History Main / SelectiveHistoricalArmoury

26th May '16 5:50:14 PM TheFarmboy
Is there an issue? Send a Message


* The ''VideoGame/MedalOfHonor'' games set in the Pacific theatre are quite a study in contrasts. The PC version of ''Pacific Assault'' in particular makes a considerable effort to be true to history; it actually remembers that the US Marines were still equipped with bolt-action Springfields long after the Garand became standard-issue to the Army, and includes oft-overlooked weapons like the .45 ACP M1917 revolver - even modelling the half-moon clips used to load it - and the [[ReliablyUnreliableGuns infamous]] M55 Reising. The console version? Not so much.

to:

* The ''VideoGame/MedalOfHonor'' games set in the Pacific theatre are quite a study in contrasts. The PC version of ''Pacific Assault'' in particular makes a considerable effort to be true to history; it actually remembers that the US Marines were still equipped with bolt-action Springfields long after the Garand became standard-issue to the Army, and includes oft-overlooked weapons like the .45 ACP M1917 revolver - even modelling the half-moon clips used to load it - and the [[ReliablyUnreliableGuns infamous]] M55 Reising. The console version? version ''Rising Sun''? Not so much.
** ''Airborne'' has a very bizarre case. The first level, "Operation Husky" has you fighting Italian Blackshirts. However they're armed with the German Karabiner 98k and MP-40 instead of Italian made Carcano Rifle and Beretta Model 38 sub-machinegun.
13th May '16 7:10:53 PM EchoFourDelta
Is there an issue? Send a Message


** There's also no AKM or Type 56, both of which are far more common than the old AK, and the 'AK-74u' is actually modeled on an airsoft gun based on the famous but never officially produced AKMSU. As well, despite the American protagonist of the game being a Marine, their standard-issue [=M16A4=] is almost entirely absent from the campaign, eschewed in favor of the [=M4A1=]. However, this could be partially explained in that most of the Marine missions that made it into the game involve close-range, room-to-room fighting where a full-auto carbine would be more useful than a burst-firing, full-sized rifle.

to:

** There's also no AKM or Type 56, both of which are far more common than the old AK, and the 'AK-74u' is actually modeled on an airsoft gun based on the famous but never officially produced AKMSU. As well, despite the American protagonist of the game being a Marine, their standard-issue [=M16A4=] is almost entirely absent from the campaign, eschewed in favor of the [=M4A1=]. However, this could be partially explained in that most of [=M4A1=], since the Marine missions that made it into Marines involved are Force Recon personnel, who use the game involve close-range, room-to-room fighting where a full-auto carbine would be more useful than a burst-firing, full-sized M4A1 as their standard rifle.
30th Apr '16 11:03:29 PM YT45
Is there an issue? Send a Message


** Also played straight with a number of other questionable weapon/user pairings. For example, alongside their obsolete [=AKs=] the Russians on both sides use the H&K [=G36C=], while the U.S. military-issue Beretta M9 ([[MisidentifiedWeapon actually the earlier, extremely rare 92SB]]) is the standard sidearm for ''all'' factions. To be fair, the Beretta 92 is a very common gun worldwide.

to:

** Also played straight with a number of other questionable weapon/user pairings. For example, alongside their obsolete [=AKs=] the Russians on both sides use the H&K [=G36C=], while the U.S. military-issue Beretta M9 ([[MisidentifiedWeapon ([[MisidentifiedWeapons actually the earlier, extremely rare 92SB]]) is the standard sidearm for ''all'' factions. To be fair, the Beretta 92 is a very common gun worldwide.
30th Apr '16 11:01:29 PM YT45
Is there an issue? Send a Message


* [[ZigZaggingTrope Zig-zagged]] by ''VideoGame/FarCry2'', where the assault rifles include the FAL and G3 (though both technically being ''battle'' rifles, firing a full-sized rible cartridge) next to the AK-47, an assault rifle that used a shorter and weaker "intermediate" cartridge. The shotguns on the other hand go from generic pump action to the SPAS-12 and USAS-12. One [[AcceptableBreaksFromReality unrealistic]] and "gamey" thing is that, due to the need to "progress" and gradually get better gear, the G3 does less damage than the FAL despite using the same ammunition and overall quite similar construction, simply because the G3 is one of the first weapons made available to you.

