History Main / SelectiveHistoricalArmoury

16th Jul '17 12:03:40 PM nombretomado
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* Many films, television shows and video games set just before or during WW2 will have inappropriately placed weapons for the time frame they are being displayed in. Three common culprits are the German [=MP40=] and [=MG42=] and the American [=M1=] Garand rifle, which are frequently depicted in scenes set before they were widely deployed or even developed.

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* Many films, television shows and video games set just before or during WW2 [=WW2=] will have inappropriately placed weapons for the time frame they are being displayed in. Three common culprits are the German [=MP40=] and [=MG42=] and the American [=M1=] Garand rifle, which are frequently depicted in scenes set before they were widely deployed or even developed.
12th Jul '17 10:48:51 AM ArJayKay
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* ''VideoGame/DayOfInfamy'' tries to keep it realistic as possible in regards to what is available to who, particularly only allowing the German team access to the [=StG=]-44 in maps based on battles that take place after its adoption, actually making two different Thompson SMG models (the [=M1A1=] for the American military and the older M1928 for the Commonwealth), and using the original version of the M3 Grease Gun instead of the [=M3A1=], which wasn't available for some of the battles present in the game, but it does slip up in one instance - the only faction that has access to a shotgun is the Commonwealth. This can be justified on the German side, in that during and after World War I they saw usage of shotguns in war as barbaric (the shotgun was a hunting weapon, so to them using a shotgun to kill soldiers was the equivalent of comparing those soldiers to animals). However, the shotgun the Commonwealth gets, the Ithaca 37, is one of the most famous ''American'' models in modern history, which did see quite a bit of use within the American forces alongside the Winchester 1897 and 1912 - but no such luck in this game.

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* ''VideoGame/DayOfInfamy'' tries to keep it realistic as possible in regards to what is available to who, particularly only allowing the German team access to the [=StG=]-44 in maps based on battles that take place after its adoption, actually making two different Thompson SMG models (the [=M1A1=] for the American military and the older M1928 for the Commonwealth), and using the original version of the M3 Grease Gun instead of the [=M3A1=], which wasn't available for some of the battles present in the game, but it does slip up in one instance - the only faction that has access to a shotgun is the Commonwealth. This can be justified on the German side, in that during and after World War I they saw usage of shotguns in war as barbaric (the shotgun was a (shotguns [[ValuesDissonance were seen by Europeans]] as hunting weapon, weapons, so to them using a shotgun to kill soldiers was the equivalent of comparing those soldiers to animals). However, the shotgun the Commonwealth gets, the Ithaca 37, is one of the most famous ''American'' models in modern history, which did see quite a bit of use within the American forces alongside the Winchester 1897 and 1912 - but no such luck in this game.
21st Jun '17 3:42:49 PM Kadorhal
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* ''VideoGame/DayOfInfamy'' tries to keep it realistic as possible in regards to what is available to who, particularly only allowing the German team access to the [=StG=]-44 in maps based on battles that take place after its adoption, and actually making two different Thompson SMG models (the [=M1A1=] for the American military and the older M1928 for the Commonwealth), but it does slip up in one instance - the only faction that has access to a shotgun is the Commonwealth. This can be justified on the German side, in that during and after World War I they saw usage of shotguns in war as barbaric (the shotgun was a hunting weapon, so to them using a shotgun to kill soldiers was the equivalent of comparing those soldiers to animals). However, the shotgun the Commonwealth gets, the Ithaca 37, is one of the most famous ''American'' models in modern history, which did see quite a bit of use within the American forces alongside the Winchester 1897 and 1912 - but no such luck in this game.

to:

