History Main / SensorSuspense

15th Nov '16 3:10:39 PM eroock
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* In ''Film/PacificRim'', the fisher boat's radar early on detects a rapidly approaching "island". Three miles off... one mile off... Kaiju!
9th Oct '16 12:00:29 PM Tallens
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* ''VideoGame/StarcraftII'': The sensor tower, when first introduced in a gameplay demonstration, was used for this effect.

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* ''VideoGame/StarcraftII'': The sensor tower, when first introduced in a gameplay demonstration, was used for this effect.effect, particularly in one level where Raynor's Raiders are investigating a colony that's been infested by the Zerg. During the night, swarms of Zerg attack, showing up as an ! in the darkened areas of the map until they come into line of sight.
26th Sep '16 5:48:30 AM Scorntex
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* ''WesternAnimation/TheSimpsons:'' The ''Film/{{Aliens}}'' version is parodied in one episode, where Bart brings Santa's Little Helper to school, and he gets loose inside the school air vents. Eventually Willie is sent to catch him, with Principal Skinner monitoring on a highly advanced tracking system. For the ''air vents''.
29th Aug '16 2:10:00 PM Tallens
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* ''Series/BabylonFive'': An early episode has Ivanova chasing down a lone raider and destroying it, only for a dozen other raiders to suddenly appear on her screen. [[OffscreenMomentOfAwesome We don't see how that turns out]], just her back on the station being admonished for trashing her fighter.
27th Aug '16 11:53:46 AM Sark0TAG
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* ''VideoGame/UplinkHackerElite'', a spritual predecessor to DEFCON, had a program that would beep depending on how much time you'd have to hack into a target system before someone caught you in the act.

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* ''VideoGame/UplinkHackerElite'', ''VideoGame/{{Uplink}}'', a spritual predecessor to DEFCON, had a program that would beep depending on how much time you'd have to hack into a target system before someone caught you in the act.
27th Aug '16 11:53:17 AM Sark0TAG
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* ''VideoGame/UplinkHackerElite'', a spritual predecessor to DEFCON, had a program that would beep depending on how much time you'd have to hack into a target system before someone caught you in the act.
16th Aug '16 7:34:31 AM htuttle
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* ''VideoGame/{{X-Com}}'' series allow motion detectors. A good way to avoid becoming CannonFodder when facing alien weapons, but since you don't know whether the blip is from alien or civilian and on which floor, dealing with the results can be... interesting.

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* ''VideoGame/{{X-Com}}'' series allow ''VideoGame/XCOMUFODefense'' allows motion detectors. A good way to avoid becoming CannonFodder when facing alien weapons, but since you don't know whether the blip is from alien or civilian and on which floor, dealing with the results can be... interesting.
2nd Aug '16 3:51:50 AM Morgenthaler
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* ''SwordOfTheStars'' allows you to consult the sensor display in the tactical screen to keep track of BVR enemies, but you need upgrades to actually give orders from it. Somehow.
* ''{{X-Com}}'' series allow motion detectors. A good way to avoid becoming CannonFodder when facing alien weapons, but since you don't know whether the blip is from alien or civilian and on which floor, dealing with the results can be... interesting.
* In ''MechCommander 2'' certain active enemy units are shown as blips when out of your vision range but within sensor range. Sensors do not differentiate between individual types of units, only showing Vehicles, 'Mechs and Generic. The game does alert you to 'Mechs powering up in a rather melodramatic voice.

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* ''SwordOfTheStars'' ''VideoGame/SwordOfTheStars'' allows you to consult the sensor display in the tactical screen to keep track of BVR enemies, but you need upgrades to actually give orders from it. Somehow.
* ''{{X-Com}}'' ''VideoGame/{{X-Com}}'' series allow motion detectors. A good way to avoid becoming CannonFodder when facing alien weapons, but since you don't know whether the blip is from alien or civilian and on which floor, dealing with the results can be... interesting.
* In ''MechCommander ''VideoGame/MechCommander 2'' certain active enemy units are shown as blips when out of your vision range but within sensor range. Sensors do not differentiate between individual types of units, only showing Vehicles, 'Mechs and Generic. The game does alert you to 'Mechs powering up in a rather melodramatic voice.
17th Jul '16 4:44:20 AM Sharlee
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Naturally, this trope has some overlap with BombersOnTheScreen and EnemyDetectingRadar.

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Naturally, this trope has some overlap with BombersOnTheScreen and EnemyDetectingRadar.
EnemyDetectingRadar. Contrast TheCrocIsTicking, a technology-free method of building comparable suspense.
24th Jun '16 2:01:31 PM DarkHunter
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* ''VideoGame/FatalFrame'': The player characters' SixthSense is represented by a filament that glows blue when a ghost is nearby... or orange if the ghost is hostile. The glow increases and decreases based on how close the ghost is and whether or not you're facing them.

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* ''VideoGame/FatalFrame'': The player characters' SixthSense [[SupernaturalSensitivity paranormal sixth sense]] is represented by a filament that glows blue when a ghost is nearby... or orange if the ghost is hostile. The glow increases and decreases based on how close the ghost is and whether or not you're facing them.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SensorSuspense