to:

* [[ZigZaggingTrope Zig-zagged]] by ''VideoGame/FarCry2'', where the assault rifles include the FAL and G3 (though both technically being ''battle'' rifles, firing a full-sized rible cartridge) next to the AK-47, AK, an assault rifle that used a shorter and weaker "intermediate" cartridge. The shotguns on the other hand go from generic pump action to the SPAS-12 and USAS-12. One [[AcceptableBreaksFromReality unrealistic]] and "gamey" thing is that, due to the need to "progress" and gradually get better gear, the G3 does less damage than the FAL despite using the same ammunition and overall quite similar construction, simply because the G3 is one of the first weapons made available to you.



* Somewhat averted in ''VideoGame/CallOfDuty 4'', where we see more than one AK variant, the G3[[note]]Interestingly, just like ''Far Cry 2'' above, the G3 deals less damage than it should in multiplayer (only on par with the smaller, full-auto assault rifles) so as not to completely outclass the M14, which deals the proper damage for a 7.62mm battle rifle but is unlocked much later[[/note]], and several variations on the M4 carbine. However the AK-74 is only present in its AKS-74U carbine form, with even the Russian Loyalists using archaic AK-47s instead of the AK-74 which should be their standard rifle. The Russians ''are'' going back to the older 7.62x39mm round for some roles, after discovering that its 5.45mm replacement had a distressing tendency to veer off-course if it passed through thick foliage, but they're using newly-manufactured weapons with various modern improvements instead of pulling the old guns out of mothballs.
** There's also no AKM or Type 56, both of which are far more common than the old AK-47, and the 'AK-74u' is actually modeled on an airsoft gun based on the famous but never officially produced AKMSU. As well, despite the American protagonist of the game being a Marine, their standard-issue [=M16A4=] is almost entirely absent from the campaign, eschewed in favor of the [=M4A1=]. However, this could be partially explained in that most of the Marine missions that made it into the game involve close-range, room-to-room fighting where a full-auto carbine would be more useful than a burst-firing, full-sized rifle.
** Also played straight with a number of other questionable weapon/user pairings. For example, alongside their obsolete [=AKs=] the Russians on both sides use the H&K [=G36C=], while the U.S. military-issue Beretta M9 ([[AKA47 actually the earlier, extremely rare 92SB]]) is the standard sidearm for ''all'' factions. To be fair, the Beretta 92 is a very common gun worldwide.
* ''VideoGame/ModernWarfare 2'' takes the odd weapon selections to the extreme, with the Brazilian militia using everything from lever-action Winchester 1887s and locally produced FN FAL's to updated AK-47s with fancy optics, and the Russians using many foreign weapon designs, some of which originated from countries they would traditionally have nothing to do with, as is the case with the Israeli Tavor TAR-21 and French FAMAS. Basically, they use everything ''but'' what you'd expect.
* ''VideoGame/CallOfDutyBlackOps'' has [[AnachronismStew a remarkable amount of anachronistic weaponry]] for the 1968 time period. AKS-74U, SPAS-12, RPK-74, CZ 75 (with even more anachronistic full-auto conversion), MAC-11, FAMAS F1 (again with even more anachronistic FELIN upgrade); almost nothing present in the game was actually developed before 1974 at best.

to:

* Somewhat averted in ''VideoGame/CallOfDuty 4'', where we see more than one AK variant, the G3[[note]]Interestingly, just like ''Far Cry 2'' above, the G3 deals less damage than it should in multiplayer (only on par with the smaller, full-auto assault rifles) so as not to completely outclass the M14, which deals the proper damage for a 7.62mm battle rifle but is unlocked much later[[/note]], and several variations on the M4 carbine. However the AK-74 is only present in its AKS-74U carbine form, with even the Russian Loyalists using archaic AK-47s [=AKs=] (which, predictably, [[MisidentifiedWeapons they call "AK-47s"]]) instead of the AK-74 AK-74, which should be their standard rifle. The Russians ''are'' going back to the older 7.62x39mm round for some roles, after discovering that its 5.45mm replacement had a distressing tendency to veer off-course if it passed through thick foliage, but they're using newly-manufactured weapons with various modern improvements instead of pulling the old guns out of mothballs.
** There's also no AKM or Type 56, both of which are far more common than the old AK-47, AK, and the 'AK-74u' is actually modeled on an airsoft gun based on the famous but never officially produced AKMSU. As well, despite the American protagonist of the game being a Marine, their standard-issue [=M16A4=] is almost entirely absent from the campaign, eschewed in favor of the [=M4A1=]. However, this could be partially explained in that most of the Marine missions that made it into the game involve close-range, room-to-room fighting where a full-auto carbine would be more useful than a burst-firing, full-sized rifle.
** Also played straight with a number of other questionable weapon/user pairings. For example, alongside their obsolete [=AKs=] the Russians on both sides use the H&K [=G36C=], while the U.S. military-issue Beretta M9 ([[AKA47 ([[MisidentifiedWeapon actually the earlier, extremely rare 92SB]]) is the standard sidearm for ''all'' factions. To be fair, the Beretta 92 is a very common gun worldwide.
* ''VideoGame/ModernWarfare 2'' takes the odd weapon selections to the extreme, with the Brazilian militia using everything from lever-action Winchester 1887s and locally produced FN FAL's to updated AK-47s [=AKs=] with fancy optics, and the Russians using many foreign weapon designs, some of which originated from countries they would traditionally have nothing to do with, as is the case with the Israeli Tavor TAR-21 and French FAMAS. Basically, they use everything ''but'' what you'd expect.
* ''VideoGame/CallOfDutyBlackOps'' has [[AnachronismStew a remarkable amount of anachronistic weaponry]] for the 1968 time period. AKS-74U, SPAS-12, RPK-74, CZ 75 (with even more anachronistic full-auto conversion), MAC-11, FAMAS F1 (again with even more anachronistic FELIN upgrade); almost nothing present in the game was actually developed before 1974 at best.''at best''.



* This trope is unbelievably averted, of all places, in ''VideoGame/{{Fallout 2}}''. Mobsters in New Reno usually carry either Tommy Guns or Grease Guns, and only those two weapons use (quite heavy) .45 caliber bullets. There's even a blurb about how these guns ended up in National Guard armories after the Army switched to better weapons in its information screen. On the other hand, the P90 is stated to have just come into service just before the war. And was apparently made by H&K instead of FN. And can use either 9mm or 10mm ammo interchangeably.
* ''VideoGame/DarkestOfDays'' has this with its armory, such as Confederate troops in UsefulNotes/TheAmericanCivilWar using Union muskets and Union snipers using Confederate sniper rifles. Meanwhile, the UsefulNotes/WorldWarI levels have you fighting alongside the Russians against the Germans, and yet there is only ''one'' Russian weapon[[note]]the Mosin-Nagant[[/note]] available.

to:

* This trope is unbelievably averted, of all places, in ''VideoGame/{{Fallout 2}}''. Mobsters in New Reno usually carry either Tommy Guns or Grease Guns, and only those two weapons use (quite heavy) .45 caliber bullets. There's even a blurb about how these guns ended up in National Guard armories after the Army switched to better weapons in its information screen. On the other hand, the P90 is stated to have just come into service just before the war. And was apparently made by H&K instead of FN. And somehow can use either 9mm or 10mm ammo interchangeably.
* ''VideoGame/DarkestOfDays'' has this with its armory, such as Confederate troops in UsefulNotes/TheAmericanCivilWar using Union muskets and Union snipers using Confederate sniper rifles.rifles (though this [[RealityIsUnrealistic wasn't exactly unheard of in real life]]). Meanwhile, the UsefulNotes/WorldWarI levels have you fighting alongside the Russians against the Germans, and yet there is only ''one'' Russian weapon[[note]]the Mosin-Nagant[[/note]] available.
25th Apr '16 2:50:45 PM Kadorhal
Is there an issue? Send a Message


