History Main / SequelGap

10th Dec '17 4:38:53 PM nombretomado
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** ''[[VideoGame/{{GITADORA}} Guitar Freaks and DrumMania]]'' home releases had a five-year gap between ''GITADORA! GUITARFREAKS 4thMIX & drummania 3rdMIX'' (2001) and ''GuitarFreaks V & DrumMania V'' (the ''12th'' and ''11th'' versions respectively) (2006). ''Masterpiece Silver'' and ''Masterpiece Gold'' were released shortly after as "best hits" collections voted on by fans from the versions in between.

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** ''[[VideoGame/{{GITADORA}} Guitar Freaks and DrumMania]]'' home releases had a five-year gap between ''GITADORA! GUITARFREAKS 4thMIX & drummania 3rdMIX'' (2001) and ''GuitarFreaks ''Guitar Freaks V & DrumMania [=DrumMania=] V'' (the ''12th'' and ''11th'' versions respectively) (2006). ''Masterpiece Silver'' and ''Masterpiece Gold'' were released shortly after as "best hits" collections voted on by fans from the versions in between.
9th Dec '17 3:47:44 AM ZuTheSkunk
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* ''[[VideoGame/TwoWorlds Two Worlds II'' (2011) and its first DLC, ''Call of the Tenebrae'' (2017) - 6 years.

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* ''[[VideoGame/TwoWorlds Two Worlds II'' II]]'' (2011) and its first DLC, ''Call of the Tenebrae'' (2017) - 6 years.
9th Dec '17 3:47:29 AM ZuTheSkunk
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* ''[[VideoGame/TwoWorlds Two Worlds II'' (2011) and its first DLC, ''Call of the Tenebrae'' (2017) - 6 years.
1st Dec '17 11:34:15 AM thecarolinabull01
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* ''WesternAnimation/HeyArnold The Movie'' (2002) and ''WesternAnimation/HeyArnoldTheJungleMovie'' (2017) -- 15 years, and 13 years after the final episode of ''Hey Arnold!'' aired in 2004.

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* ''WesternAnimation/HeyArnold The Movie'' ''WesternAnimation/HeyArnoldTheMovie'' (2002) and ''WesternAnimation/HeyArnoldTheJungleMovie'' (2017) -- 15 years, and 13 years after the final episode of ''Hey Arnold!'' ''WesternAnimation/HeyArnold'' aired in 2004.
28th Nov '17 10:30:23 AM X2X
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* ''VideoGame/GuiltyGear XX'' (2002) to ''Guilty Gear Xrd'' (2014) -- 12 years, filled in slightly [[CapcomSequelStagnation by updating and re-releasing]]'' ''[[CapcomSequelStagnation XX]]'' ''[[CapcomSequelStagnation many times during the gap]] and by the SpiritualSuccessor ''Franchise/BlazBlue'' (2008). The gap is also lessened if one counts ''Guilty Gear 2: Overture'' (2007) -- though ''[[OddballInTheSeries very]]'' [[GenreBusting experimental]] compared to [[FightingGame the rest of the series]], ''Overture'' is officially touted as the true continuation of the original ''Guilty Gear'' (''X'' and ''XX'' are counted as {{Gaiden Game}}s, albeit in-canon Gaiden Games).

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* ''VideoGame/GuiltyGear XX'' (2002) to ''Guilty Gear Xrd'' (2014) -- 12 years, filled in slightly [[CapcomSequelStagnation by updating and re-releasing]]'' re-releasing]] ''[[CapcomSequelStagnation XX]]'' ''[[CapcomSequelStagnation [[CapcomSequelStagnation many times during the gap]] and by the SpiritualSuccessor ''Franchise/BlazBlue'' (2008).''Franchise/BlazBlue'', which began in 2008 (and essentially started alternating its releases with ''GG'' after ''Xrd'' was released following [[VideoGame/BlazBlueChronophantasma its third installment]]). The gap is also lessened if one counts ''Guilty Gear 2: Overture'' (2007) -- though ''[[OddballInTheSeries very]]'' [[GenreBusting experimental]] compared to [[FightingGame the rest of the series]], ''Overture'' is officially touted as the true continuation of the original ''Guilty Gear'' (''X'' and ''XX'' are counted as {{Gaiden Game}}s, albeit in-canon Gaiden Games).
28th Nov '17 10:27:30 AM X2X
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* {{TabletopGame/Chess}} (modern variant came to be around 1475) and ''Chess 2: The Sequel'' (2014) - '''[[UpToEleven 500+]]''' years.