* ''VideoGame/DayOfInfamy'' tries to keep it realistic as possible in regards to what is available to who, particularly only allowing the German team access to the [=StG=]-44 in maps based on battles that take place after its adoption, and actually making two different Thompson SMG models (the [=M1A1=] for the American military and the older M1928 for the Commonwealth), and using the original version of the M3 Grease Gun instead of the [=M3A1=], which wasn't available for some of the battles present in the game, but it does slip up in one instance - the only faction that has access to a shotgun is the Commonwealth. This can be justified on the German side, in that during and after World War I they saw usage of shotguns in war as barbaric (the shotgun was a hunting weapon, so to them using a shotgun to kill soldiers was the equivalent of comparing those soldiers to animals). However, the shotgun the Commonwealth gets, the Ithaca 37, is one of the most famous ''American'' models in modern history, which did see quite a bit of use within the American forces alongside the Winchester 1897 and 1912 - but no such luck in this game.
27th May '17 12:19:55 PM nombretomado
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* Most works set during TheVietnamWar will feature the [[CoolGuns/AssaultRifles M16A1]], [[CoolGuns/{{Handguns}} M1911A1]], [[CoolGuns/RocketsMissilesAndGrenadeLaunchers M79]] and [[CoolGuns/MachineGuns M60]], generally ignoring other common weapons, such as the [[CoolGuns/SubmachineGuns Grease Gun]] and even the [[CoolGuns/BattleRifles M14]].

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* Most works set during TheVietnamWar UsefulNotes/TheVietnamWar will feature the [[CoolGuns/AssaultRifles M16A1]], [[CoolGuns/{{Handguns}} M1911A1]], [[CoolGuns/RocketsMissilesAndGrenadeLaunchers M79]] and [[CoolGuns/MachineGuns M60]], generally ignoring other common weapons, such as the [[CoolGuns/SubmachineGuns Grease Gun]] and even the [[CoolGuns/BattleRifles M14]].
27th May '17 2:44:57 AM DavidCowie
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Military fiction set in the past, UsefulNotes/WorldWarII in particular, will often inexplicably leave out weapons that should be very common, often in favour of [[RuleOfCool "cooler"]] but [[RareGuns rarer or even anachronistic items]]. In films, this can be explained by availiability of props, but video games have little excuse other than the developers cutting corners, especially if they took the time to model other weapons that have little in-game use, like pistols.

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Military fiction set in the past, UsefulNotes/WorldWarII in particular, will often inexplicably leave out weapons that should be very common, often in favour of [[RuleOfCool "cooler"]] but [[RareGuns rarer or even anachronistic items]]. In films, this can be explained by availiability availability of props, but video games have little excuse other than the developers cutting corners, especially if they took the time to model other weapons that have little in-game use, like pistols.
21st May '17 11:57:48 AM Kadorhal
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** Games that feature British player characters seldom offer them the Thompson either, despite it seeing quite a bit of service alongside the more common - [[ShurFineGuns if persnickety]] - Sten.

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** Games that feature British player characters seldom offer them the Thompson either, despite it seeing quite a bit of service alongside the more common - [[ShurFineGuns [[ReliablyUnreliableGuns if persnickety]] - Sten.



** ''Airborne'' has a very bizarre case. The first level, "Operation Husky" has you fighting Italian Blackshirts. However they're armed with the German Karabiner 98k and MP-40 instead of Italian made Carcano Rifle and Beretta Model 38 sub-machinegun. You're only halfway through that level before the Blackshirts give way entirely for the Wehrmacht for the entire rest of the game - even though the next two levels or so still take place in Italy. Though, when taking FridgeBrilliance into account, the ''Avalance'' level takes place following the Italian surrender and subsequent German occupation of the country, this is Justified.

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** ''Airborne'' has a very bizarre case. The first level, "Operation Husky" Husky", has you fighting Italian Blackshirts. However they're armed with the German Karabiner 98k and MP-40 instead of Italian made Carcano Rifle rifles and Beretta Model 38 sub-machinegun. submachine guns. You're only halfway through that level before the Blackshirts give way entirely for the Wehrmacht for the entire rest of the game - even though game, although this part is justified in that the next two levels or so still take place in Italy. Though, when taking FridgeBrilliance into account, the ''Avalance'' second level takes onwards take place following the Italian surrender and subsequent German occupation of the country, country.
* ''VideoGame/DayOfInfamy'' tries to keep it realistic as possible in regards to what is available to who, particularly only allowing the German team access to the [=StG=]-44 in maps based on battles that take place after its adoption, and actually making two different Thompson SMG models (the [=M1A1=] for the American military and the older M1928 for the Commonwealth), but it does slip up in one instance - the only faction that has access to a shotgun is the Commonwealth. This can be justified on the German side, in that during and after World War I they saw usage of shotguns in war as barbaric (the shotgun was a hunting weapon, so to them using a shotgun to kill soldiers was the equivalent of comparing those soldiers to animals). However, the shotgun the Commonwealth gets, the Ithaca 37, is one of the most famous ''American'' models in modern history, which did see quite a bit of use within the American forces alongside the Winchester 1897 and 1912 - but no such luck in
this is Justified.game.



