History Main / SequelEscalation

19th Jul '17 9:48:41 AM Necrodomo
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* The original ''VideoGame/NexusWar'' was one battle in an [[EternalRecurrence eternal cycle]] of universes ending and beginning anew. The second game made the death and rebirth of the universe a repeatedly occurring event in game mechanics terms.
20th Jun '17 2:08:36 PM Gosicrystal
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** The first of the Phoenix arc is simply rescuing your long-lost best friend from a false murder charge, the second involves intrigue in show business and [[spoiler: the kidnapping of your assistant/friend Maya as insurance against the (guilty) client being found guilty.]], and the third has Phoenix facing off against [[spoiler: the vengeful spirit of his serial killer ex-girlfriend]] before the true murderer is even found. Apollo Justice deals with a seven-year-old BatmanGambit and pushing through a completely new trial system, while ''Investigations'' puts Edgeworth against a smuggling ring that [[spoiler: is responsible for or connected to every murder in the game.]]
** ''Investigations 2'' starts off with [[spoiler: the assassination of the Zheng Fa president.]] It ends with [[spoiler: a successful one. Of a body double, that is, who pulled a successful one on the ''real'' president years ago. And you get to solve that case too.]]

to:

** The first of the Phoenix arc is simply rescuing your long-lost best friend from a false murder charge, the second involves intrigue in show business and [[spoiler: the [[spoiler:the kidnapping of your assistant/friend Maya as insurance against the (guilty) client being found guilty.]], guilty]], and the third has Phoenix facing off against [[spoiler: the [[spoiler:the vengeful spirit of his serial killer ex-girlfriend]] before the true murderer is even found. Apollo Justice deals with a seven-year-old BatmanGambit and pushing through a completely new trial system, while ''Investigations'' puts Edgeworth against a smuggling ring that [[spoiler: is [[spoiler:is responsible for or connected to every murder in the game.]]
** ''Investigations 2'' starts off with [[spoiler: the [[spoiler:the assassination of the Zheng Fa president.]] It ends with [[spoiler: a [[spoiler:a successful one. Of a body double, that is, who pulled a successful one on the ''real'' president years ago. And you get to solve that case too.]]



** ''VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice'' starts with Phoenix taking on trials in a country that made ''being a lawyer'' '''punishable by death''', and deals with a full-on revolution. Oh, and who's the BigBad of the game? [[spoiler: The current ''Queen'' of said country, who controls the entire legal system and can re-write the law whenever she wants. By the end of the trial, everyone is held up at gunpoint by her guards. And yes, you ''do'' get to take her down.]]
* Each game in VideoGame/DonPachi progressively gets crazier with even more BulletHell and a TrueFinalBoss that takes BulletHell to [[SerialEscalation progressive levels of insanity.]]
** Also, the combos. Getting a 100 combo in ''[=DoDonPachi=]'' is an achievement, while in ''[=DoDonPachi=]'' it simply takes some effort. ''[=DoDonPachi=] dai ou jou'''s [[SuperMode Hyper]] system makes that trivial, and in ''[=DoDonPachi=] Dai-Fukkatsu''? Come back when you get a 10,000 combo.

to:

** ''VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice'' starts with Phoenix taking on trials in a country that made ''being a lawyer'' '''punishable by death''', and deals with a full-on revolution. Oh, and who's the BigBad of the game? [[spoiler: The [[spoiler:The current ''Queen'' of said country, who controls the entire legal system and can re-write the law whenever she wants. By the end of the trial, everyone is held up at gunpoint by her guards. And yes, you ''do'' get to take her down.]]
* ''VideoGame/DonPachi'':
**
Each game in VideoGame/DonPachi progressively gets crazier with even more BulletHell and a TrueFinalBoss that takes BulletHell to [[SerialEscalation progressive levels of insanity.]]
** Also, the The combos. Getting a 100 combo in ''[=DoDonPachi=]'' is an achievement, while in ''[=DoDonPachi=]'' it simply takes some effort. ''[=DoDonPachi=] dai ou jou'''s [[SuperMode Hyper]] system makes that trivial, and in ''[=DoDonPachi=] Dai-Fukkatsu''? Come back when you get a 10,000 combo.



