History Main / SequelEscalation

14th Aug '16 12:44:22 PM UmbrellasWereAwesome
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** [[VideoGame/HaloCombatEvolved The first game]] was a straightforward and relatively small-scale story about the Chief preventing largely impersonal enemies from taking one ringworld in an obscure corner of the galaxy. ''VideoGame/{{Halo 2}}'' widens the scale of the plot considerably; it has fighting in multiple worlds ranging from Earth to a giant alien CityShip to ''another'' ringworld, the politics of an entire alien empire, massive scale battles going on just in the background, two galaxy-saving protagonists, two galaxy-ending {{Big Bad}}s, and galaxy-shaking events where NothingIsTheSameAnymore.

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** [[VideoGame/HaloCombatEvolved The first game]] was a straightforward and relatively small-scale story about the Chief preventing largely impersonal enemies from taking one ringworld in an obscure corner of the galaxy. ''VideoGame/{{Halo 2}}'' widens the scale of the plot considerably; it has fighting in multiple worlds ranging from Earth to a giant alien CityShip city-ship to ''another'' ringworld, the politics of an entire alien empire, massive scale battles going on just in the background, two galaxy-saving protagonists, two galaxy-ending {{Big Bad}}s, and galaxy-shaking events where NothingIsTheSameAnymore.
13th Aug '16 9:18:13 PM UmbrellasWereAwesome
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*** ''VideoGame/{{Halo 4}}''[='s=] ''Spartan Ops'' was an effort to one-up ''VideoGame/HaloReach''[='s=] Firefight by turning the four-player-vs-environment mode into an entire campaign. People ended up missing Firefight, but ''VideoGame/HaloGuardians''[='s=] Firefight made up for it by dramatically upping the scale even compared to ''Spartan Ops'', with tons more players, weapons, enemies, while still keeping the traditional Firefight format.

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*** ''VideoGame/{{Halo 4}}''[='s=] ''Spartan Ops'' was an effort to one-up ''VideoGame/HaloReach''[='s=] Firefight by turning the four-player-vs-environment mode into an entire campaign. People ended up missing Firefight, but ''VideoGame/HaloGuardians''[='s=] ''VideoGame/Halo5Guardians''[='s=] Firefight made up for it by dramatically upping the scale even compared to ''Spartan Ops'', with tons more players, weapons, enemies, while still keeping the traditional Firefight format.
9th Aug '16 8:34:59 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'' slowly ramped up the events of the plot. [[VideoGame/HaloCombatEvolved The first game]] had more in common with ''Film/DieHard'' in that Master Chief was the right person in the right place to deal with these event. Even still, the scale of the flood threat was more implied then actually seen. ''VideoGame/{{Halo 2}}'' made Master Chief to be humanity's only hope, and featured the scarab, an enemy vehicle that took half a level to destroy. ''VideoGame/{{Halo 3}}'' gave you four of those to destroy.
** The scale of threat was practically exponential. First you're exploring a new territory and defending an alien star system, then you're back home defending the ''Solar'' system, then in ''Halo 3'', as one character points out, "the fate of every sentient being in the galaxy rests in your hands!" But y'know, no pressure.
** ''VideoGame/Halo3ODST'' and ''VideoGame/HaloReach'' both scale things back a little: the former because it's a LowerDeckEpisode focusing on a squad of Marines, and the latter because it's a prequel to the whole trilogy detailing the destruction of one planet.