* In post-USSR settings, modern Eastern bloc guns that ought to be widely available, such as the Bizon, AK-74, Pecheneg, and so on, seem to be widely absent. Instead, guns like the AKM (which will be [[MisidentifiedWeapons which will be incorrectly called the AK-47]] and hasn't been produced in Russia since 1959) and the RPD (not produced since 1961) will still be shown.

to:

* In post-USSR settings, modern Eastern bloc guns that ought to be widely available, such as the Bizon, AK-74, Pecheneg, and so on, seem to be widely absent. Instead, guns like the AKM (which will be [[MisidentifiedWeapons ([[MisidentifiedWeapons which will always be incorrectly called the AK-47]] and AK-47]], which hasn't been produced in Russia since 1959) and the RPD (not produced since 1961) will still be shown.



* World War II games in general often forget to include the M3 "Grease Gun" when it comes to American forces after 1943. Created as a cheaper replacement for the popular M1 Thompson submachine gun, it saw widespread use for many American units in Europe around late 1944. Despite this many games will either leave it out because the designers feel it's too similar to the M1 Thompson, or will make it an incredibly rare gun that will only be seen a few times in the game. (As seen in ''Brothers in Arms: Hell's Highway'' and ''Call of Duty 2'').

to:

* World War II games in general often forget to include the M3 "Grease Gun" when it comes to American forces after 1943. Created as a cheaper replacement for the popular M1 Thompson submachine gun, it saw widespread use for many American units in Europe around late 1944. Despite this many games will either leave it out because the designers feel it's too similar to the M1 Thompson, or will make it an incredibly rare gun that will only be seen a few times in the game. (As game (as seen in ''Brothers in Arms: Hell's Highway'' and ''Call of Duty 2'').



** ''Call of Duty 2'': When coming up against German armoured vehicles, you must either run up to them and attach a sticky bomb, or in some levels find a Panzershreck reusable rocket launcher [fewer than 300,000 made] lying about. You and your British or American AI teammates will never have [=PIATs=] or [=M9=] "Bazookas" available, nor will the opposition ever have any disposable Panzerfaust rockets [more than 6 million made] lying about. Though the developers did not bother to model these weapons, they did make the effort to model several pistols, weapons that are rather useless in-game. In the first ''Call of Duty'' the Panzerfaust was a common sight, but so many complained that it was a single use weapon. On the other side, the M1 Carbine is far more rare than it was in the first game, and while the M3 Grease Gun is actually included this time it can only be used in multiplayer.

to:

** ''Call of Duty 2'': When coming up against German armoured vehicles, you must either run up to them and attach a sticky bomb, or in some levels find a Panzershreck reusable rocket launcher [fewer than 300,000 made] lying about. You and your British or American AI teammates will never have [=PIATs=] or [=M9=] "Bazookas" available, nor will the opposition ever have any disposable Panzerfaust rockets [more than 6 million made] lying about. Though the developers did not bother to model these weapons, they did make the effort to model several pistols, weapons that are rather useless in-game. In the first ''Call of Duty'' the Panzerfaust was a common sight, but so many complained that it was a single use weapon.weapon that forced them to go back and grab a new one entirely after every shot. On the other side, the M1 Carbine is far more rare than it was in the first game, and while the M3 Grease Gun is actually included this time it can only be used in multiplayer.



