History Main / SelectiveHistoricalArmoury

24th Mar '17 9:19:03 AM Rmpdc
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** ''Airborne'' has a very bizarre case. The first level, "Operation Husky" has you fighting Italian Blackshirts. However they're armed with the German Karabiner 98k and MP-40 instead of Italian made Carcano Rifle and Beretta Model 38 sub-machinegun. You're only halfway through that level before the Blackshirts give way entirely for the Wehrmacht for the entire rest of the game - even though the next two levels or so still take place in Italy.

to:

** ''Airborne'' has a very bizarre case. The first level, "Operation Husky" has you fighting Italian Blackshirts. However they're armed with the German Karabiner 98k and MP-40 instead of Italian made Carcano Rifle and Beretta Model 38 sub-machinegun. You're only halfway through that level before the Blackshirts give way entirely for the Wehrmacht for the entire rest of the game - even though the next two levels or so still take place in Italy. Though, when taking FridgeBrilliance into account, the ''Avalance'' level takes place following the Italian surrender and subsequent German occupation of the country, this is Justified.
11th Dec '16 6:57:22 PM Kadorhal
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** Not to mention that when playing as the Germans, you have access to the [=StG=]-44 ''before 1944''.[[note]]This can be explained pretty easily: The [=StG-44=] was the last wartime development of a series that began with the Haenel Maschinekarabiner 42 in late 1941; all of the guns in the series look superficially similar, if not identical. The only issue is that it [[AKA47 wouldn't have been called the StG-44 until 1944]].[[/note]]

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** Not to mention that when playing as the Germans, you have access to the [=StG=]-44 ''before 1944''.[[note]]This can be explained pretty easily: The [=StG-44=] was the last wartime development of a series that began with the Haenel Maschinekarabiner 42 in late 1941; all of the guns in the series look superficially similar, if not identical. The only issue is that it [[AKA47 [[MisidentifiedWeapons wouldn't have been called the StG-44 until about July 1944]].[[/note]]



** ''Airborne'' has a very bizarre case. The first level, "Operation Husky" has you fighting Italian Blackshirts. However they're armed with the German Karabiner 98k and MP-40 instead of Italian made Carcano Rifle and Beretta Model 38 sub-machinegun.

to:

** ''Airborne'' has a very bizarre case. The first level, "Operation Husky" has you fighting Italian Blackshirts. However they're armed with the German Karabiner 98k and MP-40 instead of Italian made Carcano Rifle and Beretta Model 38 sub-machinegun. You're only halfway through that level before the Blackshirts give way entirely for the Wehrmacht for the entire rest of the game - even though the next two levels or so still take place in Italy.



* [[ZigZaggingTrope Zig-zagged]] by ''VideoGame/FarCry2'', where the assault rifles include the FAL and G3 (though both technically being ''battle'' rifles, firing a full-sized rible cartridge) next to the AK, an assault rifle that used a shorter and weaker "intermediate" cartridge. The shotguns on the other hand go from generic pump action to the SPAS-12 and USAS-12. One [[AcceptableBreaksFromReality unrealistic]] and "gamey" thing is that, due to the need to "progress" and gradually get better gear, the G3 does less damage than the FAL despite using the same ammunition and overall quite similar construction, simply because the G3 is one of the first weapons made available to you.

to:

* [[ZigZaggingTrope Zig-zagged]] by ''VideoGame/FarCry2'', where the assault rifles include the FAL and G3 (though both technically being ''battle'' rifles, firing a full-sized rible cartridge) next to the AK, an assault rifle that used a shorter and weaker "intermediate" cartridge. The shotguns on the other hand go from generic pump action to the SPAS-12 and USAS-12. One [[AcceptableBreaksFromReality unrealistic]] and "gamey" thing is that, due to the need to "progress" and gradually get better gear, the G3 [[ArbitraryGunPower does less damage damage]] than the FAL despite using the same ammunition and overall quite similar construction, simply because the G3 is one of the first weapons made available to you.you while the FAL is held over until the second half.