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* {{TabletopGame/Chess}} TabletopGame/{{Chess}} (modern variant came to be around 1475) and ''Chess 2: The Sequel'' (2014) - '''[[UpToEleven 500+]]''' years.



* ''[[VideoGame/{{Cruisn}} Cruis'n]] Velocity'' (2001) to ''Cruis'n Blast'' (2017) - 16 years, or 10 years if one counts the Wii ''Cruis'n'', which was not an original game but rather a [[DolledUpInstallment license-scrubed port]] of the ''Fast 'n' Furious'' arcade game.
* ''VideoGame/DukeNukemForever'' (2011) is probably [[DevelopmentHistory/DukeNukemForever one of the most well-known examples of this trope]], being released 15 years after ''VideoGame/DukeNukem3D'' (1996). Though to be fair, the gap was mainly due to the game being stuck in DevelopmentHell - it's notable in particular because the game was still in active development in some form or another for the entirety of those 15 years.
* ''VideoGame/ShinMegamiTenseiII'' (1994) to ''VideoGame/ShinMegamiTenseiIIINocturne'' (2003) to ''Videogame/ShinMegamiTenseiIV'' (2013) -- 9 years and 10 years[[note]]PAL regions had to wait ''eleven''[[/note]], respectively, not counting spinoff games.

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* ''[[VideoGame/{{Cruisn}} Cruis'n]] ''Cruis'n Velocity'' (2001) to ''Cruis'n Blast'' (2017) - -- 16 years, or 10 years if one counts the Wii ''Cruis'n'', which was not an original game but rather a [[DolledUpInstallment license-scrubed port]] of the ''Fast 'n' Furious'' arcade game.
* ''VideoGame/DukeNukemForever'' (2011) is probably [[DevelopmentHistory/DukeNukemForever one of the most well-known examples of this trope]], being released 15 years after ''VideoGame/DukeNukem3D'' (1996). Though to be fair, the gap was mainly due to the game being stuck in DevelopmentHell - -- it's notable in particular because the game was still in active development in some form or another for the entirety of those 15 years.
* ''VideoGame/ShinMegamiTenseiII'' (1994) to ''VideoGame/ShinMegamiTenseiIIINocturne'' (2003) to ''Videogame/ShinMegamiTenseiIV'' (2013) -- 9 years and 10 years[[note]]PAL years [[note]]PAL regions had to wait ''eleven''[[/note]], respectively, not counting spinoff spin-off games.



** If we excludes the Neo-Geo version for being a competitive fighter instead of a beat-'em-up, then that leaves ''Super Double Dragon'' (1992) as the last true game in the series prior to ''Advance'', which makes it an 11-year gap instead.
** There were other ''Double Dragon'' games released between ''Advance'' and ''Neon'' though, particularly a Zeebo version by Brizo Interactive released in 2009 and an [=iOS=] version made by the same developers in 2011, but these were a bit more obscure (especially the Zeebo version, which was a game console only available in Brazil and Mexico).

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** If we excludes the Neo-Geo UsefulNotes/NeoGeo version for being a competitive fighter instead of a beat-'em-up, then that leaves ''Super Double Dragon'' (1992) as the last true game in the series prior to ''Advance'', which makes it an 11-year gap instead.
** There were other ''Double Dragon'' games released between ''Advance'' and ''Neon'' ''Neon'', though, particularly a Zeebo version by Brizo Interactive released in 2009 and an [=iOS=] version made by the same developers in 2011, but these were a bit more obscure (especially the Zeebo version, which was a game console only available in Brazil and Mexico).



* ''VideoGame/PanelDePon'' (1995) to its UsefulNotes/NintendoGameCube incarnation (technically a sequel as it features different characters) in ''Nintendo Puzzle Collection'' (2003) -- 8 years. Not the case with its Westernized variants ''Tetris Attack'' and ''Franchise/{{Pokemon}} Puzzle League'', which only had a 4-year gap. From ''Pokemon Puzzle League'' (2000) to ''Planet Puzzle League'' (2007) is seven years - although this only applies in the West, as the latter game came out only four years after ''NPC''. As far as games featuring the traditional fairy character designs go, however, a 12-year gap (so far) is still ongoing.

