History Main / SequelNumberSnarl

5th Feb '16 9:44:53 AM Saurubiker
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* ''VideoGame/GrandTheftAuto'' has a total of seven mainline entries on PC and consoles. The initial sequel was naturally ''VideoGame/GrandTheftAuto2'', which retained the top-down format of the first game. It was followed by the revolutionary ''VideoGame/GrandTheftAutoIII'', which brought the series to [=3D=] and pioneered the open-world action genre. Then came the two prequels, ''VideoGame/GrandTheftAutoViceCity'' and ''GrandTheftAutoSanAndreas'', based on the ''[=GTA III=]'' engine. For a while it was rumored that RockstarGames were going [[StoppedNumberingSequels to drop the numbers completely]] for future sequels and simply title each game after the location they took place in. This was later proven false when the next game, ''VideoGame/GrandTheftAutoIV'', resumed the numbering from where the third entry left off. This was followed by ''GrandTheftAutoV'', making it the seventh mainline game. Of course, this isn't counting the few expansion packs that were made (the two London Mission Packs for the original game and ''Episodes from Liberty City'' for ''[=GTA IV=]''), nor the four portable games (with the two ''City Stories'' games, originally for [=PSP=], getting ports on [=PS2=]).
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* ''VideoGame/GrandTheftAuto'' has a total of seven mainline entries on PC and consoles. The initial sequel was naturally ''VideoGame/GrandTheftAuto2'', which retained the top-down format of the first game. It was followed by the revolutionary ''VideoGame/GrandTheftAutoIII'', which brought the series to [=3D=] and pioneered the open-world action genre. Then came the two prequels, ''VideoGame/GrandTheftAutoViceCity'' and ''GrandTheftAutoSanAndreas'', which were stand-alone games based on the ''[=GTA III=]'' engine. For a while it was rumored that RockstarGames were going [[StoppedNumberingSequels to drop the numbers completely]] for future sequels and simply title each game after the location they took place in. This was later proven false when the next game, ''VideoGame/GrandTheftAutoIV'', resumed the numbering from where the third entry left off. This was followed by ''GrandTheftAutoV'', making it the seventh mainline game. Of course, this isn't counting the few expansion packs that were made (the two London Mission Packs for the original game and ''Episodes from Liberty City'' for ''[=GTA IV=]''), nor the four portable games (with the two ''City Stories'' games, originally for [=PSP=], getting ports on [=PS2=]).
5th Feb '16 8:35:27 AM Saurubiker
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** ''Gradius'', the first game, also known as ''Nemesis'' in certain versions. ** ''Salamander'' is probably the most confusing entry in the series. The original arcade version was initially conceived as a sequel to ''Gradius'', but was eventually marketed as a new game. When the arcade game was released in US, it received a slight graphical overhaul and was retitled ''Life Force''. Konami subsequently re-released the game in Japan under the ''Life Force'' title with the ''Gradius'' power-up system and further graphical alteration. The Famicom ''Salamander'' goes back to the original graphical style of the Arcade ''Salamander'', but retains the power-up system from the JP ''Life Force''. This was the version that the NES ''Life Force'' was based on (with further changes due to the change in mapper). The MSX ''Salamander'' was a completely different game. There was eventually an arcade sequel in 1996 titled ''Salamander 2'', exclusive to Japan.
