Contra IV'' initially, since there was a GameBoy game titled ''Operation C'' released between ''Super C'' and ''Contra III'' (which was likely not counted at the time since it was a portable release). This was never much of an issue in Japan, where none of the Contra sequels were numbered: ''Contra III'' was originally titled ''Contra Spirits'' and when ''Contra 4'' was localized there, it was retitled ''Contra: [[SuperTitle64Advance Dual Spirits]]''.
* The original ''{{Shinobi}}'' ''VideoGame/{{Shinobi}}'' was released for the arcades in 1987, which was followed by two separately-developed sequels in 1989: an arcade sequel titled ''Shadow Dancer'', which featured the same play mechanics as the first game (but with the addition of a canine companion); and a sequel for the UsefulNotes/SegaGenesis titled ''The Revenge of Shinobi'', which featured completely different play mechanics from the arcade games (with a few elements borrowed from the UsefulNotes/SegaMasterSystem version of the first game, such as a health gauge and multiple ninjutsu spells). The Genesis later received two additional ''Shinobi'' games in the forms of ''Shadow Dancer: The Secret of Shinobi'' in 1991 (a remake of the arcade ''Shadow Dancer'' with the same play mechanics, but with different stages) and ''Shinobi III: Return of the Ninja Master'' in 1993 (the true sequel to ''The Revenge of Shinobi'')[[note]]In Japan, ''The Revenge of Shinobi'' and ''Shinobi III'' were titled ''The Super Shinobi'' and ''The Super Shinobi II'' respectively[[/note]]. To add further confusion, there was also a Master System-exclusive sequel released in Europe and Brazil titled ''The Cyber Shinobi: Shinobi Part II''.
28th May '16 2:14:26 PM oknazevad
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* {{UsefulNotes/Catholicism Popes}}. Over the centuries some confusion has arisen over the proper numbering of some popes who took papal names that had been previously used. Many of these arise from the names having been used by "antipopes", claimants to the title that are not recognized (such as "John XXIII", which was used by an antipope in the 15th century, and by a legitimate pope in the 20th century). Also of long time confusion are the popes named Stephen. In 752, a priest from Rome was elected to become pope, but died suddenly of a stroke before being fully installed. Confusion as to whether he counted has blchanged over time with dogmatic interpretations of the office, and with it the numbering of subsequent popes named Stephen, who are either Stephens II through IX or III through X, depending.

to:

* {{UsefulNotes/Catholicism Popes}}. Over the centuries some confusion has arisen over the proper numbering of some popes who took papal names that had been previously used. Many of these arise from the names having been used by "antipopes", claimants to the title that are not recognized (such as "John XXIII", which was used by an antipope in the 15th century, and by a legitimate pope in the 20th century). Also of long time confusion are the popes [[UsefulNotes/ThePope Popes]] named Stephen. In 752, a priest from Rome named Stephen was elected to become pope, but and would have been the second pope with that name. But he died suddenly of a stroke a couple of days later before being fully installed. Confusion exists as to whether he counted has blchanged over time with dogmatic interpretations of the office, counts as a pope, and with it the numbering of subsequent popes named Stephen, who are either Stephens Stephen II through IX or III through X, depending.depending on the interpretation; that numbering didn't become common until the 10th century, after most of these popes had come and gone, doesn't help. Many sources would list ''both'' numbers, showing "Stephen III (IV)", for example.
28th May '16 10:58:36 AM MyFinalEdits
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* The arcade version of ''VideoGame/{{Contra}}'' was followed by a solo sequel titled ''Super Contra'' and both games were eventually remade for the NES (the latter being shortened to ''Super C''). The NES games were followed by an SNES sequel titled ''Contra III: The Alien Wars'' and all subsequent sequels were left unnumbered until the release of ''Contra 4'' for the NintendoDS, which was actually the eleventh (non-port) installment in the series and an interquel set between ''Contra III'' and ''Contra Hard Corps''. To add further confusion, ''Contra III'' was actually the fourth game, since there was a GameBoy game titled ''Operation C'' released between ''Super C'' and ''Contra III'' (which was likely not counted at the time since it was a portable release).
** If onky to make matters more confusing, ''Contra III'' 'originally ''was'' announced as ''Contra IV'' in the US, not because of ''Operation C'', but because of the planned release of ''Contra Force'' as one last NES entry before the release of ''The Alien Wars''. It was delayed, however, and really didn't have anything to do with the rest of the series at all, so it's probably better it was ignored.
** Note that this was never much of an issue in Japan, where none of the Contra sequels were numbered: ''Contra III'' was originally titled ''Contra Spirits'' and when ''Contra 4'' was localized there, it was retitled ''Contra: [[SuperTitle64Advance Dual Spirits]]''.

to:

* The arcade version of ''VideoGame/{{Contra}}'' was followed by a solo sequel titled ''Super Contra'' and both games were eventually remade for the NES (the latter being shortened to ''Super C''). The NES games were followed by an SNES sequel titled ''Contra III: The Alien Wars'' and all subsequent sequels were left unnumbered until the release of ''Contra 4'' for the NintendoDS, which was actually the eleventh (non-port) installment in the series and an interquel set between ''Contra III'' and ''Contra Hard Corps''. To add further confusion, ''Contra III'' was actually the fourth game, and was indeed announced as ''Contra IV'' initially, since there was a GameBoy game titled ''Operation C'' released between ''Super C'' and ''Contra III'' (which was likely not counted at the time since it was a portable release).
** If onky to make matters more confusing, ''Contra III'' 'originally ''was'' announced as ''Contra IV'' in the US, not because of ''Operation C'', but because of the planned release of ''Contra Force'' as one last NES entry before the release of ''The Alien Wars''. It was delayed, however, and really didn't have anything to do with the rest of the series at all, so it's probably better it was ignored.
** Note that this
release). This was never much of an issue in Japan, where none of the Contra sequels were numbered: ''Contra III'' was originally titled ''Contra Spirits'' and when ''Contra 4'' was localized there, it was retitled ''Contra: [[SuperTitle64Advance Dual Spirits]]''.
28th May '16 9:18:14 AM oknazevad
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Added DiffLines:

*{{UsefulNotes/Catholicism Popes}}. Over the centuries some confusion has arisen over the proper numbering of some popes who took papal names that had been previously used. Many of these arise from the names having been used by "antipopes", claimants to the title that are not recognized (such as "John XXIII", which was used by an antipope in the 15th century, and by a legitimate pope in the 20th century). Also of long time confusion are the popes named Stephen. In 752, a priest from Rome was elected to become pope, but died suddenly of a stroke before being fully installed. Confusion as to whether he counted has blchanged over time with dogmatic interpretations of the office, and with it the numbering of subsequent popes named Stephen, who are either Stephens II through IX or III through X, depending.
28th May '16 9:01:18 AM oknazevad
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Added DiffLines:

**If onky to make matters more confusing, ''Contra III'' 'originally ''was'' announced as ''Contra IV'' in the US, not because of ''Operation C'', but because of the planned release of ''Contra Force'' as one last NES entry before the release of ''The Alien Wars''. It was delayed, however, and really didn't have anything to do with the rest of the series at all, so it's probably better it was ignored.
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