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* ''VideoGame/PanelDePon'' (1995) to its UsefulNotes/NintendoGameCube incarnation (technically a sequel as it features different characters) in ''Nintendo Puzzle Collection'' (2003) -- 8 years. Not the case with its Westernized variants ''Tetris Attack'' and ''Franchise/{{Pokemon}} Puzzle League'', which only had a 4-year gap. From ''Pokemon Puzzle League'' (2000) to ''Planet Puzzle League'' (2007) is seven years - -- although this only applies in the West, as the latter game came out only four years after ''NPC''. As far as games featuring the traditional fairy character designs go, however, a 12-year gap (so far) is still ongoing.



* ''VideoGame/StreetFighterII'' (1991) to ''VideoGame/StreetFighterIII'' (1997) to ''VideoGame/StreetFighterIV'' (2008) to ''VideoGame/StreetFighterV'' (2016) -- 6 years, 11 years and 8 years respectively. This is without counting the ''VideoGame/StreetFighterAlpha'' and ''[[VideoGame/StreetFighterEX EX]]'' games. Of course each numbered ''Street Fighter'' title since ''II'' is considered its own series by Capcom since they all had [[CapcomSequelStagnation numerous revisions and semi-sequels]] following their initial release and even taking into account the 9-year gap between the 1999 release of ''3rd Strike'' (the last installment of ''III'') and the original 2008 arcade release of ''IV'', the Street Fighter roster have appeared in other Capcom fighting games in the years between such as the few installments of the [[VideoGame/CapcomVsWhatever Vs. series]] (e.g. ''Marvel vs. Capcom 2'' and the ''Capcom vs. SNK'' series), the Arika-developed ''Street Fighter [=EX3=]'', ''VideoGame/CapcomFightingEvolution'' and the various console ports of the mainline releases.
* ''[[VideoGame/ToejamAndEarl ToeJam & Earl in Panic on Funkotron]]'' (1993) and ''[=ToeJam=] & Earl III: Mission to Earth'' (2002) -- 9 years. A fourth game is planned for release in 2018 for another gap of 16 years.

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* ''VideoGame/StreetFighterII'' (1991) to ''VideoGame/StreetFighterIII'' (1997) to ''VideoGame/StreetFighterIV'' (2008) to ''VideoGame/StreetFighterV'' (2016) -- 6 years, 11 years and 8 years respectively. This is without counting the ''VideoGame/StreetFighterAlpha'' and ''[[VideoGame/StreetFighterEX EX]]'' games. Of course course, each numbered ''Street Fighter'' title since ''II'' is considered its own series by Capcom Creator/{{Capcom}} since they all had [[CapcomSequelStagnation numerous revisions and semi-sequels]] following their initial release and even taking into account the 9-year gap between the 1999 release of ''3rd Strike'' (the last installment of ''III'') and the original 2008 arcade release of ''IV'', the Street Fighter ''Street Fighter'' roster have appeared in other Capcom fighting games in the years between such as the few installments of the [[VideoGame/CapcomVsWhatever Vs. series]] (e.g. ''Marvel ''[[VideoGame/MarvelVsCapcom2 Marvel vs. Capcom 2'' 2]]'' and the ''Capcom ''[[VideoGame/SNKVsCapcom Capcom vs. SNK'' SNK]]'' series), the Arika-developed ''Street Fighter [=EX3=]'', ''VideoGame/CapcomFightingEvolution'' and the various console ports of the mainline releases.
* ''[[VideoGame/ToejamAndEarl ''[[VideoGame/ToeJamAndEarl ToeJam & Earl in Panic on Funkotron]]'' (1993) and ''[=ToeJam=] & Earl III: Mission to Earth'' (2002) -- 9 years. A fourth game is planned for release in 2018 for another gap of 16 years.