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** ''Gradius'', the first original 1985 arcade game, also known released as ''Nemesis'' in certain versions. North America and Europe. Ported to various home consoles. The NES version kept the ''Gradius'' name abroad, whereas the MSX version went by ''Nemesis'' in Europe. ** ''Salamander'' is probably the most confusing entry in the series. The original arcade version It was initially conceived originally developed as a sequel to ''Gradius'', but was eventually marketed released as a new game. When the an original game instead. There were three main arcade game was versions produced, the original ''Salamander'' released in US, it received a slight graphical overhaul and was retitled ''Life Force''. Konami subsequently re-released the game in Japan under and Europe (Version J and D respectively), the ''Life Force'' title with the ''Gradius'' power-up system and further release in North America (Version K), which had some minimal graphical alteration. The Famicom ''Salamander'' goes back changes but was mechanically identical to the original ''Salamander'', and the Japanese release of ''Life Force'' (Version N), which completely changed the backgrounds and enemy sprites and ditched the instant power-ups with a ''Gradius''-style selection meter system. The Famicom version of ''Salamander'' was essentially a combination of the Japanese ''Salamander'' and ''Life Force'' releases, adapting the graphical style of the Arcade ''Salamander'', but retains former and the power-up system from of the JP ''Life Force''. This was the latter. The Famicom version that the NES was localized as ''Life Force'' was based on (with further changes due to the change in mapper). NES. The MSX version of ''Salamander'' was is actually a completely different game. There was game set in the same continuity as the MSX ''Gradius''/''Nemesis'' trilogy. The series eventually an got a stand-alone sequel for the arcade sequel exclusively in 1996 Japan, simply titled ''Salamander 2'', exclusive to Japan.in 1996.

** ''Gradius II: Gofer's Ambition '', the arcade sequel to ''Gradius'', followed by ''Gofer's Ambition: Episode II'' on the MSX, known in Europe as ''Nemesis 3: The Eve of Destruction''. The Famicom version is simply titled ''Gradius II''.
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** ''Gradius II: Gofer's Ambition '', the arcade sequel to ''Gradius'', ''Gradius'' (released overseas as ''Vulcan Venture''), followed by ''Gofer's Ambition: Episode II'' on the MSX, known in Europe as ''Nemesis 3: The Eve of Destruction''. The Famicom version is simply titled ''Gradius II''.II'' and was never ported to the NES, unlike its predecessors.

** ''Gradius IV: Resurrection''. Fourth arcade game in the ''Gradius'' series.
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** ''Gradius IV: Resurrection''. Fourth The fourth arcade game in the ''Gradius'' series.
4th Feb '16 8:52:55 PM Saurubiker
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** ''Gradius IV: Resurrection''. Fourth game in the ''Gradius'' series.
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** ''Gradius IV: Resurrection''. Fourth arcade game in the ''Gradius'' series.

** ''Gradius V''. Fifth and last game of the ''Gradius'' series.
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** ''Gradius V''. Fifth and last game of A sequel to ''Gradius IV'', notable for being the ''Gradius'' series.only mainline entry released directly to consoles without an arcade version.
4th Feb '16 8:49:16 PM Saurubiker
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* ''VideoGame/GrandTheftAuto'' has a total of seven mainline entries on PC and consoles. The initial sequel was naturally ''VideoGame/GrandTheftAuto2'', which retained the top-down format of the first game. It was followed by the revolutionary ''VideoGame/GrandTheftAutoIII'', which brought the series to [=3D=] and pioneered the open-world action genre. Then came the two prequels, ''VideoGame/GrandTheftAutoViceCity'' and ''GrandTheftAutoSanAndreas'', based on the ''[=GTA III=]'' engine. For a while it was rumored that RockstarGames were going [[StoppedNumberingSequels to drop the numbers completely]] for future sequels and simply title them after location they took place in. But this was later proven false when the sixth game, ''VideoGame/GrandTheftAutoIV'', resumed the numbering from where the third left off. This was followed by ''GrandTheftAutoV'', making it the seventh mainline game. Of course, this isn't counting the few expansion packs that were made (the two London Mission Packs for the original game and ''Episodes from Liberty City'' for ''[=GTA IV=]''), nor the four portable games (with the two ''City Stories'' games, originally for [=PSP=], getting ports on [=PS2=]).
