History Main / SensorSuspense

6th Apr '17 7:43:13 PM cg12345
Is there an issue? Send a Message

Added DiffLines:

* The ''Series/StarTrekTheNextGeneration'' episode "The Wounded" used this to chilling effect. A rogue Starfleet ship is blowing up Cardassian ships as the LateToTheParty Enterprise crew watches on their tactical display. Every Cardassian logo going dark on the monitor is hundreds of lives lost and another step to a full-scale war...
15th Feb '17 11:52:07 AM PrimeEvil
Is there an issue? Send a Message

Added DiffLines:

** The 50th Anniversary mini-episode "The Last Battle" uses this with Arcadia's sky-trenches. The cameras and their accompanying sensors scan the skies...and then there's a blip. First comes one Dalek...[[OhCrap and then millions of Daleks.]]
15th Nov '16 3:10:39 PM eroock
Is there an issue? Send a Message

Added DiffLines:

* In ''Film/PacificRim'', the fisher boat's radar early on detects a rapidly approaching "island". Three miles off... one mile off... Kaiju!
9th Oct '16 12:00:29 PM Tallens
Is there an issue? Send a Message


* ''VideoGame/StarcraftII'': The sensor tower, when first introduced in a gameplay demonstration, was used for this effect.

to:

* ''VideoGame/StarcraftII'': The sensor tower, when first introduced in a gameplay demonstration, was used for this effect.effect, particularly in one level where Raynor's Raiders are investigating a colony that's been infested by the Zerg. During the night, swarms of Zerg attack, showing up as an ! in the darkened areas of the map until they come into line of sight.
26th Sep '16 5:48:30 AM Scorntex
Is there an issue? Send a Message

Added DiffLines:

* ''WesternAnimation/TheSimpsons:'' The ''Film/{{Aliens}}'' version is parodied in one episode, where Bart brings Santa's Little Helper to school, and he gets loose inside the school air vents. Eventually Willie is sent to catch him, with Principal Skinner monitoring on a highly advanced tracking system. For the ''air vents''.
29th Aug '16 2:10:00 PM Tallens
Is there an issue? Send a Message

Added DiffLines:

* ''Series/BabylonFive'': An early episode has Ivanova chasing down a lone raider and destroying it, only for a dozen other raiders to suddenly appear on her screen. [[OffscreenMomentOfAwesome We don't see how that turns out]], just her back on the station being admonished for trashing her fighter.
27th Aug '16 11:53:46 AM Sark0TAG
Is there an issue? Send a Message


* ''VideoGame/UplinkHackerElite'', a spritual predecessor to DEFCON, had a program that would beep depending on how much time you'd have to hack into a target system before someone caught you in the act.

to:

* ''VideoGame/UplinkHackerElite'', ''VideoGame/{{Uplink}}'', a spritual predecessor to DEFCON, had a program that would beep depending on how much time you'd have to hack into a target system before someone caught you in the act.
27th Aug '16 11:53:17 AM Sark0TAG
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/UplinkHackerElite'', a spritual predecessor to DEFCON, had a program that would beep depending on how much time you'd have to hack into a target system before someone caught you in the act.
16th Aug '16 7:34:31 AM htuttle
Is there an issue? Send a Message


* ''VideoGame/{{X-Com}}'' series allow motion detectors. A good way to avoid becoming CannonFodder when facing alien weapons, but since you don't know whether the blip is from alien or civilian and on which floor, dealing with the results can be... interesting.

to:

* ''VideoGame/{{X-Com}}'' series allow ''VideoGame/XCOMUFODefense'' allows motion detectors. A good way to avoid becoming CannonFodder when facing alien weapons, but since you don't know whether the blip is from alien or civilian and on which floor, dealing with the results can be... interesting.
2nd Aug '16 3:51:50 AM Morgenthaler
Is there an issue? Send a Message


* ''SwordOfTheStars'' allows you to consult the sensor display in the tactical screen to keep track of BVR enemies, but you need upgrades to actually give orders from it. Somehow.
* ''{{X-Com}}'' series allow motion detectors. A good way to avoid becoming CannonFodder when facing alien weapons, but since you don't know whether the blip is from alien or civilian and on which floor, dealing with the results can be... interesting.
* In ''MechCommander 2'' certain active enemy units are shown as blips when out of your vision range but within sensor range. Sensors do not differentiate between individual types of units, only showing Vehicles, 'Mechs and Generic. The game does alert you to 'Mechs powering up in a rather melodramatic voice.

to:

* ''SwordOfTheStars'' ''VideoGame/SwordOfTheStars'' allows you to consult the sensor display in the tactical screen to keep track of BVR enemies, but you need upgrades to actually give orders from it. Somehow.
* ''{{X-Com}}'' ''VideoGame/{{X-Com}}'' series allow motion detectors. A good way to avoid becoming CannonFodder when facing alien weapons, but since you don't know whether the blip is from alien or civilian and on which floor, dealing with the results can be... interesting.
* In ''MechCommander ''VideoGame/MechCommander 2'' certain active enemy units are shown as blips when out of your vision range but within sensor range. Sensors do not differentiate between individual types of units, only showing Vehicles, 'Mechs and Generic. The game does alert you to 'Mechs powering up in a rather melodramatic voice.
This list shows the last 10 events of 126. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.SensorSuspense