* In terms of handheld ''Franchise/{{Kirby}}'' games, ''VideoGame/KirbysDreamLand2'' (1995) to ''VideoGame/KirbyAndTheAmazingMirror'' (2004) - 9 years, spinoffs and remakes nonwithstanding.
** In terms of console games, ''VideoGame/Kirby64TheCrystalShards'' (2000) to ''VideoGame/KirbysReturnToDreamLand'' (2011) - 11 years, spinoffs nonwithstanding[[note]]If spinoffs count, then ''VideoGame/KirbysEpicYarn'' (2010), a non-traditional platformer, narrows the gap by a year[[/note]]. This is then followed by ''VideoGame/KirbyStarAllies'' (2018), 7 years after ''Return to Dream Land''.

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* In terms of handheld ''Franchise/{{Kirby}}'' games, ''VideoGame/KirbysDreamLand2'' (1995) to ''VideoGame/KirbyAndTheAmazingMirror'' (2004) - -- 9 years, spinoffs and remakes nonwithstanding.
** In terms of console games, ''VideoGame/Kirby64TheCrystalShards'' (2000) to ''VideoGame/KirbysReturnToDreamLand'' (2011) - -- 11 years, spinoffs nonwithstanding[[note]]If spin-offs notwithstanding. [[note]]If spinoffs count, then ''VideoGame/KirbysEpicYarn'' (2010), a non-traditional platformer, narrows the gap by a year[[/note]]. year.[[/note]] This is then followed by ''VideoGame/KirbyStarAllies'' (2018), 7 years after ''Return to Dream Land''.



* ''VideoGame/AceCombat6FiresOfLiberation'' (2007) to ''VideoGame/AceCombat7SkiesUnknown'' (planned 2018) - 11 years. That said, this hasn't been as noticeable due to the steady release of spinoffs, where the greatest gaps were only three years (once between ''6'' and 2010's ''VideoGame/AceCombatJointAssault'', then once between 2011's ''VideoGame/AceCombatAssaultHorizon[=/=]VideoGame/AceCombatAssaultHorizonLegacy'' and 2014's ''VideoGame/AceCombatInfinity'', leaving only a four-year gap between ''Infinity'' and ''Skies Unknown'').
* ''VideoGame/GuiltyGear XX'' (2002) to ''Guilty Gear Xrd'' (2014) -- 12 years, filled in slightly [[CapcomSequelStagnation by updating and re-releasing XX many times during the gap]] and by the SpiritualSuccessor ''VideoGame/BlazBlue''.

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* ''VideoGame/AceCombat6FiresOfLiberation'' (2007) to ''VideoGame/AceCombat7SkiesUnknown'' (planned 2018) - -- 11 years. That said, this hasn't been as noticeable due to the steady release of spinoffs, spin-offs, where the greatest gaps were only three years (once between ''6'' and 2010's ''VideoGame/AceCombatJointAssault'', then once between 2011's ''VideoGame/AceCombatAssaultHorizon[=/=]VideoGame/AceCombatAssaultHorizonLegacy'' and 2014's ''VideoGame/AceCombatInfinity'', leaving only a four-year gap between ''Infinity'' and ''Skies Unknown'').
* ''VideoGame/GuiltyGear XX'' (2002) to ''Guilty Gear Xrd'' (2014) -- 12 years, filled in slightly [[CapcomSequelStagnation by updating and re-releasing XX re-releasing]]'' ''[[CapcomSequelStagnation XX]]'' ''[[CapcomSequelStagnation many times during the gap]] and by the SpiritualSuccessor ''VideoGame/BlazBlue''.''Franchise/BlazBlue'' (2008). The gap is also lessened if one counts ''Guilty Gear 2: Overture'' (2007) -- though ''[[OddballInTheSeries very]]'' [[GenreBusting experimental]] compared to [[FightingGame the rest of the series]], ''Overture'' is officially touted as the true continuation of the original ''Guilty Gear'' (''X'' and ''XX'' are counted as {{Gaiden Game}}s, albeit in-canon Gaiden Games).



* ''VideoGame/MegaMan8'' (1996) and ''[[VideoGame/MegaMan9 9]]'' (2008) -- 12 years. As with ''Sonic'', there were other ''Mega Man'' titles released, though nearly all of them falling into the various other spinoff series.