** In [[VideoGame/FinalFantasyI the first game]], the main characters had about 30 HP to start, which grew to about 500-750 by the end. The final boss here had exactly 4000 HP. In ''VideoGame/FinalFantasyVIII'', the starting HP is about 500 and it's about 2500-3500 HP near the end. This game's final boss has [[MarathonBoss over A QUARTER MILLION HP]], and you can only hit four digits of damage. And that's not even counting the latest release, ''VideoGame/FinalFantasyXIII'' -- there are trash mobs with health in the millions.

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** In [[VideoGame/FinalFantasyI the first game]], the main characters had about 30 HP to start, which grew to about 500-750 by the end. The final boss here had exactly 4000 HP. In ''VideoGame/FinalFantasyVIII'', the starting HP is about 500 and it's about 2500-3500 HP near the end. This game's final boss has [[MarathonBoss over A QUARTER MILLION HP]], and you can only hit four digits of damage. And that's not even counting the latest release, ''VideoGame/FinalFantasyXIII'' -- there are trash mobs with health in the millions.
1st Jun '17 8:15:44 AM Gosicrystal
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* ''VideoGame/{{Portal}}'' started out as a simple proof of concept with some witty writing and some brand new game play. In other words, a test. Now look at ''VideoGame/{{Portal 2}}'': the full length single-player campaign is 3-4 times longer than the original, has a lot more areas to explore, a very well written story without saying outright what happened, some very memorable characters, and some scenery that will make any other laboratory feel insecure (admit it, Lower Aperture Laboratories took quite a few elements from fictitious 1960s nuclear bunkers, the Modern Laboratories have bottomless pits [still above the older labs] and testing rooms that might remind some people of the floating mountains from ''Film/{{Avatar}}''.) Now this is just single player, the co-op missions have two players with two portals of their own to shoot, and as a result, the puzzles are a lot more complicated.

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* ''VideoGame/{{Portal}}'' started out as a simple proof of concept with some witty writing and some brand new game play. In other words, a test. Now look at ''VideoGame/{{Portal 2}}'': the full length single-player campaign is 3-4 times longer than the original, has a lot more areas to explore, a lot of new gameplay mechanics[[note]]laser redirectors, propelling platforms, roads made of light, bouncing gels, accelerating gels, gels that create surfaces where you can shoot portals[[/note]], a very well written story without saying outright what happened, some very memorable characters, and some scenery that will make any other laboratory feel insecure (admit it, Lower Aperture Laboratories took quite a few elements from fictitious 1960s nuclear bunkers, the Modern Laboratories have bottomless pits [still above the older labs] and testing rooms that might remind some people of the floating mountains from ''Film/{{Avatar}}''.) Now this is just single player, the co-op missions have two players with two portals of their own to shoot, and as a result, the puzzles are a lot more complicated.
31st May '17 4:37:24 PM SilverShadow2722
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*** The ''Fanfic/BloomingMoonChronicles[=/99 Worlds Saga=]'' has some very long sequels, all to [[https://www.fimfiction.net/story/48755/Moonrise a story]] just 76,585 words long (and [[https://www.fimfiction.net/story/130200/glory-be the final installment]] has over a million words). In ''Songs of Lost Children'', the first four books are all between 66,000 and 167,000 words long. The final book, ''Hecate's Orphanage'', on the other hand, has ''1,149,615'' words.

to:

*** The ''Fanfic/BloomingMoonChronicles[=/99 Worlds Saga=]'' has some very long sequels, all to [[https://www.fimfiction.net/story/48755/Moonrise a story]] just 76,585 words long (and [[https://www.fimfiction.net/story/130200/glory-be the final installment]] has over a million words). In its sequel series, ''Songs of Lost Children'', the first four books are all between 66,000 and 167,000 words long. The final book, ''Hecate's Orphanage'', on the other hand, has ''1,149,615'' words.
31st May '17 7:41:34 AM MyFinalEdits
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*** The ''Fanfic/BloomingMoonChronicles[=/99 Worlds Saga=]'' has some very long sequels, all to [[https://www.fimfiction.net/story/48755/Moonrise a story]] just 76,585 words long (and [[https://www.fimfiction.net/story/130200/glory-be the final installment]] has over a million words)
*** Its sequel series, ''Songs of Lost Children'', has this even worse; the first four books are all between 66,000 and 167,000 words long. The final book, ''Hecate's Orphanage'', on the other hand, has ''1,149,615'' words.

