History Main / SequelDisplacement

2nd Dec '16 6:08:07 AM ashlay
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** This happened ''within'' one of the sub-series: ''{{VideoGame/Persona 3}}'' reworked all of the gameplay mechanics from the first two ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' games, toned down some of the symbolism, and added a DatingSim mechanic, with the result being that it and its sequels' popularity have completely eclipsed even its mother franchise. The original ''{{VideoGame/Persona}}'' is probably a rare case of completely inverting FirstInstallmentWins; it's considered the worst of the series due to its clunky gameplay, with most of its memorability coming from its [[CutAndPasteTranslation horrible Americanized translation]]. And while there was later revitalized interest in ''{{VideoGame/Persona 2}}'' (it helped that ''3'' and ''[[VideoGame/Persona4 4]]'' had eventually garnered massive {{Broken Base}}s due to all of the spinoffs they had gotten), it's still a cult hit at best, not helped that it was released oddly: ''Eternal Punishment,'' the second half of the duology, came to the U.S on the PSX with ''Innocent Sin'' never being exported, and no one could play the first half of the story until its PSP re-release ''eleven years later.''

to:

** This happened ''within'' one of the sub-series: ''{{VideoGame/Persona 3}}'' reworked all of the gameplay mechanics from the first two ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' games, toned down some of the symbolism, and added a DatingSim mechanic, with the result being that it and its sequels' popularity have completely eclipsed even its mother franchise. The original ''{{VideoGame/Persona}}'' is probably a rare case of completely inverting FirstInstallmentWins; it's considered the worst of the series due to its clunky gameplay, with most of its memorability coming from its [[CutAndPasteTranslation horrible Americanized translation]]. And while there was later revitalized interest in ''{{VideoGame/Persona 2}}'' (it helped that ''3'' and ''[[VideoGame/Persona4 4]]'' had eventually garnered massive {{Broken Base}}s due to all of the spinoffs they had gotten), it's still a cult hit at best, not helped that it was released oddly: ''Eternal Punishment,'' the second half of the duology, came to the U.S on the PSX with ''Innocent Sin'' never being exported, and no one could play the first half of the story until its PSP re-release ''eleven years later.'''' Meanwhile, ''3'''s sequels, ''{{VideoGame/Persona 4}}'' and ''{{VideoGame/Persona 5}}'', became more and more popular, with ''5'' becoming the highest selling game in the creator Creator/{{Atlus}}' entire history upon release.
29th Nov '16 11:39:33 AM LaszloZapacik
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* Most people associate the French Revolution with the activities of the working-class Parisian crowd, and so see the "beginning" of the Revolution as being the Storming of the Bastille by said crowd on 14 July 1789. The increasing radicalisation of French politics since c. 1786 gets lost.
** While most people know of the earlier, more liberal phases, the image of the revolution in many people's minds skews heavily towards the later phases and the zenith of the Parisian radicals' power. Many of the standout events like the fall of the monarchy and proclamation of the Republic, the executions of Louis XVI and Marie Antoinette, the Terror, the death of Marat, and France being in a state of total war, took place in 1792-94, rather than the more liberal 1789-91 period.
21st Nov '16 5:58:06 AM rjd1922
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** From another angle, most people think of Duke Nukem as being a FirstPersonShooter hero, which is a shame, given how he shines in the SideScrollingPlatformers where he has his roots.

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** From another angle, most people think of Duke Nukem as being a FirstPersonShooter hero, which is a shame, given how he shines in the SideScrollingPlatformers {{Side Scrolling Platformer}}s where he has his roots.