** The Japanese in the game use German weapons like the Kar 98, MP-18, and Walther P38, as well as the experimental Type 5 rifle; Russians use American and British weapons, but after a patch the former have their own DP-1928 LMG as their main Assault weapon. Oddly, the Russians use the MP-18 instead of the extremely common [=PPSh-41=]. The British have Thompsons and [=BARs=] instead of Stens and Brens. Like above, the Grease Gun, which should be extremely common, is missing despite some of the battles taking place after 1943.

to:

** The Japanese in the game use German weapons like the Kar 98, MP-18, and Walther P38, as well as the experimental and never-issued Type 5 rifle; Russians use American and British weapons, but after a patch the former have their own DP-1928 LMG as their main Assault weapon. Oddly, the Russians use the MP-18 instead of the extremely common [=PPSh-41=]. The British have Thompsons and [=BARs=] instead of Stens and Brens. Like above, the Grease Gun, which should be extremely common, is missing despite some of the battles taking place after 1943.



* ''VideoGame/{{Commandos}} 2: Men of Courage'' features British commandos which standard weaponry is made of Lee-Enfield rifles (British), M1911 handguns (American), M1903 Springfield sniper rifle (American), PIAT (British) and Mills bombs (British). The German weapons available are [=K98K=] Mauser rifles (both scoped and non-scoped version), [=MP40=] submachine guns and P08 Luger handguns. All good and acceptable, but several other common weapons like the Sten, Thompson, M3, Webley, and Walther P38 don't appear at all.

to:

* ''VideoGame/{{Commandos}} 2: Men of Courage'' features British commandos which whose standard weaponry is made of Lee-Enfield rifles (British), M1911 handguns (American), M1903 Springfield sniper rifle rifles (American), PIAT [=PIATs=] (British) and Mills bombs (British). The German weapons available are [=K98K=] Mauser rifles (both scoped and non-scoped version), [=MP40=] submachine guns and P08 Luger handguns. All good and acceptable, but several other common weapons like the Sten, Thompson, M3, Webley, and Walther P38 don't appear at all.



** The first game had Panzerfausts but no Panzershrecks, your SAS troops could outfit themselves with Bazookas, but not with [=PIATs=]. There were also some other odd absences, like the Colt 1911 being the only handgun available, and nearly all rifles only being available with scopes mounted. The expansion pack introduced a better selection of rifles with iron sights and the Luger P-08... But not its replacement, the Walther P-38. Also, the player can meet some Soviet soldiers in the last mission of the first game, who carry American carbines, which are the standard SAS rifle.

to:

** The first game had Panzerfausts but no Panzershrecks, your SAS troops could outfit themselves with Bazookas, but not with [=PIATs=]. There were also some other odd absences, like the Colt 1911 being the only handgun available, and nearly all rifles only being available with scopes mounted. The expansion pack introduced a better selection of rifles with iron sights and the Luger P-08... But not its replacement, the Walther P-38.P38. Also, the player can meet some Soviet soldiers in the last mission of the first game, who carry American carbines, which are the standard SAS rifle.



* [[ZigZaggingTrope Zig-zagged]] by ''VideoGame/FarCry2'', where the assault rifles include the FAL and G3 (both, tecnically, a ''battle'' rifles, firing a full-sized rible cartridge) next to the AK-47, an assault rifle that used a shorter and weaker "intermediate" cartridge. The shotguns on the other hand go from generic pump action to the SPAS-12 and USAS-12. One [[AcceptableBreaksFromReality unrealistic]] and "gamey" thing is that, due to the need to "progress" and gradually get better gear, the G3 does less damage than the FAL despite using the same ammunition and overall quite similar construction, simply because the G3 is one of the first weapons made available to you.
** Rather than an M16, ''Far Cry 2'' includes a mockup of the AR-16. The AR-16 was a prototype version of the AR-18 Bushmaster assault rifle chambered for 7.62mm NATO rounds...making it more of an example of a {{Rare Gun|s}}. The idea seems to have been to have all four automatic rifles be 7.62mm rifles, but that ignores that the AK's 7.62mm round isn't anything like the one used by the other three anyway. For note, the correct way would've been to include a Simonov's prewar AVS, an early Soviet battle rifle that fired a full-sized 7.62x54R round and was essentially a prototype for his excellent post-war SKS, which was already chambered for the same intermediate 7.62x39 round as the bit later AK.