to:

*** The ''Fanfic/BloomingMoonChronicles[=/99 Worlds Saga=]'' has some very long sequels, all to [[https://www.fimfiction.net/story/48755/Moonrise a story]] just 76,585 words long (and [[https://www.fimfiction.net/story/130200/glory-be the final installment]] has over a million words)
*** Its sequel series,
words). In ''Songs of Lost Children'', has this even worse; the first four books are all between 66,000 and 167,000 words long. The final book, ''Hecate's Orphanage'', on the other hand, has ''1,149,615'' words.
30th May '17 7:50:29 PM PDL
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** There's also the mechanics and the number of Pokémon that are catchable in each generation. ''VideoGame/PokemonRedAndBlue'' were good games, with a total of 151 Pokémon, which was considered many at the time. ''VideoGame/PokemonGoldAndSilver'' doubled the size of the map, upped the ante with 100 new mons and added much depth to the gameplay. ''VideoGame/PokemonRubyAndSapphire'' temporarily reversed the tide as for the number of mons and total playable area, but when Generation III is taken as a whole it became huge, defining many aspects of modern gameplay. Generation IV was softer concerning new mechanics, and went back to a regional Dex of only 150 (210 in ''Platinum'') but it included a much longer post-game that made it really easier to catch previous generations' Pokémon. Not even counting new mechanics, the series escalated further with ''VideoGame/PokemonHeartGoldAndSoulSilver'' and its many starters and legendaries, ''VideoGame/PokemonBlackAndWhite'' and its 156 brand new Pokémon, ''VideoGame/PokemonBlackAndWhite2'' and its expanded region with ''301'' Pokémon in its Dex, now culminating with ''VideoGame/PokemonXandY'' which features '''''450''''' Pokémon in its three-part regional Pokédex alone.

to:

** There's also the mechanics and the number of Pokémon that are catchable in each generation. ''VideoGame/PokemonRedAndBlue'' were good games, with a total of 151 Pokémon, which was considered many at the time. ''VideoGame/PokemonGoldAndSilver'' doubled the size of the map, upped the ante with 100 new mons and added much depth to the gameplay. ''VideoGame/PokemonRubyAndSapphire'' temporarily reversed the tide as for the number of mons and total playable area, but when Generation III is taken as a whole (Its also the first generation to introduce [[UpdatedRerelease remakes]], which allow players to catch Pokémon missing from the new region) it became huge, defining many aspects of modern gameplay. Generation IV was softer concerning new mechanics, and went back to a regional Dex of only 150 (210 in ''Platinum'') but it included a much longer post-game that made it really easier to catch previous generations' Pokémon. Not even counting new mechanics, the series escalated further with ''VideoGame/PokemonHeartGoldAndSoulSilver'' and its many starters and legendaries, ''VideoGame/PokemonBlackAndWhite'' and its 156 brand new Pokémon, ''VideoGame/PokemonBlackAndWhite2'' and its expanded region with ''301'' Pokémon in its Dex, now culminating with ''VideoGame/PokemonXandY'' which features '''''450''''' Pokémon in its three-part regional Pokédex alone.
26th May '17 6:07:56 PM SilverShadow2722
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*** The Fanfic/BloomingMoonChronicles[=/99 Worlds Saga=] has some very long sequels, all to [[https://www.fimfiction.net/story/48755/Moonrise a story]] just 76,585 words long (and [[https://www.fimfiction.net/story/130200/glory-be the final installment]] has over a million words)

to:

*** The Fanfic/BloomingMoonChronicles[=/99 ''Fanfic/BloomingMoonChronicles[=/99 Worlds Saga=] Saga=]'' has some very long sequels, all to [[https://www.fimfiction.net/story/48755/Moonrise a story]] just 76,585 words long (and [[https://www.fimfiction.net/story/130200/glory-be the final installment]] has over a million words)words)
**** Its sequel series, ''Songs of Lost Children'', has this even worse; the first four books are all between 66,000 and 167,000 words long. The final book, ''Hecate's Orphanage'', on the other hand, has ''1,149,615'' words.
18th May '17 10:58:41 AM LentilSandEater
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* ''Series/AssassinsCreed'' Zig-zags this. ''VideoGame/AssassinsCreedII'' was a major improvement over the first one, but Brotherhood and Revelations, while adding some cool new weapons and mechanics, were more or less [[MissionPackSequel Mission pack sequels]] to II. ''VideoGame/AssassinsCreedIII'' added even more to the map, and offered some new mechanics, such as crafting. IV followed on III's footsteps by having even more map, but much of it was water to sail on, and a few on foot weapons were removed. While ''VideoGame/AssassinsCreedUnity'' didn't restore everything that IV threw overboard, it focused more on the smaller details, greatly improving the graphics, Parkour animations and cities.
** Subverted with the Hidden Blade. In the first game, it offered one hit counter-kills even on bosses, having a very small countering window, and blocking and normal attacks weren't possible with the blade. The sequel allowed blocking and attacking, as well as one hit-counter kills, but not on bosses anymore. Brotherhood expanded the countering window, as did revelations... From ACIII to ''VideoGame/AssassinsCreedRogue'' it was just an another weapon, losing it's uniqueness. From Unity forward, it lost it's combat abilities, as became an assassination-only weapon.

to:

* ''Series/AssassinsCreed'' ''Series/AssassinsCreed'':
** The series
Zig-zags this. ''VideoGame/AssassinsCreedII'' was a major improvement over the first one, but Brotherhood and Revelations, while adding some cool new weapons and mechanics, were more or less [[MissionPackSequel Mission pack sequels]] to II. ''VideoGame/AssassinsCreedIII'' added even more to the map, and offered some new mechanics, such as crafting. IV followed on III's footsteps by having even more map, but much of it was water to sail on, and a few on foot weapons were removed. While ''VideoGame/AssassinsCreedUnity'' didn't restore everything that IV threw overboard, it focused more on the smaller details, greatly improving the graphics, Parkour animations and cities.
** Subverted Inverted with the Hidden Blade. In the first game, it offered one hit counter-kills even on bosses, having a very small countering window, and blocking and normal attacks weren't possible with the blade. The sequel allowed blocking and attacking, as well as one hit-counter kills, but not on bosses anymore. Brotherhood expanded the countering window, as did revelations... From ACIII to ''VideoGame/AssassinsCreedRogue'' it was just an another weapon, losing it's uniqueness. From Unity forward, it lost it's combat abilities, as became an assassination-only weapon.
15th Apr '17 4:42:48 AM Ryulong
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* ''Franchise/DragonBall'' contains one of the most notable examples of this in all of anime. [[Manga/DragonBall The first series]] was a rather light-hearted ScienceFantasy martial arts series with a lot of slapstick and [[CerebusSyndrome (at least initially)]] [[IneffectualSympatheticVillain goofy, weak-willed villains]]. Starting with [[Manga/DragonBallZ the sequel]], the franchise routinely featured villains (and heroes) who could [[PersonOfMassDestruction casually atomize planets and even entire solar systems with their attacks]], eventually ending at the point where the heroes and villains ''[[PhysicalGod surpassed the the setting's gods in power]]'' and could destroy the universe if so inclined. With it's two sequels - the non-canon ''Anime/DragonBallGT'', and definitely-canon ''Anime/DragonBallSuper'' - [[UpToEleven this trend continued in both cases]].

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* ''Franchise/DragonBall'' contains one of the most notable examples of this in all of anime. [[Manga/DragonBall The first series]] was a rather light-hearted ScienceFantasy martial arts series vaguely based on ''Literature/JourneyToTheWest'' with a lot of slapstick and [[CerebusSyndrome (at least initially)]] [[IneffectualSympatheticVillain goofy, weak-willed villains]]. Starting with [[Manga/DragonBallZ the sequel]], the franchise routinely featured villains (and heroes) who could [[PersonOfMassDestruction casually atomize planets and even entire solar systems with their attacks]], eventually ending at the point where the heroes and villains ''[[PhysicalGod surpassed the the setting's gods in power]]'' and could destroy the universe if so inclined. With it's two sequels - the non-canon ''Anime/DragonBallGT'', and definitely-canon ''Anime/DragonBallSuper'' - [[UpToEleven this trend continued in both cases]].
3rd Apr '17 10:31:20 AM MyFinalEdits
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* ''Film/Sharknado2TheSecondOne'' increases the scope set by ''Film/{{Sharknado}}'' by having the sharknados made by, rather than just a hurricane, a hurricane combined with a blizzard into a superstorm. And instead of just focusing on the anti-shark struggles of a small handful of characters, the sequel sees the sharks fought by the NYC mayor, the police, scores of survivors armed with chainsaws and other melee weapons, and the folks at Creator/TheWeatherChannel.