** The first game had Panzerfausts but no Panzershrecks, your SAS troops could outfit themselves with Bazookas, but not with [=PIATs=]. There were also some other odd absences, like the Colt 1911 being the only handgun available, and nearly all rifles only being available with scopes mounted. The expansion pack introduced a better selection of rifles with iron sights and the Luger P-08... But not its replacement, the Walther P38. Also, the player can meet some Soviet soldiers in the last mission of the first game, who carry American carbines, which are the standard SAS rifle.

to:

** The first game had Panzerfausts but no Panzershrecks, your SAS troops could outfit themselves with Bazookas, but not with [=PIATs=]. There were also some other odd absences, like the Colt 1911 being the only handgun available, and nearly all rifles only being available with scopes mounted. The expansion pack introduced a better selection of rifles with iron sights and the Luger P-08... But but not its replacement, the Walther P38. Also, the player can meet some Soviet soldiers in the last mission of the first game, who carry American carbines, which are the standard SAS rifle.
24th Mar '17 9:19:03 AM Rmpdc
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** ''Airborne'' has a very bizarre case. The first level, "Operation Husky" has you fighting Italian Blackshirts. However they're armed with the German Karabiner 98k and MP-40 instead of Italian made Carcano Rifle and Beretta Model 38 sub-machinegun. You're only halfway through that level before the Blackshirts give way entirely for the Wehrmacht for the entire rest of the game - even though the next two levels or so still take place in Italy.

to:

** ''Airborne'' has a very bizarre case. The first level, "Operation Husky" has you fighting Italian Blackshirts. However they're armed with the German Karabiner 98k and MP-40 instead of Italian made Carcano Rifle and Beretta Model 38 sub-machinegun. You're only halfway through that level before the Blackshirts give way entirely for the Wehrmacht for the entire rest of the game - even though the next two levels or so still take place in Italy. Though, when taking FridgeBrilliance into account, the ''Avalance'' level takes place following the Italian surrender and subsequent German occupation of the country, this is Justified.
11th Dec '16 6:57:22 PM Kadorhal
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** Not to mention that when playing as the Germans, you have access to the [=StG=]-44 ''before 1944''.[[note]]This can be explained pretty easily: The [=StG-44=] was the last wartime development of a series that began with the Haenel Maschinekarabiner 42 in late 1941; all of the guns in the series look superficially similar, if not identical. The only issue is that it [[AKA47 wouldn't have been called the StG-44 until 1944]].[[/note]]

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** Not to mention that when playing as the Germans, you have access to the [=StG=]-44 ''before 1944''.[[note]]This can be explained pretty easily: The [=StG-44=] was the last wartime development of a series that began with the Haenel Maschinekarabiner 42 in late 1941; all of the guns in the series look superficially similar, if not identical. The only issue is that it [[AKA47 [[MisidentifiedWeapons wouldn't have been called the StG-44 until about July 1944]].[[/note]]



** ''Airborne'' has a very bizarre case. The first level, "Operation Husky" has you fighting Italian Blackshirts. However they're armed with the German Karabiner 98k and MP-40 instead of Italian made Carcano Rifle and Beretta Model 38 sub-machinegun.

to:

** ''Airborne'' has a very bizarre case. The first level, "Operation Husky" has you fighting Italian Blackshirts. However they're armed with the German Karabiner 98k and MP-40 instead of Italian made Carcano Rifle and Beretta Model 38 sub-machinegun. You're only halfway through that level before the Blackshirts give way entirely for the Wehrmacht for the entire rest of the game - even though the next two levels or so still take place in Italy.