* ''VideoGame/ModernWarfare 2'' takes the odd weapon selections to the extreme, with the Brazilian militia using everything from sawed-down lever-action Winchester 1887s and locally produced FN FAL's to updated [=AKs=] with fancy optics, and the Russians using many foreign weapon designs, some of which originated from countries they would traditionally have nothing to do with, as is the case with the Israeli Tavor TAR-21 and French FAMAS. Basically, they use everything ''but'' what you'd expect.

to:

* ''VideoGame/ModernWarfare 2'' takes the odd weapon selections to the extreme, with the Brazilian militia using everything from sawed-down lever-action [[SawedOffShotgun sawed-down]] Winchester 1887s 1887s, Sears Rangers, and locally produced FN FAL's [=FALs=], to updated [=AKs=] with fancy optics, optics and retractable stocks, and the Russians using many foreign weapon designs, some of which originated from countries they would traditionally have nothing to do with, as is the case with the Israeli Tavor TAR-21 TAR-21, Belgian FN F2000, and French FAMAS. Basically, they use everything ''but'' what you'd expect.



** [[VideoGame/CallOfDutyBlackOps2 The sequel]] goes the other way, using nearly exactly the same armory for missions set nearly two decades afterwards - Woods takes an original-model M16 (mislabeled as the A1) along for Operation Just Cause, for instance, at a point where in the real world all branches had switched to the [=M16A2=] (and where, given the urban combat of the level, he probably would have been using the short-barreled "Commando" from the previous game instead), while Soviet troops [[UsefulNotes/SovietInvasionOfAfghanistan in Afghanistan]] use the RPD machine gun (with an anachronistic Picatinny rail atop the feed tray, since the model was recycled from ''Modern Warfare 2'') after the previous game's RPK-74 should have replaced it for frontline service. The player can also deliberately invoke this by taking a flashback weapon into one of the normal missions set in 2025 (taking that M16 into missions where a burst-firing [[RareGuns XM8]] and an [=HK416=] are standard); or, after beating the game once, invoke the anachronisms of the previous game by taking a 2025 weapon into a flashback mission (fight the MPLA in the Angolan Civil War with the [[SwissArmyWeapon combined explosive-flechette-launcher/automatic shotgun]] that is the "Titus-6").
* ''VideoGame/MetalGearSolidPeaceWalker'' has several weapons that wouldn't have been in production in 1974, such as the Steyr AUG and the H&K CAWS, while weapons that should have been or were just becoming available at that time are absent, like the AK-74. This can be handwaved as the ''Franchise/MetalGear'' verse being essentially an AlternateHistory and the MSF, staffed with several highly-skilled and intelligent people, designing and producing these weapons themselves. Part of it as well is that, like the more modern ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'', the weapon selection is more geared towards {{Mythology Gag}}s towards [[VideoGame/MetalGearSolid3SnakeEater its predecessor]] than accuracy for the time period - for instance, no AK-74 since that didn't exist at the time ''Snake Eater'' took place, but there is the original AK that was used in ''Snake Eater'', as well as the AMD-65, originally used by the Ocelot unit, presented as an upgraded version of it.

to:

** [[VideoGame/CallOfDutyBlackOps2 The sequel]] goes the other way, using nearly exactly the same armory for missions set nearly two decades afterwards - Woods takes an original-model M16 (mislabeled as the improved A1) along for Operation Just Cause, for instance, at a point where in the real world all branches had switched to the [=M16A2=] (and where, given the urban combat of the level, he probably would have been using the short-barreled "Commando" from the previous game instead), while Soviet troops [[UsefulNotes/SovietInvasionOfAfghanistan in Afghanistan]] use the RPD machine gun (with an anachronistic Picatinny rail atop the feed tray, since the model was recycled from ''Modern Warfare 2'') years after the previous game's RPK-74 should have replaced it for frontline service. The player can also deliberately invoke this by taking a flashback weapon into one of the normal missions set in 2025 (taking that M16 into missions where a burst-firing [[RareGuns XM8]] and an [=HK416=] are standard); standard), or, after beating the game once, invoke the anachronisms of the previous game by taking a 2025 weapon into a flashback mission (fight the MPLA in the Angolan Civil War with the [[SwissArmyWeapon combined explosive-flechette-launcher/automatic shotgun]] that is the "Titus-6").
* ''VideoGame/MetalGearSolidPeaceWalker'' has several weapons that wouldn't have been in production in 1974, such as the Steyr AUG and the H&K CAWS, while weapons that should have been or were just becoming available at that time are absent, like the AK-74. This can be handwaved as the ''Franchise/MetalGear'' verse being essentially an AlternateHistory and the MSF, staffed with several highly-skilled and intelligent people, designing and producing these weapons themselves. Part of it as well is that, like the more modern ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'', the weapon selection is more geared towards {{Mythology Gag}}s towards [[VideoGame/MetalGearSolid3SnakeEater its predecessor]] than accuracy for the time period - for instance, no AK-74 since that didn't exist at the time ''Snake Eater'' took place, but there is instead settling for the original AK that was used old AK-47 Snake could get his hands on in ''Snake Eater'', as well as with the AMD-65, originally AMD-65 used by the Ocelot unit, unit presented as an upgraded version of it.



* ''VideoGame/Battlefield1'' is set in World War I and has its various kits able to use a very wide variety of weapons - many of them terribly rare, or [[ShurFineGuns also poorly suited]], for the time - entirely independent of the current nation the player is of. Bolt-action rifles, the real standard weapon of the war, are limited to the Scout kit of the four kits.

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* ''VideoGame/Battlefield1'' is set in World War I and has its various kits able to use a very wide variety of weapons - many of them terribly rare, or [[ShurFineGuns [[ReliablyUnreliableGuns also poorly suited]], for the time - entirely independent of the current nation the player is of. Bolt-action rifles, the real standard weapon of the war, are limited to the Scout kit of the four kits.
8th Nov '16 12:13:24 PM VutherA
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* ''VideoGame/Battlefield 1'' is set in World War I and has its various kits able to use a very wide variety of weapons - many of them terribly rare, or [[ShurFineGuns also poorly suited]], for the time - entirely independent of the current nation the player is of. Bolt-action rifles, the real standard weapon of the war, are limited to the Scout kit of the four kits.

to:

* ''VideoGame/Battlefield 1'' ''VideoGame/Battlefield1'' is set in World War I and has its various kits able to use a very wide variety of weapons - many of them terribly rare, or [[ShurFineGuns also poorly suited]], for the time - entirely independent of the current nation the player is of. Bolt-action rifles, the real standard weapon of the war, are limited to the Scout kit of the four kits.
8th Nov '16 12:13:03 PM VutherA
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to:

* ''VideoGame/Battlefield 1'' is set in World War I and has its various kits able to use a very wide variety of weapons - many of them terribly rare, or [[ShurFineGuns also poorly suited]], for the time - entirely independent of the current nation the player is of. Bolt-action rifles, the real standard weapon of the war, are limited to the Scout kit of the four kits.
7th Oct '16 4:54:59 PM Kadorhal
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* Somewhat averted in ''VideoGame/CallOfDuty 4'', where we see more than one AK variant, the G3[[note]]Interestingly, just like ''Far Cry 2'' above, the G3 deals less damage than it should in multiplayer (only on par with the smaller, full-auto assault rifles) so as not to completely outclass the M14, which deals the proper damage for a 7.62mm battle rifle but is unlocked much later[[/note]], and several variations on the M4 carbine. However the AK-74 is only present in its AKS-74U carbine form, with even the Russian Loyalists using archaic [=AKs=] (which, predictably, [[MisidentifiedWeapons they call "AK-47s"]]) instead of the AK-74, which should be their standard rifle. The Russians ''are'' going back to the older 7.62x39mm round for some roles, after discovering that its 5.45mm replacement had a distressing tendency to veer off-course if it passed through thick foliage, but they're using newly-manufactured weapons with various modern improvements instead of pulling the old guns out of mothballs.
** There's also no AKM or Type 56, both of which are far more common than the old AK, and the 'AK-74u' is actually modeled on an airsoft gun based on the famous but never officially produced AKMSU. As well, despite the American protagonist of the game being a Marine, their standard-issue [=M16A4=] is almost entirely absent from the campaign, eschewed in favor of the [=M4A1=], since the Marines involved are Force Recon personnel, who use the M4A1 as their standard rifle.

