History Main / SensorSuspense

7th Dec '15 4:47:06 PM eroock
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* Used extensively in ''Film/HollowMan'', when the crew tries to locate invisible Caine via heat sensors.
19th Nov '15 6:54:04 PM Sharlee
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* In ''Film/DeepRising'', the ''Argonautica'''s sonar operator counts down the distance between the cruise ship and the rapidly-oncoming whatever-it-is that's rushing towards it from below.
27th Sep '15 2:15:19 PM ayjazz
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* ''[[VideoGame/{{Half-Life2}} Half Life 2: Episode 2]]'' in the Final for the silo, the car lights up as Strider attack from every point.
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* ''[[VideoGame/{{Half-Life2}} Half Life 2: Episode 2]]'' in 2]]'' ** One scene has you defending a comatose Alyx against antlions with a two other resistance members. The sensors are repurposed traffic lights that light up for the volume of ant lions incoming. The end of the scene has all of them light up as much as they can, forcing the player, the resistance, and a few other Vortiguants that came to help to fend them off. ** In the Final for the silo, the car lights up as Strider attack from every point.
12th Aug '15 8:17:09 AM Anddrix
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* In ''[[Film/TheHungerGamesMockingjay The Hunger Games: Mockingjay Part 1]]'', during the bombing of District 13, President Coin and her staff watch the radar to know what's going on on the surface, while the bunker rocks from each missile hit.
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* In ''[[Film/TheHungerGamesMockingjay The Hunger Games: Mockingjay Part 1]]'', ''Film/TheHungerGamesMockingjayPart1'', during the bombing of District 13, President Coin and her staff watch the radar to know what's going on on the surface, while the bunker rocks from each missile hit.
10th Jul '15 4:46:17 PM nombretomado
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* ''MacrossFrontier'' -- When unmanned probes are first launched to examine the Vajra threat, all that is visible is a 3D display of their progress, followed by their symbols suddenly stopping and changing to say "LOST."
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* ''MacrossFrontier'' ''Anime/MacrossFrontier'' -- When unmanned probes are first launched to examine the Vajra threat, all that is visible is a 3D display of their progress, followed by their symbols suddenly stopping and changing to say "LOST."
2nd Jul '15 8:52:41 PM nombretomado
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[[quoteright:336:[[Series/BattlestarGalacticaReimagined http://static.tvtropes.org/pmwiki/pub/images/BattlestarGalactica_Dradis_Contact_2657.JPG]]]]
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[[quoteright:336:[[Series/BattlestarGalacticaReimagined [[quoteright:336:[[Series/BattlestarGalactica2003 http://static.tvtropes.org/pmwiki/pub/images/BattlestarGalactica_Dradis_Contact_2657.JPG]]]]

* ''Series/{{Battlestar Galactica|Reimagined}}'' -- "We've got multiple DRADIS contacts!"
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* ''Series/{{Battlestar Galactica|Reimagined}}'' Galactica|2003}}'' -- "We've got multiple DRADIS contacts!"
29th Jun '15 8:14:01 AM Morgenthaler
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* Since ''SupremeCommander'' is one of the most large-scale RTS games out there (with maps going up to ''81km squared'' in size), radar is essential to keep track of enemy units moving in the fog of war. You can't tell what kind of units they are until you get visuals on them, although experienced players can generally tell the difference between a swarm of lang units, sea units or different kinds of air units by their speed and formation.
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* Since ''SupremeCommander'' ''VideoGame/SupremeCommander'' is one of the most large-scale RTS games out there (with maps going up to ''81km squared'' in size), radar is essential to keep track of enemy units moving in the fog of war. You can't tell what kind of units they are until you get visuals on them, although experienced players can generally tell the difference between a swarm of lang units, sea units or different kinds of air units by their speed and formation.
16th Jun '15 7:36:54 PM VengeanceKarl
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* PlayedForLaughs in ''Anime/TenchiMuyo''. When Mihoshi first meets the group, her sensor alerts her that a vicious space pirate named Ryo-Ohki is in the area. She starts quaking with fear while everyone else just watches to see how long it takes her to figure out that Ryo-Ohki is actually the harmless RidiculouslyCuteCritter sitting on Sasami's head.
17th May '15 11:51:12 AM demonfiren
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* ''VideoGame/AlienSwarm'' -- Intentionally, as one of its many ShoutOut s to ''Film/{{Aliens}}''.
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* ''VideoGame/AlienSwarm'' -- Intentionally, as one of its many ShoutOut s {{Shout Out}}s to ''Film/{{Aliens}}''.
17th May '15 11:50:28 AM demonfiren
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* Any modern combat flight simulator when an enemy locks onto your fighter. [[http://www.youtube.com/watch?v=38eDBGxbfA8&feature=related Example]] Averted in any tank simulator, since tanks mostly have no way of detecting incoming fire.
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* Any modern combat flight simulator when an enemy locks onto your fighter. [[http://www.youtube.com/watch?v=38eDBGxbfA8&feature=related Example]] com/watch?v=38eDBGxbfA8 Example.]] Averted in any tank simulator, since tanks mostly have no way of detecting incoming fire.
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