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* ''Franchise/{{Halo}}'' slowly ramped up ''Franchise/{{Halo}}'':
** Pretty much every game, in one way or another, ups
the events scale of the plot. combat; for example:
*** ''VideoGame/{{Halo 2}}'' gave you one Scarab to fight, which already took half a level to defeat. ''VideoGame/{{Halo 3}}'' gives you ''four''.
*** A vehicle combat example; in ''VideoGame/HaloCombatEvolved'', you're the only good guy who can drive, there isn't much dog-fighting, and even in a tank you're mostly fighting scattered infantry and a few vehicles. In ''Halo 2'', there are a few allied vehicles fighting besides you, some extended dog-fighting moments, and vehicle sequences where you're taking on small armies. In ''Halo 3'', you're often leading your army of vehicles against theirs, with massive vehicle battle sequences (both on the ground and in the air) that can flow right into each other.
*** ''VideoGame/{{Halo 4}}''[='s=] ''Spartan Ops'' was an effort to one-up ''VideoGame/HaloReach''[='s=] Firefight by turning the four-player-vs-environment mode into an entire campaign. People ended up missing Firefight, but ''VideoGame/HaloGuardians''[='s=] Firefight made up for it by dramatically upping the scale even compared to ''Spartan Ops'', with tons more players, weapons, enemies, while still keeping the traditional Firefight format.
**
[[VideoGame/HaloCombatEvolved The first game]] had more in common with ''Film/DieHard'' in that Master was a straightforward and relatively small-scale story about the Chief was the right person preventing largely impersonal enemies from taking one ringworld in the right place to deal with these event. Even still, the scale an obscure corner of the flood threat was more implied then actually seen. galaxy. ''VideoGame/{{Halo 2}}'' made Master Chief widens the scale of the plot considerably; it has fighting in multiple worlds ranging from Earth to be humanity's only hope, a giant alien CityShip to ''another'' ringworld, the politics of an entire alien empire, massive scale battles going on just in the background, two galaxy-saving protagonists, two galaxy-ending {{Big Bad}}s, and featured the scarab, an enemy vehicle that took half a level to destroy. ''VideoGame/{{Halo 3}}'' gave you four of those to destroy.
galaxy-shaking events where NothingIsTheSameAnymore.
** The scale of threat was practically exponential. First exponential in the original trilogy. Your main threats in the first game are a single small Covenant fleet and an early stage Flood infestation, and no one (except you, really) comes close to destroying the galaxy. In ''Halo 2'', you're exploring fighting a new territory massive combined Covenant fleet and defending an alien star system, then you're back home defending advanced Flood infestation on the ''Solar'' system, then in verge of breaking out, and Earth itself comes under attack. In ''Halo 3'', you're fighting the personal fleet of the Covenant's head honcho and a space-capable Flood infestation, with both on the verge of killing every one; as one character points out, "the "The fate of every sentient being in the galaxy rests in your hands!" hands." But y'know, no pressure.
** Creator/{{Bungie}}'s final two games may be on a slightly smaller scale compared to the main series, but they still have this trope going on relative to each other: ''VideoGame/Halo3ODST'' is a LowerDeckEpisode focusing on a squad of {{Badass Normal}}s fighting against an already weakened Covenant, and taking place in a single city over the course of the day. ''VideoGame/HaloReach'' both scale things back a little: the former because it's a LowerDeckEpisode focusing focuses on a squad of Marines, and {{Super Soldier}}s fighting against the latter because it's a prequel to full might of the whole trilogy detailing Covenant across an entire planet (and in space) over the destruction course of one planet.an entire month.
1st Aug '16 5:36:29 PM Prfnoff
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* The ''[[VideoGame/{{Nectaris}} Neo Nectaris]]'' campaign is 50% longer than that of the first game, which it [[EmbeddedPrecursor also includes]].
31st Jul '16 10:19:03 PM darksoul4242
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** In ''Quest for Glory II'', the Hero must square off against four powerful elementals, each of which can destroy the city of Shapier, before confronting the [[ManBehindtheMan wizard]] attempting to release an [[SealedEvilinaCan evil djinn]] on the world.

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** In ''Quest for Glory II'', the Hero must square off against four powerful elementals, each of which can destroy the city of Shapier, Shapeir, before confronting the [[ManBehindtheMan wizard]] attempting to release an [[SealedEvilinaCan evil djinn]] on the world.
26th Jul '16 5:32:56 AM contrafanxxx
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* According to Creator/MattDamon, ''Film/JasonBourne'' is said to be even bigger than the first four movies in ''Film/TheBourneSeries''.
10th Jul '16 5:46:13 PM aquagon
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* ''VideoGame/{{ArTonelico}}'' might be one of the best use of this trope; in the first game you fight a single rogue reyvetail that caused the end of the world, the second one has you create a [[spoiler:floating continent]], the 3rd one has you [[spoiler:restoring the planet to it's past self]]. And in Ar Nosurge you [[spoiler:create a PLANET]].

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* ''VideoGame/{{ArTonelico}}'' '[=ExaPico=] might be one of the best use uses of this trope; in the first game you fight a single rogue reyvetail Reyvateil that caused the end of the world, the second one has you create a [[spoiler:floating continent]], the 3rd one has you [[spoiler:restoring the planet to it's past self]]. And in Ar Nosurge you [[spoiler:create a PLANET]]. However, it's also partially subverted in Ar nosurge's prequel Ciel nosurge, as you do nothing but keep an amnesic girl company and restore her memories.
7th Jun '16 8:37:08 AM igordebraga
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** Once the series was revived, [[Film/TheForceAwakens Episode VII]] harkened back to the original trilogy, and escalated on that too: an attack of massive creatures throwing back to the Rancor and Dianoga; a lot of foot battles; and Starkiller Base, a "Super Death Star" built out of ''an entire planet''.
27th May '16 4:27:30 PM BobRiddle
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* The more ''WesternAnimation/MyLittlePonyEquestriaGirls'' movies get released, the bigger and more magical they become.
25th May '16 4:45:27 PM nombretomado
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** ''Asylum'' had two (PS3) playable characters. City had four. Knight has eight, with one being a PaletteSwap of Batman with harder challenges and less gadgets.

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** ''Asylum'' had two (PS3) ([=PS3=]) playable characters. City had four. Knight has eight, with one being a PaletteSwap of Batman with harder challenges and less gadgets.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SequelEscalation