to:

* [[ZigZaggingTrope Zig-zagged]] by ''VideoGame/FarCry2'', where the assault rifles include the FAL and G3 (both, tecnically, a (though both technically being ''battle'' rifles, firing a full-sized rible cartridge) next to the AK-47, an assault rifle that used a shorter and weaker "intermediate" cartridge. The shotguns on the other hand go from generic pump action to the SPAS-12 and USAS-12. One [[AcceptableBreaksFromReality unrealistic]] and "gamey" thing is that, due to the need to "progress" and gradually get better gear, the G3 does less damage than the FAL despite using the same ammunition and overall quite similar construction, simply because the G3 is one of the first weapons made available to you.
** Rather than an M16, ''Far Cry 2'' includes a mockup of the AR-16. The AR-16 was a prototype version of the AR-18 Bushmaster assault rifle chambered for 7.62mm NATO rounds...making it more of an example of a {{Rare Gun|s}}. The idea seems to have been to have all four automatic rifles be 7.62mm rifles, but that ignores that the AK's 7.62mm round isn't anything like the one used by the other three anyway. For note, the correct way would've been to include a Simonov's prewar AVS, an early Soviet battle rifle that fired a full-sized 7.62x54R round and was essentially a prototype for his excellent post-war SKS, which was already chambered for the same intermediate 7.62x39 round as the bit later AK.
8th Feb '16 9:39:40 AM ArJayKay
Is there an issue? Send a Message


** Rather than an M16 in the game, ''Far Cry 2'' includes a mockup of the AR-16. The AR-16 was a prototype version of the AR-18 Bushmaster assault rifle chambered for 7.62mm NATO rounds...making it more of an example of a {{Rare Gun|s}}. The idea seems to have been to have all four automatic rifles be 7.62mm rifles, but that ignores that the AK's 7.62mm round isn't anything like the one used by the other three anyway. For note, the correct way would've been to include a Simonov's prewar AVS, an early Soviet battle rifle that fired a full-sized 7.62x54R round and was essentially a prototype for his excellent post-war SKS, which was already chambered for the same intermediate 7.62x39 round as the bit later AK.

to:

** Rather than an M16 in the game, M16, ''Far Cry 2'' includes a mockup of the AR-16. The AR-16 was a prototype version of the AR-18 Bushmaster assault rifle chambered for 7.62mm NATO rounds...making it more of an example of a {{Rare Gun|s}}. The idea seems to have been to have all four automatic rifles be 7.62mm rifles, but that ignores that the AK's 7.62mm round isn't anything like the one used by the other three anyway. For note, the correct way would've been to include a Simonov's prewar AVS, an early Soviet battle rifle that fired a full-sized 7.62x54R round and was essentially a prototype for his excellent post-war SKS, which was already chambered for the same intermediate 7.62x39 round as the bit later AK.
7th Jan '16 4:17:21 AM Khathi
Is there an issue? Send a Message


* [[ZigZaggingTrope Zig-zagged]] by ''VideoGame/FarCry2'', where the assault rifles include the FAL and G3 next to the AK-47. The shotguns on the other hand go from generic pump action to the SPAS-12 and USAS-12. One [[AcceptableBreaksFromReality unrealistic]] and "gamey" thing is that, due to the need to "progress" and gradually get better gear, the G3 does less damage than the FAL despite using the same ammunition and overall quite similar construction, simply because the G3 is one of the first weapons made available to you.
** Rather than an M16 in the game, ''Far Cry 2'' includes a mockup of the AR-16. The AR-16 was a prototype version of the AR-18 Bushmaster assault rifle chambered for 7.62mm NATO rounds...making it more of an example of a {{Rare Gun|s}}. The idea seems to have been to have all four automatic rifles be 7.62mm rifles, but that ignores that the AK's 7.62mm round isn't anything like the one used by the other three anyway.

to:

* [[ZigZaggingTrope Zig-zagged]] by ''VideoGame/FarCry2'', where the assault rifles include the FAL and G3 (both, tecnically, a ''battle'' rifles, firing a full-sized rible cartridge) next to the AK-47.AK-47, an assault rifle that used a shorter and weaker "intermediate" cartridge. The shotguns on the other hand go from generic pump action to the SPAS-12 and USAS-12. One [[AcceptableBreaksFromReality unrealistic]] and "gamey" thing is that, due to the need to "progress" and gradually get better gear, the G3 does less damage than the FAL despite using the same ammunition and overall quite similar construction, simply because the G3 is one of the first weapons made available to you.
** Rather than an M16 in the game, ''Far Cry 2'' includes a mockup of the AR-16. The AR-16 was a prototype version of the AR-18 Bushmaster assault rifle chambered for 7.62mm NATO rounds...making it more of an example of a {{Rare Gun|s}}. The idea seems to have been to have all four automatic rifles be 7.62mm rifles, but that ignores that the AK's 7.62mm round isn't anything like the one used by the other three anyway. For note, the correct way would've been to include a Simonov's prewar AVS, an early Soviet battle rifle that fired a full-sized 7.62x54R round and was essentially a prototype for his excellent post-war SKS, which was already chambered for the same intermediate 7.62x39 round as the bit later AK.
7th Dec '15 1:04:46 PM YT45
Is there an issue? Send a Message


* In post-USSR settings, modern Eastern bloc guns that ought to be widely available, such as the Bizon, AK-74, Pecheneg, and so on, seem to be widely absent. Instead, guns like the AKM (which will be [[MisidentifiedWeapons which will be incorrectly called the AL-47 and hasn't been produced in Russia since 1959) and the RPD (not produced since 1961) will still be shown.

to:

* In post-USSR settings, modern Eastern bloc guns that ought to be widely available, such as the Bizon, AK-74, Pecheneg, and so on, seem to be widely absent. Instead, guns like the AKM (which will be [[MisidentifiedWeapons which will be incorrectly called the AL-47 AK-47]] and hasn't been produced in Russia since 1959) and the RPD (not produced since 1961) will still be shown.
7th Dec '15 1:04:09 PM YT45
Is there an issue? Send a Message


* In post-USSR settings, modern Eastern bloc guns that ought to be widely available, such as the Bizon, AK-74, Pecheneg, and so on, seem to be widely absent. Instead, guns like the AK-47 (not produced since 1959) and the RPD (not produced since 1961) will still be shown.

to:

* In post-USSR settings, modern Eastern bloc guns that ought to be widely available, such as the Bizon, AK-74, Pecheneg, and so on, seem to be widely absent. Instead, guns like the AK-47 (not AKM (which will be [[MisidentifiedWeapons which will be incorrectly called the AL-47 and hasn't been produced in Russia since 1959) and the RPD (not produced since 1961) will still be shown.
12th Oct '15 5:35:20 AM ZemplinTemplar
Is there an issue? Send a Message


** ''Hidden & Dangerous 2'' was a bit better in this regard. It had a reasonable selection of British, American, Japanese and even Soviet firearms was available, though [[TheyJustDidntCare there were no Italian weapons modeled, even though you fought them in a couple of scenarios]]. Anti-tank was still limited to Bazookas and Panzerfausts. The absence of the PIAT could be justified on the grounds that it was considerably more difficult and time-consuming to reload than the other two; Special Forces could and did requisition something rather better.

to:

** ''Hidden & Dangerous 2'' was a bit better in this regard. It had a reasonable selection of British, American, Japanese and even Soviet firearms was available, though firearms, but [[TheyJustDidntCare there were no Italian weapons modeled, even though you fought them in a couple of scenarios]]. Anti-tank equipment was still limited to Bazookas and Panzerfausts. The absence of the PIAT could be justified on the grounds that it was considerably more difficult and time-consuming to reload than the other two; Special Forces could and did requisition something rather better.
This list shows the last 10 events of 94. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.SelectiveHistoricalArmoury