to:

* Somewhat averted in ''VideoGame/CallOfDuty 4'', where we see more than one AK variant, the G3[[note]]Interestingly, just like ''Far Cry 2'' above, the G3 deals less damage than it should in multiplayer (only on par with the smaller, full-auto assault rifles) so as not to completely outclass the M14, which deals the proper damage for a 7.62mm battle rifle but is unlocked much later[[/note]], and several variations on the M4 carbine. However the AK-74 is only present in its AKS-74U carbine form, with However, even the Russian Loyalists using use archaic [=AKs=] (which, predictably, [[MisidentifiedWeapons they call "AK-47s"]]) instead of the AK-74, which should be their standard rifle.rifle but instead is only present in its AKS-74U form. The Russians ''are'' going back to the older 7.62x39mm round for some roles, after discovering that its 5.45mm replacement had a distressing tendency to veer off-course if it passed through thick foliage, but they're using newly-manufactured weapons with various modern improvements instead of pulling the old guns out of mothballs.
** There's also no AKM or Type 56, both of which are far more common than the old AK, and the 'AK-74u' is actually modeled on an airsoft gun based on the famous but never officially produced AKMSU. As well, despite the American protagonist of the game being a Marine, their standard-issue [=M16A4=] is almost entirely absent from the campaign, eschewed in favor of the [=M4A1=], however this is justified since the Marines involved are Force Recon personnel, who use the M4A1 [=M4A1=] as their standard rifle.rifle unlike the regular Marines.



* ''VideoGame/ModernWarfare 2'' takes the odd weapon selections to the extreme, with the Brazilian militia using everything from lever-action Winchester 1887s and locally produced FN FAL's to updated [=AKs=] with fancy optics, and the Russians using many foreign weapon designs, some of which originated from countries they would traditionally have nothing to do with, as is the case with the Israeli Tavor TAR-21 and French FAMAS. Basically, they use everything ''but'' what you'd expect.
* ''VideoGame/CallOfDutyBlackOps'' has [[AnachronismStew a remarkable amount of anachronistic weaponry]] for the 1968 time period. AKS-74U, SPAS-12, RPK-74, CZ 75 (with even more anachronistic full-auto conversion), MAC-11, FAMAS F1 (again with even more anachronistic FELIN upgrade); almost nothing present in the game was actually developed before 1974 ''at best''.
** [[VideoGame/CallOfDutyBlackOps2 The sequel]] goes the other way, using nearly exactly the same armory for missions set nearly two decades afterwards - Woods takes an original-model M16 (mislabeled as the A1) along for Operation Just Cause, for instance, at a point where in the real world all branches had switched to the [=M16A2=] (and where, given the urban combat of the level, he probably would have been using the short-barreled "Commando" from the previous game instead), while Soviet troops [[UsefulNotes/SovietInvasionOfAfghanistan in Afghanistan]] use the RPD machine gun after the previous game's RPK-74 should have replaced it. The player can also deliberately invoke this by taking a flashback weapon into one of the normal missions set in 2025 (taking that M16 into missions where a burst-firing [[RareGuns XM8]] and an [=HK416=] are standard); or, after beating the game once, invoke the anachronisms of the previous game by taking a 2025 weapon into a flashback mission (fight the MPLA in the Angolan Civil War with the [[SwissArmyWeapon combined explosive-flechette-launcher/automatic shotgun]] that is the "Titus-6").
* ''VideoGame/MetalGearSolidPeaceWalker'' has several weapons that wouldn't have been in production in 1974, such as the Steyr AUG and the H&K CAWS, while weapons that should have been or were just becoming available at that time are absent, like the AK-74. This can be handwaved as the ''Franchise/MetalGear'' verse being essentially an AlternateHistory and the MSF, staffed with several highly-skilled and intelligent people, designing and producing these weapons themselves.