** Rayman 2 is a rather well-known platformer, at worst a CultClassic, and outshines the original.

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** Rayman 2 ''Rayman 2'' is a rather well-known platformer, at worst a CultClassic, and outshines the original.
11th Nov '16 4:45:41 AM ChronoLegion
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* Few people have heard of ''Earth 2140'', an uninspiring 1997 RTS about two robots and cyborgs duking it out AfterTheEnd. Then, 3 years later, ''VideoGame/{{Earth 2150}}'' came out, continuing the storyline but revamping the gameplay to introduce 3 unique sides, day/night change, a full 3D, and a timed campaign. Many RTS fans have at least heard of ''Earth 2150'', and the unique naming scheme hides the fact that ''Earth 2140'' even existed. ''2150'' was followed by two {{Expansion Pack}}s and another sequel in 2005, ''Earth 2160'', which largely failed to impress fans.
8th Nov '16 6:21:14 AM UmbrellasWereAwesome
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** Not to mention the original ''VideoGame/MegamiTensei'' games on the Famicom, the first one being based on the first novel from the largely unrelated ''Literature/DigitalDevilStory'' trilogy (which has nothing to do with the other Megaten spin-off series called ''VideoGame/{{Digital Devil|Saga}} '''[[VideoGame/DigitalDevilSaga Saga]]''''').

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** Not to mention the original ''VideoGame/MegamiTensei'' games on the Famicom, the first one being based on a sequel to the first novel two novels from the largely unrelated rather obscure ''Literature/DigitalDevilStory'' trilogy (which has nothing to do with the other Megaten spin-off series called ''VideoGame/{{Digital Devil|Saga}} '''[[VideoGame/DigitalDevilSaga Saga]]''''').
8th Nov '16 6:18:49 AM UmbrellasWereAwesome
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** This happened ''within'' one of the sub-series: ''{{VideoGame/Persona 3}}'' reworked all of the gameplay mechanics from the first two ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' games, toned down some of the symbolism, and added a DatingSim mechanic, with the result being that it and its sequels' popularity have completely eclipsed even its mother franchise. The original ''{{VideoGame/Persona}}'' is probably a rare case of completely inverting FirstInstallmentWins; it's considered the worst of the series due to its clunky gameplay, with most of its memorability coming from its [[CutAndPasteTranslation horrible Americanized translation]]. And while there was later revitalized interest in ''{{VideoGame/Persona 2}}'' (it helped that ''3'' and ''4'' had eventually garnered massive {{Broken Base}}s due to all of the spinoffs they had gotten), it's still a cult hit at best, not helped that it was released oddly: ''Eternal Punishment,'' the second half of the duology, came to the U.S on the PSX with ''Innocent Sin'' never being exported, and no one could play the first half of the story until its PSP re-release ''eleven years later.''

to:

** This happened ''within'' one of the sub-series: ''{{VideoGame/Persona 3}}'' reworked all of the gameplay mechanics from the first two ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' games, toned down some of the symbolism, and added a DatingSim mechanic, with the result being that it and its sequels' popularity have completely eclipsed even its mother franchise. The original ''{{VideoGame/Persona}}'' is probably a rare case of completely inverting FirstInstallmentWins; it's considered the worst of the series due to its clunky gameplay, with most of its memorability coming from its [[CutAndPasteTranslation horrible Americanized translation]]. And while there was later revitalized interest in ''{{VideoGame/Persona 2}}'' (it helped that ''3'' and ''4'' ''[[VideoGame/Persona4 4]]'' had eventually garnered massive {{Broken Base}}s due to all of the spinoffs they had gotten), it's still a cult hit at best, not helped that it was released oddly: ''Eternal Punishment,'' the second half of the duology, came to the U.S on the PSX with ''Innocent Sin'' never being exported, and no one could play the first half of the story until its PSP re-release ''eleven years later.''
8th Nov '16 6:18:35 AM UmbrellasWereAwesome
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* The Franchise/ShinMegamiTensei series suffers terribly from this thanks to the vast majority of the franchise [[NoExportForYou never leaving Japan]]. ''[[SequelFirst Shin Megami Tensei]]: [[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]]'' is in fact SMT''3'', the [[VideoGame/ShinMegamiTenseiI first]] [[VideoGame/ShinMegamiTenseiII two]] being released only in Japan on the SNES. Its spinoff series, [[VideoGame/RaidouKuzunohaVSTheSoullessArmy Devil Summoner: Raidou Kuzunoha vs. The Soulless Army]] was also in fact the ''third'' Devil Summoner game, as the first game never came over to the US and it wasn't until 2013 that any version of the second game, ''VideoGame/SoulHackers'', left Japan. Add in the fact that events in [=DS3=] reference events in [=SMT1=] and 2, and that [[VideoGame/RaidouKuzunohaVsKingAbaddon the sequel to DS3]] was released as ''Devil Summoner '''2''''' in the U.S. On top of ''that'', the 3DS port of ''Soul Hackers'' that was the first version of the game to leave Japan included a bonus dungeon with Raidou in it, further cementing his duology as the more well-recognized entries of the series.
** Not to mention the original ''Megami Tensei'' games on the Famicom, the first one being based on a novel from an unrelated trilogy.
*** And the novel series is called ''Literature/DigitalDevilStory''. Then there's the other Megaten spin-off series called ''VideoGame/{{Digital Devil|Saga}} '''[[VideoGame/DigitalDevilSaga Saga]]''''' that has nothing to do with the book.
** This happened within one of the sub-series: ''{{VideoGame/Persona 3}}'' reworked all of the gameplay mechanics from the first two games, toned down some of the symbolism, and added a DatingSim mechanic, and both its and [[{{VideoGame/Persona 4}} its sequel's]] popularity have completely eclipsed even its mother franchise. ''{{VideoGame/Persona}}'' is probably a rare case of completely inverting FirstInstallmentWins; it's considered the worst of the series due to its clunky gameplay, with most of its memorability coming from its [[CutAndPasteTranslation horrible Americanized translation]]. And while ''{{VideoGame/Persona 2}}'' has recently revitalized interest (it helps that ''3'' and ''4'' have garnered massive {{Broken Base}}s recently due to all of the spinoffs they had gotten), it's still a cult hit at best, not helped that it was released oddly: ''Eternal Punishment,'' the second half of the duo logy, came to the U.S on the PSX with ''Innocent Sin'' never being exported, and no one could play the first half of the story until its PSP re-release ''eleven years later.''

to:

* The Franchise/ShinMegamiTensei ''Franchise/ShinMegamiTensei'' series suffers terribly from this thanks to the vast majority of the franchise [[NoExportForYou never leaving Japan]]. ''[[SequelFirst Shin Megami Tensei]]: [[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]]'' is in fact SMT''3'', the [[VideoGame/ShinMegamiTenseiI first]] [[VideoGame/ShinMegamiTenseiII two]] being released only in Japan on the SNES. Its spinoff series, [[VideoGame/RaidouKuzunohaVSTheSoullessArmy ''[[VideoGame/RaidouKuzunohaVSTheSoullessArmy Devil Summoner: Raidou Kuzunoha vs. The Soulless Army]] Army]]'' was also in fact the ''third'' Devil Summoner ''third VideoGame/DevilSummoner'' game, as the first game never came over to the US and it wasn't until 2013 that any version of the second game, ''VideoGame/SoulHackers'', left Japan. Add in the fact that events in [=DS3=] reference events in [=SMT1=] and 2, and that [[VideoGame/RaidouKuzunohaVsKingAbaddon the sequel to DS3]] was released as ''Devil Summoner '''2''''' in the U.S. On top of ''that'', the 3DS port of ''Soul Hackers'' that was the first version of the game to leave Japan included a bonus dungeon with Raidou in it, further cementing his duology as the more well-recognized entries of the series.
** Not to mention the original ''Megami Tensei'' ''VideoGame/MegamiTensei'' games on the Famicom, the first one being based on a the first novel from an the largely unrelated trilogy.
*** And the novel series is called ''Literature/DigitalDevilStory''. Then there's
''Literature/DigitalDevilStory'' trilogy (which has nothing to do with the other Megaten spin-off series called ''VideoGame/{{Digital Devil|Saga}} '''[[VideoGame/DigitalDevilSaga Saga]]''''' that has nothing to do with the book.
Saga]]''''').
** This happened within ''within'' one of the sub-series: ''{{VideoGame/Persona 3}}'' reworked all of the gameplay mechanics from the first two ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' games, toned down some of the symbolism, and added a DatingSim mechanic, with the result being that it and both its and [[{{VideoGame/Persona 4}} its sequel's]] sequels' popularity have completely eclipsed even its mother franchise. The original ''{{VideoGame/Persona}}'' is probably a rare case of completely inverting FirstInstallmentWins; it's considered the worst of the series due to its clunky gameplay, with most of its memorability coming from its [[CutAndPasteTranslation horrible Americanized translation]]. And while there was later revitalized interest in ''{{VideoGame/Persona 2}}'' has recently revitalized interest (it helps helped that ''3'' and ''4'' have had eventually garnered massive {{Broken Base}}s recently due to all of the spinoffs they had gotten), it's still a cult hit at best, not helped that it was released oddly: ''Eternal Punishment,'' the second half of the duo logy, duology, came to the U.S on the PSX with ''Innocent Sin'' never being exported, and no one could play the first half of the story until its PSP re-release ''eleven years later.''
26th Oct '16 9:14:03 AM GastonRabbit
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* ''VideoGame/EarthBound'' is a bit of a cult classic, but it's less well known that it's in fact the second game in the Mother series. Justified though, in that it was the only one released in the US for years, the other two launching in Japan only until [[VideoGame/EarthBoundBeginnings the first game]] was released internationally in 2015.
** ''VideoGame/{{Mother 3}}'' came after ''[=EarthBound=]'' became a CultClassic and was thus widely appreciated, even getting a fan translation two years after the fact, but [[VideoGame/EarthBoundBeginnings the original game]] for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] still remains obscure, and even in Japan advertising for the CompilationRerelease ''MOTHER 1+2'' mostly focused on the latter game.

to:

* ''VideoGame/EarthBound'' is a bit of a cult classic, but it's less well known that it's in fact the second game in the Mother ''Franchise/{{MOTHER}}'' series. Justified though, in that it was the only one released in the US for years, the other two launching in Japan only until [[VideoGame/EarthBoundBeginnings the first game]] was released internationally in 2015.
** ''VideoGame/{{Mother ''VideoGame/{{MOTHER 3}}'' came after ''[=EarthBound=]'' became a CultClassic and was thus widely appreciated, even getting a fan translation two years after the fact, but [[VideoGame/EarthBoundBeginnings the original game]] for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] still remains obscure, and even in Japan advertising for the CompilationRerelease ''MOTHER 1+2'' mostly focused on the latter game.
26th Oct '16 9:09:19 AM GastonRabbit
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* ''VideoGame/ShadowHearts''. ''Koudelka'', the first game of the series that was released on the original [=PlayStation=], tends to be described just as "The prequel of Shadow Hearts".

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* ''VideoGame/ShadowHearts''. ''Koudelka'', the first game of the series that was released on the original [=PlayStation=], tends to be described just as "The "the prequel of to Shadow Hearts".



* By four games in to the Franchise/TalesSeries, only ''VideoGame/TalesOfDestiny'' and ''Tales of'' ''[[strike:Destiny II]]'' ''[[VideoGame/TalesOfEternia Eternia]]'' had ever [[NoExportForYou crossed the Pacific]], and those were totally under the radar. Then Namco of America trotted out ''VideoGame/TalesOfSymphonia''. Now some people don't even realize the series started before the PS, let alone back when the [=Super Famicom=] was middle-age.

to:

* By four games in to into the Franchise/TalesSeries, only ''VideoGame/TalesOfDestiny'' and ''Tales of'' ''[[strike:Destiny II]]'' ''[[VideoGame/TalesOfEternia Eternia]]'' had ever [[NoExportForYou crossed the Pacific]], and those were totally under the radar. Then Namco of America trotted out ''VideoGame/TalesOfSymphonia''. Now some people don't even realize the series started before the PS, let alone back when the [=Super Famicom=] was middle-age.