* [[ZigZaggingTrope Zig-zagged]] by ''VideoGame/FarCry2'', where the assault rifles include the FAL and G3 (though both technically being ''battle'' rifles, firing a full-sized rible cartridge) next to the AK, an assault rifle that used a shorter and weaker "intermediate" cartridge. The shotguns on the other hand go from generic pump action to the SPAS-12 and USAS-12. One [[AcceptableBreaksFromReality unrealistic]] and "gamey" thing is that, due to the need to "progress" and gradually get better gear, the G3 does less damage than the FAL despite using the same ammunition and overall quite similar construction, simply because the G3 is one of the first weapons made available to you.

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* [[ZigZaggingTrope Zig-zagged]] by ''VideoGame/FarCry2'', where the assault rifles include the FAL and G3 (though both technically being ''battle'' rifles, firing a full-sized rible cartridge) next to the AK, an assault rifle that used a shorter and weaker "intermediate" cartridge. The shotguns on the other hand go from generic pump action to the SPAS-12 and USAS-12. One [[AcceptableBreaksFromReality unrealistic]] and "gamey" thing is that, due to the need to "progress" and gradually get better gear, the G3 [[ArbitraryGunPower does less damage damage]] than the FAL despite using the same ammunition and overall quite similar construction, simply because the G3 is one of the first weapons made available to you.you while the FAL is held over until the second half.



* ''VideoGame/ModernWarfare 2'' takes the odd weapon selections to the extreme, with the Brazilian militia using everything from sawed-down lever-action Winchester 1887s and locally produced FN FAL's to updated [=AKs=] with fancy optics, and the Russians using many foreign weapon designs, some of which originated from countries they would traditionally have nothing to do with, as is the case with the Israeli Tavor TAR-21 and French FAMAS. Basically, they use everything ''but'' what you'd expect.

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* ''VideoGame/ModernWarfare 2'' takes the odd weapon selections to the extreme, with the Brazilian militia using everything from sawed-down lever-action [[SawedOffShotgun sawed-down]] Winchester 1887s 1887s, Sears Rangers, and locally produced FN FAL's [=FALs=], to updated [=AKs=] with fancy optics, optics and retractable stocks, and the Russians using many foreign weapon designs, some of which originated from countries they would traditionally have nothing to do with, as is the case with the Israeli Tavor TAR-21 TAR-21, Belgian FN F2000, and French FAMAS. Basically, they use everything ''but'' what you'd expect.



** [[VideoGame/CallOfDutyBlackOps2 The sequel]] goes the other way, using nearly exactly the same armory for missions set nearly two decades afterwards - Woods takes an original-model M16 (mislabeled as the A1) along for Operation Just Cause, for instance, at a point where in the real world all branches had switched to the [=M16A2=] (and where, given the urban combat of the level, he probably would have been using the short-barreled "Commando" from the previous game instead), while Soviet troops [[UsefulNotes/SovietInvasionOfAfghanistan in Afghanistan]] use the RPD machine gun (with an anachronistic Picatinny rail atop the feed tray, since the model was recycled from ''Modern Warfare 2'') after the previous game's RPK-74 should have replaced it for frontline service. The player can also deliberately invoke this by taking a flashback weapon into one of the normal missions set in 2025 (taking that M16 into missions where a burst-firing [[RareGuns XM8]] and an [=HK416=] are standard); or, after beating the game once, invoke the anachronisms of the previous game by taking a 2025 weapon into a flashback mission (fight the MPLA in the Angolan Civil War with the [[SwissArmyWeapon combined explosive-flechette-launcher/automatic shotgun]] that is the "Titus-6").
* ''VideoGame/MetalGearSolidPeaceWalker'' has several weapons that wouldn't have been in production in 1974, such as the Steyr AUG and the H&K CAWS, while weapons that should have been or were just becoming available at that time are absent, like the AK-74. This can be handwaved as the ''Franchise/MetalGear'' verse being essentially an AlternateHistory and the MSF, staffed with several highly-skilled and intelligent people, designing and producing these weapons themselves. Part of it as well is that, like the more modern ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'', the weapon selection is more geared towards {{Mythology Gag}}s towards [[VideoGame/MetalGearSolid3SnakeEater its predecessor]] than accuracy for the time period - for instance, no AK-74 since that didn't exist at the time ''Snake Eater'' took place, but there is the original AK that was used in ''Snake Eater'', as well as the AMD-65, originally used by the Ocelot unit, presented as an upgraded version of it.