to:

* ''VideoGame/ModernWarfare 2'' takes the odd weapon selections to the extreme, with the Brazilian militia using everything from sawed-down lever-action Winchester 1887s and locally produced FN FAL's to updated [=AKs=] with fancy optics, and the Russians using many foreign weapon designs, some of which originated from countries they would traditionally have nothing to do with, as is the case with the Israeli Tavor TAR-21 and French FAMAS. Basically, they use everything ''but'' what you'd expect.
* ''VideoGame/CallOfDutyBlackOps'' has [[AnachronismStew a remarkable amount of anachronistic weaponry]] for the 1968 1960s time period. AKS-74U, SPAS-12, RPK-74, CZ 75 (with even more anachronistic full-auto conversion), MAC-11, FAMAS F1 (again with even more anachronistic FELIN upgrade); almost nothing present in the game was actually developed before 1974 ''at best''.
** [[VideoGame/CallOfDutyBlackOps2 The sequel]] goes the other way, using nearly exactly the same armory for missions set nearly two decades afterwards - Woods takes an original-model M16 (mislabeled as the A1) along for Operation Just Cause, for instance, at a point where in the real world all branches had switched to the [=M16A2=] (and where, given the urban combat of the level, he probably would have been using the short-barreled "Commando" from the previous game instead), while Soviet troops [[UsefulNotes/SovietInvasionOfAfghanistan in Afghanistan]] use the RPD machine gun (with an anachronistic Picatinny rail atop the feed tray, since the model was recycled from ''Modern Warfare 2'') after the previous game's RPK-74 should have replaced it.it for frontline service. The player can also deliberately invoke this by taking a flashback weapon into one of the normal missions set in 2025 (taking that M16 into missions where a burst-firing [[RareGuns XM8]] and an [=HK416=] are standard); or, after beating the game once, invoke the anachronisms of the previous game by taking a 2025 weapon into a flashback mission (fight the MPLA in the Angolan Civil War with the [[SwissArmyWeapon combined explosive-flechette-launcher/automatic shotgun]] that is the "Titus-6").
* ''VideoGame/MetalGearSolidPeaceWalker'' has several weapons that wouldn't have been in production in 1974, such as the Steyr AUG and the H&K CAWS, while weapons that should have been or were just becoming available at that time are absent, like the AK-74. This can be handwaved as the ''Franchise/MetalGear'' verse being essentially an AlternateHistory and the MSF, staffed with several highly-skilled and intelligent people, designing and producing these weapons themselves.
themselves. Part of it as well is that, like the more modern ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'', the weapon selection is more geared towards {{Mythology Gag}}s towards [[VideoGame/MetalGearSolid3SnakeEater its predecessor]] than accuracy for the time period - for instance, no AK-74 since that didn't exist at the time ''Snake Eater'' took place, but there is the original AK that was used in ''Snake Eater'', as well as the AMD-65, originally used by the Ocelot unit, presented as an upgraded version of it.
5th Oct '16 4:33:37 PM Ferot_Dreadnaught
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** ''Hidden & Dangerous 2'' was a bit better in this regard. It had a reasonable selection of British, American, Japanese and even Soviet firearms, but [[TheyJustDidntCare there were no Italian weapons modeled, even though you fought them in a couple of scenarios]]. Anti-tank equipment was still limited to Bazookas and Panzerfausts. The absence of the PIAT could be justified on the grounds that it was considerably more difficult and time-consuming to reload than the other two; Special Forces could and did requisition something rather better.

to:

** ''Hidden & Dangerous 2'' was a bit better in this regard. It had a reasonable selection of British, American, Japanese and even Soviet firearms, but [[TheyJustDidntCare there were no Italian weapons modeled, even though you fought them in a couple of scenarios]].scenarios. Anti-tank equipment was still limited to Bazookas and Panzerfausts. The absence of the PIAT could be justified on the grounds that it was considerably more difficult and time-consuming to reload than the other two; Special Forces could and did requisition something rather better.
26th May '16 5:50:14 PM TheFarmboy
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* The ''VideoGame/MedalOfHonor'' games set in the Pacific theatre are quite a study in contrasts. The PC version of ''Pacific Assault'' in particular makes a considerable effort to be true to history; it actually remembers that the US Marines were still equipped with bolt-action Springfields long after the Garand became standard-issue to the Army, and includes oft-overlooked weapons like the .45 ACP M1917 revolver - even modelling the half-moon clips used to load it - and the [[ReliablyUnreliableGuns infamous]] M55 Reising. The console version? Not so much.

to:

* The ''VideoGame/MedalOfHonor'' games set in the Pacific theatre are quite a study in contrasts. The PC version of ''Pacific Assault'' in particular makes a considerable effort to be true to history; it actually remembers that the US Marines were still equipped with bolt-action Springfields long after the Garand became standard-issue to the Army, and includes oft-overlooked weapons like the .45 ACP M1917 revolver - even modelling the half-moon clips used to load it - and the [[ReliablyUnreliableGuns infamous]] M55 Reising. The console version? version ''Rising Sun''? Not so much.
** ''Airborne'' has a very bizarre case. The first level, "Operation Husky" has you fighting Italian Blackshirts. However they're armed with the German Karabiner 98k and MP-40 instead of Italian made Carcano Rifle and Beretta Model 38 sub-machinegun.
13th May '16 7:10:53 PM EchoFourDelta
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** There's also no AKM or Type 56, both of which are far more common than the old AK, and the 'AK-74u' is actually modeled on an airsoft gun based on the famous but never officially produced AKMSU. As well, despite the American protagonist of the game being a Marine, their standard-issue [=M16A4=] is almost entirely absent from the campaign, eschewed in favor of the [=M4A1=]. However, this could be partially explained in that most of the Marine missions that made it into the game involve close-range, room-to-room fighting where a full-auto carbine would be more useful than a burst-firing, full-sized rifle.

to:

** There's also no AKM or Type 56, both of which are far more common than the old AK, and the 'AK-74u' is actually modeled on an airsoft gun based on the famous but never officially produced AKMSU. As well, despite the American protagonist of the game being a Marine, their standard-issue [=M16A4=] is almost entirely absent from the campaign, eschewed in favor of the [=M4A1=]. However, this could be partially explained in that most of [=M4A1=], since the Marine missions that made it into Marines involved are Force Recon personnel, who use the game involve close-range, room-to-room fighting where a full-auto carbine would be more useful than a burst-firing, full-sized M4A1 as their standard rifle.
30th Apr '16 11:03:29 PM YT45
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** Also played straight with a number of other questionable weapon/user pairings. For example, alongside their obsolete [=AKs=] the Russians on both sides use the H&K [=G36C=], while the U.S. military-issue Beretta M9 ([[MisidentifiedWeapon actually the earlier, extremely rare 92SB]]) is the standard sidearm for ''all'' factions. To be fair, the Beretta 92 is a very common gun worldwide.

to:

** Also played straight with a number of other questionable weapon/user pairings. For example, alongside their obsolete [=AKs=] the Russians on both sides use the H&K [=G36C=], while the U.S. military-issue Beretta M9 ([[MisidentifiedWeapon ([[MisidentifiedWeapons actually the earlier, extremely rare 92SB]]) is the standard sidearm for ''all'' factions. To be fair, the Beretta 92 is a very common gun worldwide.
30th Apr '16 11:01:29 PM YT45
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* [[ZigZaggingTrope Zig-zagged]] by ''VideoGame/FarCry2'', where the assault rifles include the FAL and G3 (though both technically being ''battle'' rifles, firing a full-sized rible cartridge) next to the AK-47, an assault rifle that used a shorter and weaker "intermediate" cartridge. The shotguns on the other hand go from generic pump action to the SPAS-12 and USAS-12. One [[AcceptableBreaksFromReality unrealistic]] and "gamey" thing is that, due to the need to "progress" and gradually get better gear, the G3 does less damage than the FAL despite using the same ammunition and overall quite similar construction, simply because the G3 is one of the first weapons made available to you.