** The first ''Megami Tensei'' game released in North America was the obscure ''Jack Bros.'', for the even more obscure UsefulNotes/VirtualBoy. In fact, the game is so rare, it's the only Virtual Boy game WebVideo/TheAngryVideoGameNerd doesn't own, out of his whole North American library of VB games. Apparently it ''isn't worth Jack shit'', either.
** Quite ironically, in contrast to what the Angry Video Game Nerd has said, it's considered to be the second best Virtual Boy game on the handheld (the best game being Virtual Boy Wario Land) and collectors are willing to pay hefty fee for it (around 200$, approximately).

to:

** The first ''Megami Tensei'' game released in North America was the obscure ''Jack Bros.'', for the even more obscure UsefulNotes/VirtualBoy. In fact, the game is so rare, it's the only Virtual Boy game WebVideo/TheAngryVideoGameNerd doesn't own, out of his whole North American library of VB games. Apparently it ''isn't worth Jack shit'', either.
**
either. Quite ironically, in contrast to what the Angry Video Game Nerd has said, it's considered to be the second best Virtual Boy game on the handheld (the best game being Virtual ''Virtual Boy Wario Land) Land'') and collectors are willing to pay hefty fee for it (around 200$, $200, approximately).



* ''VideoGame/EarthBound'' is a bit of a cult classic, but it's less well known that it's in fact the 2nd game in the Mother series. Justified though, in that it was the only one released in the US, the other two launching in Japan only.
** The main reason people know of "VideoGame/EarthBound" but not "Mother" is because of Ness's appearance in the "Super Smash Bros." series.
** Granted, ''VideoGame/{{Mother 3}}'' came after ''[=EarthBound=]'' became a CultClassic and was thus widely appreciated, even getting a fan translation two years after the fact, but [[VideoGame/{{MOTHER 1}} the original game]] for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] still remains obscure, and even in Japan advertising for the CompilationRerelease ''MOTHER 1+2'' mostly focused on the latter game.
** Mother 1 was fully translated and ready to be released on the NES, but was cancelled because Nintendo didn't think it would be able to stand against other RPGs of the time with the American audience. This fear was vindicated in Summer 2015 when Nintendo released a barely-modified version of that NES translation on the WiiU virtual console as ''Earthbound Beginnings". What sales it got mostly consisted of fans trying desperately to prove to Nintendo there was still interest in the series (and hopefully a translation of Mother 3), since most fans who wanted an English Mother 1 were already familiar with the superior Tomato Fan Translation and newcomers were turned off by grind-tastic and unbalanced gameplay that was dated even in it's intended release year of 1989. Even with the language barrier removed, Mother 1 was doomed to live in it's sequels' shadow.

to:

* ''VideoGame/EarthBound'' is a bit of a cult classic, but it's less well known that it's in fact the 2nd second game in the Mother series. Justified though, in that it was the only one released in the US, US for years, the other two launching in Japan only.
** The main reason people know of "VideoGame/EarthBound" but not "Mother" is because of Ness's appearance in
only until [[VideoGame/EarthBoundBeginnings the "Super Smash Bros." series.
first game]] was released internationally in 2015.
** Granted, ''VideoGame/{{Mother 3}}'' came after ''[=EarthBound=]'' became a CultClassic and was thus widely appreciated, even getting a fan translation two years after the fact, but [[VideoGame/{{MOTHER 1}} [[VideoGame/EarthBoundBeginnings the original game]] for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] still remains obscure, and even in Japan advertising for the CompilationRerelease ''MOTHER 1+2'' mostly focused on the latter game.
** Mother 1 The original ''MOTHER'' was fully translated and ready to be released on the NES, NES as ''Earth Bound'' (with a space), but was cancelled because Nintendo didn't think it would be able to stand against other RPGs [=RPGs=] of the time with the American audience. audience, as well as the fact that the SNES was right around the corner. This fear was vindicated in Summer summer 2015 when Nintendo released a barely-modified barely modified version of that NES translation on the WiiU virtual console UsefulNotes/WiiU UsefulNotes/VirtualConsole as ''Earthbound Beginnings". ''[=EarthBound=] Beginnings''. What sales it got mostly consisted of fans trying desperately to prove to Nintendo there was still interest in the series (and hopefully a translation of Mother 3), ''MOTHER 3''), since most fans who wanted an English Mother 1 ''MOTHER 1'' were already familiar with the superior Tomato Fan Translation FanTranslation and newcomers were turned off by grind-tastic and unbalanced gameplay that was dated even in it's its intended release year of 1989. Even with the language barrier removed, Mother 1 the first installment was doomed to live in it's its sequels' shadow.
26th Oct '16 8:55:53 AM GastonRabbit
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* ''VideoGame/SecretOfMana'', a.k.a. ''Seiken Densetsu 2'' from the ''VideoGame/WorldOfMana'' series. Even in Japan, the first game was released with the subtitle of ''Final Fantasy Gaiden'' and was presented as more of a ''Franchise/FinalFantasy'' game than its own entity. In America, it was only released as ''VideoGame/FinalFantasyAdventure'', leaving many Americans unaware that it was even a ''Mana'' game at all. In both cases, ''Secret of Mana'' greatly overshadowed it and came to define the series worldwide. A UsefulNotes/GameBoyAdvance [[VideoGameRemake remake]] of the first game, ''VideoGame/SwordOfMana'', even redid several key mechanics and the entire aesthetic to look more like ''Seiken Densetsu 2'' and [[VideoGame/SeikenDensetsu3 its sequel]]. [[MilestoneCelebration To celebrate the 25th anniversary of the series]], another remake of ''Final Fantasy Adventure'' was released in 2016 for smartphones and the UsefulNotes/PlayStationVita and while it sticks much closer to the original version's formula than ''Sword of Mana'' did, it was still [[MarketBasedTitle renamed]] ''Adventures of Mana'' overseas, though Creator/SquareEnix still acknowledges that it's a remake of ''Final Fantasy Adventure''.

to:

* ''VideoGame/SecretOfMana'', a.k.a. ''Seiken Densetsu 2'' from the ''VideoGame/WorldOfMana'' series. Even in Japan, the first game was released with the subtitle of ''Final Fantasy Gaiden'' and was presented as more of a ''Franchise/FinalFantasy'' game than its own entity. In America, it was only released as ''VideoGame/FinalFantasyAdventure'', leaving many Americans unaware that it was even a ''Mana'' game at all. In both cases, ''Secret of Mana'' greatly overshadowed it and came to define the series worldwide. A UsefulNotes/GameBoyAdvance [[VideoGameRemake remake]] of the first game, ''VideoGame/SwordOfMana'', even redid several key mechanics and the entire aesthetic to look more like ''Seiken Densetsu 2'' ''Secret of Mana'' and [[VideoGame/SeikenDensetsu3 its sequel]]. [[MilestoneCelebration To celebrate the 25th anniversary of the series]], another remake of ''Final Fantasy Adventure'' was released in 2016 for smartphones and the UsefulNotes/PlayStationVita and while it sticks much closer to the original version's formula than ''Sword of Mana'' did, it was still [[MarketBasedTitle renamed]] ''Adventures of Mana'' overseas, though Creator/SquareEnix still acknowledges that it's a remake of ''Final Fantasy Adventure''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SequelDisplacement