to:
* ''VideoGame/GrandTheftAuto'' has a total of seven mainline entries on PC and consoles. The initial sequel was naturally ''VideoGame/GrandTheftAuto2'', which retained the top-down format of the first game. It was followed by the revolutionary ''VideoGame/GrandTheftAutoIII'', which brought the series to [=3D=] and pioneered the open-world action genre. Then came the two prequels, ''VideoGame/GrandTheftAutoViceCity'' and ''GrandTheftAutoSanAndreas'', based on the ''[=GTA III=]'' engine. For a while it was rumored that RockstarGames were going [[StoppedNumberingSequels to drop the numbers completely]] for future sequels and simply title them each game after the location they took place in. But this This was later proven false when the sixth next game, ''VideoGame/GrandTheftAutoIV'', resumed the numbering from where the third entry left off. This was followed by ''GrandTheftAutoV'', making it the seventh mainline game. Of course, this isn't counting the few expansion packs that were made (the two London Mission Packs for the original game and ''Episodes from Liberty City'' for ''[=GTA IV=]''), nor the four portable games (with the two ''City Stories'' games, originally for [=PSP=], getting ports on [=PS2=]).
4th Feb '16 8:44:15 PM Saurubiker
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* ''VideoGame/GrandTheftAuto'' has a total of seven mainline entries on PC and consoles. The initial sequel was naturally ''VideoGame/GrandTheftAuto2'', which retained the top-down [=2D=] format of the first game. It was followed by the revolutionary ''VideoGame/GrandTheftAutoIII'', which brought the series into [=3D=] and pioneered the open-world action genre. Then came the two prequels, '''VideoGame/GrandTheftAutoViceCity'' and ''GrandTheftAutoSanAndreas'', based on the ''[=GTA III=]'' engine. For a while it was rumored that publisher RockstarGames were going [[StoppedNumberingSequels to drop the numerals completely]] and simply name each new game after the location they took place at. But this idea was later proven false when the sixth game, ''VideoGame/GrandTheftAutoIV'', resuming the numbering from where the third left off. This was followed by ''GrandTheftAutoV'', making it the seventh mainline game. Of course, this isn't counting the few expansion packs that were made (the London Mission Packs for the original game and ''Episodes from Liberty City'' for ''[=GTA IV=]''), nor the four portable games (with the two ''City Stories'' games, originally for [=PSP=], getting ports on [=PS2=]).
to:
* ''VideoGame/GrandTheftAuto'' has a total of seven mainline entries on PC and consoles. The initial sequel was naturally ''VideoGame/GrandTheftAuto2'', which retained the top-down [=2D=] format of the first game. It was followed by the revolutionary ''VideoGame/GrandTheftAutoIII'', which brought the series into to [=3D=] and pioneered the open-world action genre. Then came the two prequels, '''VideoGame/GrandTheftAutoViceCity'' ''VideoGame/GrandTheftAutoViceCity'' and ''GrandTheftAutoSanAndreas'', based on the ''[=GTA III=]'' engine. For a while it was rumored that publisher RockstarGames were going [[StoppedNumberingSequels to drop the numerals numbers completely]] for future sequels and simply name each new game title them after the location they took place at. in. But this idea was later proven false when the sixth game, ''VideoGame/GrandTheftAutoIV'', resuming resumed the numbering from where the third left off. This was followed by ''GrandTheftAutoV'', making it the seventh mainline game. Of course, this isn't counting the few expansion packs that were made (the two London Mission Packs for the original game and ''Episodes from Liberty City'' for ''[=GTA IV=]''), nor the four portable games (with the two ''City Stories'' games, originally for [=PSP=], getting ports on [=PS2=]).
4th Feb '16 8:37:19 PM Saurubiker
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Don't use PSX when referring to the original Play Station. PS 1 or just PS is fine.
** ''Gradius 2'', the MSX sequel to ''Gradius'', known in Europe as ''Nemesis 2''. The X68000 port is ''Nemesis '90 改''. ** ''Gradius II: Gofer's Ambition '', the arcade sequel to ''Gradius'', followed by ''Gofer's Ambition: Episode II'', known as ''Nemesis 3: The Eve of Destruction''.
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** ''Gradius 2'', the MSX sequel to ''Gradius'', known in Europe as ''Nemesis 2''. The X68000 port remake is titled ''Nemesis '90 改''. ** ''Gradius II: Gofer's Ambition '', the arcade sequel to ''Gradius'', followed by ''Gofer's Ambition: Episode II'', II'' on the MSX, known in Europe as ''Nemesis 3: The Eve of Destruction''.Destruction''. The Famicom version is simply titled ''Gradius II''.