to:

** [[VideoGame/CallOfDutyBlackOps2 The sequel]] goes the other way, using nearly exactly the same armory for missions set nearly two decades afterwards - Woods takes an original-model M16 (mislabeled as the improved A1) along for Operation Just Cause, for instance, at a point where in the real world all branches had switched to the [=M16A2=] (and where, given the urban combat of the level, he probably would have been using the short-barreled "Commando" from the previous game instead), while Soviet troops [[UsefulNotes/SovietInvasionOfAfghanistan in Afghanistan]] use the RPD machine gun (with an anachronistic Picatinny rail atop the feed tray, since the model was recycled from ''Modern Warfare 2'') years after the previous game's RPK-74 should have replaced it for frontline service. The player can also deliberately invoke this by taking a flashback weapon into one of the normal missions set in 2025 (taking that M16 into missions where a burst-firing [[RareGuns XM8]] and an [=HK416=] are standard); standard), or, after beating the game once, invoke the anachronisms of the previous game by taking a 2025 weapon into a flashback mission (fight the MPLA in the Angolan Civil War with the [[SwissArmyWeapon combined explosive-flechette-launcher/automatic shotgun]] that is the "Titus-6").
* ''VideoGame/MetalGearSolidPeaceWalker'' has several weapons that wouldn't have been in production in 1974, such as the Steyr AUG and the H&K CAWS, while weapons that should have been or were just becoming available at that time are absent, like the AK-74. This can be handwaved as the ''Franchise/MetalGear'' verse being essentially an AlternateHistory and the MSF, staffed with several highly-skilled and intelligent people, designing and producing these weapons themselves. Part of it as well is that, like the more modern ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'', the weapon selection is more geared towards {{Mythology Gag}}s towards [[VideoGame/MetalGearSolid3SnakeEater its predecessor]] than accuracy for the time period - for instance, no AK-74 since that didn't exist at the time ''Snake Eater'' took place, but there is instead settling for the original AK that was used old AK-47 Snake could get his hands on in ''Snake Eater'', as well as with the AMD-65, originally AMD-65 used by the Ocelot unit, unit presented as an upgraded version of it.



* ''VideoGame/Battlefield1'' is set in World War I and has its various kits able to use a very wide variety of weapons - many of them terribly rare, or [[ShurFineGuns also poorly suited]], for the time - entirely independent of the current nation the player is of. Bolt-action rifles, the real standard weapon of the war, are limited to the Scout kit of the four kits.

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* ''VideoGame/Battlefield1'' is set in World War I and has its various kits able to use a very wide variety of weapons - many of them terribly rare, or [[ShurFineGuns [[ReliablyUnreliableGuns also poorly suited]], for the time - entirely independent of the current nation the player is of. Bolt-action rifles, the real standard weapon of the war, are limited to the Scout kit of the four kits.
8th Nov '16 12:13:24 PM VutherA
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* ''VideoGame/Battlefield 1'' is set in World War I and has its various kits able to use a very wide variety of weapons - many of them terribly rare, or [[ShurFineGuns also poorly suited]], for the time - entirely independent of the current nation the player is of. Bolt-action rifles, the real standard weapon of the war, are limited to the Scout kit of the four kits.

to:

* ''VideoGame/Battlefield 1'' ''VideoGame/Battlefield1'' is set in World War I and has its various kits able to use a very wide variety of weapons - many of them terribly rare, or [[ShurFineGuns also poorly suited]], for the time - entirely independent of the current nation the player is of. Bolt-action rifles, the real standard weapon of the war, are limited to the Scout kit of the four kits.
8th Nov '16 12:13:03 PM VutherA
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to:

* ''VideoGame/Battlefield 1'' is set in World War I and has its various kits able to use a very wide variety of weapons - many of them terribly rare, or [[ShurFineGuns also poorly suited]], for the time - entirely independent of the current nation the player is of. Bolt-action rifles, the real standard weapon of the war, are limited to the Scout kit of the four kits.
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