to:

* * ''Film/{{Sharknado}}'':
**
''Film/Sharknado2TheSecondOne'' increases the scope set by ''Film/{{Sharknado}}'' the first movie by having the sharknados made by, rather than just a hurricane, a hurricane combined with a blizzard into a superstorm. And instead of just focusing on the anti-shark struggles of a small handful of characters, the sequel sees the sharks fought by the NYC mayor, the police, scores of survivors armed with chainsaws and other melee weapons, and the folks at Creator/TheWeatherChannel.



* The ''VisualNovel/AceAttorney'' series keeps upping the odds and the drama with each case. The first of the Phoenix arc is simply rescuing your long-lost best friend from a false murder charge, the second involves intrigue in show business and [[spoiler: the kidnapping of your assistant/friend Maya as insurance against the (guilty) client being found guilty.]], and the third has Phoenix facing off against [[spoiler: the vengeful spirit of his serial killer ex-girlfriend]] before the true murderer is even found. Apollo Justice deals with a seven-year-old BatmanGambit and pushing through a completely new trial system, while ''Investigations'' puts Edgeworth against a smuggling ring that [[spoiler: is responsible for or connected to every murder in the game.]]
** If the rumors are true, ''Investigations 2'' starts off with [[spoiler: the assassination of the Zheng Fa president.]] And since it probably only ramps up from there, the end case will probably involve Miles Edgeworth saving the world.
*** In fact, ''Investigations 2'' does begin with [[spoiler: an unsuccessful attempt on said president.]] It ends with [[spoiler: a successful one. Of a body double, that is, who pulled a successful one on the ''real'' president years ago. (And you get to solve that case too!)]]

to:

* The ''VisualNovel/AceAttorney'' series keeps upping the odds and the drama with each case. case.
**
The first of the Phoenix arc is simply rescuing your long-lost best friend from a false murder charge, the second involves intrigue in show business and [[spoiler: the kidnapping of your assistant/friend Maya as insurance against the (guilty) client being found guilty.]], and the third has Phoenix facing off against [[spoiler: the vengeful spirit of his serial killer ex-girlfriend]] before the true murderer is even found. Apollo Justice deals with a seven-year-old BatmanGambit and pushing through a completely new trial system, while ''Investigations'' puts Edgeworth against a smuggling ring that [[spoiler: is responsible for or connected to every murder in the game.]]
** If the rumors are true, ''Investigations 2'' starts off with [[spoiler: the assassination of the Zheng Fa president.]] And since it probably only ramps up from there, the end case will probably involve Miles Edgeworth saving the world.
*** In fact, ''Investigations 2'' does begin with [[spoiler: an unsuccessful attempt on said president.
]] It ends with [[spoiler: a successful one. Of a body double, that is, who pulled a successful one on the ''real'' president years ago. (And And you get to solve that case too!)]]too.]]



** And even ''more'' UpToEleven with ''VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice'', which start with Phoenix taking on trials in a country that made ''being a lawyer'' '''punishable by death''', and deals with a full-on revolution. Oh, and who's the BigBad of the game? [[spoiler: The current ''Queen'' of said country, who controls the entire legal system and can re-write the law whenever she wants. By the end of the trial, everyone is held up at gunpoint by her guards. And yes, you ''do'' get to take her down.]]

to:

** And even ''more'' UpToEleven with ''VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice'', which start ** ''VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice'' starts with Phoenix taking on trials in a country that made ''being a lawyer'' '''punishable by death''', and deals with a full-on revolution. Oh, and who's the BigBad of the game? [[spoiler: The current ''Queen'' of said country, who controls the entire legal system and can re-write the law whenever she wants. By the end of the trial, everyone is held up at gunpoint by her guards. And yes, you ''do'' get to take her down.]]
This list shows the last 10 events of 495. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.SequelEscalation