** ''Gradius III: From Legend to Myth'', known as ''Gradius III''. The sequel to ''Gradius II''. ** ''Gradius Gaiden'', 1997 PSX GaidenGame.
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** ''Gradius III: From Legend to Myth'', known simply as ''Gradius III''. III'' on the SNES. The sequel to the arcade ''Gradius II''. ** ''Gradius Gaiden'', 1997 PSX GaidenGame.an appropriately titled GaidenGame for the original [=PlayStation=].
4th Feb '16 8:32:39 PM Saurubiker
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* ''VideoGame/GrandTheftAuto...'' hoo, boy. It goes ''[[VideoGame/GrandTheftAutoClassic Grand Theft Auto]]'', ''Grand Theft Auto: London 1969'', ''Grand Theft Auto: London 1961'', (the ''London'' games actually being {{mission pack|Sequel}}s), ''VideoGame/GrandTheftAutoII'', ''[[VideoGame/GrandTheftAutoIII GTA III]]'', ''[[VideoGame/GrandTheftAutoViceCity GTA: Vice City]]'', ''[[VideoGame/GrandTheftAutoSanAndreas GTA: San Andreas]]'', ''[[VideoGame/GrandTheftAutoIV GTA IV]]'', ''[[VideoGame/GrandTheftAutoIVTheLostAndDamned GTA IV: The Lost and Damned]]'', ''[[VideoGame/GrandTheftAutoIVTheBalladOfGayTony GTA: The Ballad of Gay Tony]]'' (the latter two being DLC), and then ''[[VideoGame/GrandTheftAutoV GTA V]]''. If you include the portable games and ''Stories'' games, ''Grand Theft Auto V'' is the ''15th'' overall game in the series.
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* ''VideoGame/GrandTheftAuto...'' hoo, boy. ''VideoGame/GrandTheftAuto'' has a total of seven mainline entries on PC and consoles. The initial sequel was naturally ''VideoGame/GrandTheftAuto2'', which retained the top-down [=2D=] format of the first game. It goes ''[[VideoGame/GrandTheftAutoClassic Grand Theft Auto]]'', ''Grand Theft Auto: was followed by the revolutionary ''VideoGame/GrandTheftAutoIII'', which brought the series into [=3D=] and pioneered the open-world action genre. Then came the two prequels, '''VideoGame/GrandTheftAutoViceCity'' and ''GrandTheftAutoSanAndreas'', based on the ''[=GTA III=]'' engine. For a while it was rumored that publisher RockstarGames were going [[StoppedNumberingSequels to drop the numerals completely]] and simply name each new game after the location they took place at. But this idea was later proven false when the sixth game, ''VideoGame/GrandTheftAutoIV'', resuming the numbering from where the third left off. This was followed by ''GrandTheftAutoV'', making it the seventh mainline game. Of course, this isn't counting the few expansion packs that were made (the London 1969'', ''Grand Theft Auto: London 1961'', (the ''London'' games actually being {{mission pack|Sequel}}s), ''VideoGame/GrandTheftAutoII'', ''[[VideoGame/GrandTheftAutoIII GTA III]]'', ''[[VideoGame/GrandTheftAutoViceCity GTA: Vice City]]'', ''[[VideoGame/GrandTheftAutoSanAndreas GTA: San Andreas]]'', ''[[VideoGame/GrandTheftAutoIV GTA IV]]'', ''[[VideoGame/GrandTheftAutoIVTheLostAndDamned GTA IV: The Lost Mission Packs for the original game and Damned]]'', ''[[VideoGame/GrandTheftAutoIVTheBalladOfGayTony GTA: The Ballad of Gay Tony]]'' (the latter two being DLC), and then ''[[VideoGame/GrandTheftAutoV GTA V]]''. If you include ''Episodes from Liberty City'' for ''[=GTA IV=]''), nor the four portable games and ''Stories'' (with the two ''City Stories'' games, ''Grand Theft Auto V'' is the ''15th'' overall game in the series.originally for [=PSP=], getting ports on [=PS2=]).