to:

* [[ZigZaggingTrope Zig-zagged]] by ''VideoGame/FarCry2'', where the assault rifles include the FAL and G3 (though both technically being ''battle'' rifles, firing a full-sized rible cartridge) next to the AK-47, AK, an assault rifle that used a shorter and weaker "intermediate" cartridge. The shotguns on the other hand go from generic pump action to the SPAS-12 and USAS-12. One [[AcceptableBreaksFromReality unrealistic]] and "gamey" thing is that, due to the need to "progress" and gradually get better gear, the G3 does less damage than the FAL despite using the same ammunition and overall quite similar construction, simply because the G3 is one of the first weapons made available to you.



* Somewhat averted in ''VideoGame/CallOfDuty 4'', where we see more than one AK variant, the G3[[note]]Interestingly, just like ''Far Cry 2'' above, the G3 deals less damage than it should in multiplayer (only on par with the smaller, full-auto assault rifles) so as not to completely outclass the M14, which deals the proper damage for a 7.62mm battle rifle but is unlocked much later[[/note]], and several variations on the M4 carbine. However the AK-74 is only present in its AKS-74U carbine form, with even the Russian Loyalists using archaic AK-47s instead of the AK-74 which should be their standard rifle. The Russians ''are'' going back to the older 7.62x39mm round for some roles, after discovering that its 5.45mm replacement had a distressing tendency to veer off-course if it passed through thick foliage, but they're using newly-manufactured weapons with various modern improvements instead of pulling the old guns out of mothballs.
** There's also no AKM or Type 56, both of which are far more common than the old AK-47, and the 'AK-74u' is actually modeled on an airsoft gun based on the famous but never officially produced AKMSU. As well, despite the American protagonist of the game being a Marine, their standard-issue [=M16A4=] is almost entirely absent from the campaign, eschewed in favor of the [=M4A1=]. However, this could be partially explained in that most of the Marine missions that made it into the game involve close-range, room-to-room fighting where a full-auto carbine would be more useful than a burst-firing, full-sized rifle.
** Also played straight with a number of other questionable weapon/user pairings. For example, alongside their obsolete [=AKs=] the Russians on both sides use the H&K [=G36C=], while the U.S. military-issue Beretta M9 ([[AKA47 actually the earlier, extremely rare 92SB]]) is the standard sidearm for ''all'' factions. To be fair, the Beretta 92 is a very common gun worldwide.
* ''VideoGame/ModernWarfare 2'' takes the odd weapon selections to the extreme, with the Brazilian militia using everything from lever-action Winchester 1887s and locally produced FN FAL's to updated AK-47s with fancy optics, and the Russians using many foreign weapon designs, some of which originated from countries they would traditionally have nothing to do with, as is the case with the Israeli Tavor TAR-21 and French FAMAS. Basically, they use everything ''but'' what you'd expect.
* ''VideoGame/CallOfDutyBlackOps'' has [[AnachronismStew a remarkable amount of anachronistic weaponry]] for the 1968 time period. AKS-74U, SPAS-12, RPK-74, CZ 75 (with even more anachronistic full-auto conversion), MAC-11, FAMAS F1 (again with even more anachronistic FELIN upgrade); almost nothing present in the game was actually developed before 1974 at best.

to:

* Somewhat averted in ''VideoGame/CallOfDuty 4'', where we see more than one AK variant, the G3[[note]]Interestingly, just like ''Far Cry 2'' above, the G3 deals less damage than it should in multiplayer (only on par with the smaller, full-auto assault rifles) so as not to completely outclass the M14, which deals the proper damage for a 7.62mm battle rifle but is unlocked much later[[/note]], and several variations on the M4 carbine. However the AK-74 is only present in its AKS-74U carbine form, with even the Russian Loyalists using archaic AK-47s [=AKs=] (which, predictably, [[MisidentifiedWeapons they call "AK-47s"]]) instead of the AK-74 AK-74, which should be their standard rifle. The Russians ''are'' going back to the older 7.62x39mm round for some roles, after discovering that its 5.45mm replacement had a distressing tendency to veer off-course if it passed through thick foliage, but they're using newly-manufactured weapons with various modern improvements instead of pulling the old guns out of mothballs.
** There's also no AKM or Type 56, both of which are far more common than the old AK-47, AK, and the 'AK-74u' is actually modeled on an airsoft gun based on the famous but never officially produced AKMSU. As well, despite the American protagonist of the game being a Marine, their standard-issue [=M16A4=] is almost entirely absent from the campaign, eschewed in favor of the [=M4A1=]. However, this could be partially explained in that most of the Marine missions that made it into the game involve close-range, room-to-room fighting where a full-auto carbine would be more useful than a burst-firing, full-sized rifle.
** Also played straight with a number of other questionable weapon/user pairings. For example, alongside their obsolete [=AKs=] the Russians on both sides use the H&K [=G36C=], while the U.S. military-issue Beretta M9 ([[AKA47 ([[MisidentifiedWeapon actually the earlier, extremely rare 92SB]]) is the standard sidearm for ''all'' factions. To be fair, the Beretta 92 is a very common gun worldwide.
* ''VideoGame/ModernWarfare 2'' takes the odd weapon selections to the extreme, with the Brazilian militia using everything from lever-action Winchester 1887s and locally produced FN FAL's to updated AK-47s [=AKs=] with fancy optics, and the Russians using many foreign weapon designs, some of which originated from countries they would traditionally have nothing to do with, as is the case with the Israeli Tavor TAR-21 and French FAMAS. Basically, they use everything ''but'' what you'd expect.
* ''VideoGame/CallOfDutyBlackOps'' has [[AnachronismStew a remarkable amount of anachronistic weaponry]] for the 1968 time period. AKS-74U, SPAS-12, RPK-74, CZ 75 (with even more anachronistic full-auto conversion), MAC-11, FAMAS F1 (again with even more anachronistic FELIN upgrade); almost nothing present in the game was actually developed before 1974 at best.''at best''.



* This trope is unbelievably averted, of all places, in ''VideoGame/{{Fallout 2}}''. Mobsters in New Reno usually carry either Tommy Guns or Grease Guns, and only those two weapons use (quite heavy) .45 caliber bullets. There's even a blurb about how these guns ended up in National Guard armories after the Army switched to better weapons in its information screen. On the other hand, the P90 is stated to have just come into service just before the war. And was apparently made by H&K instead of FN. And can use either 9mm or 10mm ammo interchangeably.
* ''VideoGame/DarkestOfDays'' has this with its armory, such as Confederate troops in UsefulNotes/TheAmericanCivilWar using Union muskets and Union snipers using Confederate sniper rifles. Meanwhile, the UsefulNotes/WorldWarI levels have you fighting alongside the Russians against the Germans, and yet there is only ''one'' Russian weapon[[note]]the Mosin-Nagant[[/note]] available.

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* This trope is unbelievably averted, of all places, in ''VideoGame/{{Fallout 2}}''. Mobsters in New Reno usually carry either Tommy Guns or Grease Guns, and only those two weapons use (quite heavy) .45 caliber bullets. There's even a blurb about how these guns ended up in National Guard armories after the Army switched to better weapons in its information screen. On the other hand, the P90 is stated to have just come into service just before the war. And was apparently made by H&K instead of FN. And somehow can use either 9mm or 10mm ammo interchangeably.
* ''VideoGame/DarkestOfDays'' has this with its armory, such as Confederate troops in UsefulNotes/TheAmericanCivilWar using Union muskets and Union snipers using Confederate sniper rifles.rifles (though this [[RealityIsUnrealistic wasn't exactly unheard of in real life]]). Meanwhile, the UsefulNotes/WorldWarI levels have you fighting alongside the Russians against the Germans, and yet there is only ''one'' Russian weapon[[note]]the Mosin-Nagant[[/note]] available.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SelectiveHistoricalArmoury