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* ''VideoGame/MegaMan8'' (1996) and ''[[VideoGame/MegaMan9 9]]'' (2008) -- 12 years. As with ''Sonic'', there were other ''Mega Man'' titles released, though nearly all of them falling into the various other spinoff spin-off series.
26th Nov '17 3:38:09 AM jormis29
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** ''Disney/TheJungleBook'' and ''The Jungle Book 2'' (2003) (36 years)
** ''Disney/PeterPan'' (1953) and ''Return to Neverland'' (2002) (49 years)

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** ''Disney/TheJungleBook'' and ''The Jungle Book 2'' ''Disney/TheJungleBook2'' (2003) (36 years)
** ''Disney/PeterPan'' (1953) and ''Return to Neverland'' ''Disney/ReturnToNeverland'' (2002) (49 years)



* ''WesternAnimation/HeyArnold The Movie'' (2002) and ''Hey Arnold! The Jungle Movie'' (2017) -- 15 years, and 13 years after the final episode of ''Hey Arnold!'' aired in 2004.

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* ''WesternAnimation/HeyArnold The Movie'' (2002) and ''Hey Arnold! The Jungle Movie'' ''WesternAnimation/HeyArnoldTheJungleMovie'' (2017) -- 15 years, and 13 years after the final episode of ''Hey Arnold!'' aired in 2004.
23rd Nov '17 6:15:37 PM Saurubiker
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** Going purely by games which are direct sequels to a specific earlier game, there is a 7-year gap from ''VideoGame/MetalGearSolid2SonsOfLiberty'' (2001) to ''VideoGame/MetalGearSolid4GunsOfThePatriots'' (2008), a 6-year gap from ''VideoGame/MetalGearSolid3SnakeEater'' (2004) to ''VideoGame/MetalGearSolidPeaceWalker'' (2010)[[note]]Ignoring ''[[VideoGame/MetalGearSolidPortableOps Portable Ops]]'' (2006), which Kojima didn't write nor direct[[/note]], and a 4-year gap from ''Peace Walker'' to ''[[VideoGame/MetalGearSolidVGroundZeroes]]'' (2014, which itself is only a prologue to the next proper full-length adventure ''VideoGame/MetalGearSolidVThePhantomPain'', which was released a year later).

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** Going purely by games which are direct sequels to a specific earlier game, there is a 7-year gap from ''VideoGame/MetalGearSolid2SonsOfLiberty'' (2001) to ''VideoGame/MetalGearSolid4GunsOfThePatriots'' (2008), a 6-year gap from ''VideoGame/MetalGearSolid3SnakeEater'' (2004) to ''VideoGame/MetalGearSolidPeaceWalker'' (2010)[[note]]Ignoring ''[[VideoGame/MetalGearSolidPortableOps Portable Ops]]'' (2006), which Kojima didn't write nor direct[[/note]], and a 4-year gap from ''Peace Walker'' to ''[[VideoGame/MetalGearSolidVGroundZeroes]]'' ''[[VideoGame/MetalGearSolidVGroundZeroes Ground Zeroes]]'' (2014, which itself is only a prologue to the next proper full-length adventure ''VideoGame/MetalGearSolidVThePhantomPain'', ''[[VideoGame/MetalGearSolidVThePhantomPain The Phantom Pain]]'', which was released a year later).
21st Nov '17 12:10:33 AM Silverblade2
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* ''Film/{{Avatar}}'' (2009) and ''Avatar 2'' (scheduled for 2018) -- 9 years.


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* ''Film/{{Avatar}}'' (2009) and ''Avatar 2'' (scheduled for 2020) -- 11 years.
18th Nov '17 5:49:22 PM KoopaKid17
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* ''[[VideoGame/ToejamAndEarl ToeJam & Earl in Panic on Funkotron]]'' (1993) and ''[=ToeJam=] & Earl III: Mission to Earth'' (2002) -- 9 years. A fourth game is planned for release in 2017 for another gap of 15 years.

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* ''[[VideoGame/ToejamAndEarl ToeJam & Earl in Panic on Funkotron]]'' (1993) and ''[=ToeJam=] & Earl III: Mission to Earth'' (2002) -- 9 years. A fourth game is planned for release in 2017 2018 for another gap of 15 16 years.
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