** ''Gradius'', the first game, known in Europe as ''Nemesis''. ** ''Salamander'', the arcade sequel to ''Gradius''. Released in the US as ''Life Force'', the NES sequel to ''Gradius'', with a bio-organic theme. Released in Japan arcades as ''Life Force'', an update of ''Salamander'' with the theme from the NES ''Life Force''. Released in the US arcade as ''Life Force'' with the power up system from ''Salamander''. Followed by the 1996 sequel ''Salamander 2''.
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** ''Gradius'', the first game, also known as ''Nemesis'' in Europe as ''Nemesis''. certain versions. ** ''Salamander'', ''Salamander'' is probably the most confusing entry in the series. The original arcade sequel to ''Gradius''. Released in the US version was initially conceived as ''Life Force'', the NES a sequel to ''Gradius'', with a bio-organic theme. Released in Japan arcades but was eventually marketed as ''Life Force'', an update of ''Salamander'' with a new game. When the theme from the NES arcade game was released in US, it received a slight graphical overhaul and was retitled ''Life Force''. Released in Konami subsequently re-released the US arcade as game in Japan under the ''Life Force'' title with the power up ''Gradius'' power-up system and further graphical alteration. The Famicom ''Salamander'' goes back to the original graphical style of the Arcade ''Salamander'', but retains the power-up system from ''Salamander''. Followed by the 1996 JP ''Life Force''. This was the version that the NES ''Life Force'' was based on (with further changes due to the change in mapper). The MSX ''Salamander'' was a completely different game. There was eventually an arcade sequel in 1996 titled ''Salamander 2''.2'', exclusive to Japan.
26th Jan '16 11:03:31 AM MyFinalEdits
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* ''Literature/TheChroniclesOfNarnia'' started out in chronological order but the [[Literature/TheHorseAndHisBoy fifth]] and [[Literature/TheMagiciansNephew sixth]] books were, respectively, a {{interquel}} and a {{prequel}}. More recent editions of the series number the books in chronological order, but many fans maintain that reading them in publication order is more rewarding because the interquel and prequel make references that only make sense if you've read the other books first.
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* ''Literature/TheChroniclesOfNarnia'' started out in chronological order but the [[Literature/TheHorseAndHisBoy fifth]] and [[Literature/TheMagiciansNephew sixth]] books were, respectively, a {{interquel}} and a {{prequel}}. More recent Later editions of the series number the books in chronological order, but many fans maintain that reading them in publication order is more rewarding because the interquel and prequel make references that only make sense if you've read the other books first.
24th Jan '16 10:52:19 PM VanHohenheimOfXerxes
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* ''Literature/TheChroniclesOfNarnia'' started out in chronological order but the [[Literature/TheHorseAndHisBoy fifth]] and [[Literature/TheMagiciansNephew sixth]] books were, respectively, a {{midquel}} and a {{prequel}}. More recent editions of the series number the books in chronological order, but many fans maintain that reading them in publication order is more rewarding because the midquel and prequel make references that only make sense if you've read the other books first.
to:
* ''Literature/TheChroniclesOfNarnia'' started out in chronological order but the [[Literature/TheHorseAndHisBoy fifth]] and [[Literature/TheMagiciansNephew sixth]] books were, respectively, a {{midquel}} {{interquel}} and a {{prequel}}. More recent editions of the series number the books in chronological order, but many fans maintain that reading them in publication order is more rewarding because the midquel interquel and prequel make references that only make sense if you've read the other books first.
24th Jan '16 10:50:17 PM VanHohenheimOfXerxes
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Added DiffLines:
[[folder:Literature]] * ''Literature/TheChroniclesOfNarnia'' started out in chronological order but the [[Literature/TheHorseAndHisBoy fifth]] and [[Literature/TheMagiciansNephew sixth]] books were, respectively, a {{midquel}} and a {{prequel}}. More recent editions of the series number the books in chronological order, but many fans maintain that reading them in publication order is more rewarding because the midquel and prequel make references that only make sense if you've read the other books first. [[/folder]]
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